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-rw-r--r--engines/saga/script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp
index 96746b538c..3efc554cb3 100644
--- a/engines/saga/script.cpp
+++ b/engines/saga/script.cpp
@@ -948,7 +948,7 @@ void Script::opSpeak(SCRIPTOP_PARAMS) {
// scripts change to scene 5, but do not clear the cutaway that appears
// before Gorrister's speech starts, resulting in a deadlock. We do this
// manually here.
- if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 1 &&
+ if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 1 &&
_vm->_scene->currentSceneNumber() == 5 && _vm->_anim->hasCutaway()) {
_vm->_anim->returnFromCutaway();
}