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-rw-r--r--engines/sci/engine/features.cpp8
-rw-r--r--engines/sci/engine/kernel.h10
-rw-r--r--engines/sci/engine/kernel_tables.h7
-rw-r--r--engines/sci/engine/kfile.cpp34
-rw-r--r--engines/sci/engine/kgraphics.cpp13
-rw-r--r--engines/sci/engine/kgraphics32.cpp55
-rw-r--r--engines/sci/engine/kmath.cpp82
-rw-r--r--engines/sci/engine/kpathing.cpp13
-rw-r--r--engines/sci/engine/ksound.cpp1
-rw-r--r--engines/sci/engine/kstring.cpp77
-rw-r--r--engines/sci/engine/message.cpp39
-rw-r--r--engines/sci/engine/savegame.cpp3
-rw-r--r--engines/sci/engine/script_patches.cpp63
-rw-r--r--engines/sci/engine/scriptdebug.cpp2
-rw-r--r--engines/sci/engine/workarounds.cpp12
15 files changed, 346 insertions, 73 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index 22c0a1479d..49e2bfc79f 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -466,6 +466,14 @@ bool GameFeatures::autoDetectSci21KernelType() {
// This case doesn't occur in early SCI2.1 games, and we've only
// seen it happen in the RAMA demo, thus we can assume that the
// game is using a SCI2.1 table
+
+ // HACK: The Inside the Chest Demo doesn't have sounds at all, but
+ // it's using a SCI2 kernel
+ if (g_sci->getGameId() == GID_CHEST) {
+ _sci21KernelType = SCI_VERSION_2;
+ return true;
+ }
+
warning("autoDetectSci21KernelType(): Sound object not loaded, assuming a SCI2.1 table");
_sci21KernelType = SCI_VERSION_2_1;
return true;
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index f985a69ebc..e3ebce80fb 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -427,18 +427,23 @@ reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv);
reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv);
reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv);
reg_t kFrameOut(EngineState *s, int argc, reg_t *argv);
+
reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv); // kOnMe for SCI2, kIsOnMe for SCI2.1
+reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
+reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv);
+
reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv);
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv);
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv);
reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv);
-reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
-reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv);
+
reg_t kEditText(EngineState *s, int argc, reg_t *argv);
reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv);
reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv);
reg_t kSetScroll(EngineState *s, int argc, reg_t *argv);
reg_t kPalCycle(EngineState *s, int argc, reg_t *argv);
+reg_t kPalVaryUnknown(EngineState *s, int argc, reg_t *argv);
+reg_t kPalVaryUnknown2(EngineState *s, int argc, reg_t *argv);
// SCI2.1 Kernel Functions
reg_t kText(EngineState *s, int argc, reg_t *argv);
@@ -513,7 +518,6 @@ reg_t kPalVaryDeinit(EngineState *s, int argc, reg_t *argv);
reg_t kPalVaryChangeTarget(EngineState *s, int argc, reg_t *argv);
reg_t kPalVaryChangeTicks(EngineState *s, int argc, reg_t *argv);
reg_t kPalVaryPauseResume(EngineState *s, int argc, reg_t *argv);
-reg_t kPalVaryUnknown(EngineState *s, int argc, reg_t *argv);
reg_t kPaletteSetFromResource(EngineState *s, int argc, reg_t *argv);
reg_t kPaletteSetFlag(EngineState *s, int argc, reg_t *argv);
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index b6b36c47e7..d7858180f1 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -94,7 +94,7 @@ static const SciKernelMapSubEntry kDoSound_subops[] = {
{ SIG_SOUNDSCI0, 7, MAP_CALL(DoSoundResumeAfterRestore), "", NULL },
{ SIG_SOUNDSCI0, 8, MAP_CALL(DoSoundMasterVolume), "(i)", NULL },
{ SIG_SOUNDSCI0, 9, MAP_CALL(DoSoundUpdate), "o", NULL },
- { SIG_SOUNDSCI0, 10, MAP_CALL(DoSoundFade), "o", kDoSoundFade_workarounds },
