diff options
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/file.cpp | 17 | ||||
-rw-r--r-- | engines/sci/engine/kernel.cpp | 125 | ||||
-rw-r--r-- | engines/sci/engine/kernel.h | 21 | ||||
-rw-r--r-- | engines/sci/engine/kernel_tables.h | 94 | ||||
-rw-r--r-- | engines/sci/engine/kfile.cpp | 20 | ||||
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 79 | ||||
-rw-r--r-- | engines/sci/engine/kgraphics32.cpp | 216 | ||||
-rw-r--r-- | engines/sci/engine/klists.cpp | 5 | ||||
-rw-r--r-- | engines/sci/engine/kmath.cpp | 28 | ||||
-rw-r--r-- | engines/sci/engine/kmisc.cpp | 12 | ||||
-rw-r--r-- | engines/sci/engine/ksound.cpp | 11 | ||||
-rw-r--r-- | engines/sci/engine/kvideo.cpp | 6 | ||||
-rw-r--r-- | engines/sci/engine/message.cpp | 20 | ||||
-rw-r--r-- | engines/sci/engine/script.cpp | 13 | ||||
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 23 | ||||
-rw-r--r-- | engines/sci/engine/seg_manager.cpp | 34 | ||||
-rw-r--r-- | engines/sci/engine/seg_manager.h | 8 | ||||
-rw-r--r-- | engines/sci/engine/state.cpp | 3 | ||||
-rw-r--r-- | engines/sci/engine/state.h | 2 | ||||
-rw-r--r-- | engines/sci/engine/vm.cpp | 1 | ||||
-rw-r--r-- | engines/sci/engine/vm.h | 4 | ||||
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 6 |
22 files changed, 497 insertions, 251 deletions
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp index 0d575f97dd..a0f7ebf4a2 100644 --- a/engines/sci/engine/file.cpp +++ b/engines/sci/engine/file.cpp @@ -57,11 +57,24 @@ namespace Sci { reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) { Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH); + englishName.toLowercase(); + Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName; Common::SeekableReadStream *inFile = 0; Common::WriteStream *outFile = 0; Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + bool isCompressed = true; + const SciGameId gameId = g_sci->getGameId(); + if ((gameId == GID_QFG1 || gameId == GID_QFG1VGA || gameId == GID_QFG2 || gameId == GID_QFG3) + && englishName.hasSuffix(".sav")) { + // QFG Characters are saved via the CharSave object. + // We leave them uncompressed so that they can be imported in later QFG + // games. + // Rooms/Scripts: QFG1: 601, QFG2: 840, QFG3/4: 52 + isCompressed = false; + } + if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { // Try to open file, abort if not possible inFile = saveFileMan->openForLoading(wrappedName); @@ -74,12 +87,12 @@ reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool u debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); } else if (mode == _K_FILE_MODE_CREATE) { // Create the file, destroying any content it might have had - outFile = saveFileMan->openForSaving(wrappedName); + outFile = saveFileMan->openForSaving(wrappedName, isCompressed); if (!outFile) debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) { // Try to open file, create it if it doesn't exist - outFile = saveFileMan->openForSaving(wrappedName); + outFile = saveFileMan->openForSaving(wrappedName, isCompressed); if (!outFile) debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index c8fe47d9fc..46051ef145 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -757,13 +757,26 @@ bool Kernel::debugSetFunction(const char *kernelName, int logging, int breakpoin return true; } -void Kernel::setDefaultKernelNames(GameFeatures *features) { - _kernelNames = Common::StringArray(s_defaultKernelNames, ARRAYSIZE(s_defaultKernelNames)); +#ifdef ENABLE_SCI32 +enum { + kKernelEntriesSci2 = 0x8b, + kKernelEntriesGk2Demo = 0xa0, + kKernelEntriesSci21 = 0x9d, + kKernelEntriesSci3 = 0xa1 +}; +#endif + +void Kernel::loadKernelNames(GameFeatures *features) { + _kernelNames.clear(); - // Some (later) SCI versions replaced CanBeHere by CantBeHere - // If vocab.999 exists, the kernel function is still named CanBeHere - if (_selectorCache.cantBeHere != -1) - _kernelNames[0x4d] = "CantBeHere"; + if (getSciVersion() <= SCI_VERSION_1_1) { + _kernelNames = Common::StringArray(s_defaultKernelNames, ARRAYSIZE(s_defaultKernelNames)); + + // Some (later) SCI versions replaced CanBeHere by CantBeHere + // If vocab.999 exists, the kernel function is still named CanBeHere + if (_selectorCache.cantBeHere != -1) + _kernelNames[0x4d] = "CantBeHere"; + } switch (getSciVersion()) { case SCI_VERSION_0_EARLY: @@ -817,66 +830,60 @@ void Kernel::setDefaultKernelNames(GameFeatures *features) { _kernelNames[0x7c] = "Message"; break; - default: - // Use default table for the other versions - break; - } -} - #ifdef ENABLE_SCI32 + case SCI_VERSION_2: + _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2); + break; -enum { - kKernelEntriesSci2 = 0x8b, - kKernelEntriesGk2Demo = 0xa0, - kKernelEntriesSci21 = 0x9d, - kKernelEntriesSci3 = 0xa1 -}; - -void Kernel::setKernelNamesSci2() { - _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2); -} + case SCI_VERSION_2_1: + if (features->detectSci21KernelType() == SCI_VERSION_2) { + // Some early SCI2.1 games use a modified SCI2 kernel table instead of + // the SCI2.1 kernel table. We detect which version to use based on + // how kDoSound is called from Sound::play(). + // Known games that use this: + // GK2 demo + // KQ7 1.4 + // PQ4 SWAT demo + // LSL6 + // PQ4CD + // QFG4CD + + // This is interesting because they all have the same interpreter + // version (2.100.002), yet they would not be compatible with other + // games of the same interpreter. + + _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo); + // OnMe is IsOnMe here, but they should be compatible + _kernelNames[0x23] = "Robot"; // Graph in SCI2 + _kernelNames[0x2e] = "Priority"; // DisposeTextBitmap in SCI2 + } else { + // Normal SCI2.1 kernel table + _kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci21); + } + break; -void Kernel::setKernelNamesSci21(GameFeatures *features) { - // Some SCI games use a modified SCI2 kernel table instead of the - // SCI2.1 kernel table. We detect which version to use based on - // how kDoSound is called from Sound::play(). - // Known games that use this: - // GK2 demo - // KQ7 1.4 - // PQ4 SWAT demo - // LSL6 - // PQ4CD - // QFG4CD - - // This is interesting because they all have the same interpreter - // version (2.100.002), yet they would not be compatible with other - // games of the same interpreter. - - if (getSciVersion() != SCI_VERSION_3 && features->detectSci21KernelType() == SCI_VERSION_2) { - _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo); - // OnMe