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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Actor and Object data tables
+#include "saga/saga.h"
+#include "saga/itedata.h"
+#include "saga/resnames.h"
+#include "saga/sndres.h"
+
+namespace Saga {
+
+ActorTableData ITE_ActorTable[ITE_ACTORCOUNT] = {
+ // Original used so called permanent actors for first three and that was designed by
+ // EXTENDED object flag. They contained frames in more than one resource. We use
+ // different technique here see "Appending to sprite list" in loadActorResources()
+
+// flags name scene x y z spr frm scp col
+// ------------ ---- ---- ---- ----- ---- ---- ---- --- ---- -- -- --
+ { kProtagonist | kExtended,
+ 0, 1, 0, 0, 0, 37, 135, 0, 1, 0, 0, 0}, // map party
+ // spr and frm numbers taken from permanent actors list
+ { kFollower | kExtended,
+ 1, 0, 0, 0, 0, 45, 177, 1, 132, 0, 0, 0}, // Okk
+ { kFollower | kExtended,
+ 2, 0, 0, 0, 0, 48, 143, 2, 161, 0, 0, 0}, // Eeah
+ { 0, 3, 0, 240, 480, 0, 115, 206, 0, 25, 0, 0, 0}, // albino ferret
+ { 0, 4, 17, 368, 400, 0, 115, 206, 4, 49, 0, 0, 0}, // moneychanger
+ { 0, 5, 11, 552, 412, 0, 54, 152, 1, 171, 0, 0, 0}, // Sist
+ { 0, 17, 2, 1192, 888, 0, 57, 153, 17, 49, 0, 0, 0}, // worker ferret 1
+ { 0, 17, 2, 816, 1052, 0, 57, 153, 18, 49, 0, 0, 0}, // worker ferret 2
+ { 0, 17, 2, 928, 932, 0, 58, 153, 19, 49, 0, 0, 0}, // worker ferret 3
+ { 0, 17, 2, 1416, 1160, 0, 58, 153, 20, 49, 0, 0, 0}, // worker ferret 4
+ { 0, 19, 49, 1592, 1336, 0, 92, 175, 15, 162, 0, 0, 0}, // faire merchant 1 (bear)
+ { 0, 20, 49, 744, 824, 0, 63, 156, 19, 112, 0, 4, 4}, // faire merchant 2 (ferret)
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire merchant 3
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire merchant 4
+ { 0, 9, 49, 1560, 1624, 0, 94, 147, 18, 132, 0, 4, 4}, // faire goer 1a (rat)
+ { 0, 56, 49, 1384, 792, 0, 95, 193, 20, 72, 0, 0, 0}, // faire goer 1b (otter)
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 2a
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 2b
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 3a
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 3b
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 4a
+ { 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 4b
+ { 0, 18, 32, 764, 448, 0, 55, 150, 0, 48, 10, 4, 4}, // Scorry
+ { 0, 35, 32, 0, 0, 0, 56, 151, 0, 112, 0, 0, 0}, // grand puzzler
+ { 0, 36, 32, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene
+ { 0, 32, 32, 0, 0, 0, 91, 190, 0, 98, 0, 0, 0}, // elk captain
+ { 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 1
+ { 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 2
+ { 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 3
+ { 0, 31, 32, 0, 0, 0, 79, 172, 0, 18, 0, 0, 0}, // boar sergeant