+ { SIG_SOUNDSCI0, 10, MAP_CALL(DoSoundFade), "[o0]", kDoSoundFade_workarounds },
{ SIG_SOUNDSCI0, 11, MAP_CALL(DoSoundGetPolyphony), "", NULL },
{ SIG_SOUNDSCI0, 12, MAP_CALL(DoSoundStopAll), "", NULL },
{ SIG_SOUNDSCI1EARLY, 0, MAP_CALL(DoSoundMasterVolume), NULL, NULL },
@@ -156,7 +156,7 @@ static const SciKernelMapSubEntry kDoSound_subops[] = {
// signature for SCI21 should be "o"
{ SIG_SOUNDSCI21, 9, MAP_CALL(DoSoundStop), NULL, NULL },
{ SIG_SOUNDSCI21, 10, MAP_CALL(DoSoundPause), NULL, NULL },
- { SIG_SOUNDSCI21, 11, MAP_CALL(DoSoundFade), NULL, NULL },
+ { SIG_SOUNDSCI21, 11, MAP_CALL(DoSoundFade), NULL, kDoSoundFade_workarounds },
{ SIG_SOUNDSCI21, 12, MAP_CALL(DoSoundSetHold), NULL, NULL },
{ SIG_SOUNDSCI21, 13, MAP_CALL(DoSoundDummy), NULL, NULL },
{ SIG_SOUNDSCI21, 14, MAP_CALL(DoSoundSetVolume), NULL, NULL },
@@ -202,7 +202,10 @@ static const SciKernelMapSubEntry kPalVary_subops[] = {
{ SIG_SCIALL, 4, MAP_CALL(PalVaryChangeTarget), "i", NULL },
{ SIG_SCIALL, 5, MAP_CALL(PalVaryChangeTicks), "i", NULL },
{ SIG_SCIALL, 6, MAP_CALL(PalVaryPauseResume), "i", NULL },
+#ifdef ENABLE_SCI32
{ SIG_SCI32, 8, MAP_CALL(PalVaryUnknown), "i", NULL },
+ { SIG_SCI32, 9, MAP_CALL(PalVaryUnknown2), "i", NULL },
+#endif
SCI_SUBOPENTRY_TERMINATOR
};
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index e977f15c0c..09ea35e792 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -770,7 +770,10 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
} else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
// virtualId is low, we assume that scripts expect us to create new slot
- if (virtualId == s->_lastSaveVirtualId) {
+ if (g_sci->getGameId() == GID_JONES) {
+ // Jones has one save slot only
+ savegameId = 0;
+ } else if (virtualId == s->_lastSaveVirtualId) {
// if last virtual id is the same as this one, we assume that caller wants to overwrite last save
savegameId = s->_lastSaveNewId;
} else {
@@ -848,12 +851,17 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
} else {
if (argv[2].isNull())
error("kRestoreGame: called with parameter 2 being NULL");
- // Real call from script, we need to adjust ID
- if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
- warning("Savegame ID %d is not allowed", savegameId);
- return TRUE_REG;
+ if (g_sci->getGameId() == GID_JONES) {
+ // Jones has one save slot only
+ savegameId = 0;
+ } else {
+ // Real call from script, we need to adjust ID
+ if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
+ warning("Savegame ID %d is not allowed", savegameId);
+ return TRUE_REG;
+ }
+ savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
}
- savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
}
s->r_acc = NULL_REG; // signals success
@@ -922,10 +930,16 @@ reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
if (virtualId == 0)
return NULL_REG;
- // Find saved-game
- if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
- error("kCheckSaveGame: called with invalid savegameId");
- uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+ uint savegameId = 0;
+ if (g_sci->getGameId() == GID_JONES) {
+ // Jones has one save slot only
+ } else {
+ // Find saved game
+ if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
+ error("kCheckSaveGame: called with invalid savegame ID (%d)", virtualId);
+ savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+ }
+
int savegameNr = findSavegame(saves, savegameId);
if (savegameNr == -1)
return NULL_REG;
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index da377319c0..e4b3028bcd 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -185,10 +185,12 @@ static reg_t kSetCursorSci11(EngineState *s, int argc, reg_t *argv) {
hotspot = new Common::Point(argv[3].toSint16(), argv[4].toSint16());
// Fallthrough
case 3:
- if (g_sci->getPlatform() == Common::kPlatformMacintosh)
