diff options
Diffstat (limited to 'engines/sci/engine/script_patches.cpp')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 3557 |
1 files changed, 2477 insertions, 1080 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index d2c3356d54..8bbbd713a6 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -21,43 +21,111 @@ */ #include "sci/sci.h" +#include "sci/engine/kernel.h" #include "sci/engine/script.h" #include "sci/engine/state.h" #include "sci/engine/features.h" +#include "sci/engine/script_patches.h" #include "common/util.h" namespace Sci { -#define PATCH_END 0xFFFF -#define PATCH_COMMANDMASK 0xF000 -#define PATCH_VALUEMASK 0x0FFF -#define PATCH_ADDTOOFFSET 0xE000 -#define PATCH_GETORIGINALBYTE 0xD000 -#define PATCH_ADJUSTWORD 0xC000 -#define PATCH_ADJUSTWORD_NEG 0xB000 -#define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24)) -#define PATCH_VALUELIMIT 4096 - -struct SciScriptSignature { - uint16 scriptNr; - const char *description; - int16 applyCount; - uint32 magicDWord; - int magicOffset; - const byte *data; - const uint16 *patch; +// IMPORTANT: +// every patch entry needs the following: +// - script number (pretty obvious) +// +// - apply count +// specifies the number of times a patch is supposed to get applied. +// Most of the time, it should be 1. +// +// - magicDWORD + magicOffset +// please ALWAYS put 0 for those two. Both will get filled out at runtime by the patcher. +// +// - signature data (is used to identify certain script code, that needs patching) +// every signature needs to contain SIG_MAGICDWORD once. +// The following 4 bytes after SIG_MAGICDWORD - which don't have to be fixed, you may for example +// use SIG_SELECTOR16, will get used to quickly search for a partly match before verifying that +// the whole signature actually matches. If it's not included, the script patcher will error() out +// right when loading up the game. +// If selector-IDs are included, please use SIG_SELECTOR16 + SIG_SELECTOR8 [1]. Simply +// specify the selector that way, so that the patcher will search for the specific +// selector instead of looking for a hardcoded value. Selectors may not be the same +// between game versions. +// For UINT16s either use SIG_UINT16 or SIG_SELECTOR16. +// Macintosh versions of SCI games are using BE ordering instead of LE since SCI1.1 for UINT16s in scripts +// By using those 2 commands, it's possible to make patches work for PC and Mac versions of the same game. +// You may also skip bytes by using the SIG_ADDTOOFFSET command +// Every signature data needs to get terminated using SIGNATURE_END +// +// - patch data (is used for actually patching scripts) +// When a match is found, the patch data will get applied. +// Patch data is similar to signature data. Just use PATCH_SELECTOR16 + PATCH_SELECTOR8 [1] +// for patching in selectors. +// There are also patch specific commands. +// Those are PATCH_GETORIGINALBYTE, which fetches a byte from the original script +// and PATCH_GETORIGINALBYTEADJUST, which does the same but gets a second value +// from the uint16 array and uses that value to adjust the original byte. +// Every patch data needs to get terminated using PATCH_END +// +// - and please always add a comment about why the patch was done and what's causing issues. +// If possible make sure, that the patch works on localized (or just different) game versions +// as well in case those need patching too. +// +// [1] - selectors need to get specified in selectorTable[] and ScriptPatcherSelectors-enum +// before they can get used using the SIG_SELECTORx and PATCH_SELECTORx commands. +// You have to use the exact same order in both the table and the enum, otherwise +// it won't work. + +static const char *const selectorNameTable[] = { + "cycles", // system selector + "seconds", // system selector + "init", // system selector + "dispose", // system selector + "new", // system selector + "curEvent", // system selector + "disable", // system selector + "doit", // system selector + "show", // system selector + "x", // system selector + "cel", // system selector + "setMotion", // system selector + "overlay", // system selector + "deskSarg", // Gabriel Knight + "localize", // Freddy Pharkas + "put", // Police Quest 1 VGA + "solvePuzzle", // Quest For Glory 3 + "timesShownID", // Space Quest 1 VGA + "startText", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support + "startAudio", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support + "modNum", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support + NULL +}; + +enum ScriptPatcherSelectors { + SELECTOR_cycles = 0, + SELECTOR_seconds, + SELECTOR_init, + SELECTOR_dispose, + SELECTOR_new, + SELECTOR_curEvent, + SELECTOR_disable, + SELECTOR_doit, + SELECTOR_show, + SELECTOR_x, + SELECTOR_cel, + SELECTOR_setMotion, + SELECTOR_overlay, + SELECTOR_deskSarg, + SELECTOR_localize, + SELECTOR_put, + SELECTOR_solvePuzzle, + SELECTOR_timesShownID, + SELECTOR_startText, + SELECTOR_startAudio, + SELECTOR_modNum }; -#define SCI_SIGNATUREENTRY_TERMINATOR { 0, NULL, 0, 0, 0, NULL, NULL } - -// signatures are built like this: -// - first a counter of the bytes that follow -// - then the actual bytes that need to get matched -// - then another counter of bytes (0 for EOS) -// - if not EOS, an adjust offset and the actual bytes -// - rinse and repeat - // =========================================================================== // Conquests of Camelot // At the bazaar in Jerusalem, it's possible to see a girl taking a shower. @@ -77,36 +145,33 @@ struct SciScriptSignature { // // We fix the script by patching in a jump to the proper code inside fawaz::doit. // Responsible method: fawaz::handleEvent -// Fixes bug #3614969 -const byte camelotSignaturePeepingTom[] = { - 5, - 0x72, 0x7e, 0x07, // lofsa fawaz <-- start of proper initializion code - 0xa1, 0xb9, // sag b9h - +255, 0, - +255, 0, - +61, 19, // skip 571 bytes - 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically - 0x78, // push1 - 0x7a, // push2 - 0x38, 0xa9, 0x00, // pushi 00a9 - script 169 - 0x78, // push1 - 0x43, 0x02, 0x04, // call kScriptID - 0x36, // push - 0x81, 0x00, // lag 00 - 0x4a, 0x06, // send 06 - 0x32, 0x20, 0x05, // jmp [end of fawaz::handleEvent] - 0 -}; - -const uint16 camelotPatchPeepingTom[] = { - PATCH_ADDTOOFFSET | +576, - 0x32, 0xbd, 0xfd, // jmp to fawaz::doit / properly init peepingTom code +// Fixes bug: #6402 +static const uint16 camelotSignaturePeepingTom[] = { + 0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initializion code + 0xa1, 0xb9, // sag b9h + SIG_ADDTOOFFSET(+571), // skip 571 bytes + 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically + 0x78, // push1 + 0x7a, // push2 + 0x38, SIG_UINT16(0x00a9), // + 0xa9, 0x00, // pushi 00a9 - script 169 + 0x78, // push1 + 0x43, 0x02, 0x04, // call kScriptID + 0x36, // push + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 + 0x32, SIG_UINT16(0x0520), // jmp [end of fawaz::handleEvent] + SIG_END +}; + +static const uint16 camelotPatchPeepingTom[] = { + PATCH_ADDTOOFFSET(+576), + 0x32, PATCH_UINT16(0xfdbd), // jmp to fawaz::doit / properly init peepingTom code PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature camelotSignatures[] = { - { 62, "fix peepingTom Sierra bug", 1, PATCH_MAGICDWORD(0x7e, 0x07, 0xa1, 0xb9), -1, camelotSignaturePeepingTom, camelotPatchPeepingTom }, +// script, description, signature patch +static const SciScriptPatcherEntry camelotSignatures[] = { + { true, 62, "fix peepingTom Sierra bug", 1, camelotSignaturePeepingTom, camelotPatchPeepingTom }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -115,64 +180,67 @@ const SciScriptSignature camelotSignatures[] = { // boundaries of room 660. Normally a textbox is supposed to get on screen // but the call is wrong, so not only do we get an error message the script // is also hanging because the cue won't get sent out -// This also happens in sierra sci - refer to bug #3038387 -const byte ecoquest1SignatureStayAndHelp[] = { - 40, - 0x3f, 0x01, // link 01 - 0x87, 0x01, // lap param[1] - 0x65, 0x14, // aTop state - 0x36, // push - 0x3c, // dup - 0x35, 0x00, // ldi 00 - 0x1a, // eq? - 0x31, 0x1c, // bnt [next state] - 0x76, // push0 - 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) - 0x38, 0x22, 0x01, // pushi 0122 - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag global[0] - 0x4a, 0x06, // send 06 - call ego::setMotion(0) - 0x39, 0x6e, // pushi 6e (selector init) - 0x39, 0x04, // pushi 04 - 0x76, // push0 - 0x76, // push0 - 0x39, 0x17, // pushi 17 - 0x7c, // pushSelf - 0x51, 0x82, // class EcoNarrator - 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!) - 0x33, // jmp [end] - 0 +// This also happens in sierra sci +// Applies to at least: PC-CD +// Responsible method: stayAndHelp::changeState +// Fixes bug: #5107 +static const uint16 ecoquest1SignatureStayAndHelp[] = { + 0x3f, 0x01, // link 01 + 0x87, 0x01, // lap param[1] + 0x65, 0x14, // aTop state + 0x36, // push + 0x3c, // dup + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x31, 0x1c, // bnt [next state] + 0x76, // push0 + 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x0122), // pushi 0122 + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag global[0] + 0x4a, 0x06, // send 06 - call ego::setMotion(0) + 0x39, SIG_SELECTOR8(init), // pushi "init" + 0x39, 0x04, // pushi 04 + 0x76, // push0 + 0x76, // push0 + 0x39, 0x17, // pushi 17 + 0x7c, // pushSelf + 0x51, 0x82, // class EcoNarrator + 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!) + 0x33, // jmp [end] + SIG_END +}; + +static const uint16 ecoquest1PatchStayAndHelp[] = { + 0x87, 0x01, // lap param[1] + 0x65, 0x14, // aTop state + 0x36, // push + 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes) + 0x39, 0x00, // pushi 0 (wasting 1 byte here) + 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) + 0x38, PATCH_UINT16(0x0122), // pushi 0122 + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag global[0] + 0x4a, 0x06, // send 06 - call ego::setMotion(0) + 0x39, PATCH_SELECTOR8(init), // pushi "init" + 0x39, 0x06, // pushi 06 + 0x39, 0x02, // pushi 02 (additional 2 bytes) + 0x76, // push0 + 0x76, // push0 + 0x39, 0x17, // pushi 17 + 0x7c, // pushSelf + 0x38, PATCH_UINT16(0x0280), // pushi 280 (additional 3 bytes) + 0x51, 0x82, // class EcoNarrator + 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640) + PATCH_END }; -const uint16 ecoquest1PatchStayAndHelp[] = { - 0x87, 0x01, // lap param[1] - 0x65, 0x14, // aTop state - 0x36, // push - 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes) - 0x39, 0x00, // pushi 0 (wasting 1 byte here) - 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) - 0x38, 0x22, 0x01, // pushi 0122 - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag global[0] - 0x4a, 0x06, // send 06 - call ego::setMotion(0) - 0x39, 0x6e, // pushi 6e (selector init) - 0x39, 0x06, // pushi 06 - 0x39, 0x02, // pushi 02 (additional 2 bytes) - 0x76, // push0 - 0x76, // push0 - 0x39, 0x17, // pushi 17 - 0x7c, // pushSelf - 0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes) - 0x51, 0x82, // class EcoNarrator - 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640) - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature ecoquest1Signatures[] = { - { 660, "CD: bad messagebox and freeze", 1, PATCH_MAGICDWORD(0x38, 0x22, 0x01, 0x78), -17, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp }, +// script, description, signature patch +static const SciScriptPatcherEntry ecoquest1Signatures[] = { + { true, 660, "CD: bad messagebox and freeze", 1, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -181,122 +249,124 @@ const SciScriptSignature ecoquest1Signatures[] = { // ecorder. This is done by reusing temp-space, that was filled on state 1. // this worked in sierra sci just by accident. In our sci, the temp space // is resetted every time, which means the previous text isn't available -// anymore. We have to patch the code because of that - bug #3035386 -const byte ecoquest2SignatureEcorder[] = { - 35, - 0x31, 0x22, // bnt [next state] - 0x39, 0x0a, // pushi 0a - 0x5b, 0x04, 0x1e, // lea temp[1e] - 0x36, // push - 0x39, 0x64, // pushi 64 - 0x39, 0x7d, // pushi 7d - 0x39, 0x32, // pushi 32 - 0x39, 0x66, // pushi 66 - 0x39, 0x17, // pushi 17 - 0x39, 0x69, // pushi 69 - 0x38, 0x31, 0x26, // pushi 2631 - 0x39, 0x6a, // pushi 6a - 0x39, 0x64, // pushi 64 - 0x43, 0x1b, 0x14, // call kDisplay - 0x35, 0x0a, // ldi 0a - 0x65, 0x20, // aTop ticks - 0x33, // jmp [end] - +1, 5, // [skip 1 byte] - 0x3c, // dup - 0x35, 0x03, // ldi 03 - 0x1a, // eq? - 0x31, // bnt [end] - 0 -}; - -const uint16 ecoquest2PatchEcorder[] = { - 0x2f, 0x02, // bt [to pushi 07] - 0x3a, // toss - 0x48, // ret - 0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte) - 0x39, 0x0b, // push (FillBoxAny) - 0x39, 0x1d, // pushi 29d - 0x39, 0x73, // pushi 115d - 0x39, 0x5e, // pushi 94d - 0x38, 0xd7, 0x00, // pushi 215d - 0x78, // push1 (visual screen) - 0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte) - 0x43, 0x6c, 0x0e, // call kGraph - 0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte) - 0x39, 0x0c, // pushi 12d (UpdateBox) - 0x39, 0x1d, // pushi 29d - 0x39, 0x73, // pushi 115d - 0x39, 0x5e, // pushi 94d - 0x38, 0xd7, 0x00, // pushi 215d - 0x43, 0x6c, 0x0a, // call kGraph +// anymore. We have to patch the code because of that. +// Fixes bug: #4993 +static const uint16 ecoquest2SignatureEcorder[] = { + 0x31, 0x22, // bnt [next state] + 0x39, 0x0a, // pushi 0a + 0x5b, 0x04, 0x1e, // lea temp[1e] + 0x36, // push + SIG_MAGICDWORD, + 0x39, 0x64, // pushi 64 + 0x39, 0x7d, // pushi 7d + 0x39, 0x32, // pushi 32 + 0x39, 0x66, // pushi 66 + 0x39, 0x17, // pushi 17 + 0x39, 0x69, // pushi 69 + 0x38, PATCH_UINT16(0x2631), // pushi 2631 + 0x39, 0x6a, // pushi 6a + 0x39, 0x64, // pushi 64 + 0x43, 0x1b, 0x14, // call kDisplay + 0x35, 0x0a, // ldi 0a + 0x65, 0x20, // aTop ticks + 0x33, // jmp [end] + SIG_ADDTOOFFSET(+1), // [skip 1 byte] + 0x3c, // dup + 0x35, 0x03, // ldi 03 + 0x1a, // eq? + 0x31, // bnt [end] + SIG_END +}; + +static const uint16 ecoquest2PatchEcorder[] = { + 0x2f, 0x02, // bt [to pushi 07] + 0x3a, // toss + 0x48, // ret + 0x38, PATCH_UINT16(0x0007), // pushi 07 (parameter count) (waste 1 byte) + 0x39, 0x0b, // push (FillBoxAny) + 0x39, 0x1d, // pushi 29d + 0x39, 0x73, // pushi 115d + 0x39, 0x5e, // pushi 94d + 0x38, PATCH_UINT16(0x00d7), // pushi 215d + 0x78, // push1 (visual screen) + 0x38, PATCH_UINT16(0x0017), // pushi 17 (color) (waste 1 byte) + 0x43, 0x6c, 0x0e, // call kGraph + 0x38, PATCH_UINT16(0x0005), // pushi 05 (parameter count) (waste 1 byte) + 0x39, 0x0c, // pushi 12d (UpdateBox) + 0x39, 0x1d, // pushi 29d + 0x39, 0x73, // pushi 115d + 0x39, 0x5e, // pushi 94d + 0x38, PATCH_UINT16(0x00d7), // pushi 215d + 0x43, 0x6c, 0x0a, // call kGraph PATCH_END }; // =========================================================================== -// Same patch as above for the ecorder introduction. Fixes bug #3092115. +// Same patch as above for the ecorder introduction. // Two workarounds are needed for this patch in workarounds.cpp (when calling // kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch // the function otherwise. -const byte ecoquest2SignatureEcorderTutorial[] = { - 36, - 0x30, 0x23, 0x00, // bnt [next state] - 0x39, 0x0a, // pushi 0a - 0x5b, 0x04, 0x1f, // lea temp[1f] - 0x36, // push - 0x39, 0x64, // pushi 64 - 0x39, 0x7d, // pushi 7d - 0x39, 0x32, // pushi 32 - 0x39, 0x66, // pushi 66 - 0x39, 0x17, // pushi 17 - 0x39, 0x69, // pushi 69 - 0x38, 0x31, 0x26, // pushi 2631 - 0x39, 0x6a, // pushi 6a - 0x39, 0x64, // pushi 64 - 0x43, 0x1b, 0x14, // call kDisplay - 0x35, 0x1e, // ldi 1e - 0x65, 0x20, // aTop ticks - 0x32, // jmp [end] +// Fixes bug: #6467 +static const uint16 ecoquest2SignatureEcorderTutorial[] = { + 0x30, SIG_UINT16(0x0023), // bnt [next state] + 0x39, 0x0a, // pushi 0a + 0x5b, 0x04, 0x1f, // lea temp[1f] + 0x36, // push + SIG_MAGICDWORD, + 0x39, 0x64, // pushi 64 + 0x39, 0x7d, // pushi 7d + 0x39, 0x32, // pushi 32 + 0x39, 0x66, // pushi 66 + 0x39, 0x17, // pushi 17 + 0x39, 0x69, // pushi 69 + 0x38, SIG_UINT16(0x2631), // pushi 2631 + 0x39, 0x6a, // pushi 6a + 0x39, 0x64, // pushi 64 + 0x43, 0x1b, 0x14, // call kDisplay + 0x35, 0x1e, // ldi 1e + 0x65, 0x20, // aTop ticks + 0x32, // jmp [end] // 2 extra bytes, jmp offset - 0 + SIG_END }; -const uint16 ecoquest2PatchEcorderTutorial[] = { - 0x31, 0x23, // bnt [next state] (save 1 byte) +static const uint16 ecoquest2PatchEcorderTutorial[] = { + 0x31, 0x23, // bnt [next state] (save 1 byte) // The parameter count below should be 7, but we're out of bytes // to patch! A workaround has been added because of this - 0x78, // push1 (parameter count) - //0x39, 0x07, // pushi 07 (parameter count) - 0x39, 0x0b, // push (FillBoxAny) - 0x39, 0x1d, // pushi 29d - 0x39, 0x73, // pushi 115d - 0x39, 0x5e, // pushi 94d - 0x38, 0xd7, 0x00, // pushi 215d - 0x78, // push1 (visual screen) - 0x39, 0x17, // pushi 17 (color) - 0x43, 0x6c, 0x0e, // call kGraph + 0x78, // push1 (parameter count) + //0x39, 0x07, // pushi 07 (parameter count) + 0x39, 0x0b, // push (FillBoxAny) + 0x39, 0x1d, // pushi 29d + 0x39, 0x73, // pushi 115d + 0x39, 0x5e, // pushi 94d + 0x38, PATCH_UINT16(0x00d7), // pushi 215d + 0x78, // push1 (visual screen) + 0x39, 0x17, // pushi 17 (color) + 0x43, 0x6c, 0x0e, // call kGraph // The parameter count below should be 5, but we're out of bytes // to patch! A workaround has been added because of this - 