diff options
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 203 |
1 files changed, 47 insertions, 156 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 8dc06dab01..9bf23dedf5 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -383,7 +383,7 @@ void EngineState::saveLoadWithSerializer(Common::Serializer &s) { sync_SegManagerPtr(s, _segMan); - syncArray<Class>(s, _segMan->_classtable); + syncArray<Class>(s, _segMan->_classTable); #ifdef USE_OLD_MUSIC_FUNCTIONS sync_songlib(s, _sound._songlib); @@ -541,8 +541,8 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) { } } - s.syncAsSint32LE(_numExports); - s.syncAsSint32LE(_numSynonyms); + s.skip(4, VER(9), VER(19)); // OBSOLETE: Used to be _numExports + s.skip(4, VER(9), VER(19)); // OBSOLETE: Used to be _numSynonyms s.syncAsSint32LE(_lockers); // Sync _objects. This is a hashmap, and we use the following on disk format: @@ -615,7 +615,7 @@ void DynMem::saveLoadWithSerializer(Common::Serializer &s) { void DataStack::saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(_capacity); if (s.isLoading()) { - //free(entries); + free(_entries); _entries = (reg_t *)calloc(_capacity, sizeof(reg_t)); } } @@ -731,15 +731,6 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename return 1; } -/* - if (s->sound_server) { - if ((s->sound_server->save)(s, dirname)) { - warning("Saving failed for the sound subsystem"); - //chdir(".."); - return 1; - } - } -*/ Common::Serializer ser(0, fh); sync_SavegameMetadata(ser, meta); Graphics::saveThumbnail(*fh); @@ -748,26 +739,6 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename return 0; } -static byte *find_unique_script_block(EngineState *s, byte *buf, int type) { - bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY); - - if (oldScriptHeader) - buf += 2; - - do { - int seeker_type = READ_LE_UINT16(buf); - - if (seeker_type == 0) break; - if (seeker_type == type) return buf; - - int seeker_size = READ_LE_UINT16(buf + 2); - assert(seeker_size > 0); - buf += seeker_size; - } while (1); - - return NULL; -} - // TODO: This should probably be turned into an EngineState or DataStack method. static void reconstruct_stack(EngineState *retval) { SegmentId stack_seg = retval->_segMan->findSegmentByType(SEG_TYPE_STACK); @@ -777,99 +748,37 @@ static void reconstruct_stack(EngineState *retval) { retval->stack_top = stack->_entries + stack->_capacity; } -static void load_script(EngineState *s, Script *scr) { - scr->_buf = (byte *)malloc(scr->_bufSize); - assert(scr->_buf); - - Resource *script = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, scr->_nr), 0); - assert(script != 0); - - assert(scr->_bufSize >= script->size); - memcpy(scr->_buf, script->data, script->size); - - if (getSciVersion() >= SCI_VERSION_1_1) { - Resource *heap = g_sci->getResMan()->findResource(ResourceId(kResourceTypeHeap, scr->_nr), 0); - assert(heap != 0); - - scr->_heapStart = scr->_buf + scr->_scriptSize; - - assert(scr->_bufSize - scr->_scriptSize <= heap->size); - memcpy(scr->_heapStart, heap->data, heap->size); - } -} - // TODO: Move thie function to a more appropriate place, such as vm.cpp or script.cpp void SegManager::reconstructScripts(EngineState *s) { uint i; - SegmentObj *mobj; for (i = 0; i < _heap.size(); i++) { - mobj = _heap[i]; - if (!mobj || mobj->getType() != SEG_TYPE_SCRIPT) + if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT) continue; - Script *scr = (Script *)mobj; - - // FIXME: Unify this code with script_instantiate_* ? - load_script(s, scr); + Script *scr = (Script *)_heap[i]; + scr->load(g_sci->getResMan()); scr->_localsBlock = (scr->_localsSegment == 0) ? NULL : (LocalVariables *)(_heap[scr->_localsSegment]); - if (getSciVersion() >= SCI_VERSION_1_1) { - scr->_exportTable = 0; - scr->_synonyms = 0; - if (READ_LE_UINT16(scr->_buf + 6) > 0) { - scr->setExportTableOffset(6); - s->_segMan->scriptRelocateExportsSci11(i); - } - } else { - scr->_exportTable = (uint16 *) find_unique_script_block(s, scr->_buf, SCI_OBJ_EXPORTS); - scr->_synonyms = find_unique_script_block(s, scr->_buf, SCI_OBJ_SYNONYMS); - scr->_exportTable += 3; - } - scr->_codeBlocks.clear(); - ObjMap::iterator it; - const ObjMap::iterator end = scr->_objects.end(); - for (it = scr->_objects.begin(); it != end; ++it) { - byte *data = scr->_buf + it->_value.getPos().offset; - it->_value._baseObj = data; - } + for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) + it->_value._baseObj = scr->_buf + it->_value.getPos().offset; } for (i = 0; i < _heap.size(); i++) { - mobj = _heap[i]; - if (!mobj || mobj->getType() != SEG_TYPE_SCRIPT) + if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT) continue; - Script *scr = (Script *)mobj; + Script *scr = (Script *)_heap[i]; - // FIXME: Unify this code with Script::scriptObjInit ? - ObjMap::iterator it; - const ObjMap::iterator end = scr->_objects.end(); - for (it = scr->_objects.begin(); it != end; ++it) { - byte *data = scr->_buf + it->_value.getPos().offset; - - if (getSciVersion() >= SCI_VERSION_1_1) { - uint16 *funct_area = (uint16 *)(scr->_buf + READ_LE_UINT16( data + 6 )); - uint16 *prop_area = (uint16 *)(scr->_buf + READ_LE_UINT16( data + 4 )); - - it->_value._baseMethod = funct_area; - it->_value._baseVars = prop_area; - } else { - int funct_area = READ_LE_UINT16(data + SCRIPT_FUNCTAREAPTR_OFFSET); - Object *_baseObj; - - _baseObj = s->_segMan->getObject(it->_value.getSpeciesSelector()); - - if (!