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-rw-r--r--engines/sci/engine/features.cpp4
-rw-r--r--engines/sci/engine/features.h4
-rw-r--r--engines/sci/engine/file.cpp4
-rw-r--r--engines/sci/engine/file.h4
-rw-r--r--engines/sci/engine/gc.cpp4
-rw-r--r--engines/sci/engine/gc.h4
-rw-r--r--engines/sci/engine/kernel.cpp16
-rw-r--r--engines/sci/engine/kernel.h8
-rw-r--r--engines/sci/engine/kernel_tables.h12
-rw-r--r--engines/sci/engine/kevent.cpp16
-rw-r--r--engines/sci/engine/kfile.cpp44
-rw-r--r--engines/sci/engine/kgraphics.cpp7
-rw-r--r--engines/sci/engine/kgraphics32.cpp14
-rw-r--r--engines/sci/engine/klists.cpp4
-rw-r--r--engines/sci/engine/kmath.cpp4
-rw-r--r--engines/sci/engine/kmenu.cpp4
-rw-r--r--engines/sci/engine/kmisc.cpp7
-rw-r--r--engines/sci/engine/kmovement.cpp4
-rw-r--r--engines/sci/engine/kparse.cpp4
-rw-r--r--engines/sci/engine/kpathing.cpp6
-rw-r--r--engines/sci/engine/kscripts.cpp4
-rw-r--r--engines/sci/engine/ksound.cpp4
-rw-r--r--engines/sci/engine/kstring.cpp4
-rw-r--r--engines/sci/engine/kvideo.cpp4
-rw-r--r--engines/sci/engine/message.cpp4
-rw-r--r--engines/sci/engine/message.h4
-rw-r--r--engines/sci/engine/object.cpp5
-rw-r--r--engines/sci/engine/object.h4
-rw-r--r--engines/sci/engine/savegame.cpp64
-rw-r--r--engines/sci/engine/savegame.h4
-rw-r--r--engines/sci/engine/script.cpp11
-rw-r--r--engines/sci/engine/script.h13
-rw-r--r--engines/sci/engine/script_patches.cpp3557
-rw-r--r--engines/sci/engine/script_patches.h108
-rw-r--r--engines/sci/engine/scriptdebug.cpp78
-rw-r--r--engines/sci/engine/seg_manager.cpp21
-rw-r--r--engines/sci/engine/seg_manager.h9
-rw-r--r--engines/sci/engine/segment.cpp4
-rw-r--r--engines/sci/engine/segment.h4
-rw-r--r--engines/sci/engine/selector.cpp4
-rw-r--r--engines/sci/engine/selector.h4
-rw-r--r--engines/sci/engine/state.cpp6
-rw-r--r--engines/sci/engine/state.h4
-rw-r--r--engines/sci/engine/static_selectors.cpp4
-rw-r--r--engines/sci/engine/vm.cpp21
-rw-r--r--engines/sci/engine/vm.h4
-rw-r--r--engines/sci/engine/vm_types.cpp41
-rw-r--r--engines/sci/engine/vm_types.h29
-rw-r--r--engines/sci/engine/workarounds.cpp239
-rw-r--r--engines/sci/engine/workarounds.h7
50 files changed, 3038 insertions, 1405 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index c26c787fbd..31e7ca4931 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h
index f6bb0b5759..a4d715fee0 100644
--- a/engines/sci/engine/features.h
+++ b/engines/sci/engine/features.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp
index 3dc042389e..2ba7d15ac0 100644
--- a/engines/sci/engine/file.cpp
+++ b/engines/sci/engine/file.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h
index 1c8e302d15..052eb735e9 100644
--- a/engines/sci/engine/file.h
+++ b/engines/sci/engine/file.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/gc.cpp b/engines/sci/engine/gc.cpp
index 9a30ff3e17..70c8c52bf0 100644
--- a/engines/sci/engine/gc.cpp
+++ b/engines/sci/engine/gc.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/gc.h b/engines/sci/engine/gc.h
index 9e02bbd0bd..fbaad14b00 100644
--- a/engines/sci/engine/gc.h
+++ b/engines/sci/engine/gc.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index 8d55790ad2..2b16bb3d99 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -35,8 +35,6 @@ namespace Sci {
Kernel::Kernel(ResourceManager *resMan, SegManager *segMan)
: _resMan(resMan), _segMan(segMan), _invalid("<invalid>") {
- loadSelectorNames();
- mapSelectors(); // Map a few special selectors for later use
}
Kernel::~Kernel() {
@@ -53,6 +51,11 @@ Kernel::~Kernel() {
}
}
+void Kernel::init() {
+ loadSelectorNames();
+ mapSelectors(); // Map a few special selectors for later use
+}
+
uint Kernel::getSelectorNamesSize() const {
return _selectorNames.size();
}
@@ -104,6 +107,11 @@ int Kernel::findSelector(const char *selectorName) const {
return -1;
}
+// used by Script patcher to figure out, if it's okay to initialize signature/patch-table
+bool Kernel::selectorNamesAvailable() {
+ return !_selectorNames.empty();
+}
+
void Kernel::loadSelectorNames() {
Resource *r = _resMan->findResource(ResourceId(kResourceTypeVocab, VOCAB_RESOURCE_SELECTORS), 0);
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index 8a021073fc..dddf845222 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -145,6 +145,8 @@ public:
*/
Kernel(ResourceManager *resMan, SegManager *segMan);
~Kernel();
+
+ void init();
uint getSelectorNamesSize() const;
const Common::String &getSelectorName(uint selector);
@@ -159,6 +161,8 @@ public:
* @return The appropriate selector ID, or -1 on error
*/
int findSelector(const char *selectorName) const;
+
+ bool selectorNamesAvailable();
// Script dissection/dumping functions
void dissectScript(int scriptNumber, Vocabulary *vocab);
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index d7858180f1..fc46d16b8d 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -331,7 +331,7 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(Clone), SIG_EVERYWHERE, "o", NULL, NULL },
{ MAP_CALL(CoordPri), SIG_EVERYWHERE, "i(i)", NULL, NULL },
{ MAP_CALL(CosDiv), SIG_EVERYWHERE, "ii", NULL, NULL },
- { MAP_CALL(DeleteKey), SIG_EVERYWHERE, "l.", NULL, NULL },
+ { MAP_CALL(DeleteKey), SIG_EVERYWHERE, "l.", NULL, kDeleteKey_workarounds },
{ MAP_CALL(DeviceInfo), SIG_EVERYWHERE, "i(r)(r)(i)", NULL, kDeviceInfo_workarounds }, // subop
{ MAP_CALL(Display), SIG_EVERYWHERE, "[ir]([ir!]*)", NULL, kDisplay_workarounds },
// ^ we allow invalid references here, because kDisplay gets called with those in e.g. pq3 during intro
@@ -421,7 +421,7 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(PrevNode), SIG_EVERYWHERE, "n", NULL, NULL },
{ MAP_CALL(PriCoord), SIG_EVERYWHERE, "i", NULL, NULL },
{ MAP_CALL(Random), SIG_EVERYWHERE, "i(i)(i)", NULL, NULL },
- { MAP_CALL(ReadNumber), SIG_EVERYWHERE, "r", NULL, NULL },
+ { MAP_CALL(ReadNumber), SIG_EVERYWHERE, "r", NULL, kReadNumber_workarounds },
{ MAP_CALL(RemapColors), SIG_SCI11, SIGFOR_ALL, "i(i)(i)(i)(i)", NULL, NULL },
#ifdef ENABLE_SCI32
{ "RemapColors", kRemapColors32, SIG_SCI32, SIGFOR_ALL, "i(i)(i)(i)(i)(i)", NULL, NULL },
@@ -431,7 +431,7 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
{ MAP_CALL(RestoreGame), SIG_EVERYWHERE, "[r0]i[r0]", NULL, NULL },
{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
- { MAP_CALL(SaveGame), SIG_EVERYWHERE, "[r0]i[r0](r)", NULL, NULL },
+ { MAP_CALL(SaveGame), SIG_EVERYWHERE, "[r0]i[r0](r0)", NULL, NULL },
{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_SCI21, SIGFOR_ALL, "i(i)([io])(i*)", NULL, NULL },
// TODO: SCI2.1 may supply an object optionally (mother goose sci21 right on startup) - find out why
@@ -454,7 +454,7 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(StrAt), SIG_EVERYWHERE, "ri(i)", NULL, kStrAt_workarounds },
{ MAP_CALL(StrCat), SIG_EVERYWHERE, "rr", NULL, NULL },
{ MAP_CALL(StrCmp), SIG_EVERYWHERE, "rr(i)", NULL, NULL },
- { MAP_CALL(StrCpy), SIG_EVERYWHERE, "r[r0](i)", NULL, NULL },
+ { MAP_CALL(StrCpy), SIG_EVERYWHERE, "r[r0](i)", NULL, kStrCpy_workarounds },
{ MAP_CALL(StrEnd), SIG_EVERYWHERE, "r", NULL, NULL },
{ MAP_CALL(StrLen), SIG_EVERYWHERE, "[r0]", NULL, kStrLen_workarounds },
{ MAP_CALL(StrSplit), SIG_EVERYWHERE, "rr[r0]", NULL, NULL },
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 11ef18c0c2..cb81da2279 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -126,7 +126,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
// track left buttton clicks, if requested
if (curEvent.type == SCI_EVENT_MOUSE_PRESS && curEvent.data == 1 && g_debug_track_mouse_clicks) {
- g_sci->getSciDebugger()->DebugPrintf("Mouse clicked at %d, %d\n",
+ g_sci->getSciDebugger()->debugPrintf("Mouse clicked at %d, %d\n",
mousePos.x, mousePos.y);
}
@@ -163,20 +163,20 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
// A SCI event occurred, and we have been asked to stop, so open the debug console
Console *con = g_sci->getSciDebugger();
- con->DebugPrintf("SCI event occurred: ");
+ con->debugPrintf("SCI event occurred: ");
switch (curEvent.type) {
case SCI_EVENT_QUIT:
- con->DebugPrintf("quit event\n");
+ con->debugPrintf("quit event\n");
break;
case SCI_EVENT_KEYBOARD:
- con->DebugPrintf("keyboard event\n");
+ con->debugPrintf("keyboard event\n");
break;
case SCI_EVENT_MOUSE_RELEASE:
case SCI_EVENT_MOUSE_PRESS:
- con->DebugPrintf("mouse click event\n");
+ con->debugPrintf("mouse click event\n");
break;
default:
- con->DebugPrintf("unknown or no event (event type %d)\n", curEvent.type);
+ con->debugPrintf("unknown or no event (event type %d)\n", curEvent.type);
}
con->attach();
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index c6635f2f27..61fb717567 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -37,6 +37,7 @@
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
+#include "sci/sound/audio.h"
#include "sci/console.h"
namespace Sci {
@@ -494,6 +495,21 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
Common::String str = s->_segMan->getString(argv[1]);
debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);
+ // Handle sciAudio calls in fanmade games here. sciAudio is an
+ // external .NET library for playing MP3 files in fanmade games.
+ // It runs in the background, and obtains sound commands from the
+ // currently running game via text files (called "conductor files").
+ // We skip creating these files, and instead handle the calls
+ // directly. Since the sciAudio calls are only creating text files,
+ // this is probably the most straightforward place to handle them.
+ if (handle == 0xFFFF && str.hasPrefix("(sciAudio")) {
+ Common::List<ExecStack>::const_iterator iter = s->_executionStack.reverse_begin();
+ iter--; // sciAudio
+ iter--; // sciAudio child
+ g_sci->_audio->handleFanmadeSciAudio(iter->sendp, s->_segMan);
+ return NULL_REG;
+ }
+
#ifdef ENABLE_SCI32
if (handle == VIRTUALFILE_HANDLE) {
s->_virtualIndexFile->write(str.c_str(), str.size());
@@ -718,7 +734,7 @@ reg_t kSave(EngineState *s, int argc, reg_t *argv) {
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
Common::String game_id;
- int16 virtualId = argv[1].toSint16();
+ int16 virtualId = argv[1].toSint16();
int16 savegameId = -1;
Common::String game_description;
Common::String version;
@@ -743,11 +759,11 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
savegameId = dialog->runModalWithCurrentTarget();
game_description = dialog->getResultString();
if (game_description.empty()) {
- // create our own description for the saved game, the user didnt enter it
+ // create our own description for the saved game, the user didn't enter it
game_description = dialog->createDefaultSaveDescription(savegameId);
}
delete dialog;
- g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
+ g_sci->_soundCmd->pauseAll(false); // unpause music (we can't have it paused during save)
if (savegameId < 0)
return NULL_REG;
@@ -849,8 +865,6 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
}
// don't adjust ID of the saved game, it's already correct
} else {
- if (argv[2].isNull())
- error("kRestoreGame: called with parameter 2 being NULL");
if (g_sci->getGameId() == GID_JONES) {
// Jones has one save slot only
savegameId = 0;
@@ -879,16 +893,28 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
in = saveFileMan->openForLoading(filename);
if (in) {
// found a savegame file
-
gamestate_restore(s, in);
delete in;
- if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
+ switch (g_sci->getGameId()) {
+ case GID_MOTHERGOOSE:
+ // WORKAROUND: Mother Goose SCI0
+ // Script 200 / rm200::newRoom will set global C5h directly right after creating a child to the
+ // current number of children plus 1.
+ // We can't trust that global, that's why we set the actual savedgame id right here directly after
+ // restoring a saved game.
+ // If we didn't, the game would always save to a new slot
+ s->variables[VAR_GLOBAL][0xC5].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
+ break;
+ case GID_MOTHERGOOSE256:
// WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
// saving a previously restored game.
// We set the current savedgame-id directly and remove the script
// code concerning this via script patch.
s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
+ break;
+ default:
+ break;
}
} else {
s->r_acc = TRUE_REG;
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index e4b3028bcd..c2089bcd4d 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -185,7 +185,8 @@ static reg_t kSetCursorSci11(EngineState *s, int argc, reg_t *argv) {
hotspot = new Common::Point(argv[3].toSint16(), argv[4].toSint16());
// Fallthrough
case 3:
- if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
+ if (g_sci->getPlatform() == Common::kPlatformMacintosh && g_sci->getGameId() != GID_TORIN) {
+ // Torin Mac seems to be the only game that uses view cursors
delete hotspot; // Mac cursors have their own hotspot, so ignore any we get here
g_sci->_gfxCursor->kernelSetMacCursor(argv[0].toUint16(), argv[1].toUint16(), argv[2].toUint16());
} else {
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
index cd735d1233..8953f45266 100644
--- a/engines/sci/engine/kgraphics32.cpp
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -142,7 +142,15 @@ reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) {
uint16 y = argv[1].toUint16();
reg_t targetObject = argv[2];
uint16 illegalBits = argv[3].getOffset();
- Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true);
+ Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject);
+
+ uint16 itemX = readSelectorValue(s->_segMan, targetObject, SELECTOR(x));
+ uint16 itemY = readSelectorValue(s->_segMan, targetObject, SELECTOR(y));
+ // If top and left are negative, we need to adjust coordinates by the item's x and y
+ if (nsRect.left < 0)
+ nsRect.translate(itemX, 0);
+ if (nsRect.top < 0)
+ nsRect.translate(0, itemY);
// we assume that x, y are local coordinates
diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp
index 7e6c112b9f..66590da23f 100644
--- a/engines/sci/engine/klists.cpp
+++ b/engines/sci/engine/klists.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp
index b2aaa01b45..15bc24e0e3 100644
--- a/engines/sci/engine/kmath.cpp
+++ b/engines/sci/engine/kmath.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kmenu.cpp b/engines/sci/engine/kmenu.cpp
index 05ba7005d7..8dca7f74df 100644
--- a/engines/sci/engine/kmenu.cpp
+++ b/engines/sci/engine/kmenu.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index 8b7fc4ffec..448e641b63 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -244,7 +244,8 @@ reg_t kGetTime(EngineState *s, int argc, reg_t *argv) {
debugC(kDebugLevelTime, "GetTime(24h) returns %d", retval);
break;
case KGETTIME_DATE :
- retval = loc_time.tm_mday | ((loc_time.tm_mon + 1) << 5) | (((loc_time.tm_year + 1900) & 0x7f) << 9);
+ // Year since 1980 (0 = 1980, 1 = 1981, etc.)
+ retval = loc_time.tm_mday | ((loc_time.tm_mon + 1) << 5) | (((loc_time.tm_year - 80) & 0x7f) << 9);
debugC(kDebugLevelTime, "GetTime(date) returns %d", retval);
break;
default:
diff --git a/engines/sci/engine/kmovement.cpp b/engines/sci/engine/kmovement.cpp
index 649a1428a0..51d49eea9f 100644
--- a/engines/sci/engine/kmovement.cpp
+++ b/engines/sci/engine/kmovement.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kparse.cpp b/engines/sci/engine/kparse.cpp
index 5e861daaa4..aa89b963cc 100644
--- a/engines/sci/engine/kparse.cpp
+++ b/engines/sci/engine/kparse.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 3c223bebbe..67d814b86f 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -1921,7 +1921,7 @@ static int intersectDir(const Vertex *v1, const Vertex *v2) {
// Direction of edge in degrees from pos. x-axis, between -180 and 180
static int edgeDir(const Vertex *v) {
Common::Point p = v->_next->v - v->v;
- int deg = (int)Common::rad2deg(atan2((double)p.y, (double)p.x));
+ int deg = (int)Common::rad2deg((float)atan2((double)p.y, (double)p.x));
if (deg < -180) deg += 360;
if (deg > 180) deg -= 360;
return deg;
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp
index 2c115be500..5c271780dd 100644
--- a/engines/sci/engine/kscripts.cpp
+++ b/engines/sci/engine/kscripts.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 2879b7f45d..6a1708d21a 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp
index d72b1d1772..56dad583e4 100644
--- a/engines/sci/engine/kstring.cpp
+++ b/engines/sci/engine/kstring.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/kvideo.cpp b/engines/sci/engine/kvideo.cpp
index 3964ccc1f8..319469cb08 100644
--- a/engines/sci/engine/kvideo.cpp
+++ b/engines/sci/engine/kvideo.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/message.cpp b/engines/sci/engine/message.cpp
index 8c5741f8b0..640175b20a 100644
--- a/engines/sci/engine/message.cpp
+++ b/engines/sci/engine/message.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/message.h b/engines/sci/engine/message.h
index 5bead82efe..ff76534d2d 100644
--- a/engines/sci/engine/message.h
+++ b/engines/sci/engine/message.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp
index b28026b71f..eeff45163d 100644
--- a/engines/sci/engine/object.cpp
+++ b/engines/sci/engine/object.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -175,6 +175,7 @@ bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClas
_variables.resize(baseObj->getVarCount());
// Copy base from species class, as we need its selector IDs
_baseObj = baseObj->_baseObj;
+ assert(_baseObj);
if (doInitSuperClass)
initSuperClass(segMan, addr);
diff --git a/engines/sci/engine/object.h b/engines/sci/engine/object.h
index 1ea9ae449a..00fe7c6875 100644
--- a/engines/sci/engine/object.h
+++ b/engines/sci/engine/object.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index c60b50a964..cdcdcc41e5 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -219,25 +219,30 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
syncArray<Class>(s, _classTable);
- // Now that all scripts are loaded, init their objects
- for (uint i = 0; i < _heap.size(); i++) {
- if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
- continue;
+ // Now that all scripts are loaded, init their objects.
+ // Just like in Script::initializeObjectsSci0, we do two passes
+ // in case an object is loaded before its base.
+ int passes = getSciVersion() < SCI_VERSION_1_1 ? 2 : 1;
+ for (int pass = 1; pass <= passes; ++pass) {
+ for (uint i = 0; i < _heap.size(); i++) {
+ if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
+ continue;
- Script *scr = (Script *)_heap[i];
- scr->syncLocalsBlock(this);
+ Script *scr = (Script *)_heap[i];
+ scr->syncLocalsBlock(this);
- ObjMap objects = scr->getObjectMap();
- for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) {
- reg_t addr = it->_value.getPos();
- Object *obj = scr->scriptObjInit(addr, false);
+ ObjMap objects = scr->getObjectMap();
+ for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ reg_t addr = it->_value.getPos();
+ Object *obj = scr->scriptObjInit(addr, false);
- if (getSciVersion() < SCI_VERSION_1_1) {
- if (!obj->initBaseObject(this, addr, false)) {
- // TODO/FIXME: This should not be happening at all. It might indicate a possible issue
- // with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
- warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
- objects.erase(addr.toUint16());
+ if (pass == 2) {
+ if (!obj->initBaseObject(this, addr, false)) {
+ // TODO/FIXME: This should not be happening at all. It might indicate a possible issue
+ // with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
+ warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
+ objects.erase(addr.toUint16());
+ }
}
}
}
@@ -465,7 +470,7 @@ void Script::syncStringHeap(Common::Serializer &s) {
break;
} while (1);
- } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){
+ } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){
// Strings in SCI1.1 come after the object instances
byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
@@ -484,7 +489,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_nr);
if (s.isLoading())
- load(_nr, g_sci->getResMan());
+ load(_nr, g_sci->getResMan(), g_sci->getScriptPatcher());
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize
@@ -855,16 +860,13 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
return;
}
- if ((meta.version < MINIMUM_SAVEGAME_VERSION) ||
- (meta.version > CURRENT_SAVEGAME_VERSION)) {
- /*
- if (meta.version < MINIMUM_SAVEGAME_VERSION)
- warning("Old savegame version detected, unable to load it");
- else
- warning("Savegame version is %d, maximum supported is %0d", meta.version, CURRENT_SAVEGAME_VERSION);
- */
-
- showScummVMDialog("The format of this saved game is obsolete, unable to load it");
+ if ((meta.version < MINIMUM_SAVEGAME_VERSION) || (meta.version > CURRENT_SAVEGAME_VERSION)) {
+ if (meta.version < MINIMUM_SAVEGAME_VERSION) {
+ showScummVMDialog("The format of this saved game is obsolete, unable to load it");
+ } else {
+ Common::String msg = Common::String::format("Savegame version is %d, maximum supported is %0d", meta.version, CURRENT_SAVEGAME_VERSION);
+ showScummVMDialog(msg);
+ }
s->r_acc = TRUE_REG; // signal failure
return;
@@ -873,8 +875,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
if (meta.gameObjectOffset > 0 && meta.script0Size > 0) {
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
if (script0->size != meta.script0Size || g_sci->getGameObject().getOffset() != meta.gameObjectOffset) {
- //warning("This saved game was created with a different version of the game, unable to load it");
-
showScummVMDialog("This saved game was created with a different version of the game, unable to load it");
s->r_acc = TRUE_REG; // signal failure
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index f1f02f89f2..8f2835654b 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index 36d2841b07..2fe1aba975 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -32,7 +32,8 @@
namespace Sci {
-Script::Script() : SegmentObj(SEG_TYPE_SCRIPT), _buf(NULL) {
+Script::Script()
+ : SegmentObj(SEG_TYPE_SCRIPT), _buf(NULL) {
freeScript();
}
@@ -65,7 +66,7 @@ void Script::freeScript() {
_objects.clear();
}
-void Script::load(int script_nr, ResourceManager *resMan) {
+void Script::load(int script_nr, ResourceManager *resMan, ScriptPatcher *scriptPatcher) {
freeScript();
Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, script_nr), 0);
@@ -136,7 +137,7 @@ void Script::load(int script_nr, ResourceManager *resMan) {
memcpy(_buf, script->data, script->size);
// Check scripts for matching signatures and patch those, if found
- matchSignatureAndPatch(_nr, _buf, script->size);
+ scriptPatcher->processScript(_nr, _buf, script->size);
if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) {
Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, _nr), 0);
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h
index 0b499203c2..46d6ace917 100644
--- a/engines/sci/engine/script.h
+++ b/engines/sci/engine/script.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -25,12 +25,13 @@
#include "common/str.h"
#include "sci/engine/segment.h"
+#include "sci/engine/script_patches.h"
namespace Sci {
struct EngineState;
class ResourceManager;
-struct SciScriptSignature;
+struct SciScriptPatcherEntry;
enum ScriptObjectTypes {
SCI_OBJ_TERMINATOR,
@@ -96,11 +97,7 @@ public:
~Script();
void freeScript();
- void load(int script_nr, ResourceManager *resMan);
-
- void matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize);
- int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize);
- void applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset);
+ void load(int script_nr, ResourceManager *resMan, ScriptPatcher *scriptPatcher);
virtual bool isValidOffset(uint16 offset) const;
virtual SegmentRef dereference(reg_t pointer);
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index d2c3356d54..8bbbd713a6 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -21,43 +21,111 @@
*/
#include "sci/sci.h"
+#include "sci/engine/kernel.h"
#include "sci/engine/script.h"
#include "sci/engine/state.h"
#include "sci/engine/features.h"
+#include "sci/engine/script_patches.h"
#include "common/util.h"
namespace Sci {
-#define PATCH_END 0xFFFF
-#define PATCH_COMMANDMASK 0xF000
-#define PATCH_VALUEMASK 0x0FFF
-#define PATCH_ADDTOOFFSET 0xE000
-#define PATCH_GETORIGINALBYTE 0xD000
-#define PATCH_ADJUSTWORD 0xC000
-#define PATCH_ADJUSTWORD_NEG 0xB000
-#define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24))
-#define PATCH_VALUELIMIT 4096
-
-struct SciScriptSignature {
- uint16 scriptNr;
- const char *description;
- int16 applyCount;
- uint32 magicDWord;
- int magicOffset;
- const byte *data;
- const uint16 *patch;
+// IMPORTANT:
+// every patch entry needs the following:
+// - script number (pretty obvious)
+//
+// - apply count
+// specifies the number of times a patch is supposed to get applied.
+// Most of the time, it should be 1.
+//
+// - magicDWORD + magicOffset
+// please ALWAYS put 0 for those two. Both will get filled out at runtime by the patcher.
+//
+// - signature data (is used to identify certain script code, that needs patching)
+// every signature needs to contain SIG_MAGICDWORD once.
+// The following 4 bytes after SIG_MAGICDWORD - which don't have to be fixed, you may for example
+// use SIG_SELECTOR16, will get used to quickly search for a partly match before verifying that
+// the whole signature actually matches. If it's not included, the script patcher will error() out
+// right when loading up the game.
+// If selector-IDs are included, please use SIG_SELECTOR16 + SIG_SELECTOR8 [1]. Simply
+// specify the selector that way, so that the patcher will search for the specific
+// selector instead of looking for a hardcoded value. Selectors may not be the same
+// between game versions.
+// For UINT16s either use SIG_UINT16 or SIG_SELECTOR16.
+// Macintosh versions of SCI games are using BE ordering instead of LE since SCI1.1 for UINT16s in scripts
+// By using those 2 commands, it's possible to make patches work for PC and Mac versions of the same game.
+// You may also skip bytes by using the SIG_ADDTOOFFSET command
+// Every signature data needs to get terminated using SIGNATURE_END
+//
+// - patch data (is used for actually patching scripts)
+// When a match is found, the patch data will get applied.
+// Patch data is similar to signature data. Just use PATCH_SELECTOR16 + PATCH_SELECTOR8 [1]
+// for patching in selectors.
+// There are also patch specific commands.
+// Those are PATCH_GETORIGINALBYTE, which fetches a byte from the original script
+// and PATCH_GETORIGINALBYTEADJUST, which does the same but gets a second value
+// from the uint16 array and uses that value to adjust the original byte.
+// Every patch data needs to get terminated using PATCH_END
+//
+// - and please always add a comment about why the patch was done and what's causing issues.
+// If possible make sure, that the patch works on localized (or just different) game versions
+// as well in case those need patching too.
+//
+// [1] - selectors need to get specified in selectorTable[] and ScriptPatcherSelectors-enum
+// before they can get used using the SIG_SELECTORx and PATCH_SELECTORx commands.
+// You have to use the exact same order in both the table and the enum, otherwise
+// it won't work.
+
+static const char *const selectorNameTable[] = {
+ "cycles", // system selector
+ "seconds", // system selector
+ "init", // system selector
+ "dispose", // system selector
+ "new", // system selector
+ "curEvent", // system selector
+ "disable", // system selector
+ "doit", // system selector
+ "show", // system selector
+ "x", // system selector
+ "cel", // system selector
+ "setMotion", // system selector
+ "overlay", // system selector
+ "deskSarg", // Gabriel Knight
+ "localize", // Freddy Pharkas
+ "put", // Police Quest 1 VGA
+ "solvePuzzle", // Quest For Glory 3
+ "timesShownID", // Space Quest 1 VGA
+ "startText", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
+ "startAudio", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
+ "modNum", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
+ NULL
+};
+
+enum ScriptPatcherSelectors {
+ SELECTOR_cycles = 0,
+ SELECTOR_seconds,
+ SELECTOR_init,
+ SELECTOR_dispose,
+ SELECTOR_new,
+ SELECTOR_curEvent,
+ SELECTOR_disable,
+ SELECTOR_doit,
+ SELECTOR_show,
+ SELECTOR_x,
+ SELECTOR_cel,
+ SELECTOR_setMotion,
+ SELECTOR_overlay,
+ SELECTOR_deskSarg,
+ SELECTOR_localize,
+ SELECTOR_put,
+ SELECTOR_solvePuzzle,
+ SELECTOR_timesShownID,
+ SELECTOR_startText,
+ SELECTOR_startAudio,
+ SELECTOR_modNum
};
-#define SCI_SIGNATUREENTRY_TERMINATOR { 0, NULL, 0, 0, 0, NULL, NULL }
-
-// signatures are built like this:
-// - first a counter of the bytes that follow
-// - then the actual bytes that need to get matched
-// - then another counter of bytes (0 for EOS)
-// - if not EOS, an adjust offset and the actual bytes
-// - rinse and repeat
-
// ===========================================================================
// Conquests of Camelot
// At the bazaar in Jerusalem, it's possible to see a girl taking a shower.
@@ -77,36 +145,33 @@ struct SciScriptSignature {
//
// We fix the script by patching in a jump to the proper code inside fawaz::doit.
