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-rw-r--r--engines/sci/engine/kernel_tables.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 1fa12b01fd..d8414b3b4c 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -560,6 +560,7 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(GetWindowsOption), SIG_EVERYWHERE, "i", NULL, NULL },
{ MAP_CALL(WinHelp), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(GetConfig), SIG_EVERYWHERE, "ro", NULL, NULL },
+ { MAP_CALL(GetSierraProfileInt), SIG_EVERYWHERE, "rri", NULL, NULL },
{ MAP_CALL(CelInfo), SIG_EVERYWHERE, "iiiiii", NULL, NULL },
{ MAP_CALL(SetLanguage), SIG_EVERYWHERE, "r", NULL, NULL },
{ MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "(.*)", NULL, NULL },
@@ -579,11 +580,6 @@ static SciKernelMapEntry s_kernelMap[] = {
// the game window in Phantasmagoria 2. We ignore these settings completely.
{ MAP_EMPTY(SetWindowsOption), SIG_EVERYWHERE, "ii", NULL, NULL },
- // Used by the Windows version of Phantasmagoria 1 to get the video speed setting. This is called after
- // kGetConfig and overrides the setting obtained by it. It is a dummy function in the DOS Version. We can
- // just use GetConfig and mark this one as empty, like the DOS version does.
- { MAP_EMPTY(GetSierraProfileInt), SIG_EVERYWHERE, "(.*)", NULL, NULL },
-
// Debug function called whenever the current room changes
{ MAP_EMPTY(NewRoom), SIG_EVERYWHERE, "(.*)", NULL, NULL },