diff options
Diffstat (limited to 'engines/sci/engine/script_patches.cpp')
| -rw-r--r-- | engines/sci/engine/script_patches.cpp | 201 |
1 files changed, 0 insertions, 201 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 33ec5ef5ea..7431707e69 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -60,55 +60,6 @@ struct SciScriptSignature { // - if not EOS, an adjust offset and the actual bytes // - rinse and repeat -#if 0 - -// =========================================================================== -// Castle of Dr. Brain -// cipher::init (script 391) is called on room 380 init. This resets the word -// cipher puzzle. The puzzle sadly operates on some hep strings, which aren't -// saved in our sci. So saving/restoring in this room will break the puzzle -// Because of this issue, we just init the puzzle each time it's accessed. -// this is not 100% sierra behaviour, in fact we will actually reset the puzzle -// during each access which makes it impossible to cheat. -const byte castlebrainSignatureCipherPuzzle[] = { - 22, - 0x35, 0x00, // ldi 00 - 0xa3, 0x26, // sal local[26] - 0xa3, 0x25, // sal local[25] - 0x35, 0x00, // ldi 00 - 0xa3, 0x2a, // sal local[2a] (local is not used) - 0xa3, 0x29, // sal local[29] (local is not used) - 0x35, 0xff, // ldi ff - 0xa3, 0x2c, // sal local[2c] - 0xa3, 0x2b, // sal local[2b] - 0x35, 0x00, // ldi 00 - 0x65, 0x16, // aTop highlightedIcon - 0 -}; - -const uint16 castlebrainPatchCipherPuzzle[] = { - 0x39, 0x6b, // pushi 6b (selector init) - 0x76, // push0 - 0x55, 0x04, // self 04 - 0x35, 0x00, // ldi 00 - 0xa3, 0x25, // sal local[25] - 0xa3, 0x26, // sal local[26] - 0xa3, 0x29, // sal local[29] - 0x65, 0x16, // aTop highlightedIcon - 0x34, 0xff, 0xff, // ldi ffff - 0xa3, 0x2b, // sal local[2b] - 0xa3, 0x2c, // sal local[2c] - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature castlebrainSignatures[] = { - { 391, "cipher puzzle save/restore break", 1, PATCH_MAGICDWORD(0xa3, 0x26, 0xa3, 0x25), -2, castlebrainSignatureCipherPuzzle, castlebrainPatchCipherPuzzle }, - SCI_SIGNATUREENTRY_TERMINATOR -}; - -#endif - // =========================================================================== // stayAndHelp::changeState (0) is called when ego swims to the left or right // boundaries of room 660. Normally a textbox is supposed to get on screen @@ -497,74 +448,6 @@ const SciScriptSignature gk1Signatures[] = { SCI_SIGNATUREENTRY_TERMINATOR }; -#if 0 - -// =========================================================================== -// this here gets called on entry and when going out of game windows -// uEvt::port will not get changed after kDisposeWindow but a bit later, so -// we would get an invalid port handle to a kSetPort call. We just patch in -// resetting of the port selector. We destroy the stop/fade code in there, -// it seems it isn't used at all in the game. -const byte hoyle4SignaturePortFix[] = { - 28, - 0x39, 0x09, // pushi 09 - 0x89, 0x0b, // lsg 0b - 0x39, 0x64, // pushi 64 - 0x38, 0xc8, 0x00, // pushi 00c8 - 0x38, 0x2c, 0x01, // pushi 012c - 0x38, 0x90, 0x01, // pushi 0190 - 0x38, 0xf4, 0x01, // pushi 01f4 - 0x38, 0x58, 0x02, // pushi 0258 - 0x38, 0xbc, 0x02, // pushi 02bc - 0x38, 0x20, 0x03, // pushi 0320 - 0x46, // calle [xxxx] [xxxx] [xx] - +5, 43, // [skip 5 bytes] - 0x30, 0x27, 0x00, // bnt 0027 -> end of routine - 0x87, 0x00, // lap 00 - 0x30, 0x19, 0x00, // bnt 0019 -> fade out - 0x87, 0x01, // lap 01 - 0x30, 0x14, 0x00, // bnt 0014 -> fade out - 0x38, 0xa7, 0x00, // pushi 00a7 - 0x76, // push0 - 0x80, 0x29, 0x01, // lag 0129 - 0x4a, 0x04, // send 04 - call song::stop - 0x39, 0x27, // pushi 27 - 0x78, // push1 - 0x8f, 0x01, // lsp 01 - 0x51, 0x54, // class 54 - 0x4a, 0x06, // send 06 - call PlaySong::play - 0x33, 0x09, // jmp 09 -> end of routine - 0x38, 0xaa, 0x00, // pushi 00aa - 0x76, // push0 - 0x80, 0x29, 0x01, // lag 0129 - 0x4a, 0x04, // send 04 - 0x48, // ret - 0 -}; - -const uint16 hoyle4PatchPortFix[] = { - PATCH_ADDTOOFFSET | +33, - 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent) - 0x76, // push0 - 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User") - 0x4a, 0x04, // send 04 - read User::curEvent - - 0x38, 0x93, 0x00, // pushi 0093 (selector port) - 0x78, // push1 - 0x76, // push0 - 0x4a, 0x06, // send 06 - write 0 to that object::port - 0x48, // ret - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature hoyle4Signatures[] = { - { 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix }, - { 0, NULL, 0, 0, NULL, NULL } -}; - -#endif - // =========================================================================== // at