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-rw-r--r--engines/sci/engine/script_patches.cpp141
1 files changed, 123 insertions, 18 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 173641f7ee..6915e12a0e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -1425,6 +1425,37 @@ static const SciScriptPatcherEntry larry2Signatures[] = {
// ===========================================================================
// Leisure Suit Larry 5
+// In Miami the player can call the green card telephone number and get
+// green card including limo at the same time in the English 1.000 PC release.
+// This results later in a broken game in case the player doesn't read
+// the second telephone number for the actual limousine service, because
+// in that case it's impossible for the player to get back to the airport.
+//
+// We disable the code, that is responsible to make the limo arrive.
+//
+// This bug was fixed in the European (dual language) versions of the game.
+//
+// Applies to at least: English PC floppy (1.000)
+// Responsible method: sPhone::changeState(40)
+static const uint16 larry5SignatureGreenCardLimoBug[] = {
+ 0x7a, // push2
+ SIG_MAGICDWORD,
+ 0x39, 0x07, // pushi 07
+ 0x39, 0x0c, // pushi 0Ch
+ 0x45, 0x0a, 0x04, // call export 10 of script 0
+ 0x78, // push1
+ 0x39, 0x26, // pushi 26h (limo arrived flag)
+ 0x45, 0x07, 0x02, // call export 7 of script 0 (sets flag)
+ SIG_END
+};
+
+static const uint16 larry5PatchGreenCardLimoBug[] = {
+ PATCH_ADDTOOFFSET(+8),
+ 0x34, PATCH_UINT16(0), // ldi 0000 (dummy)
+ 0x34, PATCH_UINT16(0), // ldi 0000 (dummy)
+ PATCH_END
+};
+
// In one of the conversations near the end (to be exact - room 380 and the text
// about using champagne on Reverse Biaz - only used when you actually did that
// in the game), the German text is too large, causing the textbox to get too large.
@@ -1448,6 +1479,7 @@ static const uint16 larry5PatchGermanEndingPattiTalker[] = {
// script, description, signature patch
static const SciScriptPatcherEntry larry5Signatures[] = {
+ { true, 280, "English-only: fix green card limo bug", 1, larry5SignatureGreenCardLimoBug, larry5PatchGreenCardLimoBug },
{ true, 380, "German-only: Enlarge Patti Textbox", 1, larry5SignatureGermanEndingPattiTalker, larry5PatchGermanEndingPattiTalker },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -2091,21 +2123,30 @@ static const uint16 qfg1vgaPatchMoveToCrusher[] = {
// Same pathfinding bug as above, where Ego is set to move to an impossible
// spot when sneaking. In GuardsTrumpet::changeState, we change the final
-// location where Ego is moved from 111, 111 to 114, 114.
+// location where Ego is moved from 111, 111 to 116, 116.
+// target coordinate is really problematic here.
+//
+// 114, 114 works when the speed slider is all the way up, but doesn't work
+// when the speed slider is not.
+//
+// It seems that this bug was fixed by Sierra for the Macintosh version.
+//
+// Applies to at least: English PC floppy
+// Responsible method: GuardsTrumpet::changeState(8)
// Fixes bug: #6248
static const uint16 qfg1vgaSignatureMoveToCastleGate[] = {
+ 0x51, SIG_ADDTOOFFSET(+1), // class MoveTo
SIG_MAGICDWORD,
- 0x51, 0x1f, // class MoveTo
0x36, // push
- 0x39, 0x6f, // pushi 6f (111 - x)
- 0x3c, // dup (111 - y)
+ 0x39, 0x6f, // pushi 6f (111d)
+ 0x3c, // dup (111d) - coordinates 111, 111
0x7c, // pushSelf
SIG_END
};
static const uint16 qfg1vgaPatchMoveToCastleGate[] = {
PATCH_ADDTOOFFSET(+3),
- 0x39, 0x72, // pushi 72 (114 - x)
+ 0x39, 0x74, // pushi 74 (116d), changes coordinates to 116, 116
PATCH_END
};
@@ -2303,29 +2344,37 @@ static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
// which finally re-enables controls
//
// A fix is difficult to implement. The code in script 20 is generic and used by multiple objects
-// That's why I have decided to change the responsible globals (66h and A1h) during mountSaurus::changeState(5)
//
-// This fix could cause issues in case there is a cutscene, that contains ego getting on a saurus and
-// requires controls not getting re-enabled after getting back up on the saurus.
+// Originally I decided to change the responsible globals (66h and A1h) during mountSaurus::changeState(5).
+// This worked as far as for controls, but mountSaurus::init changes a few selectors of ego as well, which
+// won't get restored in that situation, which then messes up room changes and other things.
+//
+// I have now decided to change sheepScript::changeState(2) in script 665 instead.
+//
+// This fix could cause issues in case there is a cutscene, where ego is supposed to get onto the saurus using
+// sheepScript.
//
// Applies to at least: English PC Floppy, English Amiga Floppy
// Responsible method: mountSaurus::changeState(), mountSaurus::init(), mountSaurus::dispose()
// Fixes bug: #5156
static const uint16 qfg2SignatureSaurusFreeze[] = {
0x3c, // dup
- 0x35, 0x05, // ldi 5
+ 0x35, 0x02, // ldi 5
SIG_MAGICDWORD,
0x1a, // eq?