+ { 0, 21, 50, 664, 400, 0, 76, 171, 2, 74, 0, 4, 4}, // boar sentry 1
+ { 0, 21, 50, 892, 428, 0, 76, 171, 2, 74, 0, 4, 4}, // boar sentry 2
+ { 0, 9, 51, 904, 936, 0, 51, 145, 35, 5, 0, 0, 0}, // hall rat 1
+ { 0, 9, 51, 872, 840, 0, 51, 145, 36, 5, 0, 0, 0}, // hall rat 2
+ { 0, 9, 51, 1432, 344, 0, 51, 145, 37, 5, 0, 0, 0}, // hall rat 3
+ { 0, 9, 51, 664, 472, 0, 51, 145, 38, 5, 0, 0, 0}, // hall rat 4
+ { 0, 10, 51, 1368, 1464, 0, 80, 146, 39, 147, 0, 0, 0}, // book rat 1
+ { 0, 10, 51, 1416, 1624, 0, 80, 146, 40, 147, 0, 0, 0}, // book rat 2
+ { 0, 10, 51, 1752, 120, 0, 80, 146, 41, 147, 0, 0, 0}, // book rat 3
+ { 0, 10, 51, 984, 408, 0, 80, 146, 42, 147, 0, 0, 0}, // book rat 4
+ { 0, 14, 52, 856, 376, 0, 82, 174, 8, 73, 0, 0, 0}, // grounds servant 1
+ { 0, 14, 52, 808, 664, 0, 82, 174, 9, 73, 0, 0, 0}, // grounds servant 2
+ { 0, 14, 52, 440, 568, 0, 82, 174, 10, 73, 0, 0, 0}, // grounds servant 3
+ { 0, 14, 52, 392, 776, 0, 82, 174, 11, 73, 0, 0, 0}, // grounds servant 4
+ { 0, 21, 4, 240, 384, 0, 79, 172, 0, 18, 0, 2, 2}, // boar sentry 3 (by doorway)
+ { 0, 23, 4, 636, 268, 0, 77, 173, 0, 74, 0, 4, 4}, // boar courtier
+ { 0, 22, 4, 900, 320, 0, 78, 179, 0, 60, 0, 4, 4}, // boar king
+ { 0, 14, 4, 788, 264, 0, 75, 170, 0, 171, 0, 2, 2}, // boar servant 1
+ { 0, 14, 4, 1088, 264, 0, 75, 170, 0, 171, 0, 6, 6}, // boar servant 2
+ { 0, 24, 19, 728, 396, 0, 65, 181, 47, 146, 0, 6, 6}, // glass master
+ { 0, 24, 21, -20, -20, 0, 66, 182, 0, 146, 0, 4, 4}, // glass master (with orb)
+ { kCycle, 25, 19, 372, 464, 0, 67, 183, 73, 146, 0, 2, 2}, // glass worker
+ { 0, 26, 5, 564, 476, 27, 53, 149, 1, 5, 0, 4, 4}, // door rat
+ { kCycle, 27, 31, 868, 344, 0, 81, 180, 0, 171, 0, 4, 4}, // bees
+ { 0, 28, 73, 568, 380, 0, 83, 176, 30, 120, 0, 4, 4}, // fortune teller
+ { 0, 14, 7, 808, 480, 0, 82, 174, 9, 73, 0, 0, 0}, // orb messenger
+ { 0, 29, 10, 508, 432, 0, 84, 186, 6, 112, 0, 4, 4}, // elk king
+ { 0, 33, 10, 676, 420, 0, 86, 184, 6, 171, 0, 4, 4}, // elk chancellor
+ { 0, 30, 10, 388, 452, 0, 88, 185, 6, 171, 0, 4, 4}, // elk courtier 1
+ { 0, 30, 10, 608, 444, 0, 89, 185, 6, 171, 0, 4, 4}, // elk courtier 2
+ { 0, 31, 10, 192, 468, 0, 90, 189, 6, 171, 0, 4, 4}, // elk throne guard 1
+ { 0, 31, 10, 772, 432, 0, 90, 189, 6, 171, 0, 4, 4}, // elk throne guard 2
+ { 0, 14, 10, 1340, 444, 0, 87, 188, 6, 171, 0, 4, 4}, // elk servant
+ { 0, 20, 18, 808, 360, 7, 60, 154, 64, 88, 0, 4, 4}, // hardware ferret
+ { 0, 34, 49, 1128, 1256, 0, 96, 191, 16, 35, 0, 4, 4}, // porcupine
+ { 0, 34, 49, 1384, 792, 0, 93, 192, 17, 66, 0, 4, 4}, // faire ram
+ { 0, 24, 21, 0, -40, 0, 65, 181, 50, 146, 0, 6, 6}, // glass master 2
+ { 0, 3, 21, 0, -40, 0, 64, 158, 49, 112, 0, 0, 0}, // Sakka
+ { 0, 17, 21, 0, -40, 0, 62, 157, 74, 48, 0, 0, 0}, // lodge ferret 1
