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-rw-r--r--engines/sci/engine/vm_types.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp
index 53a5a5c507..d74e2b194c 100644
--- a/engines/sci/engine/vm_types.cpp
+++ b/engines/sci/engine/vm_types.cpp
@@ -230,6 +230,10 @@ int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const {
return toUint16() - right.toUint16();
else
return toSint16() - right.toSint16();
+#ifdef ENABLE_SCI32
+ } else if (getSciVersion() >= SCI_VERSION_2) {
+ return sci32Comparison(right);
+#endif
} else if (pointerComparisonWithInteger(right)) {
return 1;
} else if (right.pointerComparisonWithInteger(*this)) {
@@ -238,6 +242,26 @@ int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const {
return lookForWorkaround(right, "comparison").toSint16();
}
+#ifdef ENABLE_SCI32
+int reg_t::sci32Comparison(const reg_t right) const {
+ // In SCI32, MemIDs are normally indexes into the memory manager's handle
+ // list, but the engine reserves indexes at and above 20000 for objects
+ // that were created inside the engine (as opposed to inside the VM). The
+ // engine compares these as a tiebreaker for graphics objects that are at
+ // the same priority, and it is necessary to at least minimally handle
+ // this situation.
+ // This is obviously a bogus comparision, but then, this entire thing is
+ // bogus. For the moment, it just needs to be deterministic.
+ if (isNumber() && !right.isNumber()) {
+ return 1;
+ } else if (right.isNumber() && !isNumber()) {
+ return -1;
+ }
+
+ return getOffset() - right.getOffset();
+}
+#endif
+
bool reg_t::pointerComparisonWithInteger(const reg_t right) const {
// This function handles the case where a script tries to compare a pointer
// to a number. Normally, we would not want to allow that. However, SCI0 -