diff options
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index b5ae01aa52..52d805f625 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -80,6 +80,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { { GID_FANMADE, 516, 983, 0, "Wander", "setTarget", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #5124 { GID_GK1, 800,64992, 0, "Fwd", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7 { GID_HOYLE4, 700, -1, 1, "Code", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_add: while bidding in Bridge, an object ("Bid") is added to an object in another segment ("hand3") + { GID_HOYLE5, 700, 733, 0, "Declarer_Second_NT", "think", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_or: while playing Bridge - bug #11173 { GID_ICEMAN, 199, 977, 0, "Grooper", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl { GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version) { GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #5101 @@ -190,6 +191,17 @@ static const uint16 sig_uninitread_hoyle5_4[] = { SIG_END }; +// Game: Hoyle 5 +// Calling method: LeadSeat_NoTrump::think +// Subroutine offset: 0x22e (script 753) +// Applies to at least: English PC +static const uint16 sig_uninitread_hoyle5_5[] = { + 0x7e, SIG_ADDTOOFFSET(2), // line N + 0x7d, 0x73, 0x74, 0x67, 0x62, 0x64, 0x6c, 0x6e, 0x74, + 0x2e, 0x73, 0x63, 0x00, // file "stgbdlnt.sc" + SIG_END +}; + // Game: Jones in the fast lane // Calling method: weekendText::draw // Subroutine offset: 0x03d3 (script 232) @@ -391,6 +403,15 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE5, 400, 400, 1, "GinHand", "calcRuns", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // when starting Gin { GID_HOYLE5, 700, 700, 1, "BridgeHand", "calcQTS", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // when an opponent is playing in Bridge { GID_HOYLE5, 700, 747, 0, "LeadReturn_Trump", "think", NULL, 17, 17, { WORKAROUND_FAKE, 0 } }, // when an opponent is playing in Bridge + { GID_HOYLE5, 700, 1115, 0, "attitudeSliderF", "select", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when adjusting the attitude slider in Bridge - bug #11166 + { GID_HOYLE5, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", NULL, 10, 10, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11167 + { GID_HOYLE5, 700, 713, 0, "n2_tree", "doit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11169 + { GID_HOYLE5, 700, 715, 0, "c2_tree", "doit", NULL, 21, 21, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11170 + { GID_HOYLE5, 700, 716, 0, "other1_tree", "doit", NULL, 10, 10, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11168 + { GID_HOYLE5, 700, 716, 0, "other1_tree", "doit", NULL, 69, 69, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11168 + { GID_HOYLE5, 700, 730, 1, "BridgeDefense", "beatTheirBest", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11171 + { GID_HOYLE5, 700, 752, 0, "LeadReturn_NoTrump", "makeContractMinusAce", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11172 + { GID_HOYLE5, 700, 753, 0, "LeadSeat_NoTrump", "think", sig_uninitread_hoyle5_5, 4, 4, { WORKAROUND_FAKE, 0 } }, // when playing Bridge { GID_HOYLE5, 1100, 18, 0, "Tray", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // when playing Poker { GID_HOYLE5, 1100, 1100, 0, "anteButton", "handleEvent", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when exiting Poker { GID_HOYLE5, 6029, 6029, 1, "ControlIcon", "select", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // Solitaire: when changing any slider in the Card Flip mini-game's options window |