+ { 0, 17, 21, 0, -40, 0, 62, 157, 74, 49, 0, 0, 0}, // lodge ferret 2
+ { 0, 17, 21, 0, -40, 0, 62, 157, 74, 50, 0, 0, 0}, // lodge ferret 3
+ { 0, 12, 244, 1056, 504, 0, 107, 167, 21, 124, 0, 6, 6}, // Elara
+ { 0, 8, 33, 248, 440, 0, 68, 169, 14, 112, 0, 0, 0}, // Tycho
+ { 0, 11, 23, 308, 424, 0, 106, 166, 6, 48, 0, 2, 2}, // Alamma
+ { 0, 17, 2, 1864, 1336, 0, 58, 153, 21, 49, 0, 0, 0}, // worker ferret 5
+ { 0, 17, 2, 760, 216, 0, 58, 153, 22, 49, 0, 0, 0}, // worker ferret 6
+ { 0, 44, 29, 0, 0, 0, 72, 159, 0, 112, 0, 0, 0}, // Prince
+ { 0, 45, 29, 0, 0, 0, 71, 163, 0, 146, 0, 6, 6}, // harem girl 1
+ { 0, 45, 29, 0, 0, 0, 71, 163, 0, 124, 0, 2, 2}, // harem girl 2
+ { 0, 45, 29, 0, 0, 0, 71, 163, 0, 169, 0, 0, 0}, // harem girl 3
+ { 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // dog sergeant
+ { 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 1
+ { 0, 7, 257, 552, 408, 0, 70, 165, 0, 4, 0, 2, 2}, // throne dog guard 2
+ { 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 3
+ { 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 4
+ { 0, 7, 257, 712, 380, 0, 69, 164, 0, 4, 0, 4, 4}, // throne dog guard 5
+ { 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 6
+ { 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 7
+ { 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 8
+ { 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 9
+ { 0, 7, 0, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 10
+ { 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 11
+ { 0, 47, 30, 0, 0, 0, 102, 199, 1, 186, 0, 0, 0}, // old wolf ferryman
+ { 0, 48, 69, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // cat village wildcat
+ { 0, 49, 69, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // cat village attendant
+ { 0, 50, 69, 0, 0, 0, 111, 203, 16, 67, 0, 0, 0}, // cat village Prowwa
+ { 0, 51, 20, 0, 0, 0, 112, 204, 15, 26, 0, 0, 0}, // Prowwa hut Mirrhp
+ { 0, 50, 20, 0, 0, 0, 111, 203, 14, 67, 0, 0, 0}, // Prowwa hut Prowwa
+ { 0, 49, 20, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // Prowwa hut attendant
+ { 0, 48, 256, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // wildcat sentry
+ { 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 1
+ { 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 2
+ { 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 3
+ { 0, 52, 15, 152, 400, 0, 108, 168, 19, 48, 10, 2, 2}, // Alamma's voice
+ { 0, 47, 251, 640, 360, 0, 113, 205, 5, 186, 10, 2, 2}, // ferry on ocean
+ { 0, 41, 75, 152, 400, 0, 100, 197, 5, 81, 0, 0, 0}, // Shiala
+ { 0, 44, 9, 0, 0, 0, 73, 160, 54, 112, 0, 0, 0}, // Prince (asleep)
+ { 0, 0, 22, -20, -20, 0, 118, 209, 0, 171, 0, 0, 0}, // Rif and Eeah (at rockslide)
+ { 0, 1, 22, 0, 0, 0, 119, 210, 0, 171, 0, 0, 0}, // Okk (at rockslide)
