diff options
Diffstat (limited to 'engines/sci/engine/kmisc.cpp')
-rw-r--r-- | engines/sci/engine/kmisc.cpp | 77 |
1 files changed, 52 insertions, 25 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index 305e202ae9..fbe20410de 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -46,25 +46,37 @@ reg_t kRestartGame(EngineState *s, int argc, reg_t *argv) { ** Returns the restarting_flag in acc */ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { - s->r_acc = make_reg(0, s->gameWasRestarted); + s->r_acc = make_reg(0, s->gameIsRestarting); if (argc) { // Only happens during replay if (!argv[0].toUint16()) // Set restarting flag - s->gameWasRestarted = false; + s->gameIsRestarting = GAMEISRESTARTING_NONE; } uint32 neededSleep = 30; - // WORKAROUND: LSL3 calculates a machinespeed variable during game startup - // (right after the filthy questions). This one would go through w/o - // throttling resulting in having to do 1000 pushups or something. Another - // way of handling this would be delaying incrementing of "machineSpeed" - // selector. - if (g_sci->getGameId() == GID_LSL3 && s->currentRoomNumber() == 290) - s->_throttleTrigger = true; - else if (g_sci->getGameId() == GID_ICEMAN && s->currentRoomNumber() == 27) { - s->_throttleTrigger = true; - neededSleep = 60; + // WORKAROUNDS: + switch (g_sci->getGameId()) { + case GID_LSL3: + // LSL3 calculates a machinespeed variable during game startup + // (right after the filthy questions). This one would go through w/o + // throttling resulting in having to do 1000 pushups or something. Another + // way of handling this would be delaying incrementing of "machineSpeed" + // selector. + if (s->currentRoomNumber() == 290) + s->_throttleTrigger = true; + break; + case GID_ICEMAN: + // In ICEMAN the submarine control room is not animating much, so it runs way too fast + // we calm it down even more otherwise especially fighting against other submarines + // is almost impossible + if (s->currentRoomNumber() == 27) { + s->_throttleTrigger = true; + neededSleep = 60; + } + break; + default: + break; } s->speedThrottler(neededSleep); @@ -160,10 +172,10 @@ reg_t kSetDebug(EngineState *s, int argc, reg_t *argv) { } enum { - K_NEW_GETTIME_TICKS = 0, - K_NEW_GETTIME_TIME_12HOUR = 1, - K_NEW_GETTIME_TIME_24HOUR = 2, - K_NEW_GETTIME_DATE = 3 + KGETTIME_TICKS = 0, + KGETTIME_TIME_12HOUR = 1, + KGETTIME_TIME_24HOUR = 2, + KGETTIME_DATE = 3 }; reg_t kGetTime(EngineState *s, int argc, reg_t *argv) { @@ -180,19 +192,19 @@ reg_t kGetTime(EngineState *s, int argc, reg_t *argv) { error("kGetTime called in SCI0 with mode %d (expected 0 or 1)", mode); switch (mode) { - case K_NEW_GETTIME_TICKS : + case KGETTIME_TICKS : retval = elapsedTime * 60 / 1000; debugC(2, kDebugLevelTime, "GetTime(elapsed) returns %d", retval); break; - case K_NEW_GETTIME_TIME_12HOUR : + case KGETTIME_TIME_12HOUR : retval = ((loc_time.tm_hour % 12) << 12) | (loc_time.tm_min << 6) | (loc_time.tm_sec); debugC(2, kDebugLevelTime, "GetTime(12h) returns %d", retval); break; - case K_NEW_GETTIME_TIME_24HOUR : + case KGETTIME_TIME_24HOUR : retval = (loc_time.tm_hour << 11) | (loc_time.tm_min << 5) | (loc_time.tm_sec >> 1); debugC(2, kDebugLevelTime, "GetTime(24h) returns %d", retval); break; - case K_NEW_GETTIME_DATE : + case KGETTIME_DATE : retval = loc_time.tm_mday | ((loc_time.tm_mon + 1) << 5) | (((loc_time.tm_year + 1900) & 0x7f) << 9); debugC(2, kDebugLevelTime, "GetTime(date) returns %d", retval); break; @@ -215,17 +227,32 @@ enum { reg_t kMemory(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { - case K_MEMORY_ALLOCATE_CRITICAL : - if (!s->_segMan->allocDynmem(argv[1].toUint16(), "kMemory() critical", &s->r_acc)) { + case K_MEMORY_ALLOCATE_CRITICAL: { + int byteCount = argv[1].toUint16(); + // WORKAROUND: pq3 (multilingual) when plotting crimes - allocates the + // returned bytes from kStrLen on "W" and "E" and wants to put a + // string in there, which doesn't fit of course. That's why we allocate + // one byte more all the time inside that room + if (g_sci->getGameId() == GID_PQ3) { + if (s->currentRoomNumber() == 202) + byteCount++; + } + if (!s->_segMan->allocDynmem(byteCount, "kMemory() critical", &s->r_acc)) { error("Critical heap allocation failed"); } break; - case K_MEMORY_ALLOCATE_NONCRITICAL : + } + case K_MEMORY_ALLOCATE_NONCRITICAL: s->_segMan->allocDynmem(argv[1].toUint16(), "kMemory() non-critical", &s->r_acc); break; case K_MEMORY_FREE : - if (s->_segMan->freeDynmem(argv[1])) { - error("Attempt to kMemory::free() non-dynmem pointer %04x:%04x", PRINT_REG(argv[1])); + if (!s->_segMan->freeDynmem(argv[1])) { + if (g_sci->getGameId() == GID_QFG1VGA) { + // Ignore script bug in QFG1VGA, when closing any conversation dialog with esc + } else { + // Usually, the result of a script bug. Non-critical + warning("Attempt to kMemory::free() non-dynmem pointer %04x:%04x", PRINT_REG(argv[1])); + } } break; case K_MEMORY_MEMCPY : { |