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-rw-r--r--engines/sci/engine/vm.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 9565c82f16..485319a564 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -200,9 +200,8 @@ static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
{ GID_LSL1, 720, "rm720", "init", -1, 0, 0 }, // age check room
{ GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon
- { GID_SQ1, 703, "", "export 1", -1, 0, 0 }, // sub that's called from several objects
- { GID_SQ1, 703, "firePulsar", "changeState", 0x18a, 0, 0 }, // export 1, but called locally
- { GID_SQ1, 703, "", "export 1", -1, 0, 0 }, // export 1 sub, but called locally (when shooting at aliens)
+ { GID_SQ1, 703, "", "export 1", -1, 0, 0 }, // sub that's called from several objects while on sarien battle cruiser
+ { GID_SQ1, 703, "firePulsar", "changeState", 0x18a, 0, 0 }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, 928, "Narrator", "startText", -1, 1000, 1 }, // sq4cd: method returns this to the caller
{ (SciGameId)0, -1, NULL, NULL, -1, 0, 0 }
};