// Responsible method: fawaz::handleEvent
-// Fixes bug #3614969
-const byte camelotSignaturePeepingTom[] = {
- 5,
- 0x72, 0x7e, 0x07, // lofsa fawaz <-- start of proper initializion code
- 0xa1, 0xb9, // sag b9h
- +255, 0,
- +255, 0,
- +61, 19, // skip 571 bytes
- 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically
- 0x78, // push1
- 0x7a, // push2
- 0x38, 0xa9, 0x00, // pushi 00a9 - script 169
- 0x78, // push1
- 0x43, 0x02, 0x04, // call kScriptID
- 0x36, // push
- 0x81, 0x00, // lag 00
- 0x4a, 0x06, // send 06
- 0x32, 0x20, 0x05, // jmp [end of fawaz::handleEvent]
- 0
-};
-
-const uint16 camelotPatchPeepingTom[] = {
- PATCH_ADDTOOFFSET | +576,
- 0x32, 0xbd, 0xfd, // jmp to fawaz::doit / properly init peepingTom code
+// Fixes bug: #6402
+static const uint16 camelotSignaturePeepingTom[] = {
+ 0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initializion code
+ 0xa1, 0xb9, // sag b9h
+ SIG_ADDTOOFFSET(+571), // skip 571 bytes
+ 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically
+ 0x78, // push1
+ 0x7a, // push2
+ 0x38, SIG_UINT16(0x00a9), // + 0xa9, 0x00, // pushi 00a9 - script 169
+ 0x78, // push1
+ 0x43, 0x02, 0x04, // call kScriptID
+ 0x36, // push
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x06, // send 06
+ 0x32, SIG_UINT16(0x0520), // jmp [end of fawaz::handleEvent]
+ SIG_END
+};
+
+static const uint16 camelotPatchPeepingTom[] = {
+ PATCH_ADDTOOFFSET(+576),
+ 0x32, PATCH_UINT16(0xfdbd), // jmp to fawaz::doit / properly init peepingTom code
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature camelotSignatures[] = {
- { 62, "fix peepingTom Sierra bug", 1, PATCH_MAGICDWORD(0x7e, 0x07, 0xa1, 0xb9), -1, camelotSignaturePeepingTom, camelotPatchPeepingTom },
+// script, description, signature patch
+static const SciScriptPatcherEntry camelotSignatures[] = {
+ { true, 62, "fix peepingTom Sierra bug", 1, camelotSignaturePeepingTom, camelotPatchPeepingTom },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -115,64 +180,67 @@ const SciScriptSignature camelotSignatures[] = {
// boundaries of room 660. Normally a textbox is supposed to get on screen
// but the call is wrong, so not only do we get an error message the script
// is also hanging because the cue won't get sent out
-// This also happens in sierra sci - refer to bug #3038387
-const byte ecoquest1SignatureStayAndHelp[] = {
- 40,
- 0x3f, 0x01, // link 01
- 0x87, 0x01, // lap param[1]
- 0x65, 0x14, // aTop state
- 0x36, // push
- 0x3c, // dup
- 0x35, 0x00, // ldi 00
- 0x1a, // eq?
- 0x31, 0x1c, // bnt [next state]
- 0x76, // push0
- 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
- 0x38, 0x22, 0x01, // pushi 0122
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag global[0]
- 0x4a, 0x06, // send 06 - call ego::setMotion(0)
- 0x39, 0x6e, // pushi 6e (selector init)
- 0x39, 0x04, // pushi 04
- 0x76, // push0
- 0x76, // push0
- 0x39, 0x17, // pushi 17
- 0x7c, // pushSelf
- 0x51, 0x82, // class EcoNarrator
- 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
- 0x33, // jmp [end]
- 0
+// This also happens in sierra sci
+// Applies to at least: PC-CD
+// Responsible method: stayAndHelp::changeState
+// Fixes bug: #5107
+static const uint16 ecoquest1SignatureStayAndHelp[] = {
+ 0x3f, 0x01, // link 01
+ 0x87, 0x01, // lap param[1]
+ 0x65, 0x14, // aTop state
+ 0x36, // push
+ 0x3c, // dup
+ 0x35, 0x00, // ldi 00
+ 0x1a, // eq?
+ 0x31, 0x1c, // bnt [next state]
+ 0x76, // push0
+ 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16(0x0122), // pushi 0122
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x06, // send 06 - call ego::setMotion(0)
+ 0x39, SIG_SELECTOR8(init), // pushi "init"
+ 0x39, 0x04, // pushi 04
+ 0x76, // push0
+ 0x76, // push0
+ 0x39, 0x17, // pushi 17
+ 0x7c, // pushSelf
+ 0x51, 0x82, // class EcoNarrator
+ 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
+ 0x33, // jmp [end]
+ SIG_END
+};
+
+static const uint16 ecoquest1PatchStayAndHelp[] = {
+ 0x87, 0x01, // lap param[1]
+ 0x65, 0x14, // aTop state
+ 0x36, // push
+ 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
+ 0x39, 0x00, // pushi 0 (wasting 1 byte here)
+ 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
+ 0x38, PATCH_UINT16(0x0122), // pushi 0122
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x06, // send 06 - call ego::setMotion(0)
+ 0x39, PATCH_SELECTOR8(init), // pushi "init"
+ 0x39, 0x06, // pushi 06
+ 0x39, 0x02, // pushi 02 (additional 2 bytes)
+ 0x76, // push0
+ 0x76, // push0
+ 0x39, 0x17, // pushi 17
+ 0x7c, // pushSelf
+ 0x38, PATCH_UINT16(0x0280), // pushi 280 (additional 3 bytes)
+ 0x51, 0x82, // class EcoNarrator
+ 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
+ PATCH_END
};
-const uint16 ecoquest1PatchStayAndHelp[] = {
- 0x87, 0x01, // lap param[1]
- 0x65, 0x14, // aTop state
- 0x36, // push
- 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
- 0x39, 0x00, // pushi 0 (wasting 1 byte here)
- 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
- 0x38, 0x22, 0x01, // pushi 0122
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag global[0]
- 0x4a, 0x06, // send 06 - call ego::setMotion(0)
- 0x39, 0x6e, // pushi 6e (selector init)
- 0x39, 0x06, // pushi 06
- 0x39, 0x02, // pushi 02 (additional 2 bytes)
- 0x76, // push0
- 0x76, // push0
- 0x39, 0x17, // pushi 17
- 0x7c, // pushSelf
- 0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes)
- 0x51, 0x82, // class EcoNarrator
- 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
- PATCH_END
-};
-
-// script, description, magic DWORD, adjust
-const SciScriptSignature ecoquest1Signatures[] = {
- { 660, "CD: bad messagebox and freeze", 1, PATCH_MAGICDWORD(0x38, 0x22, 0x01, 0x78), -17, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
+// script, description, signature patch
+static const SciScriptPatcherEntry ecoquest1Signatures[] = {
+ { true, 660, "CD: bad messagebox and freeze", 1, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -181,122 +249,124 @@ const SciScriptSignature ecoquest1Signatures[] = {
// ecorder. This is done by reusing temp-space, that was filled on state 1.
// this worked in sierra sci just by accident. In our sci, the temp space
// is resetted every time, which means the previous text isn't available
-// anymore. We have to patch the code because of that - bug #3035386
-const byte ecoquest2SignatureEcorder[] = {
- 35,
- 0x31, 0x22, // bnt [next state]
- 0x39, 0x0a, // pushi 0a
- 0x5b, 0x04, 0x1e, // lea temp[1e]
- 0x36, // push
- 0x39, 0x64, // pushi 64
- 0x39, 0x7d, // pushi 7d
- 0x39, 0x32, // pushi 32
- 0x39, 0x66, // pushi 66
- 0x39, 0x17, // pushi 17
- 0x39, 0x69, // pushi 69
- 0x38, 0x31, 0x26, // pushi 2631
- 0x39, 0x6a, // pushi 6a
- 0x39, 0x64, // pushi 64
- 0x43, 0x1b, 0x14, // call kDisplay
- 0x35, 0x0a, // ldi 0a
- 0x65, 0x20, // aTop ticks
- 0x33, // jmp [end]
- +1, 5, // [skip 1 byte]
- 0x3c, // dup
- 0x35, 0x03, // ldi 03
- 0x1a, // eq?
- 0x31, // bnt [end]
- 0
-};
-
-const uint16 ecoquest2PatchEcorder[] = {
- 0x2f, 0x02, // bt [to pushi 07]
- 0x3a, // toss
- 0x48, // ret
- 0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte)
- 0x39, 0x0b, // push (FillBoxAny)
- 0x39, 0x1d, // pushi 29d
- 0x39, 0x73, // pushi 115d
- 0x39, 0x5e, // pushi 94d
- 0x38, 0xd7, 0x00, // pushi 215d
- 0x78, // push1 (visual screen)
- 0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte)
- 0x43, 0x6c, 0x0e, // call kGraph
- 0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte)
- 0x39, 0x0c, // pushi 12d (UpdateBox)
- 0x39, 0x1d, // pushi 29d
- 0x39, 0x73, // pushi 115d
- 0x39, 0x5e, // pushi 94d
- 0x38, 0xd7, 0x00, // pushi 215d
- 0x43, 0x6c, 0x0a, // call kGraph
+// anymore. We have to patch the code because of that.
+// Fixes bug: #4993
+static const uint16 ecoquest2SignatureEcorder[] = {
+ 0x31, 0x22, // bnt [next state]
+ 0x39, 0x0a, // pushi 0a
+ 0x5b, 0x04, 0x1e, // lea temp[1e]
+ 0x36, // push
+ SIG_MAGICDWORD,
+ 0x39, 0x64, // pushi 64
+ 0x39, 0x7d, // pushi 7d
+ 0x39, 0x32, // pushi 32
+ 0x39, 0x66, // pushi 66
+ 0x39, 0x17, // pushi 17
+ 0x39, 0x69, // pushi 69
+ 0x38, PATCH_UINT16(0x2631), // pushi 2631
+ 0x39, 0x6a, // pushi 6a
+ 0x39, 0x64, // pushi 64
+ 0x43, 0x1b, 0x14, // call kDisplay
+ 0x35, 0x0a, // ldi 0a
+ 0x65, 0x20, // aTop ticks
+ 0x33, // jmp [end]
+ SIG_ADDTOOFFSET(+1), // [skip 1 byte]
+ 0x3c, // dup
+ 0x35, 0x03, // ldi 03
+ 0x1a, // eq?
+ 0x31, // bnt [end]
+ SIG_END
+};
+
+static const uint16 ecoquest2PatchEcorder[] = {
+ 0x2f, 0x02, // bt [to pushi 07]
+ 0x3a, // toss
+ 0x48, // ret
+ 0x38, PATCH_UINT16(0x0007), // pushi 07 (parameter count) (waste 1 byte)
+ 0x39, 0x0b, // push (FillBoxAny)
+ 0x39, 0x1d, // pushi 29d
+ 0x39, 0x73, // pushi 115d
+ 0x39, 0x5e, // pushi 94d
+ 0x38, PATCH_UINT16(0x00d7), // pushi 215d
+ 0x78, // push1 (visual screen)
+ 0x38, PATCH_UINT16(0x0017), // pushi 17 (color) (waste 1 byte)
+ 0x43, 0x6c, 0x0e, // call kGraph
+ 0x38, PATCH_UINT16(0x0005), // pushi 05 (parameter count) (waste 1 byte)
+ 0x39, 0x0c, // pushi 12d (UpdateBox)
+ 0x39, 0x1d, // pushi 29d
+ 0x39, 0x73, // pushi 115d
+ 0x39, 0x5e, // pushi 94d
+ 0x38, PATCH_UINT16(0x00d7), // pushi 215d
+ 0x43, 0x6c, 0x0a, // call kGraph
PATCH_END
};
// ===========================================================================
-// Same patch as above for the ecorder introduction. Fixes bug #3092115.
+// Same patch as above for the ecorder introduction.
// Two workarounds are needed for this patch in workarounds.cpp (when calling
// kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch
// the function otherwise.
-const byte ecoquest2SignatureEcorderTutorial[] = {
- 36,
- 0x30, 0x23, 0x00, // bnt [next state]
- 0x39, 0x0a, // pushi 0a
- 0x5b, 0x04, 0x1f, // lea temp[1f]
- 0x36, // push
- 0x39, 0x64, // pushi 64
- 0x39, 0x7d, // pushi 7d
- 0x39, 0x32, // pushi 32
- 0x39, 0x66, // pushi 66
- 0x39, 0x17, // pushi 17
- 0x39, 0x69, // pushi 69
- 0x38, 0x31, 0x26, // pushi 2631
- 0x39, 0x6a, // pushi 6a
- 0x39, 0x64, // pushi 64
- 0x43, 0x1b, 0x14, // call kDisplay
- 0x35, 0x1e, // ldi 1e
- 0x65, 0x20, // aTop ticks
- 0x32, // jmp [end]
+// Fixes bug: #6467
+static const uint16 ecoquest2SignatureEcorderTutorial[] = {
+ 0x30, SIG_UINT16(0x0023), // bnt [next state]
+ 0x39, 0x0a, // pushi 0a
+ 0x5b, 0x04, 0x1f, // lea temp[1f]
+ 0x36, // push
+ SIG_MAGICDWORD,
+ 0x39, 0x64, // pushi 64
+ 0x39, 0x7d, // pushi 7d
+ 0x39, 0x32, // pushi 32
+ 0x39, 0x66, // pushi 66
+ 0x39, 0x17, // pushi 17
+ 0x39, 0x69, // pushi 69
+ 0x38, SIG_UINT16(0x2631), // pushi 2631
+ 0x39, 0x6a, // pushi 6a
+ 0x39, 0x64, // pushi 64
+ 0x43, 0x1b, 0x14, // call kDisplay
+ 0x35, 0x1e, // ldi 1e
+ 0x65, 0x20, // aTop ticks
+ 0x32, // jmp [end]
// 2 extra bytes, jmp offset
- 0
+ SIG_END
};
-const uint16 ecoquest2PatchEcorderTutorial[] = {
- 0x31, 0x23, // bnt [next state] (save 1 byte)
+static const uint16 ecoquest2PatchEcorderTutorial[] = {
+ 0x31, 0x23, // bnt [next state] (save 1 byte)
// The parameter count below should be 7, but we're out of bytes
// to patch! A workaround has been added because of this
- 0x78, // push1 (parameter count)
- //0x39, 0x07, // pushi 07 (parameter count)
- 0x39, 0x0b, // push (FillBoxAny)
- 0x39, 0x1d, // pushi 29d
- 0x39, 0x73, // pushi 115d
- 0x39, 0x5e, // pushi 94d
- 0x38, 0xd7, 0x00, // pushi 215d
- 0x78, // push1 (visual screen)
- 0x39, 0x17, // pushi 17 (color)
- 0x43, 0x6c, 0x0e, // call kGraph
+ 0x78, // push1 (parameter count)
+ //0x39, 0x07, // pushi 07 (parameter count)
+ 0x39, 0x0b, // push (FillBoxAny)
+ 0x39, 0x1d, // pushi 29d
+ 0x39, 0x73, // pushi 115d
+ 0x39, 0x5e, // pushi 94d
+ 0x38, PATCH_UINT16(0x00d7), // pushi 215d
+ 0x78, // push1 (visual screen)
+ 0x39, 0x17, // pushi 17 (color)
+ 0x43, 0x6c, 0x0e, // call kGraph
// The parameter count below should be 5, but we're out of bytes
// to patch! A workaround has been added because of this
- 0x78, // push1 (parameter count)
- //0x39, 0x05, // pushi 05 (parameter count)
- 0x39, 0x0c, // pushi 12d (UpdateBox)
- 0x39, 0x1d, // pushi 29d
- 0x39, 0x73, // pushi 115d
- 0x39, 0x5e, // pushi 94d
- 0x38, 0xd7, 0x00, // pushi 215d
- 0x43, 0x6c, 0x0a, // call kGraph
+ 0x78, // push1 (parameter count)
+ //0x39, 0x05, // pushi 05 (parameter count)
+ 0x39, 0x0c, // pushi 12d (UpdateBox)
+ 0x39, 0x1d, // pushi 29d
+ 0x39, 0x73, // pushi 115d
+ 0x39, 0x5e, // pushi 94d
+ 0x38, PATCH_UINT16(0x00d7), // pushi 215d
+ 0x43, 0x6c, 0x0a, // call kGraph
// We are out of bytes to patch at this point,
// so we skip 494 (0x1EE) bytes to reuse this code:
// ldi 1e
// aTop 20
// jmp 030e (jump to end)
- 0x32, 0xee, 0x01, // skip 494 (0x1EE) bytes
+ 0x32, PATCH_UINT16(0x01ee), // skip 494 (0x1EE) bytes
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature ecoquest2Signatures[] = {
- { 50, "initial text not removed on ecorder", 1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -8, ecoquest2SignatureEcorder, ecoquest2PatchEcorder },
- { 333, "initial text not removed on ecorder tutorial",1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -9, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial },
+// script, description, signature patch
+static const SciScriptPatcherEntry ecoquest2Signatures[] = {
+ { true, 50, "initial text not removed on ecorder", 1, ecoquest2SignatureEcorder, ecoquest2PatchEcorder },
+ { true, 333, "initial text not removed on ecorder tutorial", 1, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -305,27 +375,27 @@ const SciScriptSignature ecoquest2Signatures[] = {
// wrong address when an incorrect word is typed, therefore leading to an
// infinite loop. This script bug was not apparent in SSCI, probably because
// event handling was slightly different there, so it was never discovered.
-// Fixes bug #3038870.
-const byte fanmadeSignatureInfiniteLoop[] = {
- 13,
- 0x38, 0x4c, 0x00, // pushi 004c
- 0x39, 0x00, // pushi 00
- 0x87, 0x01, // lap 01
- 0x4b, 0x04, // send 04
- 0x18, // not
- 0x30, 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop
- 0
-};
-
-const uint16 fanmadePatchInfiniteLoop[] = {
- PATCH_ADDTOOFFSET | +10,
- 0x30, 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c
+// Fixes bug: #5120
+static const uint16 fanmadeSignatureInfiniteLoop[] = {
+ 0x38, SIG_UINT16(0x004c), // pushi 004c
+ 0x39, 0x00, // pushi 00
+ 0x87, 0x01, // lap 01
+ 0x4b, 0x04, // send 04
+ SIG_MAGICDWORD,
+ 0x18, // not
+ 0x30, SIG_UINT16(0x002f), // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop
+ SIG_END
+};
+
+static const uint16 fanmadePatchInfiniteLoop[] = {
+ PATCH_ADDTOOFFSET(+10),
+ 0x30, SIG_UINT16(0x0032), // bnt 0032 [06a8] --> pushi 004c
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature fanmadeSignatures[] = {
- { 999, "infinite loop on typo", 1, PATCH_MAGICDWORD(0x18, 0x30, 0x2f, 0x00), -9, fanmadeSignatureInfiniteLoop, fanmadePatchInfiniteLoop },
+// script, description, signature patch
+static const SciScriptPatcherEntry fanmadeSignatures[] = {
+ { true, 999, "infinite loop on typo", 1, fanmadeSignatureInfiniteLoop, fanmadePatchInfiniteLoop },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -337,21 +407,23 @@ const SciScriptSignature fanmadeSignatures[] = {
// was already playing in the sound driver. In our case we would also stop
// the sample from playing, so we patch it out
// The "score" code is already buggy and sets volume to 0 when playing
-const byte freddypharkasSignatureScoreDisposal[] = {
- 10,
- 0x67, 0x32, // pTos 32 (selector theAudCount)
- 0x78, // push1
- 0x39, 0x0d, // pushi 0d
- 0x43, 0x75, 0x02, // call kDoAudio
- 0x1c, // ne?
- 0x31, // bnt (-> to skip disposal)
- 0
-};
-
-const uint16 freddypharkasPatchScoreDisposal[] = {
- 0x34, 0x00, 0x00, // ldi 0000
- 0x34, 0x00, 0x00, // ldi 0000
- 0x34, 0x00, 0x00, // ldi 0000
+// Applies to at least: English PC-CD
+// Responsible method: unknown
+static const uint16 freddypharkasSignatureScoreDisposal[] = {
+ 0x67, 0x32, // pTos 32 (selector theAudCount)
+ 0x78, // push1
+ SIG_MAGICDWORD,
+ 0x39, 0x0d, // pushi 0d
+ 0x43, 0x75, 0x02, // call kDoAudio
+ 0x1c, // ne?
+ 0x31, // bnt (-> to skip disposal)
+ SIG_END
+};
+
+static const uint16 freddypharkasPatchScoreDisposal[] = {
+ 0x34, PATCH_UINT16(0x0000), // ldi 0000
+ 0x34, PATCH_UINT16(0x0000), // ldi 0000
+ 0x34, PATCH_UINT16(0x0000), // ldi 0000
PATCH_END
};
@@ -361,24 +433,26 @@ const uint16 freddypharkasPatchScoreDisposal[] = {
// in IconBar::disable doing endless loops even in sierra sci, because there
// is no enabled icon left. We remove disabling of icon 8 (which is help),
// this fixes the issue.
-const byte freddypharkasSignatureCanisterHang[] = {
- 12,
- 0x38, 0xf1, 0x00, // pushi f1 (selector disable)
- 0x7a, // push2
- 0x39, 0x07, // pushi 07
- 0x39, 0x08, // pushi 08
- 0x81, 0x45, // lag 45
- 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8)
- 0
-};
-
-const uint16 freddypharkasPatchCanisterHang[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x78, // push1
- PATCH_ADDTOOFFSET | +2,
- 0x33, 0x00, // ldi 00 (waste 2 bytes)
- PATCH_ADDTOOFFSET | +3,
- 0x06, // send 06 - call IconBar::disable(7)
+// Applies to at least: English PC-CD
+// Responsible method: rm235::init and sEnterFrom500::changeState
+static const uint16 freddypharkasSignatureCanisterHang[] = {
+ 0x38, SIG_SELECTOR16(disable), // pushi disable
+ 0x7a, // push2
+ SIG_MAGICDWORD,
+ 0x39, 0x07, // pushi 07
+ 0x39, 0x08, // pushi 08
+ 0x81, 0x45, // lag 45
+ 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8)
+ SIG_END
+};
+
+static const uint16 freddypharkasPatchCanisterHang[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x78, // push1
+ PATCH_ADDTOOFFSET(+2),
+ 0x33, 0x00, // ldi 00 (waste 2 bytes)
+ PATCH_ADDTOOFFSET(+3),
+ 0x06, // send 06 - call IconBar::disable(7)
PATCH_END
};
@@ -390,135 +464,132 @@ const uint16 freddypharkasPatchCanisterHang[] = {
// ego, sometimes clicks also won't get registered. Strangely it's not nearly
// as bad as in our sci, but these differences may be caused by timing.
// We just reuse the active event, thus removing the duplicate kGetEvent call.
-const byte freddypharkasSignatureLadderEvent[] = {
- 21,
- 0x39, 0x6d, // pushi 6d (selector new)
- 0x76, // push0
- 0x38, 0xf5, 0x00, // pushi f5 (selector curEvent)
- 0x76, // push0
- 0x81, 0x50, // lag global[50]
- 0x4a, 0x04, // send 04 - read User::curEvent
- 0x4a, 0x04, // send 04 - call curEvent::new
- 0xa5, 0x00, // sat temp[0]
- 0x38, 0x94, 0x00, // pushi 94 (selector localize)
- 0x76, // push0
- 0x4a, 0x04, // send 04 - call curEvent::localize
- 0
-};
-
-const uint16 freddypharkasPatchLadderEvent[] = {
- 0x34, 0x00, 0x00, // ldi 0000 (waste 3 bytes, overwrites first 2 pushes)
- PATCH_ADDTOOFFSET | +8,
- 0xa5, 0x00, // sat temp[0] (waste 2 bytes, overwrites 2nd send)
- PATCH_ADDTOOFFSET | +2,
- 0x34, 0x00, 0x00, // ldi 0000
- 0x34, 0x00, 0x00, // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes)
+// Applies to at least: English PC-CD, German Floppy, English Mac
+// Responsible method: lowerLadder::doit and highLadder::doit
+static const uint16 freddypharkasSignatureLadderEvent[] = {
+ 0x39, SIG_MAGICDWORD,
+ SIG_SELECTOR8(new), // pushi new
+ 0x76, // push0
+ 0x38, SIG_SELECTOR16(curEvent), // pushi curEvent
+ 0x76, // push0
+ 0x81, 0x50, // lag global[50]
+ 0x4a, 0x04, // send 04 - read User::curEvent
+ 0x4a, 0x04, // send 04 - call curEvent::new
+ 0xa5, 0x00, // sat temp[0]
+ 0x38, SIG_SELECTOR16(localize),
+ 0x76, // push0
+ 0x4a, 0x04, // send 04 - call curEvent::localize
+ SIG_END
+};
+
+static const uint16 freddypharkasPatchLadderEvent[] = {
+ 0x34, 0x00, 0x00, // ldi 0000 (waste 3 bytes, overwrites first 2 pushes)
+ PATCH_ADDTOOFFSET(+8),
+ 0xa5, 0x00, // sat temp[0] (waste 2 bytes, overwrites 2nd send)
+ PATCH_ADDTOOFFSET(+2),
+ 0x34, 0x00, 0x00, // ldi 0000
+ 0x34, 0x00, 0x00, // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes)
PATCH_END
};
// In the Macintosh version of Freddy Pharkas, kRespondsTo is broken for
// property selectors. They hacked the script to work around the issue,
// so we revert the script back to using the values of the DOS script.
-const byte freddypharkasSignatureMacInventory[] = {
- 10,
- 0x39, 0x23, // pushi 23
- 0x39, 0x74, // pushi 74
- 0x78, // push1
- 0x38, 0x01, 0x74, // pushi 0174
- 0x85, 0x15, // lat 15
- 0
+// Applies to at least: English Mac
+// Responsible method: unknown
+static const uint16 freddypharkasSignatureMacInventory[] = {
+ SIG_MAGICDWORD,
+ 0x39, 0x23, // pushi 23
+ 0x39, 0x74, // pushi 74
+ 0x78, // push1
+ 0x38, SIG_UINT16(0x0174), // pushi 0174 (on mac it's actually 0x01, 0x74)
+ 0x85, 0x15, // lat 15
+ SIG_END
+};
+
+static const uint16 freddypharkasPatchMacInventory[] = {
+ 0x39, 0x02, // pushi 02 (now matches the DOS version)
+ PATCH_ADDTOOFFSET(+23),
+ 0x39, 0x04, // pushi 04 (now matches the DOS version)
+ PATCH_END
};
-const uint16 freddypharkasPatchMacInventory[] = {
- 0x39, 0x02, // pushi 02 (now matches the DOS version)
- 0x39, 0x74, // pushi 74
- 0x78, // push1
- 0x38, 0x01, 0x74, // pushi 0174
- 0x85, 0x15, // lat 15
- 0x4a, 0x06, // send 06
- 0x31, 0x08, // bnt 08
- 0x38, 0x01, 0x74, // pushi 0174
- 0x76, // push0
- 0x85, 0x15, // lat 15
- 0x4a, 0x04, // send 04
- 0x02, // add
- 0xa5, 0x12, // sat 12
- 0x39, 0x04, // pushi 04 (now matches the DOS version)
- PATCH_END
-};
-
-// script, description, magic DWORD, adjust
-const SciScriptSignature freddypharkasSignatures[] = {
- { 0, "CD: score early disposal", 1, PATCH_MAGICDWORD(0x39, 0x0d, 0x43, 0x75), -3, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal },
- { 15, "Mac: broken inventory", 1, PATCH_MAGICDWORD(0x39, 0x23, 0x39, 0x74), 0, freddypharkasSignatureMacInventory, freddypharkasPatchMacInventory },
- { 235, "CD: canister pickup hang", 3, PATCH_MAGICDWORD(0x39, 0x07, 0x39, 0x08), -4, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang },
- { 320, "ladder event issue", 2, PATCH_MAGICDWORD(0x6d, 0x76, 0x38, 0xf5), -1, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent },
+// script, description, signature patch
+static const SciScriptPatcherEntry freddypharkasSignatures[] = {
+ { true, 0, "CD: score early disposal", 1, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal },
+ { true, 15, "Mac: broken inventory", 1, freddypharkasSignatureMacInventory, freddypharkasPatchMacInventory },
+ { true, 235, "CD: canister pickup hang", 3, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang },
+ { true, 320, "ladder event issue", 2, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
// this is not enough time to get to the door, so we patch that to 23 seconds
-const byte gk1SignatureDay6PoliceBeignet[] = {
- 4,
- 0x35, 0x04, // ldi 04
- 0x1a, // eq?
- 0x30, // bnt [next state check]
- +2, 5, // [skip 2 bytes, offset of bnt]
- 0x38, 0x93, 0x00, // pushi 93 (selector dispose)
- 0x76, // push0
- 0x72, // lofsa deskSarg
- +2, 9, // [skip 2 bytes, offset of lofsa]
- 0x4a, 0x04, 0x00, // send 04
- 0x34, 0xdc, 0x00, // ldi 220
- 0x65, 0x1a, // aTop cycles
- 0x32, // jmp [end]
- 0
-};
-
-const uint16 gk1PatchDay6PoliceBeignet[] = {
- PATCH_ADDTOOFFSET | +16,
- 0x34, 0x17, 0x00, // ldi 23
- 0x65, 0x1c, // aTop seconds
+// Applies to at least: English PC-CD, German PC-CD, English Mac
+// Responsible method: daySixBeignet::changeState
+static const uint16 gk1SignatureDay6PoliceBeignet[] = {
+ 0x35, 0x04, // ldi 04
+ 0x1a, // eq?
+ 0x30, SIG_ADDTOOFFSET(+2), // bnt [next state check]
+ 0x38, SIG_SELECTOR16(dispose), // pushi dispose
+ 0x76, // push0
+ 0x72, SIG_ADDTOOFFSET(+2), // lofsa deskSarg
+ 0x4a, SIG_UINT16(0x0004), // send 04
+ SIG_MAGICDWORD,
+ 0x34, SIG_UINT16(0x00dc), // ldi 220
+ 0x65, SIG_ADDTOOFFSET(+1), // aTop cycles (1a for PC, 1c for Mac)
+ 0x32, // jmp [end]
+ SIG_END
+};
+
+static const uint16 gk1PatchDay6PoliceBeignet[] = {
+ PATCH_ADDTOOFFSET(+16),
+ 0x34, PATCH_UINT16(0x0017), // ldi 23
+ 0x65, PATCH_GETORIGINALBYTEADJUST(+20, +2), // aTop seconds (1c for PC, 1e for Mac)
PATCH_END
};
// sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220.
// this is not enough time to get to the door, so we patch it to 42 seconds
-const byte gk1SignatureDay6PoliceSleep[] = {
- 4,
- 0x35, 0x08, // ldi 08
- 0x1a, // eq?
- 0x31, // bnt [next state check]
- +1, 6, // [skip 1 byte, offset of bnt]
- 0x34, 0xdc, 0x00, // ldi 220
- 0x65, 0x1a, // aTop cycles
- 0x32, // jmp [end]
+// Applies to at least: English PC-CD, German PC-CD, English Mac
+// Responsible method: sargSleeping::changeState
+static const uint16 gk1SignatureDay6PoliceSleep[] = {
+ 0x35, 0x08, // ldi 08
+ 0x1a, // eq?
