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-rw-r--r--engines/sci/engine/workarounds.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index aab32032f7..10731e270c 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -656,6 +656,12 @@ const SciWorkaroundEntry kNewWindow_workarounds[] = {
};
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
+const SciWorkaroundEntry kPalVarySetPercent_workarounds[] = {
+ { GID_GK1, 370, 370, 0, "graceComeOut", "changeState", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // there's an extra parameter in GK1, when changing chapters. This extra parameter seems to be a bug or just unimplemented functionality, as there's no visible change from the original in the chapter change room
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
const SciWorkaroundEntry kReadNumber_workarounds[] = {
{ GID_CNICK_LAURABOW,100, 101, 0, "dominoes.opt", "doit", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // When dominoes.opt is present, the game scripts call kReadNumber with an extra integer parameter - bug #6425
{ GID_HOYLE3, 100, 101, 0, "dominoes.opt", "doit", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // When dominoes.opt is present, the game scripts call kReadNumber with an extra integer parameter - bug #6425