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-rw-r--r--engines/sci/engine/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index e35386dbd4..23e6d5eb64 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -549,7 +549,7 @@ void script_free_breakpoints(EngineState *s) {
int game_init(EngineState *s) {
// FIXME Use new VM instantiation code all over the place"
reg_t game_obj; // Address of the game object
- dstack_t *stack;
+ DataStack *stack;
stack = s->seg_manager->allocateStack(VM_STACK_SIZE, &s->stack_segment);
s->stack_base = stack->entries;