is IsOnMe here, but they should be compatible - _kernelNames[0x23] = "Robot"; // Graph in SCI2 - _kernelNames[0x2e] = "Priority"; // DisposeTextBitmap in SCI2 - } else if (getSciVersion() != SCI_VERSION_3) { - _kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci21); - } else if (getSciVersion() == SCI_VERSION_3) { + case SCI_VERSION_3: _kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci3); - } -} -#endif - -void Kernel::loadKernelNames(GameFeatures *features) { - _kernelNames.clear(); + // In SCI3, some kernel functions have been removed, and others have been added + _kernelNames[0x18] = "Dummy"; // AddMagnify in SCI2.1 + _kernelNames[0x19] = "Dummy"; // DeleteMagnify in SCI2.1 + _kernelNames[0x30] = "Dummy"; // SetScroll in SCI2.1 + _kernelNames[0x39] = "Dummy"; // ShowMovie in SCI2.1 + _kernelNames[0x4c] = "Dummy"; // ScrollWindow in SCI2.1 + _kernelNames[0x56] = "Dummy"; // VibrateMouse in SCI2.1 (only used in QFG4 floppy) + _kernelNames[0x64] = "Dummy"; // AvoidPath in SCI2.1 + _kernelNames[0x66] = "Dummy"; // MergePoly in SCI2.1 + _kernelNames[0x8d] = "MessageBox"; // Dummy in SCI2.1 + _kernelNames[0x9b] = "Minimize"; // Dummy in SCI2.1 -#ifdef ENABLE_SCI32 - if (getSciVersion() >= SCI_VERSION_2_1) - setKernelNamesSci21(features); - else if (getSciVersion() == SCI_VERSION_2) - setKernelNamesSci2(); - else + break; #endif - setDefaultKernelNames(features); + + default: + // Use default table for the other versions + break; + } mapFunctions(); } diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index 677b790f93..f985a69ebc 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -224,23 +224,6 @@ public: private: /** - * Sets the default kernel function names, based on the SCI version used. - */ - void setDefaultKernelNames(GameFeatures *features); - -#ifdef ENABLE_SCI32 - /** - * Sets the default kernel function names to the SCI2 kernel functions. - */ - void setKernelNamesSci2(); - - /** - * Sets the default kernel function names to the SCI2.1 kernel functions. - */ - void setKernelNamesSci21(GameFeatures *features); -#endif - - /** * Loads the kernel selector names. */ void loadSelectorNames(); @@ -429,6 +412,7 @@ reg_t kListAt(EngineState *s, int argc, reg_t *argv); reg_t kString(EngineState *s, int argc, reg_t *argv); reg_t kMulDiv(EngineState *s, int argc, reg_t *argv); reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv); +reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv); // "Screen items" in SCI32 are views reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv); reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv); @@ -453,6 +437,8 @@ reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv); reg_t kEditText(EngineState *s, int argc, reg_t *argv); reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv); reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv); +reg_t kSetScroll(EngineState *s, int argc, reg_t *argv); +reg_t kPalCycle(EngineState *s, int argc, reg_t *argv); // SCI2.1 Kernel Functions reg_t kText(EngineState *s, int argc, reg_t *argv); @@ -556,6 +542,7 @@ reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv); reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv); reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv); reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv); +reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv); #endif //@} diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index 6965a5da45..f5f46285be 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -240,7 +240,7 @@ static const SciKernelMapSubEntry kFileIO_subops[] = { { SIG_SCI32, 16, MAP_CALL(FileIOWriteWord), "ii", NULL }, { SIG_SCI32, 17, MAP_CALL(FileIOCreateSaveSlot), "ir", NULL }, { SIG_SCI32, 18, MAP_EMPTY(FileIOChangeDirectory), "r", NULL }, // for SQ6, when changing the savegame directory in the save/load dialog - { SIG_SCI32, 19, MAP_CALL(Stub), "r", NULL }, // for Torin / Torin demo + { SIG_SCI32, 19, MAP_CALL(FileIOIsValidDirectory), "r", NULL }, // for Torin / Torin demo #endif SCI_SUBOPENTRY_TERMINATOR }; @@ -248,7 +248,7 @@ static const SciKernelMapSubEntry kFileIO_subops[] = { #ifdef ENABLE_SCI32 static const SciKernelMapSubEntry kSave_subops[] = { - { SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r)", NULL }, + { SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r0)", NULL }, { SIG_SCI32, 1, MAP_CALL(RestoreGame), "[r0]i[r0]", NULL }, { SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r*)", NULL }, { SIG_SCI32, 3, MAP_CALL(CheckSaveGame), ".*", NULL }, @@ -419,7 +419,10 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(PriCoord), SIG_EVERYWHERE, "i", NULL, NULL }, { MAP_CALL(Random), SIG_EVERYWHERE, "i(i)(i)", NULL, NULL }, { MAP_CALL(ReadNumber), SIG_EVERYWHERE, "r", NULL, NULL }, - { MAP_CALL(RemapColors), SIG_EVERYWHERE, "i(i)(i)(i)(i)(i)", NULL, NULL }, + { MAP_CALL(RemapColors), SIG_SCI11, SIGFOR_ALL, "i(i)(i)(i)(i)", NULL, NULL }, +#ifdef ENABLE_SCI32 + { "RemapColors", kRemapColors32, SIG_SCI32, SIGFOR_ALL, "i(i)(i)(i)(i)(i)", NULL, NULL }, +#endif { MAP_CALL(ResCheck), SIG_EVERYWHERE, "ii(iiii)", NULL, NULL }, { MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL }, { MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL }, @@ -517,11 +520,8 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(EditText), SIG_EVERYWHERE, "o", NULL, NULL }, { MAP_CALL(MakeSaveCatName), SIG_EVERYWHERE, "rr", NULL, NULL }, { MAP_CALL(MakeSaveFileName), SIG_EVERYWHERE, "rri", NULL, NULL }, - - // SCI2 unmapped functions - TODO! - - // SetScroll - called by script 64909, Styler::doit() - // PalCycle - called by Game::newRoom. Related to RemapColors. + { MAP_CALL(SetScroll), SIG_EVERYWHERE, "oiiiii(i)", NULL, NULL }, + { MAP_CALL(PalCycle), SIG_EVERYWHERE, "i(.*)", NULL, NULL }, // SCI2 Empty functions @@ -561,6 +561,11 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_DUMMY(InputText), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_DUMMY(TextWidth), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_DUMMY(PointSize), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + // SetScroll is called by script 64909, Styler::doit(), but it doesn't seem to + // be used at all (plus, it was then changed to a dummy function in SCI3). + // Since this is most likely unused, and we got no test case, error out when + // it is called in order to find an actual call to it. + { MAP_DUMMY(SetScroll), SIG_EVERYWHERE, "(.*)", NULL, NULL }, // SCI2.1 Kernel Functions { MAP_CALL(CD), SIG_EVERYWHERE, "(.*)", NULL, NULL }, @@ -583,8 +588,8 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(Font), SIG_EVERYWHERE, "i(.*)", NULL, NULL }, { MAP_CALL(Bitmap), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_CALL(AddLine), SIG_EVERYWHERE, "oiiiiiiiii", NULL, NULL }, - { MAP_CALL(UpdateLine), SIG_EVERYWHERE, "roiiiiiiiii", NULL, NULL }, - { MAP_CALL(DeleteLine), SIG_EVERYWHERE, "ro", NULL, NULL }, + { MAP_CALL(UpdateLine), SIG_EVERYWHERE, "[r0]oiiiiiiiii", NULL, NULL }, + { MAP_CALL(DeleteLine), SIG_EVERYWHERE, "[r0]o", NULL, NULL }, // SCI2.1 Empty Functions @@ -629,11 +634,14 @@ static SciKernelMapEntry s_kernelMap[] = { // SCI2.1 unmapped functions - TODO! + // SetHotRectangles - used by Phantasmagoria 1, script 64981 (used in the chase scene) + // <lskovlun> The idea, if I understand correctly, is that the engine generates events + // of a special HotRect type continuously when the mouse is on that rectangle + // MovePlaneItems - used by SQ6 to scroll through the inventory via the up/down buttons // SetPalStyleRange - 2 integer parameters, start and end. All styles from start-end // (inclusive) are set to 0 // MorphOn - used by SQ6, script 900, the datacorder reprogramming puzzle (from room 270) - // SetHotRectangles - used by Phantasmagoria 1 // SCI3 Kernel Functions { MAP_CALL(PlayDuck), SIG_EVERYWHERE, "(.*)", NULL, NULL }, @@ -828,7 +836,7 @@ static const char *const sci2_default_knames[] = { /*0x20*/ "AddMagnify", /*0x21*/ "DeleteMagnify", /*0x22*/ "IsHiRes", - /*0x23*/ "Graph", + /*0x23*/ "Graph", // Robot in early SCI2.1 games with a SCI2 kernel table /*0x24*/ "InvertRect", // only in SCI2, not used in any SCI2 game /*0x25*/ "TextSize", /*0x26*/ "Message", @@ -839,7 +847,7 @@ static const char *const sci2_default_knames[] = { /*0x2b*/ "EditText", /*0x2c*/ "InputText", // unused function /*0x2d*/ "CreateTextBitmap", - /*0x2e*/ "DisposeTextBitmap", + /*0x2e*/ "DisposeTextBitmap", // Priority in early SCI2.1 games with a SCI2 kernel table /*0x2f*/ "GetEvent", /*0x30*/ "GlobalToLocal", /*0x31*/ "LocalToGlobal", @@ -1099,7 +1107,7 @@ static const char *const sci21_default_knames[] = { /*0x8a*/ "LoadChunk", /*0x8b*/ "SetPalStyleRange", /*0x8c*/ "AddPicAt", - /*0x8d*/ "MessageBox", // SCI3, was Dummy in SCI2.1 + /*0x8d*/ "Dummy", // MessageBox in SCI3 /*0x8e*/ "NewRoom", // debug function /*0x8f*/ "Dummy", /*0x90*/ "Priority", @@ -1113,7 +1121,7 @@ static const char *const sci21_default_knames[] = { /*0x98*/ "GetWindowsOption", // Windows only /*0x99*/ "WinDLL", // Windows only /*0x9a*/ "Dummy", - /*0x9b*/ "Minimize", // SCI3, was Dummy in SCI2.1 + /*0x9b*/ "Dummy", // Minimize in SCI3 /*0x9c*/ "DeletePic", // == SCI3 only =============== /*0x9d*/ "Dummy", @@ -1127,57 +1135,73 @@ static const char *const sci21_default_knames[] = { // Base set of opcode formats. They're copied and adjusted slightly in // script_adjust_opcode_format depending on SCI version. static const opcode_format g_base_opcode_formats[128][4] = { - /*00*/ + // 00 - 03 / bnot, add, sub, mul {Script_None}, {Script_None}, {Script_None}, {Script_None}, - /*04*/ + // 04 - 07 / div, mod, shr, shl {Script_None}, {Script_None}, {Script_None}, {Script_None}, - /*08*/ + // 08 - 0B / xor, and, or, neg {Script_None}, {Script_None}, {Script_None}, {Script_None}, - /*0C*/ + // 0C - 0F / not, eq, ne, gt {Script_None}, {Script_None}, {Script_None}, {Script_None}, - /*10*/ + // 10 - 13 / ge, lt, le, ugt {Script_None}, {Script_None}, {Script_None}, {Script_None}, - /*14*/ + // 14 - 17 / uge, ult, ule, bt {Script_None}, {Script_None}, {Script_None}, {Script_SRelative}, - /*18*/ + // 18 - 1B / bnt, jmp, ldi, push {Script_SRelative}, {Script_SRelative}, {Script_SVariable}, {Script_None}, - /*1C*/ + // 1C - 1F / pushi, toss, dup, link {Script_SVariable}, {Script_None}, {Script_None}, {Script_Variable}, - /*20*/ + // 20 - 23 / call, callk, callb, calle {Script_SRelative, Script_Byte}, {Script_Variable, Script_Byte}, {Script_Variable, Script_Byte}, {Script_Variable, Script_SVariable, Script_Byte}, - /*24 (24=ret)*/ + // 24 - 27 / ret, send, dummy, dummy {Script_End}, {Script_Byte}, {Script_Invalid}, {Script_Invalid}, - /*28*/ + // 28 - 2B / class, dummy, self, super {Script_Variable}, {Script_Invalid}, {Script_Byte}, {Script_Variable, Script_Byte}, - /*2C*/ + // 2C - 2F / rest, lea, selfID, dummy {Script_SVariable}, {Script_SVariable, Script_Variable}, {Script_None}, {Script_Invalid}, - /*30*/ + // 30 - 33 / pprev, pToa, aTop, pTos {Script_None}, {Script_Property}, {Script_Property}, {Script_Property}, - /*34*/ + // 34 - 37 / sTop, ipToa, dpToa, ipTos {Script_Property}, {Script_Property}, {Script_Property}, {Script_Property}, - /*38*/ + // 38 - 3B / dpTos, lofsa, lofss, push0 {Script_Property}, {Script_SRelative}, {Script_SRelative}, {Script_None}, - /*3C*/ + // 3C - 3F / push1, push2, pushSelf, line {Script_None}, {Script_None}, {Script_None}, {Script_Word}, - /*40-4F*/ + // ------------------------------------------------------------------------ + // 40 - 43 / lag, lal, lat, lap {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 44 - 47 / lsg, lsl, lst, lsp {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 48 - 4B / lagi, lali, lati, lapi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 4C - 4F / lsgi, lsli, lsti, lspi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, - /*50-5F*/ + // ------------------------------------------------------------------------ + // 50 - 53 / sag, sal, sat, sap {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 54 - 57 / ssg, ssl, sst, ssp {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 58 - 5B / sagi, sali, sati, sapi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 5C - 5F / ssgi, ssli, ssti, sspi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, - /*60-6F*/ + // ------------------------------------------------------------------------ + // 60 - 63 / plusag, plusal, plusat, plusap {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 64 - 67 / plussg, plussl, plusst, plussp {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 68 - 6B / plusagi, plusali, plusati, plusapi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 6C - 6F / plussgi, plussli, plussti, plusspi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, - /*70-7F*/ + // ------------------------------------------------------------------------ + // 70 - 73 / minusag, minusal, minusat, minusap {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 74 - 77 / minussg, minussl, minusst, minussp {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 78 - 7B / minusagi, minusali, minusati, minusapi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}, + // 7C - 7F / minussgi, minussli, minussti, minusspi {Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param} }; #undef END diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index a21e19802d..f7cc4f44b5 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -197,8 +197,15 @@ reg_t kCD(EngineState *s, int argc, reg_t *argv) { // TODO: Stub switch (argv[0].toUint16()) { case 0: - // Return whether the contents of disc argv[1] is available. - return TRUE_REG; + if (argc == 1) { + // Check if a disc is in the drive + return TRUE_REG; + } else { + // Check if the specified disc is in the drive + // and return the current disc number. We just + // return the requested disc number. + return argv[1]; + } case 1: // Return the current CD number return make_reg(0, 1); @@ -688,6 +695,13 @@ reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) { return TRUE_REG; // slot creation was successful } +reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv) { + // Used in Torin's Passage and LSL7 to determine if the directory passed as + // a parameter (usually the save directory) is valid. We always return true + // here. + return TRUE_REG; +} + #endif // ---- Save operations ------------------------------------------------------- @@ -1002,7 +1016,7 @@ reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) { // the elapsed time from the timer object) // This function has to return something other than 0 to proceed - return s->r_acc; + return TRUE_REG; } #endif diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index ec8e0dbf1b..da377319c0 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -950,8 +950,9 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) { } } if (objName == "savedHeros") { - // Import of QfG character files dialog is shown - // display additional popup information before letting user use it + // Import of QfG character files dialog is shown. + // Display additional popup information before letting user use it. + // For the SCI32 version of this, check kernelAddPlane(). reg_t changeDirButton = s->_segMan->findObjectByName("changeDirItem"); if (!changeDirButton.isNull()) { // check if checkDirButton is still enabled, in that case we are called the first time during that room @@ -964,6 +965,8 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) { "for Quest for Glory 2. Example: 'qfg2-thief.sav'."); } } + + // For the SCI32 version of this, check kListAt(). s->_chosenQfGImportItem = readSelectorValue(s->_segMan, controlObject, SELECTOR(mark)); } @@ -1218,73 +1221,27 @@ reg_t kShow(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } +// Early variant of the SCI32 kRemapColors kernel function, used in the demo of QFG4 reg_t kRemapColors(EngineState *s, int argc, reg_t *argv) { uint16 operation = argv[0].toUint16(); switch (operation) { - case 0: { // Set remapping to base. 0 turns remapping off. - int16 base = (argc >= 2) ? argv[1].toSint16() : 0; - if (base != 0) // 0 is the default behavior when changing rooms in GK1, thus silencing the warning - warning("kRemapColors: Set remapping to base %d", base); - } - break; - case 1: { // unknown - // The demo of QFG4 calls this with 1+3 parameters, thus there are differences here - //int16 unk1 = argv[1].toSint16(); - //int16 unk2 = argv[2].toSint16(); - //int16 unk3 = argv[3].toSint16(); - //uint16 unk4 = argv[4].toUint16(); - //uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0; - kStub(s, argc, argv); - } - break; - case 2: { // remap by percent - // This adjusts the alpha value of a specific color, and it operates on - // an RGBA palette. Since we're operating on an RGB palette, we just - // modify the color intensity instead - // TODO: From what I understand, palette remapping should be placed - // separately, so that it can be reset by case 0 above. Thus, we - // should adjust the functionality of the Palette class accordingly. - int16 color = argv[1].toSint16(); - if (color >= 10) - color -= 10; - uint16 percent = argv[2].toUint16(); // 0 - 100 - if (argc >= 4) - warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16()); - warning("kRemapColors: RemapByPercent color %d by %d percent", color, percent); - // TODO: It's not correct to set intensity here - //g_sci->_gfxPalette->kernelSetIntensity(color, 255, percent, false); - } - break; - case 3: { // remap to gray - // NOTE: This adjusts the alpha value of a specific color, and it operates on - // an RGBA palette - int16 color = argv[1].toSint16(); // this is subtracted from a maximum color value, and can be offset by 10 - int16 percent = argv[2].toSint16(); // 0 - 100 - uint16 unk3 = (argc >= 4) ? argv[3].toUint16() : 0; - warning("kRemapColors: RemapToGray color %d by %d percent (unk3 = %d)", color, percent, unk3); + case 0: { // remap by percent + uint16 percent = argv[1].toUint16(); + g_sci->_gfxPalette->resetRemapping(); + g_sci->_gfxPalette->setRemappingPercent(254, percent); } break; - case 4: { // unknown - //int16 unk1 = argv[1].toSint16(); - //uint16 unk2 = argv[2].toUint16(); - //uint16 unk3 = argv[3].toUint16(); - //uint16 unk4 = (argc >= 5) ? argv[4].toUint16() : 0; - kStub(s, argc, argv); + case 1: { // remap by range + uint16 from = argv[1].toUint16(); + uint16 to = argv[2].toUint16(); + uint16 base = argv[3].toUint16(); + g_sci->_gfxPalette->resetRemapping(); + g_sci->_gfxPalette->setRemappingRange(254, from, to, base); } break; - case 5: { // set color intensity - // TODO: This isn't right, it should be setting a mapping table instead. - // For PQ4, we can emulate this with kernelSetIntensity(). In QFG4, this - // won't do. - //int16 mapping = argv[1].toSint16(); - uint16 intensity = argv[2].toUint16(); - // HACK for PQ4 - if (g_sci->getGameId() == GID_PQ4) - g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true); - - kStub(s, argc, argv); - } + case 2: // turn remapping off (unused) + error("Unused subop kRemapColors(2) has been called"); break; default: break; diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp index 413ad1ecb1..685b3c0bd3 100644 --- a/engines/sci/engine/kgraphics32.cpp +++ b/engines/sci/engine/kgraphics32.cpp @@ -39,6 +39,7 @@ #include "sci/graphics/cache.h" #include "sci/graphics/compare.h" #include "sci/graphics/controls16.h" +#include "sci/graphics/coordadjuster.h" #include "sci/graphics/cursor.h" #include "sci/graphics/palette.h" #include "sci/graphics/paint16.h" @@ -171,8 +172,13 @@ reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) { debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)", PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3])); debugC(kDebugLevelStrings, "%s", text.c_str()); - uint16 maxWidth = argv[1].toUint16(); // nsRight - nsLeft + 1 - uint16 maxHeight = argv[2].toUint16(); // nsBottom - nsTop + 1 + int16 maxWidth = argv[1].toUint16(); + int16 maxHeight = argv[2].toUint16(); + g_sci->_gfxCoordAdjuster->fromScriptToDisplay(maxHeight, maxWidth); + // These values can be larger than the screen in the SQ6 demo, room 100 + // TODO: Find out why. For now, don't show any text in that room. + if (g_sci->getGameId() == GID_SQ6 && g_sci->isDemo() && s->currentRoomNumber() == 100) + return NULL_REG; return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight); } case 1: { @@ -197,18 +203,6 @@ reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } -reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) { - uint16 windowsOption = argv[0].toUint16(); - switch (windowsOption) { - case 0: - // Title bar on/off in Phantasmagoria, we return 0 (off) - return NULL_REG; - default: - warning("GetWindowsOption: Unknown option %d", windowsOption); - return NULL_REG; - } -} - reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { case 1: @@ -236,12 +230,12 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { // tables inside graphics/transitions.cpp uint16 showStyle = argv[0].toUint16(); // 0 - 15 reg_t planeObj = argv[1]; // the affected plane - //uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts - //uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff - //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out - //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts - //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out -#if 0 + Common::String planeObjName = s->_segMan->getObjectName(planeObj); + uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts + uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff + int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out + uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts + uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out int16 divisions; // If the game has the pFadeArray selector, another parameter is used here, @@ -253,7 +247,7 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { } else { divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?) } -#endif + if (showStyle > 15) { warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj)); return s->r_acc; @@ -269,18 +263,29 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { // TODO: Check if the plane is in the list of planes to draw + Common::String effectName = "unknown"; + switch (showStyle) { - //case 0: // no transition, perhaps? (like in the previous SCI versions) + case 0: // no transition / show + effectName = "show"; + break; case 13: // fade out + effectName = "fade out"; // TODO + break; case 14: // fade in + effectName = "fade in"; // TODO + break; default: - // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now - kStub(s, argc, argv); + // TODO break; } + warning("kSetShowStyle: effect %d (%s) - plane: %04x:%04x (%s), sec: %d, " + "back: %d, prio: %d, animate: %d, ref frame: %d, divisions: %d", + showStyle, effectName.c_str(), PRINT_REG(planeObj), planeObjName.c_str(), + seconds, backColor, priority, animate, refFrame, divisions); return s->r_acc; } @@ -364,7 +369,8 @@ reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) { case 10: // Where, called by ScrollableWindow::where // TODO // argv[2] is an unknown integer - kStub(s, argc, argv); + // Silenced the warnings because of the high amount of console spam + //kStub(s, argc, argv); break; case 11: // Go, called by ScrollableWindow::scrollTo // 2 extra parameters here @@ -638,6 +644,166 @@ reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } +reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) { + // Called in the intro of LSL6 hires (room 110) + // The end effect of this is the same as the old screen scroll transition + + // 7 parameters + reg_t planeObject = argv[0]; + //int16 x = argv[1].toSint16(); + //int16 y = argv[2].toSint16(); + uint16 pictureId = argv[3].toUint16(); + // param 4: int (0 in LSL6, probably scroll direction? The picture in LSL6 scrolls down) + // param 5: int (first call is 1, then the subsequent one is 0 in LSL6) + // param 6: optional int (0 in LSL6) + + // Set the new picture directly for now + //writeSelectorValue(s->_segMan, planeObject, SELECTOR(left), x); + //writeSelectorValue(s->_segMan, planeObject, SELECTOR(top), y); + writeSelectorValue(s->_segMan, planeObject, SELECTOR(picture), pictureId); + // and update our draw list + g_sci->_gfxFrameout->kernelUpdatePlane(planeObject); + + // TODO + return kStub(s, argc, argv); +} + +reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) { + // Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen) + + switch (argv[0].toUint16()) { + case 0: { // Palette animation initialization + // 3 or 4 extra params + // Case 1 sends fromColor and speed again, so we don't need them here. + // Only toColor is stored + //uint16 fromColor = argv[1].toUint16(); + s->_palCycleToColor = argv[2].toUint16(); + //uint16 speed = argv[3].toUint16(); + + // Invalidate the picture, so that the palette steps calls (case 1 + // below) can update its palette without it being overwritten by the + // view/picture palettes. + g_sci->_gfxScreen->_picNotValid = 1; + + // TODO: The fourth optional parameter is an unknown integer, and is 0 by default + if (argc == 5) { + // When this variant is used, picNotValid doesn't seem to be set + // (e.g. GK1 room 480). In this case, the animation step calls are + // not made, so perhaps this signifies the palette cycling steps + // to make. + // GK1 sets this to 6 (6 palette steps?) + g_sci->_gfxScreen->_picNotValid = 0; + } + kStub(s, argc, argv); + } + break; + case 1: { // Palette animation step + // This is the same as the old kPaletteAnimate call, with 1 set of colors. + // The end color is set up during initialization in case 0 above. + + // 1 or 2 extra params + uint16 fromColor = argv[1].toUint16(); + uint16 speed = (argc == 2) ? 