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-rw-r--r--engines/sci/detection.cpp27
1 files changed, 11 insertions, 16 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 1aae7aae31..a5bd425cce 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -1320,21 +1320,6 @@ static const struct SciGameDescription SciGameDescriptions[] = {
{AD_TABLE_END_MARKER, {}, SCI_VERSION(0, 000, 000)}
};
-// Generic entries for filename based fallback
-static const struct SciGameDescription SciGameGeneric[] = {
- {{"sci", 0, AD_ENTRY1("resource.map", NULL), Common::UNK_LANG, Common::kPlatformUnknown, 0},{},SCI_VERSION(0, 000, 000)},
- {AD_TABLE_END_MARKER, {}, SCI_VERSION(0, 000, 000)}
-};
-
-// Filename based fallback information
-static const struct ADFileBasedFallback SciGameFallback[] = {
- {(const void*)&SciGameGeneric[0], {"resource.map", "resource.000", NULL} },
- {(const void*)&SciGameGeneric[0], {"resource.map", "resource.001", NULL} },
- {(const void*)&SciGameGeneric[0], {"resmap.000", "ressci.000", NULL} },
- {(const void*)&SciGameGeneric[0], {"resmap.001", "ressci.001", NULL} },
- {0, {NULL}}
-};
-
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)SciGameDescriptions,
@@ -1349,7 +1334,7 @@ static const ADParams detectionParams = {
// Name of single gameid (optional)
"sci",
// List of files for file-based fallback detection (optional)
- SciGameFallback,
+ 0,
// Flags
0
};
@@ -1367,9 +1352,19 @@ public:
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
+ const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
};
+const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
+ printf("If this is *NOT* a fan-modified version (in particular, not a fan-made\n");
+ printf("translation), please, report the data above, including the following\n");
+ printf("version number, from the game's executable: ");
+
+ // TODO
+ return 0;
+}
+
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
const SciGameDescription *desc = (const SciGameDescription *)gd;