- g_sci->_gfxCursor->kernelSetMacCursor(argv[0].toUint16(), argv[1].toUint16(), argv[2].toUint16(), hotspot);
- else
+ if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
+ delete hotspot; // Mac cursors have their own hotspot, so ignore any we get here
+ g_sci->_gfxCursor->kernelSetMacCursor(argv[0].toUint16(), argv[1].toUint16(), argv[2].toUint16());
+ } else {
g_sci->_gfxCursor->kernelSetView(argv[0].toUint16(), argv[1].toUint16(), argv[2].toUint16(), hotspot);
+ }
break;
case 10:
// Freddy pharkas, when using the whiskey glass to read the prescription (bug #3034973)
@@ -722,11 +724,6 @@ reg_t kPalVaryPauseResume(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
-reg_t kPalVaryUnknown(EngineState *s, int argc, reg_t *argv) {
- // Unknown (seems to be SCI32 exclusive)
- return NULL_REG;
-}
-
reg_t kAssertPalette(EngineState *s, int argc, reg_t *argv) {
GuiResourceId paletteId = argv[0].toUint16();
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
index 8b3afeef99..cd735d1233 100644
--- a/engines/sci/engine/kgraphics32.cpp
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -323,19 +323,29 @@ reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
uint16 op = argv[0].toUint16();
switch (op) {
case 0: // Init
+ // TODO: Init reads the nsLeft, nsTop, nsRight, nsBottom,
+ // borderColor, fore, back, mode, font, plane selectors
+ // from the window in argv[1].
g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems
g_sci->_gfxFrameout->clearScrollTexts();
return argv[1]; // kWindow
case 1: // Show message, called by ScrollableWindow::addString
case 14: // Modify message, called by ScrollableWindow::modifyString
- // 5 or 6 parameters
- // Seems to be called with 5 parameters when the narrator speaks, and
- // with 6 when Roger speaks
+ // TODO: The parameters in Modify are shifted by one: the first
+ // argument is the handle of the text to modify. The others
+ // are as Add.
{
Common::String text = s->_segMan->getString(argv[2]);
- uint16 x = 0;//argv[3].toUint16(); // TODO: can't be x (values are all wrong)
- uint16 y = 0;//argv[4].toUint16(); // TODO: can't be y (values are all wrong)
- // TODO: argv[5] is an optional unknown parameter (an integer set to 0)
+ uint16 x = 0;
+ uint16 y = 0;
+ // TODO: argv[3] is font
+ // TODO: argv[4] is color
+ // TODO: argv[5] is alignment (0 = left, 1 = center, 2 = right)
+ // font,color,alignment may also be -1. (Maybe same as previous?)
+ // TODO: argv[6] is an optional bool, defaulting to true if not present.
+ // If true, the old contents are scrolled out of view.
+ // TODO: Return a handle of the inserted text. (Used for modify/insert)
+ // This handle looks like it should also be usable by kString.
g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14));
}
break;
@@ -363,22 +373,27 @@ reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->lastScrollText();
break;
case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize
- // TODO
+ // TODO: This reads the nsLeft, nsTop, nsRight, nsBottom
+ // selectors from the SCI object passed in argv[2].
kStub(s, argc, argv);
break;
case 10: // Where, called by ScrollableWindow::where
- // TODO
- // argv[2] is an unknown integer
+ // TODO:
+ // Gives the current relative scroll location as a fraction
+ // with argv[2] as the denominator. (Return value is the numerator.)
// Silenced the warnings because of the high amount of console spam
//kStub(s, argc, argv);
break;
case 11: // Go, called by ScrollableWindow::scrollTo
- // 2 extra parameters here
- // TODO
+ // TODO:
+ // Two arguments provide a fraction: argv[2] is num., argv[3] is denom.
+ // Scrolls to the relative location given by the fraction.
kStub(s, argc, argv);
break;
case 12: // Insert, called by ScrollableWindow::insertString
- // 3 extra parameters here
+ // 5 extra parameters here:
+ // handle of insert location (new string takes that position).
