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-rw-r--r--engines/sci/engine/script_patches.cpp753
1 files changed, 746 insertions, 7 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 13c3297f90..5f3370bad5 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -103,6 +103,9 @@ static const char *const selectorNameTable[] = {
"modNum", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
"cycler", // Space Quest 4 / system selector
"setLoop", // Laura Bow 1 Colonel's Bequest
+#ifdef ENABLE_SCI32
+ "newWith", // SCI2 array script
+#endif
NULL
};
@@ -132,7 +135,85 @@ enum ScriptPatcherSelectors {
SELECTOR_modNum,
SELECTOR_cycler,
SELECTOR_setLoop
+#ifdef ENABLE_SCI32
+ ,
+ SELECTOR_newWith
+#endif
+};
+
+#ifdef ENABLE_SCI32
+// It is not possible to change the directory for ScummVM save games, so disable
+// the "change directory" button in the standard save dialogue
+static const uint16 sci2ChangeDirSignature[] = {
+ 0x72, SIG_ADDTOOFFSET(+2), // lofsa changeDirI
+ 0x4a, SIG_UINT16(0x04), // send 4
+ SIG_MAGICDWORD,
+ 0x36, // push
+ 0x35, 0xF7, // ldi $f7
+ 0x12, // and
+ 0x36, // push
+ SIG_END
+};
+
+static const uint16 sci2ChangeDirPatch[] = {
+ PATCH_ADDTOOFFSET(+3), // lofsa changeDirI
+ PATCH_ADDTOOFFSET(+3), // send 4
+ PATCH_ADDTOOFFSET(+1), // push
+ 0x35, 0x00, // ldi 0
+ PATCH_END
+};
+
+// Save game script hardcodes the maximum number of save games to 20, but
+// this is an artificial constraint that does not apply to ScummVM
+static const uint16 sci2NumSavesSignature1[] = {
+ SIG_MAGICDWORD,
+ 0x8b, 0x02, // lsl local[2]
+ 0x35, 0x14, // ldi 20
+ 0x22, // lt?
+ SIG_END
+};
+
+static const uint16 sci2NumSavesPatch1[] = {
+ PATCH_ADDTOOFFSET(+2), // lsl local[2]
+ 0x35, 0x63, // ldi 99
+ PATCH_END
+};
+
+static const uint16 sci2NumSavesSignature2[] = {
+ SIG_MAGICDWORD,
+ 0x8b, 0x02, // lsl local[2]
+ 0x35, 0x14, // ldi 20
+ 0x1a, // eq?
+ SIG_END
+};
+
+static const uint16 sci2NumSavesPatch2[] = {
+ PATCH_ADDTOOFFSET(+2), // lsl local[2]
+ 0x35, 0x63, // ldi 99
+ PATCH_END
+};
+
+// Phantasmagoria & SQ6 try to initialize the first entry of an int16 array
+// using an empty string, which is not valid (it should be a number)
+static const uint16 sci21IntArraySignature[] = {
+ 0x38, SIG_SELECTOR16(newWith), // pushi newWith
+ 0x7a, // push2
+ 0x39, 0x04, // pushi $4
+ 0x72, SIG_ADDTOOFFSET(+2), // lofsa string ""
+ SIG_MAGICDWORD,
+ 0x36, // push
+ 0x51, 0x0b, // class IntArray
+ 0x4a, 0x8, // send $8
+ SIG_END
+};
+
+static const uint16 sci21IntArrayPatch[] = {
+ PATCH_ADDTOOFFSET(+6), // push $b9; push2; pushi $4
+ 0x76, // push0
+ 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste bytes)
+ PATCH_END
};
+#endif
// ===========================================================================
// Conquests of Camelot
@@ -614,6 +695,10 @@ static const SciScriptPatcherEntry freddypharkasSignatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+#ifdef ENABLE_SCI32
+#pragma mark -
+#pragma mark Gabriel Knight 1
+
// ===========================================================================
// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
// this is not enough time to get to the door, so we patch that to 23 seconds
@@ -663,6 +748,68 @@ static const uint16 gk1PatchDay6PoliceSleep[] = {
PATCH_END
};
+// At the start of day 5, there is like always some dialogue with Grace.
+//
+// The dialogue script code about the drum book + veve newspaper clip is a bit broken.
+//
+// In case the player already has the veve, but is supposed to get the drum book, then the drum book
+// dialogue is repeated twice and the veve newspaper dialogue is also repeated (although it was played on day 4
+// in such case already).
