diff options
Diffstat (limited to 'engines/sci/engine/features.cpp')
| -rw-r--r-- | engines/sci/engine/features.cpp | 9 | 
1 files changed, 9 insertions, 0 deletions
| diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 9251ac69e1..76f3c358d4 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -143,8 +143,17 @@ SciVersion GameFeatures::detectDoSoundType() {  			//  SCI0LATE. Although the last SCI0EARLY game (lsl2) uses SCI0LATE resources  			_doSoundType = g_sci->getResMan()->detectEarlySound() ? SCI_VERSION_0_EARLY : SCI_VERSION_0_LATE;  #ifdef ENABLE_SCI32 +		} else if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE && +				   g_sci->getGameId() != GID_SQ6 && +				   // Assuming MGDX uses SCI2.1early sound mode since SQ6 does +				   // and it was released earlier, but not verified (Phar Lap +				   // Windows-only release) +				   g_sci->getGameId() != GID_MOTHERGOOSEHIRES) { +			_doSoundType = SCI_VERSION_2_1_MIDDLE;  		} else if (getSciVersion() >= SCI_VERSION_2_1_EARLY) {  			_doSoundType = SCI_VERSION_2_1_EARLY; +		} else if (getSciVersion() >= SCI_VERSION_2) { +			_doSoundType = SCI_VERSION_2;  #endif  		} else if (SELECTOR(nodePtr) == -1) {  			// No nodePtr selector, so this game is definitely using newer | 