+ 0x31, SIG_ADDTOOFFSET(+1), // bnt [next state check]
+ SIG_MAGICDWORD,
+ 0x34, SIG_UINT16(0x00dc), // ldi 220
+ 0x65, SIG_ADDTOOFFSET(+1), // aTop cycles (1a for PC, 1c for Mac)
+ 0x32, // jmp [end]
0
};
-const uint16 gk1PatchDay6PoliceSleep[] = {
- PATCH_ADDTOOFFSET | +5,
- 0x34, 0x2a, 0x00, // ldi 42
- 0x65, 0x1c, // aTop seconds
+static const uint16 gk1PatchDay6PoliceSleep[] = {
+ PATCH_ADDTOOFFSET(+5),
+ 0x34, SIG_UINT16(0x002a), // ldi 42
+ 0x65, PATCH_GETORIGINALBYTEADJUST(+9, +2), // aTop seconds (1c for PC, 1e for Mac)
PATCH_END
};
// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
-const byte gk1SignatureDay5PhoneFreeze[] = {
- 5,
- 0x35, 0x03, // ldi 03
- 0x65, 0x1a, // aTop cycles
- 0x32, // jmp [end]
- +2, 3, // [skip 2 bytes, offset of jmp]
- 0x3c, // dup
- 0x35, 0x21, // ldi 21
- 0
-};
-
-const uint16 gk1PatchDay5PhoneFreeze[] = {
- 0x35, 0x06, // ldi 06
- 0x65, 0x20, // aTop ticks
+// Applies to at least: English PC-CD, German PC-CD, English Mac
+// Responsible method: startOfDay5::changeState
+static const uint16 gk1SignatureDay5PhoneFreeze[] = {
+ 0x4a,
+ SIG_MAGICDWORD, SIG_UINT16(0x000c), // send 0c
+ 0x35, 0x03, // ldi 03
+ 0x65, SIG_ADDTOOFFSET(+1), // aTop cycles
+ 0x32, SIG_ADDTOOFFSET(+2), // jmp [end]
+ 0x3c, // dup
+ 0x35, 0x21, // ldi 21
+ SIG_END
+};
+
+static const uint16 gk1PatchDay5PhoneFreeze[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x35, 0x06, // ldi 01
+ 0x65, PATCH_GETORIGINALBYTEADJUST(+6, +6), // aTop ticks
PATCH_END
};
@@ -530,63 +601,66 @@ const uint16 gk1PatchDay5PhoneFreeze[] = {
// comparison between a number an an object. In the CD version, the checks are
// in the correct order, thus the comparison is correct, thus we use the code
// from the CD version in the floppy one.
-const byte gk1SignatureInterrogationBug[] = {
- 43,
- 0x65, 0x4c, // aTop 4c
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x1e, // gt?
- 0x31, 0x08, // bnt 08 [05a0]
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x04, // sub
- 0x65, 0x50, // aTop 50
- 0x63, 0x50, // pToa 50
- 0x31, 0x15, // bnt 15 [05b9]
- 0x39, 0x0e, // pushi 0e
- 0x76, // push0
- 0x4a, 0x04, 0x00, // send 0004
- 0xa5, 0x00, // sat 00
- 0x38, 0x93, 0x00, // pushi 0093
- 0x76, // push0
- 0x63, 0x50, // pToa 50
- 0x4a, 0x04, 0x00, // send 0004
- 0x85, 0x00, // lat 00
- 0x65, 0x50, // aTop 50
- 0
+// Applies to at least: English Floppy
+// Responsible method: Interrogation::dispose
+// TODO: Check, if English Mac is affected too and if this patch applies
+static const uint16 gk1SignatureInterrogationBug[] = {
+ SIG_MAGICDWORD,
+ 0x65, 0x4c, // aTop 4c
+ 0x67, 0x50, // pTos 50
+ 0x34, SIG_UINT16(0x2710), // ldi 2710
+ 0x1e, // gt?
+ 0x31, 0x08, // bnt 08 [05a0]
+ 0x67, 0x50, // pTos 50
+ 0x34, SIG_UINT16(0x2710), // ldi 2710
+ 0x04, // sub
+ 0x65, 0x50, // aTop 50
+ 0x63, 0x50, // pToa 50
+ 0x31, 0x15, // bnt 15 [05b9]
+ 0x39, 0x0e, // pushi 0e
+ 0x76, // push0
+ 0x4a, SIG_UINT16(0x0004), // send 0004
+ 0xa5, 0x00, // sat 00
+ 0x38, SIG_SELECTOR16(dispose), // pushi dispose
+ 0x76, // push0
+ 0x63, 0x50, // pToa 50
+ 0x4a, SIG_UINT16(0x0004), // send 0004
+ 0x85, 0x00, // lat 00
+ 0x65, 0x50, // aTop 50
+ SIG_END
+};
+
+static const uint16 gk1PatchInterrogationBug[] = {
+ 0x65, 0x4c, // aTop 4c
+ 0x63, 0x50, // pToa 50
+ 0x31, 0x15, // bnt 15 [05b9]
+ 0x39, 0x0e, // pushi 0e
+ 0x76, // push0
+ 0x4a, 0x04, 0x00, // send 0004
+ 0xa5, 0x00, // sat 00
+ 0x38, SIG_SELECTOR16(dispose), // pushi dispose
+ 0x76, // push0
+ 0x63, 0x50, // pToa 50
+ 0x4a, 0x04, 0x00, // send 0004
+ 0x85, 0x00, // lat 00
+ 0x65, 0x50, // aTop 50
+ 0x67, 0x50, // pTos 50
+ 0x34, PATCH_UINT16(0x2710), // ldi 2710
+ 0x1e, // gt?
+ 0x31, 0x08, // bnt 08 [05b9]
+ 0x67, 0x50, // pTos 50
+ 0x34, PATCH_UINT16(0x2710), // ldi 2710
+ 0x04, // sub
+ 0x65, 0x50, // aTop 50
+ PATCH_END
};
-const uint16 gk1PatchInterrogationBug[] = {
- 0x65, 0x4c, // aTop 4c
- 0x63, 0x50, // pToa 50
- 0x31, 0x15, // bnt 15 [05b9]
- 0x39, 0x0e, // pushi 0e
- 0x76, // push0
- 0x4a, 0x04, 0x00, // send 0004
- 0xa5, 0x00, // sat 00
- 0x38, 0x93, 0x00, // pushi 0093
- 0x76, // push0
- 0x63, 0x50, // pToa 50
- 0x4a, 0x04, 0x00, // send 0004
- 0x85, 0x00, // lat 00
- 0x65, 0x50, // aTop 50
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x1e, // gt?
- 0x31, 0x08, // bnt 08 [05b9]
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x04, // sub
- 0x65, 0x50, // aTop 50
- PATCH_END
-};
-
-// script, description, magic DWORD, adjust
-const SciScriptSignature gk1Signatures[] = {
- { 51, "interrogation bug", 1, PATCH_MAGICDWORD(0x65, 0x4c, 0x67, 0x50), 0, gk1SignatureInterrogationBug, gk1PatchInterrogationBug },
- { 212, "day 5 phone freeze", 1, PATCH_MAGICDWORD(0x35, 0x03, 0x65, 0x1a), 0, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
- { 230, "day 6 police beignet timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -16, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
- { 230, "day 6 police sleep timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -5, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
+// script, description, signature patch
+static const SciScriptPatcherEntry gk1Signatures[] = {
+ { true, 51, "interrogation bug", 1, gk1SignatureInterrogationBug, gk1PatchInterrogationBug },
+ { true, 212, "day 5 phone freeze", 1, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
+ { true, 230, "day 6 police beignet timer issue", 1, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
+ { true, 230, "day 6 police sleep timer issue", 1, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -596,47 +670,47 @@ const SciScriptSignature gk1Signatures[] = {
// is later used to set master volume. This issue makes sierra sci set
// the volume to max. We fix the export, so volume won't get modified in
// those cases.
-const byte kq5SignatureCdHarpyVolume[] = {
- 34,
- 0x80, 0x91, 0x01, // lag global[191h]
- 0x18, // not
- 0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
- 0x35, 0x01, // ldi 01
- 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
- 0x38, 0x7b, 0x01, // pushi 017b
- 0x76, // push0
- 0x81, 0x01, // lag global[1]
- 0x4a, 0x04, // send 04 - read KQ5::masterVolume
- 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
- 0x38, 0x7b, 0x01, // pushi 017b
- 0x76, // push0
- 0x81, 0x01, // lag global[1]
- 0x4a, 0x04, // send 04 - read KQ5::masterVolume
- 0x36, // push
- 0x35, 0x04, // ldi 04
- 0x20, // ge? (followed by bnt)
- 0
-};
-
-const uint16 kq5PatchCdHarpyVolume[] = {
- 0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
- 0x76, // push0 (1 new byte)
- 0x51, 0x88, // class SpeakTimer (2 new bytes)
- 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
- 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
- 0x80, 0x91, 0x01, // lag global[191h]
+static const uint16 kq5SignatureCdHarpyVolume[] = {
+ SIG_MAGICDWORD,
+ 0x80, SIG_UINT16(0x0191), // lag global[191h]
+ 0x18, // not
+ 0x30, SIG_UINT16(0x002c), // bnt [jump further] (jumping, if global 191h is 1)
+ 0x35, 0x01, // ldi 01
+ 0xa0, SIG_UINT16(0x0191), // sag global[191h] (setting global 191h to 1)
+ 0x38, SIG_UINT16(0x017b), // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 - read KQ5::masterVolume
+ 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
+ 0x38, SIG_UINT16(0x017b), // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 - read KQ5::masterVolume
+ 0x36, // push
+ 0x35, 0x04, // ldi 04
+ 0x20, // ge? (followed by bnt)
+ SIG_END
+};
+
+static const uint16 kq5PatchCdHarpyVolume[] = {
+ 0x38, PATCH_UINT16(0x022f), // pushi 022f (selector theVol) (3 new bytes)
+ 0x76, // push0 (1 new byte)
+ 0x51, 0x88, // class SpeakTimer (2 new bytes)
+ 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
+ 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
+ 0x80, PATCH_UINT16(0x0191), // lag global[191h]
// saving 1 byte due optimization
- 0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
- 0x35, 0x01, // ldi 01
- 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
- 0x38, 0x7b, 0x01, // pushi 017b
- 0x76, // push0
- 0x81, 0x01, // lag global[1]
- 0x4a, 0x04, // send 04 - read KQ5::masterVolume
- 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
+ 0x2e, PATCH_UINT16(0x0023), // bt [jump further] (jumping, if global 191h is 1)
+ 0x35, 0x01, // ldi 01
+ 0xa0, PATCH_UINT16(0x0191), // sag global[191h] (setting global 191h to 1)
+ 0x38, PATCH_UINT16(0x017b), // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 - read KQ5::masterVolume
+ 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
// saving 8 bytes due removing of duplicate code
- 0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
- 0x22, // lt? (because we switched values)
+ 0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
+ 0x22, // lt? (because we switched values)
PATCH_END
};
@@ -648,30 +722,32 @@ const uint16 kq5PatchCdHarpyVolume[] = {
// Additionally its top,left,bottom,right properties are set to 0 rather
// than the right values. We fix the object by setting the right values.
// If they are all zero, this causes an impossible position check in
-// witch::cantBeHere and an infinite loop when entering room 22 (bug #3034714).
+// witch::cantBeHere and an infinite loop when entering room 22.
//
// This bug is accidentally not triggered in SSCI because the invalid number
// of variables effectively hides witchCage::doit, causing this position check
// to be bypassed entirely.
// See also the warning+comment in Object::initBaseObject
-const byte kq5SignatureWitchCageInit[] = {
- 16,
- 0x00, 0x00, // top
- 0x00, 0x00, // left
- 0x00, 0x00, // bottom
- 0x00, 0x00, // right
- 0x00, 0x00, // extra property #1
- 0x7a, 0x00, // extra property #2
- 0xc8, 0x00, // extra property #3
- 0xa3, 0x00, // extra property #4
- 0
-};
-
-const uint16 kq5PatchWitchCageInit[] = {
- 0x00, 0x00, // top
- 0x7a, 0x00, // left
- 0xc8, 0x00, // bottom
- 0xa3, 0x00, // right
+//
+// Fixes bug: #4964
+static const uint16 kq5SignatureWitchCageInit[] = {
+ SIG_UINT16(0x0000), // top
+ SIG_UINT16(0x0000), // left
+ SIG_UINT16(0x0000), // bottom
+ SIG_UINT16(0x0000), // right
+ SIG_UINT16(0x0000), // extra property #1
+ SIG_MAGICDWORD,
+ SIG_UINT16(0x007a), // extra property #2
+ SIG_UINT16(0x00c8), // extra property #3
+ SIG_UINT16(0x00a3), // extra property #4
+ SIG_END
+};
+
+static const uint16 kq5PatchWitchCageInit[] = {
+ PATCH_UINT16(0x0000), // top
+ PATCH_UINT16(0x007a), // left
+ PATCH_UINT16(0x00c8), // bottom
+ PATCH_UINT16(0x00a3), // right
PATCH_END
};
@@ -689,31 +765,25 @@ const uint16 kq5PatchWitchCageInit[] = {
// changes to GameFeatures::detectsetCursorType() ) and breaking savegame
// compatibilty between the DOS and Windows CD versions of KQ5.
// TODO: Investigate these side effects more closely.
-const byte kq5SignatureWinGMSignals[] = {
- 9,
- 0x80, 0x90, 0x01, // lag 0x190
- 0x18, // not
- 0x30, 0x1b, 0x00, // bnt +0x001B
- 0x89, 0x57, // lsg 0x57
- 0
+static const uint16 kq5SignatureWinGMSignals[] = {
+ SIG_MAGICDWORD,
+ 0x80, SIG_UINT16(0x0190), // lag 0x190
+ 0x18, // not
+ 0x30, SIG_UINT16(0x001b), // bnt +0x001B
+ 0x89, 0x57, // lsg 0x57
+ SIG_END
};
-const uint16 kq5PatchWinGMSignals[] = {
- 0x34, 0x01, 0x00, // ldi 0x0001
+static const uint16 kq5PatchWinGMSignals[] = {
+ 0x34, PATCH_UINT16(0x0001), // ldi 0x0001
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature kq5Signatures[] = {
- { 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
- { 200, "CD: witch cage init", 1, PATCH_MAGICDWORD(0x7a, 0x00, 0xc8, 0x00), -10, kq5SignatureWitchCageInit, kq5PatchWitchCageInit },
- SCI_SIGNATUREENTRY_TERMINATOR
-};
-
-const SciScriptSignature kq5WinGMSignatures[] = {
- { 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
- { 200, "CD: witch cage init", 1, PATCH_MAGICDWORD(0x7a, 0x00, 0xc8, 0x00), -10, kq5SignatureWitchCageInit, kq5PatchWitchCageInit },
- { 124, "Win: GM Music signal checks", 4, PATCH_MAGICDWORD(0x80, 0x90, 0x01, 0x18), 0, kq5SignatureWinGMSignals, kq5PatchWinGMSignals },
+// script, description, signature patch
+static const SciScriptPatcherEntry kq5Signatures[] = {
+ { true, 0, "CD: harpy volume change", 1, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
+ { true, 200, "CD: witch cage init", 1, kq5SignatureWitchCageInit, kq5PatchWitchCageInit },
+ { false, 124, "Win: GM Music signal checks", 4, kq5SignatureWinGMSignals, kq5PatchWinGMSignals },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -725,25 +795,518 @@ const SciScriptSignature kq5WinGMSignatures[] = {
// sound is played twice, squelching all other sounds. We just rip the
// unnecessary cryMusic::check method out, thereby stopping the sound from
// constantly restarting (since it's being looped anyway), thus the normal
-// game speech can work while the baby cry sound is heard. Fixes bug #3034579.
-const byte kq6SignatureDuplicateBabyCry[] = {
- 10,
- 0x83, 0x00, // lal 00
- 0x31, 0x1e, // bnt 1e [07f4]
- 0x78, // push1
- 0x39, 0x04, // pushi 04
- 0x43, 0x75, 0x02, // callk DoAudio[75] 02
- 0
+// game speech can work while the baby cry sound is heard.
+// Fixes bug: #4955
+static const uint16 kq6SignatureDuplicateBabyCry[] = {
+ SIG_MAGICDWORD,
+ 0x83, 0x00, // lal 00
+ 0x31, 0x1e, // bnt 1e [07f4]
+ 0x78, // push1
+ 0x39, 0x04, // pushi 04
+ 0x43, 0x75, 0x02, // callk DoAudio[75] 02
+ SIG_END
+};
+
+static const uint16 kq6PatchDuplicateBabyCry[] = {
+ 0x48, // ret
+ PATCH_END
};
-const uint16 kq6PatchDuplicateBabyCry[] = {
- 0x48, // ret
+// The inventory of King's Quest 6 is buggy. When it grows too large,
+// it will get split into 2 pages. Switching between those pages will
+// grow the stack, because it's calling itself per switch.
+// Which means after a while ScummVM will bomb out because the stack frame
+// will be too large. This patch fixes the buggy script.
+// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac
+// Responsible method: KqInv::showSelf
+// Fixes bug: #5681
+static const uint16 kq6SignatureInventoryStackFix[] = {
+ 0x67, 0x30, // pTos state
+ 0x34, SIG_UINT16(0x2000), // ldi 2000
+ 0x12, // and
+ 0x18, // not
+ 0x31, 0x04, // bnt [not first refresh]
+ 0x35, 0x00, // ldi 00
+ SIG_MAGICDWORD,
+ 0x65, 0x1e, // aTop curIcon
+ 0x67, 0x30, // pTos state
+ 0x34, SIG_UINT16(0xdfff), // ldi dfff
+ 0x12, // and
+ 0x65, 0x30, // aTop state
+ 0x38, SIG_SELECTOR16(show), // pushi "show" ("show" is e1h for KQ6CD)
+ 0x78, // push1
+ 0x87, 0x00, // lap param[0]
+ 0x31, 0x04, // bnt [use global for show]
+ 0x87, 0x01, // lap param[1]
+ 0x33, 0x02, // jmp [use param for show]
+ 0x81, 0x00, // lag global[0]
+ 0x36, // push
+ 0x54, 0x06, // self 06 (KqInv::show)
+ 0x31, SIG_ADDTOOFFSET(+1), // bnt [exit menu code] (0x08 for PC, 0x07 for mac)
+ 0x39, 0x39, // pushi 39
+ 0x76, // push0
+ 0x54, 0x04, // self 04 (KqInv::doit)
+ SIG_END // followed by jmp (0x32 for PC, 0x33 for mac)
+};
+
+static const uint16 kq6PatchInventoryStackFix[] = {
+ 0x67, 0x30, // pTos state
+ 0x3c, // dup (1 more byte, needed for patch)
+ 0x3c, // dup (1 more byte, saves 1 byte later)
+ 0x34, PATCH_UINT16(0x2000), // ldi 2000
+ 0x12, // and
+ 0x2f, 0x02, // bt [not first refresh] - saves 3 bytes in total
+ 0x65, 0x1e, // aTop curIcon
+ 0x00, // neg (either 2000 or 0000 in acc, this will create dfff or ffff) - saves 2 bytes
+ 0x12, // and
+ 0x65, 0x30, // aTop state
+ 0x38, // pushi "show"
+ PATCH_GETORIGINALBYTE(+22),
+ PATCH_GETORIGINALBYTE(+23),
+ 0x78, // push1
+ 0x87, 0x00, // lap param[0]
+ 0x31, 0x04, // bnt [call show using global 0]
+ 0x8f, 0x01, // lsp param[1], save 1 byte total with lsg global[0] combined
+ 0x33, 0x02, // jmp [call show using param 1]
+ 0x89, 0x00, // lsg global[0], save 1 byte total, see above
+ 0x54, 0x06, // self 06 (call x::show)
+ 0x31, // bnt [menu exit code]
+ PATCH_GETORIGINALBYTEADJUST(+39, +6),// dynamic offset must be 0x0E for PC and 0x0D for mac
+ 0x34, PATCH_UINT16(0x2000), // ldi 2000
+ 0x12, // and
+ 0x2f, 0x05, // bt [to return]
+ 0x39, 0x39, // pushi 39
+ 0x76, // push0
+ 0x54, 0x04, // self 04 (self::doit)
+ 0x48, // ret (saves 2 bytes for PC, 1 byte for mac)
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature kq6Signatures[] = {
- { 481, "duplicate baby cry", 1, PATCH_MAGICDWORD(0x83, 0x00, 0x31, 0x1e), 0, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
+// The "Drink Me" bottle code doesn't repaint the AddToPics elements to the screen,
+// when Alexander returns back from the effect of the bottle.
+// It's pretty strange that Sierra didn't find this bug, because it occurs when
+// drinking the bottle right on the screen, where the bottle is found.
+// This bug also occurs in Sierra SCI.
+// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac
+// Responsible method: drinkMeScript::changeState
+// Fixes bug: #5252
+static const uint16 kq6SignatureDrinkMeFix[] = {
+ SIG_MAGICDWORD,
+ 0x3c, // dup
+ 0x35, 0x0f, // ldi 0f
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x00a4), // bnt [skip to next check]
+ SIG_ADDTOOFFSET(+161),
+ 0x32, SIG_UINT16(0x007f), // jmp [return]
+ 0x3c, // dup
+ 0x35, 0x10, // ldi 10
+ 0x1a, // eq?
+ 0x31, 0x07, // bnt [skip to next check]
+ 0x35, 0x03, // ldi 03
+ 0x65, 0x1a, // aTop (cycles)
+ 0x32, SIG_UINT16(0x0072), // jmp [return]
+ 0x3c, // dup
+ 0x35, 0x11, // ldi 11
+ 0x1a, // eq?
+ 0x31, 0x13, // bnt [skip to next check]
+ SIG_ADDTOOFFSET(+20),
+ 0x35, 0x12, // ldi 12
+ SIG_ADDTOOFFSET(+23),
+ 0x35, 0x13, // ldi 13
+ SIG_END
+};
+
+static const uint16 kq6PatchDrinkMeFix[] = {
+ PATCH_ADDTOOFFSET(+5), // skip to bnt offset
+ PATCH_GETORIGINALBYTEADJUST(+5, +13), // adjust jump to [check for 11h code]
+ PATCH_ADDTOOFFSET(+162),
+ 0x39, PATCH_SELECTOR8(doit), // pushi (doit)
+ 0x76, // push0
+ 0x81, 0x0a, // lag 0a
+ 0x4a, 0x04, // send 04 (call addToPics::doit)
+ 0x3a, // toss
+ 0x48, // ret
+ PATCH_ADDTOOFFSET(+8), // skip to check 11h code
+ 0x35, 0x10, // ldi 10 instead of 11
+ PATCH_ADDTOOFFSET(+23), // skip to check 12h code
+ 0x35, 0x11, // ldi 11 instead of 12
+ PATCH_ADDTOOFFSET(+23), // skip to check 13h code
+ 0x35, 0x12, // ldi 12 instead of 13
+ PATCH_END
+};
+
+// Audio + subtitles support - SHARED! - used for King's Quest 6 and Laura Bow 2
+// this patch gets enabled, when the user selects "both" in the ScummVM "Speech + Subtitles" menu
+// We currently use global 98d to hold a kMemory pointer.
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
+// Patched method: Messager::sayNext / lb2Messager::sayNext (always use text branch)
+static const uint16 kq6laurabow2CDSignatureAudioTextSupport1[] = {
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x12, // and
+ SIG_MAGICDWORD,
+ 0x31, 0x13, // bnt [audio call]
+ 0x38, SIG_SELECTOR16(modNum), // pushi modNum
+ SIG_END
+};
+
+static const uint16 kq6laurabow2CDPatchAudioTextSupport1[] = {
+ PATCH_ADDTOOFFSET(+5),
+ 0x33, 0x13, // jmp [audio call]
+ PATCH_END
+};
+
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
+// Patched method: Messager::sayNext / lb2Messager::sayNext (allocate audio memory)
+static const uint16 kq6laurabow2CDSignatureAudioTextSupport2[] = {
+ 0x7a, // push2
+ 0x78, // push1
+ 0x39, 0x0c, // pushi 0c
+ 0x43, SIG_MAGICDWORD, 0x72, 0x04, // kMemory
+ 0xa5, 0xc9, // sat global[c9]
+ SIG_END
+};
+
+static const uint16 kq6laurabow2CDPatchAudioTextSupport2[] = {
+ PATCH_ADDTOOFFSET(+7),
+ 0xa1, 98, // sag global[98d]
+ PATCH_END
+};
+
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
+// Patched method: Messager::sayNext / lb2Messager::sayNext (release audio memory)
+static const uint16 kq6laurabow2CDSignatureAudioTextSupport3[] = {
+ 0x7a, // push2
+ 0x39, 0x03, // pushi 03
+ SIG_MAGICDWORD,
+ 0x8d, 0xc9, // lst temp[c9]
+ 0x43, 0x72, 0x04, // kMemory
+ SIG_END
+};
+
+static const uint16 kq6laurabow2CDPatchAudioTextSupport3[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x89, 98, // lsg global[98d]
+ PATCH_END
+};
+
+// startText call gets acc = 0 for text-only and acc = 2 for audio+text
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
+// Patched method: Narrator::say (use audio memory)
+static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = {
+ // set caller property code
+ 0x31, 0x08, // bnt [set acc to 0 for caller]
+ 0x87, 0x02, // lap param[2]
+ 0x31, 0x04, // bnt [set acc to 0 for caller]
+ 0x87, 0x02, // lap param[2]
+ 0x33, 0x02, // jmp [set caller]
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x68, // aTop caller
+ // call startText + startAudio code
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x01, // ldi 01
+ 0x12, // and
+ 0x31, 0x08, // bnt [skip code]
+ 0x38, SIG_SELECTOR16(startText), // pushi startText
+ 0x78, // push1
+ 0x8f, 0x01, // lsp param[1]
+ 0x54, 0x06, // self 06
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x12, // and
+ 0x31, 0x08, // bnt [skip code]
+ SIG_MAGICDWORD,
+ 0x38, SIG_SELECTOR16(startAudio), // pushi startAudio
+ 0x78, // push1
+ 0x8f, 0x01, // lsp param[1]
+ 0x54, 0x06, // self 06
+ SIG_END
+};
+
+static const uint16 kq6laurabow2CDPatchAudioTextSupport4[] = {
+ 0x31, 0x02, // bnt [set caller]
+ 0x87, 0x02, // lap param[2]
+ 0x65, 0x68, // aTop caller
+ 0x81, 0x5a, // lag global[5a]
+ 0x78, // push1
+ 0x12, // and
+ 0x31, 0x11, // bnt [skip startText code]
+ 0x81, 0x5a, // lag global[5a]
+ 0x7a, // push2
+ 0x12, // and
+ 0x33, 0x03, // skip over 3 unused bytes
+ PATCH_ADDTOOFFSET(+22),
+ 0x89, 98, // lsp global[98d]
+ PATCH_END
+};
+
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
+// Patched method: Talker::display/Narrator::say (remove reset saved mouse cursor code)
+// code would screw over mouse cursor
+static const uint16 kq6laurabow2CDSignatureAudioTextSupport5[] = {
+ SIG_MAGICDWORD,
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x82, // aTop saveCursor
+ SIG_END
+};
+
+static const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = {
+ 0x18, 0x18, 0x18, 0x18, // waste bytes, do nothing
+ PATCH_END
+};
+
+// Additional patch specifically for King's Quest 6
+// Fixes text window placement, when in "dual" mode
+// Applies to at least: PC-CD
+// Patched method: Kq6Talker::init
+static const uint16 kq6CDSignatureAudioTextSupport1[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, SIG_ADDTOOFFSET(+1), // bnt [jump-to-text-code]
+ 0x78, // push1
+ SIG_END
+};
+
+static const uint16 kq6CDPatchAudioTextSupport1[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x12, // and
+ PATCH_END
+};
+
+// Additional patch specifically for King's Quest 6
+// Fixes low-res portrait staying on screen for hi-res mode
+// Applies to at least: PC-CD
+// Patched method: Talker::startText
+// this method is called by Narrator::say and acc is 0 for text-only and 2 for dual mode (audio+text)
+static const uint16 kq6CDSignatureAudioTextSupport2[] = {
+ SIG_MAGICDWORD,
+ 0x3f, 0x01, // link 01
+ 0x63, 0x8a, // pToa viewInPrint
+ 0x18, // not
+ 0x31, 0x06, // bnt [skip following code]
+ 0x38, SIG_UINT16(0x00e1), // pushi 00e1
+ 0x76, // push0
+ 0x54, 0x04, // self 04
+ SIG_END
+};
+
+static const uint16 kq6CDPatchAudioTextSupport2[] = {
+ PATCH_ADDTOOFFSET(+2),
+ 0x67, 0x8a, // pTos viewInPrint
+ 0x14, // or
+ 0x2f, // bt [skip following code]
+ PATCH_END
+};
+
+// Additional patch specifically for King's Quest 6
+// Fixes special windows, used for example in the Pawn shop (room 280),
+// when the man in a robe complains about no more mints.
+// We have to change even more code, because the game uses PODialog class for
+// text windows and myDialog class for audio. Both are saved to KQ6Print::dialog
+// Sadly PODialog is created during KQ6Print::addText, myDialog is set during
+// KQ6Print::showSelf, which is called much later and KQ6Print::addText requires
+// KQ6Print::dialog to be set, which means we have to set it before calling addText
+// for audio mode, otherwise the user would have to click to get those windows disposed.
+// Applies to at least: PC-CD
+// Patched method: KQ6Print::say
+static const uint16 kq6CDSignatureAudioTextSupport3[] = {
+ 0x31, 0x6e, // bnt [to text code]
+ SIG_ADDTOOFFSET(+85),
+ SIG_MAGICDWORD,
+ 0x8f, 0x01, // lsp param[1]
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x0c, // bnt [code to set property repressText to 1]
+ 0x38, // pushi (selector addText)
+ SIG_ADDTOOFFSET(+9), // skip addText-calling code
+ 0x33, 0x10, // jmp [to ret]
+ 0x35, 0x01, // ldi 01
+ 0x65, 0x2e, // aTop repressText
+ 0x33, 0x0a, // jmp [to ret]
+ SIG_END
+};
+
+static const uint16 kq6CDPatchAudioTextSupport3[] = {
+ 0x31, 0x5c, // adjust jump to reuse audio mode addText-calling code
+ PATCH_ADDTOOFFSET(102),
+ 0x48, // ret
+ 0x48, // ret (waste byte)
+ 0x72, 0x0e, 0x00, // lofsa myDialog
+ 0x65, 0x12, // aTop dialog
+ 0x33, 0xed, // jump back to audio mode addText-calling code
+ PATCH_END
+};
+
+// Additional patch specifically for King's Quest 6
+// Fixes text-window size for hires portraits mode
+// Otherwise at least at the end some text-windows will be way too small
+// Applies to at least: PC-CD
+// Patched method: Talker::init
+static const uint16 kq6CDSignatureAudioTextSupport4[] = {
+ SIG_MAGICDWORD,
+ 0x63, 0x94, // pToa raving
+ 0x31, 0x0a, // bnt [no rave code]
+ 0x35, 0x00, // ldi 00
+ SIG_ADDTOOFFSET(6), // skip reset of bust, eyes and mouth
+ 0x33, 0x24, // jmp [to super class code]
+ SIG_END
+};
+
+static const uint16 kq6CDPatchAudioTextSupport4[] = {
+ PATCH_ADDTOOFFSET(+12),
+ 0x33, PATCH_GETORIGINALBYTEADJUST(+13, -6), // adjust jump to also include setSize call
+ PATCH_END
+};
+
+// Fixes text window placement, when dual mode is active (Guards in room 220)
+// Applies to at least: PC-CD
+// Patched method: tlkGateGuard1::init & tlkGateGuard2::init
+static const uint16 kq6CDSignatureAudioTextSupportGuards[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ SIG_END // followed by bnt for Guard1 and bt for Guard2
+};
+
+static const uint16 kq6CDPatchAudioTextSupportGuards[] = {
+ PATCH_ADDTOOFFSET(+2),
+ 0x35, 0x02, // ldi 02
+ 0x1c, // ne?
