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-rw-r--r--engines/sci/detection.cpp75
1 files changed, 56 insertions, 19 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 985e12a7f6..5270398899 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -89,6 +89,7 @@ static const PlainGameDescriptor s_sciGameTitles[] = {
{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
{"hoyle4", "Hoyle Classic Card Games"},
+ {"inndemo", "ImagiNation Network (INN) Demo"},
{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
{"qfg1vga", "Quest for Glory I: So You Want to Be a Hero"}, // Note: There was also a SCI0 version of this (further up)
@@ -98,11 +99,18 @@ static const PlainGameDescriptor s_sciGameTitles[] = {
{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
{"pepper", "Pepper's Adventure in Time"},
{"slater", "Slater & Charlie Go Camping"},
+ {"gk1demo", "Gabriel Knight: Sins of the Fathers"},
+ {"qfg4demo", "Quest for Glory IV: Shadows of Darkness"},
+ {"pq4demo", "Police Quest IV: Open Season"},
// === SCI2 games =========================================================
- {"gk1", "Gabriel Knight: Sins of the Fathers"}, // demo is SCI11, full version SCI32
+ {"gk1", "Gabriel Knight: Sins of the Fathers"},
{"pq4", "Police Quest IV: Open Season"}, // floppy is SCI2, CD SCI2.1
{"qfg4", "Quest for Glory IV: Shadows of Darkness"}, // floppy is SCI2, CD SCI2.1
// === SCI2.1 games ========================================================
+ {"hoyle5", "Hoyle Classic Games"},
+ {"hoyle5bridge", "Hoyle Bridge"},
+ {"hoyle5children", "Hoyle Children's Collection"},
+ {"hoyle5solitaire", "Hoyle Solitaire"},
{"chest", "Inside the Chest"}, // aka Behind the Developer's Shield
{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
{"kq7", "King's Quest VII: The Princeless Bride"},
@@ -146,13 +154,19 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "fairytales", GID_FAIRYTALES },
{ "freddypharkas", GID_FREDDYPHARKAS },
{ "funseeker", GID_FUNSEEKER },
+ { "gk1demo", GID_GK1DEMO },
{ "gk1", GID_GK1 },
{ "gk2", GID_GK2 },
{ "hoyle1", GID_HOYLE1 },
{ "hoyle2", GID_HOYLE2 },
{ "hoyle3", GID_HOYLE3 },
{ "hoyle4", GID_HOYLE4 },
+ { "hoyle5", GID_HOYLE5 },
+ { "hoyle5bridge", GID_HOYLE5 },
+ { "hoyle5children", GID_HOYLE5 },
+ { "hoyle5solitaire", GID_HOYLE5 },
{ "iceman", GID_ICEMAN },
+ { "inndemo", GID_INNDEMO },
{ "islandbrain", GID_ISLANDBRAIN },
{ "jones", GID_JONES },
{ "kq1sci", GID_KQ1 },
@@ -183,12 +197,14 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "pq2", GID_PQ2 },
{ "pq3", GID_PQ3 },
{ "pq4", GID_PQ4 },
+ { "pq4demo", GID_PQ4DEMO },
{ "pqswat", GID_PQSWAT },
{ "qfg1", GID_QFG1 },
{ "qfg1vga", GID_QFG1VGA },
{ "qfg2", GID_QFG2 },
{ "qfg3", GID_QFG3 },
{ "qfg4", GID_QFG4 },
+ { "qfg4demo", GID_QFG4DEMO },
{ "rama", GID_RAMA },
{ "sci-fanmade", GID_FANMADE }, // FIXME: Do we really need/want this?