+//
+// Drum book dialogue is called twice.
+// Once via GetTheVeve::changeState(0) and a second time via GetTheVeve::changeState(11).
+//
+// GetTheVeve::changeState(0) would also play the first line of the veve pattern newspaper and that's skipped,
+// when the player is supposed to get the drum book.
+// GetTheVeve::changeState(1) up to state 10 will do the dialogue about the veve newspaper.
+// At the start of state 1 though, the player will get the drum book in case he ask for research.
+// Right after that the scripts check, if the player has the drum book and then go the veve newspaper route.
+//
+// We fix this by skipping the drum book check in case the player just got the drum book.
+// The scripts will then skip to state 12, skipping over the second drum book dialogue call.
+//
+// More notes: The veve newspaper item is inventory 9. The drum book is inventory 14.
+// The flag for veve research is 36, the flag for drum research is 73.
+//
+// This bug of course also occurs, when using the original interpreter.
+//
+// Special thanks, credits and kudos to sluicebox on IRC, who did a ton of research on this and even found this game bug originally.
+//
+// Applies to at least: English PC-CD, German PC-CD
+// Responsible method: getTheVeve::changeState(1) - script 212
+static const uint16 gk1SignatureDay5DrumBookDialogue[] = {
+ 0x31, 0x0b, // bnt [skip giving player drum book code]
+ 0x38, SIG_UINT16(0x0200), // pushi 0200h
+ 0x78, // push1
+ SIG_MAGICDWORD,
+ 0x39, 0x0e, // pushi 0Eh
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x06, 0x00, // send 06 - GKEgo::get(0Eh)
+ // end of giving player drum book code
+ 0x38, SIG_UINT16(0x0202), // pushi 0202h
+ 0x78, // push1
+ 0x39, 0x0e, // pushi 0Eh
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x06, 0x00, // send 06 - GKEgo::has(0Eh)
+ 0x18, // not
+ 0x30, SIG_UINT16(0x0025), // bnt [veve newspaper code]
+ SIG_END
+};
+
+static const uint16 gk1PatchDay5DrumBookDialogue[] = {
+ 0x31, 0x0d, // bnt [skip giving player drum book code] adjusted
+ PATCH_ADDTOOFFSET(+11), // skip give player drum book original code
+ 0x33, 0x0D, // jmp [over the check inventory for drum book code]
+ // check inventory for drum book
+ 0x38, SIG_UINT16(0x0202), // pushi 0202h
+ 0x78, // push1
+ 0x39, 0x0e, // pushi 0Eh
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x06, 0x00, // send 06 - GKEgo::has(0Eh)
+ 0x2f, 0x23, // bt [veve newspaper code] (adjusted, saves 2 bytes)
+ PATCH_END
+};
+
// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
// Applies to at least: English PC-CD, German PC-CD, English Mac
// Responsible method: startOfDay5::changeState
@@ -729,7 +876,7 @@ static const uint16 gk1PatchInterrogationBug[] = {
0x76, // push0
0x4a, 0x04, 0x00, // send 0004
0xa5, 0x00, // sat 00
- 0x38, SIG_SELECTOR16(dispose), // pushi dispose
+ 0x38, PATCH_SELECTOR16(dispose), // pushi dispose
0x76, // push0
0x63, 0x50, // pToa 50
0x4a, 0x04, 0x00, // send 0004
@@ -746,15 +893,135 @@ static const uint16 gk1PatchInterrogationBug[] = {
PATCH_END
};
-// script, description, signature patch
+// On day 10 nearly at the end of the game, Gabriel Knight dresses up and right after that
+// someone will be at the door. Gabriel turns around to see what's going on.
+//
+// In ScummVM Gabriel turning around plays endlessly. This is caused by the loop of Gabriel
+// being kept at 1, but view + cel were changed accordingly. The view used - which is view 859 -
+// does not have a loop 1. kNumCels is called on that, BUT kNumCels in SSCI is broken in that
+// regard. It checks for loop > count and not loop >= count and will return basically random data
+// in case loop == count.
+//
+// In SSCI this simply worked by accident. kNumCels returned 0x53 in this case, but later script code
+// fixed that up somehow, so it worked out in the end.
+//
+// The setup for this is done in SDJEnters::changeState(0). The cycler will never reach the goal
+// because the goal will be cel -1, so it loops endlessly.
