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-rw-r--r--engines/saga/actor.cpp388
-rw-r--r--engines/saga/actor.h70
-rw-r--r--engines/saga/actor_walk.cpp42
-rw-r--r--engines/saga/animation.cpp128
-rw-r--r--engines/saga/animation.h33
-rw-r--r--engines/saga/detection.cpp6
-rw-r--r--engines/saga/events.cpp127
-rw-r--r--engines/saga/events.h26
-rw-r--r--engines/saga/font.cpp74
-rw-r--r--engines/saga/font.h11
-rw-r--r--engines/saga/gfx.cpp33
-rw-r--r--engines/saga/gfx.h7
-rw-r--r--engines/saga/image.cpp112
-rw-r--r--engines/saga/interface.cpp152
-rw-r--r--engines/saga/interface.h11
-rw-r--r--engines/saga/introproc_ihnm.cpp20
-rw-r--r--engines/saga/introproc_ite.cpp146
-rw-r--r--engines/saga/isomap.cpp154
-rw-r--r--engines/saga/isomap.h21
-rw-r--r--engines/saga/itedata.cpp2
-rw-r--r--engines/saga/itedata.h8
-rw-r--r--engines/saga/music.cpp39
-rw-r--r--engines/saga/music.h8
-rw-r--r--engines/saga/objectmap.cpp173
-rw-r--r--engines/saga/objectmap.h38
-rw-r--r--engines/saga/palanim.cpp147
-rw-r--r--engines/saga/palanim.h19
-rw-r--r--engines/saga/puzzle.cpp4
-rw-r--r--engines/saga/resource.cpp33
-rw-r--r--engines/saga/resource.h2
-rw-r--r--engines/saga/resource_res.cpp131
-rw-r--r--engines/saga/saga.cpp64
-rw-r--r--engines/saga/saga.h163
-rw-r--r--engines/saga/saveload.cpp11
-rw-r--r--engines/saga/scene.cpp383
-rw-r--r--engines/saga/scene.h81
-rw-r--r--engines/saga/script.cpp154
-rw-r--r--engines/saga/script.h92
-rw-r--r--engines/saga/sfuncs.cpp40
-rw-r--r--engines/saga/sfuncs_ihnm.cpp10
-rw-r--r--engines/saga/shorten.cpp23
-rw-r--r--engines/saga/sndres.cpp51
-rw-r--r--engines/saga/sndres.h11
-rw-r--r--engines/saga/sound.cpp3
-rw-r--r--engines/saga/sound.h1
-rw-r--r--engines/saga/sprite.cpp244
-rw-r--r--engines/saga/sprite.h38
-rw-r--r--engines/saga/sthread.cpp26
48 files changed, 1509 insertions, 2051 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 8bc8025032..5111f1ae07 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -42,18 +42,42 @@
namespace Saga {
ActorData::ActorData() {
- memset(this, 0, sizeof(*this));
-}
+ _frames = NULL;
+ _frameListResourceId = 0;
+ _speechColor = 0;
+ _inScene = false;
+
+ _actorFlags = 0;
+ _currentAction = 0;
+ _facingDirection = 0;
+ _actionDirection = 0;
+ _actionCycle = 0;
+ _targetObject = 0;
+ _lastZone = NULL;
+
+ _cycleFrameSequence = 0;
+ _cycleDelay = 0;
+ _cycleTimeCount = 0;
+ _cycleFlags = 0;
+
+ _fallVelocity = 0;
+ _fallAcceleration = 0;
+ _fallPosition = 0;
-ActorData::~ActorData() {
- if (!_shareFrames)
- free(_frames);
- free(_tileDirections);
- free(_walkStepsPoints);
- freeSpriteList();
+ _dragonBaseFrame = 0;
+ _dragonStepCycle = 0;
+ _dragonMoveType = 0;
+
+ _frameNumber = 0;
+
+ _walkStepsCount = 0;
+ _walkStepIndex = 0;
+
+ _walkFrameSequence = 0;
}
+
void ActorData::saveState(Common::OutSaveFile *out) {
- int i = 0;
+ uint i = 0;
CommonObjectData::saveState(out);
out->writeUint16LE(_actorFlags);
out->writeSint32LE(_currentAction);
@@ -74,13 +98,13 @@ void ActorData::saveState(Common::OutSaveFile *out) {
out->writeByte(_dragonMoveType);
out->writeSint32LE(_frameNumber);
- out->writeSint32LE(_tileDirectionsAlloced);
- for (i = 0; i < _tileDirectionsAlloced; i++) {
+ out->writeSint32LE(_tileDirections.size());
+ for (i = 0; i < _tileDirections.size(); i++) {
out->writeByte(_tileDirections[i]);
}
- out->writeSint32LE(_walkStepsAlloced);
- for (i = 0; i < _walkStepsAlloced; i++) {
+ out->writeSint32LE(_walkStepsPoints.size());
+ for (i = 0; i < _walkStepsPoints.size(); i++) {
out->writeSint16LE(_walkStepsPoints[i].x);
out->writeSint16LE(_walkStepsPoints[i].y);
}
@@ -93,7 +117,7 @@ void ActorData::saveState(Common::OutSaveFile *out) {
}
void ActorData::loadState(uint32 version, Common::InSaveFile *in) {
- int i = 0;
+ uint i = 0;
CommonObjectData::loadState(in);
_actorFlags = in->readUint16LE();
_currentAction = in->readSint32LE();
@@ -125,13 +149,13 @@ void ActorData::loadState(uint32 version, Common::InSaveFile *in) {
_frameNumber = in->readSint32LE();
- setTileDirectionsSize(in->readSint32LE(), true);
- for (i = 0; i < _tileDirectionsAlloced; i++) {
+ _tileDirections.resize(in->readSint32LE());
+ for (i = 0; i < _tileDirections.size(); i++) {
_tileDirections[i] = in->readByte();
}
- setWalkStepsPointsSize(in->readSint32LE(), true);
- for (i = 0; i < _walkStepsAlloced; i++) {
+ _walkStepsPoints.resize(in->readSint32LE());
+ for (i = 0; i < _walkStepsPoints.size(); i++) {
_walkStepsPoints[i].x = in->readSint16LE();
_walkStepsPoints[i].y = in->readSint16LE();
}
@@ -143,38 +167,16 @@ void ActorData::loadState(uint32 version, Common::InSaveFile *in) {
_walkFrameSequence = in->readSint32LE();
}
-void ActorData::setTileDirectionsSize(int size, bool forceRealloc) {
- if ((size <= _tileDirectionsAlloced) && !forceRealloc) {
- return;
- }
- _tileDirectionsAlloced = size;
- _tileDirections = (byte*)realloc(_tileDirections, _tileDirectionsAlloced * sizeof(*_tileDirections));
-}
-
void ActorData::cycleWrap(int cycleLimit) {
if (_actionCycle >= cycleLimit)
_actionCycle = 0;
}
-void ActorData::setWalkStepsPointsSize(int size, bool forceRealloc) {
- if ((size <= _walkStepsAlloced) && !forceRealloc) {
- return;
- }
- _walkStepsAlloced = size;
- _walkStepsPoints = (Point*)realloc(_walkStepsPoints, _walkStepsAlloced * sizeof(*_walkStepsPoints));
-}
-
void ActorData::addWalkStepPoint(const Point &point) {
- setWalkStepsPointsSize(_walkStepsCount + 1, false);
+ _walkStepsPoints.resize(_walkStepsCount + 1);
_walkStepsPoints[_walkStepsCount++] = point;
}
-void ActorData::freeSpriteList() {
- _spriteList.freeMem();
-}
-
-
-
static int commonObjectCompare(const CommonObjectDataPointer& obj1, const CommonObjectDataPointer& obj2) {
int p1 = obj1->_location.y - obj1->_location.z;
int p2 = obj2->_location.y - obj2->_location.z;
@@ -212,26 +214,14 @@ static int tileCommonObjectCompare(const CommonObjectDataPointer& obj1, const Co
Actor::Actor(SagaEngine *vm) : _vm(vm) {
int i;
- byte *stringsPointer;
- size_t stringsLength;
- ActorData *actor;
- ObjectData *obj;
+ ByteArray stringsData;
debug(9, "Actor::Actor()");
_handleActionDiv = 15;
- _actors = NULL;
- _actorsCount = 0;
-
- _objs = NULL;
- _objsCount = 0;
-
#ifdef ACTOR_DEBUG
_debugPointsCount = 0;
#endif
- _protagStates = NULL;
- _protagStatesCount = 0;
-
_pathList.resize(600);
_pathListIndex = 0;
@@ -242,7 +232,7 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
_yCellCount = _vm->_scene->getHeight();
_xCellCount = _vm->getDisplayInfo().width;
- _pathCell = (int8 *)malloc(_yCellCount * _xCellCount * sizeof(*_pathCell));
+ _pathCell.resize(_yCellCount * _xCellCount);
_pathRect.left = 0;
_pathRect.right = _vm->getDisplayInfo().width;
@@ -260,19 +250,17 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
if (_vm->getGameId() == GID_ITE) {
- _vm->_resource->loadResource(_actorContext, _vm->getResourceDescription()->actorsStringsResourceId, stringsPointer, stringsLength);
+ _vm->_resource->loadResource(_actorContext, _vm->getResourceDescription()->actorsStringsResourceId, stringsData);
- _vm->loadStrings(_actorsStrings, stringsPointer, stringsLength);
- free(stringsPointer);
+ _vm->loadStrings(_actorsStrings, stringsData);
}
if (_vm->getGameId() == GID_ITE) {
- _actorsCount = ITE_ACTORCOUNT;
- _actors = (ActorData **)malloc(_actorsCount * sizeof(*_actors));
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i] = new ActorData();
- actor->_id = actorIndexToId(i);
+ _actors.resize(ITE_ACTORCOUNT);
+ i = 0;
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor, i++) {
actor->_index = i;
+ actor->_id = actorIndexToId(actor->_index);
debug(9, "init actor id=%d index=%d", actor->_id, actor->_index);
actor->_nameIndex = ITE_ActorTable[i].nameIndex;
actor->_scriptEntrypointNumber = ITE_ActorTable[i].scriptEntrypointNumber;
@@ -294,12 +282,11 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
warning("Disabling actor Id=%d index=%d", actor->_id, actor->_index);
}
}
- _objsCount = ITE_OBJECTCOUNT;
- _objs = (ObjectData **)malloc(_objsCount * sizeof(*_objs));
- for (i = 0; i < _objsCount; i++) {
- obj = _objs[i] = new ObjectData();
- obj->_id = objIndexToId(i);
+ _objs.resize(ITE_OBJECTCOUNT);
+ i = 0;
+ for (ObjectDataArray::iterator obj = _objs.begin(); obj != _objs.end(); ++obj, i++) {
obj->_index = i;
+ obj->_id = objIndexToId(obj->_index);
debug(9, "init obj id=%d index=%d", obj->_id, obj->_index);
obj->_nameIndex = ITE_ObjectTable[i].nameIndex;
obj->_scriptEntrypointNumber = ITE_ObjectTable[i].scriptEntrypointNumber;
@@ -318,69 +305,42 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
Actor::~Actor() {
debug(9, "Actor::~Actor()");
-
- free(_pathCell);
- _actorsStrings.freeMem();
- //release resources
- freeProtagStates();
- freeActorList();
- freeObjList();
-}
-
-void Actor::freeProtagStates() {
- int i;
- for (i = 0; i < _protagStatesCount; i++) {
- free(_protagStates[i]._frames);
- }
- free(_protagStates);
- _protagStates = NULL;
- _protagStatesCount = 0;
}
-void Actor::loadFrameList(int frameListResourceId, ActorFrameSequence *&framesPointer, int &framesCount) {
- byte *resourcePointer;
- size_t resourceLength;
+void Actor::loadFrameList(int frameListResourceId, ActorFrameSequences &frames) {
+ ByteArray resourceData;
debug(9, "Loading frame resource id %d", frameListResourceId);
- _vm->_resource->loadResource(_actorContext, frameListResourceId, resourcePointer, resourceLength);
-
- framesCount = resourceLength / 16;
- debug(9, "Frame resource contains %d frames (res length is %d)", framesCount, (int)resourceLength);
+ _vm->_resource->loadResource(_actorContext, frameListResourceId, resourceData);
- framesPointer = (ActorFrameSequence *)malloc(sizeof(ActorFrameSequence) * framesCount);
- if (framesPointer == NULL && framesCount != 0) {
- memoryError("Actor::loadFrameList");
- }
+ frames.resize(resourceData.size() / 16);
+ debug(9, "Frame resource contains %d frames (res length is %d)", frames.size(), (int)resourceData.size());
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _actorContext->isBigEndian());
+ ByteArrayReadStreamEndian readS(resourceData, _actorContext->isBigEndian());
- for (int i = 0; i < framesCount; i++) {
- debug(9, "frameType %d", i);
+ for (ActorFrameSequences::iterator frame = frames.begin(); frame != frames.end(); ++frame) {
for (int orient = 0; orient < ACTOR_DIRECTIONS_COUNT; orient++) {
// Load all four orientations
- framesPointer[i].directions[orient].frameIndex = readS.readUint16();
+ frame->directions[orient].frameIndex = readS.readUint16();
if (_vm->getGameId() == GID_ITE) {
- framesPointer[i].directions[orient].frameCount = readS.readSint16();
+ frame->directions[orient].frameCount = readS.readSint16();
} else {
- framesPointer[i].directions[orient].frameCount = readS.readByte();
+ frame->directions[orient].frameCount = readS.readByte();
readS.readByte();
}
- if (framesPointer[i].directions[orient].frameCount < 0)
- warning("frameCount < 0 (%d)", framesPointer[i].directions[orient].frameCount);
- debug(9, "frameIndex %d frameCount %d", framesPointer[i].directions[orient].frameIndex, framesPointer[i].directions[orient].frameCount);
+ if (frame->directions[orient].frameCount < 0)
+ warning("frameCount < 0 (%d)", frame->directions[orient].frameCount);
+ debug(9, "frameIndex %d frameCount %d", frame->directions[orient].frameIndex, frame->directions[orient].frameCount);
}
}
-
- free(resourcePointer);
}
bool Actor::loadActorResources(ActorData *actor) {
bool gotSomething = false;
if (actor->_frameListResourceId) {
- loadFrameList(actor->_frameListResourceId, actor->_frames, actor->_framesCount);
-
- actor->_shareFrames = false;
+ loadFrameList(actor->_frameListResourceId, actor->_framesContainer);
+ actor->_frames = &actor->_framesContainer;
gotSomething = true;
} else {
@@ -400,26 +360,18 @@ bool Actor::loadActorResources(ActorData *actor) {
return gotSomething;
}
-void Actor::freeActorList() {
- int i;
- ActorData *actor;
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i];
- delete actor;
- }
- free(_actors);
- _actors = NULL;
- _actorsCount = 0;
-}
-
void Actor::loadActorSpriteList(ActorData *actor) {
- int lastFrame = 0;
+ uint lastFrame = 0;
+ uint curFrameIndex;
int resourceId = actor->_spriteListResourceId;
-
- for (int i = 0; i < actor->_framesCount; i++) {
- for (int orient = 0; orient < ACTOR_DIRECTIONS_COUNT; orient++) {
- if (actor->_frames[i].directions[orient].frameIndex > lastFrame) {
- lastFrame = actor->_frames[i].directions[orient].frameIndex;
+
+ if (actor->_frames != NULL) {
+ for (ActorFrameSequences::const_iterator i = actor->_frames->begin(); i != actor->_frames->end(); ++i) {
+ for (int orient = 0; orient < ACTOR_DIRECTIONS_COUNT; orient++) {
+ curFrameIndex = i->directions[orient].frameIndex;
+ if (curFrameIndex > lastFrame) {
+ lastFrame = curFrameIndex;
+ }
}
}
}
@@ -430,7 +382,7 @@ void Actor::loadActorSpriteList(ActorData *actor) {
if (_vm->getGameId() == GID_ITE) {
if (actor->_flags & kExtended) {
- while ((lastFrame >= actor->_spriteList.spriteCount)) {
+ while ((lastFrame >= actor->_spriteList.size())) {
resourceId++;
debug(9, "Appending to actor sprite list %d", resourceId);
_vm->_sprite->loadList(resourceId, actor->_spriteList);
@@ -441,9 +393,7 @@ void Actor::loadActorSpriteList(ActorData *actor) {
void Actor::loadActorList(int protagonistIdx, int actorCount, int actorsResourceID, int protagStatesCount, int protagStatesResourceID) {
int i, j;
- ActorData *actor;
- byte* actorListData;
- size_t actorListLength;
+ ByteArray actorListData;
byte walk[128];
byte acv[6];
int movementSpeed;
@@ -451,24 +401,20 @@ void Actor::loadActorList(int protagonistIdx, int actorCount, int actorsResource
int walkStepCount;
int stateResourceId;
- freeActorList();
-
- _vm->_resource->loadResource(_actorContext, actorsResourceID, actorListData, actorListLength);
+ _vm->_resource->loadResource(_actorContext, actorsResourceID, actorListData);
- _actorsCount = actorCount;
-
- if (actorListLength != (uint)_actorsCount * ACTOR_INHM_SIZE) {
+ if (actorListData.size() != (uint)actorCount * ACTOR_INHM_SIZE) {
error("Actor::loadActorList wrong actorlist length");
}
- MemoryReadStream actorS(actorListData, actorListLength);
+ ByteArrayReadStreamEndian actorS(actorListData);
- _actors = (ActorData **)malloc(_actorsCount * sizeof(*_actors));
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i] = new ActorData();
- actor->_id = objectIndexToId(kGameObjectActor, i); //actorIndexToId(i);
+ _actors.resize(actorCount);
+ i = 0;
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor, i++) {
actor->_index = i;
- debug(4, "init actor id=0x%x index=%d", actor->_id, actor->_index);
+ actor->_id = objectIndexToId(kGameObjectActor, actor->_index); //actorIndexToId(i);
+ debug(4, "init actor id=0x%X index=%d", actor->_id, actor->_index);
actorS.readUint32LE(); //next displayed
actorS.readByte(); //type
actor->_flags = actorS.readByte();
@@ -531,86 +477,58 @@ void Actor::loadActorList(int protagonistIdx, int actorCount, int actorsResource
}
// actorS.seek(6, SEEK_CUR); //action vars
}
- free(actorListData);
- _actors[protagonistIdx]->_flags |= kProtagonist | kExtended;
+ _actors[protagonistIdx]._flags |= kProtagonist | kExtended;
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i];
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor) {
//if (actor->_flags & kProtagonist) {
loadActorResources(actor);
//break;
//}
}
- _centerActor = _protagonist = _actors[protagonistIdx];
+ _centerActor = _protagonist = &_actors[protagonistIdx];
_protagState = 0;
if (protagStatesResourceID) {
- if (!_protagonist->_shareFrames)
- free(_protagonist->_frames);
- freeProtagStates();
-
- _protagStates = (ProtagStateData *)malloc(sizeof(ProtagStateData) * protagStatesCount);
+ _protagStates.resize(protagStatesCount);
- byte *idsResourcePointer;
- size_t idsResourceLength;
+ ByteArray idsResourceData;
- _vm->_resource->loadResource(_actorContext, protagStatesResourceID,
- idsResourcePointer, idsResourceLength);
+ _vm->_resource->loadResource(_actorContext, protagStatesResourceID, idsResourceData);
- if (idsResourceLength < (size_t)protagStatesCount * 4) {
+ if (idsResourceData.size() < (size_t)protagStatesCount * 4) {
error("Wrong protagonist states resource");
}
- MemoryReadStream statesIds(idsResourcePointer, idsResourceLength);
+ ByteArrayReadStreamEndian statesIds(idsResourceData);
for (i = 0; i < protagStatesCount; i++) {
stateResourceId = statesIds.readUint32LE();
- loadFrameList(stateResourceId, _protagStates[i]._frames, _protagStates[i]._framesCount);
+ loadFrameList(stateResourceId, _protagStates[i]._frames);
}
- free(idsResourcePointer);
- _protagonist->_frames = _protagStates[_protagState]._frames;
- _protagonist->_framesCount = _protagStates[_protagState]._framesCount;
- _protagonist->_shareFrames = true;
+ _protagonist->_frames = &_protagStates[_protagState]._frames;
}
- _protagStatesCount = protagStatesCount;
-}
-
-void Actor::freeObjList() {
- int i;
- ObjectData *object;
- for (i = 0; i < _objsCount; i++) {
- object = _objs[i];
- delete object;
- }
- free(_objs);
- _objs = NULL;
- _objsCount = 0;
}
void Actor::loadObjList(int objectCount, int objectsResourceID) {
- int i;
+ uint i;
int frameListResourceId;
- ObjectData *object;
- byte* objectListData;
- size_t objectListLength;
- freeObjList();
+ ByteArray objectListData;
- _vm->_resource->loadResource(_actorContext, objectsResourceID, objectListData, objectListLength);
+ _vm->_resource->loadResource(_actorContext, objectsResourceID, objectListData);
- _objsCount = objectCount;
+ _objs.resize(objectCount);
- MemoryReadStream objectS(objectListData, objectListLength);
+ ByteArrayReadStreamEndian objectS(objectListData);
- _objs = (ObjectData **)malloc(_objsCount * sizeof(*_objs));
- for (i = 0; i < _objsCount; i++) {
- object = _objs[i] = new ObjectData();
- object->_id = objectIndexToId(kGameObjectObject, i);
+ i = 0;
+ for (ObjectDataArray::iterator object = _objs.begin(); object != _objs.end(); ++object, i++) {
object->_index = i;
+ object->_id = objectIndexToId(kGameObjectObject, object->_index);
debug(9, "init object id=%d index=%d", object->_id, object->_index);
objectS.readUint32LE(); //next displayed
objectS.readByte(); //type
@@ -635,7 +553,6 @@ void Actor::loadObjList(int objectCount, int objectsResourceID) {
objectS.readUint16LE(); //BOTTOM
object->_interactBits = objectS.readUint16LE();
}
- free(objectListData);
}
void Actor::takeExit(uint16 actorId, const HitZone *hitZone) {
@@ -683,7 +600,7 @@ void Actor::stepZoneAction(ActorData *actor, const HitZone *hitZone, bool exit,
event.param5 = ID_NOTHING; // With Object
event.param6 = ID_PROTAG; // Actor
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
}
@@ -693,7 +610,7 @@ ObjectData *Actor::getObj(uint16 objId) {
if (!validObjId(objId))
error("Actor::getObj Wrong objId 0x%X", objId);
- obj = _objs[objIdToIndex(objId)];
+ obj = &_objs[objIdToIndex(objId)];
if (obj->_disabled)
error("Actor::getObj disabled objId 0x%X", objId);
@@ -716,7 +633,7 @@ ActorData *Actor::getActor(uint16 actorId) {
return _protagonist;
}
- actor = _actors[actorIdToIndex(actorId)];
+ actor = &_actors[actorIdToIndex(actorId)];
if (actor->_disabled)
error("Actor::getActor disabled actorId 0x%X", actorId);
@@ -729,12 +646,8 @@ void Actor::setProtagState(int state) {
#ifdef ENABLE_IHNM
if (_vm->getGameId() == GID_IHNM) {
- if (!_protagonist->_shareFrames)
- free(_protagonist->_frames);
- _protagonist->_frames = _protagStates[state]._frames;
- _protagonist->_framesCount = _protagStates[state]._framesCount;
- _protagonist->_shareFrames = true;
+ _protagonist->_frames = &_protagStates[state]._frames;
}
#endif
@@ -797,15 +710,18 @@ ActorFrameRange *Actor::getActorFrameRange(uint16 actorId, int frameType) {
if ((actor->_facingDirection < kDirUp) || (actor->_facingDirection > kDirUpLeft))
error("Actor::getActorFrameRange Wrong direction 0x%X actorId 0x%X", actor->_facingDirection, actorId);
+ ActorFrameSequences *frames;
+ frames = actor->_frames;
+
if (_vm->getGameId() == GID_ITE) {
- if (frameType >= actor->_framesCount) {
- warning("Actor::getActorFrameRange Wrong frameType 0x%X (%d) actorId 0x%X", frameType, actor->_framesCount, actorId);
+ if (uint(frameType) >= frames->size()) {
+ warning("Actor::getActorFrameRange Wrong frameType 0x%X (%d) actorId 0x%X", frameType, frames->size(), actorId);
return &def;
}
fourDirection = actorDirectionsLUT[actor->_facingDirection];
- return &actor->_frames[frameType].directions[fourDirection];
+ return &(*frames)[frameType].directions[fourDirection];
}
#ifdef ENABLE_IHNM
@@ -816,12 +732,12 @@ ActorFrameRange *Actor::getActorFrameRange(uint16 actorId, int frameType) {
// Both of them are invisible and immovable
// There is no point to keep throwing warnings about this, the original checks for
// a valid framecount too
- if (actor->_framesCount == 0) {
+ if ((frames == NULL) || (frames->empty())) {
return &def;
}
- frameType = CLIP(frameType, 0, actor->_framesCount - 1);
+ frameType = CLIP(frameType, 0, int(frames->size() - 1));
fourDirection = actorDirectionsLUT[actor->_facingDirection];
- return &actor->_frames[frameType].directions[fourDirection];
+ return &(*frames)[frameType].directions[fourDirection];
}
#endif
@@ -1085,9 +1001,6 @@ void Actor::drawOrderListAdd(const CommonObjectDataPointer& element, CompareFunc
}
void Actor::createDrawOrderList() {
- int i;
- ActorData *actor;
- ObjectData *obj;
CompareFunction compareFunction = 0;
if (_vm->_scene->getFlags() & kSceneFlagISO) {
@@ -1102,8 +1015,7 @@ void Actor::createDrawOrderList() {
}
_drawOrderList.clear();
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i];
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor) {
if (!actor->_inScene)
continue;
@@ -1113,8 +1025,7 @@ void Actor::createDrawOrderList() {
}
}
- for (i = 0; i < _objsCount; i++) {
- obj = _objs[i];
+ for (ObjectDataArray::iterator obj = _objs.begin(); obj != _objs.end(); ++obj) {
if (obj->_disabled)
continue;
@@ -1146,19 +1057,20 @@ bool Actor::getSpriteParams(CommonObjectData *commonObjectData, int &frameNumber
ActorData *actor = (ActorData *)commonObjectData;
spriteList = &(actor->_spriteList);
frameNumber = actor->_frameNumber;
- if (spriteList->infoList == NULL)
+ if (spriteList->empty()) {
loadActorSpriteList(actor);
+ }
} else if (validObjId(commonObjectData->_id)) {
spriteList = &_vm->_sprite->_mainSprites;
frameNumber = commonObjectData->_spriteListResourceId;
}
- if (spriteList->spriteCount == 0) {
+ if (spriteList->empty()) {
return false;
}
- if ((frameNumber < 0) || (spriteList->spriteCount <= frameNumber)) {
+ if ((frameNumber < 0) || (spriteList->size() <= uint(frameNumber))) {
debug(1, "Actor::getSpriteParams frameNumber invalid for %s id 0x%X (%d)",
validObjId(commonObjectData->_id) ? "object" : "actor",
commonObjectData->_id, frameNumber);
@@ -1184,7 +1096,7 @@ void Actor::drawActors() {
return;
}
- if (_vm->_scene->_entryList.entryListCount == 0) {
+ if (_vm->_scene->_entryList.empty()) {
return;
}
@@ -1222,12 +1134,13 @@ void Actor::drawSpeech() {
ActorData *actor;
int width, height;
int stringLength = strlen(_activeSpeech.strings[0]);
- char *outputString = (char*)calloc(stringLength + 1, 1);
+ Common::Array<char> outputString;
+ outputString.resize(stringLength + 1);
if (_activeSpeech.speechFlags & kSpeakSlow)
- strncpy(outputString, _activeSpeech.strings[0], _activeSpeech.slowModeCharIndex + 1);
+ strncpy(&outputString.front(), _activeSpeech.strings[0], _activeSpeech.slowModeCharIndex + 1);
else
- strncpy(outputString, _activeSpeech.strings[0], stringLength);
+ strncpy(&outputString.front(), _activeSpeech.strings[0], stringLength);
if (_activeSpeech.actorsCount > 1) {
height = _vm->_font->getHeight(kKnownFontScript);
@@ -1244,15 +1157,13 @@ void Actor::drawSpeech() {
else if (_vm->getGameId() == GID_IHNM)
textPoint.y = 10; // CLIP(actor->_screenPosition.y - 160, 10, _vm->_scene->getHeight(true) - 10 - height);
- _vm->_font->textDraw(kKnownFontScript, outputString, textPoint,
+ _vm->_font->textDraw(kKnownFontScript, &outputString.front(), textPoint,
_activeSpeech.speechColor[i], _activeSpeech.outlineColor[i], _activeSpeech.getFontFlags(i));
}
} else {
- _vm->_font->textDrawRect(kKnownFontScript, outputString, _activeSpeech.drawRect, _activeSpeech.speechColor[0],
+ _vm->_font->textDrawRect(kKnownFontScript, &outputString.front(), _activeSpeech.drawRect, _activeSpeech.speechColor[0],
_activeSpeech.outlineColor[0], _activeSpeech.getFontFlags(0));
}
-
- free(outputString);
}
void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) {
@@ -1302,9 +1213,9 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
// Check Script::sfDropObject for the other part of this hack
if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 3 &&
_vm->_scene->currentSceneNumber() == 59 && _activeSpeech.sampleResourceId == 286) {
- for (i = 0; i < _objsCount; i++) {
- if (_objs[i]->_id == 16385) { // the compact disk
- _objs[i]->_sceneNumber = 59;
+ for (ObjectDataArray::iterator obj = _objs.begin(); obj != _objs.end(); ++obj) {
+ if (obj->_id == 16385) { // the compact disk
+ obj->_sceneNumber = 59;
break;
}
}
@@ -1376,36 +1287,31 @@ void Actor::abortSpeech() {
}
void Actor::saveState(Common::OutSaveFile *out) {
- uint16 i;
out->writeSint16LE(getProtagState());
- for (i = 0; i < _actorsCount; i++) {
- ActorData *a = _actors[i];
- a->saveState(out);
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor) {
+ actor->saveState(out);
}
- for (i = 0; i < _objsCount; i++) {
- ObjectData *o = _objs[i];
- o->saveState(out);
+ for (ObjectDataArray::iterator obj = _objs.begin(); obj != _objs.end(); ++obj) {
+ obj->saveState(out);
}
}
void Actor::loadState(Common::InSaveFile *in) {
- int32 i;
int16 protagState = in->readSint16LE();
- if (protagState != 0 || _protagonist->_shareFrames)
+ if (protagState != 0 || (_protagonist->shareFrames())) {
setProtagState(protagState);
+ }
- for (i = 0; i < _actorsCount; i++) {
- ActorData *a = _actors[i];
- a->loadState(_vm->getCurrentLoadVersion(), in);
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor) {
+ actor->loadState(_vm->getCurrentLoadVersion(), in);
}
- for (i = 0; i < _objsCount; i++) {
- ObjectData *o = _objs[i];
- o->loadState(in);
+ for (ObjectDataArray::iterator obj = _objs.begin(); obj != _objs.end(); ++obj) {
+ obj->loadState(in);
}
}
diff --git a/engines/saga/actor.h b/engines/saga/actor.h
index 2f8fdea8ec..2b6b5c2a3b 100644
--- a/engines/saga/actor.h
+++ b/engines/saga/actor.h
@@ -196,6 +196,8 @@ struct ActorFrameSequence {
ActorFrameRange directions[ACTOR_DIRECTIONS_COUNT];
};
+typedef Common::Array<ActorFrameSequence> ActorFrameSequences;
+
uint pathLine(PointList &pointList, uint idx, const Point &point1, const Point &point2);
struct Location {
@@ -323,6 +325,21 @@ public:
_screenDepth = in->readSint32LE();
_screenScale = in->readSint32LE();
}
+
+ CommonObjectData() {
+ _disabled = false;
+ _index = 0;
+ _id = 0;
+ _scriptEntrypointNumber = 0;
+
+ _flags = 0;
+ _nameIndex = 0;
+ _sceneNumber = 0;
+ _spriteListResourceId = 0;
+
+ _screenDepth = 0;
+ _screenScale = 0;
+ }
};
typedef CommonObjectData *CommonObjectDataPointer;
@@ -333,19 +350,21 @@ class ObjectData: public CommonObjectData {
public:
//constant
uint16 _interactBits;
+
ObjectData() {
- memset(this, 0, sizeof(*this));
+ _interactBits = 0;
}
};
+typedef Common::Array<ObjectData> ObjectDataArray;
+
class ActorData: public CommonObjectData {
public:
//constant
SpriteList _spriteList; // sprite list data
- bool _shareFrames;
- ActorFrameSequence *_frames; // Actor's frames
- int _framesCount; // Actor's frames count
+ ActorFrameSequences *_frames; // Actor's frames
+ ActorFrameSequences _framesContainer; // Actor's frames
int _frameListResourceId; // Actor's frame list resource id
byte _speechColor; // Actor dialogue color
@@ -376,11 +395,9 @@ public:
int32 _frameNumber; // current frame number
- int32 _tileDirectionsAlloced;
- byte *_tileDirections;
+ ByteArray _tileDirections;
- int32 _walkStepsAlloced;
- Point *_walkStepsPoints;
+ Common::Array<Point> _walkStepsPoints;
int32 _walkStepsCount;
int32 _walkStepIndex;
@@ -391,21 +408,21 @@ public:
public:
ActorData();
- ~ActorData();
void saveState(Common::OutSaveFile *out);
void loadState(uint32 version, Common::InSaveFile *in);
- void setTileDirectionsSize(int size, bool forceRealloc);
void cycleWrap(int cycleLimit);
- void setWalkStepsPointsSize(int size, bool forceRealloc);
void addWalkStepPoint(const Point &point);
- void freeSpriteList();
+ bool shareFrames() {
+ return ((_frames != NULL) && (_frames != &_framesContainer));
+ }
};
+typedef Common::Array<ActorData> ActorDataArray;
+
struct ProtagStateData {
- ActorFrameSequence *_frames; // Actor's frames
- int _framesCount; // Actor's frames count
+ ActorFrameSequences _frames; // Actor's frames
};
@@ -450,15 +467,17 @@ public:
void cmdActorWalkTo(int argc, const char **argv);
- bool validActorId(uint16 id) { return (id == ID_PROTAG) || ((id >= objectIndexToId(kGameObjectActor, 0)) && (id < objectIndexToId(kGameObjectActor, _actorsCount))); }
+ bool validActorId(uint16 id) {
+ return (id == ID_PROTAG) || ((id >= objectIndexToId(kGameObjectActor, 0)) && (id < objectIndexToId(kGameObjectActor, _actors.size())));
+ }
int actorIdToIndex(uint16 id) { return (id == ID_PROTAG) ? 0 : objectIdToIndex(id); }
uint16 actorIndexToId(int index) { return (index == 0) ? ID_PROTAG : objectIndexToId(kGameObjectActor, index); }
ActorData *getActor(uint16 actorId);
- ActorData *getFirstActor() { return _actors[0]; }
+ ActorData *getFirstActor() { return &_actors.front(); }
// clarification: Obj - means game object, such Hat, Spoon etc, Object - means Actor,Obj,HitZone,StepZone
- bool validObjId(uint16 id) { return (id >= objectIndexToId(kGameObjectObject, 0)) && (id < objectIndexToId(kGameObjectObject, _objsCount)); }
+ bool validObjId(uint16 id) { return (id >= objectIndexToId(kGameObjectObject, 0)) && (id < objectIndexToId(kGameObjectObject, _objs.size())); }
int objIdToIndex(uint16 id) { return objectIdToIndex(id); }
uint16 objIndexToId(int index) { return objectIndexToId(kGameObjectObject, index); }
ObjectData *getObj(uint16 objId);
@@ -525,18 +544,14 @@ public:
void setProtagState(int state);
int getProtagState() { return _protagState; }
- void freeProtagStates();
-
- void freeActorList();
void loadActorList(int protagonistIdx, int actorCount, int actorsResourceID,
int protagStatesCount, int protagStatesResourceID);
- void freeObjList();
void loadObjList(int objectCount, int objectsResourceID);
protected:
friend class Script;
bool loadActorResources(ActorData *actor);
- void loadFrameList(int frameListResourceId, ActorFrameSequence *&framesPointer, int &framesCount);
+ void loadFrameList(int frameListResourceId, ActorFrameSequences &frames);
private:
void stepZoneAction(ActorData *actor, const HitZone *hitZone, bool exit, bool stopped);
void loadActorSpriteList(ActorData *actor);
@@ -584,11 +599,9 @@ private:
protected:
//constants
- int _actorsCount;
- ActorData **_actors;
+ ActorDataArray _actors;
- int _objsCount;
- ObjectData **_objs;
+ ObjectDataArray _objs;
SagaEngine *_vm;
ResourceContext *_actorContext;
@@ -613,8 +626,7 @@ protected:
bool _dragonHunt;
private:
- ProtagStateData *_protagStates;
- int _protagStatesCount;
+ Common::Array<ProtagStateData> _protagStates;
//path stuff
struct PathNode {
@@ -629,7 +641,7 @@ private:
Rect _barrierList[ACTOR_BARRIERS_MAX];
int _barrierCount;
- int8 *_pathCell;
+ Common::Array<int8> _pathCell;
int _xCellCount;
int _yCellCount;
diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp
index 21643ac1de..5a8ea0c856 100644
--- a/engines/saga/actor_walk.cpp
+++ b/engines/saga/actor_walk.cpp
@@ -179,9 +179,8 @@ void Actor::actorFaceTowardsPoint(uint16 actorId, const Location &toLocation) {
}
void Actor::updateActorsScene(int actorsEntrance) {
- int i, j;
+ int j;
int followerDirection;
- ActorData *actor;
Location tempLocation;
Location possibleLocation;
Point delta;
@@ -196,14 +195,13 @@ void Actor::updateActorsScene(int actorsEntrance) {
_activeSpeech.playing = false;
_protagonist = NULL;
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i];
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor) {
actor->_inScene = false;
- actor->_spriteList.freeMem();
+ actor->_spriteList.clear();
if (actor->_disabled) {
continue;
}
- if ((actor->_flags & (kProtagonist | kFollower)) || (i == 0)) {
+ if ((actor->_flags & (kProtagonist | kFollower)) || (actor->_index == 0)) {
if (actor->_flags & kProtagonist) {
actor->_finalTarget = actor->_location;
_centerActor = _protagonist = actor;
@@ -227,12 +225,12 @@ void Actor::updateActorsScene(int actorsEntrance) {
if (_protagonist == NULL)
return;
- if ((actorsEntrance >= 0) && (_vm->_scene->_entryList.entryListCount > 0)) {
- if (_vm->_scene->_entryList.entryListCount <= actorsEntrance) {
+ if ((actorsEntrance >= 0) && (!_vm->_scene->_entryList.empty())) {
+ if (_vm->_scene->_entryList.size() <= uint(actorsEntrance)) {
actorsEntrance = 0; //OCEAN bug
}
- sceneEntry = _vm->_scene->_entryList.getEntry(actorsEntrance);
+ sceneEntry = &_vm->_scene->_entryList[actorsEntrance];
if (_vm->_scene->getFlags() & kSceneFlagISO) {
_protagonist->_location = sceneEntry->location;
} else {
@@ -266,8 +264,7 @@ void Actor::updateActorsScene(int actorsEntrance) {
followerDirection = _protagonist->_facingDirection + 3;
calcScreenPosition(_protagonist);
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i];
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor) {
if (actor->_flags & (kFollower)) {
actor->_facingDirection = actor->_actionDirection = _protagonist->_facingDirection;
actor->_currentAction = kActionWait;
@@ -323,8 +320,6 @@ void Actor::updateActorsScene(int actorsEntrance) {
}
void Actor::handleActions(int msec, bool setup) {
- int i;
- ActorData *actor;
ActorFrameRange *frameRange;
int state;
int speed;
@@ -336,12 +331,11 @@ void Actor::handleActions(int msec, bool setup) {
Point hitPoint;
Location pickLocation;
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i];
+ for (ActorDataArray::iterator actor = _actors.begin(); actor != _actors.end(); ++actor) {
if (!actor->_inScene)
continue;
- if ((_vm->getGameId() == GID_ITE) && (i == ACTOR_DRAGON_INDEX)) {
+ if ((_vm->getGameId() == GID_ITE) && (actor->_index == ACTOR_DRAGON_INDEX)) {
moveDragon(actor);
continue;
}
@@ -722,7 +716,7 @@ void Actor::handleActions(int msec, bool setup) {
void Actor::direct(int msec) {
- if (_vm->_scene->_entryList.entryListCount == 0) {
+ if (_vm->_scene->_entryList.empty()) {
return;
}
@@ -866,8 +860,6 @@ bool Actor::followProtagonist(ActorData *actor) {
bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) {
ActorData *actor;
- ActorData *anotherActor;
- int i;
Rect testBox;
Rect testBox2;
@@ -943,7 +935,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) {
int max = _vm->getGameId() == GID_ITE ? 8 : 4;
- for (i = 1; i < max; i++) {
+ for (int i = 1; i < max; i++) {
pointAdd = pointFrom;
pointAdd.y += i;
if (_vm->_scene->canWalk(pointAdd)) {
@@ -978,9 +970,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) {
collision.x = ACTOR_COLLISION_WIDTH * actor->_screenScale / (256 * 2);
collision.y = ACTOR_COLLISION_HEIGHT * actor->_screenScale / (256 * 2);
-
- for (i = 0; (i < _actorsCount) && (_barrierCount < ACTOR_BARRIERS_MAX); i++) {
- anotherActor = _actors[i];
+ for (ActorDataArray::iterator anotherActor = _actors.begin(); (anotherActor != _actors.end()) && (_barrierCount < ACTOR_BARRIERS_MAX); ++anotherActor) {
if (!anotherActor->_inScene)
continue;
if (anotherActor == actor)
@@ -1067,8 +1057,8 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) {
return false;
} else {
if (actor->_flags & kProtagonist) {
- _actors[1]->_actorFlags &= ~kActorNoFollow; // TODO: mark all actors with kFollower flag, not only 1 and 2
- _actors[2]->_actorFlags &= ~kActorNoFollow;
+ _actors[1]._actorFlags &= ~kActorNoFollow; // TODO: mark all actors with kFollower flag, not only 1 and 2
+ _actors[2]._actorFlags &= ~kActorNoFollow;
}
actor->_currentAction = (actor->_walkStepsCount >= ACTOR_MAX_STEPS_COUNT) ? kActionWalkToLink : kActionWalkToPoint;
actor->_walkFrameSequence = getFrameType(kFrameWalk);
@@ -1153,7 +1143,7 @@ void Actor::moveDragon(ActorData *actor) {
event.param4 = -1; // Object
event.param5 = -1; // With Object
event.param6 = -1; // Actor
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
_dragonHunt = false;
}
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 0d65d2f191..aca29ed82e 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -42,8 +42,6 @@ namespace Saga {
Anim::Anim(SagaEngine *vm) : _vm(vm) {
uint16 i;
- _cutawayList = NULL;
- _cutawayListLength = 0;
_cutawayActive = false;
for (i = 0; i < MAX_ANIMATIONS; i++)
@@ -55,21 +53,16 @@ Anim::Anim(SagaEngine *vm) : _vm(vm) {
Anim::~Anim() {
reset();
-#ifdef ENABLE_IHNM
- freeCutawayList();
-#endif
}
#ifdef ENABLE_IHNM
-void Anim::loadCutawayList(const byte *resourcePointer, size_t resourceLength) {
- free(_cutawayList);
- _cutawayListLength = resourceLength / 8;
- _cutawayList = (Cutaway *)malloc(_cutawayListLength * sizeof(Cutaway));
+void Anim::loadCutawayList(const ByteArray &resourceData) {
+ _cutawayList.resize(resourceData.size() / 8);
- MemoryReadStream cutawayS(resourcePointer, resourceLength);
+ ByteArrayReadStreamEndian cutawayS(resourceData);
- for (int i = 0; i < _cutawayListLength; i++) {
+ for (uint i = 0; i < _cutawayList.size(); i++) {
_cutawayList[i].backgroundResourceId = cutawayS.readUint16LE();
_cutawayList[i].animResourceId = cutawayS.readUint16LE();
_cutawayList[i].cycles = cutawayS.readSint16LE();
@@ -77,20 +70,16 @@ void Anim::loadCutawayList(const byte *resourcePointer, size_t resourceLength) {
}
}
-void Anim::freeCutawayList() {
- free(_cutawayList);
- _cutawayList = NULL;
- _cutawayListLength = 0;
+void Anim::clearCutawayList() {
+ _cutawayList.clear();
}
int Anim::playCutaway(int cut, bool fade) {
debug(0, "playCutaway(%d, %d)", cut, fade);
Event event;
- Event *q_event = NULL;
+ EventColumns *eventColumns = NULL;
bool startImmediately = false;
- byte *resourceData;
- size_t resourceDataLength;
ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);
_cutAwayFade = fade;
@@ -111,7 +100,7 @@ int Anim::playCutaway(int cut, bool fade) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = cur_pal;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// set fade mode
event.type = kEvTImmediate;
@@ -120,7 +109,7 @@ int Anim::playCutaway(int cut, bool fade) {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
// Prepare cutaway
@@ -148,7 +137,7 @@ int Anim::playCutaway(int cut, bool fade) {
event.time = 0;
event.duration = 0;
event.param = _cutawayList[cut].backgroundResourceId;
- q_event = _vm->_events->chain(q_event, &event);
+ eventColumns = _vm->_events->chain(eventColumns, event);
} else {
showCutawayBg(_cutawayList[cut].backgroundResourceId);
}
@@ -180,9 +169,10 @@ int Anim::playCutaway(int cut, bool fade) {
// for the second from the left monitor in Ellen's chapter etc
// Therefore, skip the animation bit if animResourceId is 0 and only show the background
if (_cutawayList[cut].animResourceId != 0) {
- _vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData, resourceDataLength);
- load(MAX_ANIMATIONS + cutawaySlot, resourceData, resourceDataLength);
- free(resourceData);
+ ByteArray resourceData;
+ _vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData);
+ load(MAX_ANIMATIONS + cutawaySlot, resourceData);
+
setCycles(MAX_ANIMATIONS + cutawaySlot, _cutawayList[cut].cycles);
setFrameTime(MAX_ANIMATIONS + cutawaySlot, 1000 / _cutawayList[cut].frameRate);
@@ -198,9 +188,9 @@ int Anim::playCutaway(int cut, bool fade) {
event.time = (40 / 3) * 1000 / _cutawayList[cut].frameRate;
if (fade)
- q_event = _vm->_events->chain(q_event, &event);
+ eventColumns = _vm->_events->chain(eventColumns, event);
else
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
return MAX_ANIMATIONS + cutawaySlot;
@@ -222,7 +212,7 @@ void Anim::returnFromCutaway() {
if (_cutawayActive) {
Event event;
- Event *q_event = NULL;
+ EventColumns *eventColumns = NULL;
if (_cutAwayFade) {
static PalEntry cur_pal[PAL_ENTRIES];
@@ -237,7 +227,7 @@ void Anim::returnFromCutaway() {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = cur_pal;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// set fade mode
event.type = kEvTImmediate;
@@ -246,7 +236,7 @@ void Anim::returnFromCutaway() {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
// Clear the cutaway. Note that this sets _cutawayActive to false
@@ -257,9 +247,9 @@ void Anim::returnFromCutaway() {
event.duration = 0;
if (_cutAwayFade)
- q_event = _vm->_events->chain(q_event, &event); // chain with the other events
+ eventColumns = _vm->_events->chain(eventColumns, event); // chain with the other events
else
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
_vm->_scene->restoreScene();
@@ -279,7 +269,7 @@ void Anim::returnFromCutaway() {
event.op = kEventResumeAll;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event); // chain with the other events
+ _vm->_events->chain(eventColumns, event); // chain with the other events
// Draw the scene
event.type = kEvTImmediate;
@@ -287,7 +277,7 @@ void Anim::returnFromCutaway() {
event.op = kEventDraw;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event); // chain with the other events
+ _vm->_events->chain(eventColumns, event); // chain with the other events
// Handle fade up, if we previously faded down
if (_cutAwayFade) {
@@ -297,14 +287,14 @@ void Anim::returnFromCutaway() {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = saved_pal;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
event.type = kEvTOneshot;
event.code = kScriptEvent;
event.op = kEventThreadWake;
event.param = kWaitTypeWakeUp;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
}
@@ -338,22 +328,20 @@ void Anim::clearCutaway() {
void Anim::showCutawayBg(int bg) {
ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);
- byte *resourceData;
- size_t resourceDataLength;
- byte *buf;
- size_t buflen;
+ ByteArray resourceData;
+ ByteArray image;
int width;
int height;
Event event;
static PalEntry pal[PAL_ENTRIES];
- _vm->_resource->loadResource(context, bg, resourceData, resourceDataLength);
- _vm->decodeBGImage(resourceData, resourceDataLength, &buf, &buflen, &width, &height);
+ _vm->_resource->loadResource(context, bg, resourceData);
+ _vm->decodeBGImage(resourceData, image, &width, &height);
- const byte *palPointer = _vm->getImagePal(resourceData, resourceDataLength);
+ const byte *palPointer = _vm->getImagePal(resourceData);
memcpy(pal, palPointer, sizeof(pal));
const Rect rect(width, height);
- _vm->_render->getBackGroundSurface()->blit(rect, buf);
+ _vm->_render->getBackGroundSurface()->blit(rect, image.getBuffer());
_vm->_render->setFullRefresh(true);
_vm->_frameCount++;
@@ -365,13 +353,10 @@ void Anim::showCutawayBg(int bg) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = pal;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
} else {
_vm->_gfx->setPalette(pal);
}
-
- free(buf);
- free(resourceData);
}
void Anim::startVideo(int vid, bool fade) {
@@ -397,18 +382,18 @@ void Anim::returnFromVideo() {
#endif
-void Anim::load(uint16 animId, const byte *animResourceData, size_t animResourceLength) {
+void Anim::load(uint16 animId, const ByteArray &resourceData) {
AnimationData *anim;
uint16 temp;
if (animId >= MAX_ANIMATIONS) {
if (animId >= MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations))
error("Anim::load could not find unused animation slot");
- anim = _cutawayAnimations[animId - MAX_ANIMATIONS] = new AnimationData(animResourceData, animResourceLength);
+ anim = _cutawayAnimations[animId - MAX_ANIMATIONS] = new AnimationData();
} else
- anim = _animations[animId] = new AnimationData(animResourceData, animResourceLength);
+ anim = _animations[animId] = new AnimationData();
- MemoryReadStreamEndian headerReadS(anim->resourceData, anim->resourceLength, _vm->isBigEndian());
+ ByteArrayReadStreamEndian headerReadS(resourceData, _vm->isBigEndian());
anim->magic = headerReadS.readUint16LE(); // cause ALWAYS LE
anim->screenWidth = headerReadS.readUint16();
anim->screenHeight = headerReadS.readUint16();
@@ -418,23 +403,30 @@ void Anim::load(uint16 animId, const byte *animResourceData, size_t animResource
anim->maxFrame = headerReadS.readByte() - 1;
anim->loopFrame = headerReadS.readByte() - 1;
temp = headerReadS.readUint16BE();
- anim->start = headerReadS.pos();
+ size_t start;
+
+ start = headerReadS.pos();
if (temp == (uint16)(-1)) {
temp = 0;
}
- anim->start += temp;
+ start += temp;
+ size_t dataOffset = headerReadS.pos();
+ if (dataOffset != start) {
+ warning("Anim::load animId=%d start != dataOffset 0x%X 0x%X", animId, uint(start), uint(dataOffset));
+ }
+
+ anim->resourceData.resize(resourceData.size() - dataOffset);
+
+ memcpy(anim->resourceData.getBuffer(), resourceData.getBuffer() + dataOffset, anim->resourceData.size());
// Cache frame offsets
// WORKAROUND: Cutaway with background resource ID 37 (loaded as cutaway #4) is ending credits.
// For some reason it has wrong number of frames specified in its header. So we calculate it here:
- if (animId > MAX_ANIMATIONS && _cutawayListLength > 4 && _cutawayList[4].backgroundResourceId == 37 && anim->maxFrame == 143)
+ if (animId > MAX_ANIMATIONS && _cutawayList.size() > 4 && _cutawayList[4].backgroundResourceId == 37 && anim->maxFrame == 143)
anim->maxFrame = fillFrameOffsets(anim, false);
- anim->frameOffsets = (size_t *)malloc((anim->maxFrame + 1) * sizeof(*anim->frameOffsets));
- if (anim->frameOffsets == NULL) {
- memoryError("Anim::load");
- }
+ anim->frameOffsets.resize(anim->maxFrame + 1);
fillFrameOffsets(anim);
@@ -504,7 +496,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
event.op = kEventFrame;
event.param = animId;
event.time = 10;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
// Nothing to render here (apart from the background, which is already rendered),
// so return
@@ -534,7 +526,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
event.op = kEventFrame;
event.param = animId;
event.time = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
return;
}
@@ -575,7 +567,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = anim->frameTime + vectorTime;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
return;
} else {
@@ -601,7 +593,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
event.op = kEventFrame;
event.param = animId;
event.time = frameTime;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
void Anim::stop(uint16 animId) {
@@ -688,7 +680,7 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_
error("decodeFrame() Buffer size inadequate");
}
- MemoryReadStream readS(anim->resourceData + frameOffset, anim->resourceLength - frameOffset);
+ MemoryReadStream readS(&anim->resourceData[frameOffset], anim->resourceData.size() - frameOffset);
// FIXME: This is thrown when the first video of the IHNM end sequence is shown (the "turn off screen"
// video), however the video is played correctly and the rest of the end sequence continues normally
@@ -825,9 +817,7 @@ int Anim::fillFrameOffsets(AnimationData *anim, bool reallyFill) {
int i;
bool longData = isLongData();
- MemoryReadStreamEndian readS(anim->resourceData, anim->resourceLength, !_vm->isBigEndian()); // RLE has inversion BE<>LE
-
- readS.seek(12);
+ MemoryReadStreamEndian readS(&anim->resourceData.front(), anim->resourceData.size(), !_vm->isBigEndian()); // RLE has inversion BE<>LE
while (readS.pos() != readS.size()) {
if (reallyFill) {
@@ -843,7 +833,7 @@ int Anim::fillFrameOffsets(AnimationData *anim, bool reallyFill) {
// including the frame header, is in big endian format
do {
markByte = readS.readByte();
-// debug(7, "_pos=%x currentFrame=%i markByte=%x", readS.pos(), currentFrame, markByte);
+// debug(7, "_pos=%X currentFrame=%i markByte=%X", readS.pos(), currentFrame, markByte);
switch (markByte) {
case SAGA_FRAME_START: // Start of frame
@@ -942,9 +932,9 @@ void Anim::animInfo() {
void Anim::cutawayInfo() {
uint16 i;
- _vm->_console->DebugPrintf("There are %d cutaways loaded:\n", _cutawayListLength);
+ _vm->_console->DebugPrintf("There are %d cutaways loaded:\n", _cutawayList.size());
- for (i = 0; i < _cutawayListLength; i++) {
+ for (i = 0; i < _cutawayList.size(); i++) {
_vm->_console->DebugPrintf("%02d: Bg res: %u Anim res: %u Cycles: %u Framerate: %u\n", i,
_cutawayList[i].backgroundResourceId, _cutawayList[i].animResourceId,
_cutawayList[i].cycles, _cutawayList[i].frameRate);
diff --git a/engines/saga/animation.h b/engines/saga/animation.h
index 72b145089c..c27909115e 100644
--- a/engines/saga/animation.h
+++ b/engines/saga/animation.h
@@ -66,8 +66,7 @@ struct Cutaway {
// Animation info array member
struct AnimationData {
- byte *resourceData;
- size_t resourceLength;
+ ByteArray resourceData;
uint16 magic;
@@ -80,10 +79,8 @@ struct AnimationData {
int16 maxFrame;
int16 loopFrame;
- int16 start;
-
int16 currentFrame;
- size_t *frameOffsets;
+ Common::Array<size_t> frameOffsets;
uint16 completed;
uint16 cycles;
@@ -93,17 +90,6 @@ struct AnimationData {
AnimationState state;
int16 linkId;
uint16 flags;
-
- AnimationData(const byte *animResourceData, size_t animResourceLength) {
- memset(this, 0, sizeof(*this));
- resourceLength = animResourceLength;
- resourceData = (byte*)malloc(animResourceLength);
- memcpy(resourceData, animResourceData, animResourceLength);
- }
- ~AnimationData() {
- free(frameOffsets);
- free(resourceData);
- }
};
class Anim {
@@ -111,8 +97,8 @@ public:
Anim(SagaEngine *vm);
~Anim();
- void loadCutawayList(const byte *resourcePointer, size_t resourceLength);
- void freeCutawayList();
+ void loadCutawayList(const ByteArray &resourceData);
+ void clearCutawayList();
int playCutaway(int cut, bool fade);
void endCutaway();
void returnFromCutaway();
@@ -123,7 +109,7 @@ public:
void endVideo();
void returnFromVideo();
- void load(uint16 animId, const byte *animResourceData, size_t animResourceLength);
+ void load(uint16 animId, const ByteArray &resourceData);
void freeId(uint16 animId);
void play(uint16 animId, int vectorTime, bool playing = true);
void link(int16 animId1, int16 animId2);
@@ -154,9 +140,9 @@ public:
bool hasCutaway() { return _cutawayActive; }
void setCutAwayMode(int mode) { _cutAwayMode = mode; }
- int cutawayListLength() { return _cutawayListLength; }
- int cutawayBgResourceID(int cutaway) { return _cutawayList[cutaway].backgroundResourceId; }
- int cutawayAnimResourceID(int cutaway) { return _cutawayList[cutaway].animResourceId; }
+// int cutawayListLength() { return _cutawayListLength; }
+// int cutawayBgResourceID(int cutaway) { return _cutawayList[cutaway].backgroundResourceId; }
+// int cutawayAnimResourceID(int cutaway) { return _cutawayList[cutaway].animResourceId; }
private:
void decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_t bufLength);
@@ -205,9 +191,8 @@ private:
SagaEngine *_vm;
AnimationData *_animations[MAX_ANIMATIONS];
AnimationData *_cutawayAnimations[2];
- Cutaway *_cutawayList;
+ Common::Array<Cutaway> _cutawayList;
PalEntry saved_pal[PAL_ENTRIES];
- int _cutawayListLength;
bool _cutawayActive;
int _cutAwayMode;
bool _cutAwayFade;
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp
index 7913291527..e43f1ee5c7 100644
--- a/engines/saga/detection.cpp
+++ b/engines/saga/detection.cpp
@@ -56,9 +56,9 @@ struct SAGAGameDescription {
bool SagaEngine::isBigEndian() const { return isMacResources() && getGameId() == GID_ITE; }
bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
-const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; }
+const GameResourceDescription *SagaEngine::getResourceDescription() const { return _gameDescription->resourceDescription; }
-const GameFontDescription *SagaEngine::getFontDescription(int index) {
+const GameFontDescription *SagaEngine::getFontDescription(int index) const {
assert(index < _gameDescription->fontsCount);
return &_gameDescription->fontDescriptions[index];
}
@@ -259,7 +259,7 @@ SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int s
version = SWAP_BYTES_32(version);
}
- debug(2, "Save version: %x", version);
+ debug(2, "Save version: 0x%X", version);
if (version < 4)
warning("This savegame is not endian-safe. There may be problems");
diff --git a/engines/saga/events.cpp b/engines/saga/events.cpp
index 1f4091d07c..cf27ad7559 100644
--- a/engines/saga/events.cpp
+++ b/engines/saga/events.cpp
@@ -49,13 +49,12 @@ Events::Events(SagaEngine *vm) : _vm(vm) {
Events::~Events() {
debug(8, "Shutting down event subsystem...");
- freeList();
}
// Function to process event list once per frame.
// First advances event times, then processes each event with the appropriate
// handler depending on the type of event.
-int Events::handleEvents(long msec) {
+void Events::handleEvents(long msec) {
long delta_time;
int result;
@@ -64,7 +63,7 @@ int Events::handleEvents(long msec) {
// Process each event in list
for (EventList::iterator eventi = _eventList.begin(); eventi != _eventList.end(); ++eventi) {
- Event *event_p = &*eventi;
+ Event *event_p = &eventi->front();
// Call the appropriate event handler for the specific event type
switch (event_p->type) {
@@ -95,17 +94,15 @@ int Events::handleEvents(long msec) {
// handler
if ((result == kEvStDelete) || (result == kEvStInvalidCode)) {
// If there is no event chain, delete the base event.
- if (event_p->chain == NULL) {
+ if (eventi->size() < 2) {
eventi = _eventList.reverse_erase(eventi);
} else {
// If there is an event chain present, move the next event
// in the chain up, adjust it by the previous delta time,
// and reprocess the event
delta_time = event_p->time;
- Event *from_chain = event_p->chain;
- memcpy(event_p, from_chain, sizeof(*event_p));
- free(from_chain);
-
+ eventi->pop_front();
+ event_p = &eventi->front();
event_p->time += delta_time;
--eventi;
}
@@ -113,8 +110,6 @@ int Events::handleEvents(long msec) {
break;
}
}
-
- return SUCCESS;
}
int Events::handleContinuous(Event *event) {
@@ -177,9 +172,8 @@ int Events::handleContinuous(Event *event) {
// set flag of Dissolve to 1. It is a hack to simulate zero masking.
int w, h;
byte *maskBuffer;
- size_t len;
- _vm->_scene->getBGMaskInfo(w, h, maskBuffer, len);
+ _vm->_scene->getBGMaskInfo(w, h, maskBuffer);
rect.left = (_vm->getDisplayInfo().width - w) / 2;
rect.top = (_vm->getDisplayInfo().height - h) / 2;
rect.setWidth(w);
@@ -362,31 +356,26 @@ int Events::handleOneShot(Event *event) {
{
ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);
- byte *resourceData;
- size_t resourceDataLength;
+ ByteArray resourceData;
- _vm->_resource->loadResource(context, _vm->getResourceDescription()->psychicProfileResourceId, resourceData, resourceDataLength);
+ _vm->_resource->loadResource(context, _vm->getResourceDescription()->psychicProfileResourceId, resourceData);
- byte *buf;
- size_t buflen;
+ ByteArray image;
int width;
int height;
- _vm->decodeBGImage(resourceData, resourceDataLength, &buf, &buflen, &width, &height);
+ _vm->decodeBGImage(resourceData, image, &width, &height);
- const PalEntry *palette = (const PalEntry *)_vm->getImagePal(resourceData, resourceDataLength);
+ const PalEntry *palette = (const PalEntry *)_vm->getImagePal(resourceData);
const Rect profileRect(width, height);
- _vm->_render->getBackGroundSurface()->blit(profileRect, buf);
+ _vm->_render->getBackGroundSurface()->blit(profileRect, image.getBuffer());
_vm->_render->addDirtyRect(profileRect);
_vm->_frameCount++;
_vm->_gfx->setPalette(palette);
- free(buf);
- free(resourceData);
-
// Draw the scene. It won't be drawn by Render::drawScene(), as a placard is up
_vm->_scene->draw();
}
@@ -570,122 +559,74 @@ int Events::handleInterval(Event *event) {
return kEvStDelete;
}
-// Schedules an event in the event list; returns a pointer to the scheduled
-// event suitable for chaining if desired.
-Event *Events::queue(Event *event) {
- Event *queuedEvent;
-
- _eventList.push_back(*event);
- queuedEvent = &*--_eventList.end();
- initializeEvent(queuedEvent);
-
- return queuedEvent;
-}
-
-// Places a 'add_event' on the end of an event chain given by 'head_event'
-// (head_event may be in any position in the event chain)
-Event *Events::chain(Event *headEvent, Event *addEvent) {
- if (headEvent == NULL) {
- return queue(addEvent);
- }
+EventColumns *Events::chain(EventColumns *eventColumns, const Event &event) {
+
+ if (eventColumns == NULL) {
+ EventColumns tmp;
- Event *walkEvent;
- for (walkEvent = headEvent; walkEvent->chain != NULL; walkEvent = walkEvent->chain) {
- continue;
+ _eventList.push_back(tmp);
+ eventColumns = &_eventList.back();
}
- walkEvent->chain = (Event *)malloc(sizeof(*walkEvent->chain));
- *walkEvent->chain = *addEvent;
- initializeEvent(walkEvent->chain);
+ eventColumns->push_back(event);
+ initializeEvent(eventColumns->back());
- return walkEvent->chain;
+ return eventColumns;
}
-int Events::initializeEvent(Event *event) {
- event->chain = NULL;
- switch (event->type) {
+void Events::initializeEvent(Event &event) {
+ switch (event.type) {
case kEvTOneshot:
break;
case kEvTContinuous:
case kEvTImmediate:
- event->time += event->duration;
+ event.time += event.duration;
break;
case kEvTInterval:
break;
- default:
- return FAILURE;
}
-
- return SUCCESS;
}
-int Events::clearList(bool playQueuedMusic) {
- Event *chain_walk;
- Event *next_chain;
-
+void Events::clearList(bool playQueuedMusic) {
// Walk down event list
for (EventList::iterator eventi = _eventList.begin(); eventi != _eventList.end(); ++eventi) {
// Only remove events not marked kEvFNoDestory (engine events)
- if (!(eventi->code & kEvFNoDestory)) {
+ if (!(eventi->front().code & kEvFNoDestory)) {
// Handle queued music change events before deleting them
// This can happen in IHNM by music events set by sfQueueMusic()
// Fixes bug #2057987 - "IHNM: Music stops in Ellen's chapter"
- if (playQueuedMusic && ((eventi->code & EVENT_MASK) == kMusicEvent)) {
+ if (playQueuedMusic && ((eventi->front().code & EVENT_MASK) == kMusicEvent)) {
_vm->_music->stop();
- if (eventi->op == kEventPlay)
- _vm->_music->play(eventi->param, (MusicFlags)eventi->param2);
+ if (eventi->front().op == kEventPlay)
+ _vm->_music->play(eventi->front().param, (MusicFlags)eventi->front().param2);
}
- // Remove any events chained off this one
- for (chain_walk = eventi->chain; chain_walk != NULL; chain_walk = next_chain) {
- next_chain = chain_walk->chain;
- free(chain_walk);
- }
eventi = _eventList.reverse_erase(eventi);
}
}
-
- return SUCCESS;
}
// Removes all events from the list (even kEvFNoDestory)
-int Events::freeList() {
- Event *chain_walk;
- Event *next_chain;
-
- // Walk down event list
- EventList::iterator eventi = _eventList.begin();
- while (eventi != _eventList.end()) {
-
- // Remove any events chained off this one */
- for (chain_walk = eventi->chain; chain_walk != NULL; chain_walk = next_chain) {
- next_chain = chain_walk->chain;
- free(chain_walk);
- }
- eventi = _eventList.erase(eventi);
- }
-
- return SUCCESS;
+void Events::freeList() {
+ _eventList.clear();
}
// Walks down the event list, updating event times by 'msec'.
-int Events::processEventTime(long msec) {
+void Events::processEventTime(long msec) {
uint16 event_count = 0;
for (EventList::iterator eventi = _eventList.begin(); eventi != _eventList.end(); ++eventi) {
- eventi->time -= msec;
+ eventi->front().time -= msec;
event_count++;
- if (eventi->type == kEvTImmediate)
+ if (eventi->front().type == kEvTImmediate)
break;
if (event_count > EVENT_WARNINGCOUNT) {
warning("Event list exceeds %u", EVENT_WARNINGCOUNT);
}
}
-
- return SUCCESS;
}
} // End of namespace Saga
diff --git a/engines/saga/events.h b/engines/saga/events.h
index d1530787c2..135c0beb55 100644
--- a/engines/saga/events.h
+++ b/engines/saga/events.h
@@ -142,13 +142,14 @@ struct Event {
long duration; // Duration of event
long d_reserved;
- Event *chain; // Event chain (For consecutive events)
Event() {
memset(this, 0, sizeof(*this));
}
};
-typedef Common::List<Event> EventList;
+typedef Common::List<Event> EventColumns;
+
+typedef Common::List<EventColumns> EventList;
#define EVENT_WARNINGCOUNT 1000
#define EVENT_MASK 0x00FF
@@ -164,19 +165,26 @@ class Events {
public:
Events(SagaEngine *vm);
~Events();
- int handleEvents(long msec);
- int clearList(bool playQueuedMusic = true);
- int freeList();
- Event *queue(Event *event);
- Event *chain(Event *headEvent, Event *addEvent);
+ void handleEvents(long msec);
+ void clearList(bool playQueuedMusic = true);
+ void freeList();
+
+ // Schedules an event in the event list; returns a pointer to the scheduled
+ // event columns suitable for chaining if desired.