0x78, // push1 (parameter count) - //0x39, 0x05, // pushi 05 (parameter count) - 0x39, 0x0c, // pushi 12d (UpdateBox) - 0x39, 0x1d, // pushi 29d - 0x39, 0x73, // pushi 115d - 0x39, 0x5e, // pushi 94d - 0x38, 0xd7, 0x00, // pushi 215d - 0x43, 0x6c, 0x0a, // call kGraph + 0x78, // push1 (parameter count) + //0x39, 0x05, // pushi 05 (parameter count) + 0x39, 0x0c, // pushi 12d (UpdateBox) + 0x39, 0x1d, // pushi 29d + 0x39, 0x73, // pushi 115d + 0x39, 0x5e, // pushi 94d + 0x38, PATCH_UINT16(0x00d7), // pushi 215d + 0x43, 0x6c, 0x0a, // call kGraph // We are out of bytes to patch at this point, // so we skip 494 (0x1EE) bytes to reuse this code: // ldi 1e // aTop 20 // jmp 030e (jump to end) - 0x32, 0xee, 0x01, // skip 494 (0x1EE) bytes + 0x32, PATCH_UINT16(0x01ee), // skip 494 (0x1EE) bytes PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature ecoquest2Signatures[] = { - { 50, "initial text not removed on ecorder", 1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -8, ecoquest2SignatureEcorder, ecoquest2PatchEcorder }, - { 333, "initial text not removed on ecorder tutorial",1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -9, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial }, +// script, description, signature patch +static const SciScriptPatcherEntry ecoquest2Signatures[] = { + { true, 50, "initial text not removed on ecorder", 1, ecoquest2SignatureEcorder, ecoquest2PatchEcorder }, + { true, 333, "initial text not removed on ecorder tutorial", 1, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -305,27 +375,27 @@ const SciScriptSignature ecoquest2Signatures[] = { // wrong address when an incorrect word is typed, therefore leading to an // infinite loop. This script bug was not apparent in SSCI, probably because // event handling was slightly different there, so it was never discovered. -// Fixes bug #3038870. -const byte fanmadeSignatureInfiniteLoop[] = { - 13, - 0x38, 0x4c, 0x00, // pushi 004c - 0x39, 0x00, // pushi 00 - 0x87, 0x01, // lap 01 - 0x4b, 0x04, // send 04 - 0x18, // not - 0x30, 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop - 0 -}; - -const uint16 fanmadePatchInfiniteLoop[] = { - PATCH_ADDTOOFFSET | +10, - 0x30, 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c +// Fixes bug: #5120 +static const uint16 fanmadeSignatureInfiniteLoop[] = { + 0x38, SIG_UINT16(0x004c), // pushi 004c + 0x39, 0x00, // pushi 00 + 0x87, 0x01, // lap 01 + 0x4b, 0x04, // send 04 + SIG_MAGICDWORD, + 0x18, // not + 0x30, SIG_UINT16(0x002f), // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop + SIG_END +}; + +static const uint16 fanmadePatchInfiniteLoop[] = { + PATCH_ADDTOOFFSET(+10), + 0x30, SIG_UINT16(0x0032), // bnt 0032 [06a8] --> pushi 004c PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature fanmadeSignatures[] = { - { 999, "infinite loop on typo", 1, PATCH_MAGICDWORD(0x18, 0x30, 0x2f, 0x00), -9, fanmadeSignatureInfiniteLoop, fanmadePatchInfiniteLoop }, +// script, description, signature patch +static const SciScriptPatcherEntry fanmadeSignatures[] = { + { true, 999, "infinite loop on typo", 1, fanmadeSignatureInfiniteLoop, fanmadePatchInfiniteLoop }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -337,21 +407,23 @@ const SciScriptSignature fanmadeSignatures[] = { // was already playing in the sound driver. In our case we would also stop // the sample from playing, so we patch it out // The "score" code is already buggy and sets volume to 0 when playing -const byte freddypharkasSignatureScoreDisposal[] = { - 10, - 0x67, 0x32, // pTos 32 (selector theAudCount) - 0x78, // push1 - 0x39, 0x0d, // pushi 0d - 0x43, 0x75, 0x02, // call kDoAudio - 0x1c, // ne? - 0x31, // bnt (-> to skip disposal) - 0 -}; - -const uint16 freddypharkasPatchScoreDisposal[] = { - 0x34, 0x00, 0x00, // ldi 0000 - 0x34, 0x00, 0x00, // ldi 0000 - 0x34, 0x00, 0x00, // ldi 0000 +// Applies to at least: English PC-CD +// Responsible method: unknown +static const uint16 freddypharkasSignatureScoreDisposal[] = { + 0x67, 0x32, // pTos 32 (selector theAudCount) + 0x78, // push1 + SIG_MAGICDWORD, + 0x39, 0x0d, // pushi 0d + 0x43, 0x75, 0x02, // call kDoAudio + 0x1c, // ne? + 0x31, // bnt (-> to skip disposal) + SIG_END +}; + +static const uint16 freddypharkasPatchScoreDisposal[] = { + 0x34, PATCH_UINT16(0x0000), // ldi 0000 + 0x34, PATCH_UINT16(0x0000), // ldi 0000 + 0x34, PATCH_UINT16(0x0000), // ldi 0000 PATCH_END }; @@ -361,24 +433,26 @@ const uint16 freddypharkasPatchScoreDisposal[] = { // in IconBar::disable doing endless loops even in sierra sci, because there // is no enabled icon left. We remove disabling of icon 8 (which is help), // this fixes the issue. -const byte freddypharkasSignatureCanisterHang[] = { - 12, - 0x38, 0xf1, 0x00, // pushi f1 (selector disable) - 0x7a, // push2 - 0x39, 0x07, // pushi 07 - 0x39, 0x08, // pushi 08 - 0x81, 0x45, // lag 45 - 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8) - 0 -}; - -const uint16 freddypharkasPatchCanisterHang[] = { - PATCH_ADDTOOFFSET | +3, - 0x78, // push1 - PATCH_ADDTOOFFSET | +2, - 0x33, 0x00, // ldi 00 (waste 2 bytes) - PATCH_ADDTOOFFSET | +3, - 0x06, // send 06 - call IconBar::disable(7) +// Applies to at least: English PC-CD +// Responsible method: rm235::init and sEnterFrom500::changeState +static const uint16 freddypharkasSignatureCanisterHang[] = { + 0x38, SIG_SELECTOR16(disable), // pushi disable + 0x7a, // push2 + SIG_MAGICDWORD, + 0x39, 0x07, // pushi 07 + 0x39, 0x08, // pushi 08 + 0x81, 0x45, // lag 45 + 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8) + SIG_END +}; + +static const uint16 freddypharkasPatchCanisterHang[] = { + PATCH_ADDTOOFFSET(+3), + 0x78, // push1 + PATCH_ADDTOOFFSET(+2), + 0x33, 0x00, // ldi 00 (waste 2 bytes) + PATCH_ADDTOOFFSET(+3), + 0x06, // send 06 - call IconBar::disable(7) PATCH_END }; @@ -390,135 +464,132 @@ const uint16 freddypharkasPatchCanisterHang[] = { // ego, sometimes clicks also won't get registered. Strangely it's not nearly // as bad as in our sci, but these differences may be caused by timing. // We just reuse the active event, thus removing the duplicate kGetEvent call. -const byte freddypharkasSignatureLadderEvent[] = { - 21, - 0x39, 0x6d, // pushi 6d (selector new) - 0x76, // push0 - 0x38, 0xf5, 0x00, // pushi f5 (selector curEvent) - 0x76, // push0 - 0x81, 0x50, // lag global[50] - 0x4a, 0x04, // send 04 - read User::curEvent - 0x4a, 0x04, // send 04 - call curEvent::new - 0xa5, 0x00, // sat temp[0] - 0x38, 0x94, 0x00, // pushi 94 (selector localize) - 0x76, // push0 - 0x4a, 0x04, // send 04 - call curEvent::localize - 0 -}; - -const uint16 freddypharkasPatchLadderEvent[] = { - 0x34, 0x00, 0x00, // ldi 0000 (waste 3 bytes, overwrites first 2 pushes) - PATCH_ADDTOOFFSET | +8, - 0xa5, 0x00, // sat temp[0] (waste 2 bytes, overwrites 2nd send) - PATCH_ADDTOOFFSET | +2, - 0x34, 0x00, 0x00, // ldi 0000 - 0x34, 0x00, 0x00, // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes) +// Applies to at least: English PC-CD, German Floppy, English Mac +// Responsible method: lowerLadder::doit and highLadder::doit +static const uint16 freddypharkasSignatureLadderEvent[] = { + 0x39, SIG_MAGICDWORD, + SIG_SELECTOR8(new), // pushi new + 0x76, // push0 + 0x38, SIG_SELECTOR16(curEvent), // pushi curEvent + 0x76, // push0 + 0x81, 0x50, // lag global[50] + 0x4a, 0x04, // send 04 - read User::curEvent + 0x4a, 0x04, // send 04 - call curEvent::new + 0xa5, 0x00, // sat temp[0] + 0x38, SIG_SELECTOR16(localize), + 0x76, // push0 + 0x4a, 0x04, // send 04 - call curEvent::localize + SIG_END +}; + +static const uint16 freddypharkasPatchLadderEvent[] = { + 0x34, 0x00, 0x00, // ldi 0000 (waste 3 bytes, overwrites first 2 pushes) + PATCH_ADDTOOFFSET(+8), + 0xa5, 0x00, // sat temp[0] (waste 2 bytes, overwrites 2nd send) + PATCH_ADDTOOFFSET(+2), + 0x34, 0x00, 0x00, // ldi 0000 + 0x34, 0x00, 0x00, // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes) PATCH_END }; // In the Macintosh version of Freddy Pharkas, kRespondsTo is broken for // property selectors. They hacked the script to work around the issue, // so we revert the script back to using the values of the DOS script. -const byte freddypharkasSignatureMacInventory[] = { - 10, - 0x39, 0x23, // pushi 23 - 0x39, 0x74, // pushi 74 - 0x78, // push1 - 0x38, 0x01, 0x74, // pushi 0174 - 0x85, 0x15, // lat 15 - 0 +// Applies to at least: English Mac +// Responsible method: unknown +static const uint16 freddypharkasSignatureMacInventory[] = { + SIG_MAGICDWORD, + 0x39, 0x23, // pushi 23 + 0x39, 0x74, // pushi 74 + 0x78, // push1 + 0x38, SIG_UINT16(0x0174), // pushi 0174 (on mac it's actually 0x01, 0x74) + 0x85, 0x15, // lat 15 + SIG_END +}; + +static const uint16 freddypharkasPatchMacInventory[] = { + 0x39, 0x02, // pushi 02 (now matches the DOS version) + PATCH_ADDTOOFFSET(+23), + 0x39, 0x04, // pushi 04 (now matches the DOS version) + PATCH_END }; -const uint16 freddypharkasPatchMacInventory[] = { - 0x39, 0x02, // pushi 02 (now matches the DOS version) - 0x39, 0x74, // pushi 74 - 0x78, // push1 - 0x38, 0x01, 0x74, // pushi 0174 - 0x85, 0x15, // lat 15 - 0x4a, 0x06, // send 06 - 0x31, 0x08, // bnt 08 - 0x38, 0x01, 0x74, // pushi 0174 - 0x76, // push0 - 0x85, 0x15, // lat 15 - 0x4a, 0x04, // send 04 - 0x02, // add - 0xa5, 0x12, // sat 12 - 0x39, 0x04, // pushi 04 (now matches the DOS version) - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature freddypharkasSignatures[] = { - { 0, "CD: score early disposal", 1, PATCH_MAGICDWORD(0x39, 0x0d, 0x43, 0x75), -3, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal }, - { 15, "Mac: broken inventory", 1, PATCH_MAGICDWORD(0x39, 0x23, 0x39, 0x74), 0, freddypharkasSignatureMacInventory, freddypharkasPatchMacInventory }, - { 235, "CD: canister pickup hang", 3, PATCH_MAGICDWORD(0x39, 0x07, 0x39, 0x08), -4, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang }, - { 320, "ladder event issue", 2, PATCH_MAGICDWORD(0x6d, 0x76, 0x38, 0xf5), -1, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent }, +// script, description, signature patch +static const SciScriptPatcherEntry freddypharkasSignatures[] = { + { true, 0, "CD: score early disposal", 1, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal }, + { true, 15, "Mac: broken inventory", 1, freddypharkasSignatureMacInventory, freddypharkasPatchMacInventory }, + { true, 235, "CD: canister pickup hang", 3, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang }, + { true, 320, "ladder event issue", 2, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent }, SCI_SIGNATUREENTRY_TERMINATOR }; // =========================================================================== // daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220. // this is not enough time to get to the door, so we patch that to 23 seconds -const byte gk1SignatureDay6PoliceBeignet[] = { - 4, - 0x35, 0x04, // ldi 04 - 0x1a, // eq? - 0x30, // bnt [next state check] - +2, 5, // [skip 2 bytes, offset of bnt] - 0x38, 0x93, 0x00, // pushi 93 (selector dispose) - 0x76, // push0 - 0x72, // lofsa deskSarg - +2, 9, // [skip 2 bytes, offset of lofsa] - 0x4a, 0x04, 0x00, // send 04 - 0x34, 0xdc, 0x00, // ldi 220 - 0x65, 0x1a, // aTop cycles - 0x32, // jmp [end] - 0 -}; - -const uint16 gk1PatchDay6PoliceBeignet[] = { - PATCH_ADDTOOFFSET | +16, - 0x34, 0x17, 0x00, // ldi 23 - 0x65, 0x1c, // aTop seconds +// Applies to at least: English PC-CD, German PC-CD, English Mac +// Responsible method: daySixBeignet::changeState +static const uint16 gk1SignatureDay6PoliceBeignet[] = { + 0x35, 0x04, // ldi 04 + 0x1a, // eq? + 0x30, SIG_ADDTOOFFSET(+2), // bnt [next state check] + 0x38, SIG_SELECTOR16(dispose), // pushi dispose + 0x76, // push0 + 0x72, SIG_ADDTOOFFSET(+2), // lofsa deskSarg + 0x4a, SIG_UINT16(0x0004), // send 04 + SIG_MAGICDWORD, + 0x34, SIG_UINT16(0x00dc), // ldi 220 + 0x65, SIG_ADDTOOFFSET(+1), // aTop cycles (1a for PC, 1c for Mac) + 0x32, // jmp [end] + SIG_END +}; + +static const uint16 gk1PatchDay6PoliceBeignet[] = { + PATCH_ADDTOOFFSET(+16), + 0x34, PATCH_UINT16(0x0017), // ldi 23 + 0x65, PATCH_GETORIGINALBYTEADJUST(+20, +2), // aTop seconds (1c for PC, 1e for Mac) PATCH_END }; // sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220. // this is not enough time to get to the door, so we patch it to 42 seconds -const byte gk1SignatureDay6PoliceSleep[] = { - 4, - 0x35, 0x08, // ldi 08 - 0x1a, // eq? - 0x31, // bnt [next state check] - +1, 6, // [skip 1 byte, offset of bnt] - 0x34, 0xdc, 0x00, // ldi 220 - 0x65, 0x1a, // aTop cycles - 0x32, // jmp [end] +// Applies to at least: English PC-CD, German PC-CD, English Mac +// Responsible method: sargSleeping::changeState +static const uint16 gk1SignatureDay6PoliceSleep[] = { + 0x35, 0x08, // ldi 08 + 0x1a, // eq? + 0x31, SIG_ADDTOOFFSET(+1), // bnt [next state check] + SIG_MAGICDWORD, + 0x34, SIG_UINT16(0x00dc), // ldi 220 + 0x65, SIG_ADDTOOFFSET(+1), // aTop cycles (1a for PC, 1c for Mac) + 0x32, // jmp [end] 0 }; -const uint16 gk1PatchDay6PoliceSleep[] = { - PATCH_ADDTOOFFSET | +5, - 0x34, 0x2a, 0x00, // ldi 42 - 0x65, 0x1c, // aTop seconds +static const uint16 gk1PatchDay6PoliceSleep[] = { + PATCH_ADDTOOFFSET(+5), + 0x34, SIG_UINT16(0x002a), // ldi 42 + 0x65, PATCH_GETORIGINALBYTEADJUST(+9, +2), // aTop seconds (1c for PC, 1e for Mac) PATCH_END }; // startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang -const byte gk1SignatureDay5PhoneFreeze[] = { - 5, - 0x35, 0x03, // ldi 03 - 0x65, 0x1a, // aTop cycles - 0x32, // jmp [end] - +2, 3, // [skip 2 bytes, offset of jmp] - 0x3c, // dup - 0x35, 0x21, // ldi 21 - 0 -}; - -const uint16 gk1PatchDay5PhoneFreeze[] = { - 0x35, 0x06, // ldi 06 - 0x65, 0x20, // aTop ticks +// Applies to at least: English PC-CD, German PC-CD, English Mac +// Responsible method: startOfDay5::changeState +static const uint16 gk1SignatureDay5PhoneFreeze[] = { + 0x4a, + SIG_MAGICDWORD, SIG_UINT16(0x000c), // send 0c + 0x35, 0x03, // ldi 03 + 0x65, SIG_ADDTOOFFSET(+1), // aTop cycles + 0x32, SIG_ADDTOOFFSET(+2), // jmp [end] + 0x3c, // dup + 0x35, 0x21, // ldi 21 + SIG_END +}; + +static const uint16 gk1PatchDay5PhoneFreeze[] = { + PATCH_ADDTOOFFSET(+3), + 0x35, 0x06, // ldi 01 + 0x65, PATCH_GETORIGINALBYTEADJUST(+6, +6), // aTop ticks PATCH_END }; @@ -530,63 +601,66 @@ const uint16 gk1PatchDay5PhoneFreeze[] = { // comparison between a number an an object. In the CD version, the checks are // in the correct order, thus the comparison is correct, thus we use the code // from the CD version in the floppy one. -const byte gk1SignatureInterrogationBug[] = { - 43, - 0x65, 0x4c, // aTop 4c - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x1e, // gt? - 0x31, 0x08, // bnt 08 [05a0] - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x04, // sub - 0x65, 0x50, // aTop 50 - 0x63, 0x50, // pToa 50 - 0x31, 0x15, // bnt 15 [05b9] - 0x39, 0x0e, // pushi 0e - 0x76, // push0 - 0x4a, 0x04, 0x00, // send 0004 - 0xa5, 0x00, // sat 00 - 0x38, 0x93, 0x00, // pushi 0093 - 0x76, // push0 - 0x63, 0x50, // pToa 50 - 0x4a, 0x04, 0x00, // send 0004 - 0x85, 0x00, // lat 00 - 0x65, 0x50, // aTop 50 - 0 +// Applies to at least: English Floppy +// Responsible method: Interrogation::dispose +// TODO: Check, if English Mac is affected too and if this patch applies +static const uint16 gk1SignatureInterrogationBug[] = { + SIG_MAGICDWORD, + 0x65, 0x4c, // aTop 4c + 0x67, 0x50, // pTos 50 + 0x34, SIG_UINT16(0x2710), // ldi 2710 + 0x1e, // gt? + 0x31, 0x08, // bnt 08 [05a0] + 0x67, 0x50, // pTos 50 + 0x34, SIG_UINT16(0x2710), // ldi 2710 + 0x04, // sub + 0x65, 0x50, // aTop 50 + 0x63, 0x50, // pToa 50 + 0x31, 0x15, // bnt 15 [05b9] + 0x39, 0x0e, // pushi 0e + 0x76, // push0 + 0x4a, SIG_UINT16(0x0004), // send 0004 + 0xa5, 0x00, // sat 00 + 0x38, SIG_SELECTOR16(dispose), // pushi dispose + 0x76, // push0 + 0x63, 0x50, // pToa 50 + 0x4a, SIG_UINT16(0x0004), // send 0004 + 0x85, 0x00, // lat 00 + 0x65, 0x50, // aTop 50 + SIG_END +}; + +static const uint16 gk1PatchInterrogationBug[] = { + 0x65, 0x4c, // aTop 4c + 0x63, 0x50, // pToa 50 + 0x31, 0x15, // bnt 15 [05b9] + 0x39, 0x0e, // pushi 0e + 0x76, // push0 + 0x4a, 0x04, 0x00, // send 0004 + 0xa5, 0x00, // sat 00 + 0x38, SIG_SELECTOR16(dispose), // pushi dispose + 0x76, // push0 + 0x63, 0x50, // pToa 50 + 0x4a, 0x04, 0x00, // send 0004 + 0x85, 0x00, // lat 00 + 0x65, 0x50, // aTop 50 + 0x67, 0x50, // pTos 50 + 0x34, PATCH_UINT16(0x2710), // ldi 2710 + 0x1e, // gt? + 0x31, 0x08, // bnt 08 [05b9] + 0x67, 0x50, // pTos 50 + 0x34, PATCH_UINT16(0x2710), // ldi 2710 + 0x04, // sub + 0x65, 0x50, // aTop 50 + PATCH_END }; -const uint16 gk1PatchInterrogationBug[] = { - 0x65, 0x4c, // aTop 4c - 0x63, 0x50, // pToa 50 - 0x31, 0x15, // bnt 15 [05b9] - 0x39, 0x0e, // pushi 0e - 0x76, // push0 - 0x4a, 0x04, 0x00, // send 0004 - 0xa5, 0x00, // sat 00 - 0x38, 0x93, 0x00, // pushi 0093 - 0x76, // push0 - 0x63, 0x50, // pToa 50 - 0x4a, 0x04, 0x00, // send 0004 - 0x85, 0x00, // lat 00 - 0x65, 0x50, // aTop 50 - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x1e, // gt? - 0x31, 0x08, // bnt 08 [05b9] - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x04, // sub - 0x65, 0x50, // aTop 50 - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature gk1Signatures[] = { - { 51, "interrogation bug", 1, PATCH_MAGICDWORD(0x65, 0x4c, 0x67, 0x50), 0, gk1SignatureInterrogationBug, gk1PatchInterrogationBug }, - { 212, "day 5 phone freeze", 1, PATCH_MAGICDWORD(0x35, 0x03, 0x65, 0x1a), 0, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze }, - { 230, "day 6 police beignet timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -16, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet }, - { 230, "day 6 police sleep timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -5, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep }, +// script, description, signature patch +static const SciScriptPatcherEntry gk1Signatures[] = { + { true, 51, "interrogation bug", 1, gk1SignatureInterrogationBug, gk1PatchInterrogationBug }, + { true, 212, "day 5 phone freeze", 1, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze }, + { true, 230, "day 6 police beignet timer issue", 1, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet }, + { true, 230, "day 6 police sleep timer issue", 1, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -596,47 +670,47 @@ const SciScriptSignature gk1Signatures[] = { // is later used to set master volume. This issue makes sierra sci set // the volume to max. We fix the export, so volume won't get modified in // those cases. -const byte kq5SignatureCdHarpyVolume[] = { - 34, - 0x80, 0x91, 0x01, // lag global[191h] - 0x18, // not - 0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1) - 0x35, 0x01, // ldi 01 - 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1) - 0x38, 0x7b, 0x01, // pushi 017b - 0x76, // push0 - 0x81, 0x01, // lag global[1] - 0x4a, 0x04, // send 04 - read KQ5::masterVolume - 0xa5, 0x03, // sat temp[3] (store volume in temp 3) - 0x38, 0x7b, 0x01, // pushi 017b - 0x76, // push0 - 0x81, 0x01, // lag global[1] - 0x4a, 0x04, // send 04 - read KQ5::masterVolume - 0x36, // push - 0x35, 0x04, // ldi 04 - 0x20, // ge? (followed by bnt) - 0 -}; - -const uint16 kq5PatchCdHarpyVolume[] = { - 0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes) - 0x76, // push0 (1 new byte) - 0x51, 0x88, // class SpeakTimer (2 new bytes) - 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol - 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3 - 0x80, 0x91, 0x01, // lag global[191h] +static const uint16 kq5SignatureCdHarpyVolume[] = { + SIG_MAGICDWORD, + 0x80, SIG_UINT16(0x0191), // lag global[191h] + 0x18, // not + 0x30, SIG_UINT16(0x002c), // bnt [jump further] (jumping, if global 191h is 1) + 0x35, 0x01, // ldi 01 + 0xa0, SIG_UINT16(0x0191), // sag global[191h] (setting global 191h to 1) + 0x38, SIG_UINT16(0x017b), // pushi 017b + 0x76, // push0 + 0x81, 0x01, // lag global[1] + 0x4a, 0x04, // send 04 - read KQ5::masterVolume + 0xa5, 0x03, // sat temp[3] (store volume in temp 3) + 0x38, SIG_UINT16(0x017b), // pushi 017b + 0x76, // push0 + 0x81, 0x01, // lag global[1] + 0x4a, 0x04, // send 04 - read KQ5::masterVolume + 0x36, // push + 0x35, 0x04, // ldi 04 + 0x20, // ge? (followed by bnt) + SIG_END +}; + +static const uint16 kq5PatchCdHarpyVolume[] = { + 0x38, PATCH_UINT16(0x022f), // pushi 022f (selector theVol) (3 new bytes) + 0x76, // push0 (1 new byte) + 0x51, 0x88, // class SpeakTimer (2 new bytes) + 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol + 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3 + 0x80, PATCH_UINT16(0x0191), // lag global[191h] // saving 1 byte due optimization - 0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1) - 0x35, 0x01, // ldi 01 - 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1) - 0x38, 0x7b, 0x01, // pushi 017b - 0x76, // push0 - 0x81, 0x01, // lag global[1] - 0x4a, 0x04, // send 04 - read KQ5::masterVolume - 0xa5, 0x03, // sat temp[3] (store volume in temp 3) + 0x2e, PATCH_UINT16(0x0023), // bt [jump further] (jumping, if global 191h is 1) + 0x35, 0x01, // ldi 01 + 0xa0, PATCH_UINT16(0x0191), // sag global[191h] (setting global 191h to 1) + 0x38, PATCH_UINT16(0x017b), // pushi 017b + 0x76, // push0 + 0x81, 0x01, // lag global[1] + 0x4a, 0x04, // send 04 - read KQ5::masterVolume + 0xa5, 0x03, // sat temp[3] (store volume in temp 3) // saving 8 bytes due removing of duplicate code - 0x39, 0x04, // pushi 04 (saving 1 byte due swapping) - 0x22, // lt? (because we switched values) + 0x39, 0x04, // pushi 04 (saving 1 byte due swapping) + 0x22, // lt? (because we switched values) PATCH_END }; @@ -648,30 +722,32 @@ const uint16 kq5PatchCdHarpyVolume[] = { // Additionally its top,left,bottom,right properties are set to 0 rather // than the right values. We fix the object by setting the right values. // If they are all zero, this causes an impossible position check in -// witch::cantBeHere and an infinite loop when entering room 22 (bug #3034714). +// witch::cantBeHere and an infinite loop when entering room 22. // // This bug is accidentally not triggered in SSCI because the invalid number // of variables effectively hides witchCage::doit, causing this position check // to be bypassed entirely. // See also the warning+comment in Object::initBaseObject -const byte kq5SignatureWitchCageInit[] = { - 16, - 0x00, 0x00, // top - 0x00, 0x00, // left - 0x00, 0x00, // bottom - 0x00, 0x00, // right - 0x00, 0x00, // extra property #1 - 0x7a, 0x00, // extra property #2 - 0xc8, 0x00, // extra property #3 - 0xa3, 0x00, // extra property #4 - 0 -}; - -const uint16 kq5PatchWitchCageInit[] = { - 0x00, 0x00, // top - 0x7a, 0x00, // left - 0xc8, 0x00, // bottom - 0xa3, 0x00, // right +// +// Fixes bug: #4964 +static const uint16 kq5SignatureWitchCageInit[] = { + SIG_UINT16(0x0000), // top + SIG_UINT16(0x0000), // left + SIG_UINT16(0x0000), // bottom + SIG_UINT16(0x0000), // right + SIG_UINT16(0x0000), // extra property #1 + SIG_MAGICDWORD, + SIG_UINT16(0x007a), // extra property #2 + SIG_UINT16(0x00c8), // extra property #3 + SIG_UINT16(0x00a3), // extra property #4 + SIG_END +}; + +static const uint16 kq5PatchWitchCageInit[] = { + PATCH_UINT16(0x0000), // top + PATCH_UINT16(0x007a), // left + PATCH_UINT16(0x00c8), // bottom + PATCH_UINT16(0x00a3), // right PATCH_END }; @@ -689,31 +765,25 @@ const uint16 kq5PatchWitchCageInit[] = { // changes to GameFeatures::detectsetCursorType() ) and breaking savegame // compatibilty between the DOS and Windows CD versions of KQ5. // TODO: Investigate these side effects more closely. -const byte kq5SignatureWinGMSignals[] = { - 9, - 0x80, 0x90, 0x01, // lag 0x190 - 0x18, // not - 0x30, 0x1b, 0x00, // bnt +0x001B - 0x89, 0x57, // lsg 0x57 - 0 +static const uint16 kq5SignatureWinGMSignals[] = { + SIG_MAGICDWORD, + 0x80, SIG_UINT16(0x0190), // lag 0x190 + 0x18, // not + 0x30, SIG_UINT16(0x001b), // bnt +0x001B + 0x89, 0x57, // lsg 0x57 + SIG_END }; -const uint16 kq5PatchWinGMSignals[] = { - 0x34, 0x01, 0x00, // ldi 0x0001 +static const uint16 kq5PatchWinGMSignals[] = { + 0x34, PATCH_UINT16(0x0001), // ldi 0x0001 PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature kq5Signatures[] = { - { 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume }, - { 200, "CD: witch cage init", 1, PATCH_MAGICDWORD(0x7a, 0x00, 0xc8, 0x00), -10, kq5SignatureWitchCageInit, kq5PatchWitchCageInit }, - SCI_SIGNATUREENTRY_TERMINATOR -}; - -const SciScriptSignature kq5WinGMSignatures[] = { - { 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume }, - { 200, "CD: witch cage init", 1, PATCH_MAGICDWORD(0x7a, 0x00, 0xc8, 0x00), -10, kq5SignatureWitchCageInit, kq5PatchWitchCageInit }, - { 124, "Win: GM Music signal checks", 4, PATCH_MAGICDWORD(0x80, 0x90, 0x01, 0x18), 0, kq5SignatureWinGMSignals, kq5PatchWinGMSignals }, +// script, description, signature patch +static const SciScriptPatcherEntry kq5Signatures[] = { + { true, 0, "CD: harpy volume change", 1, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume }, + { true, 200, "CD: witch cage init", 1, kq5SignatureWitchCageInit, kq5PatchWitchCageInit }, + { false, 124, "Win: GM Music signal checks", 4, kq5SignatureWinGMSignals, kq5PatchWinGMSignals }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -725,25 +795,518 @@ const SciScriptSignature kq5WinGMSignatures[] = { // sound is played twice, squelching all other sounds. We just rip the // unnecessary cryMusic::check method out, thereby stopping the sound from // constantly restarting (since it's being looped anyway), thus the normal -// game speech can work while the baby cry sound is heard. Fixes bug #3034579. -const byte kq6SignatureDuplicateBabyCry[] = { - 10, - 0x83, 0x00, // lal 00 - 0x31, 0x1e, // bnt 1e [07f4] - 0x78, // push1 - 0x39, 0x04, // pushi 04 - 0x43, 0x75, 0x02, // callk DoAudio[75] 02 - 0 +// game speech can work while the baby cry sound is heard. +// Fixes bug: #4955 +static const uint16 kq6SignatureDuplicateBabyCry[] = { + SIG_MAGICDWORD, + 0x83, 0x00, // lal 00 + 0x31, 0x1e, // bnt 1e [07f4] + 0x78, // push1 + 0x39, 0x04, // pushi 04 + 0x43, 0x75, 0x02, // callk DoAudio[75] 02 + SIG_END +}; + +static const uint16 kq6PatchDuplicateBabyCry[] = { + 0x48, // ret + PATCH_END }; -const uint16 kq6PatchDuplicateBabyCry[] = { - 0x48, // ret +// The inventory of King's Quest 6 is buggy. When it grows too large, +// it will get split into 2 pages. Switching between those pages will +// grow the stack, because it's calling itself per switch. +// Which means after a while ScummVM will bomb out because the stack frame +// will be too large. This patch fixes the buggy script. +// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac +// Responsible method: KqInv::showSelf +// Fixes bug: #5681 +static const uint16 kq6SignatureInventoryStackFix[] = { + 0x67, 0x30, // pTos state + 0x34, SIG_UINT16(0x2000), // ldi 2000 + 0x12, // and + 0x18, // not + 0x31, 0x04, // bnt [not first refresh] + 0x35, 0x00, // ldi 00 + SIG_MAGICDWORD, + 0x65, 0x1e, // aTop curIcon + 0x67, 0x30, // pTos state + 0x34, SIG_UINT16(0xdfff), // ldi dfff + 0x12, // and + 0x65, 0x30, // aTop state + 0x38, SIG_SELECTOR16(show), // pushi "show" ("show" is e1h for KQ6CD) + 0x78, // push1 + 0x87, 0x00, // lap param[0] + 0x31, 0x04, // bnt [use global for show] + 0x87, 0x01, // lap param[1] + 0x33, 0x02, // jmp [use param for show] + 0x81, 0x00, // lag global[0] + 0x36, // push + 0x54, 0x06, // self 06 (KqInv::show) + 0x31, SIG_ADDTOOFFSET(+1), // bnt [exit menu code] (0x08 for PC, 0x07 for mac) + 0x39, 0x39, // pushi 39 + 0x76, // push0 + 0x54, 0x04, // self 04 (KqInv::doit) + SIG_END // followed by jmp (0x32 for PC, 0x33 for mac) +}; + +static const uint16 kq6PatchInventoryStackFix[] = { + 0x67, 0x30, // pTos state + 0x3c, // dup (1 more byte, needed for patch) + 0x3c, // dup (1 more byte, saves 1 byte later) + 0x34, PATCH_UINT16(0x2000), // ldi 2000 + 0x12, // and + 0x2f, 0x02, // bt [not first refresh] - saves 3 bytes in total + 0x65, 0x1e, // aTop curIcon + 0x00, // neg (either 2000 or 0000 in acc, this will create dfff or ffff) - saves 2 bytes + 0x12, // and + 0x65, 0x30, // aTop state + 0x38, // pushi "show" + PATCH_GETORIGINALBYTE(+22), + PATCH_GETORIGINALBYTE(+23), + 0x78, // push1 + 0x87, 0x00, // lap param[0] + 0x31, 0x04, // bnt [call show using global 0] + 0x8f, 0x01, // lsp param[1], save 1 byte total with lsg global[0] combined + 0x33, 0x02, // jmp [call show using param 1] + 0x89, 0x00, // lsg global[0], save 1 byte total, see above + 0x54, 0x06, // self 06 (call x::show) + 0x31, // bnt [menu exit code] + PATCH_GETORIGINALBYTEADJUST(+39, +6),// dynamic offset must be 0x0E for PC and 0x0D for mac + 0x34, PATCH_UINT16(0x2000), // ldi 2000 + 0x12, // and + 0x2f, 0x05, // bt [to return] + 0x39, 0x39, // pushi 39 + 0x76, // push0 + 0x54, 0x04, // self 04 (self::doit) + 0x48, // ret (saves 2 bytes for PC, 1 byte for mac) PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature kq6Signatures[] = { - { 481, "duplicate baby cry", 1, PATCH_MAGICDWORD(0x83, 0x00, 0x31, 0x1e), 0, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry }, +// The "Drink Me" bottle code doesn't repaint the AddToPics elements to the screen, +// when Alexander returns back from the effect of the bottle. +// It's pretty strange that Sierra didn't find this bug, because it occurs when +// drinking the bottle right on the screen, where the bottle is found. +// This bug also occurs in Sierra SCI. +// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac +// Responsible method: drinkMeScript::changeState +// Fixes bug: #5252 +static const uint16 kq6SignatureDrinkMeFix[] = { + SIG_MAGICDWORD, + 0x3c, // dup + 0x35, 0x0f, // ldi 0f + 0x1a, // eq? + 0x30, SIG_UINT16(0x00a4), // bnt [skip to next check] + SIG_ADDTOOFFSET(+161), + 0x32, SIG_UINT16(0x007f), // jmp [return] + 0x3c, // dup + 0x35, 0x10, // ldi 10 + 0x1a, // eq? + 0x31, 0x07, // bnt [skip to next check] + 0x35, 0x03, // ldi 03 + 0x65, 0x1a, // aTop (cycles) + 0x32, SIG_UINT16(0x0072), // jmp [return] + 0x3c, // dup + 0x35, 0x11, // ldi 11 + 0x1a, // eq? + 0x31, 0x13, // bnt [skip to next check] + SIG_ADDTOOFFSET(+20), + 0x35, 0x12, // ldi 12 + SIG_ADDTOOFFSET(+23), + 0x35, 0x13, // ldi 13 + SIG_END +}; + +static const uint16 kq6PatchDrinkMeFix[] = { + PATCH_ADDTOOFFSET(+5), // skip to bnt offset + PATCH_GETORIGINALBYTEADJUST(+5, +13), // adjust jump to [check for 11h code] + PATCH_ADDTOOFFSET(+162), + 0x39, PATCH_SELECTOR8(doit), // pushi (doit) + 0x76, // push0 + 0x81, 0x0a, // lag 0a + 0x4a, 0x04, // send 04 (call addToPics::doit) + 0x3a, // toss + 0x48, // ret + PATCH_ADDTOOFFSET(+8), // skip to check 11h code + 0x35, 0x10, // ldi 10 instead of 11 + PATCH_ADDTOOFFSET(+23), // skip to check 12h code + 0x35, 0x11, // ldi 11 instead of 12 + PATCH_ADDTOOFFSET(+23), // skip to check 13h code + 0x35, 0x12, // ldi 12 instead of 13 + PATCH_END +}; + +// Audio + subtitles support - SHARED! - used for King's Quest 6 and Laura Bow 2 +// this patch gets enabled, when the user selects "both" in the ScummVM "Speech + Subtitles" menu +// We currently use global 98d to hold a kMemory pointer. +// Applies to at least: KQ6 PC-CD, LB2 PC-CD +// Patched method: Messager::sayNext / lb2Messager::sayNext (always use text branch) +static const uint16 kq6laurabow2CDSignatureAudioTextSupport1[] = { + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x12, // and + SIG_MAGICDWORD, + 0x31, 0x13, // bnt [audio call] + 0x38, SIG_SELECTOR16(modNum), // pushi modNum + SIG_END +}; + +static const uint16 kq6laurabow2CDPatchAudioTextSupport1[] = { + PATCH_ADDTOOFFSET(+5), + 0x33, 0x13, // jmp [audio call] + PATCH_END +}; + +// Applies to at least: KQ6 PC-CD, LB2 PC-CD +// Patched method: Messager::sayNext / lb2Messager::sayNext (allocate audio memory) +static const uint16 kq6laurabow2CDSignatureAudioTextSupport2[] = { + 0x7a, // push2 + 0x78, // push1 + 0x39, 0x0c, // pushi 0c + 0x43, SIG_MAGICDWORD, 0x72, 0x04, // kMemory + 0xa5, 0xc9, // sat global[c9] + SIG_END +}; + +static const uint16 kq6laurabow2CDPatchAudioTextSupport2[] = { + PATCH_ADDTOOFFSET(+7), + 0xa1, 98, // sag global[98d] + PATCH_END +}; + +// Applies to at least: KQ6 PC-CD, LB2 PC-CD +// Patched method: Messager::sayNext / lb2Messager::sayNext (release audio memory) +static const uint16 kq6laurabow2CDSignatureAudioTextSupport3[] = { + 0x7a, // push2 + 0x39, 0x03, // pushi 03 + SIG_MAGICDWORD, + 0x8d, 0xc9, // lst temp[c9] + 0x43, 0x72, 0x04, // kMemory + SIG_END +}; + +static const uint16 kq6laurabow2CDPatchAudioTextSupport3[] = { + PATCH_ADDTOOFFSET(+3), + 0x89, 98, // lsg global[98d] + PATCH_END +}; + +// startText call gets acc = 0 for text-only and acc = 2 for audio+text +// Applies to at least: KQ6 PC-CD, LB2 PC-CD +// Patched method: Narrator::say (use audio memory) +static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = { + // set caller property code + 0x31, 0x08, // bnt [set acc to 0 for caller] + 0x87, 0x02, // lap param[2] + 0x31, 0x04, // bnt [set acc to 0 for caller] + 0x87, 0x02, // lap param[2] + 0x33, 0x02, // jmp [set caller] + 0x35, 0x00, // ldi 00 + 0x65, 0x68, // aTop caller + // call startText + startAudio code + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x01, // ldi 01 + 0x12, // and + 0x31, 0x08, // bnt [skip code] + 0x38, SIG_SELECTOR16(startText), // pushi startText + 0x78, // push1 + 0x8f, 0x01, // lsp param[1] + 0x54, 0x06, // self 06 + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x12, // and + 0x31, 0x08, // bnt [skip code] + SIG_MAGICDWORD, + 0x38, SIG_SELECTOR16(startAudio), // pushi startAudio + 0x78, // push1 + 0x8f, 0x01, // lsp param[1] + 0x54, 0x06, // self 06 + SIG_END +}; + +static const uint16 kq6laurabow2CDPatchAudioTextSupport4[] = { + 0x31, 0x02, // bnt [set caller] + 0x87, 0x02, // lap param[2] + 0x65, 0x68, // aTop caller + 0x81, 0x5a, // lag global[5a] + 0x78, // push1 + 0x12, // and + 0x31, 0x11, // bnt [skip startText code] + 0x81, 0x5a, // lag global[5a] + 0x7a, // push2 + 0x12, // and + 0x33, 0x03, // skip over 3 unused bytes + PATCH_ADDTOOFFSET(+22), + 0x89, 98, // lsp global[98d] + PATCH_END +}; + +// Applies to at least: KQ6 PC-CD, LB2 PC-CD +// Patched method: Talker::display/Narrator::say (remove reset saved mouse cursor code) +// code would screw over mouse cursor +static const uint16 kq6laurabow2CDSignatureAudioTextSupport5[] = { + SIG_MAGICDWORD, + 0x35, 0x00, // ldi 00 + 0x65, 0x82, // aTop saveCursor + SIG_END +}; + +static const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = { + 0x18, 0x18, 0x18, 0x18, // waste bytes, do nothing + PATCH_END +}; + +// Additional patch specifically for King's Quest 6 +// Fixes text window placement, when in "dual" mode +// Applies to at least: PC-CD +// Patched method: Kq6Talker::init +static const uint16 kq6CDSignatureAudioTextSupport1[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, SIG_ADDTOOFFSET(+1), // bnt [jump-to-text-code] + 0x78, // push1 + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextSupport1[] = { + PATCH_ADDTOOFFSET(+4), + 0x12, // and + PATCH_END +}; + +// Additional patch specifically for King's Quest 6 +// Fixes low-res portrait staying on screen for hi-res mode +// Applies to at least: PC-CD +// Patched method: Talker::startText +// this method is called by Narrator::say and acc is 0 for text-only and 2 for dual mode (audio+text) +static const uint16 kq6CDSignatureAudioTextSupport2[] = { + SIG_MAGICDWORD, + 0x3f, 0x01, // link 01 + 0x63, 0x8a, // pToa viewInPrint + 0x18, // not + 0x31, 0x06, // bnt [skip following code] + 0x38, SIG_UINT16(0x00e1), // pushi 00e1 + 0x76, // push0 + 0x54, 0x04, // self 04 + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextSupport2[] = { + PATCH_ADDTOOFFSET(+2), + 0x67, 0x8a, // pTos viewInPrint + 0x14, // or + 0x2f, // bt [skip following code] + PATCH_END +}; + +// Additional patch specifically for King's Quest 6 +// Fixes special windows, used for example in the Pawn shop (room 280), +// when the man in a robe complains about no more mints. +// We have to change even more code, because the game uses PODialog class for +// text windows and myDialog class for audio. Both are saved to KQ6Print::dialog +// Sadly PODialog is created during KQ6Print::addText, myDialog is set during +// KQ6Print::showSelf, which is called much later and KQ6Print::addText requires +// KQ6Print::dialog to be set, which means we have to set it before calling addText +// for audio mode, otherwise the user would have to click to get those windows disposed. +// Applies to at least: PC-CD +// Patched method: KQ6Print::say +static const uint16 kq6CDSignatureAudioTextSupport3[] = { + 0x31, 0x6e, // bnt [to text code] + SIG_ADDTOOFFSET(+85), + SIG_MAGICDWORD, + 0x8f, 0x01, // lsp param[1] + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x0c, // bnt [code to set property repressText to 1] + 0x38, // pushi (selector addText) + SIG_ADDTOOFFSET(+9), // skip addText-calling code + 0x33, 0x10, // jmp [to ret] + 0x35, 0x01, // ldi 01 + 0x65, 0x2e, // aTop repressText + 0x33, 0x0a, // jmp [to ret] + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextSupport3[] = { + 0x31, 0x5c, // adjust jump to reuse audio mode addText-calling code + PATCH_ADDTOOFFSET(102), + 0x48, // ret + 0x48, // ret (waste byte) + 0x72, 0x0e, 0x00, // lofsa myDialog + 0x65, 0x12, // aTop dialog + 0x33, 0xed, // jump back to audio mode addText-calling code + PATCH_END +}; + +// Additional patch specifically for King's Quest 6 +// Fixes text-window size for hires portraits mode +// Otherwise at least at the end some text-windows will be way too small +// Applies to at least: PC-CD +// Patched method: Talker::init +static const uint16 kq6CDSignatureAudioTextSupport4[] = { + SIG_MAGICDWORD, + 0x63, 0x94, // pToa raving + 0x31, 0x0a, // bnt [no rave code] + 0x35, 0x00, // ldi 00 + SIG_ADDTOOFFSET(6), // skip reset of bust, eyes and mouth + 0x33, 0x24, // jmp [to super class code] + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextSupport4[] = { + PATCH_ADDTOOFFSET(+12), + 0x33, PATCH_GETORIGINALBYTEADJUST(+13, -6), // adjust jump to also include setSize call + PATCH_END +}; + +// Fixes text window placement, when dual mode is active (Guards in room 220) +// Applies to at least: PC-CD +// Patched method: tlkGateGuard1::init & tlkGateGuard2::init +static const uint16 kq6CDSignatureAudioTextSupportGuards[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + SIG_END // followed by bnt for Guard1 and bt for Guard2 +}; + +static const uint16 kq6CDPatchAudioTextSupportGuards[] = { + PATCH_ADDTOOFFSET(+2), + 0x35, 0x02, // ldi 02 + 0x1c, // ne? + PATCH_END +}; + +// Fixes text window placement, when portrait+text is shown (Stepmother in room 250) +// Applies to at least: PC-CD +// Patched method: tlkStepmother::init +static const uint16 kq6CDSignatureAudioTextSupportStepmother[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x12, // and + 0x31, // bnt [jump-for-text-code] + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextSupportJumpAlways[] = { + PATCH_ADDTOOFFSET(+4), + 0x1a, // eq? + PATCH_END +}; + +// Fixes "Girl In The Tower" to get played in dual mode as well +// Applies to at least: PC-CD +// Patched method: rm740::cue +static const uint16 kq6CDSignatureAudioTextSupportGirlInTheTower[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, // bnt [jump-for-text-code] + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextSupportGirlInTheTower[] = { + PATCH_ADDTOOFFSET(+4), + 0x12, // and + PATCH_END +}; + +// Additional patch specifically for King's Quest 6 +// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode. +// View 947, loop 9, cel 0+1 -> "text" +// View 947, loop 8, cel 0+1 -> "speech" +// View 947, loop 12, cel 0+1 -> "dual" (this view is injected by us into the game) +// Applies to at least: PC-CD +// Patched method: iconTextSwitch::show, iconTextSwitch::doit +static const uint16 kq6CDSignatureAudioTextMenuSupport[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x06, // bnt [set text view] + 0x35, 0x08, // ldi 08 + 0x65, 0x14, // aTop loop + 0x33, 0x04, // jmp [skip over text view] + 0x35, 0x09, // ldi 09 + 0x65, 0x14, // aTop loop + SIG_ADDTOOFFSET(+102), // skip to iconTextSwitch::doit code + 0x89, 0x5a, // lsg global[5a] + 0x3c, // dup + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x06, // bnt [set text mode] + 0x35, 0x02, // ldi 02 + 0xa1, 0x5a, // sag global[5a] + 0x33, 0x0a, // jmp [skip over text mode code] + 0x3c, // dup + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x04, // bnt [skip over text ode code] + 0x35, 0x01, // ldi 01 + 0xa1, 0x5a, // sag global[5a] + 0x3a, // toss + 0x67, 0x14, // pTos loop + 0x35, 0x09, // ldi 09 + 0x1a, // eq? + 0x31, 0x04, // bnt [set text view] + 0x35, 0x08, // ldi 08 + 0x33, 0x02, // jmp [skip text view] + 0x35, 0x09, // ldi 09 + 0x65, 0x14, // aTop loop + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextMenuSupport[] = { + PATCH_ADDTOOFFSET(+13), + 0x33, 0x79, // jmp to new text+dual code + PATCH_ADDTOOFFSET(+104), // seek to iconTextSwitch::doit + 0x81, 0x5a, // lag global[5a] + 0x78, // push1 + 0x02, // add + 0xa1, 0x5a, // sag global[5a] + 0x36, // push + 0x35, 0x03, // ldi 03 + 0x1e, // gt? + 0x31, 0x03, // bnt [skip over] + 0x78, // push1 + 0xa9, 0x5a, // ssg global[5a] + 0x33, 0x17, // jmp [iconTextSwitch::show call] + // additional code for iconTextSwitch::show + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x04, // bnt [dual mode] + 0x35, 0x09, // ldi 09 + 0x33, 0x02, // jmp [skip over dual mode] + 0x35, 0x0c, // ldi 0c (view 947, loop 12, cel 0+1 is our "dual" view, injected by view.cpp) + 0x65, 0x14, // aTop loop + 0x32, PATCH_UINT16(0xff75), // jmp [back to iconTextSwitch::show] + PATCH_END +}; + +// script, description, signature patch +static const SciScriptPatcherEntry kq6Signatures[] = { + { true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry }, + { true, 907, "inventory stack fix", 1, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix }, + { true, 87, "Drink Me bottle fix", 1, kq6SignatureDrinkMeFix, kq6PatchDrinkMeFix }, + // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support + // *** King's Quest 6 audio + text support *** + { false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, + { false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, + { false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, + { false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, + { false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, + { false, 909, "CD: audio + text support KQ6 1", 2, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 }, + { false, 928, "CD: audio + text support KQ6 2", 1, kq6CDSignatureAudioTextSupport2, kq6CDPatchAudioTextSupport2 }, + { false, 104, "CD: audio + text support KQ6 3", 1, kq6CDSignatureAudioTextSupport3, kq6CDPatchAudioTextSupport3 }, + { false, 928, "CD: audio + text support KQ6 4", 1, kq6CDSignatureAudioTextSupport4, kq6CDPatchAudioTextSupport4 }, + { false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards }, + { false, 1027, "CD: audio + text support KQ6 Stepmother", 1, kq6CDSignatureAudioTextSupportStepmother, kq6CDPatchAudioTextSupportJumpAlways }, + { false, 740, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower }, + { false, 903, "CD: audio + text support KQ6 menu", 1, kq6CDSignatureAudioTextMenuSupport, kq6CDPatchAudioTextMenuSupport }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -756,40 +1319,40 @@ const SciScriptSignature kq6Signatures[] = { // the function is undefined, thus kStrCat() that is called inside the function // reads a random pointer and crashes. We patch all of the 5 function calls // (one for each letter typed from "R", "O", "B", "I", "N") so that they are -// the same as the English version. Fixes bug #3048054. -const byte longbowSignatureShowHandCode[] = { - 3, - 0x78, // push1 - 0x78, // push1 - 0x72, // lofsa - +2, 2, // skip 2 bytes, offset of lofsa (the letter typed) - 0x36, // push - 0x40, // call - +2, 3, // skip 2 bytes, offset of call - 0x02, // perform the call above with 2 parameters - 0x36, // push - 0x40, // call - +2, 8, // skip 2 bytes, offset of call - 0x02, // perform the call above with 2 parameters - 0x38, 0x1c, 0x01, // pushi 011c (setMotion) - 0x39, 0x04, // pushi 04 (x) - 0x51, 0x1e, // class MoveTo - 0 -}; - -const uint16 longbowPatchShowHandCode[] = { - 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version) - PATCH_ADDTOOFFSET | +3, // leave the lofsa call untouched +// the same as the English version. +// Applies to at least: German floppy +// Responsible method: unknown +// Fixes bug: #5264 +static const uint16 longbowSignatureShowHandCode[] = { + 0x78, // push1 + 0x78, // push1 + 0x72, SIG_ADDTOOFFSET(+2), // lofsa (letter, that was typed) + 0x36, // push + 0x40, SIG_ADDTOOFFSET(+2), // call + 0x02, // perform the call above with 2 parameters + 0x36, // push + 0x40, SIG_ADDTOOFFSET(+2), // call + SIG_MAGICDWORD, + 0x02, // perform the call above with 2 parameters + 0x38, SIG_SELECTOR16(setMotion), // pushi "setMotion" (0x11c in Longbow German) + 0x39, SIG_SELECTOR8(x), // pushi "x" (0x04 in Longbow German) + 0x51, 0x1e, // class MoveTo + SIG_END +}; + +static const uint16 longbowPatchShowHandCode[] = { + 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version) + PATCH_ADDTOOFFSET(+3), // leave the lofsa call untouched // The following will remove the duplicate call - 0x32, 0x02, 0x00, // jmp 02 - skip 2 bytes (the remainder of the first call) - 0x48, // ret (dummy, should never be reached) - 0x48, // ret (dummy, should never be reached) + 0x32, PATCH_UINT16(0x0002), // jmp 02 - skip 2 bytes (the remainder of the first call) + 0x48, // ret (dummy, should never be reached) + 0x48, // ret (dummy, should never be reached) PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature longbowSignatures[] = { - { 210, "hand code crash", 5, PATCH_MAGICDWORD(0x02, 0x38, 0x1c, 0x01), -14, longbowSignatureShowHandCode, longbowPatchShowHandCode }, +// script, description, signature patch +static const SciScriptPatcherEntry longbowSignatures[] = { + { true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -807,31 +1370,60 @@ const SciScriptSignature longbowSignatures[] = { // "worked" in SSCI, but ScummVM/SCI doesn't allow that. // That's why those points weren't granted here at all. // We patch the script to use global 90, which seems to be unused in the whole game. +// Applies to at least: English floppy // Responsible method: rm63Script::handleEvent -// Fixes bug #3614419 -const byte larry2SignatureWearParachutePoints[] = { - 16, - 0x35, 0x01, // ldi 01 - 0xa1, 0x8e, // sag 8e - 0x80, 0xe0, 0x01, // lag 1e0 - 0x18, // not - 0x30, 0x0f, 0x00, // bnt [don't give points] - 0x35, 0x01, // ldi 01 - 0xa0, 0xe0, 0x01, // sag 1e0 - 0 +// Fixes bug: #6346 +static const uint16 larry2SignatureWearParachutePoints[] = { + 0x35, 0x01, // ldi 01 + 0xa1, SIG_MAGICDWORD, 0x8e, // sag 8e + 0x80, SIG_UINT16(0x01e0), // lag 1e0 + 0x18, // not + 0x30, SIG_UINT16(0x000f), // bnt [don't give points] + 0x35, 0x01, // ldi 01 + 0xa0, 0xe0, 0x01, // sag 1e0 + SIG_END +}; + +static const uint16 larry2PatchWearParachutePoints[] = { + PATCH_ADDTOOFFSET(+4), + 0x80, PATCH_UINT16(0x005a), // lag 5a (global 90) + PATCH_ADDTOOFFSET(+6), + 0xa0, PATCH_UINT16(0x005a), // sag 5a (global 90) + PATCH_END }; -const uint16 larry2PatchWearParachutePoints[] = { - PATCH_ADDTOOFFSET | +4, - 0x80, 0x5a, 0x00, // lag 5a (global 90) - PATCH_ADDTOOFFSET | +6, - 0xa0, 0x5a, 0x00, // sag 5a (global 90) +// script, description, signature patch +static const SciScriptPatcherEntry larry2Signatures[] = { + { true, 63, "plane: no points for wearing plane", 1, larry2SignatureWearParachutePoints, larry2PatchWearParachutePoints }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// =========================================================================== +// Leisure Suit Larry 5 +// In one of the conversations near the end (to be exact - room 380 and the text +// about using champagne on Reverse Biaz - only used when you actually did that +// in the game), the German text is too large, causing the textbox to get too large. +// Because of that the talking head of Patti is drawn over the textbox. A translation oversight. +// Applies to at least: German floppy +// Responsible method: none, position of talker object on screen needs to get modified +static const uint16 larry5SignatureGermanEndingPattiTalker[] = { + SIG_MAGICDWORD, + SIG_UINT16(0x006e), // object pattiTalker::x (110) + SIG_UINT16(0x00b4), // object pattiTalker::y (180) + SIG_ADDTOOFFSET(+469), // verify that it's really the German version + 0x59, 0x6f, 0x75, // (object name) "You" + 0x23, 0x47, 0x44, 0x75, // "#GDu" + SIG_END +}; + +static const uint16 larry5PatchGermanEndingPattiTalker[] = { + PATCH_UINT16(0x005a), // change pattiTalker::x to 90 PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature larry2Signatures[] = { - { 63, "plane: no points for wearing plane", 1, PATCH_MAGICDWORD(0x8e, 0x80, 0xe0, 0x01), -3, larry2SignatureWearParachutePoints, larry2PatchWearParachutePoints }, +// script, description, signature patch +static const SciScriptPatcherEntry larry5Signatures[] = { + { true, 380, "German-only: Enlarge Patti Textbox", 1, larry5SignatureGermanEndingPattiTalker, larry5PatchGermanEndingPattiTalker }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -843,77 +1435,346 @@ const SciScriptSignature larry2Signatures[] = { // doesn't happen anymore. We would otherwise get a crash // calling for invalid views (this happens of course also // in sierra sci) -const byte larry6SignatureDeathDialog[] = { - 7, - 0x3e, 0x33, 0x01, // link 0133 (offset 0x20) - 0x35, 0xff, // ldi ff - 0xa3, 0x00, // sal 00 - +255, 0, - +255, 0, - +170, 12, // [skip 680 bytes] - 0x8f, 0x01, // lsp 01 (offset 0x2cf) - 0x7a, // push2 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e - 0x36, // push - 0x43, 0x7c, 0x0e, // kMessage[7c] 0e - +90, 10, // [skip 90 bytes] - 0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335) - 0x78, // push1 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e - 0x36, // push - +76, 11, // [skip 76 bytes] - 0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b) - 0x39, 0x03, // pushi 03 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e +// Applies to at least: German PC-CD +// Responsible method: unknown +static const uint16 larry6SignatureDeathDialog[] = { + SIG_MAGICDWORD, + 0x3e, SIG_UINT16(0x0133), // link 0133 (offset 0x20) + 0x35, 0xff, // ldi ff + 0xa3, 0x00, // sal 00 + SIG_ADDTOOFFSET(+680), // [skip 680 bytes] + 0x8f, 0x01, // lsp 01 (offset 0x2cf) + 0x7a, // push2 + 0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e + 0x36, // push + 0x43, 0x7c, 0x0e, // kMessage[7c] 0e + SIG_ADDTOOFFSET(+90), // [skip 90 bytes] + 0x38, SIG_UINT16(0x00d6), // pushi 00d6 (offset 0x335) + 0x78, // push1 + 0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e + 0x36, // push + SIG_ADDTOOFFSET(+76), // [skip 76 bytes] + 0x38, SIG_UINT16(0x00cd), // pushi 00cd (offset 0x38b) + 0x39, 0x03, // pushi 03 + 0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e 0x36, - 0 + SIG_END }; -const uint16 larry6PatchDeathDialog[] = { - 0x3e, 0x00, 0x02, // link 0200 - PATCH_ADDTOOFFSET | +687, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 - PATCH_ADDTOOFFSET | +98, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 - PATCH_ADDTOOFFSET | +82, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 +static const uint16 larry6PatchDeathDialog[] = { + 0x3e, 0x00, 0x02, // link 0200 + PATCH_ADDTOOFFSET(+687), + 0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140 + PATCH_ADDTOOFFSET(+98), + 0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140 + PATCH_ADDTOOFFSET(+82), + 0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140 PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature larry6Signatures[] = { - { 82, "death dialog memory corruption", 1, PATCH_MAGICDWORD(0x3e, 0x33, 0x01, 0x35), 0, larry6SignatureDeathDialog, larry6PatchDeathDialog }, +// script, description, signature patch +static const SciScriptPatcherEntry larry6Signatures[] = { + { true, 82, "death dialog memory corruption", 1, larry6SignatureDeathDialog, larry6PatchDeathDialog }, SCI_SIGNATUREENTRY_TERMINATOR }; // =========================================================================== -// rm560::doit was supposed to close the painting, when Heimlich enters the -// room. The code is buggy, so it actually closes the painting, when heimlich -// is