+//
+// We fix this by adding a setLoop(0).
+//
+// Applies to at least: English PC-CD, German PC-CD
+// Responsible method: sDJEnters::changeState
+static const uint16 gk1SignatureDay10GabrielDressUp[] = {
+ 0x87, 0x01, // lap param[1]
+ 0x65, 0x14, // aTop state
+ 0x36, // push
+ 0x3c, // dup
+ 0x35, 0x00, // ldi 0
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x006f), // bnt [next state 1]
+ SIG_ADDTOOFFSET(+84),
+ 0x39, 0x0e, // pushi 0Eh (view)
+ 0x78, // push1
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16(0x035B), // pushi 035Bh (859d)
+ 0x38, SIG_UINT16(0x0141), // pushi 0141h (setCel)
+ 0x78, // push1
+ 0x76, // push0
+ 0x38, SIG_UINT16(0x00E9), // pushi 00E9h (setCycle)
+ 0x7a, // push2
+ 0x51, 0x18, // class End
+ 0x36, // push
+ 0x7c, // pushSelf
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x14, 0x00, // send 14h
+ // GKEgo::view(859)
+ // GKEgo::setCel(0)
+ // GKEgo::setCycle(End, sDJEnters)
+ 0x32, SIG_UINT16(0x0233), // jmp [ret]
+ // next state
+ 0x3c, // dup
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x07, // bnt [next state 2]
+ 0x35, 0x02, // ldi 02
+ 0x65, 0x1a, // aTop cycles
+ 0x32, SIG_UINT16(0x0226), // jmp [ret]
+ // next state
+ 0x3c, // dup
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x2a, // bnt [next state 3]
+ 0x78, // push1
+ SIG_ADDTOOFFSET(+34),
+ // part of state 2 code, delays for 1 cycle
+ 0x35, 0x01, // ldi 1
+ 0x65, 0x1a, // aTop cycles
+ SIG_END
+};
+
+static const uint16 gk1PatchDay10GabrielDressUp[] = {
+ PATCH_ADDTOOFFSET(+9),
+ 0x30, SIG_UINT16(0x0073), // bnt [next state 1] - offset adjusted
+ SIG_ADDTOOFFSET(+84 + 11),
+ // added by us: setting loop to 0 (5 bytes needed)
+ 0x38, SIG_UINT16(0x00FB), // pushi 00FBh (setLoop)
+ 0x78, // push1
+ 0x76, // push0
+ // original code, but offset changed
+ 0x38, SIG_UINT16(0x00E9), // pushi 00E9h (setCycle)
+ 0x7a, // push2
+ 0x51, 0x18, // class End
+ 0x36, // push
+ 0x7c, // pushSelf
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x1a, 0x00, // send 1Ah - adjusted
+ // GKEgo::view(859)
+ // GKEgo::setCel(0)
+ // GKEgo::setLoop(0) <-- new, by us
+ // GKEgo::setCycle(End, sDJEnters)
+ // end of original code
+ 0x3a, // toss
+ 0x48, // ret (saves 1 byte)
+ // state 1 code
+ 0x3c, // dup
+ 0x34, SIG_UINT16(0x0001), // ldi 0001 (waste 1 byte)
+ 0x1a, // eq?
+ 0x31, 2, // bnt [next state 2]
+ 0x33, 41, // jmp to state 2 delay code
+ SIG_ADDTOOFFSET(+41),
+ // wait 2 cycles instead of only 1
+ 0x35, 0x02, // ldi 2
+ PATCH_END
+};
+
+// script, description, signature patch
static const SciScriptPatcherEntry gk1Signatures[] = {
- { true, 51, "interrogation bug", 1, gk1SignatureInterrogationBug, gk1PatchInterrogationBug },
- { true, 212, "day 5 phone freeze", 1, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
- { true, 230, "day 6 police beignet timer issue", 1, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
- { true, 230, "day 6 police sleep timer issue", 1, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
+ { true, 51, "interrogation bug", 1, gk1SignatureInterrogationBug, gk1PatchInterrogationBug },
+ { true, 212, "day 5 drum book dialogue error", 1, gk1SignatureDay5DrumBookDialogue, gk1PatchDay5DrumBookDialogue },
+ { true, 212, "day 5 phone freeze", 1, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
+ { true, 230, "day 6 police beignet timer issue", 1, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
+ { true, 230, "day 6 police sleep timer issue", 1, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
+ { true, 808, "day 10 gabriel dress up infinite turning", 1, gk1SignatureDay10GabrielDressUp, gk1PatchDay10GabrielDressUp },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
SCI_SIGNATUREENTRY_TERMINATOR
};
+#pragma mark -
+#pragma mark Gabriel Knight 2
+
+// script, description, signature patch
+static const SciScriptPatcherEntry gk2Signatures[] = {
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#endif
+
// ===========================================================================
// at least during harpy scene export 29 of script 0 is called in kq5cd and
// has an issue for those calls, where temp 3 won't get inititialized, but
@@ -1452,6 +1719,173 @@ static const SciScriptPatcherEntry kq6Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+#ifdef ENABLE_SCI32
+#pragma mark -
+#pragma mark Kings Quest 7
+
+// ===========================================================================
+
+// King's Quest 7 has really weird subtitles. It seems as if the subtitles were
+// not fully finished.
