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-rw-r--r--engines/sci/engine/kmisc.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index fbe20410de..9e9b4dc103 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -387,6 +387,18 @@ reg_t kPlatform(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
+#ifdef ENABLE_SCI32
+reg_t kWinDLL(EngineState *s, int argc, reg_t *argv) {
+ kStub(s, argc, argv);
+
+ // TODO: This seems to be loading and calling Windows DLLs. We'll probably
+ // need to either ignore calls made here, or wire each call for each game
+ // that requests it by hand
+
+ error("kWinDLL called");
+}
+#endif
+
reg_t kEmpty(EngineState *s, int argc, reg_t *argv) {
// Placeholder for empty kernel functions which are still called from the
// engine scripts (like the empty kSetSynonyms function in SCI1.1). This