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-rw-r--r--engines/sci/engine/workarounds.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 9f3509be1d..49349f7083 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -53,6 +53,12 @@ const SciWorkaroundEntry opcodeGeWorkarounds[] = {
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+const SciWorkaroundEntry opcodeMulWorkarounds[] = {
+ { GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #3038913
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry opcodeOrWorkarounds[] = {
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // when giving the papers to the customs officer, gets called against a pointer instead of a number - bug #3034464
SCI_WORKAROUNDENTRY_TERMINATOR
@@ -202,6 +208,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGetAngle_workarounds[] = {
+ { GID_FANMADE, 516, 992, 0, "Motion", "init", -1, 0, { WORKAROUND_IGNORE, 0 } }, // The Legend of the Lost Jewel Demo (fan made): called with third/fourth parameters as objects
{ GID_KQ6, 740, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610
SCI_WORKAROUNDENTRY_TERMINATOR
};