+//
+// Method kqMessager::findTalker in script 0 tries to figure out, which class to use for
+// displaying subtitles. It uses the "talker" data of the given message to do that.
+// Strangely this "talker" data seems to be quite broken.
+// For example chapter 2 starts with a cutscene.
+// Troll king: "Welcome, most beautiful of princesses!" - talker 6
+// Which is followed by the princess going
+// "Hmm?" - which is set to talker 99, normally the princess is talker 7.
+//
+// Talker 99 is seen as unknown and thus treated as "narrator", which makes
+// the scripts put the text at the top of the game screen and even use a
+// different font.
+//
+// In other cases, when the player character thinks to himself talker 99
+// is also used. In such situations it may make somewhat sense to do so,
+// but putting the text at the top of the screen is also irritating to the player.
+// It's really weird.
+//
+// The scripts also put the regular text in the middle of the screen, blocking
+// animations.
+//
+// And for certain rooms, the subtitle box may use another color
+// like for example pink/purple at the start of chapter 5.
+//
+// We fix all of that (hopefully - lots of testing is required).
+// We put the text at the bottom of the play screen.
+// We also make the scripts use the regular KQTalker instead of KQNarrator.
+// And we also make the subtitle box use color 255, which is fixed white.
+//
+// Applies to at least: PC CD 1.4 English, 1.51 English, 1.51 German, 2.00 English
+// Patched method: KQNarrator::init (script 31)
+static const uint16 kq7SignatureSubtitleFix1[] = {
+ SIG_MAGICDWORD,
+ 0x39, 0x25, // pushi 25h (fore)
+ 0x78, // push1
+ 0x39, 0x06, // pushi 06 - sets back to 6
+ 0x39, 0x26, // pushi 26 (back)
+ 0x78, // push1
+ 0x78, // push1 - sets back to 1
+ 0x39, 0x2a, // pushi 2Ah (font)
+ 0x78, // push1
+ 0x89, 0x16, // lsg global[16h] - sets font to global[16h]
+ 0x7a, // push2 (y)
+ 0x78, // push1
+ 0x76, // push0 - sets y to 0
+ 0x54, SIG_UINT16(0x0018), // self 18h
+ SIG_END
+};
+
+static const uint16 kq7PatchSubtitleFix1[] = {
+ 0x33, 0x12, // jmp [skip special init code]
+ PATCH_END
+};
+
+// Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English
+// Patched method: Narrator::init (script 64928)
+static const uint16 kq7SignatureSubtitleFix2[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x12, // and
+ 0x31, 0x1e, // bnt [skip audio volume code]
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi masterVolume (0212h for 2.00, 0219h for 1.51)
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, 0x00, // send 04
+ 0x65, 0x32, // aTop curVolume
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi masterVolume (0212h for 2.00, 0219h for 1.51)
+ 0x78, // push1
+ 0x67, 0x32, // pTos curVolume
+ 0x35, 0x02, // ldi 02
+ 0x06, // mul
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x08, // div
+ 0x36, // push
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x06, 0x00, // send 06
+ // end of volume code
+ 0x35, 0x01, // ldi 01
+ 0x65, 0x28, // aTop initialized
+ SIG_END
+};
+
+static const uint16 kq7PatchSubtitleFix2[] = {
+ PATCH_ADDTOOFFSET(+5), // skip to bnt
+ 0x31, 0x1b, // bnt [skip audio volume code]
+ PATCH_ADDTOOFFSET(+15), // right after "aTop curVolume / pushi masterVolume / push1"
+ 0x7a, // push2
+ 0x06, // mul (saves 3 bytes in total)
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x08, // div
+ 0x36, // push
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x06, 0x00, // send 06
+ // end of volume code
+ 0x35, 118, // ldi 118d
+ 0x65, 0x16, // aTop y
+ 0x78, // push1 (saves 1 byte)
+ 0x69, 0x28, // sTop initialized
+ PATCH_END
+};
+
+// Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English
+// Patched method: Narrator::say (script 64928)
+static const uint16 kq7SignatureSubtitleFix3[] = {
+ SIG_MAGICDWORD,
+ 0x63, 0x28, // pToa initialized
+ 0x18, // not
+ 0x31, 0x07, // bnt [skip init code]
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi init (008Eh for 2.00, 0093h for 1.51)
+ 0x76, // push0
+ 0x54, SIG_UINT16(0x0004), // self 04
+ // end of init code
+ 0x8f, 0x00, // lsp param[0]
+ 0x35, 0x01, // ldi 01
+ 0x1e, // gt?
+ 0x31, 0x08, // bnt [set acc to 0]
+ 0x87, 0x02, // lap param[2]
+ 0x31, 0x04, // bnt [set acc to 0]
+ 0x87, 0x02, // lap param[2]
+ 0x33, 0x02, // jmp [over set acc to 0 code]
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x18, // aTop caller
+ SIG_END
+};
+
+static const uint16 kq7PatchSubtitleFix3[] = {
+ PATCH_ADDTOOFFSET(+2), // skip over "pToa initialized code"
+ 0x2f, 0x0c, // bt [skip init code] - saved 1 byte
+ 0x38,
+ PATCH_GETORIGINALBYTE(+6),
+ PATCH_GETORIGINALBYTE(+7), // pushi (init)
+ 0x76, // push0
+ 0x54, PATCH_UINT16(0x0004), // self 04
+ // additionally set background color here (5 bytes)
+ 0x34, PATCH_UINT16(255), // pushi 255d
+ 0x65, 0x2e, // aTop back
+ // end of init code
+ 0x8f, 0x00, // lsp param[0]
+ 0x35, 0x01, // ldi 01 - this may get optimized to get another byte
+ 0x1e, // gt?
+ 0x31, 0x04, // bnt [set acc to 0]
+ 0x87, 0x02, // lap param[2]
+ 0x2f, 0x02, // bt [over set acc to 0 code]
+ PATCH_END
+};
+
+// script, description, signature patch
+static const SciScriptPatcherEntry kq7Signatures[] = {
+ { true, 31, "subtitle fix 1/3", 1, kq7SignatureSubtitleFix1, kq7PatchSubtitleFix1 },
+ { true, 64928, "subtitle fix 2/3", 1, kq7SignatureSubtitleFix2, kq7PatchSubtitleFix2 },
+ { true, 64928, "subtitle fix 3/3", 1, kq7SignatureSubtitleFix3, kq7PatchSubtitleFix3 },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#endif
+
// ===========================================================================
// Script 210 in the German version of Longbow handles the case where Robin
// hands out the scroll to Marion and then types his name using the hand code.
@@ -1492,9 +1926,109 @@ static const uint16 longbowPatchShowHandCode[] = {
PATCH_END
};
+// When walking through the forest, arithmetic errors may occur at "random".
+// The scripts try to add a value and a pointer to the object "berryBush".
+//
+// This is caused by a local variable overflow.
+//
+// The scripts create berry bush objects dynamically. The array storage for
+// those bushes may hold a total of 8 bushes. But sometimes 10 bushes
+// are created. This overwrites 2 additional locals in script 225 and
+// those locals are used normally for value lookups.
+//
+// Changing the total of bushes could cause all sorts of other issues,
+// that's why I rather patched the code, that uses the locals for a lookup.
+// Which means it doesn't matter anymore when those locals are overwritten.
+//
+// Applies to at least: English PC floppy, German PC floppy, English Amiga floppy
+// Responsible method: export 2 of script 225
+// Fixes bug: #6751
+static const uint16 longbowSignatureBerryBushFix[] = {
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x03, // ldi 03h
+ 0x1a, // eq?
+ 0x2e, SIG_UINT16(0x002d), // bt [process code]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x04, // ldi 04h
+ 0x1a, // eq?
+ 0x2e, SIG_UINT16(0x0025), // bt [process code]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x05, // ldi 05h
+ 0x1a, // eq?
+ 0x2e, SIG_UINT16(0x001d), // bt [process code]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x06, // ldi 06h
+ 0x1a, // eq?
+ 0x2e, SIG_UINT16(0x0015), // bt [process code]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x18, // ldi 18h
+ 0x1a, // eq?
+ 0x2e, SIG_UINT16(0x000d), // bt [process code]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x19, // ldi 19h
+ 0x1a, // eq?
+ 0x2e, SIG_UINT16(0x0005), // bt [process code]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x1a, // ldi 1Ah
+ 0x1a, // eq?
+ // jump location for the "bt" instructions
+ 0x30, SIG_UINT16(0x0011), // bnt [skip over follow up code, to offset 0c35]
+ // 55 bytes until here
+ 0x85, 00, // lat temp[0]
+ SIG_MAGICDWORD,
+ 0x9a, SIG_UINT16(0x0110), // lsli local[110h] -> 110h points normally to 110h / 2Bh
+ // 5 bytes
+ 0x7a, // push2
+ SIG_END
+};
+
+static const uint16 longbowPatchBerryBushFix[] = {
+ PATCH_ADDTOOFFSET(+4), // keep: lsg global[70h], ldi 03h
+ 0x22, // lt? (global < 03h)
+ 0x2f, 0x42, // bt [skip over all the code directly]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x06, // ldi 06h
+ 0x24, // le? (global <= 06h)
+ 0x2f, 0x0e, // bt [to kRandom code]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x18, // ldi 18h
+ 0x22, // lt? (global < 18h)
+ 0x2f, 0x34, // bt [skip over all the code directly]
+ 0x89, 0x70, // lsg global[70h]
+ 0x35, 0x1a, // ldi 1Ah
+ 0x24, // le? (global <= 1Ah)
+ 0x31, 0x2d, // bnt [skip over all the code directly]
+ // 28 bytes, 27 bytes saved
+ // kRandom code
+ 0x85, 0x00, // lat temp[0]
+ 0x2f, 0x05, // bt [skip over case 0]
+ // temp[0] == 0
+ 0x38, SIG_UINT16(0x0110), // pushi 0110h - that's what's normally at local[110h]
+ 0x33, 0x18, // jmp [kRandom call]
+ // check temp[0] further
+ 0x78, // push1
+ 0x1a, // eq?
+ 0x31, 0x05, // bt [skip over case 1]
+ // temp[0] == 1
+ 0x38, SIG_UINT16(0x002b), // pushi 002Bh - that's what's normally at local[111h]
+ 0x33, 0x0F, // jmp [kRandom call]
+ // temp[0] >= 2
+ 0x8d, 00, // lst temp[0]
+ 0x35, 0x02, // ldi 02
+ 0x04, // sub
+ 0x9a, SIG_UINT16(0x0112), // lsli local[112h] -> look up value in 2nd table
+ // this may not be needed at all and was just added for safety reasons
+ // waste 9 spare bytes
+ 0x35, 0x00, // ldi 00
+ 0x35, 0x00, // ldi 00
+ 0x34, PATCH_UINT16(0x0000), // ldi 0000
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry longbowSignatures[] = {
{ true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode },
+ { true, 225, "arithmetic berry bush fix", 1, longbowSignatureBerryBushFix, longbowPatchBerryBushFix },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -1652,6 +2186,39 @@ static const SciScriptPatcherEntry larry6Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+#ifdef ENABLE_SCI32
+#pragma mark -
+#pragma mark Leisure Suit Larry 6 Hires
+
+// When entering room 270 (diving board) from room 230, a typo in the game
+// script means that `setScale` is called accidentally instead of `setScaler`.
+// In SSCI this did not do much because the first argument happened to be
+// smaller than the y-position of `ego`, but in ScummVM the first argument is
+// larger and so a debug message "y value less than vanishingY" is displayed.
