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Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 6955225fe5..c64d5b6272 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -219,25 +219,30 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
syncArray<Class>(s, _classTable);
- // Now that all scripts are loaded, init their objects
- for (uint i = 0; i < _heap.size(); i++) {
- if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
- continue;
+ // Now that all scripts are loaded, init their objects.
+ // Just like in Script::initializeObjectsSci0, we do two passes
+ // in case an object is loaded before its base.
+ int passes = getSciVersion() < SCI_VERSION_1_1 ? 2 : 1;
+ for (int pass = 1; pass <= passes; ++pass) {
+ for (uint i = 0; i < _heap.size(); i++) {
+ if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
+ continue;
- Script *scr = (Script *)_heap[i];
- scr->syncLocalsBlock(this);
+ Script *scr = (Script *)_heap[i];
+ scr->syncLocalsBlock(this);
- ObjMap objects = scr->getObjectMap();
- for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) {
- reg_t addr = it->_value.getPos();
- Object *obj = scr->scriptObjInit(addr, false);
+ ObjMap objects = scr->getObjectMap();
+ for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ reg_t addr = it->_value.getPos();
+ Object *obj = scr->scriptObjInit(addr, false);
- if (getSciVersion() < SCI_VERSION_1_1) {
- if (!obj->initBaseObject(this, addr, false)) {
- // TODO/FIXME: This should not be happening at all. It might indicate a possible issue
- // with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
- warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
- objects.erase(addr.toUint16());
+ if (pass == 2) {
+ if (!obj->initBaseObject(this, addr, false)) {
+ // TODO/FIXME: This should not be happening at all. It might indicate a possible issue
+ // with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
+ warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
+ objects.erase(addr.toUint16());
+ }
}
}
}
@@ -484,7 +489,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_nr);
if (s.isLoading())
- load(_nr, g_sci->getResMan());
+ load(_nr, g_sci->getResMan(), g_sci->getScriptPatcher());
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize
@@ -855,16 +860,13 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
return;
}
- if ((meta.version < MINIMUM_SAVEGAME_VERSION) ||
- (meta.version > CURRENT_SAVEGAME_VERSION)) {
- /*
- if (meta.version < MINIMUM_SAVEGAME_VERSION)
- warning("Old savegame version detected, unable to load it");
- else
- warning("Savegame version is %d, maximum supported is %0d", meta.version, CURRENT_SAVEGAME_VERSION);
- */
-
- showScummVMDialog("The format of this saved game is obsolete, unable to load it");
+ if ((meta.version < MINIMUM_SAVEGAME_VERSION) || (meta.version > CURRENT_SAVEGAME_VERSION)) {
+ if (meta.version < MINIMUM_SAVEGAME_VERSION) {
+ showScummVMDialog("The format of this saved game is obsolete, unable to load it");
+ } else {
+ Common::String msg = Common::String::format("Savegame version is %d, maximum supported is %0d", meta.version, CURRENT_SAVEGAME_VERSION);
+ showScummVMDialog(msg);
+ }
s->r_acc = TRUE_REG; // signal failure
return;
@@ -873,8 +875,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
if (meta.gameObjectOffset > 0 && meta.script0Size > 0) {
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
if (script0->size != meta.script0Size || g_sci->getGameObject().getOffset() != meta.gameObjectOffset) {
- //warning("This saved game was created with a different version of the game, unable to load it");
-
showScummVMDialog("This saved game was created with a different version of the game, unable to load it");
s->r_acc = TRUE_REG; // signal failure