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-rw-r--r--engines/sci/engine/script_patches.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 659c13b13e..c928cf3569 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -848,10 +848,73 @@ const uint16 qfg1vgaPatchFightEvents[] = {
PATCH_END
};
+// Script 814 of QFG1VGA is responsible for showing dialogs. However, the death
+// screen message shown when the hero dies in room 64 (ghost room) is too large
+// (254 chars long). Since the window header and main text are both stored in
+// temp space, this is an issue, as the scripts read the window header, then the
+// window text, which erases the window header text because of its length. To
+// fix that, we allocate more temp space and move the pointer used for the
+// window header a little bit, wherever it's used in script 814.
+// Fixes bug #3568431.
+
+// Patch 1: Increase temp space
+const byte qfg1vgaSignatureTempSpace[] = {
+ 4,
+ 0x3f, 0xba, // link 0xba
+ 0x87, 0x00, // lap 0
+ 0
+};
+
+const uint16 qfg1vgaPatchTempSpace[] = {
+ 0x3f, 0xca, // link 0xca
+ PATCH_END
+};
+
+// Patch 2: Move the pointer used for the window header a little bit
+const byte qfg1vgaSignatureDialogHeader[] = {
+ 4,
+ 0x5b, 0x04, 0x80, // lea temp[0x80]
+ 0x36, // push
+ 0
+};
+
+const uint16 qfg1vgaPatchDialogHeader[] = {
+ 0x5b, 0x04, 0x90, // lea temp[0x90]
+ PATCH_END
+};
+
+// When clicking on the crusher in room 331, Ego approaches him to talk to him,
+// an action that is handled by moveToCrusher::changeState in script 331. The
+// scripts set Ego to move close to the crusher, but when Ego is running instead
+// of walking, the target coordinates specified by script 331 are never reached,
+// as Ego is making larger steps, and never reaches the required spot. This is an
+// edge case that can occur when Ego is set to run. Normally, when clicking on
+// the crusher, ego is supposed to move close to position 79, 165. We change it
+// to 85, 165, which is not an edge case thus the freeze is avoided.
+// Fixes bug #3585189.
+const byte qfg1vgaSignatureMoveToCrusher[] = {
+ 9,
+ 0x51, 0x1f, // class Motion
+ 0x36, // push
+ 0x39, 0x4f, // pushi 4f (79 - x)
+ 0x38, 0xa5, 0x00, // pushi 00a5 (165 - y)
+ 0x7c, // pushSelf
+ 0
+};
+
+const uint16 qfg1vgaPatchMoveToCrusher[] = {
+ PATCH_ADDTOOFFSET | +3,
+ 0x39, 0x55, // pushi 55 (85 - x)
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
{ 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
+ { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
+ { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
+ { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -915,9 +978,53 @@ const uint16 qfg3PatchImportDialog[] = {
PATCH_END
};
+
+
+// ===========================================================================
+// Patch for the Woo dialog option in Uhura's conversation. Bug #3040722
+// Problem: The Woo dialog option (0xffb5) is negative, and therefore
+// treated as an option opening a submenu. This leads to uhuraTell::doChild
+// being called, which calls hero::solvePuzzle and then proceeds with
+// Teller::doChild to open the submenu. However, there is no actual submenu
+// defined for option -75 since -75 does not show up in uhuraTell::keys.
+// This will cause Teller::doChild to run out of bounds while scanning through
+// uhuraTell::keys.
+// Strategy: there is another conversation option in uhuraTell::doChild calling
+// hero::solvePuzzle (0xfffc) which does a ret afterwards without going to
+// Teller::doChild. We jump to this call of hero::solvePuzzle to get that same
+// behaviour.
+
+const byte qfg3SignatureWooDialog[] = {
+ 30,
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0xb6, // ldi b6
+ 0x1a, // eq?
+ 0x2f, 0x05, // bt 05
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0x9b, // ldi 9b
+ 0x1a, // eq?
+ 0x31, 0x0c, // bnt 0c
+ 0x38, 0x97, 0x02, // pushi 0297
+ 0x7a, // push2
+ 0x38, 0x0c, 0x01, // pushi 010c
+ 0x7a, // push2
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x08, // send 08
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0xb5, // ldi b5
+ 0
+};
+
+const uint16 qfg3PatchWooDialog[] = {
+ PATCH_ADDTOOFFSET | +0x29,
+ 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg3Signatures[] = {
{ 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
+ { 440, "dialog crash when asking about Woo", 1, PATCH_MAGICDWORD(0x67, 0x12, 0x35, 0xb5), -26, qfg3SignatureWooDialog, qfg3PatchWooDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};