diff options
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 33 |
1 files changed, 30 insertions, 3 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index d332c64a9d..de49db1f21 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -24,6 +24,7 @@ */ #include "sci/engine/kernel.h" +#include "sci/engine/object.h" #include "sci/engine/state.h" #include "sci/engine/vm.h" #include "sci/engine/workarounds.h" @@ -117,8 +118,10 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts { GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", -1, 2, { WORKAROUND_FAKE, 0 } }, // Cribbage / during the game { GID_HOYLE1, 3, 16, 0, "", "export 0", 0x37c, 3, { WORKAROUND_FAKE, 0 } }, // Hearts / during the game - bug #3052359 + { GID_HOYLE1, -1, 997, 0, "MenuBar", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // When changing game speed settings - bug #3108012 { GID_HOYLE3, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something - temps 504 and 505 { GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu + { GID_HOYLE3, 100, 100, 0, "dominoHand2", "cue", -1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #3036918 { GID_HOYLE4, -1, 0, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294 { GID_HOYLE4, 910, 18, 0, "Tray", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #3042756 { GID_HOYLE4, 910, 910, 0, "IconBarList", "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #3039294 @@ -169,6 +172,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268 + { GID_QFG1VGA, -1, 210, 0, "Encounter", "init", 0xcee, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: going to the brigands hideout - bug #3109299 { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory { GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367 { GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present @@ -185,6 +189,10 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen { GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu { GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happen sometimes in fights + { GID_RAMA, 12, 64950, -1, "InterfaceFeature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts + { GID_RAMA, 12, 64950, -1, "hiliteOptText", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts + { GID_RAMA, 12, 64950, -1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts + { GID_SHIVERS, -1, 952, 0, "SoundManager", "stop", -1, 2, { WORKAROUND_FAKE, 0 } }, // Just after Sierra logo { GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2 { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) @@ -337,6 +345,8 @@ const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = { { GID_SQ4, 406, 406, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified { GID_SQ4, 410, 410, 0, "swimAfterEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified { GID_SQ4, 411, 411, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified + { GID_SQ4, 150, 150, 0, "laserScript", "changeState", 0xb2, 0, { WORKAROUND_STILLCALL, 0 } }, // when visiting the pedestral where Roger Jr. is trapped, before trashing the brain icon in the programming chapter, accidental additional parameter specified - bug #3094235 + { GID_SQ4, 150, 150, 0, "laserScript", "changeState", 0x16, 0, { WORKAROUND_STILLCALL, 0 } }, // same as above, for the German version - bug #3116892 { GID_SQ4, -1, 704, 0, "shootEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // When shot by Droid in Super Computer Maze (Rooms 500, 505, 510...) - accidental additional parameter specified { GID_KQ5, -1, 981, 0, "myWindow", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the floppy version, when closing any dialog box, accidental additional parameter specified - bug #3036331 { GID_KQ5, -1, 995, 0, "invW", "doit", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the floppy version, when closing the inventory window, accidental additional parameter specified @@ -404,12 +414,19 @@ const SciWorkaroundEntry kStrCat_workarounds[] = { }; // gameID, room,script,lvl, object-name, method-name, call,index, workaround +const SciWorkaroundEntry kStrLen_workarounds[] = { + { GID_QFG2, 210, 2, 0, "", "export 21", 0xdeb, 0, { WORKAROUND_FAKE, 0 } }, // When saying something incorrect at the WIT, an integer is passed instead of a reference - bug #3100292 + SCI_WORKAROUNDENTRY_TERMINATOR +}; + +// gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kUnLoad_workarounds[] = { { GID_CAMELOT, 921, 921, 1, "Script", "changeState", 0x36, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: While showing Camelot (and other places), the reference is invalid - bug #3035000 { GID_CAMELOT, 921, 921, 1, "Script", "init", 0x36, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When being attacked by the boar (and other places), the reference is invalid - bug #3035000 { GID_CASTLEBRAIN, 320, 377, 0, "SWord", "upDate", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after solving the cross-word-puzzle, trying to unload invalid reference { GID_CASTLEBRAIN, 320, 377, 0, "theWord", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // 2nd word puzzle, when exiting before solving, trying to unload invalid reference - bug #3034473 { GID_ECOQUEST, 380, 61, 0, "gotIt", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after talking to the dolphin the first time + { GID_ECOQUEST, 380, 69, 0, "lookAtBlackBoard", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // German version, when closing the blackboard closeup in the dolphin room - bug #3098353 { GID_LAURABOW2, 1, 1, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902 { GID_LAURABOW2, 2, 2, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902 { GID_LAURABOW2, 4, 4, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: inside the museum, a 3rd parameter is passed by accident - bug #3034902 @@ -425,6 +442,15 @@ const SciWorkaroundEntry kUnLoad_workarounds[] = { }; SciWorkaroundSolution trackOriginAndFindWorkaround(int index, const SciWorkaroundEntry *workaroundList, SciTrackOriginReply *trackOrigin) { + // HACK for SCI3: Temporarily ignore this + if (getSciVersion() == SCI_VERSION_3) { + warning("SCI3 HACK: trackOriginAndFindWorkaround() called, ignoring"); + SciWorkaroundSolution sci3IgnoreForNow; + sci3IgnoreForNow.type = WORKAROUND_FAKE; + sci3IgnoreForNow.value = 0; + return sci3IgnoreForNow; + } + EngineState *state = g_sci->getEngineState(); ExecStack *lastCall = state->xs; Script *local_script = state->_segMan->getScriptIfLoaded(lastCall->local_segment); @@ -454,7 +480,7 @@ SciWorkaroundSolution trackOriginAndFindWorkaround(int index, const SciWorkaroun curMethodName = g_sci->getKernel()->getSelectorName(lastCall->debugSelector); } else if (lastCall->debugExportId != -1) { curObjectName = ""; - curMethodName = curMethodName.printf("export %d", lastCall->debugExportId); + curMethodName = Common::String::format("export %d", lastCall->debugExportId); } } @@ -471,8 +497,9 @@ SciWorkaroundSolution trackOriginAndFindWorkaround(int index, const SciWorkaroun && ((workaround->scriptNr == -1) || (workaround->scriptNr == curScriptNr)) && ((workaround->roomNr == -1) || (workaround->roomNr == curRoomNumber)) && ((workaround->inheritanceLevel == -1) || (workaround->inheritanceLevel == inheritanceLevel)) - && ((workaround->objectName == NULL) || (workaround->objectName == searchObjectName)) - && workaround->methodName == curMethodName && workaround->localCallOffset == lastCall->debugLocalCallOffset + && ((workaround->objectName == NULL) || (workaround->objectName == g_sci->getSciLanguageString(searchObjectName.c_str(), K_LANG_ENGLISH))) + && workaround->methodName == g_sci->getSciLanguageString(curMethodName.c_str(), K_LANG_ENGLISH) + && workaround->localCallOffset == lastCall->debugLocalCallOffset && ((workaround->index == -1) || (workaround->index == index))) { // Workaround found return workaround->newValue; |