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Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r--engines/sci/engine/kfile.cpp220
1 files changed, 77 insertions, 143 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 61ac76d0a7..4508a481a0 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -29,6 +29,7 @@
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
+#include "common/memstream.h"
#include "gui/saveload.h"
@@ -37,7 +38,6 @@
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
-#include "sci/graphics/menu.h"
#include "sci/sound/audio.h"
#include "sci/console.h"
@@ -258,20 +258,12 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
}
debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
-#ifdef ENABLE_SCI32
- if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
- if (s->_virtualIndexFile) {
- return make_reg(0, VIRTUALFILE_HANDLE);
- } else {
- Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH);
- Common::String wrappedName = g_sci->wrapFilename(englishName);
- if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) {
- s->_virtualIndexFile = new VirtualIndexFile(wrappedName);
- return make_reg(0, VIRTUALFILE_HANDLE);
- }
- }
+ if (name.hasPrefix("sciAudio\\")) {
+ // fan-made sciAudio extension, don't create those files and instead return a virtual handle
+ return make_reg(0, VIRTUALFILE_HANDLE_SCIAUDIO);
}
+#ifdef ENABLE_SCI32
// Shivers is trying to store savegame descriptions and current spots in
// separate .SG files, which are hardcoded in the scripts.
// Essentially, there is a normal save file, created by the executable
@@ -309,18 +301,18 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
listSavegames(saves);
int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START);
- if (!s->_virtualIndexFile) {
- // Make the virtual file buffer big enough to avoid having it grow dynamically.
- // 50 bytes should be more than enough.
- s->_virtualIndexFile = new VirtualIndexFile(50);
- }
+ int size = strlen(saves[savegameNr].name) + 2;
+ char *buf = (char *)malloc(size);
+ strcpy(buf, saves[savegameNr].name);
+ buf[size - 1] = 0; // Spot description (empty)
+
+ uint handle = findFreeFileHandle(s);
- s->_virtualIndexFile->seek(0, SEEK_SET);
- s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name));
- s->_virtualIndexFile->write("\0", 1);
- s->_virtualIndexFile->write("\0", 1); // Spot description (empty)
- s->_virtualIndexFile->seek(0, SEEK_SET);
- return make_reg(0, VIRTUALFILE_HANDLE);
+ s->_fileHandles[handle]._in = new Common::MemoryReadStream((byte *)buf, size, DisposeAfterUse::YES);
+ s->_fileHandles[handle]._out = nullptr;
+ s->_fileHandles[handle]._name = "";
+
+ return make_reg(0, handle);
}
}
#endif
@@ -345,12 +337,10 @@ reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) {
uint16 handle = argv[0].toUint16();
-#ifdef ENABLE_SCI32
- if (handle == VIRTUALFILE_HANDLE) {
- s->_virtualIndexFile->close();
+ if (handle >= VIRTUALFILE_HANDLE_START) {
+ // it's a virtual handle? ignore it
return SIGNAL_REG;
}
-#endif
FileHandle *f = getFileFromHandle(s, handle);
if (f) {
@@ -372,17 +362,9 @@ reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) {
char *buf = new char[size];
debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
-#ifdef ENABLE_SCI32
- if (handle == VIRTUALFILE_HANDLE) {
- bytesRead = s->_virtualIndexFile->read(buf, size);
- } else {
-#endif
- FileHandle *f = getFileFromHandle(s, handle);
- if (f)
- bytesRead = f->_in->read(buf, size);
-#ifdef ENABLE_SCI32
- }
-#endif
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (f)
+ bytesRead = f->_in->read(buf, size);
// TODO: What happens if less bytes are read than what has