- 0x30, SIG_UINT16(0x004e), // bnt [ret]
- 0x39, SIG_SELECTOR8(contains), // pushi [selector contains]
- 0x78, // push1
+ 0x30, SIG_UINT16(0x0043), // bnt [ret]
+ 0x76, // push0
+ SIG_ADDTOOFFSET(+61), // skip to dispose code
+ 0x39, SIG_SELECTOR8(dispose), // pushi "dispose"
+ 0x76, // push0
+ 0x54, 0x04, // self 04
SIG_END
};
static const uint16 qfg2PatchSaurusFreeze[] = {
- 0x35, 0x01, // ldi 1
- 0xa1, 0x66, // sag 66h
- 0xa0, SIG_UINT16(0x00a1), // sag 00A1h
+ 0x81, 0x66, // lag 66h
+ 0x2e, SIG_UINT16(0x0040), // bt [to dispose code]
+ 0x35, 0x00, // ldi 0 (waste 2 bytes)
PATCH_END
};
@@ -2409,7 +2458,7 @@ static const uint16 qfg2PatchImportCharType[] = {
// script, description, signature patch
static const SciScriptPatcherEntry qfg2Signatures[] = {
- { true, 660, "getting back on saurus freeze fix", 1, qfg2SignatureSaurusFreeze, qfg2PatchSaurusFreeze },
+ { true, 665, "getting back on saurus freeze fix", 1, qfg2SignatureSaurusFreeze, qfg2PatchSaurusFreeze },
{ true, 805, "import character type fix", 1, qfg2SignatureImportCharType, qfg2PatchImportCharType },
{ true, 944, "import dialog continuous calls", 1, qfg2SignatureImportDialog, qfg2PatchImportDialog },
SCI_SIGNATUREENTRY_TERMINATOR
@@ -2726,9 +2775,64 @@ static const uint16 sq4CdSignatureWalkInFromBelowRoom45[] = {
static const uint16 sq4CdPatchWalkInFromBelowRoom45[] = {
PATCH_ADDTOOFFSET(+2),
- 0x38, PATCH_UINT16(0x00bc), // pushi 00BCh
+ 0x38, PATCH_UINT16(0x00bc), // pushi 00BCh
PATCH_ADDTOOFFSET(+15),
- 0x38, PATCH_UINT16(0x00bb), // pushi 00BBh
+ 0x38, PATCH_UINT16(0x00bb), // pushi 00BBh
+ PATCH_END
+};
+
+// It seems that Sierra forgot to set a script flag, when cleaning out the bank account
+// in Space Quest 4 CD. This was probably caused by the whole bank account interaction
+// getting a rewrite and polish in the CD version.
+//
+// Because of this bug, points for changing back clothes will not get awarded, which
+// makes it impossible to get a perfect point score in the CD version of the game.
+// The points are awarded by rm371::doit in script 371.
+//
+// We fix this. Bug also happened, when using the original interpreter.
+// Bug does not happen for PC floppy.
+//
+// Attention: Some Let's Plays on youtube show that points are in fact awarded. Which is true.
+// But those Let's Plays were actually created by playing a hacked Space Quest 4 version
+// (which is part Floppy, part CD version - we consider it to be effectively pirated)
+// and not the actual CD version of Space Quest 4.
+// It's easy to identify - talkie + store called "Radio Shack" -> is hacked version.
+//
+// Applies to at least: English PC CD
+// Responsible method: but2Script::changeState(2)
+// Fixes bug: #6866
+static const uint16 sq4CdSignatureGetPointsForChangingBackClothes[] = {
+ 0x35, 0x02, // ldi 02
+ SIG_MAGICDWORD,
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x006a), // bnt [state 3]
+ 0x76,
+ SIG_ADDTOOFFSET(+46), // jump over "withdraw funds" code
+ 0x33, 0x33, // jmp [end of state 2, set cycles code]
+ SIG_ADDTOOFFSET(+51), // jump over "clean bank account" code
+ 0x35, 0x02, // ldi 02
+ 0x65, 0x1a, // aTop cycles
+ 0x33, 0x0b, // jmp [toss/ret]
+ 0x3c, // dup
+ 0x35, 0x03, // ldi 03
+ 0x1a, // eq?
+ 0x31, 0x05, // bnt [toss/ret]
+ SIG_END
+};
+
+static const uint16 sq4CdPatchGetPointsForChangingBackClothes[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x30, PATCH_UINT16(0x0070), // bnt [state 3]
+ PATCH_ADDTOOFFSET(+47), // "withdraw funds" code
+ 0x33, 0x39, // jmp [end of state 2, set cycles code]
+ PATCH_ADDTOOFFSET(+51),
+ 0x78, // push1
+ 0x39, 0x1d, // ldi 1Dh
+ 0x45, 0x07, 0x02, // call export 7 of script 0 (set flag) -> effectively sets global 73h, bit 2
+ 0x35, 0x02, // ldi 02
+ 0x65, 0x1c, // aTop cycles
+ 0x33, 0x05, // jmp [toss/ret]
+ // check for state 3 code removed to save 6 bytes
PATCH_END
};
@@ -2827,6 +2931,7 @@ static const SciScriptPatcherEntry sq4Signatures[] = {
{ true, 298, "Floppy: endless flight", 1, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
{ true, 700, "Floppy: throw stuff at sequel police bug", 1, sq4FloppySignatureThrowStuffAtSequelPoliceBug, sq4FloppyPatchThrowStuffAtSequelPoliceBug },
{ true, 45, "CD: walk in from below for room 45 fix", 1, sq4CdSignatureWalkInFromBelowRoom45, sq4CdPatchWalkInFromBelowRoom45 },
+ { true, 396, "CD: get points for changing back clothes fix",1, sq4CdSignatureGetPointsForChangingBackClothes, sq4CdPatchGetPointsForChangingBackClothes },
{ true, 0, "CD: Babble icon speech and subtitles fix", 1, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
{ true, 818, "CD: Speech and subtitles option", 1, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
{ true, 818, "CD: Speech and subtitles option button", 1, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },