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Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r--engines/sci/engine/kfile.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index b940eca6f5..29e29722d2 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -743,11 +743,11 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
savegameId = dialog->runModalWithCurrentTarget();
game_description = dialog->getResultString();
if (game_description.empty()) {
- // create our own description for the saved game, the user didnt enter it
+ // create our own description for the saved game, the user didn't enter it
game_description = dialog->createDefaultSaveDescription(savegameId);
}
delete dialog;
- g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
+ g_sci->_soundCmd->pauseAll(false); // unpause music (we can't have it paused during save)
if (savegameId < 0)
return NULL_REG;
@@ -849,8 +849,6 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
}
// don't adjust ID of the saved game, it's already correct
} else {
- if (argv[2].isNull())
- error("kRestoreGame: called with parameter 2 being NULL");
if (g_sci->getGameId() == GID_JONES) {
// Jones has one save slot only
savegameId = 0;
@@ -879,7 +877,6 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
in = saveFileMan->openForLoading(filename);
if (in) {
// found a savegame file
-
gamestate_restore(s, in);
delete in;