+ EventColumns *queue(const Event &event) {
+ return chain(NULL, event);
+ }
+
+ // Places a 'event' on the end of an event columns given by 'eventColumns'
+ EventColumns *chain(EventColumns *eventColumns, const Event &event);
private:
int handleContinuous(Event *event);
int handleOneShot(Event *event);
int handleInterval(Event *event);
int handleImmediate(Event *event);
- int processEventTime(long msec);
- int initializeEvent(Event *event);
+ void processEventTime(long msec);
+ void initializeEvent(Event &event);
private:
SagaEngine *_vm;
diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp
index 47f1a122c0..01e74d2984 100644
--- a/engines/saga/font.cpp
+++ b/engines/saga/font.cpp
@@ -41,11 +41,9 @@ Font::Font(SagaEngine *vm) : _vm(vm) {
assert(_vm->getFontsCount() > 0);
- _fonts = (FontData **)calloc(_vm->getFontsCount(), sizeof(*_fonts));
- _loadedFonts = 0;
-
+ _fonts.resize(_vm->getFontsCount());
for (i = 0; i < _vm->getFontsCount(); i++) {
- loadFont(_vm->getFontDescription(i)->fontResourceId);
+ loadFont(&_fonts[i], _vm->getFontDescription(i)->fontResourceId);
}
_fontMapping = 0;
@@ -53,25 +51,11 @@ Font::Font(SagaEngine *vm) : _vm(vm) {
Font::~Font() {
debug(8, "Font::~Font(): Freeing fonts.");
- int i;
-
- for (i = 0 ; i < _loadedFonts ; i++) {
- if (_fonts[i] != NULL) {
- free(_fonts[i]->normal.font);
- free(_fonts[i]->outline.font);
- }
-
- free(_fonts[i]);
- }
-
- free(_fonts);
}
-void Font::loadFont(uint32 fontResourceId) {
- FontData *font;
- byte *fontResourcePointer;
- size_t fontResourceLength;
+void Font::loadFont(FontData *font, uint32 fontResourceId) {
+ ByteArray fontResourceData;
int numBits;
int c;
ResourceContext *fontContext;
@@ -84,16 +68,13 @@ void Font::loadFont(uint32 fontResourceId) {
}
// Load font resource
- _vm->_resource->loadResource(fontContext, fontResourceId, fontResourcePointer, fontResourceLength);
+ _vm->_resource->loadResource(fontContext, fontResourceId, fontResourceData);
- if (fontResourceLength < FONT_DESCSIZE) {
- error("Font::loadFont() Invalid font length (%i < %i)", (int)fontResourceLength, FONT_DESCSIZE);
+ if (fontResourceData.size() < FONT_DESCSIZE) {
+ error("Font::loadFont() Invalid font length (%i < %i)", (int)fontResourceData.size(), FONT_DESCSIZE);
}
- MemoryReadStreamEndian readS(fontResourcePointer, fontResourceLength, fontContext->isBigEndian());
-
- // Create new font structure
- font = (FontData *)malloc(sizeof(*font));
+ ByteArrayReadStreamEndian readS(fontResourceData, fontContext->isBigEndian());
// Read font header
font->normal.header.charHeight = readS.readUint16();
@@ -126,17 +107,12 @@ void Font::loadFont(uint32 fontResourceId) {
error("Invalid font resource size");
}
- font->normal.font = (byte*)malloc(fontResourceLength - FONT_DESCSIZE);
- memcpy(font->normal.font, fontResourcePointer + FONT_DESCSIZE, fontResourceLength - FONT_DESCSIZE);
-
- free(fontResourcePointer);
+ font->normal.font.resize(fontResourceData.size() - FONT_DESCSIZE);
+ memcpy(font->normal.font.getBuffer(), fontResourceData.getBuffer() + FONT_DESCSIZE, fontResourceData.size() - FONT_DESCSIZE);
// Create outline font style
createOutline(font);
-
- // Set font data
- _fonts[_loadedFonts++] = font;
}
void Font::createOutline(FontData *font) {
@@ -145,12 +121,12 @@ void Font::createOutline(FontData *font) {
int newByteWidth;
int newRowLength = 0;
int currentByte;
- unsigned char *basePointer;
- unsigned char *srcPointer;
- unsigned char *destPointer1;
- unsigned char *destPointer2;
- unsigned char *destPointer3;
- unsigned char charRep;
+ byte *basePointer;
+ byte *srcPointer;
+ byte *destPointer1;
+ byte *destPointer2;
+ byte *destPointer3;
+ byte charRep;
// Populate new font style character data
for (i = 0; i < FONT_CHARCOUNT; i++) {
@@ -177,20 +153,20 @@ void Font::createOutline(FontData *font) {
font->outline.header.rowLength = newRowLength;
// Allocate new font representation storage
- font->outline.font = (unsigned char *)calloc(newRowLength, font->outline.header.charHeight);
+ font->outline.font.resize(newRowLength * font->outline.header.charHeight);
// Generate outline font representation
for (i = 0; i < FONT_CHARCOUNT; i++) {
for (row = 0; row < font->normal.header.charHeight; row++) {
for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
- basePointer = font->outline.font + font->outline.fontCharEntry[i].index + currentByte;
+ basePointer = &font->outline.font[font->outline.fontCharEntry[i].index + currentByte];
destPointer1 = basePointer + newRowLength * row;
destPointer2 = basePointer + newRowLength * (row + 1);
destPointer3 = basePointer + newRowLength * (row + 2);
if (currentByte > 0) {
// Get last two columns from previous byte
- srcPointer = font->normal.font + font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1);
+ srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)];
charRep = *srcPointer;
*destPointer1 |= ((charRep << 6) | (charRep << 7));
*destPointer2 |= ((charRep << 6) | (charRep << 7));
@@ -198,7 +174,7 @@ void Font::createOutline(FontData *font) {
}
if (currentByte < font->normal.fontCharEntry[i].byteWidth) {
- srcPointer = font->normal.font + font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte;
+ srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte];
charRep = *srcPointer;
*destPointer1 |= charRep | (charRep >> 1) | (charRep >> 2);
*destPointer2 |= charRep | (charRep >> 1) | (charRep >> 2);
@@ -210,15 +186,15 @@ void Font::createOutline(FontData *font) {
// "Hollow out" character to prevent overdraw
for (row = 0; row < font->normal.header.charHeight; row++) {
for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
- destPointer2 = font->outline.font + font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte;
+ destPointer2 = &font->outline.font[font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte];
if (currentByte > 0) {
// Get last two columns from previous byte
- srcPointer = font->normal.font + font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1);
+ srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)];
*destPointer2 &= ((*srcPointer << 7) ^ 0xFFU);
}
if (currentByte < font->normal.fontCharEntry[i].byteWidth) {
- srcPointer = font->normal.font + font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte;
+ srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte];
*destPointer2 &= ((*srcPointer >> 1) ^ 0xFFU);
}
}
@@ -289,7 +265,7 @@ void Font::draw(FontId fontId, const char *text, size_t count, const Common::Poi
void Font::outFont(const FontStyle &drawFont, const char *text, size_t count, const Common::Point &point, int color, FontEffectFlags flags) {
const byte *textPointer;
- byte *c_dataPointer;
+ const byte *c_dataPointer;
int c_code;
int charRow = 0;
Point textPoint(point);
@@ -384,7 +360,7 @@ void Font::outFont(const FontStyle &drawFont, const char *text, size_t count, co
break;
}
- c_dataPointer = drawFont.font + charRow * drawFont.header.rowLength + drawFont.fontCharEntry[c_code].index;
+ c_dataPointer = &drawFont.font[charRow * drawFont.header.rowLength + drawFont.fontCharEntry[c_code].index];
for (c_byte = 0; c_byte < c_byte_len; c_byte++, c_dataPointer++) {
// Check each bit, draw pixel if bit is set
diff --git a/engines/saga/font.h b/engines/saga/font.h
index 1b9f290a1b..6f66545756 100644
--- a/engines/saga/font.h
+++ b/engines/saga/font.h
@@ -120,7 +120,7 @@ struct FontCharEntry {
struct FontStyle {
FontHeader header;
FontCharEntry fontCharEntry[256];
- byte *font;
+ ByteArray font;
};
struct FontData {
@@ -170,14 +170,14 @@ class Font {
void textDrawRect(FontId fontId, const char *text, const Common::Rect &rect, int color, int effectColor, FontEffectFlags flags);
void textDraw(FontId fontId, const char *string, const Common::Point &point, int color, int effectColor, FontEffectFlags flags);
- void loadFont(uint32 fontResourceId);
+ void loadFont(FontData *font, uint32 fontResourceId);
void createOutline(FontData *font);
void draw(FontId fontId, const char *text, size_t count, const Common::Point &point, int color, int effectColor, FontEffectFlags flags);
void outFont(const FontStyle &drawFont, const char *text, size_t count, const Common::Point &point, int color, FontEffectFlags flags);
FontData *getFont(FontId fontId) {
validate(fontId);
- return _fonts[fontId];
+ return &_fonts[fontId];
}
int getHeight(FontId fontId) {
@@ -190,7 +190,7 @@ class Font {
}
}
bool valid(FontId fontId) {
- return (fontId < _loadedFonts);
+ return (uint(fontId) < _fonts.size());
}
int getByteLen(int numBits) const {
int byteLength = numBits / 8;
@@ -207,8 +207,7 @@ class Font {
int _fontMapping;
- int _loadedFonts;
- FontData **_fonts;
+ Common::Array<FontData> _fonts;
};
} // End of namespace Saga
diff --git a/engines/saga/gfx.cpp b/engines/saga/gfx.cpp
index 40a633ac5d..77842acc7b 100644
--- a/engines/saga/gfx.cpp
+++ b/engines/saga/gfx.cpp
@@ -173,13 +173,11 @@ void Gfx::initPalette() {
error("Resource::loadGlobalResources() resource context not found");
}
- byte *resourcePointer;
- size_t resourceLength;
+ ByteArray resourceData;
- _vm->_resource->loadResource(resourceContext, RID_IHNM_DEFAULT_PALETTE,
- resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, RID_IHNM_DEFAULT_PALETTE, resourceData);
- MemoryReadStream metaS(resourcePointer, resourceLength);
+ ByteArrayReadStreamEndian metaS(resourceData);
for (int i = 0; i < 256; i++) {
_globalPalette[i].red = metaS.readByte();
@@ -187,8 +185,6 @@ void Gfx::initPalette() {
_globalPalette[i].blue = metaS.readByte();
}
- free(resourcePointer);
-
setPalette(_globalPalette, true);
}
@@ -504,22 +500,19 @@ void Gfx::setCursor(CursorType cursorType) {
break;
}
- byte *resource;
- size_t resourceLength;
- byte *image;
- size_t imageLength;
+ ByteArray resourceData;
+ ByteArray image;
int width, height;
if (resourceId != (uint32)-1) {
ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);
- _vm->_resource->loadResource(context, resourceId, resource, resourceLength);
+ _vm->_resource->loadResource(context, resourceId, resourceData);
- _vm->decodeBGImage(resource, resourceLength, &image, &imageLength, &width, &height);
+ _vm->decodeBGImage(resourceData, image, &width, &height);
} else {
- resource = NULL;
width = height = 31;
- image = (byte *)calloc(width, height);
+ image.resize(width * height);
for (int i = 0; i < 14; i++) {
image[15 * 31 + i] = 1;
@@ -530,10 +523,7 @@ void Gfx::setCursor(CursorType cursorType) {
}
// Note: Hard-coded hotspot
- CursorMan.replaceCursor(image, width, height, 15, 15, 0);
-
- free(image);
- free(resource);
+ CursorMan.replaceCursor(image.getBuffer(), width, height, 15, 15, 0);
}
}
@@ -564,8 +554,9 @@ bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_po
// This method adds a dirty rectangle automatically
void Gfx::drawFrame(const Common::Point &p1, const Common::Point &p2, int color) {
- _backBuffer.drawFrame(p1, p2, color);
- _vm->_render->addDirtyRect(Common::Rect(p1.x, p1.y, p2.x + 1, p2.y + 1));
+ Common::Rect rect(MIN(p1.x, p2.x), MIN(p1.y, p2.y), MAX(p1.x, p2.x) + 1, MAX(p1.y, p2.y) + 1);
+ _backBuffer.frameRect(rect, color);
+ _vm->_render->addDirtyRect(rect);
}
// This method adds a dirty rectangle automatically
diff --git a/engines/saga/gfx.h b/engines/saga/gfx.h
index f3ccad469f..18d88503ce 100644
--- a/engines/saga/gfx.h
+++ b/engines/saga/gfx.h
@@ -108,10 +108,7 @@ struct Surface : Graphics::Surface {
rect.right = w;
rect.bottom = h;
}
- void drawFrame(const Common::Point &p1, const Common::Point &p2, int color) {
- Common::Rect rect(MIN(p1.x, p2.x), MIN(p1.y, p2.y), MAX(p1.x, p2.x) + 1, MAX(p1.y, p2.y) + 1);
- frameRect(rect, color);
- }
+
void drawRect(const Common::Rect &destRect, int color) {
Common::Rect rect(w , h);
rect.clip(destRect);
@@ -198,7 +195,7 @@ public:
// WARNING: This method does not add a dirty rectangle automatically.
// Whenever it gets called, the corresponding caller must take care
// to add the corresponding dirty rectangle itself
- void drawPolyLine(Common::Point *points, int count, int color) {
+ void drawPolyLine(const Common::Point *points, int count, int color) {
_backBuffer.drawPolyLine(points, count, color);
}
diff --git a/engines/saga/image.cpp b/engines/saga/image.cpp
index 7d8eb83550..87d9e514c8 100644
--- a/engines/saga/image.cpp
+++ b/engines/saga/image.cpp
@@ -47,22 +47,18 @@ static int granulate(int value, int granularity) {
}
}
-int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size,
- byte **output_buf, size_t *output_buf_len, int *w, int *h, bool flip) {
+bool SagaEngine::decodeBGImage(const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip) {
ImageHeader hdr;
int modex_height;
const byte *RLE_data_ptr;
size_t RLE_data_len;
- byte *decode_buf;
- size_t decode_buf_len;
- byte *out_buf;
- size_t out_buf_len;
+ ByteArray decodeBuffer;
- if (image_size <= SAGA_IMAGE_DATA_OFFSET) {
- error("decodeBGImage() Image size is way too small (%d)", (int)image_size);
+ if (imageData.size() <= SAGA_IMAGE_DATA_OFFSET) {
+ error("decodeBGImage() Image size is way too small (%d)", (int)imageData.size());
}
- MemoryReadStreamEndian readS(image_data, image_size, isBigEndian());
+ ByteArrayReadStreamEndian readS(imageData, isBigEndian());
hdr.width = readS.readUint16();
hdr.height = readS.readUint16();
@@ -70,45 +66,36 @@ int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size,
readS.readUint16();
readS.readUint16();
- RLE_data_ptr = image_data + SAGA_IMAGE_DATA_OFFSET;
- RLE_data_len = image_size - SAGA_IMAGE_DATA_OFFSET;
+ RLE_data_ptr = &imageData.front() + SAGA_IMAGE_DATA_OFFSET;
+ RLE_data_len = imageData.size() - SAGA_IMAGE_DATA_OFFSET;
modex_height = granulate(hdr.height, 4);
- decode_buf_len = hdr.width * modex_height;
- decode_buf = (byte *)malloc(decode_buf_len);
+ decodeBuffer.resize(hdr.width * modex_height);
- out_buf_len = hdr.width * hdr.height;
- out_buf = (byte *)malloc(out_buf_len);
+ outputBuffer.resize(hdr.width * hdr.height);
- if (decodeBGImageRLE(RLE_data_ptr,
- RLE_data_len, decode_buf, decode_buf_len) != SUCCESS) {
- free(decode_buf);
- free(out_buf);
- return FAILURE;
+ if (!decodeBGImageRLE(RLE_data_ptr, RLE_data_len, decodeBuffer)) {
+ return false;
}
- unbankBGImage(out_buf, decode_buf, hdr.width, hdr.height);
+ unbankBGImage(outputBuffer.getBuffer(), decodeBuffer.getBuffer(), hdr.width, hdr.height);
// For some reason bg images in IHNM are upside down
if (getGameId() == GID_IHNM && !flip) {
- flipImage(out_buf, hdr.width, hdr.height);
+ flipImage(outputBuffer.getBuffer(), hdr.width, hdr.height);
}
- free(decode_buf);
-
- *output_buf_len = out_buf_len;
- *output_buf = out_buf;
-
*w = hdr.width;
*h = hdr.height;
- return SUCCESS;
+ return true;
}
-int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
+bool SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, ByteArray &outbuf) {
const byte *inbuf_ptr;
byte *outbuf_ptr;
+ byte *outbuf_start;
uint32 inbuf_remain;
const byte *inbuf_end;
@@ -134,18 +121,18 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
inbuf_ptr = inbuf;
inbuf_remain = inbuf_len;
- outbuf_ptr = outbuf;
- outbuf_remain = outbuf_len;
+ outbuf_start = outbuf_ptr = outbuf.getBuffer();
+ outbuf_remain = outbuf.size();
+ outbuf_end = (outbuf_start + outbuf_remain) - 1;
+ memset(outbuf_start, 0, outbuf_remain);
inbuf_end = (inbuf + inbuf_len) - 1;
- outbuf_end = (outbuf + outbuf_len) - 1;
- memset(outbuf, 0, outbuf_len);
while ((inbuf_remain > 1) && (outbuf_remain > 0) && !decode_err) {
if ((inbuf_ptr > inbuf_end) || (outbuf_ptr > outbuf_end)) {
- return FAILURE;
+ return false;
}
mark_byte = *inbuf_ptr++;
@@ -158,7 +145,7 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
// Uncompressed run follows: Max runlength 63
runcount = mark_byte & 0x3f;
if ((inbuf_remain < runcount) || (outbuf_remain < runcount)) {
- return FAILURE;
+ return false;
}
for (c = 0; c < runcount; c++) {
@@ -173,7 +160,7 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
// Compressed run follows: Max runlength 63
runcount = (mark_byte & 0x3f) + 3;
if (!inbuf_remain || (outbuf_remain < runcount)) {
- return FAILURE;
+ return false;
}
for (c = 0; c < runcount; c++) {
@@ -194,8 +181,8 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
runcount = ((mark_byte >> 3) & 0x07U) + 3;
backtrack_amount = *inbuf_ptr;
- if (!inbuf_remain || (backtrack_amount > (outbuf_ptr - outbuf)) || (runcount > outbuf_remain)) {
- return FAILURE;
+ if (!inbuf_remain || (backtrack_amount > (outbuf_ptr - outbuf_start)) || (runcount > outbuf_remain)) {
+ return false;
}
inbuf_ptr++;
@@ -224,7 +211,7 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
runcount = (mark_byte & 0x0F) + 1;
if ((inbuf_remain < (runcount + 2)) || (outbuf_remain < (runcount * 8))) {
- return FAILURE;
+ return false;
}
bitfield_byte1 = *inbuf_ptr++;
@@ -252,7 +239,7 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
// Uncompressed run follows
runcount = ((mark_byte & 0x0F) << 8) + *inbuf_ptr;
if ((inbuf_remain < (runcount + 1)) || (outbuf_remain < runcount)) {
- return FAILURE;
+ return false;
}
inbuf_ptr++;
@@ -271,14 +258,14 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
// Repeat decoded sequence from output stream
backtrack_amount = ((mark_byte & 0x0F) << 8) + *inbuf_ptr;
if (inbuf_remain < 2) {
- return FAILURE;
+ return false;
}
inbuf_ptr++;
runcount = *inbuf_ptr++;
- if ((backtrack_amount > (outbuf_ptr - outbuf)) || (outbuf_remain < runcount)) {
- return FAILURE;
+ if ((backtrack_amount > (outbuf_ptr - outbuf_start)) || (outbuf_remain < runcount)) {
+ return false;
}
backtrack_ptr = outbuf_ptr - backtrack_amount;
@@ -292,44 +279,42 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb
continue;
break;
default:
- return FAILURE;
+ return false;
}
}
- return SUCCESS;
+ return true;
}
-int SagaEngine::flipImage(byte *img_buf, int columns, int scanlines) {
+void SagaEngine::flipImage(byte *imageBuffer, int columns, int scanlines) {
int line;
- byte *tmp_scan;
+ ByteArray tmp_scan;
byte *flip_p1;
byte *flip_p2;
+ byte *flip_tmp;
int flipcount = scanlines / 2;
- tmp_scan = (byte *)malloc(columns);
- if (tmp_scan == NULL) {
- return FAILURE;
+ tmp_scan.resize(columns);
+ flip_tmp = tmp_scan.getBuffer();
+ if (flip_tmp == NULL) {
+ return;
}
- flip_p1 = img_buf;
- flip_p2 = img_buf + (columns * (scanlines - 1));
+ flip_p1 = imageBuffer;
+ flip_p2 = imageBuffer + (columns * (scanlines - 1));
for (line = 0; line < flipcount; line++) {
- memcpy(tmp_scan, flip_p1, columns);
+ memcpy(flip_tmp, flip_p1, columns);
memcpy(flip_p1, flip_p2, columns);
- memcpy(flip_p2, tmp_scan, columns);
+ memcpy(flip_p2, flip_tmp, columns);
flip_p1 += columns;
flip_p2 -= columns;
}
-
- free(tmp_scan);
-
- return SUCCESS;
}
-int SagaEngine::unbankBGImage(byte *dst_buf, const byte *src_buf, int columns, int scanlines) {
+void SagaEngine::unbankBGImage(byte *dst_buf, const byte *src_buf, int columns, int scanlines) {
int x, y;
int temp;
int quadruple_rows;
@@ -424,15 +409,6 @@ int SagaEngine::unbankBGImage(byte *dst_buf, const byte *src_buf, int columns, i
default:
break;
}
- return SUCCESS;
-}
-
-const byte *SagaEngine::getImagePal(const byte *image_data, size_t image_size) {
- if (image_size <= SAGA_IMAGE_HEADER_LEN) {
- return NULL;
- }
-
- return image_data + SAGA_IMAGE_HEADER_LEN;
}
} // End of namespace Saga
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index a77ec1c140..5b15fc9803 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -124,8 +124,7 @@ static const int IHNMTextStringIdsLUT[56] = {
#define buttonRes1 0x42544E01
Interface::Interface(SagaEngine *vm) : _vm(vm) {
- byte *resource;
- size_t resourceLength;
+ ByteArray resourceData;
int i;
#if 0
@@ -170,34 +169,27 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
}
}
- _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->mainPanelResourceId, resource, resourceLength);
- _vm->decodeBGImage(resource, resourceLength, &_mainPanel.image,
- &_mainPanel.imageLength, &_mainPanel.imageWidth, &_mainPanel.imageHeight);
-
- free(resource);
+ _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->mainPanelResourceId, resourceData);
+ _vm->decodeBGImage(resourceData, _mainPanel.image, &_mainPanel.imageWidth, &_mainPanel.imageHeight);
// Converse panel
_conversePanel.buttons = _vm->getDisplayInfo().conversePanelButtons;
_conversePanel.buttonsCount = _vm->getDisplayInfo().conversePanelButtonsCount;
- _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->conversePanelResourceId, resource, resourceLength);
- _vm->decodeBGImage(resource, resourceLength, &_conversePanel.image,
- &_conversePanel.imageLength, &_conversePanel.imageWidth, &_conversePanel.imageHeight);
- free(resource);
+ _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->conversePanelResourceId, resourceData);
+ _vm->decodeBGImage(resourceData, _conversePanel.image, &_conversePanel.imageWidth, &_conversePanel.imageHeight);
// Option panel
if (!_vm->_script->isNonInteractiveDemo()) {
_optionPanel.buttons = _vm->getDisplayInfo().optionPanelButtons;
_optionPanel.buttonsCount = _vm->getDisplayInfo().optionPanelButtonsCount;
- _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->optionPanelResourceId, resource, resourceLength);
- _vm->decodeBGImage(resource, resourceLength, &_optionPanel.image,
- &_optionPanel.imageLength, &_optionPanel.imageWidth, &_optionPanel.imageHeight);
- free(resource);
+ _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->optionPanelResourceId, resourceData);
+ _vm->decodeBGImage(resourceData, _optionPanel.image, &_optionPanel.imageWidth, &_optionPanel.imageHeight);
} else {
_optionPanel.buttons = NULL;
_optionPanel.buttonsCount = 0;
- _optionPanel.sprites.spriteCount = 0;
+ _optionPanel.sprites.clear();
}
#ifdef ENABLE_IHNM
@@ -206,10 +198,8 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
_quitPanel.buttons = _vm->getDisplayInfo().quitPanelButtons;
_quitPanel.buttonsCount = _vm->getDisplayInfo().quitPanelButtonsCount;
- _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->warningPanelResourceId, resource, resourceLength);
- _vm->decodeBGImage(resource, resourceLength, &_quitPanel.image,
- &_quitPanel.imageLength, &_quitPanel.imageWidth, &_quitPanel.imageHeight);
- free(resource);
+ _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->warningPanelResourceId, resourceData);
+ _vm->decodeBGImage(resourceData, _quitPanel.image, &_quitPanel.imageWidth, &_quitPanel.imageHeight);
}
// Save panel
@@ -217,10 +207,8 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
_savePanel.buttons = _vm->getDisplayInfo().savePanelButtons;
_savePanel.buttonsCount = _vm->getDisplayInfo().savePanelButtonsCount;
- _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->warningPanelResourceId, resource, resourceLength);
- _vm->decodeBGImage(resource, resourceLength, &_savePanel.image,
- &_savePanel.imageLength, &_savePanel.imageWidth, &_savePanel.imageHeight);
- free(resource);
+ _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->warningPanelResourceId, resourceData);
+ _vm->decodeBGImage(resourceData, _savePanel.image, &_savePanel.imageWidth, &_savePanel.imageHeight);
}
// Load panel
@@ -228,10 +216,8 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
_loadPanel.buttons = _vm->getDisplayInfo().loadPanelButtons;
_loadPanel.buttonsCount = _vm->getDisplayInfo().loadPanelButtonsCount;
- _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->warningPanelResourceId, resource, resourceLength);
- _vm->decodeBGImage(resource, resourceLength, &_loadPanel.image,
- &_loadPanel.imageLength, &_loadPanel.imageWidth, &_loadPanel.imageHeight);
- free(resource);
+ _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->warningPanelResourceId, resourceData);
+ _vm->decodeBGImage(resourceData, _loadPanel.image, &_loadPanel.imageWidth, &_loadPanel.imageHeight);
}
#endif
@@ -323,16 +309,12 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
_inventoryStart = 0;
_inventoryEnd = 0;
_inventoryBox = 0;
- _inventorySize = ITE_INVENTORY_SIZE;
_saveReminderState = 0;
_optionSaveFileTop = 0;
_optionSaveFileTitleNumber = 0;
- _inventory = (uint16 *)calloc(_inventorySize, sizeof(uint16));
- if (_inventory == NULL) {
- error("Interface::Interface(): not enough memory");
- }
+ _inventory.resize(ITE_INVENTORY_SIZE);
_textInput = false;
_statusTextInput = false;
@@ -345,25 +327,6 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
}
Interface::~Interface() {
- free(_inventory);
-
- free(_mainPanel.image);
- free(_conversePanel.image);
- free(_optionPanel.image);
- free(_quitPanel.image);
- free(_loadPanel.image);
- free(_savePanel.image);
-
- _mainPanel.sprites.freeMem();
- _conversePanel.sprites.freeMem();
- _optionPanel.sprites.freeMem();
- _quitPanel.sprites.freeMem();
- _loadPanel.sprites.freeMem();
- _savePanel.sprites.freeMem();
- _protectPanel.sprites.freeMem();
-
- _defPortraits.freeMem();
- _scenePortraits.freeMem();
}
void Interface::saveReminderCallback(void *refCon) {
@@ -768,7 +731,7 @@ void Interface::setStatusText(const char *text, int statusColor) {
}
void Interface::loadScenePortraits(int resourceId) {
- _scenePortraits.freeMem();
+ _scenePortraits.clear();
_vm->_sprite->loadList(resourceId, _scenePortraits);
}
@@ -817,7 +780,7 @@ void Interface::draw() {
if (_panelMode == kPanelMain || _panelMode == kPanelMap ||
(_panelMode == kPanelNull && _vm->isIHNMDemo())) {
_mainPanel.getRect(rect);
- _vm->_gfx->drawRegion(rect, _mainPanel.image);
+ _vm->_gfx->drawRegion(rect, _mainPanel.image.getBuffer());
for (int i = 0; i < kVerbTypeIdsMax; i++) {
if (_verbTypeToPanelButton[i] != NULL) {
@@ -826,7 +789,7 @@ void Interface::draw() {
}
} else if (_panelMode == kPanelConverse) {
_conversePanel.getRect(rect);
- _vm->_gfx->drawRegion(rect, _conversePanel.image);
+ _vm->_gfx->drawRegion(rect, _conversePanel.image.getBuffer());
converseDisplayTextLines();
}
@@ -847,7 +810,7 @@ void Interface::draw() {
// can tell this is what the original engine does. And it keeps
// ITE from crashing when entering the Elk King's court.
- if (_rightPortrait >= _scenePortraits.spriteCount)
+ if (_rightPortrait >= (int)_scenePortraits.size())
_rightPortrait = 0;
_vm->_sprite->draw(_scenePortraits, _rightPortrait, rightPortraitPoint, 256);
@@ -960,7 +923,7 @@ void Interface::drawOption() {
int spritenum = 0;
_optionPanel.getRect(rect);
- _vm->_gfx->drawRegion(rect, _optionPanel.image);
+ _vm->_gfx->drawRegion(rect, _optionPanel.image.getBuffer());
for (int i = 0; i < _optionPanel.buttonsCount; i++) {
panelButton = &_optionPanel.buttons[i];
@@ -1037,7 +1000,7 @@ void Interface::drawQuit() {
if (_vm->getGameId() == GID_ITE)
drawButtonBox(rect, kButton, false);
else
- _vm->_gfx->drawRegion(rect, _quitPanel.image);
+ _vm->_gfx->drawRegion(rect, _quitPanel.image.getBuffer());
for (i = 0; i < _quitPanel.buttonsCount; i++) {
panelButton = &_quitPanel.buttons[i];
@@ -1103,7 +1066,7 @@ void Interface::drawLoad() {
if (_vm->getGameId() == GID_ITE)
drawButtonBox(rect, kButton, false);
else
- _vm->_gfx->drawRegion(rect, _loadPanel.image);
+ _vm->_gfx->drawRegion(rect, _loadPanel.image.getBuffer());
for (i = 0; i < _loadPanel.buttonsCount; i++) {
panelButton = &_loadPanel.buttons[i];
@@ -1323,7 +1286,7 @@ void Interface::drawSave() {
if (_vm->getGameId() == GID_ITE)
drawButtonBox(rect, kButton, false);
else
- _vm->_gfx->drawRegion(rect, _savePanel.image);
+ _vm->_gfx->drawRegion(rect, _savePanel.image.getBuffer());
for (i = 0; i < _savePanel.buttonsCount; i++) {
panelButton = &_savePanel.buttons[i];
@@ -1587,7 +1550,7 @@ void Interface::handleChapterSelectionClick(const Point& mousePoint) {
event.param4 = obj; // Object
event.param5 = 0; // With Object
event.param6 = obj; // Actor
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
}
}
@@ -2064,7 +2027,7 @@ void Interface::updateInventory(int pos) {
}
void Interface::addToInventory(int objectId) {
- if (_inventoryCount >= _inventorySize) {
+ if (uint(_inventoryCount) >= _inventory.size()) {
return;
}
@@ -2281,14 +2244,22 @@ void Interface::drawPanelButtonText(InterfacePanel *panel, PanelButton *panelBut
}
break;
case kTextMusic:
- if (_vm->_musicVolume)
+ if (_vm->_musicVolume) {
textId = kText10Percent + _vm->_musicVolume / 25 - 1;
+ if (textId > kTextMax) {
+ textId = kTextMax;
+ }
+ }
else
textId = kTextOff;
break;
case kTextSound:
- if (_vm->_soundVolume)
+ if (_vm->_soundVolume) {
textId = kText10Percent + _vm->_soundVolume / 25 - 1;
+ if (textId > kTextMax) {
+ textId = kTextMax;
+ }
+ }
else
textId = kTextOff;
break;
@@ -2423,18 +2394,9 @@ void Interface::drawVerbPanelText(PanelButton *panelButton, KnownColor textKnown
// Converse stuff
-void Interface::converseInit() {
- for (int i = 0; i < CONVERSE_MAX_TEXTS; i++)
- _converseText[i].text = NULL;
- converseClear();
-}
-
void Interface::converseClear() {
for (int i = 0; i < CONVERSE_MAX_TEXTS; i++) {
- if (_converseText[i].text != NULL) {
- free(_converseText[i].text);
- _converseText[i].text = NULL;
- }
+ _converseText[i].text.clear();
_converseText[i].stringNum = -1;
_converseText[i].replyId = 0;
_converseText[i].replyFlags = 0;
@@ -2480,8 +2442,8 @@ bool Interface::converseAddText(const char *text, int strId, int replyId, byte r
return true;
}
- _converseText[_converseTextCount].text = (char *)malloc(i + 1);
- strncpy(_converseText[_converseTextCount].text, _converseWorkString, i);
+ _converseText[_converseTextCount].text.resize(i + 1);
+ strncpy(&_converseText[_converseTextCount].text.front(), _converseWorkString, i);
_converseText[_converseTextCount].strId = strId;
_converseText[_converseTextCount].text[i] = 0;
@@ -2591,7 +2553,7 @@ void Interface::converseDisplayTextLines() {
rect.left += 8;
_vm->_gfx->drawRect(rect, backgnd);
- str = _converseText[relPos].text;
+ str = &_converseText[relPos].text.front();
if (_converseText[relPos].textNum == 0) { // first entry
textPoint.x = rect.left - 6;
@@ -2725,10 +2687,9 @@ void Interface::loadState(Common::InSaveFile *in) {
void Interface::mapPanelShow() {
int i;
- byte *resource;
- size_t resourceLength, imageLength;
+ ByteArray resourceData;
Rect rect;
- byte *image;
+ ByteArray image;
int imageWidth, imageHeight;
const byte *pal;
PalEntry cPal[PAL_ENTRIES];
@@ -2737,9 +2698,8 @@ void Interface::mapPanelShow() {
rect.left = rect.top = 0;
- _vm->_resource->loadResource(_interfaceContext,
- _vm->_resource->convertResourceId(RID_ITE_TYCHO_MAP), resource, resourceLength);
- if (resourceLength == 0) {
+ _vm->_resource->loadResource(_interfaceContext, _vm->_resource->convertResourceId(RID_ITE_TYCHO_MAP), resourceData);
+ if (resourceData.empty()) {
error("Interface::mapPanelShow() unable to load Tycho map resource");
}
@@ -2753,8 +2713,8 @@ void Interface::mapPanelShow() {
_vm->_render->setFlag(RF_MAP);
- _vm->decodeBGImage(resource, resourceLength, &image, &imageLength, &imageWidth, &imageHeight);
- pal = _vm->getImagePal(resource, resourceLength);
+ _vm->decodeBGImage(resourceData, image, &imageWidth, &imageHeight);
+ pal = _vm->getImagePal(resourceData);
for (i = 0; i < PAL_ENTRIES; i++) {
cPal[i].red = *pal++;
@@ -2765,7 +2725,7 @@ void Interface::mapPanelShow() {
rect.setWidth(imageWidth);
rect.setHeight(imageHeight);
- _vm->_gfx->drawRegion(rect, image);
+ _vm->_gfx->drawRegion(rect, image.getBuffer());
// Evil Evil
for (i = 0; i < 6 ; i++) {
@@ -2774,8 +2734,6 @@ void Interface::mapPanelShow() {
_vm->_system->delayMillis(5);
}
- free(resource);
- free(image);
setSaveReminderState(false);
@@ -2832,10 +2790,9 @@ void Interface::keyBoss() {
_vm->_music->pause();
int i;
- byte *resource;
- size_t resourceLength, imageLength;
+ ByteArray resourceData;
Rect rect;
- byte *image;
+ ByteArray image;
int imageWidth, imageHeight;
const byte *pal;
PalEntry cPal[PAL_ENTRIES];
@@ -2844,20 +2801,20 @@ void Interface::keyBoss() {
rect.left = rect.top = 0;
- _vm->_resource->loadResource(_interfaceContext, RID_IHNM_BOSS_SCREEN, resource, resourceLength);
- if (resourceLength == 0) {
+ _vm->_resource->loadResource(_interfaceContext, RID_IHNM_BOSS_SCREEN, resourceData);
+ if (resourceData.empty()) {
error("Interface::bossKey() unable to load Boss image resource");
}
_bossMode = _panelMode;
setMode(kPanelBoss);
- _vm->decodeBGImage(resource, resourceLength, &image, &imageLength, &imageWidth, &imageHeight);
+ _vm->decodeBGImage(resourceData, image, &imageWidth, &imageHeight);
rect.setWidth(imageWidth);
rect.setHeight(imageHeight);
_vm->_gfx->getCurrentPal(_mapSavedPal);
- pal = _vm->getImagePal(resource, resourceLength);
+ pal = _vm->getImagePal(resourceData);
cPal[0].red = 0;
cPal[0].green = 0;
@@ -2869,12 +2826,9 @@ void Interface::keyBoss() {
cPal[i].blue = 128;
}
- _vm->_gfx->drawRegion(rect, image);
+ _vm->_gfx->drawRegion(rect, image.getBuffer());
_vm->_gfx->setPalette(cPal);
-
- free(resource);
- free(image);
}
diff --git a/engines/saga/interface.h b/engines/saga/interface.h
index 0fbe5bef20..b9a96653a7 100644
--- a/engines/saga/interface.h
+++ b/engines/saga/interface.h
@@ -94,8 +94,7 @@ enum FadeModes {
struct InterfacePanel {
int x;
int y;
- byte *image;
- size_t imageLength;
+ ByteArray image;
int imageWidth;
int imageHeight;
@@ -106,8 +105,6 @@ struct InterfacePanel {
InterfacePanel() {
x = y = 0;
- image = NULL;
- imageLength = 0;
imageWidth = imageHeight = 0;
currentButton = NULL;
buttonsCount = 0;
@@ -164,7 +161,7 @@ struct InterfacePanel {
};
struct Converse {
- char *text;
+ Common::Array<char> text;
int strId;
int stringNum;
int textNum;
@@ -356,7 +353,6 @@ private:
void processStatusTextInput(Common::KeyState keystate);
public:
- void converseInit();
void converseClear();
bool converseAddText(const char *text, int strId, int replyId, byte replyFlags, int replyBit);
void converseDisplayText();
@@ -431,8 +427,7 @@ private:
Point _lastMousePoint;
- uint16 *_inventory;
- int _inventorySize;
+ Common::Array<uint16> _inventory;
int _inventoryStart;
int _inventoryEnd;
int _inventoryPos;
diff --git a/engines/saga/introproc_ihnm.cpp b/engines/saga/introproc_ihnm.cpp
index e149753dfd..2053c7158f 100644
--- a/engines/saga/introproc_ihnm.cpp
+++ b/engines/saga/introproc_ihnm.cpp
@@ -83,19 +83,18 @@ int Scene::IHNMStartProc() {
}
_vm->_music->setVolume(0, 1000);
- _vm->_anim->freeCutawayList();
+ _vm->_anim->clearCutawayList();
// Queue first scene
firstScene.loadFlag = kLoadBySceneNumber;
firstScene.sceneDescriptor = -1;
- firstScene.sceneDescription = NULL;
firstScene.sceneSkipTarget = false;
firstScene.sceneProc = NULL;
firstScene.transitionType = kTransitionFade;
firstScene.actorsEntrance = 0;
firstScene.chapter = -1;
- _vm->_scene->queueScene(&firstScene);
+ _vm->_scene->queueScene(firstScene);
return SUCCESS;
}
@@ -114,7 +113,7 @@ int Scene::IHNMCreditsProc() {
}
_vm->_music->setVolume(0, 1000);
- _vm->_anim->freeCutawayList();
+ _vm->_anim->clearCutawayList();
return SUCCESS;
}
@@ -122,8 +121,7 @@ int Scene::IHNMCreditsProc() {
void Scene::IHNMLoadCutaways() {
ResourceContext *resourceContext;
//ResourceContext *soundContext;
- byte *resourcePointer;
- size_t resourceLength;
+ ByteArray resourceData;
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (resourceContext == NULL) {
@@ -131,18 +129,16 @@ void Scene::IHNMLoadCutaways() {
}
if (!_vm->isIHNMDemo())
- _vm->_resource->loadResource(resourceContext, RID_IHNM_INTRO_CUTAWAYS, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, RID_IHNM_INTRO_CUTAWAYS, resourceData);
else
- _vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_INTRO_CUTAWAYS, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_INTRO_CUTAWAYS, resourceData);
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("Scene::IHNMStartProc() Can't load cutaway list");
}
// Load the cutaways for the title screens
- _vm->_anim->loadCutawayList(resourcePointer, resourceLength);
-
- free(resourcePointer);
+ _vm->_anim->loadCutawayList(resourceData);
}
bool Scene::checkKey() {
diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp
index 83fdadf59e..ae7dedefa5 100644
--- a/engines/saga/introproc_ite.cpp
+++ b/engines/saga/introproc_ite.cpp
@@ -61,15 +61,15 @@ using Common::IT_ITA;
#define MUSIC_2 10
LoadSceneParams ITE_IntroList[] = {
- {RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
- {RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
+ {RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
};
int Scene::ITEStartProc() {
@@ -84,25 +84,24 @@ int Scene::ITEStartProc() {
for (i = 0; i < scenesCount; i++) {
tempScene = ITE_IntroList[i];
tempScene.sceneDescriptor = _vm->_resource->convertResourceId(tempScene.sceneDescriptor);
- _vm->_scene->queueScene(&tempScene);
+ _vm->_scene->queueScene(tempScene);
}
firstScene.loadFlag = kLoadBySceneNumber;
firstScene.sceneDescriptor = _vm->getStartSceneNumber();
- firstScene.sceneDescription = NULL;
firstScene.sceneSkipTarget = true;
firstScene.sceneProc = NULL;
firstScene.transitionType = kTransitionFade;
firstScene.actorsEntrance = 0;
firstScene.chapter = -1;
- _vm->_scene->queueScene(&firstScene);
+ _vm->_scene->queueScene(firstScene);
return SUCCESS;
}
-Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialogue dialogue[]) {
+EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) {
TextListEntry textEntry;
TextListEntry *entry;
Event event;
@@ -136,7 +135,7 @@ Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialo
event.op = kEventDisplay;
event.data = entry;
event.time = (i == 0) ? 0 : VOICE_PAD;
- q_event = _vm->_events->chain(q_event, &event);
+ eventColumns = _vm->_events->chain(eventColumns, event);
// Play voice
event.type = kEvTOneshot;
@@ -144,7 +143,7 @@ Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialo
event.op = kEventPlay;
event.param = dialogue[i].i_voice_rn;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
voice_len = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn);
if (voice_len < 0) {
@@ -157,10 +156,10 @@ Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialo
event.op = kEventRemove;
event.data = entry;
event.time = voice_len;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
- return q_event;
+ return eventColumns;
}
enum {
@@ -180,7 +179,7 @@ enum {
// Queue a page of credits text. The original interpreter did word-wrapping
// automatically. We currently don't.
-Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]) {
+EventColumns *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]) {
int game;
Common::Language lang;
@@ -241,7 +240,7 @@ Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const
TextListEntry textEntry;
TextListEntry *entry;
Event event;
- Event *q_event = NULL;
+ EventColumns *eventColumns = NULL;
textEntry.knownColor = kKnownColorSubtitleTextColor;
textEntry.effectKnownColor = kKnownColorTransparent;
@@ -283,7 +282,7 @@ Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const
event.op = kEventDisplay;
event.data = entry;
event.time = delta_time;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// Remove text
event.type = kEvTOneshot;
@@ -291,12 +290,12 @@ Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const
event.op = kEventRemove;
event.data = entry;
event.time = duration;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
y += (_vm->_font->getHeight(font) + line_spacing);
}
- return q_event;
+ return eventColumns;
}
int Scene::SC_ITEIntroAnimProc(int param, void *refCon) {
@@ -306,7 +305,7 @@ int Scene::SC_ITEIntroAnimProc(int param, void *refCon) {
// Handles the introductory Dreamer's Guild / NWC logo animation scene.
int Scene::ITEIntroAnimProc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
switch (param) {
case SCENE_BEGIN:{
@@ -317,7 +316,7 @@ int Scene::ITEIntroAnimProc(int param) {
event.op = kEventDisplay;
event.param = kEvPSetPalette;
event.time = 0;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
debug(3, "Intro animation procedure started.");
debug(3, "Linking animation resources...");
@@ -355,7 +354,7 @@ int Scene::ITEIntroAnimProc(int param) {
event.op = kEventPlay;
event.param = 0;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Queue intro music playback
event.type = kEvTOneshot;
@@ -364,7 +363,7 @@ int Scene::ITEIntroAnimProc(int param) {
event.param2 = MUSIC_LOOP;
event.op = kEventPlay;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
break;
case SCENE_END:
@@ -384,7 +383,7 @@ int Scene::SC_ITEIntroCave1Proc(int param, void *refCon) {
// Handles first introductory cave painting scene
int Scene::ITEIntroCave1Proc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
int lang = 0;
if (_vm->getLanguage() == Common::DE_DEU)
@@ -468,24 +467,24 @@ int Scene::ITEIntroCave1Proc(int param) {
event.code = kPalAnimEvent;
event.op = kEventCycleStart;
event.time = 0;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// Queue narrator dialogue list
- q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
+ ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
// End scene after last dialogue over
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = VOICE_PAD;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
break;
default:
- warning("Illegal scene procedure paramater");
+ warning("Illegal scene procedure parameter");
break;
}
@@ -499,7 +498,7 @@ int Scene::SC_ITEIntroCave2Proc(int param, void *refCon) {
// Handles second introductory cave painting scene
int Scene::ITEIntroCave2Proc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
int lang = 0;
if (_vm->getLanguage() == Common::DE_DEU)
@@ -566,30 +565,30 @@ int Scene::ITEIntroCave2Proc(int param) {
event.op = kEventDissolve;
event.time = 0;
event.duration = DISSOLVE_DURATION;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// Begin palette cycling animation for candles
event.type = kEvTOneshot;
event.code = kPalAnimEvent;
event.op = kEventCycleStart;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Queue narrator dialogue list
- q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
+ ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
// End scene after last dialogue over
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = VOICE_PAD;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
break;
default:
- warning("Illegal scene procedure paramater");
+ warning("Illegal scene procedure parameter");
break;
}
@@ -603,7 +602,7 @@ int Scene::SC_ITEIntroCave3Proc(int param, void *refCon) {
// Handles third introductory cave painting scene
int Scene::ITEIntroCave3Proc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
int lang = 0;
if (_vm->getLanguage() == Common::DE_DEU)
@@ -671,30 +670,30 @@ int Scene::ITEIntroCave3Proc(int param) {
event.op = kEventDissolve;
event.time = 0;
event.duration = DISSOLVE_DURATION;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// Begin palette cycling animation for candles
event.type = kEvTOneshot;
event.code = kPalAnimEvent;
event.op = kEventCycleStart;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Queue narrator dialogue list
- q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
+ ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
// End scene after last dialogue over
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = VOICE_PAD;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
break;
default:
- warning("Illegal scene procedure paramater");
+ warning("Illegal scene procedure parameter");
break;
}
@@ -708,7 +707,7 @@ int Scene::SC_ITEIntroCave4Proc(int param, void *refCon) {
// Handles fourth introductory cave painting scene
int Scene::ITEIntroCave4Proc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
int lang = 0;
if (_vm->getLanguage() == Common::DE_DEU)
@@ -789,30 +788,30 @@ int Scene::ITEIntroCave4Proc(int param) {
event.op = kEventDissolve;
event.time = 0;
event.duration = DISSOLVE_DURATION;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// Begin palette cycling animation for candles
event.type = kEvTOneshot;
event.code = kPalAnimEvent;
event.op = kEventCycleStart;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Queue narrator dialogue list
- q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
+ ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
// End scene after last dialogue over
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = VOICE_PAD;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
break;
default:
- warning("Illegal scene procedure paramater");
+ warning("Illegal scene procedure parameter");
break;
}
@@ -826,7 +825,7 @@ int Scene::SC_ITEIntroValleyProc(int param, void *refCon) {
// Handles intro title scene (valley overlook)
int Scene::ITEIntroValleyProc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
static const IntroCredit credits[] = {
{EN_ANY, kITEAny, kCHeader, "Producer"},
@@ -856,7 +855,7 @@ int Scene::ITEIntroValleyProc(int param) {
event.op = kEventPlay;
event.param = 0;
event.time = 0;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// Begin ITE title theme music
_vm->_music->stop();
@@ -867,7 +866,7 @@ int Scene::ITEIntroValleyProc(int param) {
event.param2 = MUSIC_NORMAL;
event.op = kEventPlay;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Pause animation before logo
event.type = kEvTOneshot;
@@ -875,7 +874,7 @@ int Scene::ITEIntroValleyProc(int param) {
event.op = kEventStop;
event.param = 0;
event.time = 3000;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Display logo
event.type = kEvTContinuous;
@@ -883,7 +882,7 @@ int Scene::ITEIntroValleyProc(int param) {
event.op = kEventDissolveBGMask;
event.time = 0;
event.duration = LOGO_DISSOLVE_DURATION;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Remove logo
event.type = kEvTContinuous;
@@ -891,7 +890,7 @@ int Scene::ITEIntroValleyProc(int param) {
event.op = kEventDissolve;
event.time = 3000;
event.duration = LOGO_DISSOLVE_DURATION;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Unpause animation before logo
event.type = kEvTOneshot;
@@ -899,17 +898,17 @@ int Scene::ITEIntroValleyProc(int param) {
event.op = kEventPlay;
event.time = 0;
event.param = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Queue game credits list
- q_event = ITEQueueCredits(9000, CREDIT_DURATION1, n_credits, credits);
+ eventColumns = ITEQueueCredits(9000, CREDIT_DURATION1, n_credits, credits);
// End scene after credit display
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = 1000;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
@@ -929,7 +928,7 @@ int Scene::SC_ITEIntroTreeHouseProc(int param, void *refCon) {
// Handles second intro credit screen (treehouse view)
int Scene::ITEIntroTreeHouseProc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
static const IntroCredit credits1[] = {
{EN_ANY, kITEAny, kCHeader, "Game Design"},
@@ -981,7 +980,7 @@ int Scene::ITEIntroTreeHouseProc(int param) {
event.op = kEventDissolve;
event.time = 0;
event.duration = DISSOLVE_DURATION;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
if (_vm->_anim->hasAnimation(0)) {
// Begin title screen background animation
@@ -992,19 +991,19 @@ int Scene::ITEIntroTreeHouseProc(int param) {
event.op = kEventPlay;
event.param = 0;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
// Queue game credits list
- q_event = ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
- q_event = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
+ eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
+ eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
// End scene after credit display
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = 1000;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
@@ -1024,7 +1023,7 @@ int Scene::SC_ITEIntroFairePathProc(int param, void *refCon) {
// Handles third intro credit screen (path to puzzle tent)
int Scene::ITEIntroFairePathProc(int param) {
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
static const IntroCredit credits1[] = {
{EN_ANY, kITEAny, kCHeader, "Programming"},
@@ -1063,7 +1062,7 @@ int Scene::ITEIntroFairePathProc(int param) {
event.op = kEventDissolve;
event.time = 0;
event.duration = DISSOLVE_DURATION;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// Begin title screen background animation
_vm->_anim->setCycles(0, -1);
@@ -1073,18 +1072,18 @@ int Scene::ITEIntroFairePathProc(int param) {
event.op = kEventPlay;
event.param = 0;
event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Queue game credits list
- q_event = ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
- q_event = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
+ eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
+ eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
// End scene after credit display
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = 1000;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
@@ -1104,8 +1103,7 @@ int Scene::SC_ITEIntroFaireTentProc(int param, void *refCon) {
// Handles fourth intro credit screen (treehouse view)
int Scene::ITEIntroFaireTentProc(int param) {
Event event;
- Event *q_event;
- Event *q_event_start;
+ EventColumns *eventColumns;
switch (param) {
case SCENE_BEGIN:
@@ -1116,14 +1114,14 @@ int Scene::ITEIntroFaireTentProc(int param) {
event.op = kEventDissolve;
event.time = 0;
event.duration = DISSOLVE_DURATION;
- q_event_start = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// End scene after momentary pause
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
event.time = 5000;
- q_event = _vm->_events->chain(q_event_start, &event);
+ _vm->_events->chain(eventColumns, event);
break;
case SCENE_END:
diff --git a/engines/saga/isomap.cpp b/engines/saga/isomap.cpp
index f0ad9bbd5e..6450af268a 100644
--- a/engines/saga/isomap.cpp
+++ b/engines/saga/isomap.cpp
@@ -85,34 +85,40 @@ static const IsoMap::TilePoint hardDirTable[8] = {
{ 0, 1, 0, SAGA_STRAIGHT_HARD_COST},
};
-IsoMap::IsoMap(SagaEngine *vm) : _vm(vm) {
- _tileData = NULL;
- _tileDataLength = 0;
+static const int16 directions[8][2] = {
+ { 16, 16},
+ { 16, 0},
+ { 16, -16},
+ { 0, -16},
+ { -16, -16},
+ { -16, 0},
+ { -16, 16},
+ { 0, 16}
+};
- _multiTableData = NULL;
- _multiDataCount = 0;
+IsoMap::IsoMap(SagaEngine *vm) : _vm(vm) {
_viewScroll.x = (128 - 8) * 16;
_viewScroll.x = (128 - 8) * 16 - 64;
_viewDiff = 1;
-
}
-void IsoMap::loadImages(const byte *resourcePointer, size_t resourceLength) {
+void IsoMap::loadImages(const ByteArray &resourceData) {
IsoTileData *tileData;
uint16 i;
size_t offsetDiff;
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("IsoMap::loadImages wrong resourceLength");
}
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+ ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
readS.readUint16(); // skip
i = readS.readUint16();
i = i / SAGA_ISOTILEDATA_LEN;
_tilesTable.resize(i);
-
+ Common::Array<size_t> tempOffsets;
+ tempOffsets.resize(_tilesTable.size());
readS.seek(0);
@@ -120,7 +126,7 @@ void IsoMap::loadImages(const byte *resourcePointer, size_t resourceLength) {
tileData = &_tilesTable[i];
tileData->height = readS.readByte();
tileData->attributes = readS.readSByte();
- tileData->offset = readS.readUint16();
+ tempOffsets[i] = readS.readUint16();
tileData->terrainMask = readS.readUint16();
tileData->FGDBGDAttr = readS.readByte();
readS.readByte(); //skip
@@ -128,26 +134,25 @@ void IsoMap::loadImages(const byte *resourcePointer, size_t resourceLength) {
offsetDiff = readS.pos();
- _tileDataLength = resourceLength - offsetDiff;
- _tileData = (byte*)malloc(_tileDataLength);
- memcpy(_tileData, resourcePointer + offsetDiff, _tileDataLength);
+ _tileData.resize(resourceData.size() - offsetDiff);
+ memcpy(_tileData.getBuffer(), resourceData.getBuffer() + offsetDiff, _tileData.size());
for (i = 0; i < _tilesTable.size(); i++) {
- _tilesTable[i].offset -= offsetDiff;
+ _tilesTable[i].tilePointer = _tileData.getBuffer() + tempOffsets[i] - offsetDiff;
}
}
-void IsoMap::loadPlatforms(const byte * resourcePointer, size_t resourceLength) {
+void IsoMap::loadPlatforms(const ByteArray &resourceData) {
TilePlatformData *tilePlatformData;
uint16 i, x, y;
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("IsoMap::loadPlatforms wrong resourceLength");
}
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+ ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
- i = resourceLength / SAGA_TILEPLATFORMDATA_LEN;
+ i = resourceData.size() / SAGA_TILEPLATFORMDATA_LEN;
_tilePlatformList.resize(i);
for (i = 0; i < _tilePlatformList.size(); i++) {
@@ -166,14 +171,14 @@ void IsoMap::loadPlatforms(const byte * resourcePointer, size_t resourceLength)
}
-void IsoMap::loadMap(const byte * resourcePointer, size_t resourceLength) {
+void IsoMap::loadMap(const ByteArray &resourceData) {
uint16 x, y;
- if (resourceLength != SAGA_TILEMAP_LEN) {
- error("IsoMap::loadMap wrong resourceLength");
+ if (resourceData.size() != SAGA_TILEMAP_LEN) {
+ error("IsoMap::loadMap wrong resource length %d", resourceData.size());
}
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+ ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
_tileMap.edgeType = readS.readByte();
readS.readByte(); //skip
@@ -185,16 +190,16 @@ void IsoMap::loadMap(const byte * resourcePointer, size_t resourceLength) {
}
-void IsoMap::loadMetaTiles(const byte * resourcePointer, size_t resourceLength) {
+void IsoMap::loadMetaTiles(const ByteArray &resourceData) {
MetaTileData *metaTileData;
uint16 i, j;
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("IsoMap::loadMetaTiles wrong resourceLength");
}
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
- i = resourceLength / SAGA_METATILEDATA_LEN;
+ ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
+ i = resourceData.size() / SAGA_METATILEDATA_LEN;
_metaTileList.resize(i);
for (i = 0; i < _metaTileList.size(); i++) {
@@ -207,16 +212,16 @@ void IsoMap::loadMetaTiles(const byte * resourcePointer, size_t resourceLength)
}
}
-void IsoMap::loadMulti(const byte * resourcePointer, size_t resourceLength) {
+void IsoMap::loadMulti(const ByteArray &resourceData) {
MultiTileEntryData *multiTileEntryData;
uint16 i;
int16 offsetDiff;
- if (resourceLength < 2) {
+ if (resourceData.size() < 2) {
error("IsoMap::loadMetaTiles wrong resourceLength");
}
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+ ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
i = readS.readUint16();
_multiTable.resize(i);
@@ -240,26 +245,21 @@ void IsoMap::loadMulti(const byte * resourcePointer, size_t resourceLength) {
_multiTable[i].offset -= offsetDiff;
}
- _multiDataCount = (readS.size() - readS.pos()) / 2;
+ uint16 multiDataCount = (readS.size() - readS.pos()) / 2;
- _multiTableData = (int16 *)malloc(_multiDataCount * sizeof(*_multiTableData));
- for (i = 0; i < _multiDataCount; i++) {
+ _multiTableData.resize(multiDataCount);
+ for (i = 0; i < _multiTableData.size(); i++) {
_multiTableData[i] = readS.readSint16();
}
}
-void IsoMap::freeMem() {
+void IsoMap::clear() {
_tilesTable.clear();
_tilePlatformList.clear();
_metaTileList.clear();
_multiTable.clear();
-
- free(_tileData);
- _tileData = NULL;
-
- free(_multiTableData);
- _multiTableData = NULL;
- _multiDataCount = 0;
+ _tileData.clear();
+ _multiTableData.clear();
}
void IsoMap::adjustScroll(bool jump) {
@@ -344,12 +344,12 @@ int16 IsoMap::findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH) {
state = multiTileEntryData->currentState;
offset = (ru + state * multiTileEntryData->uSize) * multiTileEntryData->vSize + rv;
- offset *= sizeof(*_multiTableData);
+ offset *= sizeof(int16);
offset += multiTileEntryData->offset;
- if (offset + sizeof(*_multiTableData) - 1 >= _multiDataCount * sizeof(*_multiTableData)) {
+ if (offset + sizeof(int16) > _multiTableData.size() * sizeof(int16)) {
error("wrong multiTileEntryData->offset");
}
- tiles = (int16*)((byte*)_multiTableData + offset);
+ tiles = (int16*)((byte*)&_multiTableData.front() + offset);
tileIndex = *tiles;
if (tileIndex >= 256) {
warning("something terrible happened");
@@ -707,7 +707,7 @@ void IsoMap::drawTile(uint16 tileIndex, const Point &point, const Location *loca
return;
}
- tilePointer = _tileData + _tilesTable[tileIndex].offset;
+ tilePointer = _tilesTable[tileIndex].tilePointer;
height = _tilesTable[tileIndex].height;
if ((height <= 8) || (height > 64)) {
@@ -831,18 +831,30 @@ void IsoMap::drawTile(uint16 tileIndex, const Point &point, const Location *loca
widthCount += fgRunCount;
count = 0;
- while ((col < _tileClip.left) && (count < fgRunCount)) {
- count++;
- col++;
+ int colDiff = _tileClip.left - col;
+ if (colDiff > 0) {
+ if (colDiff > fgRunCount) {
+ colDiff = fgRunCount;
+ }
+ count = colDiff;
+ col += colDiff;
}
- while ((col < _tileClip.right) && (count < fgRunCount)) {
- assert(_vm->_gfx->getBackBufferPixels() <= (byte *)(drawPointer + count));
- assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayInfo().width *
- _vm->getDisplayInfo().height)) > (byte *)(drawPointer + count));
- drawPointer[count] = readPointer[count];
- count++;
- col++;
+
+ colDiff = _tileClip.right - col;
+ if (colDiff > 0) {
+ int countDiff = fgRunCount - count;
+ if (colDiff > countDiff) {
+ colDiff = countDiff;
+ }
+ if (colDiff > 0) {
+ byte *dst = (byte *)(drawPointer + count);
+ assert(_vm->_gfx->getBackBufferPixels() <= dst);
+ assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayInfo().width * _vm->getDisplayInfo().height)) >= (byte *)(dst + colDiff));
+ memcpy(dst, (readPointer + count), colDiff);
+ col += colDiff;
+ }
}
+
readPointer += fgRunCount;
drawPointer += fgRunCount;
}
@@ -1149,8 +1161,6 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista
int16 vBase;
int16 u;
int16 v;
- int i;
- ActorData *actor;
TilePoint tilePoint;
uint16 dir;
int16 dist;
@@ -1171,8 +1181,7 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista
memset( &_searchArray, 0, sizeof(_searchArray));
- for (i = 0; i < _vm->_actor->_actorsCount; i++) {
- actor = _vm->_actor->_actors[i];
+ for (ActorDataArray::const_iterator actor = _vm->_actor->_actors.begin(); actor != _vm->_actor->_actors.end(); ++actor) {
if (!actor->_inScene) continue;
u = (actor->_location.u() >> 4) - uBase;
@@ -1452,14 +1461,13 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo
actor->_walkStepsCount = i;
if (i) {
- actor->setTileDirectionsSize(i, false);
- memcpy(actor->_tileDirections, res, i);
+ actor->_tileDirections.resize(i);
+ memcpy(&actor->_tileDirections.front(), res, i);
}
}
void IsoMap::findTilePath(ActorData* actor, const Location &start, const Location &end) {
- ActorData *other;
int i;
int16 u;
int16 v;
@@ -1499,10 +1507,9 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio
if (!(actor->_actorFlags & kActorNoCollide) &&
(_vm->_scene->currentSceneResourceId() != ITE_SCENE_OVERMAP)) {
- for (i = 0; i < _vm->_actor->_actorsCount; i++) {
- other = _vm->_actor->_actors[i];
+ for (ActorDataArray::const_iterator other = _vm->_actor->_actors.begin(); other != _vm->_actor->_actors.end(); ++other) {
if (!other->_inScene) continue;
- if (other == actor) continue;
+ if (other->_id == actor->_id) continue;
u = (other->_location.u() >> 4) - uBase;
v = (other->_location.v() >> 4) - vBase;
@@ -1585,8 +1592,8 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio
actor->_walkStepsCount = i;
if (i) {
- actor->setTileDirectionsSize(i, false);
- memcpy(actor->_tileDirections, res, i);
+ actor->_tileDirections.resize(i);
+ memcpy(&actor->_tileDirections.front(), res, i);
}
}
@@ -1601,19 +1608,6 @@ void IsoMap::setTileDoorState(int doorNumber, int doorState) {
multiTileEntryData->currentState = doorState;
}
-static const int16 directions[8][2] = {
- { 16, 16},
- { 16, 0},
- { 16, -16},
- { 0, -16},
- { -16, -16},
- { -16, 0},
- { -16, 16},
- { 0, 16}
-};
-
-
-
bool IsoMap::nextTileTarget(ActorData* actor) {
uint16 dir;
diff --git a/engines/saga/isomap.h b/engines/saga/isomap.h
index 46173e2b13..7dc7dff8cd 100644
--- a/engines/saga/isomap.h
+++ b/engines/saga/isomap.h
@@ -95,7 +95,7 @@ enum TileMapEdgeType {
struct IsoTileData {
byte height;
int8 attributes;
- size_t offset;
+ byte *tilePointer;
uint16 terrainMask;
byte FGDBGDAttr;
int8 GetMaskRule() const {
@@ -154,14 +154,13 @@ class IsoMap {
public:
IsoMap(SagaEngine *vm);
~IsoMap() {
- freeMem();
}
- void loadImages(const byte * resourcePointer, size_t resourceLength);
- void loadMap(const byte * resourcePointer, size_t resourceLength);
- void loadPlatforms(const byte * resourcePointer, size_t resourceLength);
- void loadMetaTiles(const byte * resourcePointer, size_t resourceLength);
- void loadMulti(const byte * resourcePointer, size_t resourceLength);
- void freeMem();
+ void loadImages(const ByteArray &resourceData);
+ void loadMap(const ByteArray &resourceData);
+ void loadPlatforms(const ByteArray &resourceData);
+ void loadMetaTiles(const ByteArray &resourceData);
+ void loadMulti(const ByteArray &resourceData);
+ void clear();
void draw();
void drawSprite(SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
void adjustScroll(bool jump);
@@ -213,16 +212,14 @@ private:
IsoTileData *getTile(int16 u, int16 v, int16 z);
- byte *_tileData;
- size_t _tileDataLength;
+ ByteArray _tileData;
Common::Array<IsoTileData> _tilesTable;
Common::Array<TilePlatformData> _tilePlatformList;
Common::Array<MetaTileData> _metaTileList;
Common::Array<MultiTileEntryData> _multiTable;
- uint16 _multiDataCount;
- int16 *_multiTableData;
+ Common::Array<int16> _multiTableData;
TileMapData _tileMap;
diff --git a/engines/saga/itedata.cpp b/engines/saga/itedata.cpp
index 7503818319..ab0aa12d18 100644
--- a/engines/saga/itedata.cpp
+++ b/engines/saga/itedata.cpp
@@ -269,7 +269,7 @@ ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT] = {
{ 54, 281, 620, 352, 0, 80, 46, 0 } // Orb of Storms in Dam Lab
};
-FxTable ITE_SfxTable[ITE_SFXCOUNT] = {
+IteFxTable ITE_SfxTable[ITE_SFXCOUNT] = {
{ 14, 127 }, // Door open
{ 15, 127 }, // Door close
{ 16, 63 }, // Rush water (floppy volume: 127)
diff --git a/engines/saga/itedata.h b/engines/saga/itedata.h
index 71041902bc..f0f626a51a 100644
--- a/engines/saga/itedata.h
+++ b/engines/saga/itedata.h
@@ -77,16 +77,16 @@ struct ObjectTableData {
uint16 interactBits;
};
-struct FxTable {
- int res;
- int vol;
+struct IteFxTable {
+ byte res;
+ byte vol;
};
#define ITE_OBJECTCOUNT 39
#define ITE_SFXCOUNT 63
extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT];
-extern FxTable ITE_SfxTable[ITE_SFXCOUNT];
+extern IteFxTable ITE_SfxTable[ITE_SFXCOUNT];
extern const char *ITEinterfaceTextStrings[][53];
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp
index 199b0dfd8a..f1cdcbce46 100644
--- a/engines/saga/music.cpp
+++ b/engines/saga/music.cpp
@@ -117,6 +117,7 @@ void MusicDriver::send(uint32 b) {
Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
_currentVolume = 0;
+ _currentMusicBuffer = NULL;
_driver = new MusicDriver();
_digitalMusicContext = _vm->_resource->getContext(GAME_DIGITALMUSICFILE);
@@ -162,11 +163,13 @@ Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
// Just set an XMIDI parser for Mac IHNM for now
_parser = MidiParser::createParser_XMIDI();
} else {
- byte *resourceData;
- size_t resourceSize;
+ ByteArray resourceData;
int resourceId = (_vm->getGameId() == GID_ITE ? 9 : 0);
- _vm->_resource->loadResource(_musicContext, resourceId, resourceData, resourceSize);
- if (!memcmp(resourceData, "FORM", 4)) {
+ _vm->_resource->loadResource(_musicContext, resourceId, resourceData);
+ if (resourceData.size() < 4) {
+ error("Music::Music Unable to load midi resource data");
+ }
+ if (!memcmp(resourceData.getBuffer(), "FORM", 4)) {
_parser = MidiParser::createParser_XMIDI();
// ITE had MT32 mapped instruments
_driver->setGM(_vm->getGameId() != GID_ITE);
@@ -175,17 +178,12 @@ Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
// ITE with standalone MIDI files is General MIDI
_driver->setGM(_vm->getGameId() == GID_ITE);
}
- free(resourceData);
}
-
+
_parser->setMidiDriver(_driver);
_parser->setTimerRate(_driver->getBaseTempo());
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
- _songTableLen = 0;
- _songTable = 0;
-
- _midiMusicData = NULL;
_digitalMusic = false;
}
@@ -196,9 +194,6 @@ Music::~Music() {
delete _driver;
_parser->setMidiDriver(NULL);
delete _parser;
-
- free(_songTable);
- free(_midiMusicData);
}
void Music::musicVolumeGaugeCallback(void *refCon) {
@@ -258,9 +253,7 @@ bool Music::isPlaying() {
void Music::play(uint32 resourceId, MusicFlags flags) {
Audio::SeekableAudioStream *audioStream = NULL;
- byte *resourceData;
- size_t resourceSize;
- uint32 loopStart;
+ uint32 loopStart = 0;
debug(2, "Music::play %d, %d", resourceId, flags);
@@ -392,14 +385,19 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
#endif
return;
} else {
- _vm->_resource->loadResource(_musicContext, resourceId, resourceData, resourceSize);
+ if (_currentMusicBuffer == &_musicBuffer[1]) {
+ _currentMusicBuffer = &_musicBuffer[0];
+ } else {
+ _currentMusicBuffer = &_musicBuffer[1];
+ }
+ _vm->_resource->loadResource(_musicContext, resourceId, *_currentMusicBuffer);
}
- if (resourceSize < 4) {
+ if (_currentMusicBuffer->size() < 4) {
error("Music::play() wrong music resource size");
}
- if (!_parser->loadMusic(resourceData, resourceSize))
+ if (!_parser->loadMusic(_currentMusicBuffer->getBuffer(), _currentMusicBuffer->size()))
error("Music::play() wrong music resource");
_parser->setTrack(0);
@@ -409,9 +407,6 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
// Handle music looping
_parser->property(MidiParser::mpAutoLoop, (flags & MUSIC_LOOP) ? 1 : 0);
-
- free(_midiMusicData);
- _midiMusicData = resourceData;
}
void Music::pause() {
diff --git a/engines/saga/music.h b/engines/saga/music.h
index 470b6e18b3..c7fef7225b 100644
--- a/engines/saga/music.h
+++ b/engines/saga/music.h
@@ -28,9 +28,9 @@
#ifndef SAGA_MUSIC_H
#define SAGA_MUSIC_H
-#include "sound/mixer.h"
#include "sound/mididrv.h"
#include "sound/midiparser.h"
+#include "sound/mixer.h"
#include "sound/decoders/mp3.h"
#include "sound/decoders/vorbis.h"
#include "sound/decoders/flac.h"
@@ -106,8 +106,7 @@ public:
void setVolume(int volume, int time = 1);
int getVolume() { return _currentVolume; }
- int32 *_songTable;
- int _songTableLen;
+ Common::Array<int32> _songTable;
private:
SagaEngine *_vm;
@@ -126,11 +125,12 @@ private:
ResourceContext *_digitalMusicContext;
MidiParser *_parser;
- byte *_midiMusicData;
static void musicVolumeGaugeCallback(void *refCon);
static void onTimer(void *refCon);
void musicVolumeGauge();
+ ByteArray *_currentMusicBuffer;
+ ByteArray _musicBuffer[2];
};
} // End of namespace Saga
diff --git a/engines/saga/objectmap.cpp b/engines/saga/objectmap.cpp
index 02179d1d49..61d90cda69 100644
--- a/engines/saga/objectmap.cpp
+++ b/engines/saga/objectmap.cpp
@@ -45,84 +45,58 @@
namespace Saga {
-HitZone::HitZone(MemoryReadStreamEndian *readStream, int index, int sceneNumber): _index(index) {
- int i, j;
- HitZone::ClickArea *clickArea;
- Point *point;
-
+void HitZone::load(SagaEngine *vm, MemoryReadStreamEndian *readStream, int index, int sceneNumber) {
+ _index = index;
_flags = readStream->readByte();
- _clickAreasCount = readStream->readByte();
+ _clickAreas.resize(readStream->readByte());
_rightButtonVerb = readStream->readByte();
readStream->readByte(); // pad
_nameIndex = readStream->readUint16();
_scriptNumber = readStream->readUint16();
- _clickAreas = (HitZone::ClickArea *)malloc(_clickAreasCount * sizeof(*_clickAreas));
-
- if (_clickAreas == NULL) {
- memoryError("HitZone::HitZone");
- }
-
- for (i = 0; i < _clickAreasCount; i++) {
- clickArea = &_clickAreas[i];
- clickArea->pointsCount = readStream->readUint16LE();
+ for (ClickAreas::iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
+ i->resize(readStream->readUint16LE());
- assert(clickArea->pointsCount);
+ assert(!i->empty());
- clickArea->points = (Point *)malloc(clickArea->pointsCount * sizeof(*(clickArea->points)));
- if (clickArea->points == NULL) {
- memoryError("HitZone::HitZone");
- }
-
- for (j = 0; j < clickArea->pointsCount; j++) {
- point = &clickArea->points[j];
- point->x = readStream->readSint16();
- point->y = readStream->readSint16();
+ for (ClickArea::iterator j = i->begin(); j != i->end(); ++j) {
+ j->x = readStream->readSint16();
+ j->y = readStream->readSint16();
// WORKAROUND: bug #1259608: "ITE: Riff ignores command in Ferret merchant center"
// Apparently ITE Mac version has bug in game data. Both ObjectMap and ActionMap
// for exit area are little taller (y = 123) and thus Riff goes to exit
// when clicked on barrel of nails.
