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-rw-r--r--engines/sci/engine/savegame.cpp475
1 files changed, 348 insertions, 127 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 93b3a997cc..31fb848a2c 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -39,6 +39,7 @@
#include "sci/engine/vm_types.h"
#include "sci/engine/script.h" // for SCI_OBJ_EXPORTS and SCI_OBJ_SYNONYMS
#include "sci/graphics/helpers.h"
+#include "sci/graphics/menu.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/screen.h"
@@ -48,6 +49,8 @@
#ifdef ENABLE_SCI32
#include "sci/graphics/frameout.h"
+#include "sci/graphics/palette32.h"
+#include "sci/graphics/remap32.h"
#endif
namespace Sci {
@@ -58,24 +61,125 @@ namespace Sci {
#pragma mark -
-// Experimental hack: Use syncWithSerializer to sync. By default, this assume
-// the object to be synced is a subclass of Serializable and thus tries to invoke
-// the saveLoadWithSerializer() method. But it is possible to specialize this
-// template function to handle stuff that is not implementing that interface.
-template<typename T>
-void syncWithSerializer(Common::Serializer &s, T &obj) {
+// These are serialization functions for various objects.
+
+void syncWithSerializer(Common::Serializer &s, Common::Serializable &obj) {
+ obj.saveLoadWithSerializer(s);
+}
+
+// FIXME: Object could implement Serializable to make use of the function
+// above.
+void syncWithSerializer(Common::Serializer &s, Object &obj) {
obj.saveLoadWithSerializer(s);
}
+void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
+ // Segment and offset are accessed directly here
+ s.syncAsUint16LE(obj._segment);
+ s.syncAsUint16LE(obj._offset);
+}
+
+void syncWithSerializer(Common::Serializer &s, synonym_t &obj) {
+ s.syncAsUint16LE(obj.replaceant);
+ s.syncAsUint16LE(obj.replacement);
+}
+
+void syncWithSerializer(Common::Serializer &s, Class &obj) {
+ s.syncAsSint32LE(obj.script);
+ syncWithSerializer(s, obj.reg);
+}
+
+void syncWithSerializer(Common::Serializer &s, List &obj) {
+ syncWithSerializer(s, obj.first);
+ syncWithSerializer(s, obj.last);
+}
+
+void syncWithSerializer(Common::Serializer &s, Node &obj) {
+ syncWithSerializer(s, obj.pred);
+ syncWithSerializer(s, obj.succ);
+ syncWithSerializer(s, obj.key);
+ syncWithSerializer(s, obj.value);
+}
+
+#ifdef ENABLE_SCI32
+void syncWithSerializer(Common::Serializer &s, SciArray<reg_t> &obj) {
+ byte type = 0;
+ uint32 size = 0;
+
+ if (s.isSaving()) {
+ type = (byte)obj.getType();
+ size = obj.getSize();
+ }
+ s.syncAsByte(type);
+ s.syncAsUint32LE(size);
+ if (s.isLoading()) {
+ obj.setType((int8)type);
+
+ // HACK: Skip arrays that have a negative type
+ if ((int8)type < 0)
+ return;
+
+ obj.setSize(size);
+ }
+
+ for (uint32 i = 0; i < size; i++) {
+ reg_t value;
+
+ if (s.isSaving())
+ value = obj.getValue(i);
+
+ syncWithSerializer(s, value);
+
+ if (s.isLoading())
+ obj.setValue(i, value);
+ }
+}
+
+void syncWithSerializer(Common::Serializer &s, SciString &obj) {
+ uint32 size = 0;
+
+ if (s.isSaving()) {
+ size = obj.getSize();
+ s.syncAsUint32LE(size);
+ } else {
+ s.syncAsUint32LE(size);
+ obj.setSize(size);
+ }
+
+ for (uint32 i = 0; i < size; i++) {
+ char value = 0;
+
+ if (s.isSaving())
+ value = obj.getValue(i);
+
+ s.syncAsByte(value);
+
+ if (s.isLoading())
+ obj.setValue(i, value);
+ }
+}
+#endif
+
+#pragma mark -
+
// By default, sync using syncWithSerializer, which in turn can easily be overloaded.
template<typename T>
struct DefaultSyncer : Common::BinaryFunction<Common::Serializer, T, void> {
void operator()(Common::Serializer &s, T &obj) const {
- //obj.saveLoadWithSerializer(s);
syncWithSerializer(s, obj);
}
};
+// Syncer for entries in a segment obj table
+template<typename T>
+struct SegmentObjTableEntrySyncer : Common::BinaryFunction<Common::Serializer, typename T::Entry &, void> {
+ void operator()(Common::Serializer &s, typename T::Entry &entry) const {
+ s.syncAsSint32LE(entry.next_free);
+
+ syncWithSerializer(s, entry.data);
+ }
+};
+
/**
* Sync a Common::Array using a Common::Serializer.
* When saving, this writes the length of the array, then syncs (writes) all entries.
@@ -114,18 +218,10 @@ void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
sync(s, arr);
}
-
-template<>
-void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
- // Segment and offset are accessed directly here
- s.syncAsUint16LE(obj._segment);
- s.syncAsUint16LE(obj._offset);
-}
-
-template<>
-void syncWithSerializer(Common::Serializer &s, synonym_t &obj) {
- s.syncAsUint16LE(obj.replaceant);
- s.syncAsUint16LE(obj.replacement);
+template<typename T, class Syncer>
+void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
+ ArraySyncer<T, Syncer> sync;
+ sync(s, arr);
}
void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
@@ -245,12 +341,6 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
}
-template<>
-void syncWithSerializer(Common::Serializer &s, Class &obj) {
- s.syncAsSint32LE(obj.script);
- syncWithSerializer(s, obj.reg);
-}
-
static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) {
s.syncString(obj.name);
s.syncVersion(CURRENT_SAVEGAME_VERSION);
@@ -272,7 +362,11 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj)
if (s.getVersion() >= 26)
s.syncAsUint32LE(obj.playTime);
} else {
- obj.playTime = g_engine->getTotalPlayTime() / 1000;
+ if (s.getVersion() >= 34) {
+ obj.playTime = g_sci->getTickCount();
+ } else {
+ obj.playTime = g_engine->getTotalPlayTime() / 1000;
+ }
s.syncAsUint32LE(obj.playTime);
}
}
@@ -304,7 +398,13 @@ void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
_segMan->saveLoadWithSerializer(s);
g_sci->_soundCmd->syncPlayList(s);
- g_sci->_gfxPalette->saveLoadWithSerializer(s);
+
+#ifdef ENABLE_SCI32
+ if (getSciVersion() >= SCI_VERSION_2) {
+ g_sci->_gfxPalette32->saveLoadWithSerializer(s);
+ } else
+#endif
+ g_sci->_gfxPalette16->saveLoadWithSerializer(s);
}
void Vocabulary::saveLoadWithSerializer(Common::Serializer &s) {
@@ -324,102 +424,13 @@ void Object::saveLoadWithSerializer(Common::Serializer &s) {
syncArray<reg_t>(s, _variables);
}
-template<>
-void syncWithSerializer(Common::Serializer &s, SegmentObjTable<Clone>::Entry &obj) {
- s.syncAsSint32LE(obj.next_free);
-
- syncWithSerializer<Object>(s, obj);
-}
-
-template<>
-void syncWithSerializer(Common::Serializer &s, SegmentObjTable<List>::Entry &obj) {
- s.syncAsSint32LE(obj.next_free);
-
- syncWithSerializer(s, obj.first);
- syncWithSerializer(s, obj.last);
-}
-
-template<>
-void syncWithSerializer(Common::Serializer &s, SegmentObjTable<Node>::Entry &obj) {
- s.syncAsSint32LE(obj.next_free);
-
- syncWithSerializer(s, obj.pred);
- syncWithSerializer(s, obj.succ);
- syncWithSerializer(s, obj.key);
- syncWithSerializer(s, obj.value);
-}
-
-#ifdef ENABLE_SCI32
-template<>
-void syncWithSerializer(Common::Serializer &s, SegmentObjTable<SciArray<reg_t> >::Entry &obj) {
- s.syncAsSint32LE(obj.next_free);
-
- byte type = 0;
- uint32 size = 0;
-
- if (s.isSaving()) {
- type = (byte)obj.getType();
- size = obj.getSize();
- }
- s.syncAsByte(type);
- s.syncAsUint32LE(size);
- if (s.isLoading()) {
- obj.setType((int8)type);
-
- // HACK: Skip arrays that have a negative type
- if ((int8)type < 0)
- return;
-
- obj.setSize(size);
- }
-
- for (uint32 i = 0; i < size; i++) {
- reg_t value;
-
- if (s.isSaving())
- value = obj.getValue(i);
-
- syncWithSerializer(s, value);
-
- if (s.isLoading())
- obj.setValue(i, value);
- }
-}
-
-template<>
-void syncWithSerializer(Common::Serializer &s, SegmentObjTable<SciString>::Entry &obj) {
- s.syncAsSint32LE(obj.next_free);
-
- uint32 size = 0;
-
- if (s.isSaving()) {
- size = obj.getSize();
- s.syncAsUint32LE(size);
- } else {
- s.syncAsUint32LE(size);
- obj.setSize(size);
- }
-
- for (uint32 i = 0; i < size; i++) {
- char value = 0;
-
- if (s.isSaving())
- value = obj.getValue(i);
-
- s.syncAsByte(value);
-
- if (s.isLoading())
- obj.setValue(i, value);
- }
-}
-#endif
