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-rw-r--r--engines/sci/engine/savegame.cpp145
1 files changed, 71 insertions, 74 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index be2d7660cb..2e4da46b70 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -102,66 +102,6 @@ void syncWithSerializer(Common::Serializer &s, Node &obj) {
syncWithSerializer(s, obj.value);
}
-#ifdef ENABLE_SCI32
-void syncWithSerializer(Common::Serializer &s, SciArray<reg_t> &obj) {
- byte type = 0;
- uint32 size = 0;
-
- if (s.isSaving()) {
- type = (byte)obj.getType();
- size = obj.getSize();
- }
- s.syncAsByte(type);
- s.syncAsUint32LE(size);
- if (s.isLoading()) {
- obj.setType((int8)type);
-
- // HACK: Skip arrays that have a negative type
- if ((int8)type < 0)
- return;
-
- obj.setSize(size);
- }
-
- for (uint32 i = 0; i < size; i++) {
- reg_t value;
-
- if (s.isSaving())
- value = obj.getValue(i);
-
- syncWithSerializer(s, value);
-
- if (s.isLoading())
- obj.setValue(i, value);
- }
-}
-
-void syncWithSerializer(Common::Serializer &s, SciString &obj) {
- uint32 size = 0;
-
- if (s.isSaving()) {
- size = obj.getSize();
- s.syncAsUint32LE(size);
- } else {
- s.syncAsUint32LE(size);
- obj.setSize(size);
- }
-
- for (uint32 i = 0; i < size; i++) {
- char value = 0;
-
- if (s.isSaving())
- value = obj.getValue(i);
-
- s.syncAsByte(value);
-
- if (s.isLoading())
- obj.setValue(i, value);
- }
-}
-
-#endif
-
#pragma mark -
// By default, sync using syncWithSerializer, which in turn can easily be overloaded.
@@ -292,9 +232,6 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
} else if (type == SEG_TYPE_ARRAY) {
// Set the correct segment for SCI32 arrays
_arraysSegId = i;
- } else if (type == SEG_TYPE_STRING) {
- // Set the correct segment for SCI32 strings
- _stringSegId = i;
} else if (s.getVersion() >= 36 && type == SEG_TYPE_BITMAP) {
_bitmapSegId = i;
#endif
@@ -393,6 +330,28 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj)
}
s.syncAsUint32LE(obj.playTime);
}
+
+ // Some games require additional metadata to display their restore screens
+ // correctly
+ if (s.getVersion() >= 39) {
+ if (s.isSaving()) {
+ const reg_t *globals = g_sci->getEngineState()->variables[VAR_GLOBAL];
+ if (g_sci->getGameId() == GID_SHIVERS) {
+ obj.lowScore = globals[kGlobalVarScore].toUint16();
+ obj.highScore = globals[kGlobalVarShivers1Score].toUint16();
+ obj.avatarId = 0;
+ } else if (g_sci->getGameId() == GID_MOTHERGOOSEHIRES) {
+ obj.lowScore = obj.highScore = 0;
+ obj.avatarId = readSelectorValue(g_sci->getEngineState()->_segMan, globals[kGlobalVarEgo], SELECTOR(view));
+ } else {
+ obj.lowScore = obj.highScore = obj.avatarId = 0;
+ }
+ }
+
+ s.syncAsUint16LE(obj.lowScore);
+ s.syncAsUint16LE(obj.highScore);
+ s.syncAsByte(obj.avatarId);
+ }
}
void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
@@ -673,13 +632,16 @@ void SoundCommandParser::syncPlayList(Common::Serializer &s) {
}
void SoundCommandParser::reconstructPlayList() {
- Common::StackLock lock(_music->_mutex);
+ _music->_mutex.lock();
// We store all songs here because starting songs may re-shuffle their order
MusicList songs;
for (MusicList::iterator i = _music->getPlayListStart(); i != _music->getPlayListEnd(); ++i)
songs.push_back(*i);
+ // Done with main playlist, so release lock
+ _music->_mutex.unlock();
+
for (MusicList::iterator i = songs.begin(); i != songs.end(); ++i) {
initSoundResource(*i);
@@ -707,11 +669,35 @@ void ArrayTable::saveLoadWithSerializer(Common::Serializer &ser) {
sync_Table<ArrayTable>(ser, *this);
}
-void StringTable::saveLoadWithSerializer(Common::Serializer &ser) {
- if (ser.getVersion() < 18)
- return;
+void SciArray::saveLoadWithSerializer(Common::Serializer &s) {
+ uint16 savedSize;
+
+ if (s.isSaving()) {
+ savedSize = _size;
+ }
+
+ s.syncAsByte(_type);
+ s.syncAsByte(_elementSize);
+ s.syncAsUint16LE(savedSize);
+
+ if (s.isLoading()) {
+ resize(savedSize);
+ }
- sync_Table<StringTable>(ser, *this);
+ switch (_type) {
+ case kArrayTypeInt16:
+ case kArrayTypeID:
+ for (int i = 0; i < savedSize; ++i) {
+ syncWithSerializer(s, ((reg_t *)_data)[i]);
+ }
+ break;
+ case kArrayTypeByte:
+ case kArrayTypeString:
+ s.syncBytes((byte *)_data, savedSize);
+ break;
+ default:
+ error("Attempt to sync invalid SciArray type %d", _type);
+ }
}
void BitmapTable::saveLoadWithSerializer(Common::Serializer &ser) {
@@ -784,7 +770,7 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
}
#ifdef ENABLE_SCI32
-void saveLoadPalette32(Common::Serializer &s, Palette *const palette) {
+static void saveLoadPalette32(Common::Serializer &s, Palette *const palette) {
s.syncAsUint32LE(palette->timestamp);
for (int i = 0; i < ARRAYSIZE(palette->colors); ++i) {
s.syncAsByte(palette->colors[i].used);
@@ -794,7 +780,7 @@ void saveLoadPalette32(Common::Serializer &s, Palette *const palette) {
}
}
-void saveLoadOptionalPalette32(Common::Serializer &s, Palette **const palette) {
+static void saveLoadOptionalPalette32(Common::Serializer &s, Palette **const palette) {
bool hasPalette;
if (s.isSaving()) {
hasPalette = (*palette != nullptr);
@@ -815,6 +801,16 @@ void GfxPalette32::saveLoadWithSerializer(Common::Serializer &s) {
if (s.isLoading()) {
++_version;
+
+ for (int i = 0; i < kNumCyclers; ++i) {
+ delete _cyclers[i];
+ _cyclers[i] = nullptr;
+ }
+
+ delete _varyTargetPalette;
+ _varyTargetPalette = nullptr;
+ delete _varyStartPalette;
+ _varyStartPalette = nullptr;
}
s.syncAsSint16LE(_varyDirection);
@@ -1044,10 +1040,11 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin
meta.gameObjectOffset = g_sci->getGameObject().getOffset();
// Checking here again
- if (s->executionStackBase) {
- warning("Cannot save from below kernel function");
- return false;
- }
+// TODO: This breaks Torin autosave, is there actually any reason for it?
+// if (s->executionStackBase) {
+// warning("Cannot save from below kernel function");
+// return false;
+// }
Common::Serializer ser(0, fh);
sync_SavegameMetadata(ser, meta);