least during harpy scene export 29 of script 0 is called in kq5cd and // has an issue for those calls, where temp 3 won't get inititialized, but @@ -826,50 +709,10 @@ const uint16 qfg1vgaPatchFightEvents[] = { PATCH_END }; -// FIXME: -// When QFG1VGA and QFG3 dispose of a child window. For example, when choosing -// a spell (parent window), if the spell can't be casted, a subsequent window -// opens, notifying that it can't be casted. When showing the child window, the -// scripts restore the area below the parent window, draw the child window, and -// then attempt to redraw the parent window, which leads to the background -// picture (which has just been restored) overwriting the child window. -// -// This faulty redraw is caused by a used and freed SaveBits handle that is -// still stored in spellWin::pUnderBits being re-assigned with a SaveBits -// call for the child window. We should ensure that invalidated SaveBits handles -// can't (soon?) become valid again. -// -// However, we can just remove the window redraw and update calls when the -// window is supposed to be disposed, and the window is disposed of correctly. -// This is a workaround for bug #3053093. -const byte qfg1vgaWindowDispose[] = { - 17, - 0x39, 0x05, // pushi 05 - 0x39, 0x0d, // pushi 0d - 0x67, 0x2e, // pTos 2e - 0x67, 0x30, // pTos 30 - 0x67, 0x32, // pTos 32 - 0x67, 0x34, // pTos 34 - 0x43, 0x6c, 0x0a, // callk kGraph 10 - 0x39, 0x06, // pushi 06 - 0 -}; - -const uint16 qfg1vgaPatchWindowDispose[] = { - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x33, 0x3e, // jmp 0x3e (skip 62 bytes - this skips the subsequent 2 kGraph(update) calls, before kDisposeWindow is invoked) - PATCH_END -}; - // script, description, magic DWORD, adjust const SciScriptSignature qfg1vgaSignatures[] = { { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, { 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, - { 559, "window dispose", 1, PATCH_MAGICDWORD(0x39, 0x05, 0x39, 0x0d), 0, qfg1vgaWindowDispose, qfg1vgaPatchWindowDispose }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -933,37 +776,6 @@ const uint16 qfg3PatchImportDialog[] = { PATCH_END }; -// When QFG1VGA and QFG3 dispose of a child window. For example, when choosing -// a spell (parent window), if the spell can't be casted, a subsequent window -// opens, notifying that it can't be casted. When showing the child window, the -// scripts restore the area below the parent window, draw the child window, and -// then attempt to redraw the parent window, which leads to the background -// picture (which has just been restored) overwriting the child window. It -// appers that kGraph(redrawBox) is different in QFG1VGA and QFG3. However, we -// can just remove the window redraw and update calls when the window is -// supposed to be disposed, and the window is disposed of correctly. Fixes bug -// #3053093. -const byte qfg3WindowDispose[] = { - 15, - 0x39, 0x05, // pushi 05 - 0x39, 0x0d, // pushi 0d - 0x67, 0x2e, // pTos 2e - 0x67, 0x30, // pTos 30 - 0x67, 0x32, // pTos 32 - 0x67, 0x34, // pTos 34 - 0x43, 0x6c, 0x0a, // callk kGraph 10 - 0 -}; - -const uint16 qfg3PatchWindowDispose[] = { - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - PATCH_END -}; - // Script 23 in QFG3 has a typo/bug which makes it loop endlessly and // read garbage. Fixes bug #3040722. const byte qfg3DialogCrash[] = { @@ -982,7 +794,6 @@ const uint16 qfg3PatchDialogCrash[] = { // script, description, magic DWORD, adjust const SciScriptSignature qfg3Signatures[] = { - { 22, "window dispose", 1, PATCH_MAGICDWORD(0x39, 0x05, 0x39, 0x0d), 0, qfg3WindowDispose, qfg3PatchWindowDispose }, { 23, "dialog crash", 1, PATCH_MAGICDWORD(0xe7, 0x03, 0x22, 0x33), -1, qfg3DialogCrash, qfg3PatchDialogCrash }, { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog }, SCI_SIGNATUREENTRY_TERMINATOR @@ -1242,12 +1053,6 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) { const SciScriptSignature *signatureTable = NULL; switch (g_sci->getGameId()) { - // Dr. Brain now works because we properly maintain the state of the string heap in savegames -#if 0 - case GID_CASTLEBRAIN: - signatureTable = castlebrainSignatures; - break; -#endif case GID_ECOQUEST: signatureTable = ecoquest1Signatures; break; @@ -1263,12 +1068,6 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin case GID_GK1: signatureTable = gk1Signatures; break; - // hoyle4 now works due to workaround inside GfxPorts -#if 0 - case GID_HOYLE4: - signatureTable = hoyle4Signatures; - break; -#endif case GID_KQ5: signatureTable = kq5Signatures; break; |