+ // text, font, color, alignment
// TODO
kStub(s, argc, argv);
break;
@@ -668,6 +683,22 @@ reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
return kStub(s, argc, argv);
}
+reg_t kPalVaryUnknown(EngineState *s, int argc, reg_t *argv) {
+ // TODO: Unknown (seems to be SCI32 exclusive)
+ return kStub(s, argc, argv);
+}
+
+reg_t kPalVaryUnknown2(EngineState *s, int argc, reg_t *argv) {
+ // TODO: Unknown (seems to be SCI32 exclusive)
+ // It seems to be related to the day/night palette effects in QFG4, and
+ // accepts a palette resource ID. It is triggered right when the night
+ // effect is initially applied (when exiting the caves).
+ // In QFG4, there are two scene palettes: 790 for night, and 791 for day.
+ // Initially, the game starts at night time, but this is called with the
+ // ID of the day time palette (i.e. 791).
+ return kStub(s, argc, argv);
+}
+
reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) {
// Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen)
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp
index 4b8fadbb84..b2aaa01b45 100644
--- a/engines/sci/engine/kmath.cpp
+++ b/engines/sci/engine/kmath.cpp
@@ -77,18 +77,7 @@ reg_t kSqrt(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, (int16) sqrt((float) ABS(argv[0].toSint16())));
}
-/**
- * Returns the angle (in degrees) between the two points determined by (x1, y1)
- * and (x2, y2). The angle ranges from 0 to 359 degrees.
- * What this function does is pretty simple but apparently the original is not
- * accurate.
- */
-uint16 kGetAngleWorker(int16 x1, int16 y1, int16 x2, int16 y2) {
- // SCI1 games (QFG2 and newer) use a simple atan implementation. SCI0 games
- // use a somewhat less accurate calculation (below).
- if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY)
- return (int16)(360 - atan2((double)(x1 - x2), (double)(y1 - y2)) * 57.2958) % 360;
-
+uint16 kGetAngle_SCI0(int16 x1, int16 y1, int16 x2, int16 y2) {
int16 xRel = x2 - x1;
int16 yRel = y1 - y2; // y-axis is mirrored.
int16 angle;
@@ -118,6 +107,75 @@ uint16 kGetAngleWorker(int16 x1, int16 y1, int16 x2, int16 y2) {
return angle;
}
+// atan2 for first octant, x >= y >= 0. Returns [0,45] (inclusive)
+int kGetAngle_SCI1_atan2_base(int y, int x) {
+ if (x == 0)
+ return 0;
+
+ // fixed point tan(a)
+ int tan_fp = 10000 * y / x;
+
+ if ( tan_fp >= 1000 ) {
+ // For tan(a) >= 0.1, interpolate between multiples of 5 degrees
+
+ // 10000 * tan([5, 10, 15, 20, 25, 30, 35, 40, 45])
+ const int tan_table[] = { 875, 1763, 2679, 3640, 4663, 5774,
+ 7002, 8391, 10000 };
+
+ // Look up tan(a) in our table
+ int i = 1;
+ while (tan_fp > tan_table[i]) ++i;
+
+ // The angle a is between 5*i and 5*(i+1). We linearly interpolate.
+ int dist = tan_table[i] - tan_table[i-1];
+ int interp = (5 * (tan_fp - tan_table[i-1]) + dist/2) / dist;
+ return 5*i + interp;
+ } else {
+ // for tan(a) < 0.1, tan(a) is approximately linear in a.
+ // tan'(0) = 1, so in degrees the slope of atan is 180/pi = 57.29...
+ return (57 * y + x/2) / x;
+ }
+}
+
+int kGetAngle_SCI1_atan2(int y, int x) {
+ if (y < 0) {
+ int a = kGetAngle_SCI1_atan2(-y, -x);
+ if (a == 180)
+ return 0;
+ else
+ return 180 + a;
+ }
+ if (x < 0)
+ return 90 + kGetAngle_SCI1_atan2(-x, y);
+ if (y > x)
+ return 90 - kGetAngle_SCI1_atan2_base(x, y);
+ else
+ return kGetAngle_SCI1_atan2_base(y, x);
+
+}
+
+uint16 kGetAngle_SCI1(int16 x1, int16 y1, int16 x2, int16 y2) {
+ // We flip things around to get into the standard atan2 coordinate system
+ return kGetAngle_SCI1_atan2(x2 - x1, y1 - y2);
+
+}
+
+/**
+ * Returns the angle (in degrees) between the two points determined by (x1, y1)
+ * and (x2, y2). The angle ranges from 0 to 359 degrees.