- if (sceneNumber == 18 && index == 0 && i == 0 && j == 0 && point->y == 123)
- point->y = 129;
+ if (vm->getGameId() == GID_ITE) {
+ if (sceneNumber == 18 && index == 0 && (i == _clickAreas.begin()) && (j == i->begin()) && j->y == 123) {
+ j->y = 129;
+ }
+ }
}
}
}
-HitZone::~HitZone() {
- for (int i = 0; i < _clickAreasCount; i++) {
- free(_clickAreas[i].points);
- }
- free(_clickAreas);
-}
-
bool HitZone::getSpecialPoint(Point &specialPoint) const {
- int i, pointsCount;
- HitZone::ClickArea *clickArea;
- Point *points;
-
- for (i = 0; i < _clickAreasCount; i++) {
- clickArea = &_clickAreas[i];
- pointsCount = clickArea->pointsCount;
- points = clickArea->points;
- if (pointsCount == 1) {
- specialPoint = points[0];
+ for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
+ if (i->size() == 1) {
+ specialPoint = (*i)[0];
return true;
}
}
return false;
}
+
bool HitZone::hitTest(const Point &testPoint) {
- int i, pointsCount;
- HitZone::ClickArea *clickArea;
- Point *points;
+ const Point *points;
+ uint pointsCount;
if (_flags & kHitZoneEnabled) {
- for (i = 0; i < _clickAreasCount; i++) {
- clickArea = &_clickAreas[i];
- pointsCount = clickArea->pointsCount;
- points = clickArea->points;
-
+ for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
+ pointsCount = i->size();
+ if (pointsCount < 2) {
+ continue;
+ }
+ points = &i->front();
if (pointsCount == 2) {
// Hit-test a box region
if ((testPoint.x >= points[0].x) &&
@@ -132,11 +106,9 @@ bool HitZone::hitTest(const Point &testPoint) {
return true;
}
} else {
- if (pointsCount > 2) {
- // Hit-test a polygon
- if (hitTestPoly(points, pointsCount, testPoint)) {
- return true;
- }
+ // Hit-test a polygon
+ if (hitTestPoly(points, pointsCount, testPoint)) {
+ return true;
}
}
}
@@ -146,26 +118,25 @@ bool HitZone::hitTest(const Point &testPoint) {
#ifdef SAGA_DEBUG
void HitZone::draw(SagaEngine *vm, int color) {
- int i, pointsCount, j;
+ int pointsCount, j;
Location location;
- HitZone::ClickArea *clickArea;
- Point *points;
+ HitZone::ClickArea tmpPoints;
+ const Point *points;
Point specialPoint1;
Point specialPoint2;
- for (i = 0; i < _clickAreasCount; i++) {
- clickArea = &_clickAreas[i];
- pointsCount = clickArea->pointsCount;
+ for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
+ pointsCount = i->size();
+ points = &i->front();
if (vm->_scene->getFlags() & kSceneFlagISO) {
- points = (Point*)malloc(sizeof(Point) * pointsCount);
+ tmpPoints.resize(pointsCount);
for (j = 0; j < pointsCount; j++) {
- location.u() = clickArea->points[j].x;
- location.v() = clickArea->points[j].y;
+ location.u() = points[j].x;
+ location.v() = points[j].y;
location.z = 0;
- vm->_isoMap->tileCoordsToScreenPoint(location, points[j]);
+ vm->_isoMap->tileCoordsToScreenPoint(location, tmpPoints[j]);
}
- } else {
- points = clickArea->points;
+ points = &tmpPoints.front();
}
if (pointsCount == 2) {
@@ -179,10 +150,6 @@ void HitZone::draw(SagaEngine *vm, int color) {
vm->_gfx->drawPolyLine(points, pointsCount, color);
}
}
- if (vm->_scene->getFlags() & kSceneFlagISO) {
- free(points);
- }
-
}
if (getSpecialPoint(specialPoint1)) {
specialPoint2 = specialPoint1;
@@ -196,55 +163,36 @@ void HitZone::draw(SagaEngine *vm, int color) {
#endif
// Loads an object map resource ( objects ( clickareas ( points ) ) )
-void ObjectMap::load(const byte *resourcePointer, size_t resourceLength) {
- int i;
+void ObjectMap::load(const ByteArray &resourceData) {
- if (resourceLength == 0) {
- return;
+ if (!_hitZoneList.empty()) {
+ error("ObjectMap::load _hitZoneList not empty");
}
- if (resourceLength < 4) {
- error("ObjectMap::load wrong resourceLength");
+ if (resourceData.empty()) {
+ return;
}
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
-
- _hitZoneListCount = readS.readSint16();
- if (_hitZoneListCount < 0) {
- error("ObjectMap::load _hitZoneListCount < 0");
+ if (resourceData.size() < 4) {
+ error("ObjectMap::load wrong resourceLength");
}
- if (_hitZoneList)
- error("ObjectMap::load _hitZoneList != NULL");
+ ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
- _hitZoneList = (HitZone **) malloc(_hitZoneListCount * sizeof(HitZone *));
- if (_hitZoneList == NULL) {
- memoryError("ObjectMap::load");
- }
+ _hitZoneList.resize(readS.readUint16());
- for (i = 0; i < _hitZoneListCount; i++) {
- _hitZoneList[i] = new HitZone(&readS, i, _vm->_scene->currentSceneNumber());
+ int idx = 0;
+ for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
+ i->load(_vm, &readS, idx++, _vm->_scene->currentSceneNumber());
}
}
-void ObjectMap::freeMem() {
- int i;
-
- if (_hitZoneList) {
- for (i = 0; i < _hitZoneListCount; i++) {
- delete _hitZoneList[i];
- }
-
- free(_hitZoneList);
- _hitZoneList = NULL;
- }
- _hitZoneListCount = 0;
+void ObjectMap::clear() {
+ _hitZoneList.clear();
}
-
#ifdef SAGA_DEBUG
void ObjectMap::draw(const Point& testPoint, int color, int color2) {
- int i;
int hitZoneIndex;
char txtBuf[32];
Point pickPoint;
@@ -260,8 +208,8 @@ void ObjectMap::draw(const Point& testPoint, int color, int color2) {
hitZoneIndex = hitTest(pickPoint);
- for (i = 0; i < _hitZoneListCount; i++) {
- _hitZoneList[i]->draw(_vm, (hitZoneIndex == i) ? color2 : color);
+ for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
+ i->draw(_vm, (hitZoneIndex == i->getIndex()) ? color2 : color);
}
if (hitZoneIndex != -1) {
@@ -274,12 +222,11 @@ void ObjectMap::draw(const Point& testPoint, int color, int color2) {
#endif
int ObjectMap::hitTest(const Point& testPoint) {
- int i;
// Loop through all scene objects
- for (i = 0; i < _hitZoneListCount; i++) {
- if (_hitZoneList[i]->hitTest(testPoint)) {
- return i;
+ for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
+ if (i->hitTest(testPoint)) {
+ return i->getIndex();
}
}
@@ -287,7 +234,7 @@ int ObjectMap::hitTest(const Point& testPoint) {
}
void ObjectMap::cmdInfo() {
- _vm->_console->DebugPrintf("%d zone(s) loaded.\n\n", _hitZoneListCount);
+ _vm->_console->DebugPrintf("%d zone(s) loaded.\n\n", _hitZoneList.size());
}
} // End of namespace Saga
diff --git a/engines/saga/objectmap.h b/engines/saga/objectmap.h
index df0dcffe57..446afd478e 100644
--- a/engines/saga/objectmap.h
+++ b/engines/saga/objectmap.h
@@ -33,15 +33,14 @@ namespace Saga {
class HitZone {
private:
- struct ClickArea {
- int pointsCount;
- Point *points;
- };
-
+ typedef Common::Array<Point> ClickArea;
+ typedef Common::Array<ClickArea> ClickAreas;
public:
- HitZone(MemoryReadStreamEndian *readStream, int index, int sceneNumber);
- ~HitZone();
+ void load(SagaEngine *vm, MemoryReadStreamEndian *readStream, int index, int sceneNumber);
+ int getIndex() const {
+ return _index;
+ }
int getNameIndex() const {
return _nameIndex;
}
@@ -76,40 +75,38 @@ public:
return objectIndexToId(kGameObjectStepZone, _index);
}
bool getSpecialPoint(Point &specialPoint) const;
+#ifdef SAGA_DEBUG
void draw(SagaEngine *vm, int color); // for debugging
+#endif
bool hitTest(const Point &testPoint);
private:
int _flags; // Saga::HitZoneFlags
- int _clickAreasCount;
int _rightButtonVerb;
int _nameIndex;
int _scriptNumber;
int _index;
- ClickArea *_clickAreas;
+ ClickAreas _clickAreas;
};
+typedef Common::Array<HitZone> HitZoneArray;
class ObjectMap {
public:
ObjectMap(SagaEngine *vm) : _vm(vm) {
- _hitZoneList = NULL;
- _hitZoneListCount = 0;
-
- }
- ~ObjectMap() {
- freeMem();
}
- void load(const byte *resourcePointer, size_t resourceLength);
- void freeMem();
+ void load(const ByteArray &resourceData);
+ void clear();
+#ifdef SAGA_DEBUG
void draw(const Point& testPoint, int color, int color2); // for debugging
+#endif
int hitTest(const Point& testPoint);
HitZone *getHitZone(int16 index) {
- if ((index < 0) || (index >= _hitZoneListCount)) {
+ if (uint(index) >= _hitZoneList.size()) {
return NULL;
}
- return _hitZoneList[index];
+ return &_hitZoneList[index];
}
void cmdInfo();
@@ -117,8 +114,7 @@ public:
private:
SagaEngine *_vm;
- int _hitZoneListCount;
- HitZone **_hitZoneList;
+ HitZoneArray _hitZoneList;
};
} // End of namespace Saga
diff --git a/engines/saga/palanim.cpp b/engines/saga/palanim.cpp
index dc892b845a..b0b76fc947 100644
--- a/engines/saga/palanim.cpp
+++ b/engines/saga/palanim.cpp
@@ -35,126 +35,95 @@
namespace Saga {
PalAnim::PalAnim(SagaEngine *vm) : _vm(vm) {
- _loaded = false;
- _entryCount = 0;
- _entries = NULL;
}
-PalAnim::~PalAnim() {
-}
-
-int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) {
- void *test_p;
+void PalAnim::loadPalAnim(const ByteArray &resourceData) {
- uint16 i;
+ clear();
- if (_loaded) {
- freePalAnim();
+ if (resourceData.empty()) {
+ return;
}
- if (resdata == NULL) {
- return FAILURE;
- }
-
- MemoryReadStreamEndian readS(resdata, resdata_len, _vm->isBigEndian());
+ ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
if (_vm->getGameId() == GID_IHNM) {
- return SUCCESS;
+ return;
}
- _entryCount = readS.readUint16();
-
- debug(3, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entryCount);
+ _entries.resize(readS.readUint16());
- test_p = malloc(_entryCount * sizeof(PalanimEntry));
- _entries = (PalanimEntry *)test_p;
+ debug(3, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entries.size());
- for (i = 0; i < _entryCount; i++) {
- int color_count;
- int pal_count;
- int p, c;
+ for (Common::Array<PalanimEntry>::iterator i = _entries.begin(); i != _entries.end(); ++i) {
+
+ i->cycle = 0;
- _entries[i].cycle = 0;
+ i->colors.resize(readS.readUint16());
+ debug(2, "PalAnim::loadPalAnim(): Loading %d SAGA_COLOR structures.", i->colors.size());
- color_count = readS.readUint16();
- pal_count = readS.readUint16();
+ i->palIndex.resize(readS.readUint16());
+ debug(2, "PalAnim::loadPalAnim(): Loading %d palette indices.\n", i->palIndex.size());
- _entries[i].pal_count = pal_count;
- _entries[i].color_count = color_count;
- debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d palette indices.\n", i, pal_count);
-
- test_p = malloc(sizeof(char) * pal_count);
- _entries[i].pal_index = (byte *)test_p;
-
- debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d SAGA_COLOR structures.", i, color_count);
-
- test_p = malloc(sizeof(Color) * color_count);
- _entries[i].colors = (Color *)test_p;
-
- for (p = 0; p < pal_count; p++) {
- _entries[i].pal_index[p] = readS.readByte();
+ for (uint j = 0; j < i->palIndex.size(); j++) {
+ i->palIndex[j] = readS.readByte();
}
- for (c = 0; c < color_count; c++) {
- _entries[i].colors[c].red = readS.readByte();
- _entries[i].colors[c].green = readS.readByte();
- _entries[i].colors[c].blue = readS.readByte();
+ for (Common::Array<Color>::iterator j = i->colors.begin(); j != i->colors.end(); ++j) {
+ j->red = readS.readByte();
+ j->green = readS.readByte();
+ j->blue = readS.readByte();
}
}
-
- _loaded = true;
- return SUCCESS;
}
-int PalAnim::cycleStart() {
+void PalAnim::cycleStart() {
Event event;
- if (!_loaded) {
- return FAILURE;
+ if (_entries.empty()) {
+ return;
}
event.type = kEvTOneshot;
event.code = kPalAnimEvent;
event.op = kEventCycleStep;
event.time = PALANIM_CYCLETIME;
- _vm->_events->queue(&event);
-
- return SUCCESS;
+ _vm->_events->queue(event);
}
-int PalAnim::cycleStep(int vectortime) {
+void PalAnim::cycleStep(int vectortime) {
static PalEntry pal[256];
- uint16 pal_index;
- uint16 col_index;
+ uint16 palIndex;
+ uint16 colIndex;
- uint16 i, j;
+ uint16 j;
uint16 cycle;
- uint16 cycle_limit;
+ uint16 cycleLimit;
Event event;
- if (!_loaded) {
- return FAILURE;
+ if (_entries.empty()) {
+ return;
}
_vm->_gfx->getCurrentPal(pal);
- for (i = 0; i < _entryCount; i++) {
- cycle = _entries[i].cycle;
- cycle_limit = _entries[i].color_count;
- for (j = 0; j < _entries[i].pal_count; j++) {
- pal_index = (unsigned char)_entries[i].pal_index[j];
- col_index = (cycle + j) % cycle_limit;
- pal[pal_index].red = (byte) _entries[i].colors[col_index].red;
- pal[pal_index].green = (byte) _entries[i].colors[col_index].green;
- pal[pal_index].blue = (byte) _entries[i].colors[col_index].blue;
+ for (Common::Array<PalanimEntry>::iterator i = _entries.begin(); i != _entries.end(); ++i) {
+ cycle = i->cycle;
+ cycleLimit = i->colors.size();
+ for (j = 0; j < i->palIndex.size(); j++) {
+ palIndex = i->palIndex[j];
+ colIndex = (cycle + j) % cycleLimit;
+ pal[palIndex].red = (byte) i->colors[colIndex].red;
+ pal[palIndex].green = (byte) i->colors[colIndex].green;
+ pal[palIndex].blue = (byte) i->colors[colIndex].blue;
}
- _entries[i].cycle++;
+ i->cycle++;
- if (_entries[i].cycle == cycle_limit) {
- _entries[i].cycle = 0;
+ if (i->cycle == cycleLimit) {
+ i->cycle = 0;
}
}
@@ -167,32 +136,14 @@ int PalAnim::cycleStep(int vectortime) {
event.code = kPalAnimEvent;
event.op = kEventCycleStep;
event.time = vectortime + PALANIM_CYCLETIME;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
- return SUCCESS;
}
-int PalAnim::freePalAnim() {
- uint16 i;
-
- if (!_loaded) {
- return FAILURE;
- }
-
- for (i = 0; i < _entryCount; i++) {
- debug(2, "PalAnim::freePalAnim(): Entry %d: Freeing colors.", i);
- free(_entries[i].colors);
- debug(2, "PalAnim::freePalAnim(): Entry %d: Freeing indices.", i);
- free(_entries[i].pal_index);
- }
-
- debug(3, "PalAnim::freePalAnim(): Freeing entries.");
-
- free(_entries);
-
- _loaded = false;
-
- return SUCCESS;
+void PalAnim::clear() {
+ debug(3, "PalAnim::clear()");
+
+ _entries.clear();
}
} // End of namespace Saga
diff --git a/engines/saga/palanim.h b/engines/saga/palanim.h
index 52002e01c3..2d2c3f1399 100644
--- a/engines/saga/palanim.h
+++ b/engines/saga/palanim.h
@@ -33,29 +33,24 @@ namespace Saga {
#define PALANIM_CYCLETIME 100
struct PalanimEntry {
- uint16 pal_count;
- uint16 color_count;
uint16 cycle;
- byte *pal_index;
- Color *colors;
+ ByteArray palIndex;
+ Common::Array<Color> colors;
};
class PalAnim {
public:
PalAnim(SagaEngine *vm);
- ~PalAnim();
- int loadPalAnim(const byte *, size_t);
- int cycleStart();
- int cycleStep(int vectortime);
- int freePalAnim();
+ void loadPalAnim(const ByteArray &resourceData);
+ void cycleStart();
+ void cycleStep(int vectortime);
+ void clear();
private:
SagaEngine *_vm;
- bool _loaded;
- uint16 _entryCount;
- PalanimEntry *_entries;
+ Common::Array<PalanimEntry> _entries;
};
} // End of namespace Saga
diff --git a/engines/saga/puzzle.cpp b/engines/saga/puzzle.cpp
index 73839eb6ea..af81c3c670 100644
--- a/engines/saga/puzzle.cpp
+++ b/engines/saga/puzzle.cpp
@@ -172,7 +172,7 @@ void Puzzle::initPieces() {
_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
for (int i = 0; i < PUZZLE_PIECES; i++) {
- spI = &(spriteList->infoList[i]);
+ spI = &((*spriteList)[i]);
_pieceInfo[i].offX = (byte)(spI->width >> 1);
_pieceInfo[i].offY = (byte)(spI->height >> 1);
@@ -347,7 +347,7 @@ void Puzzle::dropPiece(Point mousePt) {
if (newy < boxy)
newy = PUZZLE_Y_OFFSET;
- spI = &(spriteList->infoList[_puzzlePiece]);
+ spI = &((*spriteList)[_puzzlePiece]);
if (newx + spI->width > boxw)
newx = boxw - spI->width ;
diff --git a/engines/saga/resource.cpp b/engines/saga/resource.cpp
index 7d82aa4bda..0fb7327f0d 100644
--- a/engines/saga/resource.cpp
+++ b/engines/saga/resource.cpp
@@ -43,8 +43,7 @@ bool ResourceContext::loadResV1(uint32 contextOffset, uint32 contextSize) {
size_t i;
bool result;
byte tableInfo[RSC_TABLEINFO_SIZE];
- byte *tableBuffer;
- size_t tableSize;
+ ByteArray tableBuffer;
uint32 count;
uint32 resourceTableOffset;
ResourceData *resourceData;
@@ -70,17 +69,15 @@ bool ResourceContext::loadResV1(uint32 contextOffset, uint32 contextSize) {
}
// Load resource table
- tableSize = RSC_TABLEENTRY_SIZE * count;
-
- tableBuffer = (byte *)malloc(tableSize);
+ tableBuffer.resize(RSC_TABLEENTRY_SIZE * count);
_file.seek(resourceTableOffset + contextOffset, SEEK_SET);
- result = (_file.read(tableBuffer, tableSize) == tableSize);
+ result = (_file.read(tableBuffer.getBuffer(), tableBuffer.size()) == tableBuffer.size());
if (result) {
_table.resize(count);
- MemoryReadStreamEndian readS1(tableBuffer, tableSize, _isBigEndian);
+ MemoryReadStreamEndian readS1(tableBuffer.getBuffer(), tableBuffer.size(), _isBigEndian);
for (i = 0; i < count; i++) {
resourceData = &_table[i];
@@ -94,7 +91,6 @@ bool ResourceContext::loadResV1(uint32 contextOffset, uint32 contextSize) {
}
}
- free(tableBuffer);
return result;
}
@@ -107,8 +103,6 @@ bool ResourceContext::load(SagaEngine *vm, Resource *resource) {
uint32 subjectResourceId;
uint32 patchResourceId;
ResourceData *subjectResourceData;
- byte *tableBuffer;
- size_t tableSize;
bool isMacBinary;
if (_fileName == NULL) { // IHNM special case
@@ -145,10 +139,12 @@ bool ResourceContext::load(SagaEngine *vm, Resource *resource) {
if (subjectContext == NULL) {
error("ResourceContext::load() Subject context not found");
}
- resource->loadResource(this, _table.size() - 1, tableBuffer, tableSize);
+ ByteArray tableBuffer;
+
+ resource->loadResource(this, _table.size() - 1, tableBuffer);
- MemoryReadStreamEndian readS2(tableBuffer, tableSize, _isBigEndian);
- for (i = 0; i < tableSize / 8; i++) {
+ ByteArrayReadStreamEndian readS2(tableBuffer, _isBigEndian);
+ for (i = 0; i < tableBuffer.size() / 8; i++) {
subjectResourceId = readS2.readUint32();
patchResourceId = readS2.readUint32();
subjectResourceData = subjectContext->getResourceData(subjectResourceId);
@@ -157,7 +153,6 @@ bool ResourceContext::load(SagaEngine *vm, Resource *resource) {
subjectResourceData->offset = resourceData->offset;
subjectResourceData->size = resourceData->size;
}
- free(tableBuffer);
}
//process external patch files
@@ -370,25 +365,25 @@ void Resource::clearContexts() {
}
}
-void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) {
+void Resource::loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer) {
Common::File *file;
uint32 resourceOffset;
ResourceData *resourceData;
- debug(8, "loadResource %d", resourceId);
resourceData = context->getResourceData(resourceId);
file = context->getFile(resourceData);
resourceOffset = resourceData->offset;
- resourceSize = resourceData->size;
- resourceBuffer = (byte*)malloc(resourceSize);
+ debug(8, "loadResource %d 0x%X:0x%X", resourceId, resourceOffset, uint(resourceData->size));
+ resourceBuffer.resize(resourceData->size);
+
file->seek((long)resourceOffset, SEEK_SET);
- if (file->read(resourceBuffer, resourceSize) != resourceSize) {
+ if (file->read(resourceBuffer.getBuffer(), resourceBuffer.size()) != resourceBuffer.size()) {
error("Resource::loadResource() failed to read");
}
diff --git a/engines/saga/resource.h b/engines/saga/resource.h
index e32d16c469..5009c862f4 100644
--- a/engines/saga/resource.h
+++ b/engines/saga/resource.h
@@ -206,7 +206,7 @@ public:
virtual ~Resource();
bool createContexts();
void clearContexts();
- void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize);
+ void loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer);
virtual uint32 convertResourceId(uint32 resourceId) = 0;
virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
diff --git a/engines/saga/resource_res.cpp b/engines/saga/resource_res.cpp
index 8546030241..646de8667b 100644
--- a/engines/saga/resource_res.cpp
+++ b/engines/saga/resource_res.cpp
@@ -48,13 +48,13 @@ void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
if (chapter < 0)
chapter = !_vm->isIHNMDemo() ? 8 : 7;
- _vm->_script->_globalVoiceLUT.freeMem();
+ _vm->_script->_globalVoiceLUT.clear();
// TODO: close chapter context, or rather reassign it in our case
ResourceContext *resourceContext;
ResourceContext *soundContext;
- int i;
+ uint i;
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (resourceContext == NULL) {
@@ -66,41 +66,38 @@ void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
error("Resource::loadGlobalResources() sound context not found");
}
- byte *resourcePointer;
- size_t resourceLength;
+ ByteArray resourceData;
if (!_vm->isIHNMDemo()) {
- _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
- resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], resourceData);
} else {
- _vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
- resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter], resourceData);
}
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("Resource::loadGlobalResources wrong metaResource");
}
- MemoryReadStream metaS(resourcePointer, resourceLength);
-
- _metaResource.sceneIndex = metaS.readSint16LE();
- _metaResource.objectCount = metaS.readSint16LE();
- _metaResource.objectsStringsResourceID = metaS.readSint32LE();
- _metaResource.inventorySpritesID = metaS.readSint32LE();
- _metaResource.mainSpritesID = metaS.readSint32LE();
- _metaResource.objectsResourceID = metaS.readSint32LE();
- _metaResource.actorCount = metaS.readSint16LE();
- _metaResource.actorsStringsResourceID = metaS.readSint32LE();
- _metaResource.actorsResourceID = metaS.readSint32LE();
- _metaResource.protagFaceSpritesID = metaS.readSint32LE();
- _metaResource.field_22 = metaS.readSint32LE();
- _metaResource.field_26 = metaS.readSint16LE();
- _metaResource.protagStatesCount = metaS.readSint16LE();
- _metaResource.protagStatesResourceID = metaS.readSint32LE();
- _metaResource.cutawayListResourceID = metaS.readSint32LE();
- _metaResource.songTableID = metaS.readSint32LE();
-
- free(resourcePointer);
+ {
+ ByteArrayReadStreamEndian metaS(resourceData);
+
+ _metaResource.sceneIndex = metaS.readSint16LE();
+ _metaResource.objectCount = metaS.readSint16LE();
+ _metaResource.objectsStringsResourceID = metaS.readSint32LE();
+ _metaResource.inventorySpritesID = metaS.readSint32LE();
+ _metaResource.mainSpritesID = metaS.readSint32LE();
+ _metaResource.objectsResourceID = metaS.readSint32LE();
+ _metaResource.actorCount = metaS.readSint16LE();
+ _metaResource.actorsStringsResourceID = metaS.readSint32LE();
+ _metaResource.actorsResourceID = metaS.readSint32LE();
+ _metaResource.protagFaceSpritesID = metaS.readSint32LE();
+ _metaResource.field_22 = metaS.readSint32LE();
+ _metaResource.field_26 = metaS.readSint16LE();
+ _metaResource.protagStatesCount = metaS.readSint16LE();
+ _metaResource.protagStatesResourceID = metaS.readSint32LE();
+ _metaResource.cutawayListResourceID = metaS.readSint32LE();
+ _metaResource.songTableID = metaS.readSint32LE();
+ }
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
@@ -108,90 +105,83 @@ void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
- _vm->_actor->_objectsStrings.freeMem();
+ _vm->_actor->_objectsStrings.clear();
- _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
- _vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
- free(resourcePointer);
+ _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourceData);
+ _vm->loadStrings(_vm->_actor->_objectsStrings, resourceData);
- if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
+ if (uint(chapter) >= _vm->_sndRes->_fxTableIDs.size()) {
error("Chapter ID exceeds fxTableIDs length");
}
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
- resourcePointer, resourceLength);
+ resourceData);
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("Resource::loadGlobalResources Can't load sound effects for current track");
}
- free(_vm->_sndRes->_fxTable);
-
- _vm->_sndRes->_fxTableLen = resourceLength / 4;
- _vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
+ _vm->_sndRes->_fxTable.resize(resourceData.size() / 4);
- MemoryReadStream fxS(resourcePointer, resourceLength);
+ {
+ ByteArrayReadStreamEndian fxS(resourceData);
- for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
- _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
- _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
+ for (i = 0; i < _vm->_sndRes->_fxTable.size(); i++) {
+ _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
+ _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
+ }
}
- free(resourcePointer);
- _vm->_interface->_defPortraits.freeMem();
+ _vm->_interface->_defPortraits.clear();
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
- _vm->_actor->_actorsStrings.freeMem();
+ _vm->_actor->_actorsStrings.clear();
- _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
- _vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
- free(resourcePointer);
+ _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourceData);
+ _vm->loadStrings(_vm->_actor->_actorsStrings, resourceData);
- _vm->_sprite->_inventorySprites.freeMem();
+ _vm->_sprite->_inventorySprites.clear();
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
- _vm->_sprite->_mainSprites.freeMem();
+ _vm->_sprite->_mainSprites.clear();
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
- _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourceData);
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("Resource::loadGlobalResources Can't load cutaway list");
}
- _vm->_anim->loadCutawayList(resourcePointer, resourceLength);
+ _vm->_anim->loadCutawayList(resourceData);
if (_metaResource.songTableID > 0) {
- _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourceData);
if (chapter == 6) {
- int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
- free(resourcePointer);
- _vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
+ if (resourceData.size() < (uint(actorsEntrance) * 4 + 4)) {
+ error("Resource::loadGlobalResources chapter 6 has wrong resource");
+ }
+ int32 id = READ_LE_UINT32(&resourceData[actorsEntrance * 4]);
+ _vm->_resource->loadResource(resourceContext, id, resourceData);
}
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("Resource::loadGlobalResources Can't load songs list for current track");
}
- free(_vm->_music->_songTable);
-
- _vm->_music->_songTableLen = resourceLength / 4;
- _vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
+ _vm->_music->_songTable.resize(resourceData.size() / 4);
- MemoryReadStream songS(resourcePointer, resourceLength);
+ ByteArrayReadStreamEndian songS(resourceData);
- for (i = 0; i < _vm->_music->_songTableLen; i++)
+ for (i = 0; i < _vm->_music->_songTable.size(); i++)
_vm->_music->_songTable[i] = songS.readSint32LE();
- free(resourcePointer);
} else {
// The IHNM demo has a fixed music track and doesn't load a song table
_vm->_music->setVolume(_vm->_musicVolume, 1);
_vm->_music->play(3, MUSIC_LOOP);
- free(resourcePointer);
}
int voiceLUTResourceID = 0;
@@ -207,9 +197,8 @@ void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
}
if (voiceLUTResourceID) {
- _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
- _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
- free(resourcePointer);
+ _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourceData);
+ _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourceData);
}
_vm->_spiritualBarometer = 0;
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 1b7fa97f8d..abd681ce87 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -291,7 +291,7 @@ Common::Error SagaEngine::run() {
_sound = new Sound(this, _mixer);
if (!isSaga2()) {
- _interface->converseInit();
+ _interface->converseClear();
_script->setVerb(_script->getVerbType(kVerbWalkTo));
}
@@ -393,28 +393,26 @@ Common::Error SagaEngine::run() {
return Common::kNoError;
}
-void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength) {
+void SagaEngine::loadStrings(StringsTable &stringsTable, const ByteArray &stringsData) {
uint16 stringsCount;
size_t offset;
size_t prevOffset = 0;
- int i;
+ Common::Array<size_t> tempOffsets;
+ uint ui;
- if (stringsLength == 0) {
+ if (stringsData.empty()) {
error("SagaEngine::loadStrings() Error loading strings list resource");
}
- stringsTable.stringsPointer = (byte*)malloc(stringsLength);
- memcpy(stringsTable.stringsPointer, stringsPointer, stringsLength);
-
- MemoryReadStreamEndian scriptS(stringsTable.stringsPointer, stringsLength, isBigEndian()); //TODO: get endianess from context
+ ByteArrayReadStreamEndian scriptS(stringsData, isBigEndian()); //TODO: get endianess from context
offset = scriptS.readUint16();
stringsCount = offset / 2;
- stringsTable.strings = (const char **)malloc(stringsCount * sizeof(*stringsTable.strings));
- i = 0;
+ ui = 0;
scriptS.seek(0);
- while (i < stringsCount) {
+ tempOffsets.resize(stringsCount);
+ while (ui < stringsCount) {
offset = scriptS.readUint16();
// In some rooms in IHNM, string offsets can be greater than the maximum value than a 16-bit integer can hold
// We detect this by checking the previous offset, and if it was bigger than the current one, an overflow
@@ -423,27 +421,47 @@ void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPoin
if (prevOffset > offset)
offset += 65536;
prevOffset = offset;
- if (offset == stringsLength) {
- stringsCount = i;
- stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings));
+ if (offset == stringsData.size()) {
+ stringsCount = ui;
+ tempOffsets.resize(stringsCount);
break;
}
- if (offset > stringsLength) {
+ if (offset > stringsData.size()) {
// This case should never occur, but apparently it does in the Italian fan
// translation of IHNM
warning("SagaEngine::loadStrings wrong strings table");
- stringsCount = i;
- stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings));
+ stringsCount = ui;
+ tempOffsets.resize(stringsCount);
break;
}
- stringsTable.strings[i] = (const char *)stringsTable.stringsPointer + offset;
- debug(9, "string[%i]=%s", i, stringsTable.strings[i]);
- i++;
+ tempOffsets[ui] = offset;
+ ui++;
+ }
+
+ prevOffset = scriptS.pos();
+ int32 left = scriptS.size() - prevOffset;
+ if (left < 0) {
+ error("SagaEngine::loadStrings() Error loading strings buffer");
+ }
+
+ stringsTable.buffer.resize(left);
+ if (left > 0) {
+ scriptS.read(&stringsTable.buffer.front(), left);
+ }
+
+ stringsTable.strings.resize(tempOffsets.size());
+ for (ui = 0; ui < tempOffsets.size(); ui++) {
+ offset = tempOffsets[ui] - prevOffset;
+ if (offset >= stringsTable.buffer.size()) {
+ error("SagaEngine::loadStrings() Wrong offset");
+ }
+ stringsTable.strings[ui] = &stringsTable.buffer[offset];
+
+ debug(9, "string[%i]=%s", ui, stringsTable.strings[ui]);
}
- stringsTable.stringsCount = stringsCount;
}
-const char *SagaEngine::getObjectName(uint16 objectId) {
+const char *SagaEngine::getObjectName(uint16 objectId) const {
ActorData *actor;
ObjectData *obj;
const HitZone *hitZone;
@@ -598,7 +616,7 @@ void SagaEngine::setTalkspeed(int talkspeed) {
ConfMan.setInt("talkspeed", (talkspeed * 255 + 3 / 2) / 3);
}
-int SagaEngine::getTalkspeed() {
+int SagaEngine::getTalkspeed() const {
return (ConfMan.getInt("talkspeed") * 3 + 255 / 2) / 255;
}
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index 102d1e5c82..8eb4833278 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -49,7 +49,7 @@ struct ADGameFileDescription;
* SAGA2 status: in early stages of development, no recent activity. Contact sev
* if you want to work on it, since we have some original source codes.