+ PATCH_END
+};
+
+// Fixes text window placement, when portrait+text is shown (Stepmother in room 250)
+// Applies to at least: PC-CD
+// Patched method: tlkStepmother::init
+static const uint16 kq6CDSignatureAudioTextSupportStepmother[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x12, // and
+ 0x31, // bnt [jump-for-text-code]
+ SIG_END
+};
+
+static const uint16 kq6CDPatchAudioTextSupportJumpAlways[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x1a, // eq?
+ PATCH_END
+};
+
+// Fixes "Girl In The Tower" to get played in dual mode as well
+// Applies to at least: PC-CD
+// Patched method: rm740::cue
+static const uint16 kq6CDSignatureAudioTextSupportGirlInTheTower[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, // bnt [jump-for-text-code]
+ SIG_END
+};
+
+static const uint16 kq6CDPatchAudioTextSupportGirlInTheTower[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x12, // and
+ PATCH_END
+};
+
+// Additional patch specifically for King's Quest 6
+// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
+// View 947, loop 9, cel 0+1 -> "text"
+// View 947, loop 8, cel 0+1 -> "speech"
+// View 947, loop 12, cel 0+1 -> "dual" (this view is injected by us into the game)
+// Applies to at least: PC-CD
+// Patched method: iconTextSwitch::show, iconTextSwitch::doit
+static const uint16 kq6CDSignatureAudioTextMenuSupport[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x06, // bnt [set text view]
+ 0x35, 0x08, // ldi 08
+ 0x65, 0x14, // aTop loop
+ 0x33, 0x04, // jmp [skip over text view]
+ 0x35, 0x09, // ldi 09
+ 0x65, 0x14, // aTop loop
+ SIG_ADDTOOFFSET(+102), // skip to iconTextSwitch::doit code
+ 0x89, 0x5a, // lsg global[5a]
+ 0x3c, // dup
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x06, // bnt [set text mode]
+ 0x35, 0x02, // ldi 02
+ 0xa1, 0x5a, // sag global[5a]
+ 0x33, 0x0a, // jmp [skip over text mode code]
+ 0x3c, // dup
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x04, // bnt [skip over text ode code]
+ 0x35, 0x01, // ldi 01
+ 0xa1, 0x5a, // sag global[5a]
+ 0x3a, // toss
+ 0x67, 0x14, // pTos loop
+ 0x35, 0x09, // ldi 09
+ 0x1a, // eq?
+ 0x31, 0x04, // bnt [set text view]
+ 0x35, 0x08, // ldi 08
+ 0x33, 0x02, // jmp [skip text view]
+ 0x35, 0x09, // ldi 09
+ 0x65, 0x14, // aTop loop
+ SIG_END
+};
+
+static const uint16 kq6CDPatchAudioTextMenuSupport[] = {
+ PATCH_ADDTOOFFSET(+13),
+ 0x33, 0x79, // jmp to new text+dual code
+ PATCH_ADDTOOFFSET(+104), // seek to iconTextSwitch::doit
+ 0x81, 0x5a, // lag global[5a]
+ 0x78, // push1
+ 0x02, // add
+ 0xa1, 0x5a, // sag global[5a]
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x1e, // gt?
+ 0x31, 0x03, // bnt [skip over]
+ 0x78, // push1
+ 0xa9, 0x5a, // ssg global[5a]
+ 0x33, 0x17, // jmp [iconTextSwitch::show call]
+ // additional code for iconTextSwitch::show
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x04, // bnt [dual mode]
+ 0x35, 0x09, // ldi 09
+ 0x33, 0x02, // jmp [skip over dual mode]
+ 0x35, 0x0c, // ldi 0c (view 947, loop 12, cel 0+1 is our "dual" view, injected by view.cpp)
+ 0x65, 0x14, // aTop loop
+ 0x32, PATCH_UINT16(0xff75), // jmp [back to iconTextSwitch::show]
+ PATCH_END
+};
+
+// script, description, signature patch
+static const SciScriptPatcherEntry kq6Signatures[] = {
+ { true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
+ { true, 907, "inventory stack fix", 1, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix },
+ { true, 87, "Drink Me bottle fix", 1, kq6SignatureDrinkMeFix, kq6PatchDrinkMeFix },
+ // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
+ // *** King's Quest 6 audio + text support ***
+ { false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
+ { false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
+ { false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
+ { false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
+ { false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
+ { false, 909, "CD: audio + text support KQ6 1", 2, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 },
+ { false, 928, "CD: audio + text support KQ6 2", 1, kq6CDSignatureAudioTextSupport2, kq6CDPatchAudioTextSupport2 },
+ { false, 104, "CD: audio + text support KQ6 3", 1, kq6CDSignatureAudioTextSupport3, kq6CDPatchAudioTextSupport3 },
+ { false, 928, "CD: audio + text support KQ6 4", 1, kq6CDSignatureAudioTextSupport4, kq6CDPatchAudioTextSupport4 },
+ { false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards },
+ { false, 1027, "CD: audio + text support KQ6 Stepmother", 1, kq6CDSignatureAudioTextSupportStepmother, kq6CDPatchAudioTextSupportJumpAlways },
+ { false, 740, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower },
+ { false, 903, "CD: audio + text support KQ6 menu", 1, kq6CDSignatureAudioTextMenuSupport, kq6CDPatchAudioTextMenuSupport },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -756,40 +1319,40 @@ const SciScriptSignature kq6Signatures[] = {
// the function is undefined, thus kStrCat() that is called inside the function
// reads a random pointer and crashes. We patch all of the 5 function calls
// (one for each letter typed from "R", "O", "B", "I", "N") so that they are
-// the same as the English version. Fixes bug #3048054.
-const byte longbowSignatureShowHandCode[] = {
- 3,
- 0x78, // push1
- 0x78, // push1
- 0x72, // lofsa
- +2, 2, // skip 2 bytes, offset of lofsa (the letter typed)
- 0x36, // push
- 0x40, // call
- +2, 3, // skip 2 bytes, offset of call
- 0x02, // perform the call above with 2 parameters
- 0x36, // push
- 0x40, // call
- +2, 8, // skip 2 bytes, offset of call
- 0x02, // perform the call above with 2 parameters
- 0x38, 0x1c, 0x01, // pushi 011c (setMotion)
- 0x39, 0x04, // pushi 04 (x)
- 0x51, 0x1e, // class MoveTo
- 0
-};
-
-const uint16 longbowPatchShowHandCode[] = {
- 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version)
- PATCH_ADDTOOFFSET | +3, // leave the lofsa call untouched
+// the same as the English version.
+// Applies to at least: German floppy
+// Responsible method: unknown
+// Fixes bug: #5264
+static const uint16 longbowSignatureShowHandCode[] = {
+ 0x78, // push1
+ 0x78, // push1
+ 0x72, SIG_ADDTOOFFSET(+2), // lofsa (letter, that was typed)
+ 0x36, // push
+ 0x40, SIG_ADDTOOFFSET(+2), // call
+ 0x02, // perform the call above with 2 parameters
+ 0x36, // push
+ 0x40, SIG_ADDTOOFFSET(+2), // call
+ SIG_MAGICDWORD,
+ 0x02, // perform the call above with 2 parameters
+ 0x38, SIG_SELECTOR16(setMotion), // pushi "setMotion" (0x11c in Longbow German)
+ 0x39, SIG_SELECTOR8(x), // pushi "x" (0x04 in Longbow German)
+ 0x51, 0x1e, // class MoveTo
+ SIG_END
+};
+
+static const uint16 longbowPatchShowHandCode[] = {
+ 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version)
+ PATCH_ADDTOOFFSET(+3), // leave the lofsa call untouched
// The following will remove the duplicate call
- 0x32, 0x02, 0x00, // jmp 02 - skip 2 bytes (the remainder of the first call)
- 0x48, // ret (dummy, should never be reached)
- 0x48, // ret (dummy, should never be reached)
+ 0x32, PATCH_UINT16(0x0002), // jmp 02 - skip 2 bytes (the remainder of the first call)
+ 0x48, // ret (dummy, should never be reached)
+ 0x48, // ret (dummy, should never be reached)
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature longbowSignatures[] = {
- { 210, "hand code crash", 5, PATCH_MAGICDWORD(0x02, 0x38, 0x1c, 0x01), -14, longbowSignatureShowHandCode, longbowPatchShowHandCode },
+// script, description, signature patch
+static const SciScriptPatcherEntry longbowSignatures[] = {
+ { true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -807,31 +1370,60 @@ const SciScriptSignature longbowSignatures[] = {
// "worked" in SSCI, but ScummVM/SCI doesn't allow that.
// That's why those points weren't granted here at all.
// We patch the script to use global 90, which seems to be unused in the whole game.
+// Applies to at least: English floppy
// Responsible method: rm63Script::handleEvent
-// Fixes bug #3614419
-const byte larry2SignatureWearParachutePoints[] = {
- 16,
- 0x35, 0x01, // ldi 01
- 0xa1, 0x8e, // sag 8e
- 0x80, 0xe0, 0x01, // lag 1e0
- 0x18, // not
- 0x30, 0x0f, 0x00, // bnt [don't give points]
- 0x35, 0x01, // ldi 01
- 0xa0, 0xe0, 0x01, // sag 1e0
- 0
+// Fixes bug: #6346
+static const uint16 larry2SignatureWearParachutePoints[] = {
+ 0x35, 0x01, // ldi 01
+ 0xa1, SIG_MAGICDWORD, 0x8e, // sag 8e
+ 0x80, SIG_UINT16(0x01e0), // lag 1e0
+ 0x18, // not
+ 0x30, SIG_UINT16(0x000f), // bnt [don't give points]
+ 0x35, 0x01, // ldi 01
+ 0xa0, 0xe0, 0x01, // sag 1e0
+ SIG_END
+};
+
+static const uint16 larry2PatchWearParachutePoints[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x80, PATCH_UINT16(0x005a), // lag 5a (global 90)
+ PATCH_ADDTOOFFSET(+6),
+ 0xa0, PATCH_UINT16(0x005a), // sag 5a (global 90)
+ PATCH_END
};
-const uint16 larry2PatchWearParachutePoints[] = {
- PATCH_ADDTOOFFSET | +4,
- 0x80, 0x5a, 0x00, // lag 5a (global 90)
- PATCH_ADDTOOFFSET | +6,
- 0xa0, 0x5a, 0x00, // sag 5a (global 90)
+// script, description, signature patch
+static const SciScriptPatcherEntry larry2Signatures[] = {
+ { true, 63, "plane: no points for wearing plane", 1, larry2SignatureWearParachutePoints, larry2PatchWearParachutePoints },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+// ===========================================================================
+// Leisure Suit Larry 5
+// In one of the conversations near the end (to be exact - room 380 and the text
+// about using champagne on Reverse Biaz - only used when you actually did that
+// in the game), the German text is too large, causing the textbox to get too large.
+// Because of that the talking head of Patti is drawn over the textbox. A translation oversight.
+// Applies to at least: German floppy
+// Responsible method: none, position of talker object on screen needs to get modified
+static const uint16 larry5SignatureGermanEndingPattiTalker[] = {
+ SIG_MAGICDWORD,
+ SIG_UINT16(0x006e), // object pattiTalker::x (110)
+ SIG_UINT16(0x00b4), // object pattiTalker::y (180)
+ SIG_ADDTOOFFSET(+469), // verify that it's really the German version
+ 0x59, 0x6f, 0x75, // (object name) "You"
+ 0x23, 0x47, 0x44, 0x75, // "#GDu"
+ SIG_END
+};
+
+static const uint16 larry5PatchGermanEndingPattiTalker[] = {
+ PATCH_UINT16(0x005a), // change pattiTalker::x to 90
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature larry2Signatures[] = {
- { 63, "plane: no points for wearing plane", 1, PATCH_MAGICDWORD(0x8e, 0x80, 0xe0, 0x01), -3, larry2SignatureWearParachutePoints, larry2PatchWearParachutePoints },
+// script, description, signature patch
+static const SciScriptPatcherEntry larry5Signatures[] = {
+ { true, 380, "German-only: Enlarge Patti Textbox", 1, larry5SignatureGermanEndingPattiTalker, larry5PatchGermanEndingPattiTalker },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -843,77 +1435,346 @@ const SciScriptSignature larry2Signatures[] = {
// doesn't happen anymore. We would otherwise get a crash
// calling for invalid views (this happens of course also
// in sierra sci)
-const byte larry6SignatureDeathDialog[] = {
- 7,
- 0x3e, 0x33, 0x01, // link 0133 (offset 0x20)
- 0x35, 0xff, // ldi ff
- 0xa3, 0x00, // sal 00
- +255, 0,
- +255, 0,
- +170, 12, // [skip 680 bytes]
- 0x8f, 0x01, // lsp 01 (offset 0x2cf)
- 0x7a, // push2
- 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
- 0x36, // push
- 0x43, 0x7c, 0x0e, // kMessage[7c] 0e
- +90, 10, // [skip 90 bytes]
- 0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335)
- 0x78, // push1
- 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
- 0x36, // push
- +76, 11, // [skip 76 bytes]
- 0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b)
- 0x39, 0x03, // pushi 03
- 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
+// Applies to at least: German PC-CD
+// Responsible method: unknown
+static const uint16 larry6SignatureDeathDialog[] = {
+ SIG_MAGICDWORD,
+ 0x3e, SIG_UINT16(0x0133), // link 0133 (offset 0x20)
+ 0x35, 0xff, // ldi ff
+ 0xa3, 0x00, // sal 00
+ SIG_ADDTOOFFSET(+680), // [skip 680 bytes]
+ 0x8f, 0x01, // lsp 01 (offset 0x2cf)
+ 0x7a, // push2
+ 0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
+ 0x36, // push
+ 0x43, 0x7c, 0x0e, // kMessage[7c] 0e
+ SIG_ADDTOOFFSET(+90), // [skip 90 bytes]
+ 0x38, SIG_UINT16(0x00d6), // pushi 00d6 (offset 0x335)
+ 0x78, // push1
+ 0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
+ 0x36, // push
+ SIG_ADDTOOFFSET(+76), // [skip 76 bytes]
+ 0x38, SIG_UINT16(0x00cd), // pushi 00cd (offset 0x38b)
+ 0x39, 0x03, // pushi 03
+ 0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
0x36,
- 0
+ SIG_END
};
-const uint16 larry6PatchDeathDialog[] = {
- 0x3e, 0x00, 0x02, // link 0200
- PATCH_ADDTOOFFSET | +687,
- 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
- PATCH_ADDTOOFFSET | +98,
- 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
- PATCH_ADDTOOFFSET | +82,
- 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
+static const uint16 larry6PatchDeathDialog[] = {
+ 0x3e, 0x00, 0x02, // link 0200
+ PATCH_ADDTOOFFSET(+687),
+ 0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
+ PATCH_ADDTOOFFSET(+98),
+ 0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
+ PATCH_ADDTOOFFSET(+82),
+ 0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature larry6Signatures[] = {
- { 82, "death dialog memory corruption", 1, PATCH_MAGICDWORD(0x3e, 0x33, 0x01, 0x35), 0, larry6SignatureDeathDialog, larry6PatchDeathDialog },
+// script, description, signature patch
+static const SciScriptPatcherEntry larry6Signatures[] = {
+ { true, 82, "death dialog memory corruption", 1, larry6SignatureDeathDialog, larry6PatchDeathDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
-// rm560::doit was supposed to close the painting, when Heimlich enters the
-// room. The code is buggy, so it actually closes the painting, when heimlich
-// is not in the room. We fix that.
-const byte laurabow2SignaturePaintingClosing[] = {
- 17,
- 0x4a, 0x04, // send 04 - read aHeimlich::room
- 0x36, // push
- 0x81, 0x0b, // lag global[11d] -> current room
- 0x1c, // ne?
- 0x31, 0x0e, // bnt [don't close]
- 0x35, 0x00, // ldi 00
- 0xa3, 0x00, // sal local[0]
- 0x38, 0x92, 0x00, // pushi 0092
- 0x78, // push1
- 0x72, // lofsa sDumpSafe
- 0
+// Laura Bow 2
+//
+// Moving away the painting in the room with the hidden safe is problematic
+// for the CD version of the game. safePic::doVerb gets triggered by the mouse-click.
+// This method sets local 0 as signal, which is only meant to get handled, when
+// the player clicks again to move the painting back. This signal is processed by
+// the room doit-script.
+// That doit-script checks safePic::cel to be not equal 0 and would then skip over
+// the "close painting" trigger code. On very fast computers this script may
+// get called too early (which is the case when running under ScummVM and when
+// running the game using Sierra SCI in DOS-Box with cycles 15000) and thinks
+// that it's supposed to move the painting back. Which then results in the painting
+// getting moved to its original position immediately (which means it won't be possible
+// to access the safe behind it).
+//
+// We patch the script, so that we check for cel to be not equal 4 (the final cel) and
+// we also reset the safePic-signal immediately as well.
+//
+// In the floppy version Laura's coordinates are checked directly in rm560::doit
+// and as soon as she moves, the painting will automatically move to its original position.
+// This is not the case for the CD version of the game. The painting will only "move" back,
+// when the player actually exits the room and re-enters.
+//
+// Applies to at least: English PC-CD
+// Responsible method: rm560::doit
+// Fixes bug: #6460
+static const uint16 laurabow2CDSignaturePaintingClosing[] = {
+ 0x39, 0x04, // pushi 04 (cel)
+ 0x76, // push0
+ SIG_MAGICDWORD,
+ 0x7a, // push2
+ 0x38, SIG_UINT16(0x0231), // pushi 0231h (561)
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
+ 0x4a, 0x04, // send 04 (gets safePicture::cel)
+ 0x18, // not
+ 0x31, 0x21, // bnt [exit]
+ 0x38, SIG_UINT16(0x0283), // pushi 0283h
+ 0x76, // push0
+ 0x7a, // push2
+ 0x39, 0x20, // pushi 20
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
+ 0x4a, 0x04, // send 04 (get sHeimlich::room)
+ 0x36, // push
+ 0x81, 0x0b, // lag global[b] (current room)
+ 0x1c, // ne?
+ 0x31, 0x0e, // bnt [exit]
+ 0x35, 0x00, // ldi 00
+ 0xa3, 0x00, // sal local[0] -> reset safePic signal
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchPaintingClosing[] = {
+ PATCH_ADDTOOFFSET(+2),
+ 0x3c, // dup (1 additional byte)
+ 0x76, // push0
+ 0x3c, // dup (1 additional byte)
+ 0xab, 0x00, // ssl local[0] -> reset safePic signal
+ 0x7a, // push2
+ 0x38, PATCH_UINT16(0x0231), // pushi 0231h (561)
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
+ 0x4a, 0x04, // send 04 (gets safePicture::cel)
+ 0x1a, // eq?
+ 0x31, 0x1d, // bnt [exit]
+ 0x38, PATCH_UINT16(0x0283), // pushi 0283h
+ 0x76, // push0
+ 0x7a, // push2
+ 0x39, 0x20, // pushi 20
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
+ 0x4a, 0x04, // send 04 (get sHeimlich::room)
+ 0x36, // push
+ 0x81, 0x0b, // lag global[b] (current room)
+ 0x1a, // eq? (2 opcodes changed, to save 2 bytes)
+ 0x2f, 0x0a, // bt [exit]
+ PATCH_END
+};
+
+// In the CD version the system menu is disabled for certain rooms. LB2::handsOff is called,
+// when leaving the room (and in other cases as well). This method remembers the disabled
+// icons of the icon bar. In the new room LB2::handsOn will get called, which then enables
+// all icons, but also disabled the ones, that were disabled before.
+//
+// Because of this behaviour certain rooms, that should have the system menu enabled, have
+// it disabled, when entering those rooms from rooms, where the menu is supposed to be
+// disabled.
+//
+// We patch this by injecting code into LB2::newRoom (which is called right after a room change)
+// and reset the global variable there, that normally holds the disabled buttons.
+//
+// This patch may cause side-effects and it's difficult to test, because it affects every room
+// in the game. At least for the intro, the speakeasy and plenty of rooms in the beginning it
+// seems to work correctly.
+//
+// Applies to at least: English PC-CD
+// Responsible method: LB2::newRoom, LB2::handsOff, LB2::handsOn
+// Fixes bug: #6440
+static const uint16 laurabow2CDSignatureFixProblematicIconBar[] = {
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16(0x00f1), // pushi 00f1 (disable) - hardcoded, we only want to patch the CD version
+ 0x76, // push0
+ 0x81, 0x45, // lag global[45]
+ 0x4a, 0x04, // send 04
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchFixProblematicIconBar[] = {
+ 0x35, 0x00, // ldi 00
+ 0xa1, 0x74, // sag 74h
+ 0x35, 0x00, // ldi 00 (waste bytes)
+ 0x35, 0x00, // ldi 00
+ PATCH_END
+};
+
+// Opening/Closing the east door in the pterodactyl room doesn't
+// check, if it's locked and will open/close the door internally
+// even when it is.
+//
+// It will get wired shut later in the game by Laura Bow and will be
+// "locked" because of this. We patch in a check for the locked
+// state. We also add code, that will set the "locked" state
+// in case our eastDoor-wired-global is set. This makes the locked
+// state effectively persistent.
+//
+// Applies to at least: English PC-CD, English PC-Floppy
+// Responsible method (CD): eastDoor::doVerb
+// Responsible method (Floppy): eastDoor::<noname300>
+// Fixes bug: #6458 (partly, see additional patch below)
+static const uint16 laurabow2CDSignatureFixWiredEastDoor[] = {
+ 0x30, SIG_UINT16(0x0022), // bnt [skip hand action]
+ 0x67, SIG_ADDTOOFFSET(+1), // pTos CD: doorState, Floppy: state
+ 0x35, 0x00, // ldi 00
+ 0x1a, // eq?
+ 0x31, 0x08, // bnt [close door code]
+ 0x78, // push1
+ SIG_MAGICDWORD,
+ 0x39, 0x63, // pushi 63h
+ 0x45, 0x04, 0x02, // callb export000_4, 02 (sets door-bitflag)
+ 0x33, 0x06, // jmp [super-code]
+ 0x78, // push1
+ 0x39, 0x63, // pushi 63h
+ 0x45, 0x03, 0x02, // callb export000_3, 02 (resets door-bitflag)
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi CD: 011dh, Floppy: 012ch
+ 0x78, // push1
+ 0x8f, 0x01, // lsp param[01]
+ 0x59, 0x02, // rest 02
+ 0x57, SIG_ADDTOOFFSET(+1), 0x06, // super CD: LbDoor, Floppy: Door, 06
+ 0x33, 0x0b, // jmp [ret]
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchFixWiredEastDoor[] = {
+ 0x31, 0x23, // bnt [skip hand action] (saves 1 byte)
+ 0x81, 97, // lag 97d (get our eastDoor-wired-global)
+ 0x31, 0x04, // bnt [skip setting locked property]
+ 0x35, 0x01, // ldi 01
+ 0x65, 0x6a, // aTop locked (set eastDoor::locked to 1)
+ 0x63, 0x6a, // pToa locked (get eastDoor::locked)
+ 0x2f, 0x17, // bt [skip hand action]
+ 0x63, PATCH_GETORIGINALBYTE(+4), // pToa CD: doorState, Floppy: state
+ 0x78, // push1
+ 0x39, 0x63, // pushi 63h
+ 0x2f, 0x05, // bt [close door code]
+ 0x45, 0x04, 0x02, // callb export000_4, 02 (sets door-bitflag)
+ 0x33, 0x0b, // jmp [super-code]
+ 0x45, 0x03, 0x02, // callb export000_3, 02 (resets door-bitflag)
+ 0x33, 0x06, // jmp [super-code]
+ PATCH_END
+};
+
+// We patch in code, so that our eastDoor-wired-global will get set to 1.
+// This way the wired-state won't get lost when exiting room 430.
+//
+// Applies to at least: English PC-CD, English PC-Floppy
+// Responsible method (CD): sWireItShut::changeState
+// Responsible method (Floppy): sWireItShut::<noname144>
+// Fixes bug: #6458 (partly, see additional patch above)
+static const uint16 laurabow2SignatureRememberWiredEastDoor[] = {
+ SIG_MAGICDWORD,
+ 0x33, 0x27, // jmp [ret]
+ 0x3c, // dup
+ 0x35, 0x06, // ldi 06
+ 0x1a, // eq?
+ 0x31, 0x21, // bnt [skip step]
+ SIG_END
+};
+
+static const uint16 laurabow2PatchRememberWiredEastDoor[] = {
+ PATCH_ADDTOOFFSET(+2), // skip jmp [ret]
+ 0x34, PATCH_UINT16(0x0001), // ldi 0001
+ 0xa1, PATCH_UINT16(97), // sag 97d (set our eastDoor-wired-global)
+ PATCH_END
+};
+
+// Laura Bow 2 CD resets the audio mode to speech on init/restart
+// We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions())
+// and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command
+// That's why we remove the corresponding code
+// Patched method: LB2::init, rm100::init
+static const uint16 laurabow2CDSignatureAudioTextSupportModeReset[] = {
+ SIG_MAGICDWORD,
+ 0x35, 0x02, // ldi 02
+ 0xa1, 0x5a, // sag global[5a]
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchAudioTextSupportModeReset[] = {
+ 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste bytes)
+ 0x18, // not (waste bytes)
+ PATCH_END
+};
+
+// Directly use global 5a for view-cel id
+// That way it's possible to use a new "dual" mode view in the game menu
+// View 995, loop 13, cel 0 -> "text"
+// View 995, loop 13, cel 1 -> "speech"
+// View 995, loop 13, cel 2 -> "dual" (this view is injected by us into the game)
+// Patched method: gcWin::open
+static const uint16 laurabow2CDSignatureAudioTextMenuSupport1[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x36, // push
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchAudioTextMenuSupport1[] = {
+ PATCH_ADDTOOFFSET(+2),
+ 0x35, 0x01, // ldi 01
+ 0x04, // sub
+ PATCH_END
};
-const uint16 laurabow2PatchPaintingClosing[] = {
- PATCH_ADDTOOFFSET | +6,
- 0x2f, 0x0e, // bt [don't close]
+// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
+// Patched method: iconMode::doit
+static const uint16 laurabow2CDSignatureAudioTextMenuSupport2[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x3c, // dup
+ 0x1a, // eq?
+ 0x31, 0x0a, // bnt [set text mode]
+ 0x35, 0x02, // ldi 02
+ 0xa1, 0x5a, // sag global[5a]
+ 0x35, 0x01, // ldi 01
+ 0xa5, 0x00, // sat temp[0]
+ 0x33, 0x0e, // jmp [draw cel code]
+ 0x3c, // dup
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x08, // bnt [draw cel code]
+ 0x35, 0x01, // ldi 01
+ 0xa1, 0x5a, // sag global[5a]
+ 0x35, 0x00, // ldi 00
+ 0xa5, 0x00, // sat temp[0]
+ 0x3a, // toss
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchAudioTextMenuSupport2[] = {
+ 0x81, 0x5a, // lag global[5a]
+ 0x78, // push1
+ 0x02, // add
+ 0xa1, 0x5a, // sag global[5a]
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x1e, // gt?
+ 0x31, 0x03, // bnt [skip over]
+ 0x78, // push1
+ 0xa9, 0x5a, // ssg global[5a]
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x01, // ldi 01
+ 0x04, // sub
+ 0xa5, 0x00, // sat temp[0] - calculate global[5a] - 1 to use as view cel id
+ 0x33, 0x07, // jmp [draw cel code, don't do toss]
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature laurabow2Signatures[] = {
- { 560, "painting closing immediately", 1, PATCH_MAGICDWORD(0x36, 0x81, 0x0b, 0x1c), -2, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing },
+// script, description, signature patch
+static const SciScriptPatcherEntry laurabow2Signatures[] = {
+ { true, 560, "CD: painting closing immediately", 1, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing },
+ { true, 0, "CD: fix problematic icon bar", 1, laurabow2CDSignatureFixProblematicIconBar, laurabow2CDPatchFixProblematicIconBar },
+ { true, 430, "CD/Floppy: make wired east door persistent", 1, laurabow2SignatureRememberWiredEastDoor, laurabow2PatchRememberWiredEastDoor },
+ { true, 430, "CD/Floppy: fix wired east door", 1, laurabow2CDSignatureFixWiredEastDoor, laurabow2CDPatchFixWiredEastDoor },
+ // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
+ { false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
+ { false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
+ { false, 924, "CD: audio + text support 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
+ { false, 928, "CD: audio + text support 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
+ { false, 928, "CD: audio + text support 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
+ { false, 0, "CD: audio + text support disable mode reset", 1, laurabow2CDSignatureAudioTextSupportModeReset, laurabow2CDPatchAudioTextSupportModeReset },
+ { false, 100, "CD: audio + text support disable mode reset", 1, laurabow2CDSignatureAudioTextSupportModeReset, laurabow2CDPatchAudioTextSupportModeReset },
+ { false, 24, "CD: audio + text support LB2 menu 1", 1, laurabow2CDSignatureAudioTextMenuSupport1, laurabow2CDPatchAudioTextMenuSupport1 },
+ { false, 24, "CD: audio + text support LB2 menu 2", 1, laurabow2CDSignatureAudioTextMenuSupport2, laurabow2CDPatchAudioTextMenuSupport2 },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -922,42 +1783,40 @@ const SciScriptSignature laurabow2Signatures[] = {
// MG::replay somewhat calculates the savedgame-id used when saving again
// this doesn't work right and we remove the code completely.
// We set the savedgame-id directly right after restoring in kRestoreGame.
-const byte mothergoose256SignatureReplay[] = {
- 6,
- 0x36, // push
- 0x35, 0x20, // ldi 20
- 0x04, // sub
- 0xa1, 0xb3, // sag global[b3]
- 0
+static const uint16 mothergoose256SignatureReplay[] = {
+ 0x36, // push
+ 0x35, SIG_MAGICDWORD, 0x20, // ldi 20
+ 0x04, // sub
+ 0xa1, 0xb3, // sag global[b3]
+ SIG_END
};
-const uint16 mothergoose256PatchReplay[] = {
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+static const uint16 mothergoose256PatchReplay[] = {
+ 0x34, PATCH_UINT16(0x0000), // ldi 0000 (dummy)
+ 0x34, PATCH_UINT16(0x0000), // ldi 0000 (dummy)
PATCH_END
};
// when saving, it also checks if the savegame ID is below 13.