template<typename T>
void sync_Table(Common::Serializer &s, T &obj) {
s.syncAsSint32LE(obj.first_free);
s.syncAsSint32LE(obj.entries_used);
- syncArray<typename T::Entry>(s, obj._table);
+ syncArray<typename T::Entry, SegmentObjTableEntrySyncer<T> >(s, obj._table);
}
void CloneTable::saveLoadWithSerializer(Common::Serializer &s) {
@@ -465,7 +476,7 @@ void Script::syncStringHeap(Common::Serializer &s) {
break;
} while (1);
- } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){
+ } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1_LATE){
// Strings in SCI1.1 come after the object instances
byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
@@ -721,6 +732,116 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
}
}
+#ifdef ENABLE_SCI32
+void saveLoadPalette32(Common::Serializer &s, Palette *const palette) {
+ s.syncAsUint32LE(palette->timestamp);
+ for (int i = 0; i < ARRAYSIZE(palette->colors); ++i) {
+ s.syncAsByte(palette->colors[i].used);
+ s.syncAsByte(palette->colors[i].r);
+ s.syncAsByte(palette->colors[i].g);
+ s.syncAsByte(palette->colors[i].b);
+ }
+}
+
+void saveLoadOptionalPalette32(Common::Serializer &s, Palette **const palette) {
+ bool hasPalette;
+ if (s.isSaving()) {
+ hasPalette = (*palette != nullptr);
+ }
+ s.syncAsByte(hasPalette);
+ if (hasPalette) {
+ if (s.isLoading()) {
+ *palette = new Palette;
+ }
+ saveLoadPalette32(s, *palette);
+ }
+}
+
+void GfxPalette32::saveLoadWithSerializer(Common::Serializer &s) {
+ if (s.getVersion() < 34) {
+ return;
+ }
+
+ if (s.isLoading()) {
+ ++_version;
+ }
+
+ s.syncAsSint16LE(_varyDirection);
+ s.syncAsSint16LE(_varyPercent);
+ s.syncAsSint16LE(_varyTargetPercent);
+ s.syncAsSint16LE(_varyFromColor);
+ s.syncAsSint16LE(_varyToColor);
+ s.syncAsUint16LE(_varyNumTimesPaused);
+ s.syncAsByte(_needsUpdate);
+ s.syncAsSint32LE(_varyTime);
+ s.syncAsUint32LE(_varyLastTick);
+
+ for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) {
+ s.syncAsByte(_fadeTable[i]);
+ }
+ for (int i = 0; i < ARRAYSIZE(_cycleMap); ++i) {
+ s.syncAsByte(_cycleMap[i]);
+ }
+
+ saveLoadOptionalPalette32(s, &_varyTargetPalette);
+ saveLoadOptionalPalette32(s, &_varyStartPalette);
+ // NOTE: _sourcePalette and _nextPalette are not saved
+ // by SCI engine
+
+ for (int i = 0; i < ARRAYSIZE(_cyclers); ++i) {
+ PalCycler *cycler = nullptr;
+
+ bool hasCycler;
+ if (s.isSaving()) {
+ cycler = _cyclers[i];
+ hasCycler = (cycler != nullptr);
+ }
+ s.syncAsByte(hasCycler);
+
+ if (hasCycler) {
+ if (s.isLoading()) {
+ _cyclers[i] = cycler = new PalCycler;
+ }
+
+ s.syncAsByte(cycler->fromColor);
+ s.syncAsUint16LE(cycler->numColorsToCycle);
+ s.syncAsByte(cycler->currentCycle);
+ s.syncAsByte(cycler->direction);
+ s.syncAsUint32LE(cycler->lastUpdateTick);
+ s.syncAsSint16LE(cycler->delay);
+ s.syncAsUint16LE(cycler->numTimesPaused);
+ }
+ }
+}
+
+void GfxRemap32::saveLoadWithSerializer(Common::Serializer &s) {
+ if (s.getVersion() < 35) {
+ return;
+ }
+
+ s.syncAsByte(_numActiveRemaps);
+ s.syncAsByte(_blockedRangeStart);
+ s.syncAsSint16LE(_blockedRangeCount);
+
+ for (uint i = 0; i < _remaps.size(); ++i) {
+ SingleRemap &singleRemap = _remaps[i];
+ s.syncAsByte(singleRemap._type);
+ if (s.isLoading() && singleRemap._type != kRemapNone) {
+ singleRemap.reset();
+ }
+ s.syncAsByte(singleRemap._from);
+ s.syncAsByte(singleRemap._to);
+ s.syncAsByte(singleRemap._delta);
+ s.syncAsByte(singleRemap._percent);
+ s.syncAsByte(singleRemap._gray);
+ }
+
+ if (s.isLoading()) {
+ _needsUpdate = true;
+ }
+}
+#endif
+
void GfxPorts::saveLoadWithSerializer(Common::Serializer &s) {
// reset() is called directly way earlier in gamestate_restore()
if (s.getVersion() >= 27) {
@@ -811,7 +932,7 @@ void SegManager::reconstructClones() {
if (!isUsed)
continue;
- CloneTable::Entry &seeker = ct->_table[j];
+ CloneTable::value_type &seeker = ct->at(j);
