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Diffstat (limited to 'engines/sci/engine/kgraphics32.cpp')
-rw-r--r-- | engines/sci/engine/kgraphics32.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp index 1d30f709dc..cd735d1233 100644 --- a/engines/sci/engine/kgraphics32.cpp +++ b/engines/sci/engine/kgraphics32.cpp @@ -683,6 +683,22 @@ reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) { return kStub(s, argc, argv); } +reg_t kPalVaryUnknown(EngineState *s, int argc, reg_t *argv) { + // TODO: Unknown (seems to be SCI32 exclusive) + return kStub(s, argc, argv); +} + +reg_t kPalVaryUnknown2(EngineState *s, int argc, reg_t *argv) { + // TODO: Unknown (seems to be SCI32 exclusive) + // It seems to be related to the day/night palette effects in QFG4, and + // accepts a palette resource ID. It is triggered right when the night + // effect is initially applied (when exiting the caves). + // In QFG4, there are two scene palettes: 790 for night, and 791 for day. + // Initially, the game starts at night time, but this is called with the + // ID of the day time palette (i.e. 791). + return kStub(s, argc, argv); +} + reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) { // Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen) |