*
- * Supported games:
+ * Games using this engine:
*
* SAGA:
* - Inherit the Earth
@@ -86,7 +86,7 @@ class ResourceContext;
using Common::MemoryReadStream;
using Common::MemoryReadStreamEndian;
-//#define SAGA_DEBUG 1 // define for test functions
+// #define SAGA_DEBUG 1 // define for test functions
#define SAGA_IMAGE_DATA_OFFSET 776
#define SAGA_IMAGE_HEADER_LEN 8
@@ -155,40 +155,40 @@ enum GameFeatures {
};
enum VerbTypeIds {
- kVerbITENone = 0,
- kVerbITEPickUp = 1,
- kVerbITELookAt = 2,
- kVerbITEWalkTo = 3,
- kVerbITETalkTo = 4,
- kVerbITEOpen = 5,
- kVerbITEClose = 6,
- kVerbITEGive = 7,
- kVerbITEUse = 8,
- kVerbITEOptions = 9,
- kVerbITEEnter = 10,
- kVerbITELeave = 11,
- kVerbITEBegin = 12,
- kVerbITEWalkOnly = 13,
- kVerbITELookOnly = 14,
-
-
- kVerbIHNMNone = 0,
- kVerbIHNMWalk = 1,
- kVerbIHNMLookAt = 2,
- kVerbIHNMTake = 3,
- kVerbIHNMUse = 4,
- kVerbIHNMTalkTo = 5,
- kVerbIHNMSwallow = 6,
- kVerbIHNMGive = 7,
- kVerbIHNMPush = 8,
- kVerbIHNMOptions = 9,
- kVerbIHNMEnter = 10,
- kVerbIHNMLeave = 11,
- kVerbIHNMBegin = 12,
- kVerbIHNMWalkOnly = 13,
- kVerbIHNMLookOnly = 14,
-
- kVerbTypeIdsMax = kVerbITELookOnly + 1
+ kVerbITENone = 0,
+ kVerbITEPickUp = 1,
+ kVerbITELookAt = 2,
+ kVerbITEWalkTo = 3,
+ kVerbITETalkTo = 4,
+ kVerbITEOpen = 5,
+ kVerbITEClose = 6,
+ kVerbITEGive = 7,
+ kVerbITEUse = 8,
+ kVerbITEOptions = 9,
+ kVerbITEEnter = 10,
+ kVerbITELeave = 11,
+ kVerbITEBegin = 12,
+ kVerbITEWalkOnly = 13,
+ kVerbITELookOnly = 14,
+
+
+ kVerbIHNMNone = 0,
+ kVerbIHNMWalk = 1,
+ kVerbIHNMLookAt = 2,
+ kVerbIHNMTake = 3,
+ kVerbIHNMUse = 4,
+ kVerbIHNMTalkTo = 5,
+ kVerbIHNMSwallow = 6,
+ kVerbIHNMGive = 7,
+ kVerbIHNMPush = 8,
+ kVerbIHNMOptions = 9,
+ kVerbIHNMEnter = 10,
+ kVerbIHNMLeave = 11,
+ kVerbIHNMBegin = 12,
+ kVerbIHNMWalkOnly = 13,
+ kVerbIHNMLookOnly = 14,
+
+ kVerbTypeIdsMax = kVerbITELookOnly + 1
};
enum PanelButtonType {
@@ -381,30 +381,21 @@ struct ImageHeader {
};
struct StringsTable {
- byte *stringsPointer;
- int stringsCount;
- const char **strings;
+ Common::Array<char> buffer;
+ Common::Array<char *> strings;
- const char *getString(int index) const {
- if ((stringsCount <= index) || (index < 0)) {
+ const char *getString(uint index) const {
+ if (strings.size() <= index) {
// This occurs at the end of Ted's chapter, right after the ending cutscene
- warning("StringsTable::getString wrong index 0x%X (%d)", index, stringsCount);
+ warning("StringsTable::getString wrong index 0x%X (%d)", index, strings.size());
return "";
}
return strings[index];
}
- void freeMem() {
- free(strings);
- free(stringsPointer);
- memset(this, 0, sizeof(*this));
- }
-
- StringsTable() {
- memset(this, 0, sizeof(*this));
- }
- ~StringsTable() {
- freeMem();
+ void clear() {
+ strings.clear();
+ buffer.clear();
}
};
@@ -467,6 +458,34 @@ inline uint16 objectIndexToId(int type, int index) {
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
}
+class ByteArray : public Common::Array<byte> {
+public:
+ /**
+ * Return a pointer to the start of the buffer underlying this byte array,
+ * or NULL if the buffer is empty.
+ */
+ byte *getBuffer() {
+ return empty() ? NULL : &front();
+ }
+
+ const byte *getBuffer() const {
+ return empty() ? NULL : &front();
+ }
+
+ void assign(const ByteArray &src) {
+ resize(src.size());
+ if (!empty()) {
+ memcpy(&front(), &src.front(), size());
+ }
+ }
+};
+
+class ByteArrayReadStreamEndian : public MemoryReadStreamEndian {
+public:
+ ByteArrayReadStreamEndian(const ByteArray & byteArray, bool bigEndian = false) : MemoryReadStreamEndian(byteArray.getBuffer(), byteArray.size(), bigEndian) {
+ }
+};
+
class SagaEngine : public Engine {
friend class Scene;
@@ -484,15 +503,14 @@ public:
void save(const char *fileName, const char *saveName);
void load(const char *fileName);
- uint32 getCurrentLoadVersion() {
+ uint32 getCurrentLoadVersion() const {
return _saveHeader.version;
}
void fillSaveList();
char *calcSaveFileName(uint slotNumber);
SaveFileData *getSaveFile(uint idx);
- uint getSaveSlotNumber(uint idx);
- uint getNewSaveSlotNumber();
+ uint getNewSaveSlotNumber() const;
bool locateSaveFile(char *saveName, uint &titleNumber);
bool isSaveListFull() const {
return _saveFilesCount == MAX_SAVES;
@@ -501,7 +519,7 @@ public:
return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
}
- bool isIHNMDemo() { return _isIHNMDemo; }
+ bool isIHNMDemo() const { return _isIHNMDemo; }
int16 _framesEsc;
@@ -546,23 +564,28 @@ public:
Common::RandomSource _rnd;
private:
- int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
- int flipImage(byte *img_buf, int columns, int scanlines);
- int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
+ bool decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, ByteArray &outbuf);
+ void flipImage(byte *imageBuffer, int columns, int scanlines);
+ void unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
uint32 _previousTicks;
public:
- int decodeBGImage(const byte *image_data, size_t image_size,
- byte **output_buf, size_t *output_buf_len, int *w, int *h, bool flip = false);
- const byte *getImagePal(const byte *image_data, size_t image_size);
- void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength);
+ bool decodeBGImage(const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip = false);
+ const byte *getImagePal(const ByteArray &imageData) {
+ if (imageData.size() <= SAGA_IMAGE_HEADER_LEN) {
+ return NULL;
+ }
+
+ return &imageData.front() + SAGA_IMAGE_HEADER_LEN;
+ }
+ void loadStrings(StringsTable &stringsTable, const ByteArray &stringsData);
- const char *getObjectName(uint16 objectId);
+ const char *getObjectName(uint16 objectId) const;
public:
int processInput();
Point mousePos() const;
- int getMouseClickCount() {
+ int getMouseClickCount() const {
return _mouseClickCount;
}
@@ -586,7 +609,7 @@ public:
return _leftMouseButtonPressed || _rightMouseButtonPressed;
}
- inline int ticksToMSec(int tick) {
+ inline int ticksToMSec(int tick) const {
if (getGameId() == GID_ITE)
return tick * 1000 / kScriptTimeTicksPerSecond;
else
@@ -617,9 +640,9 @@ public:
bool isBigEndian() const;
bool isMacResources() const;
bool isSaga2() const { return getGameId() == GID_DINO || getGameId() == GID_FTA2; }
- const GameResourceDescription *getResourceDescription();
+ const GameResourceDescription *getResourceDescription() const;
- const GameFontDescription *getFontDescription(int index);
+ const GameFontDescription *getFontDescription(int index) const;
int getFontsCount() const;
int getGameId() const;
@@ -648,7 +671,7 @@ private:
public:
ColorId KnownColor2ColorId(KnownColor knownColor);
void setTalkspeed(int talkspeed);
- int getTalkspeed();
+ int getTalkspeed() const;
};
} // End of namespace Saga
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp
index 2740462dab..c5388d6878 100644
--- a/engines/saga/saveload.cpp
+++ b/engines/saga/saveload.cpp
@@ -82,7 +82,7 @@ bool SagaEngine::locateSaveFile(char *saveName, uint &titleNumber) {
return false;
}
-uint SagaEngine::getNewSaveSlotNumber() {
+uint SagaEngine::getNewSaveSlotNumber() const {
uint i, j;
bool found;
for (i = 0; i < MAX_SAVES; i++) {
@@ -240,9 +240,9 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
_actor->saveState(out);
- out->writeSint16LE(_script->_commonBufferSize);
+ out->writeSint16LE(_script->_commonBuffer.size());
- out->write(_script->_commonBuffer, _script->_commonBufferSize);
+ out->write(_script->_commonBuffer.getBuffer(), _script->_commonBuffer.size());
// ISO map x, y coordinates for ITE
if (getGameId() == GID_ITE) {
@@ -282,7 +282,7 @@ void SagaEngine::load(const char *fileName) {
_saveHeader.version = SWAP_BYTES_32(_saveHeader.version);
}
- debug(2, "Save version: %x", _saveHeader.version);
+ debug(2, "Save version: 0x%X", _saveHeader.version);
if (_saveHeader.version < 4)
warning("This savegame is not endian-safe. There may be problems");
@@ -351,7 +351,8 @@ void SagaEngine::load(const char *fileName) {
_actor->loadState(in);
commonBufferSize = in->readSint16LE();
- in->read(_script->_commonBuffer, commonBufferSize);
+ _script->_commonBuffer.resize(commonBufferSize);
+ in->read(_script->_commonBuffer.getBuffer(), commonBufferSize);
if (getGameId() == GID_ITE) {
mapx = in->readSint16LE();
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index 2887d79693..8e9e4463ba 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -137,10 +137,9 @@ const char *SAGAResourceTypesString[] = {
};
Scene::Scene(SagaEngine *vm) : _vm(vm) {
- byte *sceneLUTPointer;
- size_t sceneLUTLength;
+ ByteArray sceneLUTData;
uint32 resourceId;
- int i;
+ uint i;
// Do nothing for SAGA2 games for now
if (_vm->isSaga2()) {
@@ -158,74 +157,62 @@ Scene::Scene(SagaEngine *vm) : _vm(vm) {
// Load scene lookup table
resourceId = _vm->_resource->convertResourceId(_vm->getResourceDescription()->sceneLUTResourceId);
debug(3, "Loading scene LUT from resource %i", resourceId);
- _vm->_resource->loadResource(_sceneContext, resourceId, sceneLUTPointer, sceneLUTLength);
- if (sceneLUTLength == 0) {
- error("Scene::Scene() sceneLUTLength == 0");
- }
- _sceneCount = sceneLUTLength / 2;
- _sceneLUT = (int *)malloc(_sceneCount * sizeof(*_sceneLUT));
- if (_sceneLUT == NULL) {
- memoryError("Scene::Scene()");
+ _vm->_resource->loadResource(_sceneContext, resourceId, sceneLUTData);
+ if (sceneLUTData.empty()) {
+ error("Scene::Scene() sceneLUT is empty");
}
+ _sceneLUT.resize(sceneLUTData.size() / 2);
- MemoryReadStreamEndian readS(sceneLUTPointer, sceneLUTLength, _sceneContext->isBigEndian());
+ ByteArrayReadStreamEndian readS(sceneLUTData, _sceneContext->isBigEndian());
- for (i = 0; i < _sceneCount; i++) {
+ for (i = 0; i < _sceneLUT.size(); i++) {
_sceneLUT[i] = readS.readUint16();
debug(8, "sceneNumber %i has resourceId %i", i, _sceneLUT[i]);
}
- free(sceneLUTPointer);
-
#ifdef SAGA_DEBUG
#define DUMP_SCENES_LEVEL 10
if (DUMP_SCENES_LEVEL <= gDebugLevel) {
- uint j;
int backUpDebugLevel = gDebugLevel;
SAGAResourceTypes *types;
int typesCount;
SAGAResourceTypes resType;
+ SceneResourceDataArray resourceList;
getResourceTypes(types, typesCount);
- for (i = 0; i < _sceneCount; i++) {
+ for (i = 0; i < _sceneLUT.size(); i++) {
gDebugLevel = -1;
loadSceneDescriptor(_sceneLUT[i]);
- loadSceneResourceList(_sceneDescription.resourceListResourceId);
+ loadSceneResourceList(_sceneDescription.resourceListResourceId, resourceList);
gDebugLevel = backUpDebugLevel;
debug(DUMP_SCENES_LEVEL, "Dump Scene: number %i, descriptor resourceId %i, resourceList resourceId %i", i, _sceneLUT[i], _sceneDescription.resourceListResourceId);
- debug(DUMP_SCENES_LEVEL, "\tresourceListCount %i", (int)_resourceListCount);
- for (j = 0; j < _resourceListCount; j++) {
- if (_resourceList[j].resourceType >= typesCount) {
- error("wrong resource type %i", _resourceList[j].resourceType);
+ debug(DUMP_SCENES_LEVEL, "\tresourceListCount %i", (int)resourceList.size());
+ for (SceneResourceDataArray::iterator j = resourceList.begin(); j != resourceList.end(); ++j) {
+ if (j->resourceType >= typesCount) {
+ error("wrong resource type %i", j->resourceType);
}
- resType = types[_resourceList[j].resourceType];
+ resType = types[j->resourceType];
- debug(DUMP_SCENES_LEVEL, "\t%s resourceId %i", SAGAResourceTypesString[resType], _resourceList[j].resourceId);
+ debug(DUMP_SCENES_LEVEL, "\t%s resourceId %i", SAGAResourceTypesString[resType], j->resourceId);
}
- free(_resourceList);
}
}
#endif
- debug(3, "LUT has %d entries.", _sceneCount);
+ debug(3, "LUT has %d entries.", _sceneLUT.size());
_sceneLoaded = false;
_sceneNumber = 0;
_chapterNumber = 0;
_sceneResourceId = 0;
_inGame = false;
- _loadDescription = false;
- memset(&_sceneDescription, 0, sizeof(_sceneDescription));
- _resourceListCount = 0;
- _resourceList = NULL;
+ _sceneDescription.reset();
_sceneProc = NULL;
_objectMap = new ObjectMap(_vm);
_actionMap = new ObjectMap(_vm);
- memset(&_bg, 0, sizeof(_bg));
- memset(&_bgMask, 0, sizeof(_bgMask));
}
Scene::~Scene() {
@@ -236,7 +223,6 @@ Scene::~Scene() {
delete _actionMap;
delete _objectMap;
- free(_sceneLUT);
}
void Scene::getResourceTypes(SAGAResourceTypes *&types, int &typesCount) {
@@ -281,7 +267,7 @@ void Scene::startScene() {
event.type = kEvTOneshot;
event.code = kCursorEvent;
event.op = kEventHide;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
switch (_vm->getGameId()) {
case GID_ITE:
@@ -528,8 +514,7 @@ void Scene::getSlopes(int &beginSlope, int &endSlope) {
}
void Scene::getBGInfo(BGInfo &bgInfo) {
- bgInfo.buffer = _bg.buf;
- bgInfo.bufferLength = _bg.buf_len;
+ bgInfo.buffer = _bg.buffer.getBuffer();
bgInfo.bounds.left = 0;
bgInfo.bounds.top = 0;
@@ -581,15 +566,14 @@ bool Scene::offscreenPath(Point &testPoint) {
}
-void Scene::getBGMaskInfo(int &width, int &height, byte *&buffer, size_t &bufferLength) {
+void Scene::getBGMaskInfo(int &width, int &height, byte *&buffer) {
if (!_bgMask.loaded) {
error("Scene::getBGMaskInfo _bgMask not loaded");
}
width = _bgMask.w;
height = _bgMask.h;
- buffer = _bgMask.buf;
- bufferLength = _bgMask.buf_len;
+ buffer = _bgMask.buffer.getBuffer();
}
void Scene::initDoorsState() {
@@ -597,9 +581,8 @@ void Scene::initDoorsState() {
}
void Scene::loadScene(LoadSceneParams &loadSceneParams) {
- size_t i;
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
static PalEntry current_pal[PAL_ENTRIES];
if (loadSceneParams.transitionType == kTransitionFade)
@@ -610,7 +593,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.code = kCursorEvent;
event.op = kEventSetBusyCursor;
event.time = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
_chapterPointsChanged = false;
@@ -623,8 +606,8 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
if (loadSceneParams.chapter == 6 || loadSceneParams.chapter == 8)
_vm->_interface->setLeftPortrait(0);
- _vm->_anim->freeCutawayList();
- _vm->_script->freeModules();
+ _vm->_anim->clearCutawayList();
+ _vm->_script->clearModules();
// deleteAllScenes();
@@ -659,8 +642,6 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
error("Scene::loadScene(): Error, a scene is already loaded");
}
- _loadDescription = true;
-
#ifdef ENABLE_IHNM
if (_vm->getGameId() == GID_IHNM) {
if (loadSceneParams.loadFlag == kLoadBySceneNumber) // When will we get rid of it?
@@ -678,16 +659,6 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
_sceneNumber = loadSceneParams.sceneDescriptor;
_sceneResourceId = getSceneResourceId(_sceneNumber);
break;
- case kLoadByDescription:
- _sceneNumber = -1;
- _sceneResourceId = -1;
- assert(loadSceneParams.sceneDescription != NULL);
- assert(loadSceneParams.sceneDescription->resourceList != NULL);
- _loadDescription = false;
- _sceneDescription = *loadSceneParams.sceneDescription;
- _resourceList = loadSceneParams.sceneDescription->resourceList;
- _resourceListCount = loadSceneParams.sceneDescription->resourceListCount;
- break;
}
debug(3, "Loading scene number %d:", _sceneNumber);
@@ -702,34 +673,15 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
}
// Load scene descriptor and resource list resources
- if (_loadDescription) {
- debug(3, "Loading scene resource %i", _sceneResourceId);
-
- loadSceneDescriptor(_sceneResourceId);
-
- loadSceneResourceList(_sceneDescription.resourceListResourceId);
- } else {
- debug(3, "Loading memory scene resource");
- }
+ debug(3, "Loading scene resource %i", _sceneResourceId);
- // Load resources from scene resource list
- for (i = 0; i < _resourceListCount; i++) {
- if (!_resourceList[i].invalid) {
- _vm->_resource->loadResource(_sceneContext, _resourceList[i].resourceId,
- _resourceList[i].buffer, _resourceList[i].size);
+ loadSceneDescriptor(_sceneResourceId);
-
- if (_resourceList[i].size >= 6) {
- if (!memcmp(_resourceList[i].buffer, "DUMMY!", 6)) {
- _resourceList[i].invalid = true;
- warning("DUMMY resource %i", _resourceList[i].resourceId);
- }
- }
- }
- }
+ SceneResourceDataArray resourceList;
+ loadSceneResourceList(_sceneDescription.resourceListResourceId, resourceList);
// Process resources from scene resource list
- processSceneResources();
+ processSceneResources(resourceList);
if (_sceneDescription.flags & kSceneFlagISO) {
_outsetSceneNumber = _sceneNumber;
@@ -748,7 +700,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
_sceneLoaded = true;
- q_event = NULL;
+ eventColumns = NULL;
if (loadSceneParams.transitionType == kTransitionFade) {
@@ -762,7 +714,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = current_pal;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// set fade mode
event.type = kEvTImmediate;
@@ -771,7 +723,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Display scene background, but stay with black palette
event.type = kEvTImmediate;
@@ -780,7 +732,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.param = kEvPNoSetPalette;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
@@ -796,7 +748,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.param4 = _sceneNumber; // Object
event.param5 = loadSceneParams.actorsEntrance; // With Object
event.param6 = 0; // Actor
- q_event = _vm->_events->chain(q_event, &event);
+ eventColumns = _vm->_events->chain(eventColumns, event);
}
if (loadSceneParams.transitionType == kTransitionFade) {
@@ -808,7 +760,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.param = kFadeIn;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ eventColumns = _vm->_events->chain(eventColumns, event);
// Fade in from black to the scene background palette
event.type = kEvTImmediate;
@@ -817,7 +769,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = _bg.pal;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// set fade mode
event.type = kEvTImmediate;
@@ -826,7 +778,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
if (loadSceneParams.sceneProc == NULL) {
@@ -845,13 +797,13 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.param2 = MUSIC_DEFAULT;
event.op = kEventPlay;
event.time = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
} else {
event.type = kEvTOneshot;
event.code = kMusicEvent;
event.op = kEventStop;
event.time = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
}
@@ -861,14 +813,14 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.op = kEventDisplay;
event.param = kEvPSetPalette;
event.time = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
// Begin palette cycle animation if present
event.type = kEvTOneshot;
event.code = kPalAnimEvent;
event.op = kEventCycleStart;
event.time = 0;
- q_event = _vm->_events->queue(&event);
+ _vm->_events->queue(event);
// Start the scene main script
if (_sceneDescription.sceneScriptEntrypointNumber > 0) {
@@ -882,7 +834,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.param4 = _sceneNumber; // Object
event.param5 = loadSceneParams.actorsEntrance; // With Object
event.param6 = 0; // Actor
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
debug(3, "Scene started");
@@ -905,7 +857,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.code = kInterfaceEvent;
event.op = kEventActivate;
event.time = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
// Change the cursor back to a crosshair in IHNM
@@ -913,23 +865,22 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
event.code = kCursorEvent;
event.op = kEventSetNormalCursor;
event.time = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
void Scene::loadSceneDescriptor(uint32 resourceId) {
- byte *sceneDescriptorData;
- size_t sceneDescriptorDataLength;
+ ByteArray sceneDescriptorData;
- memset(&_sceneDescription, 0, sizeof(_sceneDescription));
+ _sceneDescription.reset();
if (resourceId == 0) {
return;
}
- _vm->_resource->loadResource(_sceneContext, resourceId, sceneDescriptorData, sceneDescriptorDataLength);
+ _vm->_resource->loadResource(_sceneContext, resourceId, sceneDescriptorData);
- if (sceneDescriptorDataLength == 16) {
- MemoryReadStreamEndian readS(sceneDescriptorData, sceneDescriptorDataLength, _sceneContext->isBigEndian());
+ if (sceneDescriptorData.size() == 16) {
+ ByteArrayReadStreamEndian readS(sceneDescriptorData, _sceneContext->isBigEndian());
_sceneDescription.flags = readS.readSint16();
_sceneDescription.resourceListResourceId = readS.readSint16();
@@ -940,53 +891,44 @@ void Scene::loadSceneDescriptor(uint32 resourceId) {
_sceneDescription.startScriptEntrypointNumber = readS.readUint16();
_sceneDescription.musicResourceId = readS.readSint16();
}
-
- free(sceneDescriptorData);
}
-void Scene::loadSceneResourceList(uint32 resourceId) {
- byte *resourceListData;
- size_t resourceListDataLength;
- size_t i;
+void Scene::loadSceneResourceList(uint32 resourceId, SceneResourceDataArray &resourceList) {
+ ByteArray resourceListData;
- _resourceListCount = 0;
- _resourceList = NULL;
+ resourceList.clear();
if (resourceId == 0) {
return;
}
// Load the scene resource table
- _vm->_resource->loadResource(_sceneContext, resourceId, resourceListData, resourceListDataLength);
+ _vm->_resource->loadResource(_sceneContext, resourceId, resourceListData);
- if ((resourceListDataLength % SAGA_RESLIST_ENTRY_LEN) == 0) {
- MemoryReadStreamEndian readS(resourceListData, resourceListDataLength, _sceneContext->isBigEndian());
+ if ((resourceListData.size() % SAGA_RESLIST_ENTRY_LEN) == 0) {
+ ByteArrayReadStreamEndian readS(resourceListData, _sceneContext->isBigEndian());
// Allocate memory for scene resource list
- _resourceListCount = resourceListDataLength / SAGA_RESLIST_ENTRY_LEN;
- debug(3, "Scene resource list contains %i entries", (int)_resourceListCount);
- _resourceList = (SceneResourceData *)calloc(_resourceListCount, sizeof(*_resourceList));
+ resourceList.resize(resourceListData.size() / SAGA_RESLIST_ENTRY_LEN);
+ debug(3, "Scene resource list contains %i entries", (int)resourceList.size());
// Load scene resource list from raw scene
// resource table
debug(3, "Loading scene resource list");
- for (i = 0; i < _resourceListCount; i++) {
- _resourceList[i].resourceId = readS.readUint16();
- _resourceList[i].resourceType = readS.readUint16();
+ for (SceneResourceDataArray::iterator resource = resourceList.begin(); resource != resourceList.end(); ++resource) {
+ resource->resourceId = readS.readUint16();
+ resource->resourceType = readS.readUint16();
// demo version may contain invalid resourceId
- _resourceList[i].invalid = !_sceneContext->validResourceId(_resourceList[i].resourceId);
+ resource->invalid = !_sceneContext->validResourceId(resource->resourceId);
}
}
- free(resourceListData);
}
-void Scene::processSceneResources() {
- byte *resourceData;
- size_t resourceDataLength;
+void Scene::processSceneResources(SceneResourceDataArray &resourceList) {
+ ByteArray resourceData;
const byte *palPointer;
- size_t i;
SAGAResourceTypes *types = 0;
int typesCount = 0;
SAGAResourceTypes resType;
@@ -994,22 +936,33 @@ void Scene::processSceneResources() {
getResourceTypes(types, typesCount);
// Process the scene resource list
- for (i = 0; i < _resourceListCount; i++) {
- if (_resourceList[i].invalid) {
+ for (SceneResourceDataArray::iterator resource = resourceList.begin(); resource != resourceList.end(); ++resource) {
+ if (resource->invalid) {
+ continue;
+ }
+ _vm->_resource->loadResource(_sceneContext, resource->resourceId, resourceData);
+
+
+ if (resourceData.size() >= 6) {
+ if (!memcmp(resourceData.getBuffer(), "DUMMY!", 6)) {
+ resource->invalid = true;
+ warning("DUMMY resource %i", resource->resourceId);
+ }
+ }
+
+ if (resource->invalid) {
continue;
}
- resourceData = _resourceList[i].buffer;
- resourceDataLength = _resourceList[i].size;
- if (_resourceList[i].resourceType >= typesCount) {
- error("Scene::processSceneResources() wrong resource type %i", _resourceList[i].resourceType);
+ if (resource->resourceType >= typesCount) {
+ error("Scene::processSceneResources() wrong resource type %i", resource->resourceType);
}
- resType = types[_resourceList[i].resourceType];
+ resType = types[resource->resourceType];
switch (resType) {
case SAGA_UNKNOWN:
- warning("UNKNOWN resourceType %i", _resourceList[i].resourceType);
+ warning("UNKNOWN resourceType %i", resource->resourceType);
break;
case SAGA_ACTOR:
//for (a = actorsInScene; a; a = a->nextInScene)
@@ -1027,20 +980,16 @@ void Scene::processSceneResources() {
}
debug(3, "Loading background resource.");
- _bg.res_buf = resourceData;
- _bg.res_len = resourceDataLength;
- _bg.loaded = 1;
-
- if (_vm->decodeBGImage(_bg.res_buf,
- _bg.res_len,
- &_bg.buf,
- &_bg.buf_len,
+
+ if (!_vm->decodeBGImage(resourceData,
+ _bg.buffer,
&_bg.w,
- &_bg.h) != SUCCESS) {
- error("Scene::processSceneResources() Error loading background resource %i", _resourceList[i].resourceId);
+ &_bg.h)) {
+ error("Scene::processSceneResources() Error loading background resource %i", resource->resourceId);
}
+ _bg.loaded = true;
- palPointer = _vm->getImagePal(_bg.res_buf, _bg.res_len);
+ palPointer = _vm->getImagePal(resourceData);
memcpy(_bg.pal, palPointer, sizeof(_bg.pal));
break;
case SAGA_BG_MASK: // Scene background mask resource
@@ -1048,30 +997,27 @@ void Scene::processSceneResources() {
error("Scene::ProcessSceneResources(): Duplicate background mask resource encountered");
}
debug(3, "Loading BACKGROUND MASK resource.");
- _bgMask.res_buf = resourceData;
- _bgMask.res_len = resourceDataLength;
- _bgMask.loaded = 1;
- _vm->decodeBGImage(_bgMask.res_buf, _bgMask.res_len, &_bgMask.buf,
- &_bgMask.buf_len, &_bgMask.w, &_bgMask.h, true);
+ _vm->decodeBGImage(resourceData, _bgMask.buffer, &_bgMask.w, &_bgMask.h, true);
+ _bgMask.loaded = true;
// At least in ITE the mask needs to be clipped.
