diff options
Diffstat (limited to 'engines/sci/engine/vm.cpp')
-rw-r--r-- | engines/sci/engine/vm.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 2c033539c5..610a228b3f 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -64,12 +64,12 @@ static reg_t &validate_property(Object *obj, int index) { static reg_t dummyReg = NULL_REG; if (!obj) { - debugC(2, kDebugLevelVM, "[VM] Sending to disposed object!\n"); + debugC(2, kDebugLevelVM, "[VM] Sending to disposed object!"); return dummyReg; } if (index < 0 || (uint)index >= obj->getVarCount()) { - debugC(2, kDebugLevelVM, "[VM] Invalid property #%d (out of [0..%d]) requested!\n", + debugC(2, kDebugLevelVM, "[VM] Invalid property #%d (out of [0..%d]) requested!", index, obj->getVarCount()); return dummyReg; } @@ -126,8 +126,8 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in warning("[VM] Access would be outside even of the stack (%d); access denied", total_offset); return false; } else { - debugC(2, kDebugLevelVM, "%s\n", txt.c_str()); - debugC(2, kDebugLevelVM, "[VM] Access within stack boundaries; access granted.\n"); + debugC(2, kDebugLevelVM, "%s", txt.c_str()); + debugC(2, kDebugLevelVM, "[VM] Access within stack boundaries; access granted."); return true; } } @@ -1952,7 +1952,7 @@ void script_uninstantiate(SegManager *segMan, int script_nr) { // Explanation: I'm starting to believe that this work is done by SCI itself. scr->markDeleted(); - debugC(kDebugLevelScripts, "Unloaded script 0x%x.\n", script_nr); + debugC(kDebugLevelScripts, "Unloaded script 0x%x.", script_nr); return; } @@ -1998,7 +1998,7 @@ static EngineState *_game_run(EngineState *&s, int restoring) { s = successor; if (script_abort_flag == 2) { - debugC(2, kDebugLevelVM, "Restarting with replay()\n"); + debugC(2, kDebugLevelVM, "Restarting with replay()"); s->_executionStack.clear(); // Restart with replay _init_stack_base_with_selector(s, s->_kernel->_selectorCache.replay); @@ -2019,7 +2019,7 @@ static EngineState *_game_run(EngineState *&s, int restoring) { int game_run(EngineState **_s) { EngineState *s = *_s; - debugC(2, kDebugLevelVM, "Calling %s::play()\n", s->_gameId.c_str()); + debugC(2, kDebugLevelVM, "Calling %s::play()", s->_gameId.c_str()); _init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); // Call the play selector // Now: Register the first element on the execution stack- @@ -2032,7 +2032,7 @@ int game_run(EngineState **_s) { // and ENGAGE! _game_run(*_s, 0); - debugC(2, kDebugLevelVM, "Game::play() finished.\n"); + debugC(2, kDebugLevelVM, "Game::play() finished."); return 0; } |