diff options
Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r-- | engines/sci/engine/kfile.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 29e29722d2..65acdbcdf5 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -37,6 +37,7 @@ #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/engine/savegame.h" +#include "sci/sound/audio.h" #include "sci/console.h" namespace Sci { @@ -494,6 +495,21 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) { Common::String str = s->_segMan->getString(argv[1]); debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle); + // Handle sciAudio calls in fanmade games here. sciAudio is an + // external .NET library for playing MP3 files in fanmade games. + // It runs in the background, and obtains sound commands from the + // currently running game via text files (called "conductor files"). + // We skip creating these files, and instead handle the calls + // directly. Since the sciAudio calls are only creating text files, + // this is probably the most straightforward place to handle them. + if (handle == 0xFFFF && str.hasPrefix("(sciAudio")) { + Common::List<ExecStack>::const_iterator iter = s->_executionStack.reverse_begin(); + iter--; // sciAudio + iter--; // sciAudio child + g_sci->_audio->handleFanmadeSciAudio(iter->sendp, s->_segMan); + return NULL_REG; + } + #ifdef ENABLE_SCI32 if (handle == VIRTUALFILE_HANDLE) { s->_virtualIndexFile->write(str.c_str(), str.size()); |