{ "shivers", GID_SHIVERS },
@@ -356,7 +372,7 @@ Common::String convertSierraGameId(Common::String sierraId, uint32 *gameFlags, R
// qfg4 demo has less than 50 scripts
if (resources.size() < 50)
- return "qfg4";
+ return "qfg4demo";
// Otherwise it's qfg3
return "qfg3";
@@ -389,6 +405,16 @@ static const ADExtraGuiOptionsMap optionsList[] = {
},
{
+ GAMEOPTION_ENABLE_BLACK_LINED_VIDEO,
+ {
+ _s("Enable black-lined video"),
+ _s("Draw black lines over videos to increase their apparent sharpness"),
+ "enable_black_lined_video",
+ false
+ }
+ },
+
+ {
GAMEOPTION_PREFER_DIGITAL_SFX,
{
_s("Prefer digital sound effects"),
@@ -402,7 +428,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
}
@@ -445,7 +471,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_SQ4_SILVER_CURSORS,
{
_s("Use silver cursors"),
- _s("Use the alternate set of silver cursors, instead of the normal golden ones"),
+ _s("Use the alternate set of silver cursors instead of the normal golden ones"),
"silver_cursors",
false
}
@@ -473,7 +499,7 @@ static char s_fallbackGameIdBuf[256];
class SciMetaEngine : public AdvancedMetaEngine {
public:
SciMetaEngine() : AdvancedMetaEngine(Sci::SciGameDescriptions, sizeof(ADGameDescription), s_sciGameTitles, optionsList) {
- _singleid = "sci";
+ _singleId = "sci";
}
virtual const char *getName() const {
@@ -526,11 +552,11 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
s_fallbackDesc.language = Common::EN_ANY;
s_fallbackDesc.flags = ADGF_NO_FLAGS;
s_fallbackDesc.platform = Common::kPlatformDOS; // default to PC platform
- s_fallbackDesc.gameid = "sci";
- s_fallbackDesc.guioptions = GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI);
+ s_fallbackDesc.gameId = "sci";
+ s_fallbackDesc.guiOptions = GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI);
if (allFiles.contains("resource.map") || allFiles.contains("Data1")
- || allFiles.contains("resmap.001") || allFiles.contains("resmap.001")) {
+ || allFiles.contains("resmap.000") || allFiles.contains("resmap.001")) {
foundResMap = true;
}
@@ -539,8 +565,8 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
// the file should be over 10MB, as it contains all the game speech and is usually
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
// also have a small resource.aud file
- if (allFiles.contains("resource.aud") || allFiles.contains("audio001.002")) {
- Common::FSNode file = allFiles.contains("resource.aud") ? allFiles["resource.aud"] : allFiles["audio001.002"];
+ if (allFiles.contains("resource.aud") || allFiles.contains("resaud.001") || allFiles.contains("audio001.002")) {
+ Common::FSNode file = allFiles.contains("resource.aud") ? allFiles["resource.aud"] : (allFiles.contains("resaud.001") ? allFiles["resaud.001"] : allFiles["audio001.002"]);
Common::SeekableReadStream *tmpStream = file.createReadStream();
if (tmpStream->size() > 10 * 1024 * 1024) {
// We got a CD version, so set the CD flag accordingly
@@ -610,7 +636,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
s_fallbackGameIdBuf[sizeof(s_fallbackGameIdBuf) - 1] = 0; // Make sure string is NULL terminated
- s_fallbackDesc.gameid = s_fallbackGameIdBuf;
+ s_fallbackDesc.gameId = s_fallbackGameIdBuf;
// Try to determine the game language
// Load up text 0 and start looking for "#" characters
@@ -653,7 +679,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
const bool isCD = (s_fallbackDesc.flags & ADGF_CD);
if (!isCD)
- s_fallbackDesc.guioptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI);
+ s_fallbackDesc.guiOptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI);
if (gameId.hasSuffix("sci")) {
s_fallbackDesc.extra = "SCI";
@@ -686,7 +712,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const GameIdStrToEnum *g = s_gameIdStrToEnum;
for (; g->gameidStr; ++g) {
- if (0 == strcmp(desc->gameid, g->gameidStr)) {
+ if (0 == strcmp(desc->gameId, g->gameidStr)) {
*engine = new SciEngine(syst, desc, g->gameidEnum);
return true;
}
@@ -746,8 +772,7 @@ SaveStateList SciMetaEngine::listSaves(const char *target) const {
SaveStateDescriptor descriptor(slotNr, meta.name);
if (slotNr == 0) {
- // ScummVM auto-save slot, not used by SCI
- // SCI does not support auto-saving, but slot 0 is reserved for auto-saving in ScummVM.
+ // ScummVM auto-save slot
descriptor.setWriteProtectedFlag(true);
} else {
descriptor.setWriteProtectedFlag(false);
@@ -769,9 +794,8 @@ SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int sl
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
SaveStateDescriptor descriptor(slotNr, "");
- // Do not allow save slot 0 (used for auto-saving) to be deleted or
- // overwritten. SCI does not support auto-saving, but slot 0 is reserved for auto-saving in ScummVM.
if (slotNr == 0) {
+ // ScummVM auto-save slot
descriptor.setWriteProtectedFlag(true);
descriptor.setDeletableFlag(false);
} else {
@@ -781,7 +805,7 @@ SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int sl
if (in) {
SavegameMetadata meta;
-
+
if (!get_savegame_metadata(in, &meta)) {
// invalid
delete in;
@@ -859,11 +883,24 @@ Common::Error SciEngine::saveGameState(int slot, const Common::String &desc) {
}
bool SciEngine::canLoadGameStateCurrently() {
+#ifdef ENABLE_SCI32
+ if (getSciVersion() >= SCI_VERSION_2) {
+ switch (getGameId()) {
+ case GID_PHANTASMAGORIA:
+ case GID_HOYLE5:
+ return false;
+ default:
+ break;
+ }
+ }
+#endif
+
return !_gamestate->executionStackBase;
}
bool SciEngine::canSaveGameStateCurrently() {
- return !_gamestate->executionStackBase;
+ // see comment about kSupportsSavingDuringRuntime in SciEngine::hasFeature
+ return false;
}
} // End of namespace Sci