+ { 0, 0, 22, -20, -20, 0, 118, 209, 0, 171, 0, 0, 0}, // Rif and Eeah (at rockslide w. rope)
+ { 0, 1, 22, 0, 0, 0, 119, 210, 0, 171, 0, 0, 0}, // Okk (at rockslide w. rope)
+ { 0, 53, 42, 640, 400, 0, 104, 201, 8, 141, 0, 0, 0}, // Kylas Honeyfoot
+ { 0, 54, 21, -20, -20, 0, 120, 211, 48, 238, 0, 0, 0}, // Orb of Hands
+ { 0, 0, 4, -20, -20, 0, 42, 140, 0, 1, 0, 0, 0}, // Rif (muddy)
+ { 0, 26, 5, -20, -20, 27, 52, 148, 1, 5, 0, 4, 4}, // door rat (standing)
+ { 0, 36, 4, -20, -20, 0, 116, 207, 0, 155, 0, 0, 0}, // boar with Rhene 1
+ { 0, 36, 0, -20, -20, 0, 117, 208, 0, 155, 0, 0, 0}, // boar with Rhene 2
+ { 0, 46, 252, -20, -20, 0, 74, 162, 29, 34, 0, 0, 0}, // dog jailer
+ { 0, 0, 32, -20, -20, 0, 41, 137, 0, 1, 0, 0, 0}, // Rif (tourney)
+ { 0, 0, 259, -20, -20, 0, 44, 138, 0, 1, 0, 0, 0}, // cliff rat
+ { 0, 0, 5, -20, -20, 0, 43, 139, 0, 1, 0, 0, 0}, // Rif (cloaked)
+ { 0, 0, 31, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (oak tree scene)
+ { 0, 0, 252, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (jail cell scene)
+ { 0, 0, 15, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (outside Alamma's)
+ { 0, 0, 20, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (sick tent)
+ { 0, 0, 25, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (gem room)
+ { 0, 0, 272, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (dragon maze)
+ { 0, 0, 50, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (boar entry gate)
+ { 0, 50, 71, -20, -20, 0, 111, 203, 0, 67, 0, 0, 0}, // Prowwa (dog castle back)
+ { 0, 50, 274, -20, -20, 0, 111, 203, 0, 67, 0, 0, 0}, // Prowwa (cat festival)
+ { 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 1
+ { 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 2
+ { 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 3
+ { 0, 57, 272, 909, 909, 48, 121, 213, 0, 171, 0, 0, 0}, // komodo dragon
+ { 0, 58, 15, -20, -20, 0, 122, 214, 0, 171, 0, 0, 0}, // letter from Elara
+ { 0, 37, 246, -20, -20, 0, 97, 194, 0, 141, 0, 0, 0}, // Gar (wolves' cage)
+ { 0, 38, 246, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (wolves' cage)
+ { 0, 59, 246, -20, -20, 0, 103, 200, 0, 26, 0, 0, 0}, // Chota (wolves' cage)
+ { 0, 41, 245, -20, -20, 0, 100, 197, 0, 81, 0, 0, 0}, // Shiala (wolves' cage)
+ { 0, 47, 250, 640, 360, 0, 114, 205, 0, 186, 10, 2, 2}, // ferry on ocean
+ { 0, 0, 278, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (falling in tunnel trap door)
+ { 0, 0, 272, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (falling in dragon maze)
+ { 0, 41, 77, -20, -20, 0, 100, 197, 24, 81, 0, 0, 0}, // Shiala (grotto)
+ { 0, 37, 261, -20, -20, 0, 97, 194, 0, 141, 0, 0, 0}, // Gar (ambush)
+ { 0, 38, 261, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (ambush)
+ { 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
