diff options
Diffstat (limited to 'engines/sci/engine/kgraphics32.cpp')
-rw-r--r-- | engines/sci/engine/kgraphics32.cpp | 219 |
1 files changed, 194 insertions, 25 deletions
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp index 413ad1ecb1..8b3afeef99 100644 --- a/engines/sci/engine/kgraphics32.cpp +++ b/engines/sci/engine/kgraphics32.cpp @@ -39,6 +39,7 @@ #include "sci/graphics/cache.h" #include "sci/graphics/compare.h" #include "sci/graphics/controls16.h" +#include "sci/graphics/coordadjuster.h" #include "sci/graphics/cursor.h" #include "sci/graphics/palette.h" #include "sci/graphics/paint16.h" @@ -171,8 +172,13 @@ reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) { debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)", PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3])); debugC(kDebugLevelStrings, "%s", text.c_str()); - uint16 maxWidth = argv[1].toUint16(); // nsRight - nsLeft + 1 - uint16 maxHeight = argv[2].toUint16(); // nsBottom - nsTop + 1 + int16 maxWidth = argv[1].toUint16(); + int16 maxHeight = argv[2].toUint16(); + g_sci->_gfxCoordAdjuster->fromScriptToDisplay(maxHeight, maxWidth); + // These values can be larger than the screen in the SQ6 demo, room 100 + // TODO: Find out why. For now, don't show any text in that room. + if (g_sci->getGameId() == GID_SQ6 && g_sci->isDemo() && s->currentRoomNumber() == 100) + return NULL_REG; return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight); } case 1: { @@ -197,18 +203,6 @@ reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } -reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) { - uint16 windowsOption = argv[0].toUint16(); - switch (windowsOption) { - case 0: - // Title bar on/off in Phantasmagoria, we return 0 (off) - return NULL_REG; - default: - warning("GetWindowsOption: Unknown option %d", windowsOption); - return NULL_REG; - } -} - reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { case 1: @@ -236,12 +230,12 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { // tables inside graphics/transitions.cpp uint16 showStyle = argv[0].toUint16(); // 0 - 15 reg_t planeObj = argv[1]; // the affected plane - //uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts - //uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff - //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out - //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts - //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out -#if 0 + Common::String planeObjName = s->_segMan->getObjectName(planeObj); + uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts + uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff + int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out + uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts + uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out int16 divisions; // If the game has the pFadeArray selector, another parameter is used here, @@ -253,7 +247,7 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { } else { divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?) } -#endif + if (showStyle > 15) { warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj)); return s->r_acc; @@ -269,18 +263,29 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { // TODO: Check if the plane is in the list of planes to draw + Common::String effectName = "unknown"; + switch (showStyle) { - //case 0: // no transition, perhaps? (like in the previous SCI versions) + case 0: // no transition / show + effectName = "show"; + break; case 13: // fade out + effectName = "fade out"; // TODO + break; case 14: // fade in + effectName = "fade in"; // TODO + break; default: - // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now - kStub(s, argc, argv); + // TODO break; } + warning("kSetShowStyle: effect %d (%s) - plane: %04x:%04x (%s), sec: %d, " + "back: %d, prio: %d, animate: %d, ref frame: %d, divisions: %d", + showStyle, effectName.c_str(), PRINT_REG(planeObj), planeObjName.c_str(), + seconds, backColor, priority, animate, refFrame, divisions); return s->r_acc; } @@ -364,7 +369,8 @@ reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) { case 10: // Where, called by ScrollableWindow::where // TODO // argv[2] is an unknown integer - kStub(s, argc, argv); + // Silenced the warnings because of the high amount of console spam + //kStub(s, argc, argv); break; case 11: // Go, called by ScrollableWindow::scrollTo // 2 extra parameters here @@ -638,6 +644,169 @@ reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } +reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) { + // Called in the intro of LSL6 hires (room 110) + // The end effect of this is the same as the old screen scroll transition + + // 7 parameters + reg_t planeObject = argv[0]; + //int16 x = argv[1].toSint16(); + //int16 y = argv[2].toSint16(); + uint16 pictureId = argv[3].toUint16(); + // param 4: int (0 in LSL6, probably scroll direction? The picture in LSL6 scrolls down) + // param 5: int (first call is 1, then the subsequent one is 0 in LSL6) + // param 6: optional int (0 in LSL6) + + // Set the new picture directly for now + //writeSelectorValue(s->_segMan, planeObject, SELECTOR(left), x); + //writeSelectorValue(s->_segMan, planeObject, SELECTOR(top), y); + writeSelectorValue(s->_segMan, planeObject, SELECTOR(picture), pictureId); + // and update our draw list + g_sci->_gfxFrameout->kernelUpdatePlane(planeObject); + + // TODO + return kStub(s, argc, argv); +} + +reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) { + // Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen) + + switch (argv[0].toUint16()) { + case 0: { // Palette animation initialization + // 3 or 4 extra params + // Case 1 sends fromColor and speed again, so we don't need them here. + // Only toColor is stored + //uint16 fromColor = argv[1].toUint16(); + s->_palCycleToColor = argv[2].toUint16(); + //uint16 speed = argv[3].toUint16(); + + // Invalidate the picture, so that the palette steps calls (case 1 + // below) can update its palette without it being overwritten by the + // view/picture palettes. + g_sci->_gfxScreen->_picNotValid = 1; + + // TODO: The fourth optional parameter is an unknown integer, and is 0 by default + if (argc == 5) { + // When this variant is used, picNotValid doesn't seem to be set + // (e.g. GK1 room 480). In this case, the animation step calls are + // not made, so perhaps this signifies the palette cycling steps + // to make. + // GK1 sets this to 6 (6 palette steps?) + g_sci->_gfxScreen->_picNotValid = 0; + } + kStub(s, argc, argv); + } + break; + case 1: { // Palette animation step + // This is the same as the old kPaletteAnimate call, with 1 set of colors. + // The end color is set up during initialization in case 0 above. + + // 1 or 2 extra params + uint16 fromColor = argv[1].toUint16(); + uint16 speed = (argc == 2) ? 1 : argv[2].toUint16(); + // TODO: For some reason, this doesn't set the color correctly + // (e.g. LSL6 intro, room 100, Sierra logo) + if (g_sci->_gfxPalette->kernelAnimate(fromColor, s->_palCycleToColor, speed)) + g_sci->_gfxPalette->kernelAnimateSet(); + } + // No kStub() call here, as this gets called loads of times, like kPaletteAnimate + break; + // case 2 hasn't been encountered + // case 3 hasn't been encountered + case 4: // reset any palette cycling and make the picture valid again + // Gets called when changing rooms and after palette cycling animations finish + // 0 or 1 extra params + if (argc == 1) { + g_sci->_gfxScreen->_picNotValid = 0; + // TODO: This also seems to perform more steps + } else { + // The variant with the 1 extra param resets remapping to base + // TODO + } + kStub(s, argc, argv); + break; + default: + // TODO + kStub(s, argc, argv); + break; + } + + return s->r_acc; +} + +reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv) { + uint16 operation = argv[0].toUint16(); + + switch (operation) { + case 0: { // turn remapping off + // WORKAROUND: Game scripts in QFG4 erroneously turn remapping off in room + // 140 (the character point allocation screen) and never turn it back on, + // even if it's clearly used in that screen. + if (g_sci->getGameId() == GID_QFG4 && s->currentRoomNumber() == 140) + return s->r_acc; + + int16 base = (argc >= 2) ? argv[1].toSint16() : 0; + if (base > 0) + warning("kRemapColors(0) called with base %d", base); + g_sci->_gfxPalette->resetRemapping(); + } + break; + case 1: { // remap by range + uint16 color = argv[1].toUint16(); + uint16 from = argv[2].toUint16(); + uint16 to = argv[3].toUint16(); + uint16 base = argv[4].toUint16(); + uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0; + if (unk5 > 0) + warning("kRemapColors(1) called with 6 parameters, unknown parameter is %d", unk5); + g_sci->_gfxPalette->setRemappingRange(color, from, to, base); + } + break; + case 2: { // remap by percent + uint16 color = argv[1].toUint16(); + uint16 percent = argv[2].toUint16(); // 0 - 100 + if (argc >= 4) + warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16()); + g_sci->_gfxPalette->setRemappingPercent(color, percent); + } + break; + case 3: { // remap to gray + // Example call: QFG4 room 490 (Baba Yaga's hut) - params are color 253, 75% and 0. + // In this room, it's used for the cloud before Baba Yaga appears. + int16 color = argv[1].toSint16(); + int16 percent = argv[2].toSint16(); // 0 - 100 + if (argc >= 4) + warning("RemapToGray called with 4 parameters, unknown parameter is %d", argv[3].toUint16()); + g_sci->_gfxPalette->setRemappingPercentGray(color, percent); + } + break; + case 4: { // remap to percent gray + // Example call: QFG4 rooms 530/535 (swamp) - params are 253, 100%, 200 + int16 color = argv[1].toSint16(); + int16 percent = argv[2].toSint16(); // 0 - 100 + // argv[3] is unknown (a number, e.g. 200) - start color, perhaps? + if (argc >= 5) + warning("RemapToGrayPercent called with 5 parameters, unknown parameter is %d", argv[4].toUint16()); + g_sci->_gfxPalette->setRemappingPercentGray(color, percent); + } + break; + case 5: { // don't map to range + //int16 mapping = argv[1].toSint16(); + uint16 intensity = argv[2].toUint16(); + // HACK for PQ4 + if (g_sci->getGameId() == GID_PQ4) + g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true); + + kStub(s, argc, argv); + } + break; + default: + break; + } + + return s->r_acc; +} + #endif } // End of namespace Sci |