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-rw-r--r--engines/sci/engine/workarounds.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index e002fcf03f..6d74adde53 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -38,6 +38,12 @@ const SciWorkaroundEntry opcodeDivWorkarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+const SciWorkaroundEntry opcodeOrWorkarounds[] = {
+ { GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // when giving the papers to the customs officer, gets called against a pointer instead of a number
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
// gameID, room,script,lvl, object-name, method-name, call, index, workaround
const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
{ GID_LSL6, 360, 938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease