diff options
Diffstat (limited to 'engines/sci/engine/kgraphics.cpp')
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 47415e7565..0752a9fc33 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -707,6 +707,7 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { GuiResourceId viewId; int16 loopNo; int16 celNo; + int16 priority; reg_t listSeeker; Common::String *listStrings = NULL; const char **listEntries = NULL; @@ -744,9 +745,17 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { loopNo = (l & 0x80) ? l - 256 : l; int c = GET_SEL32V(s->_segMan, controlObject, cel); celNo = (c & 0x80) ? c - 256 : c; + // Game-specific: *ONLY* the jones EGA/VGA sierra interpreter contain code using priority selector + // ALL other games use a hardcoded -1 (madness!) + // We are detecting jones/talkie as "jones" as well, but the sierra interpreter of talkie doesnt have this + // "hack". Hopefully it wont cause regressions (the code causes regressions if used against kq5/floppy) + if (s->_gameId == "jones") + priority = GET_SEL32V(s->_segMan, controlObject, priority); + else + priority = -1; } debugC(2, kDebugLevelGraphics, "drawing icon control %04x:%04x to %d,%d\n", PRINT_REG(controlObject), x, y - 1); - s->_gui->drawControlIcon(rect, controlObject, viewId, loopNo, celNo, style, hilite); + s->_gui->drawControlIcon(rect, controlObject, viewId, loopNo, celNo, priority, style, hilite); return; case SCI_CONTROLS_TYPE_LIST: |