_bgMask.w = MIN(_bgMask.w, _vm->getDisplayInfo().width);
_bgMask.h = MIN(_bgMask.h, getHeight());
- debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, (int)_bgMask.buf_len);
+ debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, _bgMask.buffer.size());
break;
case SAGA_STRINGS:
debug(3, "Loading scene strings resource...");
- _vm->loadStrings(_sceneStrings, resourceData, resourceDataLength);
+ _vm->loadStrings(_sceneStrings, resourceData);
break;
case SAGA_OBJECT_MAP:
debug(3, "Loading object map resource...");
- _objectMap->load(resourceData, resourceDataLength);
+ _objectMap->load(resourceData);
break;
case SAGA_ACTION_MAP:
debug(3, "Loading action map resource...");
- _actionMap->load(resourceData, resourceDataLength);
+ _actionMap->load(resourceData);
break;
case SAGA_ISO_IMAGES:
if (!(_sceneDescription.flags & kSceneFlagISO)) {
@@ -1080,7 +1026,7 @@ void Scene::processSceneResources() {
debug(3, "Loading isometric images resource.");
- _vm->_isoMap->loadImages(resourceData, resourceDataLength);
+ _vm->_isoMap->loadImages(resourceData);
break;
case SAGA_ISO_MAP:
if (!(_sceneDescription.flags & kSceneFlagISO)) {
@@ -1089,7 +1035,7 @@ void Scene::processSceneResources() {
debug(3, "Loading isometric map resource.");
- _vm->_isoMap->loadMap(resourceData, resourceDataLength);
+ _vm->_isoMap->loadMap(resourceData);
break;
case SAGA_ISO_PLATFORMS:
if (!(_sceneDescription.flags & kSceneFlagISO)) {
@@ -1098,7 +1044,7 @@ void Scene::processSceneResources() {
debug(3, "Loading isometric platforms resource.");
- _vm->_isoMap->loadPlatforms(resourceData, resourceDataLength);
+ _vm->_isoMap->loadPlatforms(resourceData);
break;
case SAGA_ISO_METATILES:
if (!(_sceneDescription.flags & kSceneFlagISO)) {
@@ -1107,20 +1053,20 @@ void Scene::processSceneResources() {
debug(3, "Loading isometric metatiles resource.");
- _vm->_isoMap->loadMetaTiles(resourceData, resourceDataLength);
+ _vm->_isoMap->loadMetaTiles(resourceData);
break;
case SAGA_ANIM:
{
- uint16 animId = _resourceList[i].resourceType - 14;
+ uint16 animId = resource->resourceType - 14;
debug(3, "Loading animation resource animId=%i", animId);
- _vm->_anim->load(animId, resourceData, resourceDataLength);
+ _vm->_anim->load(animId, resourceData);
}
break;
case SAGA_ENTRY:
debug(3, "Loading entry list resource...");
- loadSceneEntryList(resourceData, resourceDataLength);
+ loadSceneEntryList(resourceData);
break;
case SAGA_ISO_MULTI:
if (!(_sceneDescription.flags & kSceneFlagISO)) {
@@ -1129,23 +1075,23 @@ void Scene::processSceneResources() {
debug(3, "Loading isometric multi resource.");
- _vm->_isoMap->loadMulti(resourceData, resourceDataLength);
+ _vm->_isoMap->loadMulti(resourceData);
break;
case SAGA_PAL_ANIM:
debug(3, "Loading palette animation resource.");
- _vm->_palanim->loadPalAnim(resourceData, resourceDataLength);
+ _vm->_palanim->loadPalAnim(resourceData);
break;
case SAGA_FACES:
if (_vm->getGameId() == GID_ITE)
- _vm->_interface->loadScenePortraits(_resourceList[i].resourceId);
+ _vm->_interface->loadScenePortraits(resource->resourceId);
break;
case SAGA_PALETTE:
{
PalEntry pal[PAL_ENTRIES];
- byte *palPtr = resourceData;
+ byte *palPtr = resourceData.getBuffer();
- if (resourceDataLength < 3 * PAL_ENTRIES)
- error("Too small scene palette %i", (int)resourceDataLength);
+ if (resourceData.size() < 3 * PAL_ENTRIES)
+ error("Too small scene palette %i", (int)resourceData.size());
for (uint16 c = 0; c < PAL_ENTRIES; c++) {
pal[c].red = *palPtr++;
@@ -1156,7 +1102,7 @@ void Scene::processSceneResources() {
}
break;
default:
- error("Scene::ProcessSceneResources() Encountered unknown resource type %i", _resourceList[i].resourceType);
+ error("Scene::ProcessSceneResources() Encountered unknown resource type %i", resource->resourceType);
break;
}
}
@@ -1184,7 +1130,6 @@ void Scene::draw() {
void Scene::endScene() {
Rect rect;
- size_t i;
if (!_sceneLoaded)
return;
@@ -1222,37 +1167,28 @@ void Scene::endScene() {
// Free scene background
if (_bg.loaded) {
- free(_bg.buf);
- _bg.loaded = 0;
+ _bg.buffer.clear();
+ _bg.loaded = false;
}
// Free scene background mask
if (_bgMask.loaded) {
- free(_bgMask.buf);
- _bgMask.loaded = 0;
- }
-
- // Free scene resource list
- for (i = 0; i < _resourceListCount; i++) {
- free(_resourceList[i].buffer);
- }
-
- if (_loadDescription) {
- free(_resourceList);
+ _bgMask.buffer.clear();
+ _bgMask.loaded = false;
}
// Free animation info list
_vm->_anim->reset();
- _vm->_palanim->freePalAnim();
+ _vm->_palanim->clear();
- _objectMap->freeMem();
- _actionMap->freeMem();
- _entryList.freeMem();
- _sceneStrings.freeMem();
+ _objectMap->clear();
+ _actionMap->clear();
+ _entryList.clear();
+ _sceneStrings.clear();
if (_vm->getGameId() == GID_ITE)
- _vm->_isoMap->freeMem();
+ _vm->_isoMap->clear();
_vm->_events->clearList();
_textList.clear();
@@ -1275,7 +1211,7 @@ void Scene::restoreScene() {
event.param = kEvPNoSetPalette;
event.time = 0;
event.duration = 0;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
_vm->_gfx->showCursor(true);
}
@@ -1285,7 +1221,7 @@ void Scene::cmdSceneChange(int argc, const char **argv) {
scene_num = atoi(argv[1]);
- if ((scene_num < 1) || (scene_num >= _sceneCount)) {
+ if ((scene_num < 1) || (uint(scene_num) >= _sceneLUT.size())) {
_vm->_console->DebugPrintf("Invalid scene number.\n");
return;
}
@@ -1303,34 +1239,29 @@ void Scene::cmdObjectMapInfo() {
_objectMap->cmdInfo();
}
-void Scene::loadSceneEntryList(const byte* resourcePointer, size_t resourceLength) {
- int i;
-
- _entryList.entryListCount = resourceLength / 8;
-
- MemoryReadStreamEndian readS(resourcePointer, resourceLength, _sceneContext->isBigEndian());
+void Scene::loadSceneEntryList(const ByteArray &resourceData) {
+ uint i;
+ if (!_entryList.empty()) {
+ error("Scene::loadSceneEntryList entryList not empty");
+ }
- if (_entryList.entryList)
- error("Scene::loadSceneEntryList entryList != NULL");
+ _entryList.resize(resourceData.size() / 8);
- _entryList.entryList = (SceneEntry *) malloc(_entryList.entryListCount * sizeof(*_entryList.entryList));
- if (_entryList.entryList == NULL) {
- memoryError("Scene::loadSceneEntryList");
- }
+ ByteArrayReadStreamEndian readS(resourceData, _sceneContext->isBigEndian());
- for (i = 0; i < _entryList.entryListCount; i++) {
- _entryList.entryList[i].location.x = readS.readSint16();
- _entryList.entryList[i].location.y = readS.readSint16();
- _entryList.entryList[i].location.z = readS.readSint16();
- _entryList.entryList[i].facing = readS.readUint16();
+ for (i = 0; i < _entryList.size(); i++) {
+ _entryList[i].location.x = readS.readSint16();
+ _entryList[i].location.y = readS.readSint16();
+ _entryList[i].location.z = readS.readSint16();
+ _entryList[i].facing = readS.readUint16();
}
}
void Scene::clearPlacard() {
static PalEntry cur_pal[PAL_ENTRIES];
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
_vm->_interface->setFadeMode(kFadeOut);
@@ -1342,7 +1273,7 @@ void Scene::clearPlacard() {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = cur_pal;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
// set fade mode
event.type = kEvTImmediate;
@@ -1351,14 +1282,14 @@ void Scene::clearPlacard() {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
if (_vm->getGameId() == GID_ITE) {
event.type = kEvTOneshot;
event.code = kTextEvent;
event.op = kEventRemove;
event.data = _vm->_script->getPlacardTextEntry();
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
} else {
_vm->_scene->_textList.clear();
}
@@ -1368,7 +1299,7 @@ void Scene::clearPlacard() {
event.op = kEventRestoreMode;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
#ifdef ENABLE_IHNM
if (_vm->getGameId() == GID_IHNM) {
@@ -1379,7 +1310,7 @@ void Scene::clearPlacard() {
event.param = kPanelMain;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
#endif
@@ -1390,7 +1321,7 @@ void Scene::clearPlacard() {
event.param = kEvPNoSetPalette;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// set fade mode
event.type = kEvTImmediate;
@@ -1399,7 +1330,7 @@ void Scene::clearPlacard() {
event.param = kFadeIn;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Fade in from black to the scene background palette
event.type = kEvTImmediate;
@@ -1408,7 +1339,7 @@ void Scene::clearPlacard() {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = _bg.pal;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// set fade mode
event.type = kEvTImmediate;
@@ -1417,18 +1348,18 @@ void Scene::clearPlacard() {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
event.type = kEvTOneshot;
event.code = kCursorEvent;
event.op = kEventShow;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
event.type = kEvTOneshot;
event.code = kScriptEvent;
event.op = kEventThreadWake;
event.param = kWaitTypePlacard;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
#ifdef ENABLE_IHNM
@@ -1439,7 +1370,7 @@ void Scene::showPsychicProfile(const char *text) {
PalEntry *pal;
TextListEntry textEntry;
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
if (_vm->_interface->getMode() == kPanelPlacard)
return;
@@ -1453,7 +1384,7 @@ void Scene::showPsychicProfile(const char *text) {
event.type = kEvTOneshot;
event.code = kCursorEvent;
event.op = kEventHide;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
_vm->_interface->setFadeMode(kFadeOut);
@@ -1465,7 +1396,7 @@ void Scene::showPsychicProfile(const char *text) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = cur_pal;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// set fade mode
event.type = kEvTImmediate;
@@ -1474,17 +1405,17 @@ void Scene::showPsychicProfile(const char *text) {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
event.type = kEvTOneshot;
event.code = kInterfaceEvent;
event.op = kEventClearStatus;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Set the background and palette for the psychic profile
event.type = kEvTOneshot;
event.code = kPsychicProfileBgEvent;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
_vm->_scene->_textList.clear();
@@ -1507,7 +1438,7 @@ void Scene::showPsychicProfile(const char *text) {
event.code = kTextEvent;
event.op = kEventDisplay;
event.data = _psychicProfileTextEntry;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
_vm->_scene->getBGPal(pal);
@@ -1518,13 +1449,13 @@ void Scene::showPsychicProfile(const char *text) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = pal;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
event.type = kEvTOneshot;
event.code = kScriptEvent;
event.op = kEventThreadWake;
event.param = kWaitTypePlacard;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
void Scene::clearPsychicProfile() {
diff --git a/engines/saga/scene.h b/engines/saga/scene.h
index 0131e01abb..8d48e71445 100644
--- a/engines/saga/scene.h
+++ b/engines/saga/scene.h
@@ -32,6 +32,7 @@
#include "saga/actor.h"
#include "saga/interface.h"
#include "saga/puzzle.h"
+#include "saga/events.h"
namespace Saga {
@@ -55,8 +56,6 @@ namespace Saga {
class ObjectMap;
-struct Event;
-
enum SceneFlags {
kSceneFlagISO = 1,
kSceneFlagShowCursor = 2
@@ -74,7 +73,6 @@ enum FTA2Endings {
struct BGInfo {
Rect bounds;
byte *buffer;
- size_t bufferLength;
};
typedef int (SceneProc) (int, void *);
@@ -112,11 +110,14 @@ enum SAGAResourceTypes {
struct SceneResourceData {
uint32 resourceId;
int resourceType;
- byte *buffer;
- size_t size;
bool invalid;
+
+ SceneResourceData() : resourceId(0), resourceType(0), invalid(false) {
+ }
};
+typedef Common::Array<SceneResourceData> SceneResourceDataArray;
+
#define SAGA_SCENE_DESC_LEN 16
struct SceneDescription {
@@ -128,47 +129,31 @@ struct SceneDescription {
uint16 sceneScriptEntrypointNumber;
uint16 startScriptEntrypointNumber;
int16 musicResourceId;
- SceneResourceData *resourceList;
- size_t resourceListCount;
+
+ void reset() {
+ flags = resourceListResourceId = endSlope = beginSlope = scriptModuleNumber = sceneScriptEntrypointNumber = startScriptEntrypointNumber = musicResourceId = 0;
+ }
};
struct SceneEntry {
Location location;
- int facing;
+ uint16 facing;
};
-struct SceneEntryList {
- SceneEntry *entryList;
- int entryListCount;
-
- const SceneEntry * getEntry(int index) {
- if ((index < 0) || (index >= entryListCount)) {
- error("SceneEntryList::getEntry wrong index (%d)", index);
- }
- return &entryList[index];
- }
- void freeMem() {
- free(entryList);
- memset(this, 0, sizeof(*this));
- }
- SceneEntryList() {
- memset(this, 0, sizeof(*this));
- }
- ~SceneEntryList() {
- freeMem();
- }
+class SceneEntryList : public Common::Array<SceneEntry> {
};
struct SceneImage {
- int loaded;
+ bool loaded;
int w;
int h;
int p;
- byte *buf;
- size_t buf_len;
- byte *res_buf;
- size_t res_len;
+ ByteArray buffer;
PalEntry pal[256];
+
+ SceneImage() : loaded(false), w(0), h(0), p(0) {
+ memset(pal, 0, sizeof(pal));
+ }
};
@@ -179,14 +164,12 @@ enum SceneTransitionType {
enum SceneLoadFlags {
kLoadByResourceId,
- kLoadBySceneNumber,
- kLoadByDescription
+ kLoadBySceneNumber
};
struct LoadSceneParams {
int32 sceneDescriptor;
SceneLoadFlags loadFlag;
- SceneDescription* sceneDescription;
SceneProc *sceneProc;
bool sceneSkipTarget;
SceneTransitionType transitionType;
@@ -248,8 +231,8 @@ class Scene {
void skipScene();
void endScene();
void restoreScene();
- void queueScene(LoadSceneParams *sceneQueue) {
- _sceneQueue.push_back(*sceneQueue);
+ void queueScene(const LoadSceneParams &sceneQueue) {
+ _sceneQueue.push_back(sceneQueue);
}
void draw();
@@ -258,7 +241,7 @@ class Scene {
bool isInIntro() { return !_inGame; }
const Rect& getSceneClip() const { return _sceneClip; }
- void getBGMaskInfo(int &width, int &height, byte *&buffer, size_t &bufferLength);
+ void getBGMaskInfo(int &width, int &height, byte *&buffer);
int isBGMaskPresent() { return _bgMask.loaded; }
int getBGMaskType(const Point &testPoint) {
@@ -274,7 +257,7 @@ class Scene {
}
#endif
- return (_bgMask.buf[offset] >> 4) & 0x0f;
+ return (_bgMask.buffer[offset] >> 4) & 0x0f;
}
bool validBGMaskPoint(const Point &testPoint) {
@@ -325,7 +308,7 @@ class Scene {
bool isSceneLoaded() const { return _sceneLoaded; }
- int getSceneResourceId(int sceneNumber) {
+ uint16 getSceneResourceId(int sceneNumber) {
#ifdef SCENE_DEBUG
if ((sceneNumber < 0) || (sceneNumber >= _sceneCount)) {
error("getSceneResourceId: wrong sceneNumber %i", sceneNumber);
@@ -376,17 +359,16 @@ class Scene {
private:
void loadScene(LoadSceneParams &loadSceneParams);
void loadSceneDescriptor(uint32 resourceId);
- void loadSceneResourceList(uint32 resourceId);
- void loadSceneEntryList(const byte* resourcePointer, size_t resourceLength);
- void processSceneResources();
+ void loadSceneResourceList(uint32 resourceId, SceneResourceDataArray &resourceList);
+ void loadSceneEntryList(const ByteArray &resourceData);
+ void processSceneResources(SceneResourceDataArray &resourceList);
void getResourceTypes(SAGAResourceTypes *&types, int &typesCount);
SagaEngine *_vm;
ResourceContext *_sceneContext;
- int *_sceneLUT;
- int _sceneCount;
+ Common::Array<uint16> _sceneLUT;
SceneQueueList _sceneQueue;
bool _sceneLoaded;
int _currentProtag;
@@ -398,10 +380,7 @@ class Scene {
int _currentMusicRepeat;
bool _chapterPointsChanged;
bool _inGame;
- bool _loadDescription;
SceneDescription _sceneDescription;
- size_t _resourceListCount;
- SceneResourceData *_resourceList;
SceneProc *_sceneProc;
SceneImage _bg;
SceneImage _bgMask;
@@ -456,8 +435,8 @@ class Scene {
static int SC_ITEIntroFaireTentProc(int param, void *refCon);
private:
- Event *ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialogue dialogue[]);
- Event *ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]);
+ EventColumns *ITEQueueDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]);
+ EventColumns *ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]);
int ITEIntroAnimProc(int param);
int ITEIntroCave1Proc(int param);
int ITEIntroCave2Proc(int param);
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp
index b0e20da48c..3ae2f19e1b 100644
--- a/engines/saga/script.cpp
+++ b/engines/saga/script.cpp
@@ -46,12 +46,11 @@ namespace Saga {
SAGA1Script::SAGA1Script(SagaEngine *vm) : Script(vm) {
ResourceContext *resourceContext;
- byte *resourcePointer;
- size_t resourceLength;
+ ByteArray resourceData;
int prevTell;
- int i, j;
- byte *stringsPointer;
- size_t stringsLength;
+ uint ui;
+ int j;
+ ByteArray stringsData;
//initialize member variables
_abortEnabled = true;
@@ -67,9 +66,7 @@ SAGA1Script::SAGA1Script(SagaEngine *vm) : Script(vm) {
_pointerObject = ID_NOTHING;
_staticSize = 0;
- _commonBufferSize = COMMON_BUFFER_SIZE;
- _commonBuffer = (byte*)malloc(_commonBufferSize);
- memset(_commonBuffer, 0, _commonBufferSize);
+ _commonBuffer.resize(COMMON_BUFFER_SIZE);
debug(8, "Initializing scripting subsystem");
// Load script resource file context
@@ -86,47 +83,41 @@ SAGA1Script::SAGA1Script(SagaEngine *vm) : Script(vm) {
uint32 scriptResourceId = 0;
scriptResourceId = _vm->getResourceDescription()->moduleLUTResourceId;
debug(3, "Loading module LUT from resource %i", scriptResourceId);
- _vm->_resource->loadResource(resourceContext, scriptResourceId, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, scriptResourceId, resourceData);
// Create logical script LUT from resource
- if (resourceLength % 22 == 0) { // ITE CD
+ if (resourceData.size() % 22 == 0) { // ITE CD
_modulesLUTEntryLen = 22;
- } else if (resourceLength % 16 == 0) { // ITE disk, IHNM
+ } else if (resourceData.size() % 16 == 0) { // ITE disk, IHNM
_modulesLUTEntryLen = 16;
} else {
- error("Script::Script() Invalid script lookup table length (%i)", (int)resourceLength);
+ error("Script::Script() Invalid script lookup table length (%i)", (int)resourceData.size());
}
// Calculate number of entries
- _modulesCount = resourceLength / _modulesLUTEntryLen;
+ int modulesCount = resourceData.size() / _modulesLUTEntryLen;
- debug(3, "LUT has %i entries", _modulesCount);
+ debug(3, "LUT has %i entries", modulesCount);
// Allocate space for logical LUT
- _modules = (ModuleData *)malloc(_modulesCount * sizeof(*_modules));
- if (_modules == NULL) {
- memoryError("Script::Script()");
- }
+ _modules.resize(modulesCount);
// Convert LUT resource to logical LUT
- MemoryReadStreamEndian scriptS(resourcePointer, resourceLength, resourceContext->isBigEndian());
- for (i = 0; i < _modulesCount; i++) {
- memset(&_modules[i], 0, sizeof(ModuleData));
+ ByteArrayReadStreamEndian scriptS(resourceData, resourceContext->isBigEndian());
+ for (ui = 0; ui < _modules.size(); ui++) {
prevTell = scriptS.pos();
- _modules[i].scriptResourceId = scriptS.readUint16();
- _modules[i].stringsResourceId = scriptS.readUint16();
- _modules[i].voicesResourceId = scriptS.readUint16();
+ _modules[ui].scriptResourceId = scriptS.readUint16();
+ _modules[ui].stringsResourceId = scriptS.readUint16();
+ _modules[ui].voicesResourceId = scriptS.readUint16();
// Skip the unused portion of the structure
for (j = scriptS.pos(); j < prevTell + _modulesLUTEntryLen; j++) {
if (scriptS.readByte() != 0)
- warning("Unused scriptLUT part isn't really unused for LUT %d (pos: %d)", i, j);
+ warning("Unused scriptLUT part isn't really unused for LUT %d (pos: %d)", ui, j);
}
}
- free(resourcePointer);
-
// TODO
//
// In ITE, the "main strings" resource contains both the verb strings
@@ -135,10 +126,9 @@ SAGA1Script::SAGA1Script(SagaEngine *vm) : Script(vm) {
// In IHNM, the "main strings" contains the verb strings, but not the
// object names. At least, I think that's the case.
- _vm->_resource->loadResource(resourceContext, _vm->getResourceDescription()->mainStringsResourceId, stringsPointer, stringsLength);
+ _vm->_resource->loadResource(resourceContext, _vm->getResourceDescription()->mainStringsResourceId, stringsData);
- _vm->loadStrings(_mainStrings, stringsPointer, stringsLength);
- free(stringsPointer);
+ _vm->loadStrings(_mainStrings, stringsData);
setupScriptOpcodeList();
@@ -157,19 +147,10 @@ SAGA1Script::SAGA1Script(SagaEngine *vm) : Script(vm) {
SAGA1Script::~SAGA1Script() {
debug(8, "Shutting down scripting subsystem.");
-
- _mainStrings.freeMem();
- _globalVoiceLUT.freeMem();
-
- freeModules();
- free(_modules);
-
- free(_commonBuffer);
}
SAGA2Script::SAGA2Script(SagaEngine *vm) : Script(vm) {
- byte *resourcePointer;
- size_t resourceLength;
+ ByteArray resourceData;
debug(8, "Initializing scripting subsystem");
// Load script resource file context
@@ -184,14 +165,14 @@ SAGA2Script::SAGA2Script(SagaEngine *vm) : Script(vm) {
if (entryNum < 0)
error("Unable to locate the script's export segment");
debug(3, "Loading module LUT from resource %i", entryNum);
- _vm->_resource->loadResource(_scriptContext, (uint32)entryNum, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(_scriptContext, (uint32)entryNum, resourceData);
_modulesLUTEntryLen = sizeof(uint32);
// Calculate number of entries
- _modulesCount = resourceLength / _modulesLUTEntryLen + 1;
+ int modulesCount = resourceData.size() / _modulesLUTEntryLen + 1;
- debug(3, "LUT has %i entries", _modulesCount);
+ debug(3, "LUT has %i entries", modulesCount);
// Script data segment
/*
@@ -994,8 +975,8 @@ void Script::opSpeak(SCRIPTOP_PARAMS) {
}
} else {
#endif
- if (thread->_voiceLUT->voicesCount > first)
- sampleResourceId = thread->_voiceLUT->voices[first];
+ if (thread->_voiceLUT->size() > uint16(first))
+ sampleResourceId = (*thread->_voiceLUT)[uint16(first)];
#if 0
}
#endif
@@ -1067,12 +1048,11 @@ void Script::opJmpSeedRandom(SCRIPTOP_PARAMS) {
warning("opJmpSeedRandom");
}
-void Script::loadModule(int scriptModuleNumber) {
- byte *resourcePointer;
- size_t resourceLength;
+void Script::loadModule(uint scriptModuleNumber) {
+ ByteArray resourceData;
// Validate script number
- if ((scriptModuleNumber < 0) || (scriptModuleNumber >= _modulesCount)) {
+ if (scriptModuleNumber >= _modules.size()) {
error("Script::loadScript() Invalid script module number");
}
@@ -1083,79 +1063,70 @@ void Script::loadModule(int scriptModuleNumber) {
// Initialize script data structure
debug(3, "Loading script module #%d", scriptModuleNumber);
- _vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].scriptResourceId, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].scriptResourceId, resourceData);
- loadModuleBase(_modules[scriptModuleNumber], resourcePointer, resourceLength);
- free(resourcePointer);
+ loadModuleBase(_modules[scriptModuleNumber], resourceData);
- _vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].stringsResourceId, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].stringsResourceId, resourceData);
- _vm->loadStrings(_modules[scriptModuleNumber].strings, resourcePointer, resourceLength);
- free(resourcePointer);
+ _vm->loadStrings(_modules[scriptModuleNumber].strings, resourceData);
if (_modules[scriptModuleNumber].voicesResourceId > 0) {
- _vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].voicesResourceId, resourcePointer, resourceLength);
+ _vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].voicesResourceId, resourceData);
- loadVoiceLUT(_modules[scriptModuleNumber].voiceLUT, resourcePointer, resourceLength);
- free(resourcePointer);
+ loadVoiceLUT(_modules[scriptModuleNumber].voiceLUT, resourceData);
}
_modules[scriptModuleNumber].staticOffset = _staticSize;
_staticSize += _modules[scriptModuleNumber].staticSize;
- if (_staticSize > _commonBufferSize) {
- error("Script::loadModule() _staticSize > _commonBufferSize");
+ if (_staticSize > _commonBuffer.size()) {
+ error("Script::loadModule() _staticSize > _commonBuffer.size()");
}
_modules[scriptModuleNumber].loaded = true;
}
-void Script::freeModules() {
- int i;
- for (i = 0; i < _modulesCount; i++) {
+void Script::clearModules() {
+ uint i;
+ for (i = 0; i < _modules.size(); i++) {
if (_modules[i].loaded) {
- _modules[i].freeMem();
- _modules[i].loaded = false;
+ _modules[i].clear();
}
}
_staticSize = 0;
}
-void Script::loadModuleBase(ModuleData &module, const byte *resourcePointer, size_t resourceLength) {
- int i;
+void Script::loadModuleBase(ModuleData &module, const ByteArray &resourceData) {
+ uint i;
debug(3, "Loading module base...");
- module.moduleBase = (byte*)malloc(resourceLength);
- module.moduleBaseSize = resourceLength;
-
- memcpy(module.moduleBase, resourcePointer, resourceLength);
+ module.moduleBase.assign(resourceData);
- MemoryReadStreamEndian scriptS(module.moduleBase, module.moduleBaseSize, _scriptContext->isBigEndian());
+ ByteArrayReadStreamEndian scriptS(module.moduleBase, _scriptContext->isBigEndian());
- module.entryPointsCount = scriptS.readUint16();
+ uint entryPointsCount = scriptS.readUint16();
scriptS.readUint16(); //skip
- module.entryPointsTableOffset = scriptS.readUint16();
+ uint16 entryPointsTableOffset; // offset of entrypoint table in moduleBase
+ entryPointsTableOffset = scriptS.readUint16();
scriptS.readUint16(); //skip
- if ((module.moduleBaseSize - module.entryPointsTableOffset) < (module.entryPointsCount * SCRIPT_TBLENTRY_LEN)) {
+ if ((module.moduleBase.size() - entryPointsTableOffset) < (entryPointsCount * SCRIPT_TBLENTRY_LEN)) {
error("Script::loadModuleBase() Invalid table offset");
}
- if (module.entryPointsCount > SCRIPT_MAX) {
+ if (entryPointsCount > SCRIPT_MAX) {
error("Script::loadModuleBase()Script limit exceeded");
}
- module.entryPoints = (EntryPoint *)malloc(module.entryPointsCount * sizeof(*module.entryPoints));
- if (module.entryPoints == NULL) {
- memoryError("Script::loadModuleBase");
- }
+ module.entryPoints.resize(entryPointsCount);
// Read in the entrypoint table
module.staticSize = scriptS.readUint16();
- while (scriptS.pos() < module.entryPointsTableOffset)
+ while (scriptS.pos() < entryPointsTableOffset)
scriptS.readByte();
- for (i = 0; i < module.entryPointsCount; i++) {
+ for (i = 0; i < module.entryPoints.size(); i++) {
// First uint16 is the offset of the entrypoint name from the start
// of the bytecode resource, second uint16 is the offset of the
// bytecode itself for said entrypoint
@@ -1163,26 +1134,21 @@ void Script::loadModuleBase(ModuleData &module, const byte *resourcePointer, siz
module.entryPoints[i].offset = scriptS.readUint16();
// Perform a simple range check on offset values
- if ((module.entryPoints[i].nameOffset >= module.moduleBaseSize) || (module.entryPoints[i].offset >= module.moduleBaseSize)) {
+ if ((module.entryPoints[i].nameOffset >= module.moduleBase.size()) || (module.entryPoints[i].offset >= module.moduleBase.size())) {
error("Script::loadModuleBase() Invalid offset encountered in script entrypoint table");
}
}
}
-void Script::loadVoiceLUT(VoiceLUT &voiceLUT, const byte *resourcePointer, size_t resourceLength) {
+void Script::loadVoiceLUT(VoiceLUT &voiceLUT, const ByteArray &resourceData) {
uint16 i;
- voiceLUT.voicesCount = resourceLength / 2;
-
- voiceLUT.voices = (uint16 *)malloc(voiceLUT.voicesCount * sizeof(*voiceLUT.voices));
- if (voiceLUT.voices == NULL) {
- error("Script::loadVoiceLUT() not enough memory");
- }
+ voiceLUT.resize(resourceData.size() / 2);
- MemoryReadStreamEndian scriptS(resourcePointer, resourceLength, _scriptContext->isBigEndian());
+ ByteArrayReadStreamEndian scriptS(resourceData, _scriptContext->isBigEndian());
- for (i = 0; i < voiceLUT.voicesCount; i++) {
- voiceLUT.voices[i] = scriptS.readUint16();
+ for (i = 0; i < voiceLUT.size(); i++) {
+ voiceLUT[i] = scriptS.readUint16();
}
}
@@ -1442,7 +1408,7 @@ void Script::doVerb() {
event.param4 = _pendingObject[0]; // Object
event.param5 = _pendingObject[1]; // With Object
event.param6 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
} else {
// Show excuse text in ITE CD Versions
diff --git a/engines/saga/script.h b/engines/saga/script.h
index 21afeb5c44..e5054d5f4e 100644
--- a/engines/saga/script.h
+++ b/engines/saga/script.h
@@ -129,16 +129,7 @@ struct EntryPoint {
uint16 offset;
};
-struct VoiceLUT {
- uint16 voicesCount;
- uint16 *voices;
- void freeMem() {
- voicesCount = 0;
- free(voices);
- }
- VoiceLUT() {
- memset(this, 0, sizeof(*this));
- }
+class VoiceLUT : public Common::Array<uint16> {
};
struct ModuleData {
@@ -147,28 +138,29 @@ struct ModuleData {
int stringsResourceId;
int voicesResourceId;
- byte *moduleBase; // all base module
- uint16 moduleBaseSize; // base module size
+ ByteArray moduleBase; // all base module
uint16 staticSize; // size of static data
uint staticOffset; // offset of static data begining in _commonBuffer
-
- uint16 entryPointsTableOffset; // offset of entrypoint table in moduleBase
- uint16 entryPointsCount;
- EntryPoint *entryPoints;
+ Common::Array<EntryPoint> entryPoints;
StringsTable strings;
VoiceLUT voiceLUT;
- void freeMem() {
- strings.freeMem();
- voiceLUT.freeMem();
- free(moduleBase);
- free(entryPoints);
+
+ void clear() {
+ loaded = false;
+ strings.clear();
+ voiceLUT.clear();
+ moduleBase.clear();
+ entryPoints.clear();
+ }
+
+ ModuleData() : loaded(false), scriptResourceId(0), stringsResourceId(0), voicesResourceId(0), staticSize(0), staticOffset(0) {
}
};
class ScriptThread {
public:
- int16 *_stackBuf;
+ Common::Array<int16> _stackBuf;
uint16 _stackTopIndex;
uint16 _frameIndex;
@@ -264,41 +256,15 @@ public:
}
ScriptThread() {
- memset(this, 0xFE, sizeof(*this));
- _flags = kTFlagNone;
- _stackBuf = 0;
- }
-
- // copy constructor
- ScriptThread(const ScriptThread& s) {
- // Verify that s doesn't have a non-zero _stackBuf, for else
- // we would have to clone that buffer, too, which we currently
- // don't do. This case should never occur anyway, though (at
- // least as long as the thread handling code does not change).
- assert(!s._stackBuf);
+ memset(&_frameIndex, 0xFE, sizeof(_frameIndex));
+ memset(_threadVars, 0xFE, sizeof(_threadVars));
+ memset(&_waitType, 0xFE, sizeof(_waitType));
+ memset(&_sleepTime, 0xFE, sizeof(_sleepTime));
+ memset(&_threadObj, 0xFE, sizeof(_threadObj));
+ memset(&_returnValue, 0xFE, sizeof(_threadObj));
+ memset(&_frameWait, 0xFE, sizeof(_frameWait));
- memcpy(this, &s, sizeof(*this));
- }
-
- // assignment operator
- ScriptThread& operator=(const ScriptThread &s) {
- if (this == &s)
- return *this;
-
- // Verify that s doesn't have a non-zero _stackBuf, for else
- // we would have to clone that buffer, too, which we currently
- // don't do. This case should never occur anyway, though (at
- // least as long as the thread handling code does not change).