not in the room. We fix that. -const byte laurabow2SignaturePaintingClosing[] = { - 17, - 0x4a, 0x04, // send 04 - read aHeimlich::room - 0x36, // push - 0x81, 0x0b, // lag global[11d] -> current room - 0x1c, // ne? - 0x31, 0x0e, // bnt [don't close] - 0x35, 0x00, // ldi 00 - 0xa3, 0x00, // sal local[0] - 0x38, 0x92, 0x00, // pushi 0092 - 0x78, // push1 - 0x72, // lofsa sDumpSafe - 0 +// Laura Bow 2 +// +// Moving away the painting in the room with the hidden safe is problematic +// for the CD version of the game. safePic::doVerb gets triggered by the mouse-click. +// This method sets local 0 as signal, which is only meant to get handled, when +// the player clicks again to move the painting back. This signal is processed by +// the room doit-script. +// That doit-script checks safePic::cel to be not equal 0 and would then skip over +// the "close painting" trigger code. On very fast computers this script may +// get called too early (which is the case when running under ScummVM and when +// running the game using Sierra SCI in DOS-Box with cycles 15000) and thinks +// that it's supposed to move the painting back. Which then results in the painting +// getting moved to its original position immediately (which means it won't be possible +// to access the safe behind it). +// +// We patch the script, so that we check for cel to be not equal 4 (the final cel) and +// we also reset the safePic-signal immediately as well. +// +// In the floppy version Laura's coordinates are checked directly in rm560::doit +// and as soon as she moves, the painting will automatically move to its original position. +// This is not the case for the CD version of the game. The painting will only "move" back, +// when the player actually exits the room and re-enters. +// +// Applies to at least: English PC-CD +// Responsible method: rm560::doit +// Fixes bug: #6460 +static const uint16 laurabow2CDSignaturePaintingClosing[] = { + 0x39, 0x04, // pushi 04 (cel) + 0x76, // push0 + SIG_MAGICDWORD, + 0x7a, // push2 + 0x38, SIG_UINT16(0x0231), // pushi 0231h (561) + 0x76, // push0 + 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561) + 0x4a, 0x04, // send 04 (gets safePicture::cel) + 0x18, // not + 0x31, 0x21, // bnt [exit] + 0x38, SIG_UINT16(0x0283), // pushi 0283h + 0x76, // push0 + 0x7a, // push2 + 0x39, 0x20, // pushi 20 + 0x76, // push0 + 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32) + 0x4a, 0x04, // send 04 (get sHeimlich::room) + 0x36, // push + 0x81, 0x0b, // lag global[b] (current room) + 0x1c, // ne? + 0x31, 0x0e, // bnt [exit] + 0x35, 0x00, // ldi 00 + 0xa3, 0x00, // sal local[0] -> reset safePic signal + SIG_END +}; + +static const uint16 laurabow2CDPatchPaintingClosing[] = { + PATCH_ADDTOOFFSET(+2), + 0x3c, // dup (1 additional byte) + 0x76, // push0 + 0x3c, // dup (1 additional byte) + 0xab, 0x00, // ssl local[0] -> reset safePic signal + 0x7a, // push2 + 0x38, PATCH_UINT16(0x0231), // pushi 0231h (561) + 0x76, // push0 + 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561) + 0x4a, 0x04, // send 04 (gets safePicture::cel) + 0x1a, // eq? + 0x31, 0x1d, // bnt [exit] + 0x38, PATCH_UINT16(0x0283), // pushi 0283h + 0x76, // push0 + 0x7a, // push2 + 0x39, 0x20, // pushi 20 + 0x76, // push0 + 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32) + 0x4a, 0x04, // send 04 (get sHeimlich::room) + 0x36, // push + 0x81, 0x0b, // lag global[b] (current room) + 0x1a, // eq? (2 opcodes changed, to save 2 bytes) + 0x2f, 0x0a, // bt [exit] + PATCH_END +}; + +// In the CD version the system menu is disabled for certain rooms. LB2::handsOff is called, +// when leaving the room (and in other cases as well). This method remembers the disabled +// icons of the icon bar. In the new room LB2::handsOn will get called, which then enables +// all icons, but also disabled the ones, that were disabled before. +// +// Because of this behaviour certain rooms, that should have the system menu enabled, have +// it disabled, when entering those rooms from rooms, where the menu is supposed to be +// disabled. +// +// We patch this by injecting code into LB2::newRoom (which is called right after a room change) +// and reset the global variable there, that normally holds the disabled buttons. +// +// This patch may cause side-effects and it's difficult to test, because it affects every room +// in the game. At least for the intro, the speakeasy and plenty of rooms in the beginning it +// seems to work correctly. +// +// Applies to at least: English PC-CD +// Responsible method: LB2::newRoom, LB2::handsOff, LB2::handsOn +// Fixes bug: #6440 +static const uint16 laurabow2CDSignatureFixProblematicIconBar[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x00f1), // pushi 00f1 (disable) - hardcoded, we only want to patch the CD version + 0x76, // push0 + 0x81, 0x45, // lag global[45] + 0x4a, 0x04, // send 04 + SIG_END +}; + +static const uint16 laurabow2CDPatchFixProblematicIconBar[] = { + 0x35, 0x00, // ldi 00 + 0xa1, 0x74, // sag 74h + 0x35, 0x00, // ldi 00 (waste bytes) + 0x35, 0x00, // ldi 00 + PATCH_END +}; + +// Opening/Closing the east door in the pterodactyl room doesn't +// check, if it's locked and will open/close the door internally +// even when it is. +// +// It will get wired shut later in the game by Laura Bow and will be +// "locked" because of this. We patch in a check for the locked +// state. We also add code, that will set the "locked" state +// in case our eastDoor-wired-global is set. This makes the locked +// state effectively persistent. +// +// Applies to at least: English PC-CD, English PC-Floppy +// Responsible method (CD): eastDoor::doVerb +// Responsible method (Floppy): eastDoor::<noname300> +// Fixes bug: #6458 (partly, see additional patch below) +static const uint16 laurabow2CDSignatureFixWiredEastDoor[] = { + 0x30, SIG_UINT16(0x0022), // bnt [skip hand action] + 0x67, SIG_ADDTOOFFSET(+1), // pTos CD: doorState, Floppy: state + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x31, 0x08, // bnt [close door code] + 0x78, // push1 + SIG_MAGICDWORD, + 0x39, 0x63, // pushi 63h + 0x45, 0x04, 0x02, // callb export000_4, 02 (sets door-bitflag) + 0x33, 0x06, // jmp [super-code] + 0x78, // push1 + 0x39, 0x63, // pushi 63h + 0x45, 0x03, 0x02, // callb export000_3, 02 (resets door-bitflag) + 0x38, SIG_ADDTOOFFSET(+2), // pushi CD: 011dh, Floppy: 012ch + 0x78, // push1 + 0x8f, 0x01, // lsp param[01] + 0x59, 0x02, // rest 02 + 0x57, SIG_ADDTOOFFSET(+1), 0x06, // super CD: LbDoor, Floppy: Door, 06 + 0x33, 0x0b, // jmp [ret] + SIG_END +}; + +static const uint16 laurabow2CDPatchFixWiredEastDoor[] = { + 0x31, 0x23, // bnt [skip hand action] (saves 1 byte) + 0x81, 97, // lag 97d (get our eastDoor-wired-global) + 0x31, 0x04, // bnt [skip setting locked property] + 0x35, 0x01, // ldi 01 + 0x65, 0x6a, // aTop locked (set eastDoor::locked to 1) + 0x63, 0x6a, // pToa locked (get eastDoor::locked) + 0x2f, 0x17, // bt [skip hand action] + 0x63, PATCH_GETORIGINALBYTE(+4), // pToa CD: doorState, Floppy: state + 0x78, // push1 + 0x39, 0x63, // pushi 63h + 0x2f, 0x05, // bt [close door code] + 0x45, 0x04, 0x02, // callb export000_4, 02 (sets door-bitflag) + 0x33, 0x0b, // jmp [super-code] + 0x45, 0x03, 0x02, // callb export000_3, 02 (resets door-bitflag) + 0x33, 0x06, // jmp [super-code] + PATCH_END +}; + +// We patch in code, so that our eastDoor-wired-global will get set to 1. +// This way the wired-state won't get lost when exiting room 430. +// +// Applies to at least: English PC-CD, English PC-Floppy +// Responsible method (CD): sWireItShut::changeState +// Responsible method (Floppy): sWireItShut::<noname144> +// Fixes bug: #6458 (partly, see additional patch above) +static const uint16 laurabow2SignatureRememberWiredEastDoor[] = { + SIG_MAGICDWORD, + 0x33, 0x27, // jmp [ret] + 0x3c, // dup + 0x35, 0x06, // ldi 06 + 0x1a, // eq? + 0x31, 0x21, // bnt [skip step] + SIG_END +}; + +static const uint16 laurabow2PatchRememberWiredEastDoor[] = { + PATCH_ADDTOOFFSET(+2), // skip jmp [ret] + 0x34, PATCH_UINT16(0x0001), // ldi 0001 + 0xa1, PATCH_UINT16(97), // sag 97d (set our eastDoor-wired-global) + PATCH_END +}; + +// Laura Bow 2 CD resets the audio mode to speech on init/restart +// We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions()) +// and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command +// That's why we remove the corresponding code +// Patched method: LB2::init, rm100::init +static const uint16 laurabow2CDSignatureAudioTextSupportModeReset[] = { + SIG_MAGICDWORD, + 0x35, 0x02, // ldi 02 + 0xa1, 0x5a, // sag global[5a] + SIG_END +}; + +static const uint16 laurabow2CDPatchAudioTextSupportModeReset[] = { + 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste bytes) + 0x18, // not (waste bytes) + PATCH_END +}; + +// Directly use global 5a for view-cel id +// That way it's possible to use a new "dual" mode view in the game menu +// View 995, loop 13, cel 0 -> "text" +// View 995, loop 13, cel 1 -> "speech" +// View 995, loop 13, cel 2 -> "dual" (this view is injected by us into the game) +// Patched method: gcWin::open +static const uint16 laurabow2CDSignatureAudioTextMenuSupport1[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x36, // push + SIG_END +}; + +static const uint16 laurabow2CDPatchAudioTextMenuSupport1[] = { + PATCH_ADDTOOFFSET(+2), + 0x35, 0x01, // ldi 01 + 0x04, // sub + PATCH_END }; -const uint16 laurabow2PatchPaintingClosing[] = { - PATCH_ADDTOOFFSET | +6, - 0x2f, 0x0e, // bt [don't close] +// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode. +// Patched method: iconMode::doit +static const uint16 laurabow2CDSignatureAudioTextMenuSupport2[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x3c, // dup + 0x1a, // eq? + 0x31, 0x0a, // bnt [set text mode] + 0x35, 0x02, // ldi 02 + 0xa1, 0x5a, // sag global[5a] + 0x35, 0x01, // ldi 01 + 0xa5, 0x00, // sat temp[0] + 0x33, 0x0e, // jmp [draw cel code] + 0x3c, // dup + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x08, // bnt [draw cel code] + 0x35, 0x01, // ldi 01 + 0xa1, 0x5a, // sag global[5a] + 0x35, 0x00, // ldi 00 + 0xa5, 0x00, // sat temp[0] + 0x3a, // toss + SIG_END +}; + +static const uint16 laurabow2CDPatchAudioTextMenuSupport2[] = { + 0x81, 0x5a, // lag global[5a] + 0x78, // push1 + 0x02, // add + 0xa1, 0x5a, // sag global[5a] + 0x36, // push + 0x35, 0x03, // ldi 03 + 0x1e, // gt? + 0x31, 0x03, // bnt [skip over] + 0x78, // push1 + 0xa9, 0x5a, // ssg global[5a] + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x01, // ldi 01 + 0x04, // sub + 0xa5, 0x00, // sat temp[0] - calculate global[5a] - 1 to use as view cel id + 0x33, 0x07, // jmp [draw cel code, don't do toss] PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature laurabow2Signatures[] = { - { 560, "painting closing immediately", 1, PATCH_MAGICDWORD(0x36, 0x81, 0x0b, 0x1c), -2, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing }, +// script, description, signature patch +static const SciScriptPatcherEntry laurabow2Signatures[] = { + { true, 560, "CD: painting closing immediately", 1, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing }, + { true, 0, "CD: fix problematic icon bar", 1, laurabow2CDSignatureFixProblematicIconBar, laurabow2CDPatchFixProblematicIconBar }, + { true, 430, "CD/Floppy: make wired east door persistent", 1, laurabow2SignatureRememberWiredEastDoor, laurabow2PatchRememberWiredEastDoor }, + { true, 430, "CD/Floppy: fix wired east door", 1, laurabow2CDSignatureFixWiredEastDoor, laurabow2CDPatchFixWiredEastDoor }, + // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support + { false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, + { false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, + { false, 924, "CD: audio + text support 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, + { false, 928, "CD: audio + text support 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, + { false, 928, "CD: audio + text support 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, + { false, 0, "CD: audio + text support disable mode reset", 1, laurabow2CDSignatureAudioTextSupportModeReset, laurabow2CDPatchAudioTextSupportModeReset }, + { false, 100, "CD: audio + text support disable mode reset", 1, laurabow2CDSignatureAudioTextSupportModeReset, laurabow2CDPatchAudioTextSupportModeReset }, + { false, 24, "CD: audio + text support LB2 menu 1", 1, laurabow2CDSignatureAudioTextMenuSupport1, laurabow2CDPatchAudioTextMenuSupport1 }, + { false, 24, "CD: audio + text support LB2 menu 2", 1, laurabow2CDSignatureAudioTextMenuSupport2, laurabow2CDPatchAudioTextMenuSupport2 }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -922,42 +1783,40 @@ const SciScriptSignature laurabow2Signatures[] = { // MG::replay somewhat calculates the savedgame-id used when saving again // this doesn't work right and we remove the code completely. // We set the savedgame-id directly right after restoring in kRestoreGame. -const byte mothergoose256SignatureReplay[] = { - 6, - 0x36, // push - 0x35, 0x20, // ldi 20 - 0x04, // sub - 0xa1, 0xb3, // sag global[b3] - 0 +static const uint16 mothergoose256SignatureReplay[] = { + 0x36, // push + 0x35, SIG_MAGICDWORD, 0x20, // ldi 20 + 0x04, // sub + 0xa1, 0xb3, // sag global[b3] + SIG_END }; -const uint16 mothergoose256PatchReplay[] = { - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) +static const uint16 mothergoose256PatchReplay[] = { + 0x34, PATCH_UINT16(0x0000), // ldi 0000 (dummy) + 0x34, PATCH_UINT16(0x0000), // ldi 0000 (dummy) PATCH_END }; // when saving, it also checks if the savegame ID is below 13. // we change this to check if below 113 instead -const byte mothergoose256SignatureSaveLimit[] = { - 5, - 0x89, 0xb3, // lsg global[b3] - 0x35, 0x0d, // ldi 0d - 0x20, // ge? - 0 +static const uint16 mothergoose256SignatureSaveLimit[] = { + 0x89, SIG_MAGICDWORD, 0xb3, // lsg global[b3] + 0x35, 0x0d, // ldi 0d + 0x20, // ge? + SIG_END }; -const uint16 mothergoose256PatchSaveLimit[] = { - PATCH_ADDTOOFFSET | +2, +static const uint16 mothergoose256PatchSaveLimit[] = { + PATCH_ADDTOOFFSET(+2), 0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature mothergoose256Signatures[] = { - { 0, "replay save issue", 1, PATCH_MAGICDWORD(0x20, 0x04, 0xa1, 0xb3), -2, mothergoose256SignatureReplay, mothergoose256PatchReplay }, - { 0, "save limit dialog (SCI1.1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit }, - { 994, "save limit dialog (SCI1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit }, +// script, description, signature patch +static const SciScriptPatcherEntry mothergoose256Signatures[] = { + { true, 0, "replay save issue", 1, mothergoose256SignatureReplay, mothergoose256PatchReplay }, + { true, 0, "save limit dialog (SCI1.1)", 1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit }, + { true, 994, "save limit dialog (SCI1)", 1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -971,55 +1830,89 @@ const SciScriptSignature mothergoose256Signatures[] = { // SSCI. // This patch changes the code, so that the gun is actually given away // when the 2 seconds have passed and the locker got closed. +// Applies to at least: English floppy // Responsible method: putGun::changeState (script 341) -// Fixes bug #3036933 / #3303802 -const byte pq1vgaSignaturePutGunInLockerBug[] = { - 5, - 0x35, 0x00, // ldi 00 - 0x1a, // eq? - 0x31, 0x25, // bnt [next state check] - +22, 29, // [skip 22 bytes] - 0x38, 0x5f, 0x01, // pushi 15fh - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag 00 - 0x4a, 0x06, // send 06 - ego::put(0) - 0x35, 0x02, // ldi 02 - 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) - 0x33, 0x0e, // jmp [end of method] - 0x3c, // dup --- next state check target - 0x35, 0x01, // ldi 01 - 0x1a, // eq? - 0x31, 0x08, // bnt [end of method] - 0x39, 0x6f, // pushi 6fh - 0x76, // push0 - 0x72, 0x88, 0x00, // lofsa 0088 - 0x4a, 0x04, // send 04 - locker::dispose - 0 +// Fixes bug: #5705 / #6400 +static const uint16 pq1vgaSignaturePutGunInLockerBug[] = { + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x31, 0x25, // bnt [next state check] + SIG_ADDTOOFFSET(+22), // [skip 22 bytes] + SIG_MAGICDWORD, + 0x38, SIG_SELECTOR16(put), // pushi "put" + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 - ego::put(0) + 0x35, 0x02, // ldi 02 + 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) + 0x33, 0x0e, // jmp [end of method] + 0x3c, // dup --- next state check target + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x08, // bnt [end of method] + 0x39, SIG_SELECTOR8(dispose), // pushi "dispose" + 0x76, // push0 + 0x72, SIG_UINT16(0x0088), // lofsa 0088 + 0x4a, 0x04, // send 04 - locker::dispose + SIG_END +}; + +static const uint16 pq1vgaPatchPutGunInLockerBug[] = { + PATCH_ADDTOOFFSET(+3), + 0x31, 0x1c, // bnt [next state check] + PATCH_ADDTOOFFSET(+22), + 0x35, 0x02, // ldi 02 + 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) + 0x33, 0x17, // jmp [end of method] + 0x3c, // dup --- next state check target + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x11, // bnt [end of method] + 0x38, PATCH_SELECTOR16(put), // pushi "put" + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 - ego::put(0) + PATCH_END }; -const uint16 pq1vgaPatchPutGunInLockerBug[] = { - PATCH_ADDTOOFFSET | +3, - 0x31, 0x1c, // bnt [next state check] - PATCH_ADDTOOFFSET | +22, - 0x35, 0x02, // ldi 02 - 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) - 0x33, 0x17, // jmp [end of method] - 0x3c, // dup --- next state check target - 