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-rw-r--r--engines/sci/engine/workarounds.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 8012b5bffa..4c0fee49c5 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -318,7 +318,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LSL6, 820, 82, 0, "", "export 0", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #5103
{ GID_LSL6, -1, 85, 0, "washcloth", "doVerb", NULL, 0, { WORKAROUND_FAKE, 0 } }, // washcloth in inventory
{ GID_LSL6, -1, 928, -1, "Narrator", "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
- { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", NULL, 0, { WORKAROUND_FAKE, 0 } }, // on startup
+ { GID_LSL6HIRES, -1, 85, 0, "LL6Inv", "init", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when creating a new game
{ GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area
{ GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // during the game
{ GID_MOTHERGOOSE256, -1, 0, 0, "MG", "doit", NULL, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game - bug #5224
@@ -347,6 +347,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG3, 330, 330, -1, "Teller", "doChild", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #5033, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #5148, temp 1)
{ GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", NULL, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #5169
{ GID_QFG3, 470, 470, -1, "rm470", "notify", NULL, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #5165
+ { GID_QFG3, 470, 470, -1, "<invalid name>", "notify", NULL, 0, { WORKAROUND_FAKE, 0 } }, // same as previous, with rm470::name used for temp storage by fan patches added by GOG
{ GID_QFG3, 490, 490, -1, "computersMove", "changeState", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #5167
{ GID_QFG3, 490, 490, -1, "computersMove", "changeState", sig_uninitread_qfg3_2, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game
{ GID_QFG3, 851, 32, -1, "ProjObj", "doit", NULL, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #5282
@@ -684,6 +685,7 @@ const SciWorkaroundEntry kNewWindow_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
const SciWorkaroundEntry kNumCels_workarounds[] = {
+ { GID_GK1, 460, 64998, -1, "GKEgo", "lastCel", NULL, -1, { WORKAROUND_FAKE, 5 } }, // when Gabriel clicks "ask" on the bartender from a distance
{ GID_GK1, 808, 64998, -1, "sDJEnters", "changeState", NULL, -1, { WORKAROUND_FAKE, 6 } }, //
{ GID_GK2, 470, 64998, -1, "pLookieLoos", "lastCel", NULL, -1, { WORKAROUND_FAKE, 50 } }, // random background movement in the crime scene in Munich city centre
{ GID_GK2, 470, 64998, -1, "pNewsCrew", "lastCel", NULL, -1, { WORKAROUND_FAKE, 18 } }, // random background movement in the crime scene in Munich city centre