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-rw-r--r--engines/sci/engine/kgraphics.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 6132753c11..3551286dbd 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -941,9 +941,17 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
// Do some speed throttling to calm down games that rely on counting cycles
uint32 curTime = g_system->getMillis();
uint32 duration = curTime - s->_lastAnimateTime;
+ uint32 neededSleep = 40;
- if (duration < 40) {
- gfxop_sleep(s->gfx_state, 40-duration);
+ // We are doing this, so that games like sq3 dont think we are running too slow and will remove details (like
+ // animated sierra logo at the beginning). Hopefully this wont cause regressions with pullups in lsl3 (FIXME?)
+ if (s->_lastAnimateCounter < 10) {
+ s->_lastAnimateCounter++;
+ neededSleep = 8;
+ }
+
+ if (duration < neededSleep) {
+ gfxop_sleep(s->gfx_state, neededSleep - duration);
s->_lastAnimateTime = g_system->getMillis();
} else {
s->_lastAnimateTime = curTime;