0x35, 0x01, // ldi 01 - 0x1a, // eq? - 0x31, 0x11, // bnt [end of method] - 0x38, 0x5f, 0x01, // pushi 15fh - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag 00 - 0x4a, 0x06, // send 06 - ego::put(0) - PATCH_END -}; - -// script, description, magic DWORD, adjust -const SciScriptSignature pq1vgaSignatures[] = { - { 341, "put gun in locker bug", 1, PATCH_MAGICDWORD(0x38, 0x5f, 0x01, 0x78), -27, pq1vgaSignaturePutGunInLockerBug, pq1vgaPatchPutGunInLockerBug }, +// When restoring a saved game, which was made while driving around, +// the game didn't redraw the map. This also happened in Sierra SCI. +// +// The map is a picture resource and drawn over the main picture. +// This is called an "overlay" in SCI. This wasn't implemented properly. +// We fix it by actually implementing it properly. +// +// Applies to at least: English floppy +// Responsible method: rm500::init, changeOverlay::changeState (script 500) +// Fixes bug: #5016 +static const uint16 pq1vgaSignatureMapSaveRestoreBug[] = { + 0x39, 0x04, // pushi 04 + SIG_ADDTOOFFSET(+2), // skip either lsg global[f9] or pTos register + SIG_MAGICDWORD, + 0x38, 0x64, 0x80, // pushi 8064 + 0x76, // push0 + 0x89, 0x28, // lsg global[28] + 0x43, 0x08, 0x08, // kDrawPic (8) + SIG_END +}; + +static const uint16 pq1vgaPatchMapSaveRestoreBug[] = { + 0x38, PATCH_SELECTOR16(overlay), // pushi "overlay" + 0x7a, // push2 + 0x89, 0xf9, // lsg global[f9] + 0x39, 0x64, // pushi 64 (no transition) + 0x81, 0x02, // lag global[02] (current room object) + 0x4a, 0x08, // send 08 + 0x18, // not (waste byte) + PATCH_END +}; + +// script, description, signature patch +static const SciScriptPatcherEntry pq1vgaSignatures[] = { + { true, 341, "put gun in locker bug", 1, pq1vgaSignaturePutGunInLockerBug, pq1vgaPatchPutGunInLockerBug }, + { true, 500, "map save/restore bug", 2, pq1vgaSignatureMapSaveRestoreBug, pq1vgaPatchMapSaveRestoreBug }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -1032,43 +1925,45 @@ const SciScriptSignature pq1vgaSignatures[] = { // not nearly as bad as in our sci, but these differences may be caused by // timing. // We just reuse the active event, thus removing the duplicate kGetEvent call. -const byte qfg1vgaSignatureFightEvents[] = { - 25, - 0x39, 0x6d, // pushi 6d (selector new) - 0x76, // push0 - 0x51, 0x07, // class Event - 0x4a, 0x04, // send 04 - call Event::new - 0xa5, 0x00, // sat temp[0] - 0x78, // push1 - 0x76, // push0 - 0x4a, 0x04, // send 04 - read Event::x - 0xa5, 0x03, // sat temp[3] - 0x76, // push0 (selector y) - 0x76, // push0 - 0x85, 0x00, // lat temp[0] - 0x4a, 0x04, // send 04 - read Event::y - 0x36, // push - 0x35, 0x0a, // ldi 0a - 0x04, // sub (poor mans localization) ;-) - 0 -}; - -const uint16 qfg1vgaPatchFightEvents[] = { - 0x38, 0x5a, 0x01, // pushi 15a (selector curEvent) - 0x76, // push0 - 0x81, 0x50, // lag global[50] - 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code - 0xa5, 0x00, // sat temp[0] - 0x78, // push1 - 0x76, // push0 - 0x4a, 0x04, // send 04 - read Event::x - 0xa5, 0x03, // sat temp[3] - 0x76, // push0 (selector y) - 0x76, // push0 - 0x85, 0x00, // lat temp[0] - 0x4a, 0x04, // send 04 - read Event::y - 0x39, 0x00, // pushi 00 - 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it +// Applies to at least: English floppy +// Responsible method: pointBox::doit +static const uint16 qfg1vgaSignatureFightEvents[] = { + 0x39, SIG_MAGICDWORD, + SIG_SELECTOR8(new), // pushi "new" + 0x76, // push0 + 0x51, 0x07, // class Event + 0x4a, 0x04, // send 04 - call Event::new + 0xa5, 0x00, // sat temp[0] + 0x78, // push1 + 0x76, // push0 + 0x4a, 0x04, // send 04 - read Event::x + 0xa5, 0x03, // sat temp[3] + 0x76, // push0 (selector y) + 0x76, // push0 + 0x85, 0x00, // lat temp[0] + 0x4a, 0x04, // send 04 - read Event::y + 0x36, // push + 0x35, 0x0a, // ldi 0a + 0x04, // sub (poor mans localization) ;-) + SIG_END +}; + +static const uint16 qfg1vgaPatchFightEvents[] = { + 0x38, PATCH_SELECTOR16(curEvent), // pushi 15a (selector curEvent) + 0x76, // push0 + 0x81, 0x50, // lag global[50] + 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code + 0xa5, 0x00, // sat temp[0] + 0x78, // push1 + 0x76, // push0 + 0x4a, 0x04, // send 04 - read Event::x + 0xa5, 0x03, // sat temp[3] + 0x76, // push0 (selector y) + 0x76, // push0 + 0x85, 0x00, // lat temp[0] + 0x4a, 0x04, // send 04 - read Event::y + 0x39, 0x00, // pushi 00 + 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it PATCH_END }; @@ -1079,31 +1974,31 @@ const uint16 qfg1vgaPatchFightEvents[] = { // window text, which erases the window header text because of its length. To // fix that, we allocate more temp space and move the pointer used for the // window header a little bit, wherever it's used in script 814. -// Fixes bug #3568431. +// Fixes bug: #6139. // Patch 1: Increase temp space -const byte qfg1vgaSignatureTempSpace[] = { - 4, - 0x3f, 0xba, // link 0xba - 0x87, 0x00, // lap 0 - 0 +static const uint16 qfg1vgaSignatureTempSpace[] = { + SIG_MAGICDWORD, + 0x3f, 0xba, // link 0xba + 0x87, 0x00, // lap 0 + SIG_END }; -const uint16 qfg1vgaPatchTempSpace[] = { - 0x3f, 0xca, // link 0xca +static const uint16 qfg1vgaPatchTempSpace[] = { + 0x3f, 0xca, // link 0xca PATCH_END }; // Patch 2: Move the pointer used for the window header a little bit -const byte qfg1vgaSignatureDialogHeader[] = { - 4, - 0x5b, 0x04, 0x80, // lea temp[0x80] - 0x36, // push - 0 +static const uint16 qfg1vgaSignatureDialogHeader[] = { + SIG_MAGICDWORD, + 0x5b, 0x04, 0x80, // lea temp[0x80] + 0x36, // push + SIG_END }; -const uint16 qfg1vgaPatchDialogHeader[] = { - 0x5b, 0x04, 0x90, // lea temp[0x90] +static const uint16 qfg1vgaPatchDialogHeader[] = { + 0x5b, 0x04, 0x90, // lea temp[0x90] PATCH_END }; @@ -1115,63 +2010,65 @@ const uint16 qfg1vgaPatchDialogHeader[] = { // edge case that can occur when Ego is set to sneak. Normally, when clicking on // the crusher, ego is supposed to move close to position 79, 165. We change it // to 85, 165, which is not an edge case thus the freeze is avoided. -// Fixes bug #3585189. -const byte qfg1vgaSignatureMoveToCrusher[] = { - 9, - 0x51, 0x1f, // class Motion - 0x36, // push - 0x39, 0x4f, // pushi 4f (79 - x) - 0x38, 0xa5, 0x00, // pushi 00a5 (165 - y) - 0x7c, // pushSelf - 0 -}; - -const uint16 qfg1vgaPatchMoveToCrusher[] = { - PATCH_ADDTOOFFSET | +3, - 0x39, 0x55, // pushi 55 (85 - x) +// Fixes bug: #6180 +static const uint16 qfg1vgaSignatureMoveToCrusher[] = { + SIG_MAGICDWORD, + 0x51, 0x1f, // class Motion + 0x36, // push + 0x39, 0x4f, // pushi 4f (79 - x) + 0x38, SIG_UINT16(0x00a5), // pushi 00a5 (165 - y) + 0x7c, // pushSelf + SIG_END +}; + +static const uint16 qfg1vgaPatchMoveToCrusher[] = { + PATCH_ADDTOOFFSET(+3), + 0x39, 0x55, // pushi 55 (85 - x) PATCH_END }; // Same pathfinding bug as above, where Ego is set to move to an impossible // spot when sneaking. In GuardsTrumpet::changeState, we change the final -// location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939. -const byte qfg1vgaSignatureMoveToCastleGate[] = { - 7, - 0x51, 0x1f, // class MoveTo - 0x36, // push - 0x39, 0x6f, // pushi 6f (111 - x) - 0x3c, // dup (111 - y) - 0x7c, // pushSelf - 0 -}; - -const uint16 qfg1vgaPatchMoveToCastleGate[] = { - PATCH_ADDTOOFFSET | +3, - 0x39, 0x72, // pushi 72 (114 - x) +// location where Ego is moved from 111, 111 to 114, 114. +// Fixes bug: #6248 +static const uint16 qfg1vgaSignatureMoveToCastleGate[] = { + SIG_MAGICDWORD, + 0x51, 0x1f, // class MoveTo + 0x36, // push + 0x39, 0x6f, // pushi 6f (111 - x) + 0x3c, // dup (111 - y) + 0x7c, // pushSelf + SIG_END +}; + +static const uint16 qfg1vgaPatchMoveToCastleGate[] = { + PATCH_ADDTOOFFSET(+3), + 0x39, 0x72, // pushi 72 (114 - x) PATCH_END }; // Typo in the original Sierra scripts // Looking at a cheetaur resulted in a text about a Saurus Rex // The code treats both monster types the same. +// Applies to at least: English floppy // Responsible method: smallMonster::doVerb -// Fixes bug #3604943. -const byte qfg1vgaSignatureCheetaurDescription[] = { - 16, - 0x34, 0xb8, 0x01, // ldi 01b8 - 0x1a, // eq? - 0x31, 0x16, // bnt 16 - 0x38, 0x27, 0x01, // pushi 0127 - 0x39, 0x06, // pushi 06 - 0x39, 0x03, // pushi 03 - 0x78, // push1 - 0x39, 0x12, // pushi 12 -> monster type Saurus Rex - 0 -}; - -const uint16 qfg1vgaPatchCheetaurDescription[] = { - PATCH_ADDTOOFFSET | +14, - 0x39, 0x11, // pushi 11 -> monster type cheetaur +// Fixes bug #6249 +static const uint16 qfg1vgaSignatureCheetaurDescription[] = { + SIG_MAGICDWORD, + 0x34, SIG_UINT16(0x01b8), // ldi 01b8 + 0x1a, // eq? + 0x31, 0x16, // bnt 16 + 0x38, SIG_UINT16(0x0127), // pushi 0127 + 0x39, 0x06, // pushi 06 + 0x39, 0x03, // pushi 03 + 0x78, // push1 + 0x39, 0x12, // pushi 12 -> monster type Saurus Rex + SIG_END +}; + +static const uint16 qfg1vgaPatchCheetaurDescription[] = { + PATCH_ADDTOOFFSET(+14), + 0x39, 0x11, // pushi 11 -> monster type cheetaur PATCH_END }; @@ -1185,41 +2082,42 @@ const uint16 qfg1vgaPatchCheetaurDescription[] = { // Local 5 of that room is a timer, that closes the door (object door11). // Setting it to 1 during happyFace::changeState(0) stops door11::doit from // calling goTo6::init, so the whole issue is stopped from happening. +// Applies to at least: English floppy // Responsible method: happyFace::changeState, door11::doit -// Fixes bug #3585793 -const byte qfg1vgaSignatureFunnyRoomFix[] = { - 14, - 0x65, 0x14, // aTop 14 (state) - 0x36, // push - 0x3c, // dup - 0x35, 0x00, // ldi 00 - 0x1a, // eq? - 0x30, 0x25, 0x00, // bnt 0025 [-> next state] - 0x35, 0x01, // ldi 01 - 0xa3, 0x4e, // sal 4e - 0 -}; - -const uint16 qfg1vgaPatchFunnyRoomFix[] = { - PATCH_ADDTOOFFSET | +3, - 0x2e, 0x29, 0x00, // bt 0029 [-> next state] - saves 4 bytes - 0x35, 0x01, // ldi 01 - 0xa3, 0x4e, // sal 4e - 0xa3, 0x05, // sal 05 (sets local 5 to 1) - 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes) +// Fixes bug #6181 +static const uint16 qfg1vgaSignatureFunnyRoomFix[] = { + 0x65, 0x14, // aTop 14 (state) + 0x36, // push + 0x3c, // dup + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x30, SIG_UINT16(0x0025), // bnt 0025 [-> next state] + SIG_MAGICDWORD, + 0x35, 0x01, // ldi 01 + 0xa3, 0x4e, // sal 4e + SIG_END +}; + +static const uint16 qfg1vgaPatchFunnyRoomFix[] = { + PATCH_ADDTOOFFSET(+3), + 0x2e, PATCH_UINT16(0x0029), // bt 0029 [-> next state] - saves 4 bytes + 0x35, 0x01, // ldi 01 + 0xa3, 0x4e, // sal 4e + 0xa3, 0x05, // sal 05 (sets local 5 to 1) + 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes) PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature qfg1vgaSignatures[] = { - { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, - { 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, - { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace }, - { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader }, - { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher }, - { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate }, - { 210, "cheetaur description fixed", 1, PATCH_MAGICDWORD(0x34, 0xb8, 0x01, 0x1a), 0, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription }, - { 96, "funny room script bug fixed", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa3, 0x4e), -10, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix }, +// script, description, signature patch +static const SciScriptPatcherEntry qfg1vgaSignatures[] = { + { true, 215, "fight event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, + { true, 216, "weapon master event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, + { true, 814, "window text temp space", 1, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace }, + { true, 814, "dialog header offset", 3, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader }, + { true, 331, "moving to crusher", 1, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher }, + { true, 41, "moving to castle gate", 1, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate }, + { true, 210, "cheetaur description fixed", 1, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription }, + { true, 96, "funny room script bug fixed", 1, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -1235,58 +2133,56 @@ const SciScriptSignature qfg1vgaSignatures[] = { // deleted entries. We don't allow the user to change the directory, thus the // contents of the file list are constant, so we can avoid the constant file // and text entry refreshes whenever a button is pressed, and prevent possible -// crashes because of these constant quick object reallocations. Fixes bug -// #3037996. -const byte qfg2SignatureImportDialog[] = { - 16, - 0x63, 0x20, // pToa text - 0x30, 0x0b, 0x00, // bnt [next state] - 0x7a, // push2 - 0x39, 0x03, // pushi 03 - 0x36, // push - 0x43, 0x72, 0x04, // callk Memory 4 - 0x35, 0x00, // ldi 00 - 0x65, 0x20, // aTop text - 0 -}; - -const uint16 qfg2PatchImportDialog[] = { - PATCH_ADDTOOFFSET | +5, - 0x48, // ret +// crashes because of these constant quick object reallocations. +// Fixes bug: #5096 +static const uint16 qfg2SignatureImportDialog[] = { + 0x63, SIG_MAGICDWORD, 0x20, // pToa text + 0x30, SIG_UINT16(0x000b), // bnt [next state] + 0x7a, // push2 + 0x39, 0x03, // pushi 03 + 0x36, // push + 0x43, 0x72, 0x04, // callk Memory 4 + 0x35, 0x00, // ldi 00 + 0x65, 0x20, // aTop text + SIG_END +}; + +static const uint16 qfg2PatchImportDialog[] = { + PATCH_ADDTOOFFSET(+5), + 0x48, // ret PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature qfg2Signatures[] = { - { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x20, 0x30, 0x0b, 0x00), -1, qfg2SignatureImportDialog, qfg2PatchImportDialog }, +// script, description, signature patch +static const SciScriptPatcherEntry qfg2Signatures[] = { + { true, 944, "import dialog continuous calls", 1, qfg2SignatureImportDialog, qfg2PatchImportDialog }, SCI_SIGNATUREENTRY_TERMINATOR }; // =========================================================================== // Patch for the import screen in QFG3, same as the one for QFG2 above -const byte qfg3SignatureImportDialog[] = { - 15, - 0x63, 0x2a, // pToa text - 0x31, 0x0b, // bnt [next state] - 0x7a, // push2 - 0x39, 0x03, // pushi 03 - 0x36, // push - 0x43, 0x72, 0x04, // callk Memory 4 - 0x35, 0x00, // ldi 00 - 0x65, 0x2a, // aTop text - 0 -}; - -const uint16 qfg3PatchImportDialog[] = { - PATCH_ADDTOOFFSET | +4, - 0x48, // ret +static const uint16 qfg3SignatureImportDialog[] = { + 0x63, SIG_MAGICDWORD, 0x2a, // pToa text + 0x31, 0x0b, // bnt [next state] + 0x7a, // push2 + 0x39, 0x03, // pushi 03 + 0x36, // push + 0x43, 0x72, 0x04, // callk Memory 4 + 0x35, 0x00, // ldi 00 + 0x65, 0x2a, // aTop text + SIG_END +}; + +static const uint16 qfg3PatchImportDialog[] = { + PATCH_ADDTOOFFSET(+4), + 0x48, // ret PATCH_END }; // =========================================================================== -// Patch for the Woo dialog option in Uhura's conversation. Bug #3040722 +// Patch for the Woo dialog option in Uhura's conversation. // Problem: The Woo dialog option (0xffb5) is negative, and therefore // treated as an option opening a submenu. This leads to uhuraTell::doChild // being called, which calls hero::solvePuzzle and then proceeds with @@ -1298,38 +2194,40 @@ const uint16 qfg3PatchImportDialog[] = { // hero::solvePuzzle (0xfffc) which does a ret afterwards without going to // Teller::doChild. We jump to this call of hero::solvePuzzle to get that same // behaviour. - -const byte qfg3SignatureWooDialog[] = { - 30, - 0x67, 0x12, // pTos 12 (query) - 0x35, 0xb6, // ldi b6 - 0x1a, // eq? - 0x2f, 0x05, // bt 05 - 0x67, 0x12, // pTos 12 (query) - 0x35, 0x9b, // ldi 9b - 0x1a, // eq? - 0x31, 0x0c, // bnt 0c - 0x38, 0x97, 0x02, // pushi 0297 - 0x7a, // push2 - 0x38, 0x0c, 0x01, // pushi 010c - 0x7a, // push2 - 0x81, 0x00, // lag 00 - 0x4a, 0x08, // send 08 - 0x67, 0x12, // pTos 12 (query) - 0x35, 0xb5, // ldi b5 - 0 -}; - -const uint16 qfg3PatchWooDialog[] = { - PATCH_ADDTOOFFSET | +0x29, - 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC +// Applies to at least: English, German, Italian, French, Spanish Floppy +// Responsible method: unknown +// Fixes bug: #5172 +static const uint16 qfg3SignatureWooDialog[] = { + SIG_MAGICDWORD, + 0x67, 0x12, // pTos 12 (query) + 0x35, 0xb6, // ldi b6 + 0x1a, // eq? + 0x2f, 0x05, // bt 05 + 0x67, 0x12, // pTos 12 (query) + 0x35, 0x9b, // ldi 9b + 0x1a, // eq? + 0x31, 0x0c, // bnt 0c + 0x38, SIG_SELECTOR16(solvePuzzle), // pushi 0297 + 0x7a, // push2 + 0x38, SIG_UINT16(0x010c), // pushi 010c + 0x7a, // push2 + 0x81, 0x00, // lag 00 + 0x4a, 0x08, // send 08 + 0x67, 0x12, // pTos 12 (query) + 0x35, 0xb5, // ldi b5 + SIG_END +}; + +static const uint16 qfg3PatchWooDialog[] = { + PATCH_ADDTOOFFSET(+0x29), + 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature qfg3Signatures[] = { - { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog }, - { 440, "dialog crash when asking about Woo", 1, PATCH_MAGICDWORD(0x67, 0x12, 0x35, 0xb5), -26, qfg3SignatureWooDialog, qfg3PatchWooDialog }, +// script, description, signature patch +static const SciScriptPatcherEntry qfg3Signatures[] = { + { true, 944, "import dialog continuous calls", 1, qfg3SignatureImportDialog, qfg3PatchImportDialog }, + { true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialog, qfg3PatchWooDialog }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -1339,31 +2237,53 @@ const SciScriptSignature qfg3Signatures[] = { // adds it to nest::x. The problem is that the script also checks if x exceeds // we never reach