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-rw-r--r--engines/sci/engine/state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 0f04e32fe5..cf9a753f5c 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -138,10 +138,12 @@ public:
// see detection.cpp / SciEngine::loadGameState()
bool _delayedRestoreGame; // boolean, that triggers delayed restore (triggered by ScummVM menu)
int _delayedRestoreGameId; // the saved game id, that it supposed to get restored (triggered by ScummVM menu)
+ bool _delayedRestoreFromLauncher; // is set, when the the delayed restore game was triggered from launcher
uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
bool _cursorWorkaroundActive; // Refer to GfxCursor::setPosition()
+ int16 _cursorWorkaroundPosCount; // When the cursor is reported to be at the previously set coordinate, we won't disable the workaround unless it happened for this many times
Common::Point _cursorWorkaroundPoint;
Common::Rect _cursorWorkaroundRect;