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-rw-r--r--engines/saga/console.cpp2
-rw-r--r--engines/saga/saga.h5
2 files changed, 2 insertions, 5 deletions
diff --git a/engines/saga/console.cpp b/engines/saga/console.cpp
index 4b62ec3bc4..87e825272d 100644
--- a/engines/saga/console.cpp
+++ b/engines/saga/console.cpp
@@ -54,6 +54,8 @@ Console::Console(SagaEngine *vm) : GUI::Debugger() {
// Game stuff
#if 0
+ #define MAXPATH 512
+
// Register "g_language" cfg cvar
strncpy(GameModule.game_language, "us", MAXPATH);
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index 8143c2270e..154ef766df 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -64,14 +64,9 @@ struct StringList;
using Common::MemoryReadStream;
using Common::MemoryReadStreamEndian;
-//#define MIN_IMG_RLECODE 3
-//#define MODEX_SCANLINE_LIMIT 200 //TODO: remove
-
#define SAGA_IMAGE_DATA_OFFSET 776
#define SAGA_IMAGE_HEADER_LEN 8
-#define MAXPATH 512 //TODO: remove
-
// Note that IHNM has a smaller save title size than ITE
// We allocate the ITE save title size in savegames, to
// preserve savegame backwards compatibility. We only check