aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/kernel.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sci/engine/kernel.cpp')
-rw-r--r--engines/sci/engine/kernel.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index e878818bae..6e5395e995 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -221,72 +221,72 @@ reg_t kDummy(EngineState *s, int argc, reg_t *argv) {
// i* -> optional multiple integers
// .* -> any parameters afterwards (or none)
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kAbs_workarounds[] = {
- { GID_HOYLE1, 1, 1, 0, "room1", "doit", -1, 0, { 2, 0x3e9 } }, // crazy eights - called with objects instead of integers
- { GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { 2, 0x3e9 } }, // old maid - called with objects instead of integers
- { GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { 2, 0x3e9 } }, // hearts - called with objects instead of integers
+ { GID_HOYLE1, 1, 1, 0, "room1", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // crazy eights - called with objects instead of integers
+ { GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers
+ { GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kDisposeScript_workarounds[] = {
- { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { 0, 0 } }, // when leaving graveyard, parameter 0 is an object
+ { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
- { GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { 0, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
- { GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { 1, 0 } }, // floppy: during intro, parameter 4 is an object
+ { GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
+ { GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kGraphDrawLine_workarounds[] = {
- { GID_SQ1, 43, 43, 0, "someoneDied", "changeState", -1, 0, { 1, 0 } }, // happens when ordering beer, gets called with 1 extra parameter
+ { GID_SQ1, 43, 43, 0, "someoneDied", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when ordering beer, gets called with 1 extra parameter
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
- { GID_LSL6, -1, 85, 0, "rScroller", "hide", -1, 0, { 1, 0 } }, // happens when restoring (sometimes), same as the one below
- { GID_LSL6, -1, 85, 0, "lScroller", "hide", -1, 0, { 1, 0 } }, // happens when restoring (sometimes), same as the one below
- { GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { 1, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
+ { GID_LSL6, -1, 85, 0, "rScroller", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring (sometimes), same as the one below
+ { GID_LSL6, -1, 85, 0, "lScroller", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring (sometimes), same as the one below
+ { GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
// ^^ TODO: check, if this is really a script error or an issue with our restore code
- { GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { 1, 0 } }, // happens during the game, gets called with 1 extra parameter
+ { GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kGraphFillBoxForeground_workarounds[] = {
- { GID_LSL6, -1, 0, 0, "LSL6", "hideControls", -1, 0, { 1, 0 } }, // happens when giving the bungee key to merrily (room 240) and at least in room 650 too - gets called with additional 5th parameter
+ { GID_LSL6, -1, 0, 0, "LSL6", "hideControls", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when giving the bungee key to merrily (room 240) and at least in room 650 too - gets called with additional 5th parameter
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kGraphFillBoxAny_workarounds[] = {
- { GID_SQ4, -1, 818, 0, "iconTextSwitch", "show", -1, 0, { 1, 0 } }, // game menu "text/speech" display - parameter 5 is missing, but the right color number is on the stack
+ { GID_SQ4, -1, 818, 0, "iconTextSwitch", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // game menu "text/speech" display - parameter 5 is missing, but the right color number is on the stack
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kSetPort_workarounds[] = {
- { GID_LSL6, 740, 740, 0, "rm740", "drawPic", -1, 0, { 0, 0 } }, // ending scene, is called with additional 3 (!) parameters
+ { GID_LSL6, 740, 740, 0, "rm740", "drawPic", -1, 0, { WORKAROUND_IGNORE, 0 } }, // ending scene, is called with additional 3 (!) parameters
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kUnLoad_workarounds[] = {
- { GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { 0, 0 } }, // during intro, a 3rd parameter is passed by accident
- { GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { 0, 0 } }, // during ending, 4 additional parameters are passed by accident
- { GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { 0, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error
+ { GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
+ { GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
+ { GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry kStrCpy_workarounds[] = {
- { GID_ISLANDBRAIN, 260, 45, 0, "aWord", "addOn", -1, 0, { 1, 0 } }, // Hominy Homonym puzzle
+ { GID_ISLANDBRAIN, 260, 45, 0, "aWord", "addOn", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Hominy Homonym puzzle
SCI_WORKAROUNDENTRY_TERMINATOR
};