const Object *baseObj = getObject(seeker.getSpeciesSelector());
seeker.cloneFromObject(baseObj);
if (!baseObj) {
@@ -866,7 +987,8 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin
extern void showScummVMDialog(const Common::String &message);
void gamestate_delayedrestore(EngineState *s) {
- Common::String fileName = g_sci->getSavegameName(s->_delayedRestoreGameId);
+ int savegameId = s->_delayedRestoreGameId; // delayedRestoreGameId gets destroyed within gamestate_restore()!
+ Common::String fileName = g_sci->getSavegameName(savegameId);
Common::SeekableReadStream *in = g_sci->getSaveFileManager()->openForLoading(fileName);
if (in) {
@@ -874,6 +996,7 @@ void gamestate_delayedrestore(EngineState *s) {
gamestate_restore(s, in);
delete in;
if (s->r_acc != make_reg(0, 1)) {
+ gamestate_afterRestoreFixUp(s, savegameId);
return;
}
}
@@ -881,6 +1004,73 @@ void gamestate_delayedrestore(EngineState *s) {
error("Restoring gamestate '%s' failed", fileName.c_str());
}
+void gamestate_afterRestoreFixUp(EngineState *s, int savegameId) {
+ switch (g_sci->getGameId()) {
+ case GID_MOTHERGOOSE:
+ // WORKAROUND: Mother Goose SCI0
+ // Script 200 / rm200::newRoom will set global C5h directly right after creating a child to the
+ // current number of children plus 1.
+ // We can't trust that global, that's why we set the actual savedgame id right here directly after
+ // restoring a saved game.
+ // If we didn't, the game would always save to a new slot
+ s->variables[VAR_GLOBAL][0xC5].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
+ break;
+ case GID_MOTHERGOOSE256:
+ // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
+ // saving a previously restored game.
+ // We set the current savedgame-id directly and remove the script
+ // code concerning this via script patch.
+ s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
+ break;
+ case GID_JONES:
+ // HACK: The code that enables certain menu items isn't called when a game is restored from the
+ // launcher, or the "Restore game" option in the game's main menu - bugs #6537 and #6723.
+ // These menu entries are disabled when the game is launched, and are enabled when a new game is
+ // started. The code for enabling these entries is is all in script 1, room1::init, but that code
+ // path is never followed in these two cases (restoring game from the menu, or restoring a game
+ // from the ScummVM launcher). Thus, we perform the calls to enable the menus ourselves here.
+ // These two are needed when restoring from the launcher
+ // FIXME: The original interpreter saves and restores the menu state, so these attributes
+ // are automatically reset there. We may want to do the same.
+ g_sci->_gfxMenu->kernelSetAttribute(257 >> 8, 257 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> About Jones
+ g_sci->_gfxMenu->kernelSetAttribute(258 >> 8, 258 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> Help
+ // The rest are normally enabled from room1::init
+ g_sci->_gfxMenu->kernelSetAttribute(769 >> 8, 769 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Options -> Delete current player
+ g_sci->_gfxMenu->kernelSetAttribute(513 >> 8, 513 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game
+ g_sci->_gfxMenu->kernelSetAttribute(515 >> 8, 515 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Restore Game
+ g_sci->_gfxMenu->kernelSetAttribute(1025 >> 8, 1025 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Statistics
+ g_sci->_gfxMenu->kernelSetAttribute(1026 >> 8, 1026 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Goals
+ break;
+ case GID_KQ6:
+ if (g_sci->isCD()) {
+ // WORKAROUND:
+ // For the CD version of King's Quest 6, set global depending on current hires/lowres state
+ // The game sets a global at the start depending on it and some things check that global
+ // instead of checking platform like for example the game action menu.