+ * What this function does is pretty simple but apparently the original is not
+ * accurate.
+ */
+
+uint16 kGetAngleWorker(int16 x1, int16 y1, int16 x2, int16 y2) {
+ if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY)
+ return kGetAngle_SCI1(x1, y1, x2, y2);
+ else
+ return kGetAngle_SCI0(x1, y1, x2, y2);
+}
+
+
+
reg_t kGetAngle(EngineState *s, int argc, reg_t *argv) {
// Based on behavior observed with a test program created with
// SCI Studio.
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 4061795f82..64793efa6c 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -1366,7 +1366,16 @@ static void AStar(PathfindingState *s) {
// other, while we apply a penalty to paths traversing it.
// This difference might lead to problems, but none are
// known at the time of writing.
- if (s->pointOnScreenBorder(vertex->v))
+
+ // WORKAROUND: This check fails in QFG1VGA, room 81 (bug report #3568452).
+ // However, it is needed in other SCI1.1 games, such as LB2. Therefore, we
+ // add this workaround for that scene in QFG1VGA, until our algorithm matches
+ // better what SSCI is doing. With this workaround, QFG1VGA no longer freezes
+ // in that scene.
+ bool qfg1VgaWorkaround = (g_sci->getGameId() == GID_QFG1VGA &&
+ g_sci->getEngineState()->currentRoomNumber() == 81);
+
+ if (s->pointOnScreenBorder(vertex->v) && !qfg1VgaWorkaround)
new_dist += 10000;
if (new_dist < vertex->costG) {
@@ -2379,6 +2388,8 @@ reg_t kMergePoly(EngineState *s, int argc, reg_t *argv) {
debugN("\n");
#endif
}
+
+ delete polygon;
}
node = s->_segMan->lookupNode(node->succ);
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 0633267db4..b803e123f1 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -193,6 +193,7 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) {
} else
#endif
mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume * 2);
+ break;
}
case kSciAudioLanguage:
// In SCI1.1: tests for digital audio support
diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp
index c4db0b891c..65e139e1ee 100644
--- a/engines/sci/engine/kstring.cpp
+++ b/engines/sci/engine/kstring.cpp
@@ -155,30 +155,47 @@ reg_t kReadNumber(EngineState *s, int argc, reg_t *argv) {
source++; /* Skip whitespace */
int16 result = 0;
+ int16 sign = 1;
+ if (*source == '-') {
+ sign = -1;
+ source++;
+ }
if (*source == '$') {
// Hexadecimal input
- result = (int16)strtol(source + 1, NULL, 16);
+ source++;
+ char c;
+ while ((c = *source++) != 0) {
+ int16 x = 0;
+ if ((c >= '0') && (c <= '9'))
+ x = c - '0';
+ else if ((c >= 'a') && (c <= 'f'))
+ x = c - 'a' + 10;
+ else if ((c >= 'A') && (c <= 'F'))
+ x = c - 'A' + 10;
+ else
+ // Stop if we encounter anything other than a digit (like atoi)
+ break;
+ result *= 16;
+ result += x;
+ }
} else {
// Decimal input. We can not use strtol/atoi in here, because while
// Sierra used atoi, it was a non standard compliant atoi, that didn't
// do clipping. In SQ4 we get the door code in here and that's even
// larger than uint32!
- if (*source == '-') {
- // FIXME: Setting result to -1 does _not_ negate the output.
- result = -1;
- source++;
- }
- while (*source) {
- if ((*source < '0') || (*source > '9'))
+ char c;
+ while ((c = *source++) != 0) {
+ if ((c < '0') || (c > '9'))
// Stop if we encounter anything other than a digit (like atoi)
break;
result *= 10;
- result += *source - 0x30;
- source++;
+ result += c - '0';
}
}
+ result *= sign;
+
return make_reg(0, result);
}
@@ -489,6 +506,7 @@ reg_t kGetMessage(EngineState *s, int argc, reg_t *argv) {
reg_t kMessage(EngineState *s, int argc, reg_t *argv) {
uint func = argv[0].toUint16();
+ uint16 module = (argc >= 2) ? argv[1].toUint16() : 0;
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
@@ -518,19 +536,44 @@ reg_t kMessage(EngineState *s, int argc, reg_t *argv) {
if (argc >= 6)
tuple = MessageTuple(argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(), argv[5].toUint16());
+ // WORKAROUND for a script bug in Pepper. When using objects together,
+ // there is code inside script 894 that shows appropriate messages.
