aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/kfile.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r--engines/sci/engine/kfile.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index b6d67513d2..324cb642d4 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -422,7 +422,7 @@ static void listSavegames(Common::Array<SavegameDesc> &saves) {
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename))) {
SavegameMetadata meta;
- if (!get_savegame_metadata(in, &meta) || meta.savegame_name.empty()) {
+ if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
// invalid
delete in;
continue;
@@ -431,17 +431,17 @@ static void listSavegames(Common::Array<SavegameDesc> &saves) {
SavegameDesc desc;
desc.id = strtol(filename.end() - 3, NULL, 10);
- desc.date = meta.savegame_date;
+ desc.date = meta.saveDate;
// We need to fix date in here, because we save DDMMYYYY instead of
// YYYYMMDD, so sorting wouldn't work
desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
- desc.time = meta.savegame_time;
- desc.version = meta.savegame_version;
+ desc.time = meta.saveTime;
+ desc.version = meta.version;
- if (meta.savegame_name.lastChar() == '\n')
- meta.savegame_name.deleteLastChar();
+ if (meta.name.lastChar() == '\n')
+ meta.name.deleteLastChar();
- Common::strlcpy(desc.name, meta.savegame_name.c_str(), SCI_MAX_SAVENAME_LENGTH);
+ Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);
debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
@@ -584,7 +584,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
- game_description = Common::String::printf("%02d.%02d.%04d / %02d:%02d:%02d", curTime.tm_mday, curTime.tm_mon, curTime.tm_year, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
+ game_description = Common::String::format("%02d.%02d.%04d / %02d:%02d:%02d", curTime.tm_mday, curTime.tm_mon, curTime.tm_year, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
}
delete dialog;
g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)