that of course, so the pterodactyl-flight will go endlessly // we could either calculate property count differently somehow fixing this -// but I think just patching it out is cleaner (bug #3037938) -const byte sq4FloppySignatureEndlessFlight[] = { - 8, - 0x39, 0x04, // pushi 04 (selector x) - 0x78, // push1 - 0x67, 0x08, // pTos 08 (property x) - 0x63, 0x44, // pToa 44 (invalid property) - 0x02, // add - 0 -}; - -// Similar to the above, for the German version (bug #3110215) -const byte sq4FloppySignatureEndlessFlightGerman[] = { - 8, - 0x39, 0x04, // pushi 04 (selector x) - 0x78, // push1 - 0x67, 0x08, // pTos 08 (property x) - 0x63, 0x4c, // pToa 4c (invalid property) - 0x02, // add - 0 +// but I think just patching it out is cleaner. +// Fixes bug: #5093 +static const uint16 sq4FloppySignatureEndlessFlight[] = { + 0x39, 0x04, // pushi 04 (selector x) + SIG_MAGICDWORD, + 0x78, // push1 + 0x67, 0x08, // pTos 08 (property x) + 0x63, SIG_ADDTOOFFSET(+1), // pToa (invalid property) - 44h for English floppy, 4ch for German floppy + 0x02, // add + SIG_END +}; + +static const uint16 sq4FloppyPatchEndlessFlight[] = { + PATCH_ADDTOOFFSET(+5), + 0x35, 0x03, // ldi 03 (which would be the content of the property) + PATCH_END }; -const uint16 sq4FloppyPatchEndlessFlight[] = { - PATCH_ADDTOOFFSET | +5, - 0x35, 0x03, // ldi 03 (which would be the content of the property) +// Floppy-only: When the player tries to throw something at the sequel police in Space Quest X (zero g zone), +// the game will first show a textbox and then cause a signature mismatch in ScummVM/ +// crash the whole game in Sierra SCI/display garbage (the latter when the Sierra "patch" got applied). +// +// All of this is caused by a typo in the script. Right after the code for showing the textbox, +// there is more similar code for showing another textbox, but without a pointer to the text. +// This has to be a typo, because there is no unused text to be found within that script. +// +// Sierra's "patch" didn't include a proper fix (as in a modified script). Instead they shipped a dummy +// text resource, which somewhat "solved" the issue in Sierra SCI, but it still showed another textbox +// with garbage in it. Funnily Sierra must have known that, because that new text resource contains: +// "Hi! This is a kludge!" +// +// We properly fix it by removing the faulty code. +// Applies to at least: English Floppy +// Responsible method: sp1::doVerb +// Fixes bug: found by SCI developer +static const uint16 sq4FloppySignatureThrowStuffAtSequelPoliceBug[] = { + 0x47, 0xff, 0x00, 0x02, // call export 255_0, 2 + 0x3a, // toss + SIG_MAGICDWORD, + 0x36, // push + 0x47, 0xff, 0x00, 0x02, // call export 255_0, 2 + SIG_END +}; + +static const uint16 sq4FloppyPatchThrowStuffAtSequelPoliceBug[] = { + PATCH_ADDTOOFFSET(+5), + 0x48, // ret PATCH_END }; @@ -1373,40 +2293,40 @@ const uint16 sq4FloppyPatchEndlessFlight[] = { // Patch 1: iconTextSwitch::show, called when the text options button is shown. // This is patched to add the "Both" text resource (i.e. we end up with // "Speech", "Text" and "Both") -const byte sq4CdSignatureTextOptionsButton[] = { - 11, - 0x35, 0x01, // ldi 0x01 - 0xa1, 0x53, // sag 0x53 - 0x39, 0x03, // pushi 0x03 - 0x78, // push1 - 0x39, 0x09, // pushi 0x09 - 0x54, 0x06, // self 0x06 - 0 -}; - -const uint16 sq4CdPatchTextOptionsButton[] = { - PATCH_ADDTOOFFSET | +7, - 0x39, 0x0b, // pushi 0x0b +static const uint16 sq4CdSignatureTextOptionsButton[] = { + SIG_MAGICDWORD, + 0x35, 0x01, // ldi 0x01 + 0xa1, 0x53, // sag 0x53 + 0x39, 0x03, // pushi 0x03 + 0x78, // push1 + 0x39, 0x09, // pushi 0x09 + 0x54, 0x06, // self 0x06 + SIG_END +}; + +static const uint16 sq4CdPatchTextOptionsButton[] = { + PATCH_ADDTOOFFSET(+7), + 0x39, 0x0b, // pushi 0x0b PATCH_END }; // Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon // (e.g. the two guys from Andromeda) shown when dying/quitting. -// Fixes bug #3538418. -const byte sq4CdSignatureBabbleIcon[] = { - 7, - 0x89, 0x5a, // lsg 5a - 0x35, 0x02, // ldi 02 - 0x1a, // eq? - 0x31, 0x26, // bnt 26 [02a7] - 0 -}; - -const uint16 sq4CdPatchBabbleIcon[] = { - 0x89, 0x5a, // lsg 5a - 0x35, 0x01, // ldi 01 - 0x1a, // eq? - 0x2f, 0x26, // bt 26 [02a7] +// Fixes bug: #6068 +static const uint16 sq4CdSignatureBabbleIcon[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg 5a + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x26, // bnt 26 [02a7] + SIG_END +}; + +static const uint16 sq4CdPatchBabbleIcon[] = { + 0x89, 0x5a, // lsg 5a + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x2f, 0x26, // bt 26 [02a7] PATCH_END }; @@ -1414,56 +2334,56 @@ const uint16 sq4CdPatchBabbleIcon[] = { // when the text options button is clicked: "Speech", "Text" and "Both". // Refer to the patch above for additional details. // iconTextSwitch::doit (called when the text options button is clicked) -const byte sq4CdSignatureTextOptions[] = { - 32, - 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) - 0x3c, // dup - 0x35, 0x01, // ldi 0x01 - 0x1a, // eq? (global 90 == 1) - 0x31, 0x06, // bnt 0x06 (0x0691) - 0x35, 0x02, // ldi 0x02 - 0xa1, 0x5a, // sag 0x5a (save acc to global 90) - 0x33, 0x0a, // jmp 0x0a (0x69b) - 0x3c, // dup - 0x35, 0x02, // ldi 0x02 - 0x1a, // eq? (global 90 == 2) - 0x31, 0x04, // bnt 0x04 (0x069b) - 0x35, 0x01, // ldi 0x01 - 0xa1, 0x5a, // sag 0x5a (save acc to global 90) - 0x3a, // toss - 0x38, 0xd9, 0x00, // pushi 0x00d9 - 0x76, // push0 - 0x54, 0x04, // self 0x04 - 0x48, // ret - 0 -}; - -const uint16 sq4CdPatchTextOptions[] = { - 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) - 0x3c, // dup - 0x35, 0x03, // ldi 0x03 (acc = 3) - 0x1a, // eq? (global 90 == 3) - 0x2f, 0x07, // bt 0x07 - 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again) - 0x35, 0x01, // ldi 0x01 (acc = 1) - 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value) - 0x33, 0x02, // jmp 0x02 - 0x35, 0x01, // ldi 0x01 (reset acc to 1) - 0xa1, 0x5a, // sag 0x5a (save acc to global 90) - 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below) - 0x34, 0x00, 0x00, // ldi 0x0000 (waste 3 bytes) - 0x3a, // toss +static const uint16 sq4CdSignatureTextOptions[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) + 0x3c, // dup + 0x35, 0x01, // ldi 0x01 + 0x1a, // eq? (global 90 == 1) + 0x31, 0x06, // bnt 0x06 (0x0691) + 0x35, 0x02, // ldi 0x02 + 0xa1, 0x5a, // sag 0x5a (save acc to global 90) + 0x33, 0x0a, // jmp 0x0a (0x69b) + 0x3c, // dup + 0x35, 0x02, // ldi 0x02 + 0x1a, // eq? (global 90 == 2) + 0x31, 0x04, // bnt 0x04 (0x069b) + 0x35, 0x01, // ldi 0x01 + 0xa1, 0x5a, // sag 0x5a (save acc to global 90) + 0x3a, // toss + 0x38, SIG_SELECTOR16(show), // pushi 0x00d9 + 0x76, // push0 + 0x54, 0x04, // self 0x04 + 0x48, // ret + SIG_END +}; + +static const uint16 sq4CdPatchTextOptions[] = { + 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) + 0x3c, // dup + 0x35, 0x03, // ldi 0x03 (acc = 3) + 0x1a, // eq? (global 90 == 3) + 0x2f, 0x07, // bt 0x07 + 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again) + 0x35, 0x01, // ldi 0x01 (acc = 1) + 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value) + 0x33, 0x02, // jmp 0x02 + 0x35, 0x01, // ldi 0x01 (reset acc to 1) + 0xa1, 0x5a, // sag 0x5a (save acc to global 90) + 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below) + 0x34, PATCH_UINT16(0x0000), // ldi 0x0000 (waste 3 bytes) + 0x3a, // toss // (the rest of the code is the same) PATCH_END }; -// script, description, magic DWORD, adjust -const SciScriptSignature sq4Signatures[] = { - { 298, "Floppy: endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight }, - { 298, "Floppy (German): endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x4c), -3, sq4FloppySignatureEndlessFlightGerman, sq4FloppyPatchEndlessFlight }, - { 818, "CD: Speech and subtitles option", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x3c, 0x35), 0, sq4CdSignatureTextOptions, sq4CdPatchTextOptions }, - { 0, "CD: Babble icon speech and subtitles fix", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x35, 0x02), 0, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon }, - { 818, "CD: Speech and subtitles option button", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa1, 0x53), 0, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton }, +// script, description, signature patch +static const SciScriptPatcherEntry sq4Signatures[] = { + { true, 298, "Floppy: endless flight", 1, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight }, + { true, 700, "Floppy: throw stuff at sequel police bug", 1, sq4FloppySignatureThrowStuffAtSequelPoliceBug, sq4FloppyPatchThrowStuffAtSequelPoliceBug }, + { true, 818, "CD: Speech and subtitles option", 1, sq4CdSignatureTextOptions, sq4CdPatchTextOptions }, + { true, 0, "CD: Babble icon speech and subtitles fix", 1, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon }, + { true, 818, "CD: Speech and subtitles option button", 1, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -1478,75 +2398,234 @@ const SciScriptSignature sq4Signatures[] = { // The same issue happens in Sierra SCI. // We simply set the correct starting cel number to fix the bug. // Responsible method: robotIntoShip::changeState(9) -const byte sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = { - 8, - 0x39, 0x07, // pushi 07 (ship::cel) - 0x78, // push1 - 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10) - 0x38, 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop) - 0 +static const uint16 sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = { + 0x39, + SIG_MAGICDWORD, SIG_SELECTOR8(cel), // pushi "cel" + 0x78, // push1 + 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10) + 0x38, SIG_UINT16(0x00a0), // pushi 0x00a0 (ship::setLoop) + SIG_END +}; + +static const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = { + PATCH_ADDTOOFFSET(+3), + 0x39, 0x09, // pushi 0x09 (set ship::cel to 9) + PATCH_END }; -const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = { - PATCH_ADDTOOFFSET | +3, - 0x39, 0x09, // pushi 0x09 (set ship::cel to 9) - PATCH_END -}; - -const byte sq1vgaSignatureEgoShowsCard[] = { - 25, - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID) - 0x78, // push1 - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID) - 0x76, // push0 - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x04, // send 0x04 (get timesShownID) - 0x36, // push - 0x35, 0x01, // ldi 1 - 0x02, // add - 0x36, // push - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x06, // send 0x06 (set timesShownID) - 0x36, // push (wrong, acc clobbered by class, above) - 0x35, 0x03, // ldi 0x03 - 0x22, // lt? - 0 +static const uint16 sq1vgaSignatureEgoShowsCard[] = { + SIG_MAGICDWORD, + 0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID" + 0x78, // push1 + 0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID" + 0x76, // push0 + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x04, // send 0x04 (get timesShownID) + 0x36, // push + 0x35, 0x01, // ldi 1 + 0x02, // add + 0x36, // push + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x06, // send 0x06 (set timesShownID) + 0x36, // push (wrong, acc clobbered by class, above) + 0x35, 0x03, // ldi 0x03 + 0x22, // lt? + SIG_END }; // Note that this script patch is merely a reordering of the // instructions in the original script. -const uint16 sq1vgaPatchEgoShowsCard[] = { - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID) - 0x76, // push0 - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x04, // send 0x04 (get timesShownID) - 0x36, // push - 0x35, 0x01, // ldi 1 - 0x02, // add - 0x36, // push (this push corresponds to the wrong one above) - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID) - 0x78, // push1 - 0x36, // push - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x06, // send 0x06 (set timesShownID) - 0x35, 0x03, // ldi 0x03 - 0x22, // lt? +static const uint16 sq1vgaPatchEgoShowsCard[] = { + 0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID" + 0x76, // push0 + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x04, // send 0x04 (get timesShownID) + 0x36, // push + 0x35, 0x01, // ldi 1 + 0x02, // add + 0x36, // push (this push corresponds to the wrong one above) + 0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID" + 0x78, // push1 + 0x36, // push + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x06, // send 0x06 (set timesShownID) + 0x35, 0x03, // ldi 0x03 + 0x22, // lt? PATCH_END }; +// The spider droid on planet Korona has a fixed movement speed, +// which is way faster than the default movement speed of ego. +// This means that the player would have to turn up movement speed, +// otherwise it will be impossible to escape it. +// We fix this issue by making the droid move a bit slower than ego +// does (relative to movement speed setting). +// +// Applies to at least: English PC floppy +// Responsible method: spider::doit +static const uint16 sq1vgaSignatureSpiderDroidTiming[] = { + SIG_MAGICDWORD, + 0x63, 0x4e, // pToa script + 0x30, SIG_UINT16(0x0005), // bnt [further method code] + 0x35, 0x00, // ldi 00 + 0x32, SIG_UINT16(0x0062), // jmp [super-call] + 0x38, SIG_UINT16(0x0088), // pushi 0088h (script) + 0x76, // push0 + 0x81, 0x02, // lag global[2] (current room) + 0x4a, 0x04, // send 04 (get [current room].script) + 0x30, SIG_UINT16(0x0005), // bnt [further method code] + 0x35, 0x00, // ldi 00 + 0x32, SIG_UINT16(0x0052), // jmp [super-call] + 0x89, 0xa6, // lsg global[a6] + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x30, SIG_UINT16(0x0012), // bnt [2nd code], in case global A6 <> 1 + 0x81, 0xb5, // lag global[b5] + 0x30, SIG_UINT16(0x000d), // bnt [2nd code], in case global B5 == 0 + 0x38, SIG_UINT16(0x008c), // pushi 008c + 0x78, // push1 + 0x72, SIG_UINT16(0x1cb6), // lofsa 1CB6 (moveToPath) + 0x36, // push + 0x54, 0x06, // self 06 + 0x32, SIG_UINT16(0x0038), // jmp [super-call] + 0x81, 0xb5, // lag global[B5] + 0x18, // not + 0x30, SIG_UINT16(0x0032), // bnt [super-call], in case global B5 <> 0 + SIG_END +}; // 58 bytes) + +static const uint16 sq1vgaPatchSpiderDroidTiming[] = { + 0x63, 0x4e, // pToa script + 0x2f, 0x68, // bt [super-call] + 0x38, PATCH_UINT16(0x0088), // pushi 0088 (script) + 0x76, // push0 + 0x81, 0x02, // lag global[2] (current room) + 0x4a, 0x04, // send 04 + 0x2f, 0x5e, // bt [super-call] + // --> 12 bytes saved + // new code + 0x38, PATCH_UINT16(0x0176), // pushi 0176 (egoMoveSpeed) + 0x76, // push0 + 0x81, 0x01, // lag global[1] + 0x4a, 0x04, // send 04 - sq1::egoMoveSpeed + 0x36, // push + 0x36, // push + 0x35, 0x03, // ldi 03 + 0x0c, // shr + 0x02, // add --> egoMoveSpeed + (egoMoveSpeed >> 3) + 0x39, 0x01, // push 01 (waste 1 byte) + 0x02, // add --> egoMoveSpeed++ + 0x65, 0x4c, // aTop cycleSpeed + 0x65, 0x5e, // aTop moveSpeed + // new code end + 0x89, 0xb5, // lsg global[B5] + 0x31, 0x13, // bnt [2nd code chunk] + 0x89, 0xa6, // lsg global[A6] + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x3e, // bnt [super-call] + 0x38, PATCH_UINT16(0x008c), // pushi 008c + 0x78, // push1 + 0x72, PATCH_UINT16(0x1cb6), // lofsa moveToPath + 0x36, // push + 0x54, 0x06, // self 06 - spider::setScript(movePath) + 0x33, 0x32, // jmp [super-call] + // --> 9 bytes saved + PATCH_END +}; + +// script, description, signature patch +static const SciScriptPatcherEntry sq1vgaSignatures[] = { + { true, 45, "Ulence Flats: timepod graphic glitch", 1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch }, + { true, 58, "Sarien armory droid zapping ego first time", 1, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard }, + { true, 704, "spider droid timing issue", 1, sq1vgaSignatureSpiderDroidTiming, sq1vgaPatchSpiderDroidTiming }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// =========================================================================== +// The toolbox in sq5 is buggy. When you click on the upper part of the "put +// in inventory"-button (some items only - for example the hole puncher - at the +// upper left), points will get awarded correctly and the item will get put into +// the player's inventory, but you will then get a "not here" message and the +// item will also remain to be the current mouse cursor. +// The bug report also says that items may get lost. I wasn't able to reproduce +// that part. +// This is caused by the mouse-click event getting reprocessed (which wouldn't +// be a problem by itself) and during this reprocessing coordinates are not +// processed the same as during the first click (script 226 includes a local +// subroutine, which checks coordinates in a hardcoded way w/o port-adjustment). +// Because of this, the hotspot for the button is lower than it should be, which +// then results in the game thinking that the user didn't click on the button +// and also results in the previously mentioned message. +// This happened in Sierra SCI as well (of course). +// We fix it by combining state 0 + 1 of takeTool::changeState and so stopping +// the event to get reprocessed. This was the only way possible, because everything +// else is done in SCI system scripts and I don't want to touch those. +// Applies to at least: English/German/French PC floppy +// Responsible method: takeTool::changeState +// Fixes bug: #6457 +static const uint16 sq5SignatureToolboxFix[] = { + 0x31, 0x13, // bnt [check for state 1] + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x00aa), // pushi 00aa + 0x39, 0x05, // pushi 05 + 0x39, 0x16, // pushi 16 + 0x76, // push0 + 0x39, 0x03, // pushi 