+ // This never happened in the original interpreter, because the original DOS interpreter
+ // was only capable of lowres graphics and the original Windows 3.11 interpreter was only capable
+ // of hires graphics. Saved games were not compatible between those two.
+ // Which means saving during lowres mode, then going into hires mode and restoring that saved game,
+ // will result in some graphics being incorrect (lowres).
+ // That's why we are setting the global after restoring a saved game depending on hires/lowres state.
+ // The CD demo of KQ6 does the same and uses the exact same global.
+ if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->forceHiresGraphics())) {
+ s->variables[VAR_GLOBAL][0xA9].setOffset(1);
+ } else {
+ s->variables[VAR_GLOBAL][0xA9].setOffset(0);
+ }
+ }
+ break;
+ case GID_PQ2:
+ // HACK: Same as above - enable the save game menu option when loading in PQ2 (bug #6875).
+ // It gets disabled in the game's death screen.
+ g_sci->_gfxMenu->kernelSetAttribute(2, 1, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game
+ break;
+ default:
+ break;
+ }
+}
+
void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
SavegameMetadata meta;
@@ -922,13 +1112,31 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
if (g_sci->_gfxPorts)
g_sci->_gfxPorts->reset();
// clear screen
- if (g_sci->_gfxScreen)
- g_sci->_gfxScreen->clearForRestoreGame();
+ if (getSciVersion() <= SCI_VERSION_1_1) {
+ // Only do clearing the screen for SCI16
+ // Both SCI16 + SCI32 did not clear the screen.
+ // We basically do it for SCI16, because of KQ6.
+ // When hires portraits are shown and the user restores during that time, the portraits
+ // wouldn't get fully removed. In original SCI, the user wasn't able to restore during that time,
+ // so this is basically a workaround, so that ScummVM features work properly.
+ // For SCI32, behavior was verified in DOSBox, that SCI32 does not clear and also not redraw the screen.
+ // It only redraws elements that have changed in comparison to the state before the restore.
+ // If we cleared the screen for SCI32, we would have issues because of this behavior.
+ if (g_sci->_gfxScreen)
+ g_sci->_gfxScreen->clearForRestoreGame();
+ }
#ifdef ENABLE_SCI32
- // Also clear any SCI32 planes/screen items currently showing so they
- // don't show up after the load.
- if (getSciVersion() >= SCI_VERSION_2)
- g_sci->_gfxFrameout->clear();
+ // Delete current planes/elements of actively loaded VM, only when our ScummVM dialogs are patched in
+ // We MUST NOT delete all planes/screen items. At least Space Quest 6 has a few in memory like for example
+ // the options plane, which are not re-added and are in memory all the time right from the start of the
+ // game. Sierra SCI32 did not clear planes, only scripts cleared the ones inside planes::elements.
+ if (getSciVersion() >= SCI_VERSION_2) {
+ if (!s->_delayedRestoreFromLauncher) {
+ // Only do it, when we are restoring regulary and not from launcher
+ // As it could result in option planes etc. on the screen (happens in gk1)
+ g_sci->_gfxFrameout->syncWithScripts(false);
+ }
+ }
#endif
s->reset(true);
@@ -944,11 +1152,22 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Time state:
s->lastWaitTime = g_system->getMillis();
s->_screenUpdateTime = g_system->getMillis();
- g_engine->setTotalPlayTime(meta.playTime * 1000);
+ if (meta.version >= 34) {
+ g_sci->setTickCount(meta.playTime);
+ } else {
+ g_engine->setTotalPlayTime(meta.playTime * 1000);
+ }
if (g_sci->_gfxPorts)
g_sci->_gfxPorts->saveLoadWithSerializer(ser);
+ // SCI32:
+ // Current planes/screen elements of freshly loaded VM are re-added by scripts in [gameID]::replay
+ // We don't have to do that in here.
+ // But we may have to do it ourselves in case we ever implement some soft-error handling in case
+ // a saved game can't be restored. That way we can restore the game screen.
+ // see _gfxFrameout->syncWithScripts()
+
Vocabulary *voc = g_sci->getVocabulary();
if (ser.getVersion() >= 30 && voc)
voc->saveLoadWithSerializer(ser);
@@ -966,6 +1185,8 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// signal restored game to game scripts
s->gameIsRestarting = GAMEISRESTARTING_RESTORE;
+
+ s->_delayedRestoreFromLauncher = false;
}
bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) {