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-rw-r--r--engines/sci/detection.cpp62
1 files changed, 21 insertions, 41 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 09c348f273..bac9b3467a 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -105,9 +105,8 @@ static const PlainGameDescriptor s_sciGameTitles[] = {
// === SCI2.1 games ========================================================
{"chest", "Inside the Chest"}, // aka Behind the Developer's Shield
{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
- // TODO: Inside The Chest/Behind the Developer's Shield
{"kq7", "King's Quest VII: The Princeless Bride"},
- // TODO: King's Questions
+ {"kquestions", "King's Questions"},
{"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
{"mothergoosehires","Mixed-Up Mother Goose Deluxe"},
{"phantasmagoria", "Phantasmagoria"},
@@ -161,6 +160,7 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "kq5", GID_KQ5 },
{ "kq6", GID_KQ6 },
{ "kq7", GID_KQ7 },
+ { "kquestions", GID_KQUESTIONS },
{ "laurabow", GID_LAURABOW },
{ "laurabow2", GID_LAURABOW2 },
{ "lighthouse", GID_LIGHTHOUSE },
@@ -242,6 +242,7 @@ static const OldNewIdTableEntry s_oldNewTable[] = {
// kq5 is the same
// kq6 is the same
{ "kq7cd", "kq7", SCI_VERSION_NONE },
+ { "quizgame-demo", "kquestions", SCI_VERSION_NONE },
{ "mm1", "laurabow", SCI_VERSION_NONE },
{ "cb1", "laurabow", SCI_VERSION_NONE },
{ "lb2", "laurabow2", SCI_VERSION_NONE },
@@ -370,8 +371,8 @@ static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_EGA_UNDITHER,
{
- _s("EGA undithering"),
- _s("Enable undithering in EGA games"),
+ _s("Skip EGA dithering pass (full color backgrounds)"),
+ _s("Skip dithering pass in EGA games, graphics are shown with full colors"),
"disable_dithering",
false
}
@@ -562,31 +563,28 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
// If these files aren't found, it can't be SCI
- if (!foundResMap && !foundRes000) {
+ if (!foundResMap && !foundRes000)
return 0;
- }
ResourceManager resMan;
- resMan.addAppropriateSources(fslist);
- resMan.init(true);
+ resMan.addAppropriateSourcesForDetection(fslist);
+ resMan.initForDetection();
// TODO: Add error handling.
#ifndef ENABLE_SCI32
// Is SCI32 compiled in? If not, and this is a SCI32 game,
// stop here
- if (getSciVersion() >= SCI_VERSION_2) {
- return (const ADGameDescription *)&s_fallbackDesc;
- }
+ if (getSciVersionForDetection() >= SCI_VERSION_2)
+ return 0;
#endif
ViewType gameViews = resMan.getViewType();
// Have we identified the game views? If not, stop here
- // Can't be SCI (or unsupported SCI views). Pinball Creep by sierra also uses resource.map/resource.000 files
- // but doesnt share sci format at all, if we dont return 0 here we will detect this game as SCI
- if (gameViews == kViewUnknown) {
+ // Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files
+ // but doesn't share SCI format at all
+ if (gameViews == kViewUnknown)
return 0;
- }
// Set the platform to Amiga if the game is using Amiga views
if (gameViews == kViewAmiga)
@@ -596,9 +594,8 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
Common::String sierraGameId = resMan.findSierraGameId();
// If we don't have a game id, the game is not SCI
- if (sierraGameId.empty()) {
+ if (sierraGameId.empty())
return 0;
- }
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
@@ -794,22 +791,9 @@ void SciMetaEngine::removeSaveState(const char *target, int slot) const {
}
Common::Error SciEngine::loadGameState(int slot) {
- Common::String fileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
- Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
- Common::SeekableReadStream *in = saveFileMan->openForLoading(fileName);
-
- if (in) {
- // found a savegame file
- gamestate_restore(_gamestate, in);
- delete in;
- }
-
- if (_gamestate->r_acc != make_reg(0, 1)) {
- return Common::kNoError;
- } else {
- warning("Restoring gamestate '%s' failed", fileName.c_str());
- return Common::kUnknownError;
- }
+ _gamestate->_delayedRestoreGameId = slot;
+ _gamestate->_delayedRestoreGame = true;
+ return Common::kNoError;
}
Common::Error SciEngine::saveGameState(int slot, const Common::String &desc) {
@@ -837,16 +821,12 @@ Common::Error SciEngine::saveGameState(int slot, const Common::String &desc) {
return Common::kNoError;
}
-// Before enabling the load option in the ScummVM menu, the main game loop must
-// have run at least once. When the game loop runs, kGameIsRestarting is invoked,
-// thus the speed throttler is initialized. Hopefully fixes bug #3565505.
-
bool SciEngine::canLoadGameStateCurrently() {
- return !_gamestate->executionStackBase && (_gamestate->_throttleLastTime > 0 || _gamestate->_throttleTrigger);
+ return !_gamestate->executionStackBase;
}
bool SciEngine::canSaveGameStateCurrently() {
- return !_gamestate->executionStackBase && (_gamestate->_throttleLastTime > 0 || _gamestate->_throttleTrigger);
+ return !_gamestate->executionStackBase;
}
} // End of namespace Sci