diff options
Diffstat (limited to 'engines/saga')
-rw-r--r-- | engines/saga/actor_path.cpp | 2 | ||||
-rw-r--r-- | engines/saga/actor_walk.cpp | 2 | ||||
-rw-r--r-- | engines/saga/interface.cpp | 8 | ||||
-rw-r--r-- | engines/saga/puzzle.cpp | 6 |
4 files changed, 9 insertions, 9 deletions
diff --git a/engines/saga/actor_path.cpp b/engines/saga/actor_path.cpp index 6f1fc2f2d4..df117841f3 100644 --- a/engines/saga/actor_path.cpp +++ b/engines/saga/actor_path.cpp @@ -464,7 +464,7 @@ void Actor::removeNodes() { // directly reached from the first node. If we find any, skip directly // from the first node to that node (by marking all nodes in between as // empty). - for (i = _pathNodeList.size() - 2; i > 1 ; i--) { + for (i = _pathNodeList.size() - 2; i > 1; i--) { if (_pathNodeList[i].point.x == PATH_NODE_EMPTY) { continue; } diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp index 310bc3b26c..6aabf27311 100644 --- a/engines/saga/actor_walk.cpp +++ b/engines/saga/actor_walk.cpp @@ -992,7 +992,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { } else if (pointFrom.y > anotherActorScreenPosition.y) { testBox.bottom = pointFrom.y - 1; } else { - testBox.top = pointFrom.y + 1 ; + testBox.top = pointFrom.y + 1; } } diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp index 5b15fc9803..5a3b229c9d 100644 --- a/engines/saga/interface.cpp +++ b/engines/saga/interface.cpp @@ -2705,7 +2705,7 @@ void Interface::mapPanelShow() { _vm->_gfx->getCurrentPal(_mapSavedPal); - for (i = 0; i < 6 ; i++) { + for (i = 0; i < 6; i++) { _vm->_gfx->palToBlack(_mapSavedPal, 0.2 * i); _vm->_render->drawScene(); _vm->_system->delayMillis(5); @@ -2728,7 +2728,7 @@ void Interface::mapPanelShow() { _vm->_gfx->drawRegion(rect, image.getBuffer()); // Evil Evil - for (i = 0; i < 6 ; i++) { + for (i = 0; i < 6; i++) { _vm->_gfx->blackToPal(cPal, 0.2 * i); _vm->_render->drawScene(); _vm->_system->delayMillis(5); @@ -2746,7 +2746,7 @@ void Interface::mapPanelClean() { _vm->_gfx->getCurrentPal(pal); - for (i = 0; i < 6 ; i++) { + for (i = 0; i < 6; i++) { _vm->_gfx->palToBlack(pal, 0.2 * i); _vm->_render->drawScene(); _vm->_system->delayMillis(5); @@ -2758,7 +2758,7 @@ void Interface::mapPanelClean() { _vm->_gfx->showCursor(true); _vm->_render->drawScene(); - for (i = 0; i < 6 ; i++) { + for (i = 0; i < 6; i++) { _vm->_gfx->blackToPal(_mapSavedPal, 0.2 * i); _vm->_render->drawScene(); _vm->_system->delayMillis(5); diff --git a/engines/saga/puzzle.cpp b/engines/saga/puzzle.cpp index af81c3c670..0e08c84e43 100644 --- a/engines/saga/puzzle.cpp +++ b/engines/saga/puzzle.cpp @@ -191,7 +191,7 @@ void Puzzle::showPieces() { SpriteList *spriteList; _vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList); - for (int j = PUZZLE_PIECES - 1 ; j >= 0; j--) { + for (int j = PUZZLE_PIECES - 1; j >= 0; j--) { int num = _piecePriority[j]; if (_puzzlePiece != num) { @@ -350,9 +350,9 @@ void Puzzle::dropPiece(Point mousePt) { spI = &((*spriteList)[_puzzlePiece]); if (newx + spI->width > boxw) - newx = boxw - spI->width ; + newx = boxw - spI->width; if (newy + spI->height > boxh) - newy = boxh - spI->height ; + newy = boxh - spI->height; int x1 = ((newx - PUZZLE_X_OFFSET) & ~7) + PUZZLE_X_OFFSET; int y1 = ((newy - PUZZLE_Y_OFFSET) & ~7) + PUZZLE_Y_OFFSET; |