+ // In the case of the jar of cabbage (noun 26), the relevant message
+ // shown when using any object with it is missing. This leads to the
+ // script code being triggered, which modifies the jar's noun and
+ // message selectors, and renders it useless. Thus, when using any
+ // object with the jar of cabbage, it's effectively corrupted, and
+ // can't be used on the goat to empty it, therefore the game reaches
+ // an unsolvable state. It's almost impossible to patch the offending
+ // script, as it is used in many cases. But we can prevent the
+ // corruption of the jar here: if the message is found, the offending
+ // code is never reached and the jar is never corrupted. To do this,
+ // we substitute all verbs on the cabbage jar with the default verb,
+ // which shows the "Cannot use this object with the jar" message, and
+ // never triggers the offending script code that corrupts the object.
+ // This only affects the jar of cabbage - any other object, including
+ // the empty jar has a different noun, thus it's unaffected.
+ // Fixes bug #3601090.
+ // NOTE: To fix a corrupted jar object, type "send Glass_Jar message 52"
+ // in the debugger.
+ if (g_sci->getGameId() == GID_PEPPER && func == 0 && argc >= 6 && module == 894 &&
+ tuple.noun == 26 && tuple.cond == 0 && tuple.seq == 1 &&
+ !s->_msgState->getMessage(module, tuple, NULL_REG))
+ tuple.verb = 0;
+
switch (func) {
case K_MESSAGE_GET:
- return make_reg(0, s->_msgState->getMessage(argv[1].toUint16(), tuple, (argc == 7 ? argv[6] : NULL_REG)));
+ return make_reg(0, s->_msgState->getMessage(module, tuple, (argc == 7 ? argv[6] : NULL_REG)));
case K_MESSAGE_NEXT:
return make_reg(0, s->_msgState->nextMessage((argc == 2 ? argv[1] : NULL_REG)));
case K_MESSAGE_SIZE:
- return make_reg(0, s->_msgState->messageSize(argv[1].toUint16(), tuple));
+ return make_reg(0, s->_msgState->messageSize(module, tuple));
case K_MESSAGE_REFCOND:
case K_MESSAGE_REFVERB:
case K_MESSAGE_REFNOUN: {
MessageTuple t;
- if (s->_msgState->messageRef(argv[1].toUint16(), tuple, t)) {
+ if (s->_msgState->messageRef(module, tuple, t)) {
switch (func) {
case K_MESSAGE_REFCOND:
return make_reg(0, t.cond);
@@ -545,9 +588,9 @@ reg_t kMessage(EngineState *s, int argc, reg_t *argv) {
}
case K_MESSAGE_LASTMESSAGE: {
MessageTuple msg;
- int module;
+ int lastModule;
- s->_msgState->lastQuery(module, msg);
+ s->_msgState->lastQuery(lastModule, msg);
bool ok = false;
@@ -556,7 +599,7 @@ reg_t kMessage(EngineState *s, int argc, reg_t *argv) {
if (buffer) {
ok = true;
- WRITE_LE_UINT16(buffer, module);
+ WRITE_LE_UINT16(buffer, lastModule);
WRITE_LE_UINT16(buffer + 2, msg.noun);
WRITE_LE_UINT16(buffer + 4, msg.verb);
WRITE_LE_UINT16(buffer + 6, msg.cond);
@@ -567,7 +610,7 @@ reg_t kMessage(EngineState *s, int argc, reg_t *argv) {
if (buffer) {
ok = true;
- buffer[0] = make_reg(0, module);
+ buffer[0] = make_reg(0, lastModule);
buffer[1] = make_reg(0, msg.noun);
buffer[2] = make_reg(0, msg.verb);
buffer[3] = make_reg(0, msg.cond);
diff --git a/engines/sci/engine/message.cpp b/engines/sci/engine/message.cpp
index a92d572d35..49be25d7f1 100644
--- a/engines/sci/engine/message.cpp
+++ b/engines/sci/engine/message.cpp
@@ -203,6 +203,45 @@ bool MessageState::getRecord(CursorStack &stack, bool recurse, MessageRecord &re
while (1) {
MessageTuple &t = stack.top();
+ // Fix known incorrect message tuples
+ if (g_sci->getGameId() == GID_QFG1VGA && stack.getModule() == 322 &&
+ t.noun == 14 && t.verb == 1 && t.cond == 19 && t.seq == 1) {
+ // Talking to Kaspar the shopkeeper - bug #3604944
+ t.verb = 2;
+ }
+
+ if (g_sci->getGameId() == GID_PQ1 && stack.getModule() == 38 &&