_baseObj) { - warning("Object without a base class: Script %d, index %d (reg address %04x:%04x", - scr->_nr, i, PRINT_REG(it->_value.getSpeciesSelector())); - continue; - } - it->_value.setVarCount(_baseObj->getVarCount()); - it->_value._baseObj = _baseObj->_baseObj; + for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) { + reg_t addr = it->_value.getPos(); + Object *obj = scr->scriptObjInit(addr, false); - it->_value._baseMethod = (uint16 *)(data + funct_area); - it->_value._baseVars = (uint16 *)(data + it->_value.getVarCount() * 2 + SCRIPT_SELECTOR_OFFSET); + if (getSciVersion() < SCI_VERSION_1_1) { + if (!obj->initBaseObject(this, addr, false)) { + warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr)); + scr->scriptObjRemove(addr); + } } } } @@ -912,7 +821,6 @@ static void reconstruct_sounds(EngineState *s) { #endif void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { - EngineState *retval; #ifdef USE_OLD_MUSIC_FUNCTIONS SongLibrary temp; #endif @@ -947,84 +855,67 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { thumbnail = 0; } - // Create a new EngineState object - retval = new EngineState(s->_voc, s->_segMan); - retval->_event = s->_event; - - // Copy some old data - retval->_soundCmd = s->_soundCmd; - - // Copy memory segment - retval->_memorySegmentSize = s->_memorySegmentSize; - memcpy(retval->_memorySegment, s->_memorySegment, s->_memorySegmentSize); - - retval->saveLoadWithSerializer(ser); // FIXME: Error handling? + s->reset(true); + s->saveLoadWithSerializer(ser); // FIXME: Error handling? #ifdef USE_OLD_MUSIC_FUNCTIONS s->_sound.sfx_exit(); #endif // Set exec stack base to zero - retval->execution_stack_base = 0; + s->execution_stack_base = 0; // Now copy all current state information #ifdef USE_OLD_MUSIC_FUNCTIONS - temp = retval->_sound._songlib; - retval->_sound.sfx_init(g_sci->getResMan(), s->sfx_init_flags, g_sci->_features->detectDoSoundType()); - retval->sfx_init_flags = s->sfx_init_flags; - retval->_sound._songlib.freeSounds(); - retval->_sound._songlib = temp; - retval->_soundCmd->updateSfxState(&retval->_sound); + temp = s->_sound._songlib; + s->_sound.sfx_init(g_sci->getResMan(), s->sfx_init_flags, g_sci->_features->detectDoSoundType()); + s->sfx_init_flags = s->sfx_init_flags; + s->_sound._songlib.freeSounds(); + s->_sound._songlib = temp; + s->_soundCmd->updateSfxState(&retval->_sound); #endif - reconstruct_stack(retval); - retval->_segMan->reconstructScripts(retval); - retval->_segMan->reconstructClones(); - retval->_gameObj = s->_gameObj; - retval->script_000 = retval->_segMan->getScript(retval->_segMan->getScriptSegment(0, SCRIPT_GET_DONT_LOAD)); - retval->gc_countdown = GC_INTERVAL - 1; - retval->sys_strings_segment = retval->_segMan->findSegmentByType(SEG_TYPE_SYS_STRINGS); - retval->sys_strings = (SystemStrings *)(retval->_segMan->_heap[retval->sys_strings_segment]); + reconstruct_stack(s); + s->_segMan->reconstructScripts(s); + s->_segMan->reconstructClones(); + s->_gameObj = s->_gameObj; + s->script_000 = s->_segMan->getScript(s->_segMan->getScriptSegment(0, SCRIPT_GET_DONT_LOAD)); + s->gc_countdown = GC_INTERVAL - 1; // Time state: - retval->last_wait_time = g_system->getMillis(); - retval->game_start_time = g_system->getMillis(); - - // static parser information: - - if (retval->_voc) - retval->_voc->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE); + s->last_wait_time = g_system->getMillis(); + s->game_start_time = g_system->getMillis(); - retval->successor = NULL; + s->restoring = false; #ifdef USE_OLD_MUSIC_FUNCTIONS - retval->_sound._it = NULL; - retval->_sound._flags = s->_sound._flags; - retval->_sound._song = NULL; - retval->_sound._suspended = s->_sound._suspended; - reconstruct_sounds(retval); + s->_sound._it = NULL; + s->_sound._flags = s->_sound._flags; + s->_sound._song = NULL; + s->_sound._suspended = s->_sound._suspended; + reconstruct_sounds(s); #else - retval->_soundCmd->reconstructPlayList(meta.savegame_version); + s->_soundCmd->reconstructPlayList(meta.savegame_version); #endif // Message state: - retval->_msgState = new MessageState(retval->_segMan); + s->_msgState = new MessageState(s->_segMan); #ifdef ENABLE_SCI32 if (g_sci->_gui32) { g_sci->_gui32->init(); } else { #endif - g_sci->_gui->resetEngineState(retval); + g_sci->_gui->resetEngineState(s); g_sci->_gui->init(g_sci->_features->usesOldGfxFunctions()); #ifdef ENABLE_SCI32 } #endif - s->successor = retval; // Set successor - script_abort_flag = 2; // Abort current game with replay + s->restoring = true; + s->script_abort_flag = 2; // Abort current game with replay s->shrinkStackToBase(); } |