+ { 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
+ { 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
+ { 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
+ { 0, 59, 279, -20, -20, 0, 103, 200, 0, 26, 0, 0, 0}, // Chota (top of dam)
+ { 0, 38, 279, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (top of dam)
+ { 0, 42, 77, -20, -20, 0, 101, 198, 25, 171, 0, 0, 0}, // Shiala's spear
+ { 0, 59, 281, -20, -20, 0, 103, 200, 26, 26, 0, 0, 0}, // Chota (lab)
+ { 0, 59, 279, -20, -20, 0, 123, 215, 0, 1, 0, 0, 0}, // Rif (finale)
+ { 0, 59, 279, -20, -20, 0, 123, 215, 0, 132, 0, 0, 0}, // Okk (finale)
+ { 0, 59, 279, -20, -20, 0, 123, 215, 0, 161, 0, 0, 0}, // Eeah (finale)
+ { 0, 54, 279, -20, -20, 0, 120, 211, 0, 133, 0, 6, 6}, // Orb of Storms (top of dam)
+ { 0, 44, 9, -20, -20, 0, 124, 161, 0, 171, 0, 6, 6}, // Prince's snores
+ { 0, 7, 255, 588, 252, 0, 70, 165, 0, 3, 0, 2, 2}, // hall dog guard 1
+ { 0, 7, 255, 696, 252, 0, 70, 165, 0, 5, 0, 6, 6}, // hall dog guard 2
+ { 0, 36, 4, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene
+ { 0, 44, 272, 1124, 1124, 120, 72, 159, 0, 112, 0, 0, 0}, // Prince (dragon maze)
+ { 0, 7, 272, 1124, 1108, 120, 70, 165, 0, 4, 0, 0, 0}, // dog heckler 1 (dragon maze)
+ { 0, 7, 272, 1108, 1124, 120, 70, 165, 0, 4, 0, 0, 0}, // dog heckler 2 (dragon maze)
+ { 0, 29, 288, 508, 432, 0, 85, 187, 0, 112, 0, 4, 4}, // elk king (finale)
+ { 0, 29, 0, 508, 432, 0, 84, 186, 0, 99, 0, 4, 4}, // crowd voice 1 (finale)
+ { 0, 29, 0, 508, 432, 0, 84, 186, 0, 98, 0, 4, 4}, // crowd voice 2 (finale)
+ { 0, 29, 0, 508, 432, 0, 84, 186, 0, 104, 0, 4, 4}, // crowd voice 3 (finale)
+ { 0, 29, 0, 508, 432, 0, 84, 186, 0, 99, 0, 4, 4}, // crowd voice 4 (finale)
+ { 0, 36, 288, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene (finale)
+ { 0, 1, 27, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (temple gate)
+ { 0, 1, 252, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (jail cell)
+ { 0, 1, 25, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (gem room)
+ { 0, 1, 259, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (cliff)
+ { 0, 1, 279, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (dam top)
+ { 0, 1, 273, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (human ruins)
+ { 0, 1, 26, -20, -20, 0, 8, 178, 0, 171, 0, 0, 0}, // puzzle pieces
+ { 0, 1, 0, -20, -20, 0, 0, 0, 0, 50, 0, 0, 0}, // poker dog 1
+ { 0, 1, 0, -20, -20, 0, 0, 0, 0, 82, 0, 0, 0}, // poker dog 2
+ { 0, 1, 0, -20, -20, 0, 0, 0, 0, 35, 0, 0, 0}, // poker dog 3
+ { 0, 9, 74, -20, -20, 0, 51, 145, 0, 5, 0, 0, 0} // sundial rat
+};
+
+
+ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT] = {
+ { 8, 49, 1256, 760, 0, 9, 5, kObjNotFlat }, // Magic Hat
+ { 9, 52, 1080, 1864, 0, 68, 4, kObjUseWith }, // Berries