+static const uint16 larry6HiresSignatureSetScale[] = {
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16(0x14b), // pushi 014b (setScale)
+ 0x38, SIG_UINT16(0x05), // pushi 0005
+ 0x51, 0x2c, // class 2c (Scaler)
+ SIG_END
+};
+
+static const uint16 larry6HiresPatchSetScale[] = {
+ 0x38, SIG_UINT16(0x14f), // pushi 014f (setScaler)
+ PATCH_END
+};
+
+// script, description, signature patch
+static const SciScriptPatcherEntry larry6HiresSignatures[] = {
+ { true, 270, "fix incorrect setScale call", 1, larry6HiresSignatureSetScale, larry6HiresPatchSetScale },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#endif
+
// ===========================================================================
// Laura Bow 1 - Colonel's Bequest
//
@@ -2273,6 +2840,18 @@ static const SciScriptPatcherEntry mothergoose256Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+#ifdef ENABLE_SCI32
+#pragma mark -
+#pragma mark Phantasmagoria
+
+// script, description, signature patch
+static const SciScriptPatcherEntry phantasmagoriaSignatures[] = {
+ { true, 901, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#endif
+
// ===========================================================================
// Police Quest 1 VGA
@@ -2414,6 +2993,20 @@ static const SciScriptPatcherEntry pq1vgaSignatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+#ifdef ENABLE_SCI32
+#pragma mark -
+#pragma mark Police Quest 4
+
+// script, description, signature patch
+static const SciScriptPatcherEntry pq4Signatures[] = {
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#endif
+
// ===========================================================================
// At the healer's house there is a bird's nest up on the tree.
// The player can throw rocks at it until it falls to the ground.
@@ -2754,10 +3347,41 @@ static const uint16 qfg1vgaPatchWhiteStagDagger[] = {
PATCH_END
};
+// The dagger range has a script bug that can freeze the game or cause Brutus to kill you even after you've killed him.
+// This is a bug in the original game.
+//
+// When Bruno leaves, a 300 tick countdown starts. If you kill Brutus or leave room 73 within those 300 ticks then
+// the game is left in a broken state. For the rest of the game, if you ever return to the dagger range from the
+// east or west during the first half of the day then the game will freeze or Brutus will come back to life
+// and kill you, even if you already killed him.
+//
+// Special thanks, credits and kudos to sluicebox, who did a ton of research on this and even found this game bug originally.
+//
+// Applies to at least: English floppy, Mac floppy
+// Responsible method: brutusWaits::changeState
+// Fixes bug #9558
+static const uint16 qfg1vgaSignatureBrutusScriptFreeze[] = {
+ 0x78, // push1
+ 0x38, SIG_UINT16(0x144), // pushi 144h (324d)
+ 0x45, 0x05, 0x02, // call export 5 of script 0
+ SIG_MAGICDWORD,
+ 0x34, SIG_UINT16(0x12c), // ldi 12Ch (300d)
+ 0x65, 0x20, // aTop ticks
+ SIG_END
+};
+
+static const uint16 qfg1vgaPatchBrutusScriptFreeze[] = {
+ 0x34, PATCH_UINT16(0), // ldi 0 (waste 7 bytes)
+ 0x35, 0x00, // ldi 0
+ 0x35, 0x00, // ldi 0
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
{ true, 41, "moving to castle gate", 1, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
{ true, 55, "healer's hut, no delay for buy/steal", 1, qfg1vgaSignatureHealerHutNoDelay, qfg1vgaPatchHealerHutNoDelay },
+ { true, 73, "brutus script freeze glitch", 1, qfg1vgaSignatureBrutusScriptFreeze, qfg1vgaPatchBrutusScriptFreeze },
{ true, 77, "white stag dagger throw animation glitch", 1, qfg1vgaSignatureWhiteStagDagger, qfg1vgaPatchWhiteStagDagger },
{ true, 96, "funny room script bug fixed", 1, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix },
{ true, 210, "cheetaur description fixed", 1, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription },
@@ -3287,7 +3911,7 @@ static const uint16 qfg3PatchRoom750Bounds1[] = {
static const uint16 qfg3SignatureRoom750Bounds2[] = {
// (ego x: 294 y: 39)
0x78, // push1 ("x")
- 0x78, // push1
+ 0x78, // push1
0x38, SIG_UINT16(294), // pushi 294
0x76, // push0 ("y")
0x78, // push1
@@ -3350,6 +3974,20 @@ static const SciScriptPatcherEntry qfg3Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+#ifdef ENABLE_SCI32
+#pragma mark -
+#pragma mark Quest for Glory 4
+
+// script, description, signature patch
+static const SciScriptPatcherEntry qfg4Signatures[] = {
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#endif
+
// ===========================================================================
// script 298 of sq4/floppy has an issue. object "nest" uses another property
// which isn't included in property count. We return 0 in that case, the game
@@ -3913,6 +4551,69 @@ static const SciScriptPatcherEntry sq5Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
+#ifdef ENABLE_SCI32
+#pragma mark -
+#pragma mark Space Quest 6
+
+// After the explosion in the Quarters of Deepship 86, the game tries to perform
+// a dramatic long fade, but does this with an unreasonably large number of
+// divisions which takes tens of seconds to finish (because transitions are not
+// CPU-dependent in ScummVM).
