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Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r--engines/sci/engine/kfile.cpp50
1 files changed, 36 insertions, 14 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 335763a35f..d604bb85d0 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -806,25 +806,47 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
} else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
// virtualId is low, we assume that scripts expect us to create new slot
- if (g_sci->getGameId() == GID_JONES) {
+ switch (g_sci->getGameId()) {
+ case GID_JONES:
// Jones has one save slot only
savegameId = 0;
- } else if (virtualId == s->_lastSaveVirtualId) {
- // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
- savegameId = s->_lastSaveNewId;
- } else {
- uint savegameNr;
- // savegameId is in lower range, scripts expect us to create a new slot
- for (savegameId = SAVEGAMESLOT_FIRST; savegameId <= SAVEGAMESLOT_LAST; savegameId++) {
- for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
- if (savegameId == saves[savegameNr].id)
+ break;
+ case GID_FANMADE: {
+ // Fanmade game, try to identify the game
+ const char *gameName = g_sci->getGameObjectName();
+
+ if (strcmp(gameName, "CascadeQuest") == 0) {
+ // Cascade Quest calls us directly to auto-save and uses slot 99,
+ // put that save into slot 0 (ScummVM auto-save slot) see bug #7007
+ if (virtualId == (SAVEGAMEID_OFFICIALRANGE_START - 1)) {
+ savegameId = 0;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (savegameId < 0) {
+ // savegameId not set yet
+ if (virtualId == s->_lastSaveVirtualId) {
+ // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
+ savegameId = s->_lastSaveNewId;
+ } else {
+ uint savegameNr;
+ // savegameId is in lower range, scripts expect us to create a new slot
+ for (savegameId = SAVEGAMESLOT_FIRST; savegameId <= SAVEGAMESLOT_LAST; savegameId++) {
+ for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
+ if (savegameId == saves[savegameNr].id)
+ break;
+ }
+ if (savegameNr == saves.size()) // Slot not found, seems to be good to go
break;
}
- if (savegameNr == saves.size()) // Slot not found, seems to be good to go
- break;
+ if (savegameId > SAVEGAMESLOT_LAST)
+ error("kSavegame: no more savegame slots available");
}
- if (savegameId > SAVEGAMESLOT_LAST)
- error("kSavegame: no more savegame slots available");
}
} else {
error("kSaveGame: invalid savegameId used");