+ t.noun == 10 && t.verb == 4 && t.cond == 8 && t.seq == 1) {
+ // Using the hand icon on Keith in the Blue Room - bug #3605654
+ t.cond = 9;
+ }
+
+ if (g_sci->getGameId() == GID_PQ1 && stack.getModule() == 38 &&
+ t.noun == 10 && t.verb == 1 && t.cond == 0 && t.seq == 1) {
+ // Using the eye icon on Keith in the Blue Room - bug #3605654
+ t.cond = 13;
+ }
+
+ // Fill in known missing message tuples
+ if (g_sci->getGameId() == GID_SQ4 && stack.getModule() == 16 &&
+ t.noun == 7 && t.verb == 0 && t.cond == 3 && t.seq == 1) {
+ // This fixes the error message shown when speech and subtitles are
+ // enabled simultaneously in SQ4 - the (very) long dialog when Roger
+ // is talking with the aliens is missing - bug #3538416.
+ record.tuple = t;
+ record.refTuple = MessageTuple();
+ record.talker = 7; // Roger
+ // The missing text is just too big to fit in one speech bubble, and
+ // if it's added here manually and drawn on screen, it's painted over
+ // the entrance in the back where the Sequel Police enters, so it
+ // looks very ugly. Perhaps this is why this particular text is missing,
+ // as the text shown in this screen is very short (one-liners).
+ // Just output an empty string here instead of showing an error.
+ record.string = "";
+ delete reader;
+ return true;
+ }
+
if (!reader->findRecord(t, record)) {
// Tuple not found
if (recurse && (stack.size() > 1)) {
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index ff3f19b53d..b2d95c599e 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -696,8 +696,9 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_palVaryPaused);
}
+ _palVarySignal = 0;
+
if (s.isLoading() && _palVaryResourceId != -1) {
- _palVarySignal = 0;
palVaryInstallTimer();
}
}
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 8454be514a..c928cf3569 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -848,10 +848,73 @@ const uint16 qfg1vgaPatchFightEvents[] = {
PATCH_END
};
+// Script 814 of QFG1VGA is responsible for showing dialogs. However, the death
+// screen message shown when the hero dies in room 64 (ghost room) is too large
+// (254 chars long). Since the window header and main text are both stored in
+// temp space, this is an issue, as the scripts read the window header, then the
+// window text, which erases the window header text because of its length. To
+// fix that, we allocate more temp space and move the pointer used for the
+// window header a little bit, wherever it's used in script 814.
+// Fixes bug #3568431.
+
+// Patch 1: Increase temp space
+const byte qfg1vgaSignatureTempSpace[] = {
+ 4,
+ 0x3f, 0xba, // link 0xba
+ 0x87, 0x00, // lap 0
+ 0
+};
+
+const uint16 qfg1vgaPatchTempSpace[] = {
+ 0x3f, 0xca, // link 0xca
+ PATCH_END
+};
+
+// Patch 2: Move the pointer used for the window header a little bit
+const byte qfg1vgaSignatureDialogHeader[] = {
+ 4,
+ 0x5b, 0x04, 0x80, // lea temp[0x80]
+ 0x36, // push
+ 0
+};
+
+const uint16 qfg1vgaPatchDialogHeader[] = {
+ 0x5b, 0x04, 0x90, // lea temp[0x90]
+ PATCH_END
+};
+
+// When clicking on the crusher in room 331, Ego approaches him to talk to him,
+// an action that is handled by moveToCrusher::changeState in script 331. The
+// scripts set Ego to move close to the crusher, but when Ego is running instead
+// of walking, the target coordinates specified by script 331 are never reached,
+// as Ego is making larger steps, and never reaches the required spot. This is an
+// edge case that can occur when Ego is set to run. Normally, when clicking on
+// the crusher, ego is supposed to move close to position 79, 165. We change it
+// to 85, 165, which is not an edge case thus the freeze is avoided.