1 : argv[2].toUint16(); + // TODO: For some reason, this doesn't set the color correctly + // (e.g. LSL6 intro, room 100, Sierra logo) + if (g_sci->_gfxPalette->kernelAnimate(fromColor, s->_palCycleToColor, speed)) + g_sci->_gfxPalette->kernelAnimateSet(); + } + // No kStub() call here, as this gets called loads of times, like kPaletteAnimate + break; + // case 2 hasn't been encountered + // case 3 hasn't been encountered + case 4: // reset any palette cycling and make the picture valid again + // Gets called when changing rooms and after palette cycling animations finish + // 0 or 1 extra params + if (argc == 1) { + g_sci->_gfxScreen->_picNotValid = 0; + // TODO: This also seems to perform more steps + } else { + // The variant with the 1 extra param resets remapping to base + // TODO + } + kStub(s, argc, argv); + break; + default: + // TODO + kStub(s, argc, argv); + break; + } + + return s->r_acc; +} + +reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv) { + uint16 operation = argv[0].toUint16(); + + switch (operation) { + case 0: { // turn remapping off + // WORKAROUND: Game scripts in QFG4 erroneously turn remapping off in room + // 140 (the character point allocation screen) and never turn it back on, + // even if it's clearly used in that screen. + if (g_sci->getGameId() == GID_QFG4 && s->currentRoomNumber() == 140) + return s->r_acc; + + int16 base = (argc >= 2) ? argv[1].toSint16() : 0; + if (base > 0) + warning("kRemapColors(0) called with base %d", base); + g_sci->_gfxPalette->resetRemapping(); + } + break; + case 1: { // remap by range + uint16 color = argv[1].toUint16(); + uint16 from = argv[2].toUint16(); + uint16 to = argv[3].toUint16(); + uint16 base = argv[4].toUint16(); + uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0; + if (unk5 > 0) + warning("kRemapColors(1) called with 6 parameters, unknown parameter is %d", unk5); + g_sci->_gfxPalette->setRemappingRange(color, from, to, base); + } + break; + case 2: { // remap by percent + uint16 color = argv[1].toUint16(); + uint16 percent = argv[2].toUint16(); // 0 - 100 + if (argc >= 4) + warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16()); + g_sci->_gfxPalette->setRemappingPercent(color, percent); + } + break; + case 3: { // remap to gray + // Example call: QFG4 room 490 (Baba Yaga's hut) - params are color 253, 75% and 0 + int16 color = argv[1].toSint16(); + int16 percent = argv[2].toSint16(); // 0 - 100 + uint16 unk3 = (argc >= 4) ? argv[3].toUint16() : 0; + warning("kRemapColors: RemapToGray color %d by %d percent (unk3 = %d)", color, percent, unk3); + // TODO + } + break; + case 4: { // remap to percent gray + //int16 unk1 = argv[1].toSint16(); + //uint16 unk2 = argv[2].toUint16(); + //uint16 unk3 = argv[3].toUint16(); + //uint16 unk4 = (argc >= 5) ? argv[4].toUint16() : 0; + kStub(s, argc, argv); + } + break; + case 5: { // don't map to range + //int16 mapping = argv[1].toSint16(); + uint16 intensity = argv[2].toUint16(); + // HACK for PQ4 + if (g_sci->getGameId() == GID_PQ4) + g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true); + + kStub(s, argc, argv); + } + break; + default: + break; + } + + return s->r_acc; +} + #endif } // End of namespace Sci diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp index 15d18eb4bb..342fa95eda 100644 --- a/engines/sci/engine/klists.cpp +++ b/engines/sci/engine/klists.cpp @@ -506,6 +506,11 @@ reg_t kListAt(EngineState *s, int argc, reg_t *argv) { curIndex++; } + // Update the virtual file selected in the character import screen of QFG4. + // For the SCI0-SCI1.1 version of this, check kDrawControl(). + if (g_sci->inQfGImportRoom() && !strcmp(s->_segMan->getObjectName(curObject), "SelectorDText")) + s->_chosenQfGImportItem = listIndex; + return curObject; } diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp index 7570856dff..a643fbe37a 100644 --- a/engines/sci/engine/kmath.cpp +++ b/engines/sci/engine/kmath.cpp @@ -77,7 +77,35 @@ reg_t kSqrt(EngineState *s, int argc, reg_t *argv) { return make_reg(0, (int16) sqrt((float) ABS(argv[0].toSint16()))); } +/** + * Returns the angle (in degrees) between the two points determined by (x1, y1) + * and (x2, y2). The angle ranges from 0 to 359 degrees. + * What this function does is pretty simple but apparently the original is not + * accurate. + */ uint16 kGetAngleWorker(int16 x1, int16 y1, int16 x2, int16 y2) { + // TODO: This has been implemented based on behavior observed with a test + // program created with SCI Studio. However, the return values have subtle + // differences from the original, which uses custom implementation of atan(). + // The differences in the return values are the cause of bug #3540976 + // and perhaps bug #3037267 as well. + // The results of this function match the expected results of SCI0, but not + // SCI1 (hence the bug in Longbow). We need to find the point in history + // when this function was changed. + + // HACK: Return the expected value for Longbow, scene 150 (bug #3540976). + // This is a temporary solution, till the function returns the expected + // results. + if (g_sci->getGameId() == GID_LONGBOW && g_sci->getEngineState()->currentRoomNumber() == 150) { + if (x1 == 207 && y1 == 88 && x2 == 107 && y2 == 184) + return 226; + } + +#if 0 + // A simpler atan2-based implementation + return (int16)(360 - atan2((double)(x1 - x2), (double)(y1 - y2)) * 57.2958) % 360; +#endif + int16 xRel = x2 - x1; int16 yRel = y1 - y2; // y-axis is mirrored. int16 angle; diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index 12c830f622..8b7fc4ffec 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -419,6 +419,18 @@ reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) { return argv[2]; } +reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) { + uint16 windowsOption = argv[0].toUint16(); + switch (windowsOption) { + case 0: + // Title bar on/off in Phantasmagoria, we return 0 (off) + return NULL_REG; + default: + warning("GetWindowsOption: Unknown option %d", windowsOption); + return NULL_REG; + } +} + #endif // kIconBar is really a subop of kMacPlatform for SCI1.1 Mac diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp index b378b4d58b..0633267db4 100644 --- a/engines/sci/engine/ksound.cpp +++ b/engines/sci/engine/ksound.cpp @@ -140,12 +140,14 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) { ((argv[3].toUint16() & 