03 + 0x76, // push0 + 0x7c, // pushSelf + 0x81, 0x5b, // lag 5b + 0x4a, 0x0e, // send 0e + 0x32, SIG_UINT16(0x0088), // jmp [end-of-method] + 0x3c, // dup + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x28, // bnt [check for state 2] + SIG_END +}; + +static const uint16 sq5PatchToolboxFix[] = { + 0x31, 0x41, // bnt [check for state 2] + PATCH_ADDTOOFFSET(+16), // skip to jmp offset + 0x35, 0x01, // ldi 01 + 0x65, 0x14, // aTop [state] + 0x36, 0x00, 0x00, // ldi 0000 (waste 3 bytes) + 0x35, 0x00, // ldi 00 (waste 2 bytes) + PATCH_END +}; + +// script, description, signature patch +static const SciScriptPatcherEntry sq5Signatures[] = { + { true, 226, "toolbox fix", 1, sq5SignatureToolboxFix, sq5PatchToolboxFix }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// ================================================================================= -// script, description, magic DWORD, adjust -const SciScriptSignature sq1vgaSignatures[] = { - { 45, "Ulence Flats: timepod graphic glitch", 1, PATCH_MAGICDWORD( 0x07, 0x78, 0x39, 0x0a ), -1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch }, - { 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard }, +ScriptPatcher::ScriptPatcher() { + int selectorCount = ARRAYSIZE(selectorNameTable); + int selectorNr; - SCI_SIGNATUREENTRY_TERMINATOR}; + // Allocate table for selector-IDs and initialize that table as well + _selectorIdTable = new Selector[ selectorCount ]; + for (selectorNr = 0; selectorNr < selectorCount; selectorNr++) + _selectorIdTable[selectorNr] = -1; + + _runtimeTable = NULL; +} + +ScriptPatcher::~ScriptPatcher() { + delete[] _runtimeTable; + delete[] _selectorIdTable; +} // will actually patch previously found signature area -void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) { +void ScriptPatcher::applyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, const bool isMacSci11) { + const uint16 *patchData = patchEntry->patchData; byte orgData[PATCH_VALUELIMIT]; int32 offset = signatureOffset; - uint16 patchWord = *patch; + uint16 patchWord = *patchEntry->patchData; + uint16 patchSelector = 0; // Copy over original bytes from script uint32 orgDataSize = scriptSize - offset; @@ -1555,74 +2634,179 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri memcpy(&orgData, &scriptData[offset], orgDataSize); while (patchWord != PATCH_END) { + uint16 patchCommand = patchWord & PATCH_COMMANDMASK; uint16 patchValue = patchWord & PATCH_VALUEMASK; - switch (patchWord & PATCH_COMMANDMASK) { - case PATCH_ADDTOOFFSET: + switch (patchCommand) { + case PATCH_CODE_ADDTOOFFSET: { // add value to offset - offset += patchValue & ~PATCH_ADDTOOFFSET; + offset += patchValue; break; - case PATCH_GETORIGINALBYTE: + } + case PATCH_CODE_GETORIGINALBYTE: { // get original byte from script if (patchValue >= orgDataSize) - error("patching: can not get requested original byte from script"); + error("Script-Patcher: can not get requested original byte from script"); scriptData[offset] = orgData[patchValue]; offset++; break; - case PATCH_ADJUSTWORD: { - // Adjust word right before current position - byte *adjustPtr = &scriptData[offset - 2]; - uint16 adjustWord = READ_LE_UINT16(adjustPtr); - adjustWord += patchValue; - WRITE_LE_UINT16(adjustPtr, adjustWord); + } + case PATCH_CODE_GETORIGINALBYTEADJUST: { + // get original byte from script and adjust it + if (patchValue >= orgDataSize) + error("Script-Patcher: can not get requested original byte from script"); + byte orgByte = orgData[patchValue]; + int16 adjustValue; + patchData++; adjustValue = (int16)(*patchData); + scriptData[offset] = orgByte + adjustValue; + offset++; break; } - case PATCH_ADJUSTWORD_NEG: { - // Adjust word right before current position (negative way) - byte *adjustPtr = &scriptData[offset - 2]; - uint16 adjustWord = READ_LE_UINT16(adjustPtr); - adjustWord -= patchValue; - WRITE_LE_UINT16(adjustPtr, adjustWord); + case PATCH_CODE_UINT16: + case PATCH_CODE_SELECTOR16: { + byte byte1; + byte byte2; + + switch (patchCommand) { + case PATCH_CODE_UINT16: { + byte1 = patchValue & PATCH_BYTEMASK; + patchData++; patchWord = *patchData; + if (patchWord & PATCH_COMMANDMASK) + error("Script-Patcher: Patch inconsistent"); + byte2 = patchWord & PATCH_BYTEMASK; + break; + } + case PATCH_CODE_SELECTOR16: { + patchSelector = _selectorIdTable[patchValue]; + byte1 = patchSelector & 0xFF; + byte2 = patchSelector >> 8; + break; + } + default: + byte1 = 0; byte2 = 0; + } + if (!isMacSci11) { + scriptData[offset++] = byte1; + scriptData[offset++] = byte2; + } else { + // SCI1.1+ on macintosh had uint16s in script in BE-order + scriptData[offset++] = byte2; + scriptData[offset++] = byte1; + } break; } - default: - scriptData[offset] = patchValue & 0xFF; + case PATCH_CODE_SELECTOR8: { + patchSelector = _selectorIdTable[patchValue]; + if (patchSelector & 0xFF00) + error("Script-Patcher: 8 bit selector required, game uses 16 bit selector"); + scriptData[offset] = patchSelector & 0xFF; offset++; + break; } - patch++; - patchWord = *patch; + case PATCH_CODE_BYTE: + scriptData[offset] = patchValue & PATCH_BYTEMASK; + offset++; + } + patchData++; + patchWord = *patchData; } } // will return -1 if no match was found, otherwise an offset to the start of the signature match -int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) { +int32 ScriptPatcher::findSignature(const SciScriptPatcherEntry *patchEntry, SciScriptPatcherRuntimeEntry *runtimeEntry, const byte *scriptData, const uint32 scriptSize, const bool isMacSci11) { if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay return -1; - const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work + const uint32 magicDWord = runtimeEntry->magicDWord; // is platform-specific BE/LE form, so that the later match will work const uint32 searchLimit = scriptSize - 3; uint32 DWordOffset = 0; // first search for the magic DWORD while (DWordOffset < searchLimit) { if (magicDWord == READ_UINT32(scriptData + DWordOffset)) { // magic DWORD found, check if actual signature matches - uint32 offset = DWordOffset + signature->magicOffset; + uint32 offset = DWordOffset + runtimeEntry->magicOffset; uint32 byteOffset = offset; - const byte *signatureData = signature->data; - byte matchAdjust = 1; - while (matchAdjust) { - byte matchBytesCount = *signatureData++; - if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds? + const uint16 *signatureData = patchEntry->signatureData; + uint16 sigSelector = 0; + + uint16 sigWord = *signatureData; + while (sigWord != SIG_END) { + uint16 sigCommand = sigWord & SIG_COMMANDMASK; + uint16 sigValue = sigWord & SIG_VALUEMASK; + switch (sigCommand) { + case SIG_CODE_ADDTOOFFSET: { + // add value to offset + byteOffset += sigValue; + break; + } + case SIG_CODE_UINT16: + case SIG_CODE_SELECTOR16: { + if ((byteOffset + 1) < scriptSize) { + byte byte1; + byte byte2; + + switch (sigCommand) { + case SIG_CODE_UINT16: { + byte1 = sigValue & SIG_BYTEMASK; + signatureData++; sigWord = *signatureData; + if (sigWord & SIG_COMMANDMASK) + error("Script-Patcher: signature inconsistent\nFaulty patch: '%s'", patchEntry->description); + byte2 = sigWord & SIG_BYTEMASK; + break; + } + case SIG_CODE_SELECTOR16: { + sigSelector = _selectorIdTable[sigValue]; + byte1 = sigSelector & 0xFF; + byte2 = sigSelector >> 8; + break; + } + default: + byte1 = 0; byte2 = 0; + } + if (!isMacSci11) { + if ((scriptData[byteOffset] != byte1) || (scriptData[byteOffset + 1] != byte2)) + sigWord = SIG_MISMATCH; + } else { + // SCI1.1+ on macintosh had uint16s in script in BE-order + if ((scriptData[byteOffset] != byte2) || (scriptData[byteOffset + 1] != byte1)) + sigWord = SIG_MISMATCH; + } + byteOffset += 2; + } else { + sigWord = SIG_MISMATCH; + } break; - if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch? + } + case SIG_CODE_SELECTOR8: { + if (byteOffset < scriptSize) { + sigSelector = _selectorIdTable[sigValue]; + if (sigSelector & 0xFF00) + error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty patch: '%s'", patchEntry->description); + if (scriptData[byteOffset] != (sigSelector & 0xFF)) + sigWord = SIG_MISMATCH; + byteOffset++; + } else { + sigWord = SIG_MISMATCH; // out of bounds + } + break; + } + case SIG_CODE_BYTE: + if (byteOffset < scriptSize) { + if (scriptData[byteOffset] != sigWord) + sigWord = SIG_MISMATCH; + byteOffset++; + } else { + sigWord = SIG_MISMATCH; // out of bounds + } + } + + if (sigWord == SIG_MISMATCH) break; - // those bytes matched, adjust offsets accordingly - signatureData += matchBytesCount; - byteOffset += matchBytesCount; - // get offset... - matchAdjust = *signatureData++; - byteOffset += matchAdjust; + + signatureData++; + sigWord = *signatureData; } - if (!matchAdjust) // all matches worked? + + if (sigWord == SIG_END) // signature fully matched? return offset; } DWordOffset++; @@ -1631,9 +2815,182 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr return -1; } -void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) { - const SciScriptSignature *signatureTable = NULL; - switch (g_sci->getGameId()) { +// This method calculates the magic DWORD for each entry in the signature table +// and it also initializes the selector table for selectors used in the signatures/patches of the current game +void ScriptPatcher::initSignature(const SciScriptPatcherEntry *patchTable, bool isMacSci11) { + const SciScriptPatcherEntry *curEntry = patchTable; + SciScriptPatcherRuntimeEntry *curRuntimeEntry; + Selector curSelector = -1; + int step; + int magicOffset; + byte magicDWord[4]; + int magicDWordLeft = 0; + const uint16 *curData; + uint16 curWord; + uint16 curCommand; + uint32 curValue; + byte byte1 = 0; + byte byte2 = 0; + int patchEntryCount = 0; + + // Count entries and allocate runtime data + while (curEntry->signatureData) { + patchEntryCount++; curEntry++; + } + _runtimeTable = new SciScriptPatcherRuntimeEntry[patchEntryCount]; + memset(_runtimeTable, 0, sizeof(SciScriptPatcherRuntimeEntry) * patchEntryCount); + + curEntry = patchTable; + curRuntimeEntry = _runtimeTable; + while (curEntry->signatureData) { + // process signature + memset(magicDWord, 0, sizeof(magicDWord)); + + curRuntimeEntry->active = curEntry->defaultActive; + curRuntimeEntry->magicDWord = 0; + curRuntimeEntry->magicOffset = 0; + + for (step = 0; step < 2; step++) { + switch (step) { + case 0: curData = curEntry->signatureData; break; + case 1: curData = curEntry->patchData; break; + } + + curWord = *curData; + magicOffset = 0; + while (curWord != SIG_END) { + curCommand = curWord & SIG_COMMANDMASK; + curValue = curWord & SIG_VALUEMASK; + switch (curCommand) { + case SIG_MAGICDWORD: { + if (step == 0) { + if ((curRuntimeEntry->magicDWord) || (magicDWordLeft)) + error("Script-Patcher: Magic-DWORD specified multiple times in signature\nFaulty patch: '%s'", curEntry->description); + magicDWordLeft = 4; + curRuntimeEntry->magicOffset = magicOffset; + } + break; + } + case SIG_CODE_ADDTOOFFSET: { + magicOffset -= curValue; + if (magicDWordLeft) + error("Script-Patcher: Magic-DWORD contains AddToOffset command\nFaulty patch: '%s'", curEntry->description); + break; + } + case SIG_CODE_UINT16: + case SIG_CODE_SELECTOR16: { + // UINT16 or 1 + switch (curCommand) { + case SIG_CODE_UINT16: { + curData++; curWord = *curData; + if (curWord & SIG_COMMANDMASK) + error("Script-Patcher: signature entry inconsistent\nFaulty patch: '%s'", curEntry->description); + if (!isMacSci11) { + byte1 = curValue; + byte2 = curWord & SIG_BYTEMASK; + } else { + byte1 = curWord & SIG_BYTEMASK; + byte2 = curValue; + } + break; + } + case SIG_CODE_SELECTOR16: { + curSelector = _selectorIdTable[curValue]; + if (curSelector == -1) { + curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]); + _selectorIdTable[curValue] = curSelector; + } + if (!isMacSci11) { + byte1 = curSelector & 0x00FF; + byte2 = curSelector >> 8; + } else { + byte1 = curSelector >> 8; + byte2 = curSelector & 0x00FF; + } + break; + } + } + magicOffset -= 2; + if (magicDWordLeft) { + // Remember current word for Magic DWORD + magicDWord[4 - magicDWordLeft] = byte1; + magicDWordLeft--; + if (magicDWordLeft) { + magicDWord[4 - magicDWordLeft] = byte2; + magicDWordLeft--; + } + if (!magicDWordLeft) { + curRuntimeEntry->magicDWord = READ_LE_UINT32(magicDWord); + } + } + break; + } + case SIG_CODE_BYTE: + case SIG_CODE_SELECTOR8: { + if (curCommand == SIG_CODE_SELECTOR8) { + curSelector = _selectorIdTable[curValue]; + if (curSelector == -1) { + curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]); + _selectorIdTable[curValue] = curSelector; + if (curSelector != -1) { + if (curSelector & 0xFF00) + error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty patch: '%s'", curEntry->description); + } + } + curValue = curSelector; + } + magicOffset--; + if (magicDWordLeft) { + // Remember current byte for Magic DWORD + magicDWord[4 - magicDWordLeft] = (byte)curValue; + magicDWordLeft--; + if (!magicDWordLeft) { + curRuntimeEntry->magicDWord = READ_LE_UINT32(magicDWord); + } + } + } + } + curData++; + curWord = *curData; + } + } + if (magicDWordLeft) + error("Script-Patcher: Magic-DWORD beyond End-Of-Signature\nFaulty patch: '%s'", curEntry->description); + if (!curRuntimeEntry->magicDWord) + error("Script-Patcher: Magic-DWORD not specified in signature\nFaulty patch: '%s'", curEntry->description); + + curEntry++; curRuntimeEntry++; + } +} + +// This method enables certain patches +// It's used for patches, which are not meant to get applied all the time +void ScriptPatcher::enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription) { + const SciScriptPatcherEntry *curEntry = patchTable; + SciScriptPatcherRuntimeEntry *runtimeEntry = _runtimeTable; + int searchDescriptionLen = strlen(searchDescription); + int matchCount = 0; + + while (curEntry->signatureData) { + if (strncmp(curEntry->description, searchDescription, searchDescriptionLen) == 0) { + // match found, enable patch + runtimeEntry->active = true; + matchCount++; + } + curEntry++; runtimeEntry++; + } + + if (!matchCount) + error("Script-Patcher: no patch found to enable"); +} + +void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) { + const SciScriptPatcherEntry *signatureTable = NULL; + const SciScriptPatcherEntry *curEntry = NULL; + SciScriptPatcherRuntimeEntry *curRuntimeEntry = NULL; + const Sci::SciGameId gameId = g_sci->getGameId(); + + switch (gameId) { case GID_CAMELOT: signatureTable = camelotSignatures; break; @@ -1653,11 +3010,7 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin signatureTable = gk1Signatures; break; case GID_KQ5: - // See the explanation in the kq5SignatureWinGMSignals comment - if (g_sci->_features->useAltWinGMSound()) - signatureTable = kq5WinGMSignatures; - else - signatureTable = kq5Signatures; + signatureTable = kq5Signatures; break; case GID_KQ6: signatureTable = kq6Signatures; @@ -1671,6 +3024,9 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin case GID_LSL2: signatureTable = larry2Signatures; break; + case GID_LSL5: + signatureTable = larry5Signatures; + break; case GID_LSL6: signatureTable = larry6Signatures; break; @@ -1695,26 +3051,67 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin case GID_SQ4: signatureTable = sq4Signatures; break; + case GID_SQ5: + signatureTable = sq5Signatures; + break; default: break; } if (signatureTable) { - while (signatureTable->data) { - if (scriptNr == signatureTable->scriptNr) { + bool isMacSci11 = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1); + + if (!_runtimeTable) { + // Abort, in case selectors are not yet initialized (happens for games w/o selector-dictionary) + if (!g_sci->getKernel()->selectorNamesAvailable()) + return; + + // signature table needs to get initialized (Magic DWORD set, selector table set) + initSignature(signatureTable, isMacSci11); + + // Do additional game-specific initialization + switch (gameId) { + case GID_KQ5: + if (g_sci->_features->useAltWinGMSound()) { + // See the explanation in the kq5SignatureWinGMSignals comment + enablePatch(signatureTable, "Win: GM Music signal checks"); + } + break; + case GID_KQ6: + if (g_sci->isCD()) { + // Enables Dual mode patches (audio + subtitles at the same time) for King's Quest 6 + enablePatch(signatureTable, "CD: audio + text support"); + } + break; + case GID_LAURABOW2: + if (g_sci->isCD()) { + // Enables Dual mode patches (audio + subtitles at the same time) for Laura Bow 2 + enablePatch(signatureTable, "CD: audio + text support"); + } + break; + default: + break; + } + } + + curEntry = signatureTable; + curRuntimeEntry = _runtimeTable; + + while (curEntry->signatureData) { + if ((scriptNr == curEntry->scriptNr) && (curRuntimeEntry->active)) { int32 foundOffset = 0; - int16 applyCount = signatureTable->applyCount; + int16 applyCount = curEntry->applyCount; do { - foundOffset = findSignature(signatureTable, scriptData, scriptSize); + foundOffset = findSignature(curEntry, curRuntimeEntry, scriptData, scriptSize, isMacSci11); if (foundOffset != -1) { // found, so apply the patch - debugC(kDebugLevelScripts, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset); - applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset); + debugC(kDebugLevelScriptPatcher, "Script-Patcher: '%s' on script %d offset %d", curEntry->description, scriptNr, foundOffset); + applyPatch(curEntry, scriptData, scriptSize, foundOffset, isMacSci11); } applyCount--; } while ((foundOffset != -1) && (applyCount)); } - signatureTable++; + curEntry++; curRuntimeEntry++; } } } |