// we change this to check if below 113 instead
-const byte mothergoose256SignatureSaveLimit[] = {
- 5,
- 0x89, 0xb3, // lsg global[b3]
- 0x35, 0x0d, // ldi 0d
- 0x20, // ge?
- 0
+static const uint16 mothergoose256SignatureSaveLimit[] = {
+ 0x89, SIG_MAGICDWORD, 0xb3, // lsg global[b3]
+ 0x35, 0x0d, // ldi 0d
+ 0x20, // ge?
+ SIG_END
};
-const uint16 mothergoose256PatchSaveLimit[] = {
- PATCH_ADDTOOFFSET | +2,
+static const uint16 mothergoose256PatchSaveLimit[] = {
+ PATCH_ADDTOOFFSET(+2),
0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature mothergoose256Signatures[] = {
- { 0, "replay save issue", 1, PATCH_MAGICDWORD(0x20, 0x04, 0xa1, 0xb3), -2, mothergoose256SignatureReplay, mothergoose256PatchReplay },
- { 0, "save limit dialog (SCI1.1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
- { 994, "save limit dialog (SCI1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
+// script, description, signature patch
+static const SciScriptPatcherEntry mothergoose256Signatures[] = {
+ { true, 0, "replay save issue", 1, mothergoose256SignatureReplay, mothergoose256PatchReplay },
+ { true, 0, "save limit dialog (SCI1.1)", 1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
+ { true, 994, "save limit dialog (SCI1)", 1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -971,55 +1830,89 @@ const SciScriptSignature mothergoose256Signatures[] = {
// SSCI.
// This patch changes the code, so that the gun is actually given away
// when the 2 seconds have passed and the locker got closed.
+// Applies to at least: English floppy
// Responsible method: putGun::changeState (script 341)
-// Fixes bug #3036933 / #3303802
-const byte pq1vgaSignaturePutGunInLockerBug[] = {
- 5,
- 0x35, 0x00, // ldi 00
- 0x1a, // eq?
- 0x31, 0x25, // bnt [next state check]
- +22, 29, // [skip 22 bytes]
- 0x38, 0x5f, 0x01, // pushi 15fh
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag 00
- 0x4a, 0x06, // send 06 - ego::put(0)
- 0x35, 0x02, // ldi 02
- 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
- 0x33, 0x0e, // jmp [end of method]
- 0x3c, // dup --- next state check target
- 0x35, 0x01, // ldi 01
- 0x1a, // eq?
- 0x31, 0x08, // bnt [end of method]
- 0x39, 0x6f, // pushi 6fh
- 0x76, // push0
- 0x72, 0x88, 0x00, // lofsa 0088
- 0x4a, 0x04, // send 04 - locker::dispose
- 0
+// Fixes bug: #5705 / #6400
+static const uint16 pq1vgaSignaturePutGunInLockerBug[] = {
+ 0x35, 0x00, // ldi 00
+ 0x1a, // eq?
+ 0x31, 0x25, // bnt [next state check]
+ SIG_ADDTOOFFSET(+22), // [skip 22 bytes]
+ SIG_MAGICDWORD,
+ 0x38, SIG_SELECTOR16(put), // pushi "put"
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x06, // send 06 - ego::put(0)
+ 0x35, 0x02, // ldi 02
+ 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
+ 0x33, 0x0e, // jmp [end of method]
+ 0x3c, // dup --- next state check target
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x08, // bnt [end of method]
+ 0x39, SIG_SELECTOR8(dispose), // pushi "dispose"
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x0088), // lofsa 0088
+ 0x4a, 0x04, // send 04 - locker::dispose
+ SIG_END
+};
+
+static const uint16 pq1vgaPatchPutGunInLockerBug[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x31, 0x1c, // bnt [next state check]
+ PATCH_ADDTOOFFSET(+22),
+ 0x35, 0x02, // ldi 02
+ 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
+ 0x33, 0x17, // jmp [end of method]
+ 0x3c, // dup --- next state check target
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x11, // bnt [end of method]
+ 0x38, PATCH_SELECTOR16(put), // pushi "put"
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x06, // send 06 - ego::put(0)
+ PATCH_END
};
-const uint16 pq1vgaPatchPutGunInLockerBug[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x31, 0x1c, // bnt [next state check]
- PATCH_ADDTOOFFSET | +22,
- 0x35, 0x02, // ldi 02
- 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
- 0x33, 0x17, // jmp [end of method]
- 0x3c, // dup --- next state check target
- 0x35, 0x01, // ldi 01
- 0x1a, // eq?
- 0x31, 0x11, // bnt [end of method]
- 0x38, 0x5f, 0x01, // pushi 15fh
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag 00
- 0x4a, 0x06, // send 06 - ego::put(0)
- PATCH_END
-};
-
-// script, description, magic DWORD, adjust
-const SciScriptSignature pq1vgaSignatures[] = {
- { 341, "put gun in locker bug", 1, PATCH_MAGICDWORD(0x38, 0x5f, 0x01, 0x78), -27, pq1vgaSignaturePutGunInLockerBug, pq1vgaPatchPutGunInLockerBug },
+// When restoring a saved game, which was made while driving around,
+// the game didn't redraw the map. This also happened in Sierra SCI.
+//
+// The map is a picture resource and drawn over the main picture.
+// This is called an "overlay" in SCI. This wasn't implemented properly.
+// We fix it by actually implementing it properly.
+//
+// Applies to at least: English floppy
+// Responsible method: rm500::init, changeOverlay::changeState (script 500)
+// Fixes bug: #5016
+static const uint16 pq1vgaSignatureMapSaveRestoreBug[] = {
+ 0x39, 0x04, // pushi 04
+ SIG_ADDTOOFFSET(+2), // skip either lsg global[f9] or pTos register
+ SIG_MAGICDWORD,
+ 0x38, 0x64, 0x80, // pushi 8064
+ 0x76, // push0
+ 0x89, 0x28, // lsg global[28]
+ 0x43, 0x08, 0x08, // kDrawPic (8)
+ SIG_END
+};
+
+static const uint16 pq1vgaPatchMapSaveRestoreBug[] = {
+ 0x38, PATCH_SELECTOR16(overlay), // pushi "overlay"
+ 0x7a, // push2
+ 0x89, 0xf9, // lsg global[f9]
+ 0x39, 0x64, // pushi 64 (no transition)
+ 0x81, 0x02, // lag global[02] (current room object)
+ 0x4a, 0x08, // send 08
+ 0x18, // not (waste byte)
+ PATCH_END
+};
+
+// script, description, signature patch
+static const SciScriptPatcherEntry pq1vgaSignatures[] = {
+ { true, 341, "put gun in locker bug", 1, pq1vgaSignaturePutGunInLockerBug, pq1vgaPatchPutGunInLockerBug },
+ { true, 500, "map save/restore bug", 2, pq1vgaSignatureMapSaveRestoreBug, pq1vgaPatchMapSaveRestoreBug },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -1032,43 +1925,45 @@ const SciScriptSignature pq1vgaSignatures[] = {
// not nearly as bad as in our sci, but these differences may be caused by
// timing.
// We just reuse the active event, thus removing the duplicate kGetEvent call.
-const byte qfg1vgaSignatureFightEvents[] = {
- 25,
- 0x39, 0x6d, // pushi 6d (selector new)
- 0x76, // push0
- 0x51, 0x07, // class Event
- 0x4a, 0x04, // send 04 - call Event::new
- 0xa5, 0x00, // sat temp[0]
- 0x78, // push1
- 0x76, // push0
- 0x4a, 0x04, // send 04 - read Event::x
- 0xa5, 0x03, // sat temp[3]
- 0x76, // push0 (selector y)
- 0x76, // push0
- 0x85, 0x00, // lat temp[0]
- 0x4a, 0x04, // send 04 - read Event::y
- 0x36, // push
- 0x35, 0x0a, // ldi 0a
- 0x04, // sub (poor mans localization) ;-)
- 0
-};
-
-const uint16 qfg1vgaPatchFightEvents[] = {
- 0x38, 0x5a, 0x01, // pushi 15a (selector curEvent)
- 0x76, // push0
- 0x81, 0x50, // lag global[50]
- 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code
- 0xa5, 0x00, // sat temp[0]
- 0x78, // push1
- 0x76, // push0
- 0x4a, 0x04, // send 04 - read Event::x
- 0xa5, 0x03, // sat temp[3]
- 0x76, // push0 (selector y)
- 0x76, // push0
- 0x85, 0x00, // lat temp[0]
- 0x4a, 0x04, // send 04 - read Event::y
- 0x39, 0x00, // pushi 00
- 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it
+// Applies to at least: English floppy
+// Responsible method: pointBox::doit
+static const uint16 qfg1vgaSignatureFightEvents[] = {
+ 0x39, SIG_MAGICDWORD,
+ SIG_SELECTOR8(new), // pushi "new"
+ 0x76, // push0
+ 0x51, 0x07, // class Event
+ 0x4a, 0x04, // send 04 - call Event::new
+ 0xa5, 0x00, // sat temp[0]
+ 0x78, // push1
+ 0x76, // push0
+ 0x4a, 0x04, // send 04 - read Event::x
+ 0xa5, 0x03, // sat temp[3]
+ 0x76, // push0 (selector y)
+ 0x76, // push0
+ 0x85, 0x00, // lat temp[0]
+ 0x4a, 0x04, // send 04 - read Event::y
+ 0x36, // push
+ 0x35, 0x0a, // ldi 0a
+ 0x04, // sub (poor mans localization) ;-)
+ SIG_END
+};
+
+static const uint16 qfg1vgaPatchFightEvents[] = {
+ 0x38, PATCH_SELECTOR16(curEvent), // pushi 15a (selector curEvent)
+ 0x76, // push0
+ 0x81, 0x50, // lag global[50]
+ 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code
+ 0xa5, 0x00, // sat temp[0]
+ 0x78, // push1
+ 0x76, // push0
+ 0x4a, 0x04, // send 04 - read Event::x
+ 0xa5, 0x03, // sat temp[3]
+ 0x76, // push0 (selector y)
+ 0x76, // push0
+ 0x85, 0x00, // lat temp[0]
+ 0x4a, 0x04, // send 04 - read Event::y
+ 0x39, 0x00, // pushi 00
+ 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it
PATCH_END
};
@@ -1079,31 +1974,31 @@ const uint16 qfg1vgaPatchFightEvents[] = {
// window text, which erases the window header text because of its length. To
// fix that, we allocate more temp space and move the pointer used for the
// window header a little bit, wherever it's used in script 814.
-// Fixes bug #3568431.
+// Fixes bug: #6139.
// Patch 1: Increase temp space
-const byte qfg1vgaSignatureTempSpace[] = {
- 4,
- 0x3f, 0xba, // link 0xba
- 0x87, 0x00, // lap 0
- 0
+static const uint16 qfg1vgaSignatureTempSpace[] = {
+ SIG_MAGICDWORD,
+ 0x3f, 0xba, // link 0xba
+ 0x87, 0x00, // lap 0
+ SIG_END
};
-const uint16 qfg1vgaPatchTempSpace[] = {
- 0x3f, 0xca, // link 0xca
+static const uint16 qfg1vgaPatchTempSpace[] = {
+ 0x3f, 0xca, // link 0xca
PATCH_END
};
// Patch 2: Move the pointer used for the window header a little bit
-const byte qfg1vgaSignatureDialogHeader[] = {
- 4,
- 0x5b, 0x04, 0x80, // lea temp[0x80]
- 0x36, // push
- 0
+static const uint16 qfg1vgaSignatureDialogHeader[] = {
+ SIG_MAGICDWORD,
+ 0x5b, 0x04, 0x80, // lea temp[0x80]
+ 0x36, // push
+ SIG_END
};
-const uint16 qfg1vgaPatchDialogHeader[] = {
- 0x5b, 0x04, 0x90, // lea temp[0x90]
+static const uint16 qfg1vgaPatchDialogHeader[] = {
+ 0x5b, 0x04, 0x90, // lea temp[0x90]
PATCH_END
};
@@ -1115,63 +2010,65 @@ const uint16 qfg1vgaPatchDialogHeader[] = {
// edge case that can occur when Ego is set to sneak. Normally, when clicking on
// the crusher, ego is supposed to move close to position 79, 165. We change it
// to 85, 165, which is not an edge case thus the freeze is avoided.
-// Fixes bug #3585189.
-const byte qfg1vgaSignatureMoveToCrusher[] = {
- 9,
- 0x51, 0x1f, // class Motion
- 0x36, // push
- 0x39, 0x4f, // pushi 4f (79 - x)
- 0x38, 0xa5, 0x00, // pushi 00a5 (165 - y)
- 0x7c, // pushSelf
- 0
-};
-
-const uint16 qfg1vgaPatchMoveToCrusher[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x39, 0x55, // pushi 55 (85 - x)
+// Fixes bug: #6180
+static const uint16 qfg1vgaSignatureMoveToCrusher[] = {
+ SIG_MAGICDWORD,
+ 0x51, 0x1f, // class Motion
+ 0x36, // push
+ 0x39, 0x4f, // pushi 4f (79 - x)
+ 0x38, SIG_UINT16(0x00a5), // pushi 00a5 (165 - y)
+ 0x7c, // pushSelf
+ SIG_END
+};
+
+static const uint16 qfg1vgaPatchMoveToCrusher[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x39, 0x55, // pushi 55 (85 - x)
PATCH_END
};
// Same pathfinding bug as above, where Ego is set to move to an impossible
// spot when sneaking. In GuardsTrumpet::changeState, we change the final
-// location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939.
-const byte qfg1vgaSignatureMoveToCastleGate[] = {
- 7,
- 0x51, 0x1f, // class MoveTo
- 0x36, // push
- 0x39, 0x6f, // pushi 6f (111 - x)
- 0x3c, // dup (111 - y)
- 0x7c, // pushSelf
- 0
-};
-
-const uint16 qfg1vgaPatchMoveToCastleGate[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x39, 0x72, // pushi 72 (114 - x)
+// location where Ego is moved from 111, 111 to 114, 114.
+// Fixes bug: #6248
+static const uint16 qfg1vgaSignatureMoveToCastleGate[] = {
+ SIG_MAGICDWORD,
+ 0x51, 0x1f, // class MoveTo
+ 0x36, // push
+ 0x39, 0x6f, // pushi 6f (111 - x)
+ 0x3c, // dup (111 - y)
+ 0x7c, // pushSelf
+ SIG_END
+};
+
+static const uint16 qfg1vgaPatchMoveToCastleGate[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x39, 0x72, // pushi 72 (114 - x)
PATCH_END
};
// Typo in the original Sierra scripts
// Looking at a cheetaur resulted in a text about a Saurus Rex
// The code treats both monster types the same.
+// Applies to at least: English floppy
// Responsible method: smallMonster::doVerb
-// Fixes bug #3604943.
-const byte qfg1vgaSignatureCheetaurDescription[] = {
- 16,
- 0x34, 0xb8, 0x01, // ldi 01b8
- 0x1a, // eq?
- 0x31, 0x16, // bnt 16
- 0x38, 0x27, 0x01, // pushi 0127
- 0x39, 0x06, // pushi 06
- 0x39, 0x03, // pushi 03
- 0x78, // push1
- 0x39, 0x12, // pushi 12 -> monster type Saurus Rex
- 0
-};
-
-const uint16 qfg1vgaPatchCheetaurDescription[] = {
- PATCH_ADDTOOFFSET | +14,
- 0x39, 0x11, // pushi 11 -> monster type cheetaur
+// Fixes bug #6249
+static const uint16 qfg1vgaSignatureCheetaurDescription[] = {
+ SIG_MAGICDWORD,
+ 0x34, SIG_UINT16(0x01b8), // ldi 01b8
+ 0x1a, // eq?
+ 0x31, 0x16, // bnt 16
+ 0x38, SIG_UINT16(0x0127), // pushi 0127
+ 0x39, 0x06, // pushi 06
+ 0x39, 0x03, // pushi 03
+ 0x78, // push1
+ 0x39, 0x12, // pushi 12 -> monster type Saurus Rex
+ SIG_END
+};
+
+static const uint16 qfg1vgaPatchCheetaurDescription[] = {
+ PATCH_ADDTOOFFSET(+14),
+ 0x39, 0x11, // pushi 11 -> monster type cheetaur
PATCH_END
};
@@ -1185,41 +2082,42 @@ const uint16 qfg1vgaPatchCheetaurDescription[] = {
// Local 5 of that room is a timer, that closes the door (object door11).
// Setting it to 1 during happyFace::changeState(0) stops door11::doit from
// calling goTo6::init, so the whole issue is stopped from happening.
+// Applies to at least: English floppy
// Responsible method: happyFace::changeState, door11::doit
-// Fixes bug #3585793
-const byte qfg1vgaSignatureFunnyRoomFix[] = {
- 14,
- 0x65, 0x14, // aTop 14 (state)
- 0x36, // push
- 0x3c, // dup
- 0x35, 0x00, // ldi 00
- 0x1a, // eq?
- 0x30, 0x25, 0x00, // bnt 0025 [-> next state]
- 0x35, 0x01, // ldi 01
- 0xa3, 0x4e, // sal 4e
- 0
-};
-
-const uint16 qfg1vgaPatchFunnyRoomFix[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x2e, 0x29, 0x00, // bt 0029 [-> next state] - saves 4 bytes
- 0x35, 0x01, // ldi 01
- 0xa3, 0x4e, // sal 4e
- 0xa3, 0x05, // sal 05 (sets local 5 to 1)
- 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes)
+// Fixes bug #6181
+static const uint16 qfg1vgaSignatureFunnyRoomFix[] = {
+ 0x65, 0x14, // aTop 14 (state)
+ 0x36, // push
+ 0x3c, // dup
+ 0x35, 0x00, // ldi 00
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x0025), // bnt 0025 [-> next state]
+ SIG_MAGICDWORD,
+ 0x35, 0x01, // ldi 01
+ 0xa3, 0x4e, // sal 4e
+ SIG_END
+};
+
+static const uint16 qfg1vgaPatchFunnyRoomFix[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x2e, PATCH_UINT16(0x0029), // bt 0029 [-> next state] - saves 4 bytes
+ 0x35, 0x01, // ldi 01
+ 0xa3, 0x4e, // sal 4e
+ 0xa3, 0x05, // sal 05 (sets local 5 to 1)
+ 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes)
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature qfg1vgaSignatures[] = {
- { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
- { 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
- { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
- { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
- { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
- { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
- { 210, "cheetaur description fixed", 1, PATCH_MAGICDWORD(0x34, 0xb8, 0x01, 0x1a), 0, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription },
- { 96, "funny room script bug fixed", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa3, 0x4e), -10, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix },
+// script, description, signature patch
+static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
+ { true, 215, "fight event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
+ { true, 216, "weapon master event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
+ { true, 814, "window text temp space", 1, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
+ { true, 814, "dialog header offset", 3, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
+ { true, 331, "moving to crusher", 1, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
+ { true, 41, "moving to castle gate", 1, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
+ { true, 210, "cheetaur description fixed", 1, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription },
+ { true, 96, "funny room script bug fixed", 1, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -1235,58 +2133,56 @@ const SciScriptSignature qfg1vgaSignatures[] = {
// deleted entries. We don't allow the user to change the directory, thus the
// contents of the file list are constant, so we can avoid the constant file
// and text entry refreshes whenever a button is pressed, and prevent possible
-// crashes because of these constant quick object reallocations. Fixes bug
-// #3037996.
-const byte qfg2SignatureImportDialog[] = {
- 16,
- 0x63, 0x20, // pToa text
- 0x30, 0x0b, 0x00, // bnt [next state]
- 0x7a, // push2
- 0x39, 0x03, // pushi 03
- 0x36, // push
- 0x43, 0x72, 0x04, // callk Memory 4
- 0x35, 0x00, // ldi 00
- 0x65, 0x20, // aTop text
- 0
-};
-
-const uint16 qfg2PatchImportDialog[] = {
- PATCH_ADDTOOFFSET | +5,
- 0x48, // ret
+// crashes because of these constant quick object reallocations.
+// Fixes bug: #5096
+static const uint16 qfg2SignatureImportDialog[] = {
+ 0x63, SIG_MAGICDWORD, 0x20, // pToa text
+ 0x30, SIG_UINT16(0x000b), // bnt [next state]
+ 0x7a, // push2
+ 0x39, 0x03, // pushi 03
+ 0x36, // push
+ 0x43, 0x72, 0x04, // callk Memory 4
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x20, // aTop text
+ SIG_END
+};
+
+static const uint16 qfg2PatchImportDialog[] = {
+ PATCH_ADDTOOFFSET(+5),
+ 0x48, // ret
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature qfg2Signatures[] = {
- { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x20, 0x30, 0x0b, 0x00), -1, qfg2SignatureImportDialog, qfg2PatchImportDialog },
+// script, description, signature patch
+static const SciScriptPatcherEntry qfg2Signatures[] = {
+ { true, 944, "import dialog continuous calls", 1, qfg2SignatureImportDialog, qfg2PatchImportDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// Patch for the import screen in QFG3, same as the one for QFG2 above
-const byte qfg3SignatureImportDialog[] = {
- 15,
- 0x63, 0x2a, // pToa text
- 0x31, 0x0b, // bnt [next state]
- 0x7a, // push2
- 0x39, 0x03, // pushi 03
- 0x36, // push
- 0x43, 0x72, 0x04, // callk Memory 4
- 0x35, 0x00, // ldi 00
- 0x65, 0x2a, // aTop text
- 0
-};
-
-const uint16 qfg3PatchImportDialog[] = {
- PATCH_ADDTOOFFSET | +4,
- 0x48, // ret
+static const uint16 qfg3SignatureImportDialog[] = {
+ 0x63, SIG_MAGICDWORD, 0x2a, // pToa text
+ 0x31, 0x0b, // bnt [next state]
+ 0x7a, // push2
+ 0x39, 0x03, // pushi 03
+ 0x36, // push
+ 0x43, 0x72, 0x04, // callk Memory 4
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x2a, // aTop text
+ SIG_END
+};
+
+static const uint16 qfg3PatchImportDialog[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x48, // ret
PATCH_END
};
// ===========================================================================
-// Patch for the Woo dialog option in Uhura's conversation. Bug #3040722
+// Patch for the Woo dialog option in Uhura's conversation.
// Problem: The Woo dialog option (0xffb5) is negative, and therefore
// treated as an option opening a submenu. This leads to uhuraTell::doChild
// being called, which calls hero::solvePuzzle and then proceeds with
@@ -1298,38 +2194,40 @@ const uint16 qfg3PatchImportDialog[] = {
// hero::solvePuzzle (0xfffc) which does a ret afterwards without going to
// Teller::doChild. We jump to this call of hero::solvePuzzle to get that same
// behaviour.
-
-const byte qfg3SignatureWooDialog[] = {
- 30,
- 0x67, 0x12, // pTos 12 (query)
- 0x35, 0xb6, // ldi b6
- 0x1a, // eq?
- 0x2f, 0x05, // bt 05
- 0x67, 0x12, // pTos 12 (query)
- 0x35, 0x9b, // ldi 9b
- 0x1a, // eq?
- 0x31, 0x0c, // bnt 0c
- 0x38, 0x97, 0x02, // pushi 0297
- 0x7a, // push2
- 0x38, 0x0c, 0x01, // pushi 010c
- 0x7a, // push2
- 0x81, 0x00, // lag 00
- 0x4a, 0x08, // send 08
- 0x67, 0x12, // pTos 12 (query)
- 0x35, 0xb5, // ldi b5
- 0
-};
-
-const uint16 qfg3PatchWooDialog[] = {
- PATCH_ADDTOOFFSET | +0x29,
- 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
+// Applies to at least: English, German, Italian, French, Spanish Floppy
+// Responsible method: unknown
+// Fixes bug: #5172
+static const uint16 qfg3SignatureWooDialog[] = {
+ SIG_MAGICDWORD,
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0xb6, // ldi b6
+ 0x1a, // eq?
+ 0x2f, 0x05, // bt 05
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0x9b, // ldi 9b
+ 0x1a, // eq?
+ 0x31, 0x0c, // bnt 0c
+ 0x38, SIG_SELECTOR16(solvePuzzle), // pushi 0297
+ 0x7a, // push2
+ 0x38, SIG_UINT16(0x010c), // pushi 010c
+ 0x7a, // push2
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x08, // send 08
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0xb5, // ldi b5
+ SIG_END
+};
+
+static const uint16 qfg3PatchWooDialog[] = {
+ PATCH_ADDTOOFFSET(+0x29),
+ 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature qfg3Signatures[] = {
- { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
- { 440, "dialog crash when asking about Woo", 1, PATCH_MAGICDWORD(0x67, 0x12, 0x35, 0xb5), -26, qfg3SignatureWooDialog, qfg3PatchWooDialog },
+// script, description, signature patch
+static const SciScriptPatcherEntry qfg3Signatures[] = {
+ { true, 944, "import dialog continuous calls", 1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
+ { true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialog, qfg3PatchWooDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -1339,31 +2237,53 @@ const SciScriptSignature qfg3Signatures[] = {
// adds it to nest::x. The problem is that the script also checks if x exceeds
// we never reach that of course, so the pterodactyl-flight will go endlessly
// we could either calculate property count differently somehow fixing this
-// but I think just patching it out is cleaner (bug #3037938)
-const byte sq4FloppySignatureEndlessFlight[] = {
- 8,
- 0x39, 0x04, // pushi 04 (selector x)
- 0x78, // push1
- 0x67, 0x08, // pTos 08 (property x)
- 0x63, 0x44, // pToa 44 (invalid property)
- 0x02, // add
- 0
-};
-
-// Similar to the above, for the German version (bug #3110215)
-const byte sq4FloppySignatureEndlessFlightGerman[] = {
- 8,
- 0x39, 0x04, // pushi 04 (selector x)
- 0x78, // push1
- 0x67, 0x08, // pTos 08 (property x)
- 0x63, 0x4c, // pToa 4c (invalid property)
- 0x02, // add
- 0
+// but I think just patching it out is cleaner.
+// Fixes bug: #5093
+static const uint16 sq4FloppySignatureEndlessFlight[] = {
+ 0x39, 0x04, // pushi 04 (selector x)
+ SIG_MAGICDWORD,
+ 0x78, // push1
+ 0x67, 0x08, // pTos 08 (property x)
+ 0x63, SIG_ADDTOOFFSET(+1), // pToa (invalid property) - 44h for English floppy, 4ch for German floppy
+ 0x02, // add
+ SIG_END
+};
+
+static const uint16 sq4FloppyPatchEndlessFlight[] = {
+ PATCH_ADDTOOFFSET(+5),
+ 0x35, 0x03, // ldi 03 (which would be the content of the property)
+ PATCH_END
};
-const uint16 sq4FloppyPatchEndlessFlight[] = {
- PATCH_ADDTOOFFSET | +5,
- 0x35, 0x03, // ldi 03 (which would be the content of the property)
+// Floppy-only: When the player tries to throw something at the sequel police in Space Quest X (zero g zone),
+// the game will first show a textbox and then cause a signature mismatch in ScummVM/
+// crash the whole game in Sierra SCI/display garbage (the latter when the Sierra "patch" got applied).
+//
+// All of this is caused by a typo in the script. Right after the code for showing the textbox,
+// there is more similar code for showing another textbox, but without a pointer to the text.
+// This has to be a typo, because there is no unused text to be found within that script.
+//
+// Sierra's "patch" didn't include a proper fix (as in a modified script). Instead they shipped a dummy
+// text resource, which somewhat "solved" the issue in Sierra SCI, but it still showed another textbox
+// with garbage in it. Funnily Sierra must have known that, because that new text resource contains:
+// "Hi! This is a kludge!"
+//
+// We properly fix it by removing the faulty code.
+// Applies to at least: English Floppy
+// Responsible method: sp1::doVerb
+// Fixes bug: found by SCI developer
+static const uint16 sq4FloppySignatureThrowStuffAtSequelPoliceBug[] = {
+ 0x47, 0xff, 0x00, 0x02, // call export 255_0, 2
+ 0x3a, // toss
+ SIG_MAGICDWORD,
+ 0x36, // push
+ 0x47, 0xff, 0x00, 0x02, // call export 255_0, 2
+ SIG_END
+};
+
+static const uint16 sq4FloppyPatchThrowStuffAtSequelPoliceBug[] = {
+ PATCH_ADDTOOFFSET(+5),
+ 0x48, // ret
PATCH_END
};
@@ -1373,40 +2293,40 @@ const uint16 sq4FloppyPatchEndlessFlight[] = {
// Patch 1: iconTextSwitch::show, called when the text options button is shown.
// This is patched to add the "Both" text resource (i.e. we end up with
// "Speech", "Text" and "Both")
-const byte sq4CdSignatureTextOptionsButton[] = {
- 11,
- 0x35, 0x01, // ldi 0x01
- 0xa1, 0x53, // sag 0x53
- 0x39, 0x03, // pushi 0x03
- 0x78, // push1
- 0x39, 0x09, // pushi 0x09
- 0x54, 0x06, // self 0x06
- 0
-};
-
-const uint16 sq4CdPatchTextOptionsButton[] = {
- PATCH_ADDTOOFFSET | +7,
- 0x39, 0x0b, // pushi 0x0b
+static const uint16 sq4CdSignatureTextOptionsButton[] = {
+ SIG_MAGICDWORD,
+ 0x35, 0x01, // ldi 0x01
+ 0xa1, 0x53, // sag 0x53
+ 0x39, 0x03, // pushi 0x03
+ 0x78, // push1
+ 0x39, 0x09, // pushi 0x09
+ 0x54, 0x06, // self 0x06
+ SIG_END
+};
+
+static const uint16 sq4CdPatchTextOptionsButton[] = {
+ PATCH_ADDTOOFFSET(+7),
+ 0x39, 0x0b, // pushi 0x0b
PATCH_END
};
// Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon
// (e.g. the two guys from Andromeda) shown when dying/quitting.
-// Fixes bug #3538418.
-const byte sq4CdSignatureBabbleIcon[] = {
- 7,
- 0x89, 0x5a, // lsg 5a
- 0x35, 0x02, // ldi 02
- 0x1a, // eq?
- 0x31, 0x26, // bnt 26 [02a7]
- 0
-};
-
-const uint16 sq4CdPatchBabbleIcon[] = {
- 0x89, 0x5a, // lsg 5a
- 0x35, 0x01, // ldi 01
- 0x1a, // eq?