// been requested? (i.e. if bytesRead is non-zero, but still
@@ -402,20 +384,11 @@ reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) {
s->_segMan->memcpy((byte *)buf, argv[1], size);
debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
-#ifdef ENABLE_SCI32
- if (handle == VIRTUALFILE_HANDLE) {
- s->_virtualIndexFile->write(buf, size);
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (f) {
+ f->_out->write(buf, size);
success = true;
- } else {
-#endif
- FileHandle *f = getFileFromHandle(s, handle);
- if (f) {
- f->_out->write(buf, size);
- success = true;
- }
-#ifdef ENABLE_SCI32
}
-#endif
delete[] buf;
if (success)
@@ -454,13 +427,6 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
const Common::String wrappedName = g_sci->wrapFilename(name);
result = saveFileMan->removeSavefile(wrappedName);
}
-
-#ifdef ENABLE_SCI32
- if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
- delete s->_virtualIndexFile;
- s->_virtualIndexFile = 0;
- }
-#endif
} else {
const Common::String wrappedName = g_sci->wrapFilename(name);
result = saveFileMan->removeSavefile(wrappedName);
@@ -479,12 +445,7 @@ reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) {
debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, maxsize);
uint32 bytesRead;
-#ifdef ENABLE_SCI32
- if (handle == VIRTUALFILE_HANDLE)
- bytesRead = s->_virtualIndexFile->readLine(buf, maxsize);
- else
-#endif
- bytesRead = fgets_wrapper(s, buf, maxsize, handle);
+ bytesRead = fgets_wrapper(s, buf, maxsize, handle);
s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
delete[] buf;
@@ -503,7 +464,7 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
// We skip creating these files, and instead handle the calls
// directly. Since the sciAudio calls are only creating text files,
// this is probably the most straightforward place to handle them.
- if (handle == 0xFFFF && str.hasPrefix("(sciAudio")) {
+ if (handle == VIRTUALFILE_HANDLE_SCIAUDIO) {
Common::List<ExecStack>::const_iterator iter = s->_executionStack.reverse_begin();
iter--; // sciAudio
iter--; // sciAudio child
@@ -511,13 +472,6 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
-#ifdef ENABLE_SCI32
- if (handle == VIRTUALFILE_HANDLE) {
- s->_virtualIndexFile->write(str.c_str(), str.size());
- return NULL_REG;
- }
-#endif
-
FileHandle *f = getFileFromHandle(s, handle);
if (f) {
@@ -538,11 +492,6 @@ reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) {
uint16 whence = argv[2].toUint16();
debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
-#ifdef ENABLE_SCI32
- if (handle == VIRTUALFILE_HANDLE)
- return make_reg(0, s->_virtualIndexFile->seek(offset, whence));
-#endif
-
FileHandle *f = getFileFromHandle(s, handle);
if (f && f->_in) {
@@ -582,16 +531,21 @@ reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) {
reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) {
Common::String name = s->_segMan->getString(argv[0]);
-#ifdef ENABLE_SCI32
- // Cache the file existence result for the Phantasmagoria
- // save index file, as the game scripts keep checking for
- // its existence.
- if (name == PHANTASMAGORIA_SAVEGAME_INDEX && s->_virtualIndexFile)
- return TRUE_REG;
-#endif
-
bool exists = false;
+ if (g_sci->getGameId() == GID_PEPPER) {
+ // HACK: Special case for Pepper's Adventure in Time
+ // The game checks like crazy for the file CDAUDIO when entering the game menu.
+ // On at least Windows that makes the engine slow down to a crawl and takes at least 1 second.
+ // Should get solved properly by changing the code below. This here is basically for 1.8.0 release.
+ // TODO: Fix this properly.
