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-rw-r--r--engines/saga/sprite.cpp28
1 files changed, 10 insertions, 18 deletions
diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp
index fe281afe3e..bf550659e9 100644
--- a/engines/saga/sprite.cpp
+++ b/engines/saga/sprite.cpp
@@ -71,17 +71,7 @@ Sprite::~Sprite() {
}
void Sprite::loadList(int resourceId, SpriteList &spriteList) {
- SpriteInfo *spriteInfo;
ByteArray spriteListData;
- uint16 oldSpriteCount;
- uint16 newSpriteCount;
- uint16 spriteCount;
- uint i;
- int outputLength, inputLength;
- uint32 offset;
- const byte *spritePointer;
- const byte *spriteDataPointer;
-
_vm->_resource->loadResource(_spriteContext, resourceId, spriteListData);
if (spriteListData.empty()) {
@@ -90,18 +80,19 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
ByteArrayReadStreamEndian readS(spriteListData, _spriteContext->isBigEndian());
- spriteCount = readS.readUint16();
+ uint16 spriteCount = readS.readUint16();
debug(9, "Sprites: %d", spriteCount);
- oldSpriteCount = spriteList.size();
- newSpriteCount = oldSpriteCount + spriteCount;
+ uint16 oldSpriteCount = spriteList.size();
+ uint16 newSpriteCount = oldSpriteCount + spriteCount;
spriteList.resize(newSpriteCount);
bool bigHeader = _vm->getGameId() == GID_IHNM || _vm->isMacResources();
- for (i = oldSpriteCount; i < spriteList.size(); i++) {
+ for (uint i = oldSpriteCount; i < spriteList.size(); i++) {
+ uint32 offset;
if (bigHeader)
offset = readS.readUint32();
else
@@ -114,10 +105,11 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
return;
}
- spritePointer = spriteListData.getBuffer();
+ const byte *spritePointer = spriteListData.getBuffer();
spritePointer += offset;
- spriteInfo = &spriteList[i];
+ const byte *spriteDataPointer;
+ SpriteInfo *spriteInfo = &spriteList[i];
if (bigHeader) {
Common::MemoryReadStreamEndian readS2(spritePointer, 8, _spriteContext->isBigEndian());
@@ -139,8 +131,8 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
spriteDataPointer = spritePointer + readS2.pos();
}
- outputLength = spriteInfo->width * spriteInfo->height;
- inputLength = spriteListData.size() - (spriteDataPointer - spriteListData.getBuffer());
+ int outputLength = spriteInfo->width * spriteInfo->height;
+ int inputLength = spriteListData.size() - (spriteDataPointer - spriteListData.getBuffer());
spriteInfo->decodedBuffer.resize(outputLength);
if (outputLength > 0) {
decodeRLEBuffer(spriteDataPointer, inputLength, outputLength);