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Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r-- | engines/sci/engine/state.h | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h new file mode 100644 index 0000000000..8d49b0b184 --- /dev/null +++ b/engines/sci/engine/state.h @@ -0,0 +1,323 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCI_INCLUDE_ENGINE_H +#define SCI_INCLUDE_ENGINE_H + +#include "common/scummsys.h" +#include "common/array.h" + +namespace Common { + class SeekableReadStream; + class WriteStream; +} + +#include "sci/scicore/vocabulary.h" +#include "sci/scicore/resource.h" +#include "sci/engine/script.h" +#include "sci/scicore/sciconsole.h" +#include "sci/scicore/versions.h" +#include "sci/engine/seg_manager.h" +#include "sci/gfx/gfx_state_internal.h" +#include "sci/sfx/sfx_engine.h" + +namespace Sci { + +struct menubar_t; +struct kfunct_sig_pair_t; // from kernel.h + +class DirSeeker { +protected: + EngineState *_vm; + reg_t _outbuffer; + Common::StringList _savefiles; + Common::StringList::const_iterator _iter; + +public: + DirSeeker(EngineState *s) : _vm(s) { + _outbuffer = NULL_REG; + _iter = _savefiles.begin(); + } + + void firstFile(const char *mask, reg_t buffer); + void nextFile(); +}; + +#define FREESCI_CURRENT_SAVEGAME_VERSION 8 +#define FREESCI_MINIMUM_SAVEGAME_VERSION 8 + +#define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */ +#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */ + +#define MAX_SAVE_DIR_SIZE MAXPATHLEN + +/* values for EngineState.restarting_flag */ +#define SCI_GAME_IS_NOT_RESTARTING 0 +#define SCI_GAME_WAS_RESTARTED 1 +#define SCI_GAME_IS_RESTARTING_NOW 2 +#define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4 + +struct drawn_pic_t { + int nr; + int palette; +}; + +// Savegame metadata +struct SavegameMetadata { + const char *savegame_name; + int savegame_version; + char *game_version; + sci_version_t version; + int savegame_date; + int savegame_time; +}; + +class FileHandle { +public: + Common::String _name; + Common::SeekableReadStream *_in; + Common::WriteStream *_out; + +public: + FileHandle(); + ~FileHandle(); + + void close(); + bool isOpen() const; +}; + +struct EngineState { + EngineState(); + + int savegame_version; + + int widget_serial_counter; /* Used for savegames */ + + ResourceManager *resmgr; /* The resource manager */ + + char *game_name; /* Designation of the primary object (which inherits from Game) */ + char *game_version; + + /* Non-VM information */ + + gfx_state_t *gfx_state; /* Graphics state and driver */ + gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */ + + sfx_state_t sound; /* sound subsystem */ + int sfx_init_flags; /* flags the sfx subsystem was initialised with */ + unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */ + unsigned int sound_mute; /* 0 = not, else == saved value */ + + byte restarting_flags; /* Flags used for restarting */ + byte have_mouse_flag; /* Do we have a hardware pointing device? */ + + byte pic_not_valid; /* Is 0 if the background picture is "valid" */ + byte pic_is_new; /* New pic was loaded or port was opened */ + byte onscreen_console; /* Use the onscreen console for debugging */ + byte *osc_backup; /* Backup of the pre-onscreen console screen data */ + + int *pic_priority_table; /* 16 entries with priorities or NULL if not present */ + + char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */ + + int status_bar_foreground, status_bar_background; + + long game_time; /* Counted at 60 ticks per second, reset during start time */ + + reg_t save_dir_copy; /* Last copy of the save dir */ + int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */ + char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */ + + int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */ + int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */ + int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */ + int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */ + int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */ + int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */ + + int port_serial; /* Port serial number, for save/restore */ + gfxw_port_t *port; /* The currently active port */ + + gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */ + + gfxw_visual_t *visual; /* A visual widget, containing all ports */ + + gfxw_port_t *titlebar_port; /* Title bar viewport (0,0,9,319) */ + gfxw_port_t *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */ + gfxw_port_t *picture_port; /* The background picture viewport (10,0,199,319) */ + gfxw_port_t *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */ + + gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */ + int pic_animate; /* The animation used by Animate() to display the picture */ + + int dyn_views_list_serial; /* Used for save/restore */ + gfxw_list_t *dyn_views; /* Pointers to pic and dynamic view lists */ + + int drop_views_list_serial; /* Used for save/restore */ + gfxw_list_t *drop_views; /* A list Animate() can dump dropped dynviews into */ + + long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */ + int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */ + + menubar_t *menubar; /* The menu bar */ + + int priority_first; /* The line where priority zone 0 ends */ + int priority_last; /* The line where the highest priority zone starts */ + + int pics_drawn_nr; + int pics_nr; + drawn_pic_t *pics; + + uint32 game_start_time; /* The time at which the interpreter was started */ + uint32 last_wait_time; /* The last time the game invoked Wait() */ + + byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */ + sci_version_t version; /* The approximated patchlevel of the version to emulate */ + sci_version_t max_version, min_version; /* Used for autodetect sanity checks */ + + unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */ + + /* Kernel File IO stuff */ + + Common::Array<FileHandle> _fileHandles; /* Array of file handles. Dynamically increased if required. */ + + DirSeeker _dirseeker; + + /* VM Information */ + + exec_stack_t *execution_stack; /* The execution stack */ + int execution_stack_size; /* Number of stack frames allocated */ + int execution_stack_pos; /* Position on the execution stack */ + int execution_stack_base; /* When called from kernel functions, the vm + ** is re-started recursively on the same stack. + ** This variable contains the stack base for the + ** current vm. + */ + int execution_stack_pos_changed; /* Set to 1 if the execution stack position + ** should be re-evaluated by the vm + */ + + reg_t r_acc; /* Accumulator */ + unsigned int r_amp_rest; /* &rest register (only used for save games) */ + reg_t r_prev; /* previous comparison result */ + + seg_id_t stack_segment; /* Heap area for the stack to use */ + stack_ptr_t stack_base; /* Pointer to the least stack element */ + stack_ptr_t stack_top; /* First invalid stack element */ + + seg_id_t parser_segment; /* A heap area used by the parser for error reporting */ + reg_t parser_base; /* Base address for the parser error reporting mechanism */ + reg_t parser_event; /* The event passed to Parse() and later used by Said() */ + seg_id_t script_000_segment; + script_t *script_000; /* script 000, e.g. for globals */ + + int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */ + + /* Debugger data: */ + breakpoint_t *bp_list; /* List of breakpoints */ + int have_bp; /* Bit mask specifying which types of breakpoints are used in bp_list */ + unsigned int debug_mode; /* Contains flags for the various debug modes */ + + /* System strings */ + seg_id_t sys_strings_segment; + SystemStrings *sys_strings; + + /* Parser data: */ + word_t **parser_words; + int parser_words_nr; + suffix_t **parser_suffices; + int parser_suffices_nr; + parse_tree_branch_t *parser_branches; + parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */ + int parser_branches_nr; + parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */ + + int parser_valid; /* If something has been correctly parsed */ + + synonym_t *synonyms; /* The list of synonyms */ + int synonyms_nr; + + reg_t game_obj; /* Pointer to the game object */ + + int classtable_size; /* Number of classes in the table- for debugging */ + class_t *classtable; /* Table of all classes */ + + SegManager *seg_manager; + int gc_countdown; /* Number of kernel calls until next gc */ + + Common::StringList _selectorNames; + int kernel_names_nr; /* Number of kernel function names */ + char **kernel_names; /* List of kernel names */ + + kfunct_sig_pair_t *kfunct_table; /* Table of kernel functions */ + int kfunct_nr; /* Number of mapped kernel functions; may be more than + ** kernel_names_nr */ + + opcode *opcodes; + + selector_map_t selector_map; /* Shortcut list for important selectors */ + + EngineState *successor; /* Successor of this state: Used for restoring */ +}; + + +#define STATE_T_DEFINED + +int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename); +/* Saves a game state to the hard disk in a portable way +** Parameters: (EngineState *) s: The state to save +** (WriteStream *) save: The stream to save to +** (char *) savename: The description of the savegame +** Returns : (int) 0 on success, 1 otherwise +*/ + +EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save); +/* Restores a game state from a directory +** Parameters: (EngineState *) s: An older state from the same game +** (char *) dirname: The subdirectory to restore from +** Returns : (EngineState *) NULL on failure, a pointer to a valid EngineState otherwise +*/ + +bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta); +/* Read the header from a savegame +*/ + +gfx_pixmap_color_t *get_pic_color(EngineState *s, int color); +/* Retrieves the gfx_pixmap_color_t associated with a game color index +** Parameters: (EngineState *) s: The game state +** (int) color: The color to look up +** Returns : (gfx_pixmap_color_t *) The requested color. +*/ + +static inline reg_t not_register(EngineState *s, reg_t r) { + if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE) + return make_reg(0, !r.offset); + else + return r; +} + +} // End of namespace Sci + +#endif // SCI_INCLUDE_ENGINE_H |