+ { 10, 259, 744, 524, 0, 79, 42, kObjUseWith }, // Card Key
+ { 11, 0, 480, 480, 0, 69, 6, 0 }, // Foot Print
+ { 12, 0, 480, 480, 0, 13, 38, kObjUseWith }, // Power Cell
+ { 13, 28, 640, 412, 40, 14, 15, kObjUseWith }, // Digital Clock
+ { 14, 0, 480, 480, 0, 15, 41, kObjUseWith }, // Oil Lamp
+ { 15, 24, 868, 456, 35, 46, 13, kObjUseWith }, // Magnetic Key
+ { 16, 0, 480, 480, 0, 17, 7, kObjUseWith }, // Plaster
+ { 17, 249, 320, 476, 45, 18, 44, 0 }, // Trophy
+ { 18, 0, 480, 480, 0, 19, 20, 0 }, // Coins
+ { 19, 19, 600, 480, 0, 20, 8, 0 }, // Lens Fragments
+ { 20, 0, 1012, 568, 80, 44, 10, kObjUseWith }, // Key to jail cell
+ { 21, 0, 480, 480, 0, 22, 9, 0 }, // Remade lens
+ { 22, 0, 480, 480, 0, 23, 21, 0 }, // Tycho's Map
+ { 23, 0, 480, 480, 0, 24, 23, 0 }, // Silver Medallion
+ { 24, 0, 480, 480, 0, 25, 24, 0 }, // Mud in Fur
+ { 25, 0, 480, 480, 0, 26, 25, 0 }, // Gold Ring
+ { 27, 13, 1036, 572, 40, 47, 14, kObjUseWith }, // Screwdriver
+ { 28, 0, 480, 480, 0, 29, 26, 0 }, // Apple Token
+ { 29, 0, 480, 480, 0, 30, 22, kObjUseWith }, // Letter from Elara
+ { 30, 0, 164, 440, 0, 31, 16, kObjUseWith }, // Spoon
+ { 32, 0, 480, 480, 0, 33, 43, 0 }, // Catnip
+ { 33, 31, 580, 392, 0, 45, 11, 0 }, // Twigs
+ { 35, 0, 468, 480, 0, 36, 12, kObjUseWith }, // Empty Bowl (also bowl of honey)
+ { 37, 0, 480, 480, 0, 38, 45, kObjUseWith }, // Needle and Thread
+ { 38, 25, 332, 328, 0, 48, 19, 0 }, // Rock Crystal
+ { 39, 0, 480, 480, 0, 40, 0, kObjUseWith }, // Salve
+ { 40, 269, 644, 416, 0, 41, 39, kObjNotFlat }, // Electrical Cable
+ { 41, 12, 280, 516, 0, 43, 17, kObjUseWith }, // Piece of flint
+ { 42, 5, 876, 332, 32, 65, 18, 0 }, // Rat Cloak
+ { 43, 52, 556, 1612, 0, 49, 28, kObjUseWith | kObjNotFlat }, // Bucket
+ { 48, 52, 732, 948, 0, 50, 27, kObjUseWith }, // Cup
+ { 49, 52, 520, 1872, 0, 53, 29, 0 }, // Fertilizer
+ { 50, 52, 1012, 1268, 0, 52, 30, 0 }, // Feeder
+ { 51, 252, -20, -20, 0, 71, 32, kObjUseWith | kObjNotFlat }, // Bowl in jail cell
+ { 53, 252, 1148, 388, 0, 70, 33, 0 }, // Loose stone block in jail cell
+ { 26, 12, 496, 368, 0, 76, 31, 0 }, // Coil of Rope from Quarry
+ { 54, 281, 620, 352, 0, 80, 46, 0 } // Orb of Storms in Dam Lab
+};
+
+FxTable ITE_SfxTable[ITE_SFXCOUNT] = {
+ { FX_DOOR_OPEN, 127 },
+ { FX_DOOR_CLOSE, 127 },
+ { FX_RUSH_WATER, 63 }, // Floppy volume: 127
+ { FX_RUSH_WATER, 26 }, // Floppy volume: 40
+ { FX_CRICKET, 64 },
+ { FX_PORTICULLIS, 84 }, // Floppy volume: 127
+ { FX_CLOCK_1, 64 },
+ { FX_CLOCK_2, 64 },
+ { FX_DAM_MACHINE, 64 },
+ { FX_DAM_MACHINE, 40 },
+ { FX_HUM1, 64 },
+ { FX_HUM2, 64 },
+ { FX_HUM3, 64 },
+ { FX_HUM4, 64 },
+ { FX_WATER_LOOP_S, 32 }, // Floppy volume: 64
+ { FX_SURF, 42 }, // Floppy volume: 127
+ { FX_SURF, 32 }, // Floppy volume: 64
+ { FX_FIRELOOP, 64 }, // Floppy volume: 96
+ { FX_SCRAPING, 84 }, // Floppy volume: 127
+ { FX_BEE_SWARM, 64 }, // Floppy volume: 96
+ { FX_BEE_SWARM, 26 }, // Floppy volume: 40
+ { FX_SQUEAKBOARD, 64 },
+ { FX_KNOCK, 127 },
+ { FX_COINS, 32 }, // Floppy volume: 48
+ { FX_STORM, 84 }, // Floppy volume: 127
+ { FX_DOOR_CLOSE_2, 84 }, // Floppy volume: 127
+ { FX_ARCWELD, 84 }, // Floppy volume: 127
+ { FX_RETRACT_ORB, 127 },
+ { FX_DRAGON, 127 },
+ { FX_SNORES, 127 },
+ { FX_SPLASH, 127 },
+ { FX_LOBBY_DOOR, 127 },
+ { FX_CHIRP_LOOP, 26 }, // Floppy volume: 40
+ { FX_DOOR_CREAK, 96 },
+ { FX_SPOON_DIG, 64 },
+ { FX_CROW, 96 },
+ { FX_COLDWIND, 42 }, // Floppy volume: 64
+ { FX_TOOL_SND_1, 96 },
+ { FX_TOOL_SND_2, 127 },
+ { FX_TOOL_SND_3, 64 },
+ { FX_DOOR_METAL, 96 },
+ { FX_WATER_LOOP_S, 32 },
+ { FX_WATER_LOOP_L, 32 }, // Floppy volume: 64
+ { FX_DOOR_OPEN_2, 127 },
+ { FX_JAIL_DOOR, 64 },
+ { FX_KILN_FIRE, 53 }, // Floppy volume: 80
+
+ // Only in the CD version
+ { FX_CROWD_01, 64 },
+ { FX_CROWD_02, 64 },
+ { FX_CROWD_03, 64 },
+ { FX_CROWD_04, 64 },
+ { FX_CROWD_05, 64 },
+ { FX_CROWD_06, 64 },
+ { FX_CROWD_07, 64 },
+ { FX_CROWD_08, 64 },
+ { FX_CROWD_09, 64 },
+ { FX_CROWD_10, 64 },
+ { FX_CROWD_11, 64 },
+ { FX_CROWD_12, 64 },
+ { FX_CROWD_13, 64 },
+ { FX_CROWD_14, 64 },
+ { FX_CROWD_15, 64 },
+ { FX_CROWD_16, 64 },
+ { FX_CROWD_17, 64 }
+};
+
+const char *ITEinterfaceTextStrings[][52] = {
+ {
+ "Walk to", "Look At", "Pick Up", "Talk to", "Open",
+ "Close", "Use", "Give", "Options", "Test",
+ "Demo", "Help", "Quit Game", "Fast", "Slow",
+ "On", "Off", "Continue Playing", "Load", "Save",
+ "Game Options", "Reading Speed", "Music", "Sound", "Cancel",
+ "Quit", "OK", "Mid", "Click", "10%",
+ "20%", "30%", "40%", "50%", "60%",
+ "70%", "80%", "90%", "Max", "Quit the Game?",
+ "Load Successful!", "Enter Save Game Name", "Give %s to %s", "Use %s with %s",
+ "[New Save Game]",
+ "I can't pick that up.",
+ "I see nothing special about it.",
+ "There's no place to open it.",
+ "There's no opening to close.",
+ "I don't know how to do that.",
+ "Show Dialog",
+ "What is Rif's reply?"
+ },
+ // German
+ {
+ "Gehe zu", "Schau an", "Nimm", "Rede mit", "\231ffne",
+ "Schlie$e", "Benutze", "Gib", "Optionen", "Test",
+ "Demo", "Hilfe", "Spiel beenden", "S", "L",
+ "An", "Aus", "Weiterspielen", "Laden", "Sichern",
+ "Spieleoptionen", "Lesegeschw.", "Musik", "Sound", "Abbr.",
+ "Beenden", NULL, "M", "Klick", "10%",
+ "20%", "30%", "40%", "50%", "60%",
+ "70%", "80%", "90%", "Max", "Spiel beenden?",
+ "Spielstand geladen!", "Bitte Namen eingeben", "Gib %s zu %s", "Benutze %s mit %s",
+ "[Neuer Spielstand]",
+ "Das kann ich nicht aufnehmen.",
+ "Ich sehe nichts besonderes.",
+ "Das kann man nicht \224ffnen.",
+ "Hier ist keine \231ffnung zum Schlie$en.",
+ "Ich wei$ nicht, wie ich das machen soll.",
+ "Text zeigen",
+ "Wie lautet die Antwort?"
+ }
+};
+
+Point pieceOrigins[PUZZLE_PIECES] = {
+ Point(268, 18),
+ Point(270, 51),
+ Point( 19, 51),
+ Point( 73, 0),
+ Point( 0, 34),
+ Point(215, 0),
+ Point(159, 0),
+ Point( 9, 69),
+ Point(288, 18),
+ Point(112, 0),
+ Point( 27, 88),
+ Point( 43, 0),
+ Point( 0, 0),
+ Point(262, 0),
+ Point(271, 103)
+};
+
+const char *pieceNames[][PUZZLE_PIECES] = {
+ { "screwdriver", "pliers", "c-clamp", "wood clamp", "level",
+ "twine", "wood plane", "claw hammer", "tape measure", "hatchet",
+ "shears", "ruler", "saw", "mallet", "paint brush"
+ },
+ { "Schraubendreher", "Zange", "Schraubzwinge", "Holzzwinge", "Wasserwaage",
+ "Bindfaden", "Hobel", "Schusterhammer", "Bandma$", "Beil",
+ "Schere", "Winkel", "S\204ge", "Hammer", "Pinsel"
+ }
+};
+
+const char *hintStr[][4] = {
+ { "Check which pieces could fit in each corner first.",
+ "Check which corner has the least number of pieces that can fit and start from there.",
+ "Check each new corner and any new side for pieces that fit.",
+ "I don't see anything out of place."
+ },
+ { "\232berpr\201fe zun\204chst, welche die Eckteile sein k\224nnten.",
+ "Schau, in welche Ecke die wenigsten Teile passen, und fang dort an.",
+ "Untersuche jede Ecke und jede Seite auf Teile, die dort passen k\224nnen.",
+ "Ich sehe nichts an der falschen Stelle."
+ }
+};
+
+const char *solicitStr[][NUM_SOLICIT_REPLIES] = {
+ { "Hey, Fox! Would you like a hint?",
+ "Would you like some help?",
+ "Umm...Umm...",
+ "Psst! want a hint?",
+ "I would have done this differently, you know."
+ },
+ { "Hey, Fuchs! Brauchst Du \047nen Tip?",
+ "M\224chtest Du etwas Hilfe?"
+ "\231hm...\216hm..."
+ "Psst! \047n Tip vielleicht?"
+ "Ja, wei$t Du... ich h\204tte das anders gemacht."
+ }
+};
+
+const char portraitList[] = {
+ RID_ITE_JFERRET_SERIOUS,
+ RID_ITE_JFERRET_GOOFY,
+ RID_ITE_JFERRET_SERIOUS,
+ RID_ITE_JFERRET_GOOFY,
+ RID_ITE_JFERRET_ALOOF
+};
+
+const char *sakkaStr[][NUM_SAKKA] = {
+ { "Hey, you're not supposed to help the applicants!",
+ "Guys! This is supposed to be a test!",
+ "C'mon fellows, that's not in the rules!"
+ },
+ { "Hey, Du darfst dem Pr\201fling nicht helfen!",
+ "Hallo?! Dies soll eine Pr\201fung sein!",
+ "Also, Jungs. Schummeln steht nicht in den Regeln!"
+ }
+};
+
+const char *whineStr[][NUM_WHINES] = {
+ { "Aww, c'mon Sakka!",
+ "One hint won't hurt, will it?",
+ "Sigh...",
+ "I think that clipboard has gone to your head, Sakka!",
+ "Well, I don't recall any specific rule against hinting."
+ },
+ { "Och, sei nicht so, Sakka!"
+ "EIN Tip wird schon nicht schaden, oder?",
+ "Seufz..."
+ "Ich glaube, Du hast ein Brett vor dem Kopf, Sakka!",
+ "Hm, ich kann mich an keine Regel erinnern, die Tips verbietet."
+ }
+};
+
+const char *optionsStr[][4] = {
+ { "\"I'll do this puzzle later.\"",
+ "\"Yes, I'd like a hint please.\"",
+ "\"No, thank you, I'd like to try and solve it myself.\"",
+ "I think the %s is in the wrong place."
+ },
+ { "\"Ich l\224se das Puzzle sp\204ter.\"",
+ "\"Ja, ich m\224chte einen Tip, bitte.\"",
+ "\"Nein danke, ich m\224chte das alleine l\224sen.\"",
+ "Pssst... %s... falsche Stelle..."
+ }
+};
+
+} // End of namespace Saga