0xff) << 16) | ((argv[4].toUint16() & 0xff) << 8) | (argv[5].toUint16() & 0xff); - if (argc == 8) { + // Removed warning because of the high amount of console spam + /*if (argc == 8) { + // TODO: Handle the extra 2 SCI21 params // argv[6] is always 1 // argv[7] is the contents of global 229 (0xE5) warning("kDoAudio: Play called with SCI2.1 extra parameters: %04x:%04x and %04x:%04x", PRINT_REG(argv[6]), PRINT_REG(argv[7])); - } + }*/ } else { warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc); return NULL_REG; @@ -244,6 +246,11 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) { // Used in Pharkas whenever a speech sample starts (takes no params) //warning("kDoAudio: Unhandled case 13, %d extra arguments passed", argc - 1); break; + case 17: + // Seems to be some sort of audio sync, used in SQ6. Silenced the + // warning due to the high level of spam it produces. (takes no params) + //warning("kDoAudio: Unhandled case 17, %d extra arguments passed", argc - 1); + break; default: warning("kDoAudio: Unhandled case %d, %d extra arguments passed", argv[0].toUint16(), argc - 1); } diff --git a/engines/sci/engine/kvideo.cpp b/engines/sci/engine/kvideo.cpp index 2456ba1100..cb2a763da9 100644 --- a/engines/sci/engine/kvideo.cpp +++ b/engines/sci/engine/kvideo.cpp @@ -90,7 +90,7 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) { EngineState *s = g_sci->getEngineState(); if (videoDecoder->hasDirtyPalette()) { - byte *palette = (byte *)videoDecoder->getPalette() + s->_vmdPalStart * 3; + const byte *palette = videoDecoder->getPalette() + s->_vmdPalStart * 3; g_system->getPaletteManager()->setPalette(palette, s->_vmdPalStart, s->_vmdPalEnd - s->_vmdPalStart); } @@ -108,7 +108,7 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) { } if (videoDecoder->hasDirtyPalette()) { - byte *palette = (byte *)videoDecoder->getPalette() + s->_vmdPalStart * 3; + const byte *palette = videoDecoder->getPalette() + s->_vmdPalStart * 3; g_system->getPaletteManager()->setPalette(palette, s->_vmdPalStart, s->_vmdPalEnd - s->_vmdPalStart); } @@ -209,6 +209,8 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) { warning("Failed to open movie file %s", filename.c_str()); delete videoDecoder; videoDecoder = 0; + } else { + s->_videoState.fileName = filename; } break; } diff --git a/engines/sci/engine/message.cpp b/engines/sci/engine/message.cpp index cddd01e10c..a92d572d35 100644 --- a/engines/sci/engine/message.cpp +++ b/engines/sci/engine/message.cpp @@ -400,11 +400,21 @@ Common::String MessageState::processString(const char *s) { void MessageState::outputString(reg_t buf, const Common::String &str) { #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2) { - SciString *sciString = _segMan->lookupString(buf); - sciString->setSize(str.size() + 1); - for (uint32 i = 0; i < str.size(); i++) - sciString->setValue(i, str.c_str()[i]); - sciString->setValue(str.size(), 0); + if (_segMan->getSegmentType(buf.getSegment()) == SEG_TYPE_STRING) { + SciString *sciString = _segMan->lookupString(buf); + sciString->setSize(str.size() + 1); + for (uint32 i = 0; i < str.size(); i++) + sciString->setValue(i, str.c_str()[i]); + sciString->setValue(str.size(), 0); + } else if (_segMan->getSegmentType(buf.getSegment()) == SEG_TYPE_ARRAY) { + // Happens in the intro of LSL6, we are asked to write the string + // into an array + SciArray<reg_t> *sciString = _segMan->lookupArray(buf); + sciString->setSize(str.size() + 1); + for (uint32 i = 0; i < str.size(); i++) + sciString->setValue(i, make_reg(0, str.c_str()[i])); + sciString->setValue(str.size(), NULL_REG); + } } else { #endif SegmentRef buffer_r = _segMan->dereference(buf); diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp index d4143dcceb..037f4ab700 100644 --- a/engines/sci/engine/script.cpp +++ b/engines/sci/engine/script.cpp @@ -422,16 +422,9 @@ uint32 Script::validateExportFunc(int pubfunct, bool relocSci3) { } } - if (!offset) { -#ifdef ENABLE_SCI32 - // WORKAROUNDS for invalid (empty) exports - if (g_sci->getGameId() == GID_TORIN && _nr == 64036) { - } else if (g_sci->getGameId() == GID_RAMA && _nr == 64908) { - } else -#endif - error("Request for invalid exported function 0x%x of script %d", pubfunct, _nr); - return NULL; - } + // Note that it's perfectly normal to return a zero offset, especially in + // SCI1.1 and newer games. Examples include script 64036 in Torin's Passage, + // script 64908 in the demo of RAMA and script 1013 in KQ6 floppy. if (offset >= _bufSize) error("Invalid export function pointer"); diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 69eb377684..659c13b13e 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -978,7 +978,27 @@ const uint16 sq4CdPatchTextOptionsButton[] = { PATCH_END }; -// Patch 2: Add the ability to toggle among the three available options, +// Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon +// (e.g. the two guys from Andromeda) shown when dying/quitting. +// Fixes bug #3538418. +const byte sq4CdSignatureBabbleIcon[] = { + 7, + 0x89, 0x5a, // lsg 5a + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x26, // bnt 26 [02a7] + 0 +}; + +const uint16 sq4CdPatchBabbleIcon[] = { + 0x89, 0x5a, // lsg 5a + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x2f, 0x26, // bt 26 [02a7] + PATCH_END +}; + +// Patch 3: Add the ability to toggle among the three available options, // when the text options button is clicked: "Speech", "Text" and "Both". // Refer to the patch above for additional details. // iconTextSwitch::doit (called when the text options button is clicked) @@ -1030,6 +1050,7 @@ const SciScriptSignature sq4Signatures[] = { { 298, "Floppy: endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight }, { 298, "Floppy (German): endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x4c), -3, sq4FloppySignatureEndlessFlightGerman, sq4FloppyPatchEndlessFlight }, { 818, "CD: Speech and subtitles option", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x3c, 0x35), 0, sq4CdSignatureTextOptions, sq4CdPatchTextOptions }, + { 0, "CD: Babble icon speech and subtitles fix", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x35, 0x02), 0, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon }, { 818, "CD: Speech and subtitles option button", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa1, 0x53), 0, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton }, SCI_SIGNATUREENTRY_TERMINATOR }; diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp index a6c145979f..951fc7c363 100644 --- a/engines/sci/engine/seg_manager.cpp +++ b/engines/sci/engine/seg_manager.cpp @@ -143,16 +143,27 @@ Script *SegManager::allocateScript(int script_nr, SegmentId *segid) { } void SegManager::deallocate(SegmentId seg) { - if (!check(seg)) - error("SegManager::deallocate(): invalid segment ID"); + if (seg < 1 || (uint)seg >= _heap.size()) + error("Attempt to deallocate an invalid segment ID"); SegmentObj *mobj = _heap[seg]; + if (!mobj) + error("Attempt to deallocate an already freed segment"); if (mobj->getType() == SEG_TYPE_SCRIPT) { Script *scr = (Script *)mobj; _scriptSegMap.erase(scr->getScriptNumber()); - if (scr->getLocalsSegment()) - deallocate(scr->getLocalsSegment()); + if (scr->getLocalsSegment()) { + // Check if the locals segment has already been deallocated. + // If the locals block has been stored in a segment with an ID + // smaller than the segment ID of the script itself, it will be + // already freed at this point. This can happen when scripts are + // uninstantiated and instantiated again: they retain their own + // segment ID, but are allocated a new locals segment, which can + // have an ID smaller than the segment of the script itself. + if (_heap[scr->getLocalsSegment()]) + deallocate(scr->getLocalsSegment()); + } } delete mobj; @@ -307,21 +318,6 @@ reg_t SegManager::findObjectByName(const Common::String &name, int index) { return result[index]; } -// validate the seg -// return: -// false - invalid seg -// true - valid seg -bool SegManager::check(SegmentId seg) { - if (seg < 1 || (uint)seg >= _heap.size()) { - return false; - } - if (!_heap[seg]) { - warning("SegManager: seg %x is removed from memory, but not removed from hash_map", seg); - return false; - } - return true; -} - // return the seg if script_id is valid and in the map, else 0 SegmentId SegManager::getScriptSegment(int script_id) const { return _scriptSegMap.getVal(script_id, 0); diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index 356a1b04a7..074d3f6b0a 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -471,14 +471,6 @@ private: void createClassTable(); SegmentId findFreeSegment() const; - - /** - * Check segment validity - * @param[in] seg The segment to validate - * @return false if 'seg' is an invalid segment, true if - * 'seg' is a valid segment - */ - bool check(SegmentId seg); }; } // End of namespace Sci diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index 94a3fe3ae5..0f0c8dcd66 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -122,8 +122,11 @@ void EngineState::reset(bool isRestoring) { _videoState.reset(); _syncedAudioOptions = false; + _vmdPalStart = 0; _vmdPalEnd = 256; + + _palCycleToColor = 255; } void EngineState::speedThrottler(uint32 neededSleep) { diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 9ae6299d83..81090876c7 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -199,6 +199,8 @@ public: uint16 _vmdPalStart, _vmdPalEnd; bool _syncedAudioOptions; + uint16 _palCycleToColor; + /** * Resets the engine state. */ diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 5a2a39def2..3f43966976 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -1173,6 +1173,7 @@ void run_vm(EngineState *s) { case op_line: // 0x3f (63) // Debug opcode (line number) + //debug("Script %d, line %d", scr->getScriptNumber(), opparams[0]); break; case op_lag: // 0x40 (64) diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index a0fd6689df..8b38faa013 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -202,6 +202,7 @@ enum SciOpcodes { op_push2 = 0x3d, // 061 op_pushSelf = 0x3e, // 062 op_line = 0x3f, // 063 + // op_lag = 0x40, // 064 op_lal = 0x41, // 065 op_lat = 0x42, // 066 @@ -218,6 +219,7 @@ enum SciOpcodes { op_lsli = 0x4d, // 077 op_lsti = 0x4e, // 078 op_lspi = 0x4f, // 079 + // op_sag = 0x50, // 080 op_sal = 0x51, // 081 op_sat = 0x52, // 082 @@ -234,6 +236,7 @@ enum SciOpcodes { op_ssli = 0x5d, // 093 op_ssti = 0x5e, // 094 op_sspi = 0x5f, // 095 + // op_plusag = 0x60, // 096 op_plusal = 0x61, // 097 op_plusat = 0x62, // 098 @@ -250,6 +253,7 @@ enum SciOpcodes { op_plussli = 0x6d, // 109 op_plussti = 0x6e, // 110 op_plusspi = 0x6f, // 111 + // op_minusag = 0x70, // 112 op_minusal = 0x71, // 113 op_minusat = 0x72, // 114 diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index ecb1e4c2d5..fea3aed9ae 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -40,6 +40,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { { GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version) { GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228 { GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue. + { GID_PHANTASMAGORIA, 902, 0, 0, "", "export 7", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_shr: when starting a chapter in Phantasmagoria { GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object { GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer bug #3039879 { GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7 @@ -162,10 +163,10 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) { GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD: called when rummaging in Software Excess bargain bin - { GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: method returns this to the caller + { GID_SQ4, -1, 928, -1, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: happens in the options dialog and in-game when speech and subtitles are used simultaneously { GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #3038563 { GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100) - { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu + { GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places { GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game { GID_TORIN, -1, 64017, 0, "oFlags", "clear", -1, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version SCI_WORKAROUNDENTRY_TERMINATOR @@ -397,6 +398,7 @@ const SciWorkaroundEntry kUnLoad_workarounds[] = { { GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident { GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident { GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error + { GID_QFG4, 770, 110, 0, "dreamer", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during the dream sequence, a 3rd parameter is passed by accident SCI_WORKAROUNDENTRY_TERMINATOR }; |