- 0x2f, 0x26, // bt 26 [02a7]
+// Fixes bug: #6068
+static const uint16 sq4CdSignatureBabbleIcon[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x26, // bnt 26 [02a7]
+ SIG_END
+};
+
+static const uint16 sq4CdPatchBabbleIcon[] = {
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x2f, 0x26, // bt 26 [02a7]
PATCH_END
};
@@ -1414,56 +2334,56 @@ const uint16 sq4CdPatchBabbleIcon[] = {
// when the text options button is clicked: "Speech", "Text" and "Both".
// Refer to the patch above for additional details.
// iconTextSwitch::doit (called when the text options button is clicked)
-const byte sq4CdSignatureTextOptions[] = {
- 32,
- 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
- 0x3c, // dup
- 0x35, 0x01, // ldi 0x01
- 0x1a, // eq? (global 90 == 1)
- 0x31, 0x06, // bnt 0x06 (0x0691)
- 0x35, 0x02, // ldi 0x02
- 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
- 0x33, 0x0a, // jmp 0x0a (0x69b)
- 0x3c, // dup
- 0x35, 0x02, // ldi 0x02
- 0x1a, // eq? (global 90 == 2)
- 0x31, 0x04, // bnt 0x04 (0x069b)
- 0x35, 0x01, // ldi 0x01
- 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
- 0x3a, // toss
- 0x38, 0xd9, 0x00, // pushi 0x00d9
- 0x76, // push0
- 0x54, 0x04, // self 0x04
- 0x48, // ret
- 0
-};
-
-const uint16 sq4CdPatchTextOptions[] = {
- 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
- 0x3c, // dup
- 0x35, 0x03, // ldi 0x03 (acc = 3)
- 0x1a, // eq? (global 90 == 3)
- 0x2f, 0x07, // bt 0x07
- 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again)
- 0x35, 0x01, // ldi 0x01 (acc = 1)
- 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value)
- 0x33, 0x02, // jmp 0x02
- 0x35, 0x01, // ldi 0x01 (reset acc to 1)
- 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
- 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below)
- 0x34, 0x00, 0x00, // ldi 0x0000 (waste 3 bytes)
- 0x3a, // toss
+static const uint16 sq4CdSignatureTextOptions[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
+ 0x3c, // dup
+ 0x35, 0x01, // ldi 0x01
+ 0x1a, // eq? (global 90 == 1)
+ 0x31, 0x06, // bnt 0x06 (0x0691)
+ 0x35, 0x02, // ldi 0x02
+ 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
+ 0x33, 0x0a, // jmp 0x0a (0x69b)
+ 0x3c, // dup
+ 0x35, 0x02, // ldi 0x02
+ 0x1a, // eq? (global 90 == 2)
+ 0x31, 0x04, // bnt 0x04 (0x069b)
+ 0x35, 0x01, // ldi 0x01
+ 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
+ 0x3a, // toss
+ 0x38, SIG_SELECTOR16(show), // pushi 0x00d9
+ 0x76, // push0
+ 0x54, 0x04, // self 0x04
+ 0x48, // ret
+ SIG_END
+};
+
+static const uint16 sq4CdPatchTextOptions[] = {
+ 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
+ 0x3c, // dup
+ 0x35, 0x03, // ldi 0x03 (acc = 3)
+ 0x1a, // eq? (global 90 == 3)
+ 0x2f, 0x07, // bt 0x07
+ 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again)
+ 0x35, 0x01, // ldi 0x01 (acc = 1)
+ 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value)
+ 0x33, 0x02, // jmp 0x02
+ 0x35, 0x01, // ldi 0x01 (reset acc to 1)
+ 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
+ 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below)
+ 0x34, PATCH_UINT16(0x0000), // ldi 0x0000 (waste 3 bytes)
+ 0x3a, // toss
// (the rest of the code is the same)
PATCH_END
};
-// script, description, magic DWORD, adjust
-const SciScriptSignature sq4Signatures[] = {
- { 298, "Floppy: endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
- { 298, "Floppy (German): endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x4c), -3, sq4FloppySignatureEndlessFlightGerman, sq4FloppyPatchEndlessFlight },
- { 818, "CD: Speech and subtitles option", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x3c, 0x35), 0, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
- { 0, "CD: Babble icon speech and subtitles fix", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x35, 0x02), 0, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
- { 818, "CD: Speech and subtitles option button", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa1, 0x53), 0, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
+// script, description, signature patch
+static const SciScriptPatcherEntry sq4Signatures[] = {
+ { true, 298, "Floppy: endless flight", 1, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
+ { true, 700, "Floppy: throw stuff at sequel police bug", 1, sq4FloppySignatureThrowStuffAtSequelPoliceBug, sq4FloppyPatchThrowStuffAtSequelPoliceBug },
+ { true, 818, "CD: Speech and subtitles option", 1, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
+ { true, 0, "CD: Babble icon speech and subtitles fix", 1, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
+ { true, 818, "CD: Speech and subtitles option button", 1, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -1478,75 +2398,234 @@ const SciScriptSignature sq4Signatures[] = {
// The same issue happens in Sierra SCI.
// We simply set the correct starting cel number to fix the bug.
// Responsible method: robotIntoShip::changeState(9)
-const byte sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
- 8,
- 0x39, 0x07, // pushi 07 (ship::cel)
- 0x78, // push1
- 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10)
- 0x38, 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop)
- 0
+static const uint16 sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
+ 0x39,
+ SIG_MAGICDWORD, SIG_SELECTOR8(cel), // pushi "cel"
+ 0x78, // push1
+ 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10)
+ 0x38, SIG_UINT16(0x00a0), // pushi 0x00a0 (ship::setLoop)
+ SIG_END
+};
+
+static const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x39, 0x09, // pushi 0x09 (set ship::cel to 9)
+ PATCH_END
};
-const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x39, 0x09, // pushi 0x09 (set ship::cel to 9)
- PATCH_END
-};
-
-const byte sq1vgaSignatureEgoShowsCard[] = {
- 25,
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
- 0x78, // push1
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
- 0x76, // push0
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x04, // send 0x04 (get timesShownID)
- 0x36, // push
- 0x35, 0x01, // ldi 1
- 0x02, // add
- 0x36, // push
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x06, // send 0x06 (set timesShownID)
- 0x36, // push (wrong, acc clobbered by class, above)
- 0x35, 0x03, // ldi 0x03
- 0x22, // lt?
- 0
+static const uint16 sq1vgaSignatureEgoShowsCard[] = {
+ SIG_MAGICDWORD,
+ 0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID"
+ 0x78, // push1
+ 0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID"
+ 0x76, // push0
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x04, // send 0x04 (get timesShownID)
+ 0x36, // push
+ 0x35, 0x01, // ldi 1
+ 0x02, // add
+ 0x36, // push
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x06, // send 0x06 (set timesShownID)
+ 0x36, // push (wrong, acc clobbered by class, above)
+ 0x35, 0x03, // ldi 0x03
+ 0x22, // lt?
+ SIG_END
};
// Note that this script patch is merely a reordering of the
// instructions in the original script.
-const uint16 sq1vgaPatchEgoShowsCard[] = {
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
- 0x76, // push0
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x04, // send 0x04 (get timesShownID)
- 0x36, // push
- 0x35, 0x01, // ldi 1
- 0x02, // add
- 0x36, // push (this push corresponds to the wrong one above)
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
- 0x78, // push1
- 0x36, // push
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x06, // send 0x06 (set timesShownID)
- 0x35, 0x03, // ldi 0x03
- 0x22, // lt?
+static const uint16 sq1vgaPatchEgoShowsCard[] = {
+ 0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID"
+ 0x76, // push0
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x04, // send 0x04 (get timesShownID)
+ 0x36, // push
+ 0x35, 0x01, // ldi 1
+ 0x02, // add
+ 0x36, // push (this push corresponds to the wrong one above)
+ 0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID"
+ 0x78, // push1
+ 0x36, // push
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x06, // send 0x06 (set timesShownID)
+ 0x35, 0x03, // ldi 0x03
+ 0x22, // lt?
PATCH_END
};
+// The spider droid on planet Korona has a fixed movement speed,
+// which is way faster than the default movement speed of ego.
+// This means that the player would have to turn up movement speed,
+// otherwise it will be impossible to escape it.
+// We fix this issue by making the droid move a bit slower than ego
+// does (relative to movement speed setting).
+//
+// Applies to at least: English PC floppy
+// Responsible method: spider::doit
+static const uint16 sq1vgaSignatureSpiderDroidTiming[] = {
+ SIG_MAGICDWORD,
+ 0x63, 0x4e, // pToa script
+ 0x30, SIG_UINT16(0x0005), // bnt [further method code]
+ 0x35, 0x00, // ldi 00
+ 0x32, SIG_UINT16(0x0062), // jmp [super-call]
+ 0x38, SIG_UINT16(0x0088), // pushi 0088h (script)
+ 0x76, // push0
+ 0x81, 0x02, // lag global[2] (current room)
+ 0x4a, 0x04, // send 04 (get [current room].script)
+ 0x30, SIG_UINT16(0x0005), // bnt [further method code]
+ 0x35, 0x00, // ldi 00
+ 0x32, SIG_UINT16(0x0052), // jmp [super-call]
+ 0x89, 0xa6, // lsg global[a6]
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x0012), // bnt [2nd code], in case global A6 <> 1
+ 0x81, 0xb5, // lag global[b5]
+ 0x30, SIG_UINT16(0x000d), // bnt [2nd code], in case global B5 == 0
+ 0x38, SIG_UINT16(0x008c), // pushi 008c
+ 0x78, // push1
+ 0x72, SIG_UINT16(0x1cb6), // lofsa 1CB6 (moveToPath)
+ 0x36, // push
+ 0x54, 0x06, // self 06
+ 0x32, SIG_UINT16(0x0038), // jmp [super-call]
+ 0x81, 0xb5, // lag global[B5]
+ 0x18, // not
+ 0x30, SIG_UINT16(0x0032), // bnt [super-call], in case global B5 <> 0
+ SIG_END
+}; // 58 bytes)
+
+static const uint16 sq1vgaPatchSpiderDroidTiming[] = {
+ 0x63, 0x4e, // pToa script
+ 0x2f, 0x68, // bt [super-call]
+ 0x38, PATCH_UINT16(0x0088), // pushi 0088 (script)
+ 0x76, // push0
+ 0x81, 0x02, // lag global[2] (current room)
+ 0x4a, 0x04, // send 04
+ 0x2f, 0x5e, // bt [super-call]
+ // --> 12 bytes saved
+ // new code
+ 0x38, PATCH_UINT16(0x0176), // pushi 0176 (egoMoveSpeed)
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 - sq1::egoMoveSpeed
+ 0x36, // push
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x0c, // shr
+ 0x02, // add --> egoMoveSpeed + (egoMoveSpeed >> 3)
+ 0x39, 0x01, // push 01 (waste 1 byte)
+ 0x02, // add --> egoMoveSpeed++
+ 0x65, 0x4c, // aTop cycleSpeed
+ 0x65, 0x5e, // aTop moveSpeed
+ // new code end
+ 0x89, 0xb5, // lsg global[B5]
+ 0x31, 0x13, // bnt [2nd code chunk]
+ 0x89, 0xa6, // lsg global[A6]
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x3e, // bnt [super-call]
+ 0x38, PATCH_UINT16(0x008c), // pushi 008c
+ 0x78, // push1
+ 0x72, PATCH_UINT16(0x1cb6), // lofsa moveToPath
+ 0x36, // push
+ 0x54, 0x06, // self 06 - spider::setScript(movePath)
+ 0x33, 0x32, // jmp [super-call]
+ // --> 9 bytes saved
+ PATCH_END
+};
+
+// script, description, signature patch
+static const SciScriptPatcherEntry sq1vgaSignatures[] = {
+ { true, 45, "Ulence Flats: timepod graphic glitch", 1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch },
+ { true, 58, "Sarien armory droid zapping ego first time", 1, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
+ { true, 704, "spider droid timing issue", 1, sq1vgaSignatureSpiderDroidTiming, sq1vgaPatchSpiderDroidTiming },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+// ===========================================================================
+// The toolbox in sq5 is buggy. When you click on the upper part of the "put
+// in inventory"-button (some items only - for example the hole puncher - at the
+// upper left), points will get awarded correctly and the item will get put into
+// the player's inventory, but you will then get a "not here" message and the
+// item will also remain to be the current mouse cursor.
+// The bug report also says that items may get lost. I wasn't able to reproduce
+// that part.
+// This is caused by the mouse-click event getting reprocessed (which wouldn't
+// be a problem by itself) and during this reprocessing coordinates are not
+// processed the same as during the first click (script 226 includes a local
+// subroutine, which checks coordinates in a hardcoded way w/o port-adjustment).
+// Because of this, the hotspot for the button is lower than it should be, which
+// then results in the game thinking that the user didn't click on the button
+// and also results in the previously mentioned message.
+// This happened in Sierra SCI as well (of course).
+// We fix it by combining state 0 + 1 of takeTool::changeState and so stopping
+// the event to get reprocessed. This was the only way possible, because everything
+// else is done in SCI system scripts and I don't want to touch those.
+// Applies to at least: English/German/French PC floppy
+// Responsible method: takeTool::changeState
+// Fixes bug: #6457
+static const uint16 sq5SignatureToolboxFix[] = {
+ 0x31, 0x13, // bnt [check for state 1]
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16(0x00aa), // pushi 00aa
+ 0x39, 0x05, // pushi 05
+ 0x39, 0x16, // pushi 16
+ 0x76, // push0
+ 0x39, 0x03, // pushi 03
+ 0x76, // push0
+ 0x7c, // pushSelf
+ 0x81, 0x5b, // lag 5b
+ 0x4a, 0x0e, // send 0e
+ 0x32, SIG_UINT16(0x0088), // jmp [end-of-method]
+ 0x3c, // dup
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x28, // bnt [check for state 2]
+ SIG_END
+};
+
+static const uint16 sq5PatchToolboxFix[] = {
+ 0x31, 0x41, // bnt [check for state 2]
+ PATCH_ADDTOOFFSET(+16), // skip to jmp offset
+ 0x35, 0x01, // ldi 01
+ 0x65, 0x14, // aTop [state]
+ 0x36, 0x00, 0x00, // ldi 0000 (waste 3 bytes)
+ 0x35, 0x00, // ldi 00 (waste 2 bytes)
+ PATCH_END
+};
+
+// script, description, signature patch
+static const SciScriptPatcherEntry sq5Signatures[] = {
+ { true, 226, "toolbox fix", 1, sq5SignatureToolboxFix, sq5PatchToolboxFix },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+// =================================================================================
-// script, description, magic DWORD, adjust
-const SciScriptSignature sq1vgaSignatures[] = {
- { 45, "Ulence Flats: timepod graphic glitch", 1, PATCH_MAGICDWORD( 0x07, 0x78, 0x39, 0x0a ), -1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch },
- { 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
+ScriptPatcher::ScriptPatcher() {
+ int selectorCount = ARRAYSIZE(selectorNameTable);
+ int selectorNr;
- SCI_SIGNATUREENTRY_TERMINATOR};
+ // Allocate table for selector-IDs and initialize that table as well
+ _selectorIdTable = new Selector[ selectorCount ];
+ for (selectorNr = 0; selectorNr < selectorCount; selectorNr++)
+ _selectorIdTable[selectorNr] = -1;
+
+ _runtimeTable = NULL;
+}
+
+ScriptPatcher::~ScriptPatcher() {
+ delete[] _runtimeTable;
+ delete[] _selectorIdTable;
+}
// will actually patch previously found signature area
-void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
+void ScriptPatcher::applyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, const bool isMacSci11) {
+ const uint16 *patchData = patchEntry->patchData;
byte orgData[PATCH_VALUELIMIT];
int32 offset = signatureOffset;
- uint16 patchWord = *patch;
+ uint16 patchWord = *patchEntry->patchData;
+ uint16 patchSelector = 0;
// Copy over original bytes from script
uint32 orgDataSize = scriptSize - offset;
@@ -1555,74 +2634,179 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri
memcpy(&orgData, &scriptData[offset], orgDataSize);
while (patchWord != PATCH_END) {
+ uint16 patchCommand = patchWord & PATCH_COMMANDMASK;
uint16 patchValue = patchWord & PATCH_VALUEMASK;
- switch (patchWord & PATCH_COMMANDMASK) {
- case PATCH_ADDTOOFFSET:
+ switch (patchCommand) {
+ case PATCH_CODE_ADDTOOFFSET: {
// add value to offset
- offset += patchValue & ~PATCH_ADDTOOFFSET;
+ offset += patchValue;
break;
- case PATCH_GETORIGINALBYTE:
+ }
+ case PATCH_CODE_GETORIGINALBYTE: {
// get original byte from script
if (patchValue >= orgDataSize)
- error("patching: can not get requested original byte from script");
+ error("Script-Patcher: can not get requested original byte from script");
scriptData[offset] = orgData[patchValue];
offset++;
break;
- case PATCH_ADJUSTWORD: {
- // Adjust word right before current position
- byte *adjustPtr = &scriptData[offset - 2];
- uint16 adjustWord = READ_LE_UINT16(adjustPtr);
- adjustWord += patchValue;
- WRITE_LE_UINT16(adjustPtr, adjustWord);
+ }
+ case PATCH_CODE_GETORIGINALBYTEADJUST: {
+ // get original byte from script and adjust it
+ if (patchValue >= orgDataSize)
+ error("Script-Patcher: can not get requested original byte from script");
+ byte orgByte = orgData[patchValue];
+ int16 adjustValue;
+ patchData++; adjustValue = (int16)(*patchData);
+ scriptData[offset] = orgByte + adjustValue;
+ offset++;
break;
}
- case PATCH_ADJUSTWORD_NEG: {
- // Adjust word right before current position (negative way)
- byte *adjustPtr = &scriptData[offset - 2];
- uint16 adjustWord = READ_LE_UINT16(adjustPtr);
- adjustWord -= patchValue;
- WRITE_LE_UINT16(adjustPtr, adjustWord);
+ case PATCH_CODE_UINT16:
+ case PATCH_CODE_SELECTOR16: {
+ byte byte1;
+ byte byte2;
+
+ switch (patchCommand) {
+ case PATCH_CODE_UINT16: {
+ byte1 = patchValue & PATCH_BYTEMASK;
+ patchData++; patchWord = *patchData;
+ if (patchWord & PATCH_COMMANDMASK)
+ error("Script-Patcher: Patch inconsistent");
+ byte2 = patchWord & PATCH_BYTEMASK;
+ break;
+ }
+ case PATCH_CODE_SELECTOR16: {
+ patchSelector = _selectorIdTable[patchValue];
+ byte1 = patchSelector & 0xFF;
+ byte2 = patchSelector >> 8;
+ break;
+ }
+ default:
+ byte1 = 0; byte2 = 0;
+ }
+ if (!isMacSci11) {
+ scriptData[offset++] = byte1;
+ scriptData[offset++] = byte2;
+ } else {
+ // SCI1.1+ on macintosh had uint16s in script in BE-order
+ scriptData[offset++] = byte2;
+ scriptData[offset++] = byte1;
+ }
break;
}
- default:
- scriptData[offset] = patchValue & 0xFF;
+ case PATCH_CODE_SELECTOR8: {
+ patchSelector = _selectorIdTable[patchValue];
+ if (patchSelector & 0xFF00)
+ error("Script-Patcher: 8 bit selector required, game uses 16 bit selector");
+ scriptData[offset] = patchSelector & 0xFF;
offset++;
+ break;
}
- patch++;
- patchWord = *patch;
+ case PATCH_CODE_BYTE:
+ scriptData[offset] = patchValue & PATCH_BYTEMASK;
+ offset++;
+ }
+ patchData++;
+ patchWord = *patchData;
}
}
// will return -1 if no match was found, otherwise an offset to the start of the signature match
-int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
+int32 ScriptPatcher::findSignature(const SciScriptPatcherEntry *patchEntry, SciScriptPatcherRuntimeEntry *runtimeEntry, const byte *scriptData, const uint32 scriptSize, const bool isMacSci11) {
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
return -1;
- const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work
+ const uint32 magicDWord = runtimeEntry->magicDWord; // is platform-specific BE/LE form, so that the later match will work
const uint32 searchLimit = scriptSize - 3;
uint32 DWordOffset = 0;
// first search for the magic DWORD
while (DWordOffset < searchLimit) {
if (magicDWord == READ_UINT32(scriptData + DWordOffset)) {
// magic DWORD found, check if actual signature matches
- uint32 offset = DWordOffset + signature->magicOffset;
+ uint32 offset = DWordOffset + runtimeEntry->magicOffset;
uint32 byteOffset = offset;
- const byte *signatureData = signature->data;
- byte matchAdjust = 1;
- while (matchAdjust) {
- byte matchBytesCount = *signatureData++;
- if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
+ const uint16 *signatureData = patchEntry->signatureData;
+ uint16 sigSelector = 0;
+
+ uint16 sigWord = *signatureData;
+ while (sigWord != SIG_END) {
+ uint16 sigCommand = sigWord & SIG_COMMANDMASK;
+ uint16 sigValue = sigWord & SIG_VALUEMASK;
+ switch (sigCommand) {
+ case SIG_CODE_ADDTOOFFSET: {
+ // add value to offset
+ byteOffset += sigValue;
+ break;
+ }
+ case SIG_CODE_UINT16:
+ case SIG_CODE_SELECTOR16: {
+ if ((byteOffset + 1) < scriptSize) {
+ byte byte1;
+ byte byte2;
+
+ switch (sigCommand) {
+ case SIG_CODE_UINT16: {
+ byte1 = sigValue & SIG_BYTEMASK;
+ signatureData++; sigWord = *signatureData;
+ if (sigWord & SIG_COMMANDMASK)
+ error("Script-Patcher: signature inconsistent\nFaulty patch: '%s'", patchEntry->description);
+ byte2 = sigWord & SIG_BYTEMASK;
+ break;
+ }
+ case SIG_CODE_SELECTOR16: {
+ sigSelector = _selectorIdTable[sigValue];
+ byte1 = sigSelector & 0xFF;
+ byte2 = sigSelector >> 8;
+ break;
+ }
+ default:
+ byte1 = 0; byte2 = 0;
+ }
+ if (!isMacSci11) {
+ if ((scriptData[byteOffset] != byte1) || (scriptData[byteOffset + 1] != byte2))
+ sigWord = SIG_MISMATCH;
+ } else {
+ // SCI1.1+ on macintosh had uint16s in script in BE-order
+ if ((scriptData[byteOffset] != byte2) || (scriptData[byteOffset + 1] != byte1))
+ sigWord = SIG_MISMATCH;
+ }
+ byteOffset += 2;
+ } else {
+ sigWord = SIG_MISMATCH;
+ }
break;
- if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
+ }
+ case SIG_CODE_SELECTOR8: {
+ if (byteOffset < scriptSize) {
+ sigSelector = _selectorIdTable[sigValue];
+ if (sigSelector & 0xFF00)
+ error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty patch: '%s'", patchEntry->description);
+ if (scriptData[byteOffset] != (sigSelector & 0xFF))
+ sigWord = SIG_MISMATCH;
+ byteOffset++;
+ } else {
+ sigWord = SIG_MISMATCH; // out of bounds
+ }
+ break;
+ }
+ case SIG_CODE_BYTE:
+ if (byteOffset < scriptSize) {
+ if (scriptData[byteOffset] != sigWord)
+ sigWord = SIG_MISMATCH;
+ byteOffset++;
+ } else {
+ sigWord = SIG_MISMATCH; // out of bounds
+ }
+ }
+
+ if (sigWord == SIG_MISMATCH)
break;
- // those bytes matched, adjust offsets accordingly
- signatureData += matchBytesCount;
- byteOffset += matchBytesCount;
- // get offset...
- matchAdjust = *signatureData++;
- byteOffset += matchAdjust;
+
+ signatureData++;
+ sigWord = *signatureData;
}
- if (!matchAdjust) // all matches worked?
+
+ if (sigWord == SIG_END) // signature fully matched?