+static const uint16 sq6SlowTransitionSignature1[] = {
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16(0x578), // pushi $0578
+ 0x51, 0x33, // class Styler
+ SIG_END
+};
+
+static const uint16 sq6SlowTransitionPatch1[] = {
+ 0x38, SIG_UINT16(180), // pushi 180
+ PATCH_END
+};
+
+// For whatever reason, SQ6 sets the default number of transition divisions to
+// be a much larger value at startup (200 vs 30) if it thinks it is running in
+// Windows. Room 410 (eulogy room) also unconditionally resets divisions to the
+// larger value.
+static const uint16 sq6SlowTransitionSignature2[] = {
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16(0xc8), // pushi $c8
+ 0x51, 0x33, // class Styler
+ SIG_END
+};
+
+static const uint16 sq6SlowTransitionPatch2[] = {
+ 0x38, SIG_UINT16(30), // pushi 30
+ PATCH_END
+};
+
+// script, description, signature patch
+static const SciScriptPatcherEntry sq6Signatures[] = {
+ { true, 0, "fix slow transitions", 1, sq6SlowTransitionSignature2, sq6SlowTransitionPatch2 },
+ { true, 15, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
+ { true, 22, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
+ { true, 410, "fix slow transitions", 1, sq6SlowTransitionSignature2, sq6SlowTransitionPatch2 },
+ { true, 460, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
+ { true, 500, "fix slow transitions", 1, sq6SlowTransitionSignature1, sq6SlowTransitionPatch1 },
+ { true, 510, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#pragma mark -
+#pragma mark Torins Passage
+
+// script, description, signature patch
+static const SciScriptPatcherEntry torinSignatures[] = {
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+#endif
+
// =================================================================================
ScriptPatcher::ScriptPatcher() {
@@ -4344,15 +5045,25 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3
case GID_FREDDYPHARKAS:
signatureTable = freddypharkasSignatures;
break;
+#ifdef ENABLE_SCI32
case GID_GK1:
signatureTable = gk1Signatures;
break;
+ case GID_GK2:
+ signatureTable = gk2Signatures;
+ break;
+#endif
case GID_KQ5:
signatureTable = kq5Signatures;
break;
case GID_KQ6:
signatureTable = kq6Signatures;
break;
+#ifdef ENABLE_SCI32
+ case GID_KQ7:
+ signatureTable = kq7Signatures;
+ break;
+#endif
case GID_LAURABOW:
signatureTable = laurabow1Signatures;
break;
@@ -4371,12 +5082,27 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3
case GID_LSL6:
signatureTable = larry6Signatures;
break;
+#ifdef ENABLE_SCI32
+ case GID_LSL6HIRES:
+ signatureTable = larry6HiresSignatures;
+ break;
+#endif
case GID_MOTHERGOOSE256:
signatureTable = mothergoose256Signatures;
break;
+#ifdef ENABLE_SCI32
+ case GID_PHANTASMAGORIA:
+ signatureTable = phantasmagoriaSignatures;
+ break;
+#endif
case GID_PQ1:
signatureTable = pq1vgaSignatures;
break;
+#ifdef ENABLE_SCI32
+ case GID_PQ4:
+ signatureTable = pq4Signatures;
+ break;
+#endif
case GID_QFG1:
signatureTable = qfg1egaSignatures;
break;
@@ -4389,6 +5115,11 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3
case GID_QFG3:
signatureTable = qfg3Signatures;
break;
+#ifdef ENABLE_SCI32
+ case GID_QFG4:
+ signatureTable = qfg4Signatures;
+ break;
+#endif
case GID_SQ1:
signatureTable = sq1vgaSignatures;
break;
@@ -4398,6 +5129,14 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3
case GID_SQ5:
signatureTable = sq5Signatures;
break;
+#ifdef ENABLE_SCI32
+ case GID_SQ6:
+ signatureTable = sq6Signatures;
+ break;
+ case GID_TORIN:
+ signatureTable = torinSignatures;
+ break;
+#endif
default:
break;
}