- assert(!s._stackBuf);
-
- free(_stackBuf);
- memcpy(this, &s, sizeof(*this));
-
- return *this;
- }
-
- ~ScriptThread() {
- free(_stackBuf);
+ _flags = kTFlagNone;
}
};
@@ -315,8 +281,8 @@ public:
Script(SagaEngine *vm);
virtual ~Script();
- void loadModule(int scriptModuleNumber);
- void freeModules();
+ void loadModule(uint scriptModuleNumber);
+ void clearModules();
void doVerb();
void showVerb(int statusColor = -1);
@@ -384,13 +350,11 @@ protected:
ResourceContext *_dataContext;
uint16 _modulesLUTEntryLen;
- ModuleData *_modules;
- int _modulesCount;
+ Common::Array<ModuleData> _modules;
TextListEntry *_placardTextEntry;
friend class SagaEngine;
- byte *_commonBuffer;
- uint _commonBufferSize;
+ ByteArray _commonBuffer;
uint _staticSize;
ScriptThreadList _threadList;
@@ -428,10 +392,10 @@ public:
void wakeUpThreads(int waitType);
void wakeUpThreadsDelayed(int waitType, int sleepTime);
- void loadVoiceLUT(VoiceLUT &voiceLUT, const byte *resourcePointer, size_t resourceLength);
+ void loadVoiceLUT(VoiceLUT &voiceLUT, const ByteArray &resourceData);
protected:
- void loadModuleBase(ModuleData &module, const byte *resourcePointer, size_t resourceLength);
+ void loadModuleBase(ModuleData &module, const ByteArray &resourceData);
// runThread returns true if we should break running of other threads
bool runThread(ScriptThread &thread);
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 328d4040af..1e34362dc4 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -327,7 +327,7 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) {
event.param4 = theObject; // Object
event.param5 = withObject; // With Object
event.param6 = objectId;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
// Script function #8 (0x08) nonblocking
@@ -782,11 +782,11 @@ void Script::sfSimulSpeech(SCRIPTFUNC_PARAMS) {
for (i = 0; i < actorsCount; i++)
actorsIds[i] = thread->pop();
- if (thread->_voiceLUT->voices) {
+ if (!thread->_voiceLUT->empty()) {
if (_vm->getGameId() == GID_IHNM && stringId >= 338) {
sampleResourceId = -1;
} else {
- sampleResourceId = thread->_voiceLUT->voices[stringId];
+ sampleResourceId = (*thread->_voiceLUT)[stringId];
if (sampleResourceId <= 0 || sampleResourceId > 4000)
sampleResourceId = -1;
}
@@ -953,7 +953,7 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
int frameOffset = thread->pop();
ActorFrameRange *frameRange;
- debug(1, "sfPlaceActor(id = 0x%x, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actor->_location.x,
+ debug(1, "sfPlaceActor(id = 0x%X, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actor->_location.x,
actor->_location.y, actor->_facingDirection, frameType, frameOffset);
if (frameType >= 0) {
@@ -1042,8 +1042,8 @@ void Script::sfSimulSpeech2(SCRIPTFUNC_PARAMS) {
for (i = 0; i < actorsCount; i++)
actorsIds[i] = thread->pop();
- if (thread->_voiceLUT->voices) {
- sampleResourceId = thread->_voiceLUT->voices[stringId];
+ if (!thread->_voiceLUT->empty()) {
+ sampleResourceId = (*thread->_voiceLUT)[stringId];
if (sampleResourceId <= 0 || sampleResourceId > 4000)
sampleResourceId = -1;
}
@@ -1060,7 +1060,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
static PalEntry cur_pal[PAL_ENTRIES];
PalEntry *pal;
Event event;
- Event *q_event;
+ EventColumns *eventColumns;
thread->wait(kWaitTypePlacard);
@@ -1070,7 +1070,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
event.type = kEvTOneshot;
event.code = kCursorEvent;
event.op = kEventHide;
- q_event = _vm->_events->queue(&event);
+ eventColumns = _vm->_events->queue(event);
_vm->_interface->setFadeMode(kFadeOut);
@@ -1082,7 +1082,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = cur_pal;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// set fade mode
event.type = kEvTImmediate;
@@ -1091,12 +1091,12 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
event.param = kNoFade;
event.time = 0;
event.duration = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
event.type = kEvTOneshot;
event.code = kInterfaceEvent;
event.op = kEventClearStatus;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
event.type = kEvTOneshot;
event.code = kGraphicsEvent;
@@ -1106,7 +1106,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
event.param3 = _vm->_scene->getHeight();
event.param4 = 0;
event.param5 = _vm->getDisplayInfo().width;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
// Put the text in the center of the viewport, assuming it will fit on
// one line. If we cannot make that assumption we'll need to extend
@@ -1130,7 +1130,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
event.code = kTextEvent;
event.op = kEventDisplay;
event.data = _placardTextEntry;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
_vm->_scene->getBGPal(pal);
event.type = kEvTImmediate;
@@ -1139,13 +1139,13 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = pal;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
event.type = kEvTOneshot;
event.code = kScriptEvent;
event.op = kEventThreadWake;
event.param = kWaitTypePlacard;
- q_event = _vm->_events->chain(q_event, &event);
+ _vm->_events->chain(eventColumns, event);
}
@@ -1349,8 +1349,8 @@ void Script::sfPlayMusic(SCRIPTFUNC_PARAMS) {
return;
}
- if (param1 >= _vm->_music->_songTableLen) {
- warning("sfPlayMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTableLen - 1);
+ if (uint(param1) >= _vm->_music->_songTable.size()) {
+ warning("sfPlayMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTable.size() - 1);
} else {
_vm->_music->setVolume(_vm->_musicVolume, 1);
_vm->_music->play(_vm->_music->_songTable[param1], param2 ? MUSIC_LOOP : MUSIC_NORMAL);
@@ -1440,7 +1440,7 @@ void Script::sfPlaySound(SCRIPTFUNC_PARAMS) {
int16 param = thread->pop();
int res;
- if (param >= 0 && param < _vm->_sndRes->_fxTableLen) {
+ if (uint(param) < _vm->_sndRes->_fxTable.size()) {
res = _vm->_sndRes->_fxTable[param].res;
if (_vm->getGameId() == GID_ITE && !(_vm->getFeatures() & GF_ITE_FLOPPY))
res -= 14;
@@ -1455,7 +1455,7 @@ void Script::sfPlayLoopedSound(SCRIPTFUNC_PARAMS) {
int16 param = thread->pop();
int res;
- if (param >= 0 && param < _vm->_sndRes->_fxTableLen) {
+ if (uint(param) < _vm->_sndRes->_fxTable.size()) {
res = _vm->_sndRes->_fxTable[param].res;
if (_vm->getGameId() == GID_ITE && !(_vm->getFeatures() & GF_ITE_FLOPPY))
res -= 14;
@@ -1527,7 +1527,7 @@ void Script::finishDialog(int strID, int replyID, int flags, int bitOffset) {
const char *str = _conversingThread->_strings->getString(strID);
if (*str != '[') {
int sampleResourceId = -1;
- sampleResourceId = _conversingThread->_voiceLUT->voices[strID];
+ sampleResourceId = (*_conversingThread->_voiceLUT)[strID];
if (sampleResourceId < 0 || sampleResourceId > 4000)
sampleResourceId = -1;
diff --git a/engines/saga/sfuncs_ihnm.cpp b/engines/saga/sfuncs_ihnm.cpp
index b98c1cb852..dd6bbbe6f8 100644
--- a/engines/saga/sfuncs_ihnm.cpp
+++ b/engines/saga/sfuncs_ihnm.cpp
@@ -247,7 +247,7 @@ void Script::sfScriptFade(SCRIPTFUNC_PARAMS) {
event.param2 = endingBrightness;
event.param3 = firstPalEntry;
event.param4 = lastPalEntry - firstPalEntry + 1;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
}
void Script::sfScriptStartVideo(SCRIPTFUNC_PARAMS) {
@@ -294,7 +294,7 @@ void Script::sfAddIHNMDemoHelpTextLine(SCRIPTFUNC_PARAMS) {
event.code = kTextEvent;
event.op = kEventDisplay;
event.data = _psychicProfileTextEntry;
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
_ihnmDemoCurrentY += _vm->_font->getHeight(kKnownFontVerb, thread->_strings->getString(stringId), 226, kFontCentered);
}
@@ -413,8 +413,8 @@ void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) {
return;
}
- if (param1 >= _vm->_music->_songTableLen) {
- warning("sfQueueMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTableLen - 1);
+ if (uint(param1) >= _vm->_music->_songTable.size()) {
+ warning("sfQueueMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTable.size() - 1);
} else {
_vm->_music->setVolume(_vm->_musicVolume, 1);
event.type = kEvTOneshot;
@@ -424,7 +424,7 @@ void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) {
event.op = kEventPlay;
event.time = _vm->ticksToMSec(1000);
- _vm->_events->queue(&event);
+ _vm->_events->queue(event);
if (!_vm->_scene->haveChapterPointsChanged()) {
_vm->_scene->setCurrentMusicTrack(param1);
diff --git a/engines/saga/shorten.cpp b/engines/saga/shorten.cpp
index 2137423a5a..592c2d0618 100644
--- a/engines/saga/shorten.cpp
+++ b/engines/saga/shorten.cpp
@@ -239,7 +239,7 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by
return NULL;
}
- // Get block size
+ // Get block size
if (version > 0) {
blockSize = gReader->getUint32((int) (log((double) DEFAULT_BLOCK_SIZE) / M_LN2));
maxLPC = gReader->getUint32(2);
@@ -366,7 +366,12 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by
if (maxLPC < lpcNum) {
warning("Safeguard: maxLPC < lpcNum (should never happen)");
maxLPC = lpcNum;
- lpc = (int32 *) realloc(lpc, maxLPC * 4);
+ int32 *tmp = (int32 *) realloc(lpc, maxLPC * 4);
+ if ((tmp != NULL) || (maxLPC == 0)) {
+ lpc = tmp;
+ } else {
+ error("loadShortenFromStream(): Error while reallocating memory");
+ }
}
for (i = 0; i < lpcNum; i++)
@@ -430,7 +435,12 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by
prevSize = size;
size += (blockSize * dataSize);
- unpackedBuffer = (byte *) realloc(unpackedBuffer, size);
+ byte *tmp = (byte *) realloc(unpackedBuffer, size);
+ if ((tmp != NULL) || (size == 0)) {
+ unpackedBuffer = tmp;
+ } else {
+ error("loadShortenFromStream(): Error while reallocating memory");
+ }
pBuf = unpackedBuffer + prevSize;
if (flags & Audio::FLAG_16BITS) {
@@ -464,7 +474,12 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by
uint32 vLen = (uint32)gReader->getURice(5);
prevSize = size;
size += vLen;
- unpackedBuffer = (byte *) realloc(unpackedBuffer, size);
+ byte *tmp = (byte *) realloc(unpackedBuffer, size);
+ if ((tmp != NULL) || (size == 0)) {
+ unpackedBuffer = tmp;
+ } else {
+ error("loadShortenFromStream(): Error while reallocating memory");
+ }
pBuf = unpackedBuffer + prevSize;
while (vLen--) {
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 9322918db5..74fde3e497 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -60,8 +60,11 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm), _sfxContext(NULL), _voiceContext(NULL)
setVoiceBank(0);
if (_vm->getGameId() == GID_ITE) {
- _fxTable = ITE_SfxTable;
- _fxTableLen = ITE_SFXCOUNT;
+ _fxTable.resize(ITE_SFXCOUNT);
+ for (uint i = 0; i < _fxTable.size(); i++) {
+ _fxTable[i].res = ITE_SfxTable[i].res;
+ _fxTable[i].vol = ITE_SfxTable[i].vol;
+ }
#ifdef ENABLE_IHNM
} else if (_vm->getGameId() == GID_IHNM) {
ResourceContext *resourceContext;
@@ -71,32 +74,24 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm), _sfxContext(NULL), _voiceContext(NULL)
error("Resource::loadGlobalResources() resource context not found");
}
- byte *resourcePointer;
- size_t resourceLength;
+ ByteArray resourceData;
if (_vm->isIHNMDemo()) {
- _vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_SFX_LUT,
- resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_SFX_LUT, resourceData);
} else {
- _vm->_resource->loadResource(resourceContext, RID_IHNM_SFX_LUT,
- resourcePointer, resourceLength);
+ _vm->_resource->loadResource(resourceContext, RID_IHNM_SFX_LUT, resourceData);
}
- if (resourceLength == 0) {
+ if (resourceData.empty()) {
error("Sndres::SndRes can't read SfxIDs table");
}
- _fxTableIDsLen = resourceLength / 2;
- _fxTableIDs = (int16 *)malloc(_fxTableIDsLen * sizeof(int16));
+ _fxTableIDs.resize(resourceData.size() / 2);
- MemoryReadStream metaS(resourcePointer, resourceLength);
- for (int i = 0; i < _fxTableIDsLen; i++)
+ ByteArrayReadStreamEndian metaS(resourceData);
+ for (uint i = 0; i < _fxTableIDs.size(); i++) {
_fxTableIDs[i] = metaS.readSint16LE();
-
- free(resourcePointer);
-
- _fxTable = 0;
- _fxTableLen = 0;
+ }
#endif
#ifdef ENABLE_SAGA2
} else if (_vm->getGameId() == GID_DINO) {
@@ -108,12 +103,6 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm), _sfxContext(NULL), _voiceContext(NULL)
}
SndRes::~SndRes() {
-#ifdef ENABLE_IHNM
- if (_vm->getGameId() == GID_IHNM) {
- free(_fxTable);
- free(_fxTableIDs);
- }
-#endif
}
void SndRes::setVoiceBank(int serial) {
@@ -327,7 +316,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
#endif
} else if (resourceType == kSoundVOC) {
data = Audio::loadVOCFromStream(readS, size, rate);
- result = (data != 0);
+ result = (data != NULL);
if (onlyHeader)
free(data);
buffer.flags |= Audio::FLAG_UNSIGNED;
@@ -339,11 +328,13 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
buffer.frequency = rate;
buffer.size = size;
- if (!onlyHeader && resourceType != kSoundVOC) {
- buffer.buffer = (byte *)malloc(size);
- readS.read(buffer.buffer, size);
- } else if (!onlyHeader && resourceType == kSoundVOC) {
- buffer.buffer = data;
+ if (!onlyHeader) {
+ if (resourceType == kSoundVOC) {
+ buffer.buffer = data;
+ } else {
+ buffer.buffer = (byte *)malloc(size);
+ readS.read(buffer.buffer, size);
+ }
}
}
break;
diff --git a/engines/saga/sndres.h b/engines/saga/sndres.h
index d5507ebc55..e4bae1b143 100644
--- a/engines/saga/sndres.h
+++ b/engines/saga/sndres.h
@@ -33,6 +33,11 @@
namespace Saga {
+struct FxTable {
+ int16 res;
+ int16 vol;
+};
+
class SndRes {
public:
@@ -44,11 +49,9 @@ public:
int getVoiceLength(uint32 resourceId);
void setVoiceBank(int serial);
- FxTable *_fxTable;
- int _fxTableLen;
+ Common::Array<FxTable> _fxTable;
- int16 *_fxTableIDs;
- int _fxTableIDsLen;
+ Common::Array<int16> _fxTableIDs;
private:
bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader);
diff --git a/engines/saga/sound.cpp b/engines/saga/sound.cpp
index db979e8104..b3fcf4def3 100644
--- a/engines/saga/sound.cpp
+++ b/engines/saga/sound.cpp
@@ -36,7 +36,7 @@
namespace Saga {
Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer) :
- _vm(vm), _mixer(mixer), _voxStream(0) {
+ _vm(vm), _mixer(mixer) {
for (int i = 0; i < SOUND_HANDLES; i++)
_handles[i].type = kFreeHandle;
@@ -45,7 +45,6 @@ Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer) :
}
Sound::~Sound() {
- delete _voxStream;
}
SndHandle *Sound::getHandle() {
diff --git a/engines/saga/sound.h b/engines/saga/sound.h
index 7ee2765a0f..b5f82369f4 100644
--- a/engines/saga/sound.h
+++ b/engines/saga/sound.h
@@ -95,7 +95,6 @@ public:
SagaEngine *_vm;
Audio::Mixer *_mixer;
- MemoryReadStream *_voxStream;
SndHandle _handles[SOUND_HANDLES];
};
diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp
index c1a9846b47..eb62fb20ff 100644
--- a/engines/saga/sprite.cpp
+++ b/engines/saga/sprite.cpp
@@ -51,13 +51,6 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm) {
error("Sprite::Sprite resource context not found");
}
- _decodeBufLen = DECODE_BUF_LEN;
-
- _decodeBuf = (byte *)malloc(_decodeBufLen);
- if (_decodeBuf == NULL) {
- memoryError("Sprite::Sprite");
- }
-
if (_vm->getGameId() == GID_ITE) {
loadList(_vm->getResourceDescription()->mainSpritesResourceId, _mainSprites);
_arrowSprites = _saveReminderSprites = _inventorySprites = _mainSprites;
@@ -78,67 +71,54 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm) {
Sprite::~Sprite() {
debug(8, "Shutting down sprite subsystem...");
- _mainSprites.freeMem();
- if (_vm->getGameId() == GID_IHNM) {
- _inventorySprites.freeMem();
- _arrowSprites.freeMem();
- _saveReminderSprites.freeMem();
- }
- free(_decodeBuf);
}
void Sprite::loadList(int resourceId, SpriteList &spriteList) {
SpriteInfo *spriteInfo;
- byte *spriteListData = 0;
- size_t spriteListLength = 0;
+ ByteArray spriteListData;
uint16 oldSpriteCount;
uint16 newSpriteCount;
uint16 spriteCount;
- int i;
+ uint i;
int outputLength, inputLength;
uint32 offset;
const byte *spritePointer;
const byte *spriteDataPointer;
- _vm->_resource->loadResource(_spriteContext, resourceId, spriteListData, spriteListLength);
+ _vm->_resource->loadResource(_spriteContext, resourceId, spriteListData);
- if (spriteListLength == 0) {
+ if (spriteListData.empty()) {
return;
}
- MemoryReadStreamEndian readS(spriteListData, spriteListLength, _spriteContext->isBigEndian());
+ ByteArrayReadStreamEndian readS(spriteListData, _spriteContext->isBigEndian());
spriteCount = readS.readUint16();
debug(9, "Sprites: %d", spriteCount);
- oldSpriteCount = spriteList.spriteCount;
- newSpriteCount = spriteList.spriteCount + spriteCount;
+ oldSpriteCount = spriteList.size();
+ newSpriteCount = oldSpriteCount + spriteCount;
- spriteList.infoList = (SpriteInfo *)realloc(spriteList.infoList, newSpriteCount * sizeof(*spriteList.infoList));
- if (spriteList.infoList == NULL) {
- memoryError("Sprite::loadList");
- }
-
- spriteList.spriteCount = newSpriteCount;
+ spriteList.resize(newSpriteCount);
bool bigHeader = _vm->getGameId() == GID_IHNM || _vm->isMacResources();
- for (i = oldSpriteCount; i < spriteList.spriteCount; i++) {
- spriteInfo = &spriteList.infoList[i];
+ for (i = oldSpriteCount; i < spriteList.size(); i++) {
+ spriteInfo = &spriteList[i];
if (bigHeader)
offset = readS.readUint32();
else
offset = readS.readUint16();
- if (offset >= spriteListLength) {
+ if (offset >= spriteListData.size()) {
// ITE Mac demos throw this warning
warning("Sprite::loadList offset exceeded");
- spriteList.spriteCount = i;
+ spriteList.resize(i);
return;
}
- spritePointer = spriteListData;
+ spritePointer = spriteListData.getBuffer();
spritePointer += offset;
if (bigHeader) {
@@ -163,114 +143,147 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
}
outputLength = spriteInfo->width * spriteInfo->height;
- inputLength = spriteListLength - (spriteDataPointer - spriteListData);
- decodeRLEBuffer(spriteDataPointer, inputLength, outputLength);
- spriteInfo->decodedBuffer = (byte *) malloc(outputLength);
- if (spriteInfo->decodedBuffer == NULL) {
- memoryError("Sprite::loadList");
- }
-
+ inputLength = spriteListData.size() - (spriteDataPointer - spriteListData.getBuffer());
+ spriteInfo->decodedBuffer.resize(outputLength);
+ if (outputLength > 0) {
+ decodeRLEBuffer(spriteDataPointer, inputLength, outputLength);
+ byte *dst = &spriteInfo->decodedBuffer.front();
#ifdef ENABLE_IHNM
- // IHNM sprites are upside-down, for reasons which i can only
- // assume are perverse. To simplify things, flip them now. Not
- // at drawing time.
-
- if (_vm->getGameId() == GID_IHNM) {
- byte *src = _decodeBuf + spriteInfo->width * (spriteInfo->height - 1);
- byte *dst = spriteInfo->decodedBuffer;
-
- for (int j = 0; j < spriteInfo->height; j++) {
- memcpy(dst, src, spriteInfo->width);
- src -= spriteInfo->width;
- dst += spriteInfo->width;
- }
- } else
+ // IHNM sprites are upside-down, for reasons which i can only
+ // assume are perverse. To simplify things, flip them now. Not
+ // at drawing time.
+
+ if (_vm->getGameId() == GID_IHNM) {
+ byte *src = &_decodeBuf[spriteInfo->width * (spriteInfo->height - 1)];
+
+ for (int j = 0; j < spriteInfo->height; j++) {
+ memcpy(dst, src, spriteInfo->width);
+ src -= spriteInfo->width;
+ dst += spriteInfo->width;
+ }
+ } else
#endif
- memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength);
+ memcpy(dst, &_decodeBuf.front(), outputLength);
+ }
}
-
- free(spriteListData);
}
-void Sprite::getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer) {
+void Sprite::getScaledSpriteBuffer(SpriteList &spriteList, uint spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer) {
SpriteInfo *spriteInfo;
- if (spriteList.spriteCount <= spriteNumber) {
+ if (spriteList.size() <= spriteNumber) {
// this can occur in IHNM while loading a saved game from chapter 1-5 when being in the end chapter
- warning("spriteList.spriteCount <= spriteNumber");
+ warning("spriteList.size() <= spriteNumber");
return;
}
- spriteInfo = &spriteList.infoList[spriteNumber];
+ spriteInfo = &spriteList[spriteNumber];
if (scale < 256) {
- xAlign = (spriteInfo->xAlign * scale) >> 8;
- yAlign = (spriteInfo->yAlign * scale) >> 8;
+ xAlign = (spriteInfo->xAlign * scale) >> 8; //TODO: do we need to take in account sprite x&y aligns ?
+ yAlign = (spriteInfo->yAlign * scale) >> 8; // ????
height = (spriteInfo->height * scale + 0x7f) >> 8;
width = (spriteInfo->width * scale + 0x7f) >> 8;
- scaleBuffer(spriteInfo->decodedBuffer, spriteInfo->width, spriteInfo->height, scale);
- buffer = _decodeBuf;
+ size_t outLength = width * height;
+ if (outLength > 0) {
+ scaleBuffer(&spriteInfo->decodedBuffer.front(), spriteInfo->width, spriteInfo->height, scale, outLength);
+ buffer = &_decodeBuf.front();
+ } else {
+ buffer = NULL;
+ }
} else {
xAlign = spriteInfo->xAlign;
yAlign = spriteInfo->yAlign;
height = spriteInfo->height;
width = spriteInfo->width;
- buffer = spriteInfo->decodedBuffer;
+ buffer = spriteInfo->decodedBuffer.getBuffer();
}
}
void Sprite::drawClip(const Point &spritePointer, int width, int height, const byte *spriteBuffer, bool clipToScene) {
- int clipWidth;
- int clipHeight;
Common::Rect clipRect = clipToScene ? _vm->_scene->getSceneClip() : _vm->getDisplayClip();
- int i, j, jo, io;
+ int xDstOffset, yDstOffset, xSrcOffset, ySrcOffset, xDiff, yDiff, cWidth, cHeight;
byte *bufRowPointer;
+ byte *bufPointer;
const byte *srcRowPointer;
+ const byte *srcPointer;
+
+ int backBufferPitch = _vm->_gfx->getBackBufferPitch();
+
+ //find Rects intersection
+ yDiff = clipRect.top - spritePointer.y;
+ if (yDiff > 0) {
+ ySrcOffset = yDiff;
+ yDstOffset = clipRect.top;
+ cHeight = height - yDiff;
+ } else {
+ ySrcOffset = 0;
+ yDstOffset = spritePointer.y;
+ cHeight = height;
+ }
- bufRowPointer = _vm->_gfx->getBackBufferPixels() + _vm->_gfx->getBackBufferPitch() * spritePointer.y;
- srcRowPointer = spriteBuffer;
-
- clipWidth = CLIP(width, 0, clipRect.right - spritePointer.x);
- clipHeight = CLIP(height, 0, clipRect.bottom - spritePointer.y);
-
- jo = 0;
- io = 0;
- if (spritePointer.x < clipRect.left) {
- jo = clipRect.left - spritePointer.x;
+ xDiff = clipRect.left - spritePointer.x;
+ if (xDiff > 0) {
+ xSrcOffset = xDiff;
+ xDstOffset = clipRect.left;
+ cWidth = width - xDiff;
+ } else {
+ xSrcOffset = 0;
+ xDstOffset = spritePointer.x;
+ cWidth = width;
}
- if (spritePointer.y < clipRect.top) {
- io = clipRect.top - spritePointer.y;
- bufRowPointer += _vm->_gfx->getBackBufferPitch() * io;
- srcRowPointer += width * io;
+
+ yDiff = yDstOffset + cHeight - clipRect.bottom;
+ if (yDiff > 0) {
+ cHeight -= yDiff;
}
- for (i = io; i < clipHeight; i++) {
- for (j = jo; j < clipWidth; j++) {
- assert(_vm->_gfx->getBackBufferPixels() <= (byte *)(bufRowPointer + j + spritePointer.x));
- assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayInfo().width *
- _vm->getDisplayInfo().height)) > (byte *)(bufRowPointer + j + spritePointer.x));
- assert((const byte *)spriteBuffer <= (const byte *)(srcRowPointer + j));
- assert(((const byte *)spriteBuffer + (width * height)) > (const byte *)(srcRowPointer + j));
+ xDiff = xDstOffset + cWidth - clipRect.right;
+ if (xDiff > 0) {
+ cWidth -= xDiff;
+ }
- if (*(srcRowPointer + j) != 0) {
- *(bufRowPointer + j + spritePointer.x) = *(srcRowPointer + j);
+ if ((cHeight <= 0) || (cWidth <= 0)) {
+ //no intersection
+ return;
+ }
+ bufRowPointer = _vm->_gfx->getBackBufferPixels() + backBufferPitch * yDstOffset + xDstOffset;
+ srcRowPointer = spriteBuffer + width * ySrcOffset + xSrcOffset;
+
+ // validate src, dst buffers
+ assert(_vm->_gfx->getBackBufferPixels() <= bufRowPointer);
+ assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayInfo().width * _vm->getDisplayInfo().height)) >=
+ (byte *)(bufRowPointer + backBufferPitch * (cHeight - 1) + cWidth));
+ assert((const byte *)spriteBuffer <= srcRowPointer);
+ assert(((const byte *)spriteBuffer + (width * height)) >= (const byte *)(srcRowPointer + width * (cHeight - 1) + cWidth));
+
+ const byte *srcPointerFinish2 = srcRowPointer + width * cHeight;
+ for (;;) {
+ srcPointer = srcRowPointer;
+ bufPointer = bufRowPointer;
+ const byte *srcPointerFinish = srcRowPointer + cWidth;
+ for (;;) {
+ if (*srcPointer != 0) {
+ *bufPointer = *srcPointer;
+ }
+ srcPointer++;
+ bufPointer++;
+ if (srcPointer == srcPointerFinish) {
+ break;
}
}
- bufRowPointer += _vm->_gfx->getBackBufferPitch();
srcRowPointer += width;
+ if (srcRowPointer == srcPointerFinish2) {
+ break;
+ }
+ bufRowPointer += backBufferPitch;
}
- int x1 = MAX<int>(spritePointer.x, 0);
- int y1 = MAX<int>(spritePointer.y, 0);
- int x2 = MIN<int>(MAX<int>(spritePointer.x + clipWidth, 0), clipRect.right);
- int y2 = MIN<int>(MAX<int>(spritePointer.y + clipHeight, 0), clipRect.bottom);
-
- if (x2 > x1 && y2 > y1)
- _vm->_render->addDirtyRect(Common::Rect(x1, y1, x2, y2));
+ _vm->_render->addDirtyRect(Common::Rect(xDstOffset, yDstOffset, xDstOffset + cWidth, yDstOffset + cHeight));
}
-void Sprite::draw(SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale, bool clipToScene) {
+void Sprite::draw(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, bool clipToScene) {
const byte *spriteBuffer = NULL;
int width = 0;
int height = 0;
@@ -286,7 +299,7 @@ void Sprite::draw(SpriteList &spriteList, int32 spriteNumber, const Point &scree
drawClip(spritePointer, width, height, spriteBuffer, clipToScene);
}
-void Sprite::draw(SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale, bool clipToScene) {
+void Sprite::draw(SpriteList &spriteList, uint spriteNumber, const Rect &screenRect, int scale, bool clipToScene) {
const byte *spriteBuffer = NULL;
int width = 0;
int height = 0;
@@ -310,7 +323,7 @@ void Sprite::draw(SpriteList &spriteList, int32 spriteNumber, const Rect &screen
drawClip(spritePointer, width, height, spriteBuffer, clipToScene);
}
-bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint) {
+bool Sprite::hitTest(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, const Point &testPoint) {
const byte *spriteBuffer = NULL;
int i, j;
const byte *srcRowPointer;
@@ -337,7 +350,7 @@ bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &scre
return *srcRowPointer != 0;
}
-void Sprite::drawOccluded(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth) {
+void Sprite::drawOccluded(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, int depth) {
const byte *spriteBuffer = NULL;
int x, y;
byte *destRowPointer;
@@ -356,7 +369,6 @@ void Sprite::drawOccluded(SpriteList &spriteList, int spriteNumber, const Point
int maskWidth;
int maskHeight;
byte *maskBuffer;
- size_t maskBufferLength;
byte *maskRowPointer;
int maskZ;
@@ -365,7 +377,7 @@ void Sprite::drawOccluded(SpriteList &spriteList, int spriteNumber, const Point
return;
}
- _vm->_scene->getBGMaskInfo(maskWidth, maskHeight, maskBuffer, maskBufferLength);
+ _vm->_scene->getBGMaskInfo(maskWidth, maskHeight, maskBuffer);
getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
@@ -420,15 +432,11 @@ void Sprite::decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t ou
byte *outPointerEnd;
int c;
- if (outLength > _decodeBufLen) { // TODO: may we should make dynamic growing?
- error("Sprite::decodeRLEBuffer outLength > _decodeBufLen");
- }
-
- outPointer = _decodeBuf;
- outPointerEnd = _decodeBuf + outLength;
- outPointerEnd--;
+ _decodeBuf.resize(outLength);
+ outPointer = &_decodeBuf.front();
+ outPointerEnd = &_decodeBuf.back();
- memset(outPointer, 0, outLength);
+ memset(outPointer, 0, _decodeBuf.size());
MemoryReadStream readS(inputBuffer, inLength);
@@ -458,10 +466,14 @@ void Sprite::decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t ou
}
}
-void Sprite::scaleBuffer(const byte *src, int width, int height, int scale) {
+void Sprite::scaleBuffer(const byte *src, int width, int height, int scale, size_t outLength) {
byte skip = 256 - scale; // skip factor
byte vskip = 0x80, hskip;
- byte *dst = _decodeBuf;
+
+ _decodeBuf.resize(outLength);
+ byte *dst = &_decodeBuf.front();
+
+ memset(dst, 0, _decodeBuf.size());
for (int i = 0; i < height; i++) {
vskip += skip;
diff --git a/engines/saga/sprite.h b/engines/saga/sprite.h
index b7365fd28f..4e463cdd88 100644
--- a/engines/saga/sprite.h
+++ b/engines/saga/sprite.h
@@ -33,32 +33,19 @@ namespace Saga {
#define SPRITE_ZMAX 16
#define SPRITE_ZMASK 0x0F
-#define DECODE_BUF_LEN 64000
-
struct SpriteInfo {
- byte *decodedBuffer;
+ ByteArray decodedBuffer;
int width;
int height;
int xAlign;
int yAlign;
-};
-struct SpriteList {
- int spriteListResourceId;
- int spriteCount;
- SpriteInfo *infoList;
-
- void freeMem() {
- for (int i = 0; i < spriteCount; i++) {
- free(infoList[i].decodedBuffer);
- }
- free(infoList);
- memset(this, 0, sizeof(*this));
+ SpriteInfo() : width(0), height(0), xAlign(0), yAlign(0) {
}
+};
- SpriteList() {
- memset(this, 0, sizeof(*this));
- }
+class SpriteList : public Common::Array<SpriteInfo> {
+// int spriteListResourceId;
};
@@ -73,28 +60,27 @@ public:
~Sprite();
// draw scaled sprite using background scene mask
- void drawOccluded(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
+ void drawOccluded(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, int depth);
// draw scaled sprite using background scene mask
- void draw(SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale, bool clipToScene = false);
+ void draw(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, bool clipToScene = false);
// main function
void drawClip(const Point &spritePointer, int width, int height, const byte *spriteBuffer, bool clipToScene = false);
- void draw(SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale, bool clipToScene = false);
+ void draw(SpriteList &spriteList, uint spriteNumber, const Rect &screenRect, int scale, bool clipToScene = false);
void loadList(int resourceId, SpriteList &spriteList); // load or append spriteList
- bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
- void getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
+ bool hitTest(SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
+ void getScaledSpriteBuffer(SpriteList &spriteList, uint spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
private:
void decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength);
- void scaleBuffer(const byte *src, int width, int height, int scale);
+ void scaleBuffer(const byte *src, int width, int height, int scale, size_t outLength);
SagaEngine *_vm;
ResourceContext *_spriteContext;
- byte *_decodeBuf;
- size_t _decodeBufLen;
+ ByteArray _decodeBuf;
};
} // End of namespace Saga
diff --git a/engines/saga/sthread.cpp b/engines/saga/sthread.cpp
index be674e5acd..098970f4e8 100644
--- a/engines/saga/sthread.cpp
+++ b/engines/saga/sthread.cpp
@@ -39,16 +39,18 @@ namespace Saga {
ScriptThread &Script::createThread(uint16 scriptModuleNumber, uint16 scriptEntryPointNumber) {
loadModule(scriptModuleNumber);
- if (_modules[scriptModuleNumber].entryPointsCount <= scriptEntryPointNumber) {
+ if (_modules[scriptModuleNumber].entryPoints.size() <= scriptEntryPointNumber) {
error("Script::createThread wrong scriptEntryPointNumber");
}
- ScriptThread newThread;
+ ScriptThread tmp;
+ _threadList.push_front(tmp);
+ ScriptThread &newThread = _threadList.front();
newThread._instructionOffset = _modules[scriptModuleNumber].entryPoints[scriptEntryPointNumber].offset;
- newThread._commonBase = _commonBuffer;
- newThread._staticBase = _commonBuffer + _modules[scriptModuleNumber].staticOffset;
- newThread._moduleBase = _modules[scriptModuleNumber].moduleBase;
- newThread._moduleBaseSize = _modules[scriptModuleNumber].moduleBaseSize;
+ newThread._commonBase = _commonBuffer.getBuffer();
+ newThread._staticBase = _commonBuffer.getBuffer() + _modules[scriptModuleNumber].staticOffset;
+ newThread._moduleBase = _modules[scriptModuleNumber].moduleBase.getBuffer();
+ newThread._moduleBaseSize = _modules[scriptModuleNumber].moduleBase.size();
newThread._strings = &_modules[scriptModuleNumber].strings;
if (_vm->getGameId() == GID_IHNM)
@@ -56,14 +58,10 @@ ScriptThread &Script::createThread(uint16 scriptModuleNumber, uint16 scriptEntry
else
newThread._voiceLUT = &_modules[scriptModuleNumber].voiceLUT;
- _threadList.push_front(newThread);
-
+ newThread._stackBuf.resize(ScriptThread::THREAD_STACK_SIZE);
+ newThread._stackTopIndex = ScriptThread::THREAD_STACK_SIZE - 2;
debug(3, "createThread(). Total threads: %d", _threadList.size());
-
- ScriptThread &tmp = *_threadList.begin();
- tmp._stackBuf = (int16 *)malloc(ScriptThread::THREAD_STACK_SIZE * sizeof(int16));
- tmp._stackTopIndex = ScriptThread::THREAD_STACK_SIZE - 2;
- return tmp;
+ return newThread;
}
void Script::wakeUpActorThread(int waitType, void *threadObj) {
@@ -211,7 +209,7 @@ bool Script::runThread(ScriptThread &thread) {
savedInstructionOffset = thread._instructionOffset;
operandChar = scriptS.readByte();
- debug(8, "Executing thread offset: %u (%x) stack: %d", thread._instructionOffset, operandChar, thread.pushedSize());
+ debug(8, "Executing thread offset: %u (0x%X) stack: %d", thread._instructionOffset, operandChar, thread.pushedSize());
stopParsing = false;
debug(4, "Calling op %s", this->_scriptOpsList[operandChar].scriptOpName);