+// Fixes bug #3585189.
+const byte qfg1vgaSignatureMoveToCrusher[] = {
+ 9,
+ 0x51, 0x1f, // class Motion
+ 0x36, // push
+ 0x39, 0x4f, // pushi 4f (79 - x)
+ 0x38, 0xa5, 0x00, // pushi 00a5 (165 - y)
+ 0x7c, // pushSelf
+ 0
+};
+
+const uint16 qfg1vgaPatchMoveToCrusher[] = {
+ PATCH_ADDTOOFFSET | +3,
+ 0x39, 0x55, // pushi 55 (85 - x)
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
{ 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
+ { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
+ { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
+ { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
SCI_SIGNATUREENTRY_TERMINATOR
};
diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp
index b2f22aa985..277437109c 100644
--- a/engines/sci/engine/scriptdebug.cpp
+++ b/engines/sci/engine/scriptdebug.cpp
@@ -79,7 +79,7 @@ reg_t disassemble(EngineState *s, reg32_t pos, bool printBWTag, bool printByteco
Kernel *kernel = g_sci->getKernel();
if (!mobj) {
- warning("Disassembly failed: Segment %04x non-existant or not a script", pos.getSegment());
+ warning("Disassembly failed: Segment %04x non-existent or not a script", pos.getSegment());
return retval;
} else
script_entity = (Script *)mobj;
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 9fa0368784..6af6326042 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -51,8 +51,8 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
- { GID_CNICK_KQ, 200, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 - temps 504 and 505
- { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
+ { GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
+ { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos
@@ -140,7 +140,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG2, 260, 260, 0, "jabbarS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Jabbar is about to enter the house (where you have to hide in the wardrobe), bug #3040469, temps 1 and 2
{ GID_QFG2, 500, 500, 0, "lightNextCandleS", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // Inside the last room, while Ad Avis performs the ritual to summon the genie - bug #3148418
{ GID_QFG2, -1, 700, 0, NULL, "showSign", -1, 10, { WORKAROUND_FAKE, 0 } }, // Occurs sometimes when reading a sign in Raseir, Shapeir et al - bugs #3272735, #3275413
- { GID_QFG3, 510, 510, 0, "awardPrize", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Simbani warrior challenge, after throwing the spears and retrieving the ring - bug #3049435
+ { GID_QFG3, 510, 510, 0, "awardPrize", "changeState", -1, 0, { WORKAROUND_FAKE, 1 } }, // Simbani warrior challenge, after throwing the spears and retrieving the ring - bug #3049435. Must be non-zero, otherwise the prize is awarded twice - bug #3575570.
{ GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #3040460
{ GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
{ GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #3040624
@@ -151,6 +151,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes
+ { GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave
+ { GID_QFG4, 800, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar
{ GID_RAMA, 12, 64950, -1, "InterfaceFeature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
{ GID_RAMA, 12, 64950, -1, "hiliteOptText", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
{ GID_RAMA, 12, 64950, -1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
@@ -243,12 +245,10 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
- { GID_CAMELOT, -1, 989, 0, "rmMusic", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called frequently with a NULL reference (i.e. 0:0) - bug #3035149
- { GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
- { GID_KQ4, -1, 989, 0, "mySound", "", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in the demo when trying to open the non-existent menu with 0:0 - bug #3036942
{ GID_KQ5, 213, 989, 0, "globalSound3", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #3037594
{ GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
{ GID_KQ6, 460, 989, 0, "globalSound2", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #3034567
+ { GID_QFG4, -1, 64989, 0, "longSong", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // CD version: many places, parameter 4 is an object (longSong)
SCI_WORKAROUNDENTRY_TERMINATOR
};