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-rw-r--r--engines/sci/engine/kgraphics.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 91d241fb79..c0a3be4c11 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -359,12 +359,7 @@ reg_t kTextSize(EngineState *s, int argc, reg_t *argv) {
uint16 languageSplitter = 0;
Common::String splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter, sep);
-#ifdef ENABLE_SCI32
- if (g_sci->_gfxText32)
- g_sci->_gfxText32->kernelTextSize(splitText.c_str(), font_nr, maxwidth, &textWidth, &textHeight);
- else
-#endif
- g_sci->_gfxText16->kernelTextSize(splitText.c_str(), languageSplitter, font_nr, maxwidth, &textWidth, &textHeight);
+ g_sci->_gfxText16->kernelTextSize(splitText.c_str(), languageSplitter, font_nr, maxwidth, &textWidth, &textHeight);
// One of the game texts in LB2 German contains loads of spaces in
// its end. We trim the text here, otherwise the graphics code will