return offset;
}
DWordOffset++;
@@ -1631,9 +2815,182 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr
return -1;
}
-void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
- const SciScriptSignature *signatureTable = NULL;
- switch (g_sci->getGameId()) {
+// This method calculates the magic DWORD for each entry in the signature table
+// and it also initializes the selector table for selectors used in the signatures/patches of the current game
+void ScriptPatcher::initSignature(const SciScriptPatcherEntry *patchTable, bool isMacSci11) {
+ const SciScriptPatcherEntry *curEntry = patchTable;
+ SciScriptPatcherRuntimeEntry *curRuntimeEntry;
+ Selector curSelector = -1;
+ int step;
+ int magicOffset;
+ byte magicDWord[4];
+ int magicDWordLeft = 0;
+ const uint16 *curData;
+ uint16 curWord;
+ uint16 curCommand;
+ uint32 curValue;
+ byte byte1 = 0;
+ byte byte2 = 0;
+ int patchEntryCount = 0;
+
+ // Count entries and allocate runtime data
+ while (curEntry->signatureData) {
+ patchEntryCount++; curEntry++;
+ }
+ _runtimeTable = new SciScriptPatcherRuntimeEntry[patchEntryCount];
+ memset(_runtimeTable, 0, sizeof(SciScriptPatcherRuntimeEntry) * patchEntryCount);
+
+ curEntry = patchTable;
+ curRuntimeEntry = _runtimeTable;
+ while (curEntry->signatureData) {
+ // process signature
+ memset(magicDWord, 0, sizeof(magicDWord));
+
+ curRuntimeEntry->active = curEntry->defaultActive;
+ curRuntimeEntry->magicDWord = 0;
+ curRuntimeEntry->magicOffset = 0;
+
+ for (step = 0; step < 2; step++) {
+ switch (step) {
+ case 0: curData = curEntry->signatureData; break;
+ case 1: curData = curEntry->patchData; break;
+ }
+
+ curWord = *curData;
+ magicOffset = 0;
+ while (curWord != SIG_END) {
+ curCommand = curWord & SIG_COMMANDMASK;
+ curValue = curWord & SIG_VALUEMASK;
+ switch (curCommand) {
+ case SIG_MAGICDWORD: {
+ if (step == 0) {
+ if ((curRuntimeEntry->magicDWord) || (magicDWordLeft))
+ error("Script-Patcher: Magic-DWORD specified multiple times in signature\nFaulty patch: '%s'", curEntry->description);
+ magicDWordLeft = 4;
+ curRuntimeEntry->magicOffset = magicOffset;
+ }
+ break;
+ }
+ case SIG_CODE_ADDTOOFFSET: {
+ magicOffset -= curValue;
+ if (magicDWordLeft)
+ error("Script-Patcher: Magic-DWORD contains AddToOffset command\nFaulty patch: '%s'", curEntry->description);
+ break;
+ }
+ case SIG_CODE_UINT16:
+ case SIG_CODE_SELECTOR16: {
+ // UINT16 or 1
+ switch (curCommand) {
+ case SIG_CODE_UINT16: {
+ curData++; curWord = *curData;
+ if (curWord & SIG_COMMANDMASK)
+ error("Script-Patcher: signature entry inconsistent\nFaulty patch: '%s'", curEntry->description);
+ if (!isMacSci11) {
+ byte1 = curValue;
+ byte2 = curWord & SIG_BYTEMASK;
+ } else {
+ byte1 = curWord & SIG_BYTEMASK;
+ byte2 = curValue;
+ }
+ break;
+ }
+ case SIG_CODE_SELECTOR16: {
+ curSelector = _selectorIdTable[curValue];
+ if (curSelector == -1) {
+ curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]);
+ _selectorIdTable[curValue] = curSelector;
+ }
+ if (!isMacSci11) {
+ byte1 = curSelector & 0x00FF;
+ byte2 = curSelector >> 8;
+ } else {
+ byte1 = curSelector >> 8;
+ byte2 = curSelector & 0x00FF;
+ }
+ break;
+ }
+ }
+ magicOffset -= 2;
+ if (magicDWordLeft) {
+ // Remember current word for Magic DWORD
+ magicDWord[4 - magicDWordLeft] = byte1;
+ magicDWordLeft--;
+ if (magicDWordLeft) {
+ magicDWord[4 - magicDWordLeft] = byte2;
+ magicDWordLeft--;
+ }
+ if (!magicDWordLeft) {
+ curRuntimeEntry->magicDWord = READ_LE_UINT32(magicDWord);
+ }
+ }
+ break;
+ }
+ case SIG_CODE_BYTE:
+ case SIG_CODE_SELECTOR8: {
+ if (curCommand == SIG_CODE_SELECTOR8) {
+ curSelector = _selectorIdTable[curValue];
+ if (curSelector == -1) {
+ curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]);
+ _selectorIdTable[curValue] = curSelector;
+ if (curSelector != -1) {
+ if (curSelector & 0xFF00)
+ error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty patch: '%s'", curEntry->description);
+ }
+ }
+ curValue = curSelector;
+ }
+ magicOffset--;
+ if (magicDWordLeft) {
+ // Remember current byte for Magic DWORD
+ magicDWord[4 - magicDWordLeft] = (byte)curValue;
+ magicDWordLeft--;
+ if (!magicDWordLeft) {
+ curRuntimeEntry->magicDWord = READ_LE_UINT32(magicDWord);
+ }
+ }
+ }
+ }
+ curData++;
+ curWord = *curData;
+ }
+ }
+ if (magicDWordLeft)
+ error("Script-Patcher: Magic-DWORD beyond End-Of-Signature\nFaulty patch: '%s'", curEntry->description);
+ if (!curRuntimeEntry->magicDWord)
+ error("Script-Patcher: Magic-DWORD not specified in signature\nFaulty patch: '%s'", curEntry->description);
+
+ curEntry++; curRuntimeEntry++;
+ }
+}
+
+// This method enables certain patches
+// It's used for patches, which are not meant to get applied all the time
+void ScriptPatcher::enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription) {
+ const SciScriptPatcherEntry *curEntry = patchTable;
+ SciScriptPatcherRuntimeEntry *runtimeEntry = _runtimeTable;
+ int searchDescriptionLen = strlen(searchDescription);
+ int matchCount = 0;
+
+ while (curEntry->signatureData) {
+ if (strncmp(curEntry->description, searchDescription, searchDescriptionLen) == 0) {
+ // match found, enable patch
+ runtimeEntry->active = true;
+ matchCount++;
+ }
+ curEntry++; runtimeEntry++;
+ }
+
+ if (!matchCount)
+ error("Script-Patcher: no patch found to enable");
+}
+
+void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
+ const SciScriptPatcherEntry *signatureTable = NULL;
+ const SciScriptPatcherEntry *curEntry = NULL;
+ SciScriptPatcherRuntimeEntry *curRuntimeEntry = NULL;
+ const Sci::SciGameId gameId = g_sci->getGameId();
+
+ switch (gameId) {
case GID_CAMELOT:
signatureTable = camelotSignatures;
break;
@@ -1653,11 +3010,7 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
signatureTable = gk1Signatures;
break;
case GID_KQ5:
- // See the explanation in the kq5SignatureWinGMSignals comment
- if (g_sci->_features->useAltWinGMSound())
- signatureTable = kq5WinGMSignatures;
- else
- signatureTable = kq5Signatures;
+ signatureTable = kq5Signatures;
break;
case GID_KQ6:
signatureTable = kq6Signatures;
@@ -1671,6 +3024,9 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
case GID_LSL2:
signatureTable = larry2Signatures;
break;
+ case GID_LSL5:
+ signatureTable = larry5Signatures;
+ break;
case GID_LSL6:
signatureTable = larry6Signatures;
break;
@@ -1695,26 +3051,67 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
case GID_SQ4:
signatureTable = sq4Signatures;
break;
+ case GID_SQ5:
+ signatureTable = sq5Signatures;
+ break;
default:
break;
}
if (signatureTable) {
- while (signatureTable->data) {
- if (scriptNr == signatureTable->scriptNr) {
+ bool isMacSci11 = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1);
+
+ if (!_runtimeTable) {
+ // Abort, in case selectors are not yet initialized (happens for games w/o selector-dictionary)
+ if (!g_sci->getKernel()->selectorNamesAvailable())
+ return;
+
+ // signature table needs to get initialized (Magic DWORD set, selector table set)
+ initSignature(signatureTable, isMacSci11);
+
+ // Do additional game-specific initialization
+ switch (gameId) {
+ case GID_KQ5:
+ if (g_sci->_features->useAltWinGMSound()) {
+ // See the explanation in the kq5SignatureWinGMSignals comment
+ enablePatch(signatureTable, "Win: GM Music signal checks");
+ }
+ break;
+ case GID_KQ6:
+ if (g_sci->isCD()) {
+ // Enables Dual mode patches (audio + subtitles at the same time) for King's Quest 6
+ enablePatch(signatureTable, "CD: audio + text support");
+ }
+ break;
+ case GID_LAURABOW2:
+ if (g_sci->isCD()) {
+ // Enables Dual mode patches (audio + subtitles at the same time) for Laura Bow 2
+ enablePatch(signatureTable, "CD: audio + text support");
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ curEntry = signatureTable;
+ curRuntimeEntry = _runtimeTable;
+
+ while (curEntry->signatureData) {
+ if ((scriptNr == curEntry->scriptNr) && (curRuntimeEntry->active)) {
int32 foundOffset = 0;
- int16 applyCount = signatureTable->applyCount;
+ int16 applyCount = curEntry->applyCount;
do {
- foundOffset = findSignature(signatureTable, scriptData, scriptSize);
+ foundOffset = findSignature(curEntry, curRuntimeEntry, scriptData, scriptSize, isMacSci11);
if (foundOffset != -1) {
// found, so apply the patch
- debugC(kDebugLevelScripts, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
- applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset);
+ debugC(kDebugLevelScriptPatcher, "Script-Patcher: '%s' on script %d offset %d", curEntry->description, scriptNr, foundOffset);
+ applyPatch(curEntry, scriptData, scriptSize, foundOffset, isMacSci11);
}
applyCount--;
} while ((foundOffset != -1) && (applyCount));
}
- signatureTable++;
+ curEntry++; curRuntimeEntry++;
}
}
}
diff --git a/engines/sci/engine/script_patches.h b/engines/sci/engine/script_patches.h
new file mode 100644
index 0000000000..0b35792949
--- /dev/null
+++ b/engines/sci/engine/script_patches.h
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_ENGINE_SCRIPT_PATCHES_H
+#define SCI_ENGINE_SCRIPT_PATCHES_H
+
+#include "sci/sci.h"
+
+namespace Sci {
+
+// Please do not use the #defines, that are called SIG_CODE_* / PATCH_CODE_* inside signature/patch-tables
+#define SIG_END 0xFFFF
+#define SIG_MISMATCH 0xFFFE
+#define SIG_COMMANDMASK 0xF000
+#define SIG_VALUEMASK 0x0FFF
+#define SIG_BYTEMASK 0x00FF
+#define SIG_MAGICDWORD 0xF000
+#define SIG_CODE_ADDTOOFFSET 0xE000
+#define SIG_ADDTOOFFSET(_offset_) SIG_CODE_ADDTOOFFSET | _offset_
+#define SIG_CODE_SELECTOR16 0x9000
+#define SIG_SELECTOR16(_selectorID_) SIG_CODE_SELECTOR16 | SELECTOR_##_selectorID_
+#define SIG_CODE_SELECTOR8 0x8000
+#define SIG_SELECTOR8(_selectorID_) SIG_CODE_SELECTOR8 | SELECTOR_##_selectorID_
+#define SIG_CODE_UINT16 0x1000
+#define SIG_UINT16(_value_) SIG_CODE_UINT16 | (_value_ & 0xFF), (_value_ >> 8)
+#define SIG_CODE_BYTE 0x0000
+
+#define PATCH_END SIG_END
+#define PATCH_COMMANDMASK SIG_COMMANDMASK
+#define PATCH_VALUEMASK SIG_VALUEMASK
+#define PATCH_BYTEMASK SIG_BYTEMASK
+#define PATCH_CODE_ADDTOOFFSET SIG_CODE_ADDTOOFFSET
+#define PATCH_ADDTOOFFSET(_offset_) SIG_CODE_ADDTOOFFSET | _offset_
+#define PATCH_CODE_GETORIGINALBYTE 0xD000
+#define PATCH_GETORIGINALBYTE(_offset_) PATCH_CODE_GETORIGINALBYTE | _offset_
+#define PATCH_CODE_GETORIGINALBYTEADJUST 0xC000
+#define PATCH_GETORIGINALBYTEADJUST(_offset_, _adjustValue_) PATCH_CODE_GETORIGINALBYTEADJUST | _offset_, (uint16)(_adjustValue_)
+#define PATCH_CODE_SELECTOR16 SIG_CODE_SELECTOR16
+#define PATCH_SELECTOR16(_selectorID_) SIG_CODE_SELECTOR16 | SELECTOR_##_selectorID_
+#define PATCH_CODE_SELECTOR8 SIG_CODE_SELECTOR8
+#define PATCH_SELECTOR8(_selectorID_) SIG_CODE_SELECTOR8 | SELECTOR_##_selectorID_
+#define PATCH_CODE_UINT16 SIG_CODE_UINT16
+#define PATCH_UINT16(_value_) SIG_CODE_UINT16 | (_value_ & 0xFF), (_value_ >> 8)
+#define PATCH_CODE_BYTE SIG_CODE_BYTE
+
+// defines maximum scratch area for getting original bytes from unpatched script data
+#define PATCH_VALUELIMIT 4096
+
+struct SciScriptPatcherEntry {
+ bool defaultActive;
+ uint16 scriptNr;
+ const char *description;
+ int16 applyCount;
+ const uint16 *signatureData;
+ const uint16 *patchData;
+};
+
+//#define SCI_SIGNATUREENTRY_TERMINATOR { false, 0, NULL, 0, 0, 0, NULL, NULL }
+#define SCI_SIGNATUREENTRY_TERMINATOR { false, 0, NULL, 0, NULL, NULL }
+
+struct SciScriptPatcherRuntimeEntry {
+ bool active;
+ uint32 magicDWord;
+ int magicOffset;
+};
+
+/**
+ * ScriptPatcher class, handles on-the-fly patching of script data
+ */
+class ScriptPatcher {
+public:
+ ScriptPatcher();
+ ~ScriptPatcher();
+
+ void processScript(uint16 scriptNr, byte *scriptData, const uint32 scriptSize);
+
+private:
+ void initSignature(const SciScriptPatcherEntry *patchTable, bool isMacSci11);
+ void enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription);
+ int32 findSignature(const SciScriptPatcherEntry *patchEntry, SciScriptPatcherRuntimeEntry *runtimeEntry, const byte *scriptData, const uint32 scriptSize, bool isMacSci11);
+ void applyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, bool isMacSci11);
+
+ Selector *_selectorIdTable;
+ SciScriptPatcherRuntimeEntry *_runtimeTable;
+};
+
+} // End of namespace Sci
+
+#endif // SCI_ENGINE_WORKAROUNDS_H
diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp
index 277437109c..f0157a6569 100644
--- a/engines/sci/engine/scriptdebug.cpp
+++ b/engines/sci/engine/scriptdebug.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -604,7 +604,7 @@ bool SciEngine::checkSelectorBreakpoint(BreakpointType breakpointType, reg_t sen
Common::List<Breakpoint>::const_iterator bpIter;
for (bpIter = _debugState._breakpoints.begin(); bpIter != _debugState._breakpoints.end(); ++bpIter) {
if ((*bpIter).type == breakpointType && (*bpIter).name == methodName) {
- _console->DebugPrintf("Break on %s (in [%04x:%04x])\n", methodName.c_str(), PRINT_REG(send_obj));
+ _console->debugPrintf("Break on %s (in [%04x:%04x])\n", methodName.c_str(), PRINT_REG(send_obj));
_debugState.debugging = true;
_debugState.breakpointWasHit = true;
return true;
@@ -620,7 +620,7 @@ bool SciEngine::checkExportBreakpoint(uint16 script, uint16 pubfunct) {
Common::List<Breakpoint>::const_iterator bp;
for (bp = _debugState._breakpoints.begin(); bp != _debugState._breakpoints.end(); ++bp) {
if (bp->type == BREAK_EXPORT && bp->address == bpaddress) {
- _console->DebugPrintf("Break on script %d, export %d\n", script, pubfunct);
+ _console->debugPrintf("Break on script %d, export %d\n", script, pubfunct);
_debugState.debugging = true;
_debugState.breakpointWasHit = true;
return true;
@@ -666,12 +666,12 @@ void debugSelectorCall(reg_t send_obj, Selector selector, int argc, StackPtr arg
reg_t selectorValue = *varp.getPointer(segMan);
if (!argc && (activeBreakpointTypes & BREAK_SELECTORREAD)) {
if (g_sci->checkSelectorBreakpoint(BREAK_SELECTORREAD, send_obj, selector))
- con->DebugPrintf("Read from selector (%s:%s): %04x:%04x\n",
+ con->debugPrintf("Read from selector (%s:%s): %04x:%04x\n",
objectName, selectorName,
PRINT_REG(selectorValue));
} else if (argc && (activeBreakpointTypes & BREAK_SELECTORWRITE)) {
if (g_sci->checkSelectorBreakpoint(BREAK_SELECTORWRITE, send_obj, selector))
- con->DebugPrintf("Write to selector (%s:%s): change %04x:%04x to %04x:%04x\n",
+ con->debugPrintf("Write to selector (%s:%s): change %04x:%04x to %04x:%04x\n",
objectName, selectorName,
PRINT_REG(selectorValue), PRINT_REG(argp[1]));
}
@@ -690,13 +690,13 @@ void debugSelectorCall(reg_t send_obj, Selector selector, int argc, StackPtr arg
if (true) {
if (true) {
#endif
- con->DebugPrintf("%s::%s(", objectName, selectorName);
+ con->debugPrintf("%s::%s(", objectName, selectorName);
for (int i = 0; i < argc; i++) {
- con->DebugPrintf("%04x:%04x", PRINT_REG(argp[i+1]));
+ con->debugPrintf("%04x:%04x", PRINT_REG(argp[i+1]));
if (i + 1 < argc)
- con->DebugPrintf(", ");
+ con->debugPrintf(", ");
}
- con->DebugPrintf(") at %04x:%04x\n", PRINT_REG(funcp));
+ con->debugPrintf(") at %04x:%04x\n", PRINT_REG(funcp));
}
}
break;
@@ -737,37 +737,39 @@ void logKernelCall(const KernelFunction *kernelCall, const KernelSubFunction *ke
case SIG_TYPE_REFERENCE:
{
SegmentObj *mobj = s->_segMan->getSegmentObj(argv[parmNr].getSegment());
- switch (mobj->getType()) {
- case SEG_TYPE_HUNK:
- {
- HunkTable *ht = (HunkTable *)mobj;
- int index = argv[parmNr].getOffset();
- if (ht->isValidEntry(index)) {
- // NOTE: This ", deleted" isn't as useful as it could
- // be because it prints the status _after_ the kernel
- // call.
- debugN(" ('%s' hunk%s)", ht->_table[index].type, ht->_table[index].mem ? "" : ", deleted");
- } else
- debugN(" (INVALID hunk ref)");
- break;
- }
- default:
- // TODO: Any other segment types which could
- // use special handling?
-
- if (kernelCall->function == kSaid) {
- SegmentRef saidSpec = s->_segMan->dereference(argv[parmNr]);
- if (saidSpec.isRaw) {
- debugN(" ('");
- g_sci->getVocabulary()->debugDecipherSaidBlock(saidSpec.raw);
- debugN("')");
+ if (mobj) {
+ switch (mobj->getType()) {
+ case SEG_TYPE_HUNK:
+ {
+ HunkTable *ht = (HunkTable *)mobj;
+ int index = argv[parmNr].getOffset();
+ if (ht->isValidEntry(index)) {
+ // NOTE: This ", deleted" isn't as useful as it could
+ // be because it prints the status _after_ the kernel
+ // call.
+ debugN(" ('%s' hunk%s)", ht->_table[index].type, ht->_table[index].mem ? "" : ", deleted");
+ } else
+ debugN(" (INVALID hunk ref)");
+ break;
+ }
+ default:
+ // TODO: Any other segment types which could
+ // use special handling?
+
+ if (kernelCall->function == kSaid) {
+ SegmentRef saidSpec = s->_segMan->dereference(argv[parmNr]);
+ if (saidSpec.isRaw) {
+ debugN(" ('");
+ g_sci->getVocabulary()->debugDecipherSaidBlock(saidSpec.raw);
+ debugN("')");
+ } else {
+ debugN(" (non-raw said-spec)");
+ }
} else {
- debugN(" (non-raw said-spec)");
+ debugN(" ('%s')", s->_segMan->getString(argv[parmNr]).c_str());
}
- } else {
- debugN(" ('%s')", s->_segMan->getString(argv[parmNr]).c_str());
+ break;
}
- break;
}
}
default:
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index 97e33f256b..3738fd3dcb 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -28,7 +28,8 @@
namespace Sci {
-SegManager::SegManager(ResourceManager *resMan) {
+SegManager::SegManager(ResourceManager *resMan, ScriptPatcher *scriptPatcher)
+ : _resMan(resMan), _scriptPatcher(scriptPatcher) {
_heap.push_back(0);
_clonesSegId = 0;
@@ -44,8 +45,6 @@ SegManager::SegManager(ResourceManager *resMan) {
_stringSegId = 0;
#endif
- _resMan = resMan;
-
createClassTable();
}
@@ -262,8 +261,14 @@ const char *SegManager::getObjectName(reg_t pos) {
const char *name = 0;
if (nameReg.getSegment())
name = derefString(nameReg);
- if (!name)
- return "<invalid name>";
+ if (!name) {
+ // Crazy Nick Laura Bow is missing some object names needed for the static
+ // selector vocabulary
+ if (g_sci->getGameId() == GID_CNICK_LAURABOW && pos == make_reg(1, 0x2267))
+ return "Character";
+ else
+ return "<invalid name>";
+ }
return name;
}
@@ -977,7 +982,7 @@ int SegManager::instantiateScript(int scriptNum) {
scr = allocateScript(scriptNum, &segmentId);
}
- scr->load(scriptNum, _resMan);
+ scr->load(scriptNum, _resMan, _scriptPatcher);
scr->initializeLocals(this);
scr->initializeClasses(this);
scr->initializeObjects(this, segmentId);
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index 074d3f6b0a..2d6e624f6f 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -49,7 +49,7 @@ public:
/**
* Initialize the segment manager.
*/
- SegManager(ResourceManager *resMan);
+ SegManager(ResourceManager *resMan, ScriptPatcher *scriptPatcher);
/**
* Deallocate all memory associated with the segment manager.
@@ -224,7 +224,7 @@ public:
* Allocate a fresh chunk of the hunk
* @param[in] size Number of bytes to allocate for the hunk entry
* @param[in] hunk_type A descriptive string for the hunk entry, for
- * debugging purposes
+ * debugging purposes
* @return The offset of the freshly allocated hunk entry
*/
reg_t allocateHunkEntry(const char *hunk_type, int size);
@@ -448,6 +448,7 @@ private:
Common::HashMap<int, SegmentId> _scriptSegMap;
ResourceManager *_resMan;
+ ScriptPatcher *_scriptPatcher;
SegmentId _clonesSegId; ///< ID of the (a) clones segment
SegmentId _listsSegId; ///< ID of the (a) list segment
diff --git a/engines/sci/engine/segment.cpp b/engines/sci/engine/segment.cpp
index a7f147a15a..bb90698e6a 100644
--- a/engines/sci/engine/segment.cpp
+++ b/engines/sci/engine/segment.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h
index 0d54b651e1..de7f60ac16 100644
--- a/engines/sci/engine/segment.h
+++ b/engines/sci/engine/segment.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/selector.cpp b/engines/sci/engine/selector.cpp
index 2f6b4d58dd..910f1f885f 100644
--- a/engines/sci/engine/selector.cpp
+++ b/engines/sci/engine/selector.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/selector.h b/engines/sci/engine/selector.h
index 5d3d0752ac..b3dd393708 100644
--- a/engines/sci/engine/selector.h
+++ b/engines/sci/engine/selector.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index 0f0c8dcd66..7701822f6d 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -252,7 +252,7 @@ Common::String SciEngine::getSciLanguageString(const Common::String &str, kLangu
}
}
- if (seeker)
+ if (*seeker)
return Common::String(str.c_str(), seeker - str.c_str());
else
return str;
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 25110ce0ca..ecc8cb7dfe 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp
index 74d2851024..188da3d5a2 100644
--- a/engines/sci/engine/static_selectors.cpp
+++ b/engines/sci/engine/static_selectors.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index ef8f165084..06858540ec 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -200,11 +200,18 @@ static void write_var(EngineState *s, int type, int index, reg_t value) {
s->variables[type][index] = value;
- // If the game is trying to change its speech/subtitle settings, apply the ScummVM audio
- // options first, if they haven't been applied yet
- if (type == VAR_GLOBAL && index == 90 && !g_sci->getEngineState()->_syncedAudioOptions) {
- g_sci->syncIngameAudioOptions();
- g_sci->getEngineState()->_syncedAudioOptions = true;
+ if (type == VAR_GLOBAL && index == 90) {
+ // The game is trying to change its speech/subtitle settings
+ if (!g_sci->getEngineState()->_syncedAudioOptions || s->variables[VAR_GLOBAL][4] == TRUE_REG) {
+ // ScummVM audio options haven't been applied yet, so apply them.
+ // We also force the ScummVM audio options when loading a game from
+ // the launcher.
+ g_sci->syncIngameAudioOptions();
+ g_sci->getEngineState()->_syncedAudioOptions = true;
+ } else {
+ // Update ScummVM's audio options
+ g_sci->updateScummVMAudioOptions();
+ }
}
}
}
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index 8b38faa013..cf65803929 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp
index 5327dd1a2e..65a82832cc 100644
--- a/engines/sci/engine/vm_types.cpp
+++ b/engines/sci/engine/vm_types.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -28,6 +28,43 @@
namespace Sci {
+SegmentId reg_t::getSegment() const {
+ if (getSciVersion() <= SCI_VERSION_2_1) {
+ return _segment;
+ } else {
+ // Return the lower 14 bits of the segment
+ return (_segment & 0x3FFF);
+ }
+}
+
+void reg_t::setSegment(SegmentId segment) {
+ if (getSciVersion() <= SCI_VERSION_2_1) {
+ _segment = segment;
+ } else {
+ // Set the lower 14 bits of the segment, and preserve the upper 2 ones for the offset
+ _segment = (_segment & 0xC000) | (segment & 0x3FFF);
+ }
+}
+
+uint32 reg_t::getOffset() const {
+ if (getSciVersion() <= SCI_VERSION_2_1) {
+ return _offset;
+ } else {
+ // Return the lower 16 bits from the offset, and the 17th and 18th bits from the segment
+ return ((_segment & 0xC000) << 2) | _offset;
+ }
+}
+
+void reg_t::setOffset(uint32 offset) {
+ if (getSciVersion() <= SCI_VERSION_2_1) {
+ _offset = offset;
+ } else {
+ // Store the lower 16 bits in the offset, and the 17th and 18th bits in the segment
+ _offset = offset & 0xFFFF;
+ _segment = ((offset & 0x30000) >> 2) | (_segment & 0x3FFF);
+ }
+}
+
reg_t reg_t::lookForWorkaround(const reg_t right, const char *operation) const {
SciTrackOriginReply originReply;
SciWorkaroundSolution solution = trackOriginAndFindWorkaround(0, arithmeticWorkarounds, &originReply);
diff --git a/engines/sci/engine/vm_types.h b/engines/sci/engine/vm_types.h
index 22bd8beaa1..af78bd0b84 100644
--- a/engines/sci/engine/vm_types.h
+++ b/engines/sci/engine/vm_types.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -35,36 +35,25 @@ struct reg_t {
SegmentId _segment;
uint16 _offset;
- inline SegmentId getSegment() const {
- return _segment;
- }
-
- inline void setSegment(SegmentId segment) {
- _segment = segment;
- }
-
- inline uint16 getOffset() const {
- return _offset;
- }
-
- inline void setOffset(uint16 offset) {
- _offset = offset;
- }
+ SegmentId getSegment() const;
+ void setSegment(SegmentId segment);
+ uint32 getOffset() const;
+ void setOffset(uint32 offset);
inline void incOffset(int16 offset) {
setOffset(getOffset() + offset);
}
inline bool isNull() const {
- return (_offset | getSegment()) == 0;
+ return (getOffset() | getSegment()) == 0;
}
inline uint16 toUint16() const {
- return _offset;
+ return (uint16)getOffset();
}
inline int16 toSint16() const {
- return (int16)_offset;
+ return (int16)getOffset();
}
bool isNumber() const {
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 154ac8f8b4..37e46b7a96 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -32,126 +32,139 @@ namespace Sci {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry arithmeticWorkarounds[] = {
- { GID_CAMELOT, 92, 92, 0, "endingCartoon2", "changeState", 0x20d, 0, { WORKAROUND_FAKE, 0 } }, // op_lai: during the ending, sub gets called with no parameters, uses parameter 1 which is theGrail in this case - bug #3044734
- { GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when giving the papers to the customs officer, gets called against a pointer instead of a number - bug #3034464
- { GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xce0, 0, { WORKAROUND_FAKE, 0 } }, // Same as above, for the Spanish version - bug #3313962
- { GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #3038913
+ { GID_CAMELOT, 92, 92, 0, "endingCartoon2", "changeState", 0x20d, 0, { WORKAROUND_FAKE, 0 } }, // op_lai: during the ending, sub gets called with no parameters, uses parameter 1 which is theGrail in this case - bug #5237
+ { GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when giving the papers to the customs officer, gets called against a pointer instead of a number - bug #4939
+ { GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xce0, 0, { WORKAROUND_FAKE, 0 } }, // Same as above, for the Spanish version - bug #5750
+ { GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #5124
{ GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7
{ GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_add: while bidding in Bridge, an object ("Bid") is added to an object in another segment ("hand3")
{ GID_ICEMAN, 199, 977, 0, "Grooper", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl
{ GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version)
- { GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228
+ { GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #5101
{ GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue.
{ GID_PHANTASMAGORIA, 902, 0, 0, "", "export 7", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_shr: when starting a chapter in Phantasmagoria
{ GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object
- { GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer bug #3039879
+ { GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer bug #5152
{ GID_QFG4, 710,64941, 0, "RandCycle", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when the tentacle appears in the third room of the caves
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
- { GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #3614968
- { GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
- { GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
+ { GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #6401
+ { GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #5143). Moves the cursor to the view with the ID returned (in this case, the robot hand)
+ { GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #6255
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
+ { GID_CNICK_KQ, 300, 303, 0, "theDoubleCube", "<noname520>", -1, 5, { WORKAROUND_FAKE, 0 } }, // while playing backgammon with doubling enabled - bug #6426 (same as the theDoubleCube::make workaround for Hoyle 3)
+ { GID_CNICK_KQ, 300, 303, 0, "theDoubleCube", "<noname519>", -1, 9, { WORKAROUND_FAKE, 0 } }, // when accepting a double, while playing backgammon with doubling enabled (same as the theDoubleCube::accept workaround for Hoyle 3)
+ { GID_CNICK_LAURABOW, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // Yatch, like in hoyle 3 - temps 504 and 505 - bug #6424
+ { GID_CNICK_LAURABOW, -1, 700, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu - bug #6423 (same as the gcWindow workaround for Hoyle 3)
+ { GID_CNICK_LAURABOW,100, 100, 0, NULL, "<noname144>", -1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #6429 (same as the dominoHand2 workaround for Hoyle 3)
+ { GID_CNICK_LAURABOW,100, 110, 0, NULL, "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when changing the "Dominoes per hand" setting - bug #6430
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos
- { GID_FANMADE, 528, 990, 0, "GDialog", "doit", -1, 4, { WORKAROUND_FAKE, 0 } }, // Happens in Cascade Quest when closing the glossary - bug #3038757
- { GID_FANMADE, 488, 1, 0, "RoomScript", "doit", 0x1f17, 1, { WORKAROUND_FAKE, 0 } }, // Happens in Ocean Battle while playing - bug #3059871
+ { GID_FANMADE, 528, 990, 0, "GDialog", "doit", -1, 4, { WORKAROUND_FAKE, 0 } }, // Happens in Cascade Quest when closing the glossary - bug #5116
+ { GID_FANMADE, 488, 1, 0, "RoomScript", "doit", 0x1f17, 1, { WORKAROUND_FAKE, 0 } }, // Happens in Ocean Battle while playing - bug #5335
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
- { GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", -1, -1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game (bug #3044218)
+ { GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", -1, -1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game - bug #5232
{ GID_GK1, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when the game starts
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 4, { WORKAROUND_FAKE, 0 } }, // called during the game
{ GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts
{ GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", -1, 2, { WORKAROUND_FAKE, 0 } }, // Cribbage / during the game
- { GID_HOYLE1, 3, 16, 0, "", "export 0", 0x37c, 3, { WORKAROUND_FAKE, 0 } }, // Hearts / during the game - bug #3052359
- { GID_HOYLE1, -1, 997, 0, "MenuBar", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // When changing game speed settings - bug #3108012
+ { GID_HOYLE1, 3, 16, 0, "", "export 0", 0x37c, 3, { WORKAROUND_FAKE, 0 } }, // Hearts / during the game - bug #5299
+ { GID_HOYLE1, -1, 997, 0, "MenuBar", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // When changing game speed settings - bug #5512
{ GID_HOYLE3, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something - temps 504 and 505
{ GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu
- { GID_HOYLE3, 100, 100, 0, "dominoHand2", "cue", -1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #3036918
- { GID_HOYLE4, -1, 0, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294
- { GID_HOYLE4, 910, 18, 0, NULL, "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #3042756
- { GID_HOYLE4, 910, 910, 0, NULL, "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #3039294
+ { GID_HOYLE3, 100, 100, 0, "dominoHand2", "cue", -1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #5042
+ { GID_HOYLE3, 100, 110, 0, "OKButton", "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when changing the "Dominoes per hand" setting - bug #6430
+ { GID_HOYLE3, 300, 303, 0, "theDoubleCube", "make", -1, 5, { WORKAROUND_FAKE, 0 } }, // while playing backgammon with doubling enabled
+ { GID_HOYLE3, 300, 303, 0, "theDoubleCube", "accept", -1, 9, { WORKAROUND_FAKE, 0 } }, // when accepting a double, while playing backgammon with doubling enabled
+ { GID_HOYLE4, -1, 0, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #5132
+ { GID_HOYLE4, 910, 18, 0, NULL, "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #5213
+ { GID_HOYLE4, 910, 910, 0, NULL, "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #5132
{ GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always)
- { GID_HOYLE4, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", -1, 10, { WORKAROUND_FAKE, 0 } }, // while playing bridge, objects LeadReturn_Trump, SecondSeat_Trump, ThirdSeat_Trump and others - bug #3361925
+ { GID_HOYLE4, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", -1, 10, { WORKAROUND_FAKE, 0 } }, // while playing bridge, objects LeadReturn_Trump, SecondSeat_Trump, ThirdSeat_Trump and others - bug #5794
{ GID_HOYLE4, 700, -1, 1, "BridgeDefense", "think", -1, -1, { WORKAROUND_FAKE, 0 } }, // sometimes while playing bridge, temp var 3, 17 and others, objects LeadReturn_Trump, ThirdSeat_Trump and others
{ GID_HOYLE4, 700, 730, 1, "BridgeDefense", "beatTheirBest", -1, 3, { WORKAROUND_FAKE, 0 } }, // rarely while playing bridge
- { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1 - bugs #3292332 and #3361925
+ { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1 - bugs #5663 and #5794
+ { GID_HOYLE4, 700, 921, 0, "Print", "addEdit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when saving the game (may also occur in other situations) - bug #6601
{ GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts
- { GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #3292334
- { GID_HOYLE4, 500, 17, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #3292327
- { GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", -1, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #3045225
+ { GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #5665
+ { GID_HOYLE4, 500, 17, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #5662
+ { GID_HOYLE4, -1, 937, 0, "IconBar", "dispatchEvent", -1, 408, { WORKAROUND_FAKE, 0 } }, // pressing ENTER on scoreboard while mouse is not on OK button, may not happen all the time - bug #6603
+ { GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", -1, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #5241
{ GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game
{ GID_JONES, 1, 255, 0, "", "export 0", -1, -1, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends, temps 13 and 14
{ GID_JONES, 764, 255, 0, "", "export 0", -1, -1, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts, temps 13 and 14
- //{ GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0xf } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #3034700
+ //{ GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0xf } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #4961
// ^^ shouldn't be needed anymore, we got a script patch instead (kq5PatchCdHarpyVolume)
{ GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is
- { GID_KQ5, 55, 55, 0, "helpScript", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // when giving the tambourine to the monster in the labyrinth (only happens at one of the locations) - bug #3041262
+ { GID_KQ5, 55, 55, 0, "helpScript", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // when giving the tambourine to the monster in the labyrinth (only happens at one of the locations) - bug #5198
{ GID_KQ5, -1, 755, 0, "gcWin", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu in the FM-Towns version
- { GID_KQ6, -1, 30, 0, "rats", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // rats in the catacombs (temps 1 - 5) - bugs #3034597, #3035495, #3035824
- { GID_KQ6, 210, 210, 0, "rm210", "scriptCheck", -1, 0, { WORKAROUND_FAKE, 1 } }, // using inventory in that room - bug #3034565
+ { GID_KQ6, -1, 30, 0, "rats", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // rats in the catacombs (temps 1 - 5) - bugs #4958, #4998, #5017
+ { GID_KQ6, 210, 210, 0, "rm210", "scriptCheck", -1, 0, { WORKAROUND_FAKE, 1 } }, // using inventory in that room - bug #4953
{ GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to island of the beast
{ GID_KQ6, 520, 520, 0, "rm520", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to boiling water trap on beast isle
{ GID_KQ6, -1, 903, 0, "controlWin", "open", -1, 4, { WORKAROUND_FAKE, 0 } }, // when opening the controls window (save, load etc)
- { GID_KQ6, -1, 907, 0, "tomato", "doVerb", -1, 2, { WORKAROUND_FAKE, 0 } }, // when looking at the rotten tomato in the inventory - bug #3059544
+ { GID_KQ6, -1, 907, 0, "tomato", "doVerb", -1, 2, { WORKAROUND_FAKE, 0 } }, // when looking at the rotten tomato in the inventory - bug #5331
+ { GID_KQ6, -1, 928, 0, NULL, "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher)
{ GID_KQ7, -1, 64996, 0, "User", "handleEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // called when pushing a keyboard key
- { GID_LAURABOW, 37, 0, 0, "CB1", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // when going up the stairs (bug #3037694)
- { GID_LAURABOW, -1, 967, 0, "myIcon", "cycle", -1, 1, { WORKAROUND_FAKE, 0 } }, // having any portrait conversation coming up (initial bug #3034985)
+ { GID_LAURABOW, 37, 0, 0, "CB1", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // when going up the stairs - bug #5084
+ { GID_LAURABOW, -1, 967, 0, "myIcon", "cycle", -1, 1, { WORKAROUND_FAKE, 0 } }, // having any portrait conversation coming up - initial bug #4971
{ GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
- { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
- { GID_LAURABOW2, -1, 90, 1, "MuseumActor", "init", -1, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum (bug #3041257)
- { GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
- { GID_LONGBOW, -1, 0, 0, "Longbow", "restart", -1, 0, { WORKAROUND_FAKE, 0 } }, // When canceling a restart game - bug #3046200
+ { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #4979, #5026
+ { GID_LAURABOW2, -1, 90, 1, "MuseumActor", "init", -1, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum - bug #5197
+ { GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #5028
+ { GID_LAURABOW2, -1, 928, 0, NULL, "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher)
+ { GID_LONGBOW, -1, 0, 0, "Longbow", "restart", -1, 0, { WORKAROUND_FAKE, 0 } }, // When canceling a restart game - bug #5244
{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When giving an answer using the druid hand sign code in any room
- { GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #3036601
+ { GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #5035
{ GID_LSL1, 250, 250, 0, "increase", "handleEvent", -1, 2, { WORKAROUND_FAKE, 0 } }, // casino, playing game, increasing bet
{ GID_LSL1, 720, 720, 0, "rm720", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // age check room
- { GID_LSL2, 38, 38, 0, "cloudScript", "changeState", -1, 1, { WORKAROUND_FAKE, 0 } }, // entering the room in the middle deck of the ship - bug #3036483
+ { GID_LSL2, 38, 38, 0, "cloudScript", "changeState", -1, 1, { WORKAROUND_FAKE, 0 } }, // entering the room in the middle deck of the ship - bug #5034
{ GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // right after entering the 3 ethnic groups inside comedy club (temps 200, 201, 202, 203)
{ GID_LSL3, -1, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { WORKAROUND_FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
- { GID_LSL6, 820, 82, 0, "", "export 0", -1, -1, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #3038326
+ { GID_LSL6, 820, 82, 0, "", "export 0", -1, -1, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #5103
{ GID_LSL6, -1, 85, 0, "washcloth", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // washcloth in inventory
{ GID_LSL6, -1, 928, -1, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
{ GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // on startup
{ GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area
{ GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
- { GID_MOTHERGOOSE256, -1, 0, 0, "MG", "doit", -1, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game (bug #3043955)
- { GID_MOTHERGOOSE256, -1, 992, 0, "AIPath", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // Happens in the demo and full version. In the demo, it happens when walking two screens from mother goose's house to the north. In the full version, it happens in rooms 7 and 23 - bug #3049146
- { GID_MOTHERGOOSE256, 90, 90, 0, "introScript", "changeState", -1, 65, { WORKAROUND_FAKE, 0 } }, // SCI1(CD): At the very end, after the game is completed and restarted - bug #3268076
- { GID_MOTHERGOOSE256, 94, 94, 0, "sunrise", "changeState", -1, 367, { WORKAROUND_FAKE, 0 } }, // At the very end, after the game is completed - bug #3051163
+ { GID_MOTHERGOOSE256, -1, 0, 0, "MG", "doit", -1, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game - bug #5224
+ { GID_MOTHERGOOSE256, -1, 992, 0, "AIPath", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // Happens in the demo and full version. In the demo, it happens when walking two screens from mother goose's house to the north. In the full version, it happens in rooms 7 and 23 - bug #5269
+ { GID_MOTHERGOOSE256, 90, 90, 0, "introScript", "changeState", -1, 65, { WORKAROUND_FAKE, 0 } }, // SCI1(CD): At the very end, after the game is completed and restarted - bug #5626
+ { GID_MOTHERGOOSE256, 94, 94, 0, "sunrise", "changeState", -1, 367, { WORKAROUND_FAKE, 0 } }, // At the very end, after the game is completed - bug #5294
{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // right when clicking on a child at the start and probably also later
{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above
- { GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #3040012
+ { GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #5154
{ GID_PEPPER, 150, 928, 0, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // happens during the non-interactive demo of Pepper
{ GID_PQ4, -1, 25, 0, "iconToggle", "select", -1, 1, { WORKAROUND_FAKE, 0 } }, // when toggling the icon bar to auto-hide or not
{ GID_PQSWAT, -1, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Using the menu in the beginning
{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout
{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout
- { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268
- { GID_QFG1VGA, -1, 210, 0, "Encounter", "init", 0xcee, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: going to the brigands hideout - bug #3109299
+ { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #5309
+ { GID_QFG1VGA, -1, 210, 0, "Encounter", "init", 0xcee, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: going to the brigands hideout - bug #5515
{ GID_QFG1VGA, -1, 210, 0, "Encounter", "init", 0xce7, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: going to room 92
{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
- { GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
+ { GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #5019 & #5106
{ GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present
- { GID_QFG2, 260, 260, 0, "abdulS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Abdul is about to enter the house (where you have to hide in the wardrobe), bug #3039891, temps 1 and 2
- { GID_QFG2, 260, 260, 0, "jabbarS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Jabbar is about to enter the house (where you have to hide in the wardrobe), bug #3040469, temps 1 and 2
- { GID_QFG2, 500, 500, 0, "lightNextCandleS", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // Inside the last room, while Ad Avis performs the ritual to summon the genie - bug #3148418
- { GID_QFG2, -1, 700, 0, NULL, "showSign", -1, 10, { WORKAROUND_FAKE, 0 } }, // Occurs sometimes when reading a sign in Raseir, Shapeir et al - bugs #3272735, #3275413
- { GID_QFG3, 510, 510, 0, "awardPrize", "changeState", -1, 0, { WORKAROUND_FAKE, 1 } }, // Simbani warrior challenge, after throwing the spears and retrieving the ring - bug #3049435. Must be non-zero, otherwise the prize is awarded twice - bug #3575570.
- { GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #3040460
- { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
- { GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #3040624
- { GID_QFG3, 470, 470, -1, "rm470", "notify", -1, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #3040565
- { GID_QFG3, 490, 490, -1, "computersMove", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #3040579
+ { GID_QFG2, 260, 260, 0, "abdulS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Abdul is about to enter the house (where you have to hide in the wardrobe), bug #5153, temps 1 and 2
+ { GID_QFG2, 260, 260, 0, "jabbarS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Jabbar is about to enter the house (where you have to hide in the wardrobe), bug #5164, temps 1 and 2
+ { GID_QFG2, 500, 500, 0, "lightNextCandleS", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // Inside the last room, while Ad Avis performs the ritual to summon the genie - bug #5566
+ { GID_QFG2, -1, 700, 0, NULL, "showSign", -1, 10, { WORKAROUND_FAKE, 0 } }, // Occurs sometimes when reading a sign in Raseir, Shapeir et al - bugs #5627, #5635
+ { GID_QFG3, 510, 510, 0, "awardPrize", "changeState", -1, 0, { WORKAROUND_FAKE, 1 } }, // Simbani warrior challenge, after throwing the spears and retrieving the ring - bug #5277. Must be non-zero, otherwise the prize is awarded twice - bug #6160
+ { GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #5163
+ { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #5033, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #5148, temp 1)
+ { GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #5169
+ { GID_QFG3, 470, 470, -1, "rm470", "notify", -1, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #5165
+ { GID_QFG3, 490, 490, -1, "computersMove", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #5167
{ GID_QFG3, 490, 490, -1, "computersMove", "changeState", 0xf53, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game
- { GID_QFG3, 851, 32, -1, "ProjObj", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #3050122
+ { GID_QFG3, 851, 32, -1, "ProjObj", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #5282
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes
@@ -171,7 +184,10 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD: called when rummaging in Software Excess bargain bin
{ GID_SQ4, -1, 928, -1, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: happens in the options dialog and in-game when speech and subtitles are used simultaneously
- { GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #3038563
+ { GID_SQ4, -1, 708, -1, "exitBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "close" button in the sq4 hintbook - bug #6447
+ { GID_SQ4, -1, 708, -1, "prevBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "previous" button in the sq4 hintbook - bug #6447
+ { GID_SQ4, -1, 708, -1, "nextBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "next" button in the sq4 hintbook - bug #6447
+ { GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #5112
{ GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100)
{ GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places
{ GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
@@ -185,25 +201,33 @@ const SciWorkaroundEntry kAbs_workarounds[] = {
{ GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers
{ GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers
{ GID_QFG1VGA, -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch
- { GID_QFG3 , -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch (bugs #3528416, #3528542)
+ { GID_QFG3 , -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch - bugs #6042, #6043
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kCelHigh_workarounds[] = {
- { GID_KQ5, -1, 255, 0, "deathIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #3037003
+ { GID_KQ5, -1, 255, 0, "deathIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #5049
{ GID_PQ2, -1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects
- { GID_SQ1, 1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu - bug #3035720
- { GID_FANMADE, -1, 979, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // In The Gem Scenario and perhaps other fanmade games, this is called with 2nd/3rd parameters as objects - bug #3039679
+ { GID_SQ1, 1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu - bug #5012
+ { GID_FANMADE, -1, 979, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // In The Gem Scenario and perhaps other fanmade games, this is called with 2nd/3rd parameters as objects - bug #5144
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kCelWide_workarounds[] = {
- { GID_KQ5, -1, 255, 0, "deathIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #3037003
+ { GID_KQ5, -1, 255, 0, "deathIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #5049
{ GID_PQ2, -1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects
- { GID_SQ1, 1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu - bug #3035720
- { GID_FANMADE, -1, 979, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // In The Gem Scenario and perhaps other fanmade games, this is called with 2nd/3rd parameters as objects - bug #3039679
+ { GID_SQ1, 1, 255, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu - bug #5012
+ { GID_FANMADE, -1, 979, 0, "DIcon", "setSize", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // In The Gem Scenario and perhaps other fanmade games, this is called with 2nd/3rd parameters as objects - bug #5144
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+const SciWorkaroundEntry kDeleteKey_workarounds[] = {
+ { GID_HOYLE4, 300, 999, 0, "handleEventList", "delete", -1, 0, { WORKAROUND_IGNORE, 0 } }, // restarting hearts, while tray is shown - bug #6604
+ { GID_HOYLE4, 500, 999, 0, "handleEventList", "delete", -1, 0, { WORKAROUND_IGNORE, 0 } }, // restarting cribbage, while tray is shown - bug #6604
+ { GID_HOYLE4, 975, 999, 0, "handleEventList", "delete", -1, 0, { WORKAROUND_IGNORE, 0 } }, // going back to gamelist from hearts/cribbage, while tray is shown - bug #6604
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -212,6 +236,7 @@ const SciWorkaroundEntry kDeviceInfo_workarounds[] = {
{ GID_FANMADE, -1, 994, 1, "Game", "save", 0xd1c, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Cascade Quest)
{ GID_FANMADE, -1, 994, 1, "Game", "save", 0xe55, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Demo Quest)
{ GID_FANMADE, -1, 994, 1, "Game", "save", 0xe57, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (I Want My C64 Back)
+ { GID_FANMADE, -1, 994, 0, "Black", "save", 0xa, 0, { WORKAROUND_IGNORE, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Black Cauldron Remake)
{ GID_FANMADE, -1, 994, 1, "Game", "save", 0xe5c, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Most of them)
{ GID_FANMADE, -1, 994, 1, "Game", "restore", 0xd1c, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Cascade Quest)
{ GID_FANMADE, -1, 994, 1, "Game", "restore", 0xe55, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Demo Quest)
@@ -224,9 +249,9 @@ const SciWorkaroundEntry kDeviceInfo_workarounds[] = {
const SciWorkaroundEntry kDisplay_workarounds[] = {
{ GID_ISLANDBRAIN, 300, 300, 0, "geneDude", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the gene explanation chart - a parameter is an object
{ GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4ae, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id
- { GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4c1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id (another pq2 version, bug #3043904)
+ { GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4c1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id (another pq2 version, bug #5223)
{ GID_QFG1, 11, 11, 0, "battle", "<noname90>", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When entering battle, 0x75 as id
- { GID_SQ4, 397, 0, 0, "", "export 12", -1, 0, { WORKAROUND_IGNORE, 0 } }, // FLOPPY: when going into the computer store (bug #3044044)
+ { GID_SQ4, 397, 0, 0, "", "export 12", -1, 0, { WORKAROUND_IGNORE, 0 } }, // FLOPPY: when going into the computer store - bug #5227
{ GID_SQ4, 391, 391, 0, "doCatalog", "mode", 0x84, 0, { WORKAROUND_IGNORE, 0 } }, // CD: clicking on catalog in roboter sale - a parameter is an object
{ GID_SQ4, 391, 391, 0, "choosePlug", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // CD: ordering connector in roboter sale - a parameter is an object
SCI_WORKAROUNDENTRY_TERMINATOR
@@ -234,13 +259,13 @@ const SciWorkaroundEntry kDisplay_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDirLoop_workarounds[] = {
- { GID_KQ4, 4, 992, 0, "Avoid", "doit", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when the ogre catches you in front of his house, second parameter points to the same object as the first parameter, instead of being an integer (the angle) - bug #3042964
+ { GID_KQ4, 4, 992, 0, "Avoid", "doit", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when the ogre catches you in front of his house, second parameter points to the same object as the first parameter, instead of being an integer (the angle) - bug #5217
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDisposeScript_workarounds[] = {
- { GID_LAURABOW, 777, 777, 0, "myStab", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: after the will is signed, parameter 0 is an object - bug #3034907
+ { GID_LAURABOW, 777, 777, 0, "myStab", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: after the will is signed, parameter 0 is an object - bug #4967
{ GID_QFG1, -1, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
{ GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with Vohaul, parameter 0 is an object
{ GID_SQ4, 150, 152, 0, "driveCloseUp", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object
@@ -249,26 +274,26 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
- { GID_KQ5, 213, 989, 0, "globalSound3", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #3037594
+ { GID_KQ5, 213, 989, 0, "globalSound3", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #5078
{ GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
- { GID_KQ6, 460, 989, 0, "globalSound2", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #3034567
+ { GID_KQ6, 460, 989, 0, "globalSound2", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #4954
{ GID_QFG4, -1, 64989, 0, "longSong", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // CD version: many places, parameter 4 is an object (longSong)
- { GID_SQ5, 800, 989, 0, "sq5Music1", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when cutting the wrong part of Goliath with the laser - bug #3614145
+ { GID_SQ5, 800, 989, 0, "sq5Music1", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when cutting the wrong part of Goliath with the laser - bug #6341
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGetAngle_workarounds[] = {
{ GID_FANMADE, 516, 992, 0, "Motion", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // The Legend of the Lost Jewel Demo (fan made): called with third/fourth parameters as objects
- { GID_KQ6, -1, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // room 740/790 after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610 & #3041734
- { GID_SQ1, -1, 927, 0, "PAvoider", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // all rooms in Ulence Flats after getting the Pilot Droid: called with a single parameter when the droid is in Roger's path - bug #3513207
+ { GID_KQ6, -1, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // room 740/790 after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #4959 & #5203
+ { GID_SQ1, -1, 927, 0, "PAvoider", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // all rooms in Ulence Flats after getting the Pilot Droid: called with a single parameter when the droid is in Roger's path - bug #6016
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kFindKey_workarounds[] = {
- { GID_ECOQUEST2, 100, 999, 0, "myList", "contains", -1, 0, { WORKAROUND_FAKE, 0 } }, // When Noah Greene gives Adam the Ecorder, and just before the game gives a demonstration, a null reference to a list is passed - bug #3035186
- { GID_HOYLE4, 300, 999, 0, "Piles", "contains", -1, 0, { WORKAROUND_FAKE, 0 } }, // When passing the three cards in Hearts, a null reference to a list is passed - bug #3292333
+ { GID_ECOQUEST2, 100, 999, 0, "myList", "contains", -1, 0, { WORKAROUND_FAKE, 0 } }, // When Noah Greene gives Adam the Ecorder, and just before the game gives a demonstration, a null reference to a list is passed - bug #4987
+ { GID_HOYLE4, 300, 999, 0, "Piles", "contains", -1, 0, { WORKAROUND_FAKE, 0 } }, // When passing the three cards in Hearts, a null reference to a list is passed - bug #5664
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -276,18 +301,18 @@ const SciWorkaroundEntry kFindKey_workarounds[] = {
const SciWorkaroundEntry kGraphDrawLine_workarounds[] = {
{ GID_ISLANDBRAIN, 300, 300, 0, "dudeViewer", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when looking at the gene explanation chart, gets called with 1 extra parameter
{ GID_SQ1, 43, 43, 0, "someoneDied", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when ordering beer, gets called with 1 extra parameter
- { GID_SQ1, 71, 71, 0, "destroyXenon", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // during the Xenon destruction cutscene (which results in death), gets called with 1 extra parameter - bug #3040894
- { GID_SQ1, 53, 53, 0, "blastEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when Roger is found and zapped by the cleaning robot, gets called with 1 extra parameter - bug #3040905
+ { GID_SQ1, 71, 71, 0, "destroyXenon", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // during the Xenon destruction cutscene (which results in death), gets called with 1 extra parameter - bug #5176
+ { GID_SQ1, 53, 53, 0, "blastEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when Roger is found and zapped by the cleaning robot, gets called with 1 extra parameter - bug #5177
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphSaveBox_workarounds[] = {
{ GID_CASTLEBRAIN, 420, 427, 0, "alienIcon", "select", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when selecting a card during the alien card game, gets called with 1 extra parameter
- { GID_ISLANDBRAIN, 290, 291, 0, "upElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // when testing in the elevator puzzle, gets called with 1 argument less - 15 is on stack - bug #3034485
+ { GID_ISLANDBRAIN, 290, 291, 0, "upElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // when testing in the elevator puzzle, gets called with 1 argument less - 15 is on stack - bug #4943
{ GID_ISLANDBRAIN, 290, 291, 0, "downElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // see above
{ GID_ISLANDBRAIN, 290, 291, 0, "correctElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // see above (when testing the correct solution)
- { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
+ { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #5099
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -317,12 +342,12 @@ const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = {
{ GID_SQ4, 406, 406, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
{ GID_SQ4, 410, 410, 0, "swimAfterEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
{ GID_SQ4, 411, 411, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
- { GID_SQ4, 150, 150, 0, "laserScript", "changeState", 0xb2, 0, { WORKAROUND_STILLCALL, 0 } }, // when visiting the pedestral where Roger Jr. is trapped, before trashing the brain icon in the programming chapter, accidental additional parameter specified - bug #3094235
- { GID_SQ4, 150, 150, 0, "laserScript", "changeState", 0x16, 0, { WORKAROUND_STILLCALL, 0 } }, // same as above, for the German version - bug #3116892
+ { GID_SQ4, 150, 150, 0, "laserScript", "changeState", 0xb2, 0, { WORKAROUND_STILLCALL, 0 } }, // when visiting the pedestral where Roger Jr. is trapped, before trashing the brain icon in the programming chapter, accidental additional parameter specified - bug #5479
+ { GID_SQ4, 150, 150, 0, "laserScript", "changeState", 0x16, 0, { WORKAROUND_STILLCALL, 0 } }, // same as above, for the German version - bug #5527
{ GID_SQ4, -1, 704, 0, "shootEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // When shot by Droid in Super Computer Maze (Rooms 500, 505, 510...) - accidental additional parameter specified
- { GID_KQ5, -1, 981, 0, "myWindow", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the floppy version, when closing any dialog box, accidental additional parameter specified - bug #3036331
+ { GID_KQ5, -1, 981, 0, "myWindow", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the floppy version, when closing any dialog box, accidental additional parameter specified - bug #5031
{ GID_KQ5, -1, 995, 0, "invW", "doit", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the floppy version, when closing the inventory window, accidental additional parameter specified
- { GID_KQ5, -1, 995, 0, "", "export 0", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the floppy version, when opening the gem pouch, accidental additional parameter specified - bug #3039395
+ { GID_KQ5, -1, 995, 0, "", "export 0", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the floppy version, when opening the gem pouch, accidental additional parameter specified - bug #5138
{ GID_KQ5, -1, 403, 0, "KQ5Window", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Happens in the FM Towns version when closing any dialog box, accidental additional parameter specified
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -330,42 +355,49 @@ const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphUpdateBox_workarounds[] = {
{ GID_ECOQUEST2, 100, 333, 0, "showEcorder", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // necessary workaround for our ecorder script patch, because there isn't enough space to patch the function
- { GID_PQ3, 202, 202, 0, "MapEdit", "addPt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
- { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
+ { GID_PQ3, 202, 202, 0, "MapEdit", "addPt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #5099
+ { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #5099
{ GID_PQ3, 202, 202, 0, "MapEdit", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kIsObject_workarounds[] = {
- { GID_GK1, 50, 999, 0, "List", "eachElementDo", -1, 0, { WORKAROUND_FAKE, 0 } }, // GK1 demo, when asking Grace for messages it gets called with an invalid parameter (type "error") - bug #3034519
- { GID_ISLANDBRAIN, -1, 999, 0, "List", "eachElementDo", -1, 0, { WORKAROUND_FAKE, 0 } }, // when going to the game options, choosing "Info" and selecting anything from the list, gets called with an invalid parameter (type "error") - bug #3035262
+ { GID_GK1, 50, 999, 0, "List", "eachElementDo", -1, 0, { WORKAROUND_FAKE, 0 } }, // GK1 demo, when asking Grace for messages it gets called with an invalid parameter (type "error") - bug #4950
+ { GID_ISLANDBRAIN, -1, 999, 0, "List", "eachElementDo", -1, 0, { WORKAROUND_FAKE, 0 } }, // when going to the game options, choosing "Info" and selecting anything from the list, gets called with an invalid parameter (type "error") - bug #4989
{ GID_QFG3, -1, 999, 0, "List", "eachElementDo", -1, 0, { WORKAROUND_FAKE, 0 } }, // when asking for something, gets called with type error parameter
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kMemory_workarounds[] = {
- { GID_LAURABOW2, -1, 999, 0, "", "export 6", -1, 0, { WORKAROUND_FAKE, 0 } }, // during the intro, when exiting the train (room 160), talking to Mr. Augustini, etc. - bug #3034490
- { GID_SQ1, -1, 999, 0, "", "export 6", -1, 0, { WORKAROUND_FAKE, 0 } }, // during walking Roger around Ulence Flats - bug #3513765
+ { GID_LAURABOW2, -1, 999, 0, "", "export 6", -1, 0, { WORKAROUND_FAKE, 0 } }, // during the intro, when exiting the train (room 160), talking to Mr. Augustini, etc. - bug #4944
+ { GID_SQ1, -1, 999, 0, "", "export 6", -1, 0, { WORKAROUND_FAKE, 0 } }, // during walking Roger around Ulence Flats - bug #6017
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kMoveCursor_workarounds[] = {
- { GID_KQ5, -1, 937, 0, "IconBar", "handleEvent", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when pressing escape to open the menu, gets called with one parameter instead of 2 - bug #3156472
+ { GID_KQ5, -1, 937, 0, "IconBar", "handleEvent", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when pressing escape to open the menu, gets called with one parameter instead of 2 - bug #5575
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kNewWindow_workarounds[] = {
- { GID_ECOQUEST, -1, 981, 0, "SysWindow", "open", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // EcoQuest 1 demo uses an in-between interpreter from SCI1 to SCI1.1. It's SCI1.1, but uses the SCI1 semantics for this call - bug #3035057
+ { GID_ECOQUEST, -1, 981, 0, "SysWindow", "open", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // EcoQuest 1 demo uses an in-between interpreter from SCI1 to SCI1.1. It's SCI1.1, but uses the SCI1 semantics for this call - bug #4976
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+const SciWorkaroundEntry kReadNumber_workarounds[] = {
+ { GID_CNICK_LAURABOW,100, 101, 0, "dominoes.opt", "doit", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // When dominoes.opt is present, the game scripts call kReadNumber with an extra integer parameter - bug #6425
+ { GID_HOYLE3, 100, 101, 0, "dominoes.opt", "doit", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // When dominoes.opt is present, the game scripts call kReadNumber with an extra integer parameter - bug #6425
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kPaletteUnsetFlag_workarounds[] = {
- { GID_QFG4, 100, 100, 0, "doMovie", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #3034506
+ { GID_QFG4, 100, 100, 0, "doMovie", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #4947
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -378,28 +410,33 @@ const SciWorkaroundEntry kSetCursor_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kSetPort_workarounds[] = {
{ GID_LSL6, 740, 740, 0, "rm740", "drawPic", -1, 0, { WORKAROUND_IGNORE, 0 } }, // ending scene, is called with additional 3 (!) parameters
- { GID_QFG3, 830, 830, 0, "portalOpens", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when the portal appears during the end, gets called with 4 parameters (bug #3040844)
+ { GID_QFG3, 830, 830, 0, "portalOpens", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when the portal appears during the end, gets called with 4 parameters - bug #5174
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kStrAt_workarounds[] = {
- { GID_CASTLEBRAIN, 220, 220, 0, "robotJokes", "animateOnce", -1, 0, { WORKAROUND_FAKE, 0 } }, // when trying to view the terminal at the end of the maze without having collected any robot jokes - bug #3039036
- { GID_ISLANDBRAIN, 300, 310, 0, "childBreed", "changeState",0x1c7c, 0, { WORKAROUND_FAKE, 0 } }, // when clicking Breed to get the second-generation cyborg hybrid (Standard difficulty), the two parameters are swapped - bug #3037835
+ { GID_CASTLEBRAIN, 220, 220, 0, "robotJokes", "animateOnce", -1, 0, { WORKAROUND_FAKE, 0 } }, // when trying to view the terminal at the end of the maze without having collected any robot jokes - bug #5127
+ { GID_ISLANDBRAIN, 300, 310, 0, "childBreed", "changeState",0x1c7c, 0, { WORKAROUND_FAKE, 0 } }, // when clicking Breed to get the second-generation cyborg hybrid (Standard difficulty), the two parameters are swapped - bug #5088
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+const SciWorkaroundEntry kStrCpy_workarounds[] = {
+ { GID_MOTHERGOOSE, 23, 23, 0, "talkScript", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // when talking to the girl in scene 23, there's no destination parameter (script bug - wrong instruction order). The original source is used directly afterwards in kDisplay, to show the girl's text - bug #6485
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kStrLen_workarounds[] = {
- { GID_QFG2, 210, 2, 0, "", "export 21", 0xdeb, 0, { WORKAROUND_FAKE, 0 } }, // When saying something incorrect at the WIT, an integer is passed instead of a reference - bug #3100292
+ { GID_QFG2, 210, 2, 0, "", "export 21", 0xdeb, 0, { WORKAROUND_FAKE, 0 } }, // When saying something incorrect at the WIT, an integer is passed instead of a reference - bug #5489
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kUnLoad_workarounds[] = {
{ GID_ECOQUEST, 380, 61, 0, "gotIt", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // CD version: after talking to the dolphin the first time, a 3rd parameter is passed by accident
- { GID_ECOQUEST, 380, 69, 0, "lookAtBlackBoard", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // German version, when closing the blackboard closeup in the dolphin room, a 3rd parameter is passed by accident - bug #3098353
- { GID_LAURABOW2, -1, -1, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902
+ { GID_ECOQUEST, 380, 69, 0, "lookAtBlackBoard", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // German version, when closing the blackboard closeup in the dolphin room, a 3rd parameter is passed by accident - bug #5483
+ { GID_LAURABOW2, -1, -1, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #4966
{ GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
{ GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
{ GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
@@ -465,7 +502,7 @@ SciWorkaroundSolution trackOriginAndFindWorkaround(int index, const SciWorkaroun
// Special case: in the fanmade Russian translation of SQ4, all
// of the object names have been deleted or renamed to Russian,
- // thus we disable checking of the object name. Fixes bug #3155550.
+ // thus we disable checking of the object name. Fixes bug #5573.
if (g_sci->getLanguage() == Common::RU_RUS && g_sci->getGameId() == GID_SQ4)
objectNameMatches = true;
diff --git a/engines/sci/engine/workarounds.h b/engines/sci/engine/workarounds.h
index 59054ae552..9cad618481 100644
--- a/engines/sci/engine/workarounds.h
+++ b/engines/sci/engine/workarounds.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -76,6 +76,7 @@ extern const SciWorkaroundEntry kDirLoop_workarounds[];
extern const SciWorkaroundEntry kDisposeScript_workarounds[];
extern const SciWorkaroundEntry kDoSoundFade_workarounds[];
extern const SciWorkaroundEntry kFindKey_workarounds[];
+extern const SciWorkaroundEntry kDeleteKey_workarounds[];
extern const SciWorkaroundEntry kGetAngle_workarounds[];
extern const SciWorkaroundEntry kGraphDrawLine_workarounds[];
extern const SciWorkaroundEntry kGraphSaveBox_workarounds[];
@@ -88,10 +89,12 @@ extern const SciWorkaroundEntry kIsObject_workarounds[];
extern const SciWorkaroundEntry kMemory_workarounds[];
extern const SciWorkaroundEntry kMoveCursor_workarounds[];
extern const SciWorkaroundEntry kNewWindow_workarounds[];
+extern const SciWorkaroundEntry kReadNumber_workarounds[];
extern const SciWorkaroundEntry kPaletteUnsetFlag_workarounds[];
extern const SciWorkaroundEntry kSetCursor_workarounds[];
extern const SciWorkaroundEntry kSetPort_workarounds[];
extern const SciWorkaroundEntry kStrAt_workarounds[];
+extern const SciWorkaroundEntry kStrCpy_workarounds[];
extern const SciWorkaroundEntry kStrLen_workarounds[];
extern const SciWorkaroundEntry kUnLoad_workarounds[];