aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/sprite.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/saga/sprite.h')
-rw-r--r--engines/saga/sprite.h38
1 files changed, 12 insertions, 26 deletions
diff --git a/engines/saga/sprite.h b/engines/saga/sprite.h
index b7365fd28f..4e463cdd88 100644
--- a/engines/saga/sprite.h
+++ b/engines/saga/sprite.h
@@ -33,32 +33,19 @@ namespace Saga {
#define SPRITE_ZMAX 16
#define SPRITE_ZMASK 0x0F
-#define DECODE_BUF_LEN 64000
-
struct SpriteInfo {
- byte *decodedBuffer;
+ ByteArray decodedBuffer;
int width;
int height;
int xAlign;
int yAlign;
-};
-struct SpriteList {
- int spriteListResourceId;
- int spriteCount;
- SpriteInfo *infoList;
-
- void freeMem() {
- for (int i = 0; i < spriteCount; i++) {
- free(infoList[i].decodedBuffer);
- }
- free(infoList);
- memset(this, 0, sizeof(*this));
+ SpriteInfo() : width(0), height(0), xAlign(0), yAlign(0) {
}
+};
- SpriteList() {
- memset(this, 0, sizeof(*this));
- }
+class SpriteList : public Common::Array<SpriteInfo> {
+// int spriteListResourceId;
};
@@ -73,28 +60,27 @@ public:
~Sprite();
// draw scaled sprite using background scene mask
- void drawOccluded(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
+ void drawOccluded(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, int depth);
// draw scaled sprite using background scene mask
- void draw(SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale, bool clipToScene = false);
+ void draw(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, bool clipToScene = false);
// main function
void drawClip(const Point &spritePointer, int width, int height, const byte *spriteBuffer, bool clipToScene = false);
- void draw(SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale, bool clipToScene = false);
+ void draw(SpriteList &spriteList, uint spriteNumber, const Rect &screenRect, int scale, bool clipToScene = false);
void loadList(int resourceId, SpriteList &spriteList); // load or append spriteList
- bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
- void getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
+ bool hitTest(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
+ void getScaledSpriteBuffer(SpriteList &spriteList, uint spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
private:
void decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength);
- void scaleBuffer(const byte *src, int width, int height, int scale);
+ void scaleBuffer(const byte *src, int width, int height, int scale, size_t outLength);
SagaEngine *_vm;
ResourceContext *_spriteContext;
- byte *_decodeBuf;
- size_t _decodeBufLen;
+ ByteArray _decodeBuf;
};
} // End of namespace Saga