+ if (name == "CDAUDIO")
+ return NULL_REG;
+ }
+
+ // TODO: It may apparently be worth caching the existence of
+ // phantsg.dir, and possibly even keeping it open persistently
+
// Check for regular file
exists = Common::File::exists(name);
@@ -787,25 +741,47 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
} else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
// virtualId is low, we assume that scripts expect us to create new slot
- if (g_sci->getGameId() == GID_JONES) {
+ switch (g_sci->getGameId()) {
+ case GID_JONES:
// Jones has one save slot only
savegameId = 0;
- } else if (virtualId == s->_lastSaveVirtualId) {
- // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
- savegameId = s->_lastSaveNewId;
- } else {
- uint savegameNr;
- // savegameId is in lower range, scripts expect us to create a new slot
- for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
- for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
- if (savegameId == saves[savegameNr].id)
+ break;
+ case GID_FANMADE: {
+ // Fanmade game, try to identify the game
+ const char *gameName = g_sci->getGameObjectName();
+
+ if (strcmp(gameName, "CascadeQuest") == 0) {
+ // Cascade Quest calls us directly to auto-save and uses slot 99,
+ // put that save into slot 0 (ScummVM auto-save slot) see bug #7007
+ if (virtualId == (SAVEGAMEID_OFFICIALRANGE_START - 1)) {
+ savegameId = 0;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (savegameId < 0) {
+ // savegameId not set yet
+ if (virtualId == s->_lastSaveVirtualId) {
+ // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
+ savegameId = s->_lastSaveNewId;
+ } else {
+ uint savegameNr;
+ // savegameId is in lower range, scripts expect us to create a new slot
+ for (savegameId = SAVEGAMESLOT_FIRST; savegameId <= SAVEGAMESLOT_LAST; savegameId++) {
+ for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
+ if (savegameId == saves[savegameNr].id)
+ break;
+ }
+ if (savegameNr == saves.size()) // Slot not found, seems to be good to go
break;
}
- if (savegameNr == saves.size())
- break;
+ if (savegameId > SAVEGAMESLOT_LAST)
+ error("kSavegame: no more savegame slots available");
}
- if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
- error("kSavegame: no more savegame slots available");
}
} else {
error("kSaveGame: invalid savegameId used");
@@ -897,50 +873,8 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
gamestate_restore(s, in);
delete in;
- switch (g_sci->getGameId()) {
- case GID_MOTHERGOOSE:
- // WORKAROUND: Mother Goose SCI0
- // Script 200 / rm200::newRoom will set global C5h directly right after creating a child to the
- // current number of children plus 1.
- // We can't trust that global, that's why we set the actual savedgame id right here directly after
- // restoring a saved game.
- // If we didn't, the game would always save to a new slot
- s->variables[VAR_GLOBAL][0xC5].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
- break;
- case GID_MOTHERGOOSE256:
- // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
- // saving a previously restored game.
- // We set the current savedgame-id directly and remove the script
- // code concerning this via script patch.
- s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
- break;
- case GID_JONES:
- // HACK: The code that enables certain menu items isn't called when a game is restored from the
- // launcher, or the "Restore game" option in the game's main menu - bugs #6537 and #6723.
- // These menu entries are disabled when the game is launched, and are enabled when a new game is
- // started. The code for enabling these entries is is all in script 1, room1::init, but that code
- // path is never followed in these two cases (restoring game from the menu, or restoring a game
- // from the ScummVM launcher). Thus, we perform the calls to enable the menus ourselves here.
- // These two are needed when restoring from the launcher
- // FIXME: The original interpreter saves and restores the menu state, so these attributes
- // are automatically reset there. We may want to do the same.
- g_sci->_gfxMenu->kernelSetAttribute(257 >> 8, 257 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> About Jones
- g_sci->_gfxMenu->kernelSetAttribute(258 >> 8, 258 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> Help
- // The rest are normally enabled from room1::init
- g_sci->_gfxMenu->kernelSetAttribute(769 >> 8, 769 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Options -> Delete current player
- g_sci->_gfxMenu->kernelSetAttribute(513 >> 8, 513 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game
- g_sci->_gfxMenu->kernelSetAttribute(515 >> 8, 515 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Restore Game
- g_sci->_gfxMenu->kernelSetAttribute(1025 >> 8, 1025 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Statistics
- g_sci->_gfxMenu->kernelSetAttribute(1026 >> 8, 1026 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Goals
- break;
- case GID_PQ2:
- // HACK: Same as above - enable the save game menu option when loading in PQ2 (bug #6875).
- // It gets disabled in the game's death screen.
- g_sci->_gfxMenu->kernelSetAttribute(2, 1, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game
- break;
- default:
- break;
- }
+ gamestate_afterRestoreFixUp(s, savegameId);
+
} else {
s->r_acc = TRUE_REG;
warning("Savegame #%d not found", savegameId);