diff options
Diffstat (limited to 'engines/sci/engine/script.cpp')
| -rw-r--r-- | engines/sci/engine/script.cpp | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp index 07e0982076..3ba550adf9 100644 --- a/engines/sci/engine/script.cpp +++ b/engines/sci/engine/script.cpp @@ -113,211 +113,6 @@ void Script::init(int script_nr, ResourceManager *resMan) { } } -// signatures are built like this: -// - first a counter of the bytes that follow -// - then the actual bytes that need to get matched -// - then another counter of bytes (0 for EOS) -// - if not EOS, an adjust offset and the actual bytes -// - rinse and repeat - - -// this here gets called on entry and when going out of game windows -// uEvt::port will not get changed after kDisposeWindow but a bit later, so -// we would get an invalid port handle to a kSetPort call. We just patch in -// resetting of the port selector. We destroy the stop/fade code in there, -// it seems it isn't used at all in the game. -const byte hoyle4SignaturePortFix[] = { - 28, - 0x39, 0x09, // pushi 09 - 0x89, 0x0b, // lsg 0b - 0x39, 0x64, // pushi 64 - 0x38, 0xc8, 0x00, // pushi 00c8 - 0x38, 0x2c, 0x01, // pushi 012c - 0x38, 0x90, 0x01, // pushi 0190 - 0x38, 0xf4, 0x01, // pushi 01f4 - 0x38, 0x58, 0x02, // pushi 0258 - 0x38, 0xbc, 0x02, // pushi 02bc - 0x38, 0x20, 0x03, // pushi 0320 - 0x46, // calle [xxxx] [xxxx] [xx] - +5, 43, // [skip 5 bytes] - 0x30, 0x27, 0x00, // bnt 0027 -> end of routine - 0x87, 0x00, // lap 00 - 0x30, 0x19, 0x00, // bnt 0019 -> fade out - 0x87, 0x01, // lap 01 - 0x30, 0x14, 0x00, // bnt 0014 -> fade out - 0x38, 0xa7, 0x00, // pushi 00a7 - 0x76, // push0 - 0x80, 0x29, 0x01, // lag 0129 - 0x4a, 0x04, // send 04 (song::stop) - 0x39, 0x27, // pushi 27 - 0x78, // push1 - 0x8f, 0x01, // lsp 01 - 0x51, 0x54, // class 54 - 0x4a, 0x06, // send 06 (PlaySong::play) - 0x33, 0x09, // jmp 09 -> end of routine - 0x38, 0xaa, 0x00, // pushi 00aa - 0x76, // push0 - 0x80, 0x29, 0x01, // lag 0129 - 0x4a, 0x04, // send 04 - 0x48, // ret - 0 -}; - -#define PATCH_END 0xFFFF -#define PATCH_ADDTOOFFSET 0x8000 -#define PATCH_GETORIGINALBYTE 0x4000 - -const uint16 hoyle4PatchPortFix[] = { - PATCH_ADDTOOFFSET | +33, - 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent) - 0x76, // push0 - 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User") - 0x4a, 0x04, // send 04 (read User::curEvent) - - 0x38, 0x93, 0x00, // pushi 0093 (selector port) - 0x78, // push1 - 0x76, // push0 - 0x4a, 0x06, // send 06 (write 0 to that object::port) - 0x48, // ret - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature hoyle4Signatures[] = { - { 0, "port fix when disposing windows", CONSTANT_LE_32(0x00C83864), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix }, - { 0, NULL, 0, 0, NULL, NULL } -}; - - -// this is called on every death dialog. Problem is at least the german -// version of lsl6 gets title text that is far too long for the -// available temp space resulting in temp space corruption -// This patch moves the title text around, so this overflow -// doesn't happen anymore. We would otherwise get a crash -// calling for invalid views (this happens of course also -// in sierra sci) -const byte larry6SignatureDeathDialog[] = { - 7, - 0x3e, 0x33, 0x01, // link 0133 (offset 0x20) - 0x35, 0xff, // ldi ff - 0xa3, 0x00, // sal 00 - +255, 0, - +255, 0, - +170, 12, // [skip 680 bytes] - 0x8f, 0x01, // lsp 01 (offset 0x2cf) - 0x7a, // push2 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e - 0x36, // push - 0x43, 0x7c, 0x0e, // kMessage[7c] 0e - +90, 10, // [skip 90 bytes] - 0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335) - 0x78, // push1 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e - 0x36, // push - +76, 11, // [skip 76 bytes] - 0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b) - 0x39, 0x03, // pushi 03 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e - 0x36, - 0 -}; - -const uint16 larry6PatchDeathDialog[] = { - 0x3e, 0x00, 0x02, // link 0200 - PATCH_ADDTOOFFSET | +687, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 - PATCH_ADDTOOFFSET | +98, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 - PATCH_ADDTOOFFSET | +82, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature larry6Signatures[] = { - { 82, "death dialog memory corruption", CONSTANT_LE_32(0x3501333e), 0, larry6SignatureDeathDialog, larry6PatchDeathDialog }, - { 0, NULL, 0, 0, NULL, NULL } -}; - -// will actually patch previously found signature area -void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) { - int32 offset = signatureOffset; - uint16 patchWord = *patch; - - while (patchWord != PATCH_END) { - if (patchWord & PATCH_ADDTOOFFSET) { - offset += patchWord & ~PATCH_ADDTOOFFSET; - } else if (patchWord & PATCH_GETORIGINALBYTE) { - // TODO: implement this - } else { - scriptData[offset] = patchWord & 0xFF; - offset++; - } - patch++; - patchWord = *patch; - } -} - -// will return -1 if no match was found, otherwise an offset to the start of the signature match -int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) { - if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay - return -1; - - const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work - const uint32 searchLimit = scriptSize - 3; - uint32 DWordOffset = 0; - // first search for the magic DWORD - while (DWordOffset < searchLimit) { - if (magicDWord == *(const uint32 *)(scriptData + DWordOffset)) { - // magic DWORD found, check if actual signature matches - uint32 offset = DWordOffset + signature->magicOffset; - uint32 byteOffset = offset; - const byte *signatureData = signature->data; - byte matchAdjust = 1; - while (matchAdjust) { - byte matchBytesCount = *signatureData++; - if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds? - break; - if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch? - break; - // those bytes matched, adjust offsets accordingly - signatureData += matchBytesCount; - byteOffset += matchBytesCount; - // get offset... - matchAdjust = *signatureData++; - byteOffset += matchAdjust; - } - if (!matchAdjust) // all matches worked? - return offset; - } - DWordOffset++; - } - // nothing found - return -1; -} - -void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) { - const SciScriptSignature *signatureTable = NULL; - if (g_sci->getGameId() == GID_HOYLE4) - signatureTable = hoyle4Signatures; - if (g_sci->getGameId() == GID_LSL6) - signatureTable = larry6Signatures; - - if (signatureTable) { - while (signatureTable->data) { - if (scriptNr == signatureTable->scriptNr) { - int32 foundOffset = findSignature(signatureTable, scriptData, scriptSize); - if (foundOffset != -1) { - // found, so apply the patch - warning("matched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset); - applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset); - } - } - signatureTable++; - } - } -} - void Script::load(ResourceManager *resMan) { Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0); assert(script != 0); |
